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- --[[
- Script Name : restless_corpse.lua
- Script Purpose : Waypoint Path for restless_corpse.lua
- Script Author : Devn00b
- Script Date : 05/17/2020 02:33:10 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 113.93, 7, -111.18, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 123.5, 7, -113.97, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 122.98, 7, -118.84, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 125.66, 7, -119.78, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 112.8, 7, -119.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 125.82, 7, -111.29, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 114.32, 7, -111.54, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 120.62, 7, -117.05, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 114.48, 7, -116.17, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.31, 7, -113.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.13, 7, -109.96, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.14, 7, -126.21, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.34, 7, -120.12, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 113.85, 7, -114.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 120.14, 7, -114.35, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.1, 7, -124.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 131.82, 7, -126.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.35, 7, -126.09, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.31, 7, -112.28, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.35, 7, -126.09, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 131.82, 7, -126.77, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.1, 7, -124.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 120.14, 7, -114.35, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 113.85, 7, -114.46, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.34, 7, -120.12, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.14, 7, -126.21, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 119.13, 7, -109.96, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 124.31, 7, -113.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 114.48, 7, -116.17, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 120.62, 7, -117.05, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 114.32, 7, -111.54, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 125.82, 7, -111.29, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 112.8, 7, -119.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 125.66, 7, -119.78, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 122.98, 7, -118.84, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 123.5, 7, -113.97, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 113.93, 7, -111.18, 2, math.random(0,5))
- end
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