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- --[[
- Script Name : SpawnScripts/Generic/MonsterCallouts/BaseWaterElemental1.lua
- Script Author : Dorbin
- Script Date : 2022.10.18 06:10:35
- Script Purpose :
- :
- --]]
- function ResetTimer(NPC) -- 7 SECOND PAUSE BETWEEN VOs
- SetTempVariable(NPC, "CalloutTimer", "false")
- end
- function HealthReset (NPC) -- SO HALF HEALTH DOESN'T SPAM
- SetTempVariable(NPC, "HealthCallout", "false")
- end
-
- function Garbled(NPC,Player)
- local choice = MakeRandomInt(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/elemental_fire_base_1/ft/elemental/elemental_fire_base_1_1_garbled_fc50550a.mp3", "Ervmenta oolaves kortenza", "", 2629318897, 172422148, Spawn, 27)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/elemental_fire_base_1/ft/elemental/elemental_fire_base_1_1_garbled_e0fead4d.mp3", "Pintoota kolata eldina mastarina", "", 2759572022, 1504437337, Spawn, 27)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/elemental_fire_base_1/ft/elemental/elemental_fire_base_1_1_garbled_7c1e7a03.mp3", "Oerbet aertres nuavalen sulana", "", 944765445, 2661342879, Spawn, 27)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/elemental_fire_base_1/ft/elemental/elemental_fire_base_1_1_garbled_48632408.mp3", "Boona vas kontrella", "", 1013209475, 1648696462, Spawn, 27)
- end
- end
- function aggro(NPC,Player)
- SpawnSet(NPC, "visual_state", 0)
- SetTempVariable(NPC, "CalloutTimer", "false")
- if GetTempVariable(NPC, "CalloutTimer")== "false" and math.random(0,100) <=33 and IsPlayer(Player)==true then
- SetTempVariable(NPC, "CalloutTimer", "true")
- AddTimer(NPC,10000,"ResetTimer")
- if not HasLanguage(Player,27 )then
- Garbled(NPC,Player)
- else
- local choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "", "Your footsteps sent ripples before you", "", 0, 0, Player, 27)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "You will not defile this place!", "", 0, 0, Player, 27)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "A drop in the ocean can disturb the waves.", "", 0, 0, Player, 27)
- end
- end
- end
- end
- function death(NPC,Player)
- if GetTempVariable(NPC, "CalloutTimer")== "false" and IsPlayer(Player) then
- if math.random(0,100)<=35 then
- if not HasLanguage(Player,27 )then
- Garbled(NPC,Player)
- else
- local choice = MakeRandomInt(1,5)
- if choice == 1 then
- PlayFlavor(NPC, "", "Return to the rivers from where you came.", "", 0, 0, Player, 27)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "The oceans accept all who return.", "", 0, 0, Player, 27)
- end
- end
- end
- end
- end
- function victory(NPC,Player)
- if IsPlayer(Player)and not HasLanguage(Player,27 )then
- Garbled(NPC,Player)
- elseif IsPlayer(Player) and HasLanguage(Player,27 )then
- local choice = MakeRandomInt(1,5)
- if choice == 1 then
- PlayFlavor(NPC, "", "How does it feel to drown?", "", 0, 0, Spawn, 27)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "You don't drown by being in water, you drown by staying there.", "", 0, 0, Spawn, 27)
- end
- end
- end
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