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- --[[
- Script Name : SpawnScripts/Nettleville/LoganMacAdie.lua
- Script Purpose : Logan MacAdie
- Script Author : Scatman
- Script Date : 2009.08.08
- Script Notes :
- --]]
- function spawn(NPC, Spawn)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- --AddVisualStateLoop(NPC, 2000, 10000, 11150)
- --AddVisualStateLoop(NPC, 2000, 10000, 11557)
- --AddVisualStateLoop(NPC, 2000, 10000, 13064)
- Target(NPC)
- end
- function respawn(NPC, Spawn)
- spawn(NPC, Spawn)
- end
- function InRange(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then
- PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
-
- --[[ local chance = math.random(1, 100)
- if chance <= 20 then
- FaceTarget(NPC, Spawn)
- Say(NPC, "I'm sure you'll find whatever you need if you just keep around.", Spawn)]]--
- end
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- RandomVoiceOver(NPC, Spawn)
- local choice = math.random(1, 6)
- if choice == 1 then
- PlayFlavor(NPC, "", "Well its not easy being the best looking guy in town, but I think I pull it off well.", "flirt", 1689589577, 4560189, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "I'm feeling stronger than usual today.", "charge", 1689589577, 4560189, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "Some of my friends tell me I'm weak. I think its true, I've only been able to lift two goblins and an orc lately.", "pout", 1689589577, 4560189, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "Funny, the wound didn't smell like that yesterday.", "stinky", 1689589577, 4560189, Spawn)
- elseif choice == 5 then
- PlayFlavor(NPC, "", "Strength isn't just the size of your muscles... It's, well... Yeah it is.", "confused", 1689589577, 4560189, Spawn)
- elseif choice == 6 then
- PlayFlavor(NPC, "", "Darn. I chugged that barrel much slower than I chugged the last three.", "gutcramp", 1689589577, 4560189, Spawn)
- end
- end
- function RandomVoiceOver(NPC, Spawn)
- local choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1002.mp3", "", "", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1002.mp3", "", "", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1002.mp3", "", "", 0, 0, Spawn)
- end
- end
- function Target(NPC)
- local Karrie = GetSpawn(NPC,2330021)
- if Karrie ~=nil then
- SetTarget(NPC,Karrie)
- end
- end
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