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- --[[
- Script Name : SpawnScripts/Starcrest/AnevayaStarchaser.lua
- Script Purpose : Anevaya Starchaser
- Script Author : Dorbin
- Script Date : 06.29.2022
- Script Notes :
- --]]
- dofile("SpawnScripts/Generic/GenericEcologyVoiceOvers.lua")
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
- waypoints(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- FaceTarget(NPC, Spawn)
- FactionChecking(NPC, Spawn, faction)
- else
- if math.random(0, 100) <= 22 then
- FaceTarget(NPC, Spawn)
- Talk(NPC, Spawn)
- end
- end
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- FaceTarget(NPC, Spawn)
- FactionChecking(NPC, Spawn, faction)
- else
- FaceTarget(NPC, Spawn)
- Talk(NPC, Spawn)
- end
- end
- function Talk(NPC, Spawn)
- local ConcFac = GetFactionAmount(Spawn, 136)
- if ConcFac >=30000 then
- local choice = math.random(1, 7)
- elseif ConcFac >=10000 then
- local choice = math.random(1, 6)
- else
- local choice = math.random(1, 5)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/highelf_eco_good_concordium/ft/eco/good/highelf_eco_good_concordium_hail_gf_15aa4eed.mp3", "Those who have neither the abilities nor the aspirations to pursue the intellectual arts will find a home at the Ironforge Exchange.", "", 523104392, 3732258776, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/highelf_eco_good_concordium/ft/eco/good/highelf_eco_good_concordium_hail_gf_4121a9b2.mp3", "The Concordium uses ancient and forgotten knowledge to protect us from the shadows that surround Qeynos.", "", 1945306751, 352506246, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/highelf_eco_good_concordium/ft/eco/good/highelf_eco_good_concordium_hail_gf_88bbd1aa.mp3", "The Tunarian Alliance does not see the greater issues beyond individual evils. Their forests might be scorched wastelands and they would still be fending off poachers.", "", 3133325899, 3316523299, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/highelf_eco_good_concordium/ft/eco/good/highelf_eco_good_concordium_hail_gf_987a9a3c.mp3", "While the Celestial Watch futilely awaits word from its forgotten gods the Concordium has harnessed the true power that blazes within each of us.", "", 3806603086, 3205979382, Spawn)
- elseif choice == 5 then
- PlayFlavor(NPC, "voiceover/english/highelf_eco_good_concordium/ft/eco/good/highelf_eco_good_concordium_hail_gf_b52cd580.mp3", "The Qeynos Guard cannot defend us from dark forces it neither sees nor understands.", "", 1941375851, 1104708565, Spawn)
- elseif choice == 6 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/highelf_eco_good_concordium/ft/eco/good/highelf_eco_good_concordium_10_gf_f5fd7a50.mp3", "To aid the Concordium is to unleash the force for good that burns within us all!", "thank", 3469670242, 3251902799, Spawn)
- elseif choice == 7 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/highelf_eco_good_concordium/ft/eco/good/highelf_eco_good_concordium_30_gf_1e49a37f.mp3", "Your couragous actions have assisted the Concordium in its quest for all knowledge!", "cheer", 1170821333, 3893107670, Spawn)
- end
- end
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 731.57, -20.43, 304.8, 2, math.random(30,55))
- MovementLoopAddLocation(NPC, 730.7, -20.43, 304.44, 2, 0)
- MovementLoopAddLocation(NPC, 729.66, -20.43, 300.31, 2, 0)
- MovementLoopAddLocation(NPC, 726.24, -20.44, 293.62, 2, 0)
- MovementLoopAddLocation(NPC, 724.46, -20.42, 286.29, 2, 0)
- MovementLoopAddLocation(NPC, 728.99, -20.42, 279.29, 2, 0)
- MovementLoopAddLocation(NPC, 734.91, -20.42, 276.27, 2, 0)
- MovementLoopAddLocation(NPC, 743.84, -20.5, 275.8, 2, 0)
- MovementLoopAddLocation(NPC, 752.13, -20.56, 278.18, 2, math.random(15,25))
- MovementLoopAddLocation(NPC, 753.14, -20.56, 278.15, 2, 0)
- MovementLoopAddLocation(NPC, 762.16, -20.43, 286.1, 2, 0)
- MovementLoopAddLocation(NPC, 767.3, -20.43, 288.9, 2, 0)
- MovementLoopAddLocation(NPC, 773.59, -20.4, 290.15, 2, 0)
- MovementLoopAddLocation(NPC, 783.52, -20.51, 290.12, 2, 0)
- MovementLoopAddLocation(NPC, 795.43, -20.53, 291.11, 2, 0)
- MovementLoopAddLocation(NPC, 801.98, -20.36, 295.09, 2, math.random(30,55))
- MovementLoopAddLocation(NPC, 800.49, -20.41, 294.33, 2, 0)
- MovementLoopAddLocation(NPC, 800.8, -20.3, 300.16, 2, 0)
- MovementLoopAddLocation(NPC, 810.48, -24.35, 305.8, 2, 0)
- MovementLoopAddLocation(NPC, 813.85, -25.86, 312.7, 2, 0)
- MovementLoopAddLocation(NPC, 802.4, -25.76, 321.8, 2, 0)
- MovementLoopAddLocation(NPC, 791.79, -25.21, 327.95, 2, 0)
- MovementLoopAddLocation(NPC, 792.22, -25.21, 332.14, 2, 0)
- MovementLoopAddLocation(NPC, 794.83, -25.45, 331.18, 2, math.random(30,55))
- MovementLoopAddLocation(NPC, 795.99, -25.56, 329.8, 2, 0)
- MovementLoopAddLocation(NPC, 795.7, -25.49, 327.43, 2, 0)
- MovementLoopAddLocation(NPC, 785.42, -25.13, 330.11, 2, 0)
- MovementLoopAddLocation(NPC, 773.75, -24.85, 326.22, 2, math.random(30,55))
- MovementLoopAddLocation(NPC, 772.75, -24.85, 325.94, 2, 0)
- MovementLoopAddLocation(NPC, 772.07, -24.9, 328.77, 2, 0)
- MovementLoopAddLocation(NPC, 764.05, -25.19, 340.23, 2, 0)
- MovementLoopAddLocation(NPC, 756.61, -24.81, 341.29, 2, 0)
- MovementLoopAddLocation(NPC, 744.9, -24.68, 337.04, 2, 0)
- MovementLoopAddLocation(NPC, 734.06, -23.61, 331, 2, 0)
- MovementLoopAddLocation(NPC, 726.65, -20.42, 323.45, 2, 0)
- MovementLoopAddLocation(NPC, 724.12, -20.46, 318.08, 2, 0)
- MovementLoopAddLocation(NPC, 729.22, -20.52, 311.89, 2, 0)
- MovementLoopAddLocation(NPC, 732.64, -20.43, 305.37, 2, 0)
- MovementLoopAddLocation(NPC, 727.74, -20.43, 297.47, 2, 0)
- MovementLoopAddLocation(NPC, 716.78, -20.14, 283.95, 2, 0)
- MovementLoopAddLocation(NPC, 714.24, -19.95, 277.47, 2, 0)
- MovementLoopAddLocation(NPC, 709.18, -20.36, 262.92, 2, 0)
- MovementLoopAddLocation(NPC, 709.29, -20.3, 255.65, 2, math.random(30,55))
- MovementLoopAddLocation(NPC, 710.31, -20.37, 256.77, 2, 0)
- MovementLoopAddLocation(NPC, 716.35, -20.09, 273.85, 2, 0)
- MovementLoopAddLocation(NPC, 720.51, -20.3, 282.34, 2, 0)
- MovementLoopAddLocation(NPC, 730.98, -20.44, 298.08, 2, 0)
- MovementLoopAddLocation(NPC, 732.35, -20.43, 303.59, 2, 0)
- end
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