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- --[[
- Script Name : SpawnScripts/Starcrest/Bermo.lua
- Script Purpose : Bermo <Bartender>
- Script Author : John Adams
- Script Date : 2008.09.23
- Script Notes : Restructed entire script using new format - Dorbin 06.26.2022
- --]]
- require "SpawnScripts/Generic/DialogModule"
- -- Quest ID's
- local GATHERING_GLOWMYST = 244 -- was 36
- local BlackburrowStout = 5594
- function spawn(NPC)
- ProvidesQuest(NPC, GATHERING_GLOWMYST)
- SetPlayerProximityFunction(NPC, 7, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function targeted(NPC, Spawn)
- hailed(NPC, Spawn)
- end
- function InRange(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
- else
- if HasCompletedQuest(Spawn,GATHERING_GLOWMYST)then
- local chance = math.random(0, 100)
- if chance <= 70 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn, 0)
- end
- elseif not HasQuest(Spawn, GATHERING_GLOWMYST) and not HasCompletedQuest(Spawn,GATHERING_GLOWMYST)then
- local chance = math.random(0, 100)
- if chance <= 80 then
- local choice = math.random(1,2)
- if choice == 1 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/bartender_bermo/qey_village02/100_bartender_bermo_callout_2f0743af.mp3", "Now, how can I get enough Glowmyst for tonight? I just can't run out! Y-you there! Perhaps you'd get me some of my patented Glowmyst?", "ponder", 552829775, 1518682030, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/bartender_bermo/qey_village02/100_bartender_bermo_multhail4_bd869670.mp3", "I must have my Glowmyst! My customers won't settle for anything other than that glowing concoction!", "agree", 2103292434, 2123107577, Spawn)
- end
- end
- end
- end
- end
- ---------------------------------------------------------------------------------------------------------------------
- -- QUEST 1
- ---------------------------------------------------------------------------------------------------------------------
- function OfferQuest1(NPC, Spawn)
- OfferQuest(NPC, Spawn, GATHERING_GLOWMYST)
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then
- PlayFlavor(NPC,"","","heckno",0,0,Spawn)
- else
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","hello",0,0,Spawn)
- Dialog.AddDialog("All manner of fermented beverages available here, all with my special Glowmyst juice added!")
- Dialog.AddVoiceover("voiceover/english/bartender_bermo/qey_village02/bartenderbermo.mp3", 861640330, 2606733244)
- if GetQuestStep(Spawn,GATHERING_GLOWMYST)==2 then
- Dialog.AddOption("I've brought back the glowmyst juice you needed!", "Turnin")
- end
- if not HasQuest(Spawn, GATHERING_GLOWMYST) and not HasCompletedQuest(Spawn,GATHERING_GLOWMYST)then
- Dialog.AddOption("Glowmyst juice? What's that? ", "Dialog2")
- end
- if GetQuestStep(Spawn,BlackburrowStout)==1 then
- Dialog.AddOption("I found this barrel in Nettleville's back alleys. It has some gnollish on it, but it mentions Starcrest. Do you know anything about this?", "Dialog5")
- end
- Dialog.AddOption("No thanks.")
- Dialog.Start()
- end
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","nod",0,0,Spawn)
- Dialog.AddDialog("It's a special juice I squeeze from the glowmyst beetles and I'm running short on the stuff; my customers love it. Hey, you're a stout one, would you mind squeezing me some?")
- Dialog.AddVoiceover("voiceover/english/bartender_bermo/qey_village02/bartenderbermo000.mp3", 2271463066, 2768575441)
- Dialog.AddOption("Sure, why not?", "Dialog4")
- Dialog.AddOption("I don't think I'm cut out for that.")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("All manner of fermented beverages available here, all with my special Glowmyst juice added!")
- Dialog.AddVoiceover("voiceover/english/bartender_bermo/qey_village02/bartenderbermo.mp3", 861640330, 2606733244)
- Dialog.AddOption("Glowmyst juice? What's that? ", "Dialog2")
- Dialog.AddOption("No thanks.")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You must go to the Oakymyst forest and harvest the beetles. I'll need at least a handful of the beetles -- their juice doesn't add to or take away from the flavor of my drinks, but it gives them a slight, radiant glow.")
- Dialog.AddVoiceover("voiceover/english/bartender_bermo/qey_village02/bartenderbermo001.mp3", 1349632986, 1200312116)
- Dialog.AddOption("I'll get you some.", "OfferQuest1")
- Dialog.Start()
- end
- function Turnin(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- SetStepComplete(Spawn, GATHERING_GLOWMYST, 2)
- PlayFlavor(NPC,"","","smile",0,0,Spawn)
- Dialog.AddDialog("Great! This will last at least a week! If you wait just a minute...Ahh, here we are! Take some money for your troubles. I insist!")
- Dialog.AddVoiceover("voiceover/english/bartender_bermo/qey_village02/bartenderbermo002.mp3", 999124662, 431133752)
- Dialog.AddOption("Thanks Bermo!")
- Dialog.Start()
- end
- function Dialog5(NPC, Spawn) --MISSING ACTUAL DIALOG/VO
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC,"","","boggle",0,0,Spawn)
- Dialog.AddDialog("W-what?! Keep your voice down! I'd already chalked up that shipment as a loss and blamed those blasted gnolls for it... Tell you what. I'll take that off your hands and I'll give ya my own ring to keep this between us.")
- Dialog.AddVoiceover("voiceover/english/bartender_bermo/qey_village02/bartenderbermo003.mp3", 1349632986, 1200312116)
- Dialog.AddOption("That sounds fair enough.","Kegturnin")
- Dialog.Start()
- end
- function Kegturnin(NPC, Spawn)
- SetStepComplete(Spawn, BlackburrowStout, 1)
- PlayFlavor(NPC,"","","wink",0,0,Spawn)
- end
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