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- --[[
- Script Name : SpawnScripts/ThunderingSteppes/JianaWaterway.lua
- Script Author : Dorbin
- Script Date : 2022.07.09 03:07:17
- Script Purpose :
- Script Date : 2022.07.09
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function spawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- Dialog4(NPC, Spawn)
- --RandomGreeting(NPC, Spawn)
- end
- function RandomGreeting(NPC, Spawn)
- local choice = MakeRandomInt(1,6)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/jiana_waterway/varsoon/030_qst_halfelf_jiana_waterway_repeatable_1_task_754becd3.mp3", "You still need to complete your task.", "", 364368353, 2881150620, Spawn, 0)
- elseif choice == 2 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1051.mp3", 0, 0, Spawn)
- elseif choice == 3 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1021.mp3", 0, 0, Spawn)
- elseif choice == 4 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1051.mp3", 0, 0, Spawn)
- elseif choice == 5 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1051.mp3", 0, 0, Spawn)
- elseif choice == 6 then
- PlayVoice(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1021.mp3", 0, 0, Spawn)
- end
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("This devious place is nothing but trouble. Maybe one day, we'll seal this place off and everyone will be safe.")
- Dialog.AddVoiceover("voiceover/english/optional5/jiana_waterway/jiana_waterway007_edit_64.mp3", 181248332, 1242894792)
- Dialog.AddOption("That would be helpful.", "Dialog5")
- Dialog.AddOption("I am leaving this area. Good luck with the dark creatures.")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Like I said, you look brave, and you're certainly more capable of dealing with those monstrosities than I am. More creatures lurk beneath. I hope you can help us again ... soon!")
- Dialog.AddVoiceover("voiceover/english/optional5/jiana_waterway/jiana_waterway005_edit_64.mp3", 2733962084, 4038622739)
- Dialog.AddOption("Perhaps.")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You look brave. Why don't you venture down there and take care of the fiends? We can't let them hurt any more people!")
- Dialog.AddVoiceover("voiceover/english/optional5/jiana_waterway/jiana_waterway004_edit_64.mp3", 321618762, 2571748313)
- Dialog.AddOption("I'll do what I can to deal with those dark creatures.")
- Dialog.Start()
- end
- function Dialog4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Too many dark entities down in the dungeon. I'm not equipped to handle so many of them!")
- Dialog.AddVoiceover("voiceover/english/optional5/jiana_waterway/jiana_waterway001_edit_64.mp3", 2395185061, 953418060)
- Dialog.AddOption("Did you just come from the dungeon?", "Dialog7")
- Dialog.AddOption("I'll leave you to your business.")
- Dialog.Start()
- end
- function Dialog5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Until the dungeon is sealed, we must kill more of the dark creatures that pose a threat to the people on the surface. Please, go down there and kill more of them!")
- Dialog.AddVoiceover("voiceover/english/optional5/jiana_waterway/jiana_waterway008_edit_64.mp3", 3122417390, 284078790)
- Dialog.AddOption("Sure, I am heading down there right now.")
- Dialog.Start()
- end
- function Dialog6(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("For some reason, the dark creatures from below are coming to the surface and terrorizing the locals. I decided to take the matter into my own hands. I went down to the dungeon to destroy those creatures before they do any more harm on the surface. I seriously underestimated those beasts of the dark and almost didn't make it out alive!")
- Dialog.AddVoiceover("voiceover/english/optional5/jiana_waterway/jiana_waterway003_edit_64.mp3", 3688141364, 3942256705)
- Dialog.AddOption("Fortunately you did make it out.", "Dialog3")
- Dialog.AddOption("You should be more careful next time. Take care.")
- Dialog.Start()
- end
- function Dialog7(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Yes, I was down in the dungeon fighting the dark creatures. Evil beings lurk beneath our feet.")
- Dialog.AddVoiceover("voiceover/english/optional5/jiana_waterway/jiana_waterway002_edit_64.mp3", 4089072438, 1821924622)
- Dialog.AddOption("What were you doing down in such a dangerous place by yourself?", "Dialog6")
- Dialog.AddOption("I need to be going. Take care of yourself.")
- Dialog.Start()
- end
- function Dialog8(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Killing the dark creatures down below keeps the surface safe. Thank you, brave friend!")
- Dialog.AddVoiceover("voiceover/english/optional5/jiana_waterway/jiana_waterway006_edit_64.mp3", 1353498689, 3652526064)
- Dialog.AddOption("It is never a problem for me to help defeat creatures of evil.", "Dialog1")
- Dialog.AddOption("I need to go. Take care.")
- Dialog.Start()
- end
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