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- Texture2D shaderTexture;
- SamplerState SampleType;
- cbuffer PixelBuffer
- {
- float4 pixelColor;
- };
- struct PixelInputType
- {
- float4 position : SV_POSITION;
- float2 tex : TEXCOORD0;
- };
- float4 FontPixelShader(PixelInputType input) : SV_TARGET
- {
- float4 color;
-
-
- // Sample the texture pixel at this location.
- color = shaderTexture.Sample(SampleType, input.tex);
-
- // If the color is black on the texture then treat this pixel as transparent.
- if(color.r == 0.0f)
- {
- color.a = 0.0f;
- }
-
- // If the color is other than black on the texture then this is a pixel in the font so draw it using the font pixel color.
- else
- {
- color.a = 1.0f;
- color = color * pixelColor;
- }
- return color;
- }
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