an_errand_for_the_queen.lua 1.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. --[[
  2. Script Name : an_errand_for_the_queen.lua
  3. Script Purpose : Handles the quest, "An Errand for the Queen"
  4. Script Author : torsten
  5. Script Date : 15.07.2022
  6. Script Notes :
  7. Zone : Beggar's Court
  8. Quest Giver : Tullia Domna
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must kill five Giantslayer bashers", 5, 100, "I need to venture to the Sprawl and kill five Giantslayer Bashers.", 611, 1260022)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have killed the Giantslayer bashers")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I've killed the Giantslayer Bashers as part of the trick I'm playing on the mad woman.")
  19. AddQuestStepChat(Quest, 2, "I should return to Tullia Domna.", 1, "I should return to Tullia Domna.", 11, 1370000)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "Tullia Domna, the mad woman in Beggar's Court, was going to knight me for killing the Giantslayer Bashers. Even though I was playing along with her insanity, I don't think I should go as far as giving her a sharp instrument to knight me with. This woman really needs help.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end