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- --[[
- Script Name : FarSeasDirectRequisitionCVS0276.lua
- Script Purpose : Handles the quest, "Far Seas Direct Requisition CVS0276"
- Script Author : Shatou
- Script Date : 1/6/2020
- Script Notes :
- Zone : Caves
- Quest Giver : Far Seas Direct Requisition CVS0276 (examine item)
- Preceded by : none
- Followed by : none
- --]]
- local WHITE_SPIDER_ID = 1970012
- local WHITE_SPIDERLING_ID = 1970002
- local ALBINO_ARACHNID = 1970010
- local ALCHEMIST_GARION_DUNAM_ID = 2330027
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Gather white spiderling chitin.", 10, 100, "I must hunt down the creatures in the Caves to fill the requisition.", 11, WHITE_SPIDERLING_ID,8260002 )
- AddQuestStepKill(Quest, 2, "Gather white spider silk.", 6, 25, "I must hunt down the creatures in the Caves to fill the requisition.", 11, WHITE_SPIDER_ID, WHITE_SPIDERLING_ID, ALBINO_ARACHNID,8260019)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have gathered enough white spiderling chitin.")
- QuestCheck(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have gathered enough white spider silk.")
- QuestCheck(Quest, QuestGiver, Player)
- end
- function QuestCheck(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player,502,1) == true and QuestStepIsComplete(Player,502,2) == true then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have hunted down all the resources to fill the requisition.")
- UpdateQuestZone(Quest, "Nettleville")
- AddQuestStepChat(Quest, 3, "I must talk to Garion Dunam.", 1, "I must go to Nettleville to seek out Alchemist Garion Dunam.", 11, ALCHEMIST_GARION_DUNAM_ID)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I spoke to Garion Dunam.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the goods to Alchemist Garion Dunam.")
- UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the client in Nettleville. I have been paid in full for this work, but the order was late.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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