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- #include "../ClientPacketFunctions.h"
- #include "../World.h"
- #include "../client.h"
- #include "../WorldDatabase.h"
- extern ConfigReader configReader;
- extern World world;
- extern WorldDatabase database;
- void ClientPacketFunctions::SendHousePurchace(Client* client, HouseZone* hz, int32 spawnID) {
- PacketStruct* packet = configReader.getStruct("WS_PlayerHousePurchase", client->GetVersion());
- if (packet) {
- packet->setDataByName("house_name", hz->name.c_str());
- packet->setDataByName("house_id", hz->id);
- packet->setDataByName("spawn_id", spawnID);
- packet->setDataByName("purchase_coins", hz->cost_coin);
- packet->setDataByName("purchace_status", hz->cost_status);
- packet->setDataByName("upkeep_coins", hz->upkeep_coin);
- packet->setDataByName("upkeep_status", hz->upkeep_status);
- packet->setDataByName("vendor_vault_slots", hz->vault_slots);
- string req;
- if (hz->alignment > 0) {
- req = "You must be of ";
- if (hz->alignment == 1)
- req.append("Good");
- else
- req.append("Evil");
- req.append(" alignment");
- }
- if (hz->guild_level > 0) {
- if (req.length() > 0) {
- req.append(", and a guild level of ");
- char temp[5];
- sprintf(temp, "%i", hz->guild_level);
- req.append(temp);
- //req.append(std::to_string(static_cast<long long>(hz->guild_level)));
- }
- else {
- req.append("Requires a guild of level ");
- char temp[5];
- sprintf(temp, "%i", hz->guild_level);
- req.append(temp);
- //req.append(std::to_string(static_cast<long long>(hz->guild_level)))
- req.append(" or above");
- }
- }
- if (req.length() > 0) {
- req.append(" in order to purchase a home within the ");
- req.append(hz->name);
- req.append(".");
- }
- packet->setDataByName("additional_reqs", req.c_str());
- bool enable_buy = true;
- if (hz->alignment > 0 && client->GetPlayer()->GetAlignment() != hz->alignment)
- enable_buy = false;
- if (hz->guild_level > 0 && (!client->GetPlayer()->GetGuild() || (client->GetPlayer()->GetGuild() && client->GetPlayer()->GetGuild()->GetLevel() < hz->guild_level)))
- enable_buy = false;
- packet->setDataByName("enable_buy", enable_buy ? 1 : 0);
- client->QueuePacket(packet->serialize());
- }
- safe_delete(packet);
- }
- void ClientPacketFunctions::SendHousingList(Client* client) {
- std::vector<PlayerHouse*> houses = world.GetAllPlayerHouses(client->GetCharacterID());
- // this packet must be sent first otherwise it blocks out the enter house option after paying upkeep
- PacketStruct* packet = configReader.getStruct("WS_CharacterHousingList", client->GetVersion());
- packet->setArrayLengthByName("num_houses", houses.size());
- for (int i = 0; i < houses.size(); i++)
- {
- PlayerHouse* ph = (PlayerHouse*)houses[i];
- HouseZone* hz = world.GetHouseZone(ph->house_id);
- string name;
- name = ph->player_name;
- name.append("'s ");
- name.append(hz->name);
- packet->setArrayDataByName("house_id", ph->unique_id, i);
- string* zone_name = database.GetZoneName(hz->zone_id);
- packet->setArrayDataByName("zone", zone_name->c_str(), i);
- packet->setArrayDataByName("house_city", hz->name.c_str(), i);
- packet->setArrayDataByName("house_address", "", i); // need this pulled from live
- packet->setArrayDataByName("house_description", name.c_str(), i);
- packet->setArrayDataByName("index", i, i); // they send 2, 4, 6, 8 as the index ID's on the client..
- // this seems to be some kind of timestamp, if we keep updating then in conjunction with upkeep_due
- // in SendBaseHouseWindow/WS_PlayerHouseBaseScreen being a >0 number we can access 'enter house'
- if ( client->GetVersion() >= 63119 )
- packet->setArrayDataByName("unknown2a", 1, i);
- else
- packet->setArrayDataByName("unknown2", 1, i);
- }
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- void ClientPacketFunctions::SendBaseHouseWindow(Client* client, HouseZone* hz, PlayerHouse* ph, int32 spawnID) {
- // if we don't send this then the enter house option won't be available if upkeep is paid
- if (!hz || !ph)
- {
- client->SimpleMessage(CHANNEL_COLOR_RED, "HouseZone or PlayerHouse missing and cannot send SendBaseHouseWindow");
- return;
- }
- string name;
- name = ph->player_name;
- name.append("'s ");
- name.append(hz->name);
- if (spawnID)
- SendHousingList(client);
- PacketStruct* packet = configReader.getStruct("WS_PlayerHouseBaseScreen", client->GetVersion());
- if (packet) {
- packet->setDataByName("house_id", ph->unique_id);
- packet->setDataByName("spawn_id", spawnID);
- packet->setDataByName("character_id", client->GetPlayer()->GetCharacterID());
- packet->setDataByName("house_name", name.c_str());
- packet->setDataByName("zone_name", hz->name.c_str());
- packet->setDataByName("upkeep_cost_coins", hz->upkeep_coin);
- packet->setDataByName("upkeep_cost_status", hz->upkeep_status);
- int32 upkeep_due = 0;
- if (((sint64)ph->upkeep_due - (sint64)Timer::GetUnixTimeStamp()) > 0)
- upkeep_due = ph->upkeep_due - Timer::GetUnixTimeStamp();
- packet->setDataByName("upkeep_due", upkeep_due);
- packet->setDataByName("escrow_balance_coins", ph->escrow_coins);
- packet->setDataByName("escrow_balance_status", ph->escrow_status);
- // temp - set priv level to owner for now
- packet->setDataByName("privlage_level", 4);
- // temp - set house type to personal house for now
- packet->setDataByName("house_type", 0);
- if (client->GetCurrentZone()->GetInstanceType() == PERSONAL_HOUSE_INSTANCE
- || client->GetCurrentZone()->GetInstanceType() == GUILD_HOUSE_INSTANCE) {
- // Inside a house need to set a flag and set the history for the tabs
- packet->setDataByName("inside_house", 1);
- packet->setDataByName("num_access", 0);
- packet->setDataByName("public_access_level", 1);
- packet->setDataByName("num_history", 0);
- }
- client->QueuePacket(packet->serialize());
- }
- safe_delete(packet);
- }
- void ClientPacketFunctions::SendHouseVisitWindow(Client* client, vector<PlayerHouse*> houses) {
- PacketStruct* packet = configReader.getStruct("WS_DisplayVisitScreen", client->GetVersion());
- if (packet) {
- vector<PlayerHouse*>::iterator itr;
- packet->setArrayLengthByName("num_houses", houses.size());
- int16 i = 0;
- for (itr = houses.begin(); itr != houses.end(); itr++) {
- PlayerHouse* ph = *itr;
- if (ph) {
- HouseZone* hz = world.GetHouseZone(ph->house_id);
- if (hz) {
- packet->setArrayDataByName("house_id", ph->unique_id, i);
- packet->setArrayDataByName("house_owner", ph->player_name.c_str(), i);
- packet->setArrayDataByName("house_location", hz->name.c_str(), i);
- packet->setArrayDataByName("house_zone", client->GetCurrentZone()->GetZoneName(), i);
- if ( string(client->GetPlayer()->GetName()).compare(ph->player_name) == 0 )
- packet->setArrayDataByName("access_level", 4, i);
- else
- packet->setArrayDataByName("access_level", 1, i);
- packet->setArrayDataByName("visit_flag", 0, i); // 0 = allowed to visit, 1 = owner hasn't paid upkeep
- i++;
- }
- }
- }
- client->QueuePacket(packet->serialize());
- }
- safe_delete(packet);
- }
- /*
- <Struct Name="WS_DisplayVisitScreen" ClientVersion="1193" OpcodeName="OP_DisplayInnVisitScreenMsg">
- <Data ElementName="num_houses" Type="int16" Size="1" />
- <Data ElementName="visithouse_array" Type="Array" ArraySizeVariable="num_houses">
- <Data ElementName="house_id" Type="int64" />
- <Data ElementName="house_owner" Type="EQ2_16Bit_String" />
- <Data ElementName="house_location" Type="EQ2_16Bit_string" />
- <Data ElementName="house_zone" Type="EQ2_16Bit_String" />
- <Data ElementName="access_level" Type="int8" Size="1" />
- <Data ElementName="unknown3" Type="int8" Size="3" />
- <Data ElementName="visit_flag" Type="int8" Size="1" />
- </Data>
- <Data ElementName="unknown4" Type="int32" Size="1" />
- <Data ElementName="unknown5" Type="int8" Size="1" />
- </Struct>
- */
- void ClientPacketFunctions::SendLocalizedTextMessage(Client* client)
- {
- /***
- -- OP_ReloadLocalizedTxtMsg --
- 5/26/2020 19:08:41
- 69.174.200.100 -> 192.168.1.1
- 0000: 01 FF 63 01 62 00 00 00 1C 00 49 72 6F 6E 74 6F ..c.b.....Ironto
- 0010: 65 73 20 45 61 73 74 20 4C 61 72 67 65 20 49 6E es East Large In
- 0020: 6E 20 52 6F 6F 6D 07 01 00 00 00 1C 00 49 72 6F n Room.......Iro
- 0030: 6E 74 6F 65 73 20 45 61 73 74 20 4C 61 72 67 65 ntoes East Large
- 0040: 20 49 6E 6E 20 52 6F 6F 6D 07 02 00 00 00 1C 00 Inn Room.......
- 0050: 49 72 6F 6E 74 6F 65 73 20 45 61 73 74 20 4C 61 Irontoes East La
- 0060: 72 67 65 20 49 6E 6E 20 52 6F 6F 6D 07 03 00 00 rge Inn Room....
- 0070: 00 1C 00 49 72 6F 6E 74 6F 65 73 20 45 61 73 74 ...Irontoes East
- 0080: 20 4C 61 72 67 65 20 49 6E 6E 20 52 6F 6F 6D 07 Large Inn Room.
- 0090: 04 00 00 00 1C 00 49 72 6F 6E 74 6F 65 73 20 45 ......Irontoes E
- 00A0: 61 73 74 20 4C 61 72 67 65 20 49 6E 6E 20 52 6F ast Large Inn Ro
- 00B0: 6F 6D 07 05 00 00 00 1C 00 49 72 6F 6E 74 6F 65 om.......Irontoe
- 00C0: 73 20 45 61 73 74 20 4C 61 72 67 65 20 49 6E 6E s East Large Inn
- 00D0: 20 52 6F 6F 6D 07 06 00 00 00 1C 00 49 72 6F 6E Room.......Iron
- 00E0: 74 6F 65 73 20 45 61 73 74 20 4C 61 72 67 65 20 toes East Large
- 00F0: 49 6E 6E 20 52 6F 6F 6D 07 07 00 00 00 19 00 51 Inn Room.......Q
- 0100: 65 79 6E 6F 73 20 47 75 69 6C 64 20 48 61 6C 6C eynos Guild Hall
- 0110: 2C 20 54 69 65 72 20 31 07 08 00 00 00 16 00 4C , Tier 1.......L
- 0120: 69 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 74 65 ion's Mane Suite
- 0130: 20 52 6F 6F 6D 07 09 00 00 00 16 00 4C 69 6F 6E Room.......Lion
- 0140: 27 73 20 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 's Mane Suite Ro
- 0150: 6F 6D 07 0A 00 00 00 16 00 4C 69 6F 6E 27 73 20 om.......Lion's
- 0160: 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 6F 6D 07 Mane Suite Room.
- 0170: 0B 00 00 00 16 00 4C 69 6F 6E 27 73 20 4D 61 6E ......Lion's Man
- 0180: 65 20 53 75 69 74 65 20 52 6F 6F 6D 07 0C 00 00 e Suite Room....
- 0190: 00 0E 00 32 20 4C 75 63 69 65 20 53 74 72 65 65 ...2 Lucie Stree
- 01A0: 74 07 0D 00 00 00 0F 00 31 37 20 54 72 61 6E 71 t.......17 Tranq
- 01B0: 75 69 6C 20 57 61 79 07 0E 00 00 00 0E 00 38 20 uil Way.......8
- 01C0: 4C 75 63 69 65 20 53 74 72 65 65 74 07 0F 00 00 Lucie Street....
- 01D0: 00 0F 00 31 32 20 4C 75 63 69 65 20 53 74 72 65 ...12 Lucie Stre
- 01E0: 65 74 07 10 00 00 00 0F 00 31 38 20 4C 75 63 69 et.......18 Luci
- 01F0: 65 20 53 74 72 65 65 74 07 11 00 00 00 0F 00 32 e Street.......2
- 0200: 30 20 4C 75 63 69 65 20 53 74 72 65 65 74 07 12 0 Lucie Street..
- 0210: 00 00 00 0E 00 33 20 54 72 61 6E 71 75 69 6C 20 .....3 Tranquil
- 0220: 57 61 79 07 13 00 00 00 0E 00 37 20 54 72 61 6E Way.......7 Tran
- 0230: 71 75 69 6C 20 57 61 79 07 14 00 00 00 0F 00 31 quil Way.......1
- 0240: 33 20 54 72 61 6E 71 75 69 6C 20 57 61 79 07 15 3 Tranquil Way..
- 0250: 00 00 00 0F 00 31 35 20 54 72 61 6E 71 75 69 6C .....15 Tranquil
- 0260: 20 57 61 79 07 16 00 00 00 19 00 51 65 79 6E 6F Way.......Qeyno
- 0270: 73 20 47 75 69 6C 64 20 48 61 6C 6C 2C 20 54 69 s Guild Hall, Ti
- 0280: 65 72 20 32 07 17 00 00 00 0F 00 38 20 45 72 6F er 2.......8 Ero
- 0290: 6C 6C 69 73 69 20 4C 61 6E 65 07 18 00 00 00 0F llisi Lane......
- 02A0: 00 35 20 45 72 6F 6C 6C 69 73 69 20 4C 61 6E 65 .5 Erollisi Lane
- 02B0: 07 19 00 00 00 0E 00 35 20 4B 61 72 61 6E 61 20 .......5 Karana
- 02C0: 43 6F 75 72 74 07 1A 00 00 00 0D 00 32 20 42 61 Court.......2 Ba
- 02D0: 79 6C 65 20 43 6F 75 72 74 07 1B 00 00 00 0D 00 yle Court.......
- 02E0: 34 20 42 61 79 6C 65 20 43 6F 75 72 74 07 1C 00 4 Bayle Court...
- 02F0: 00 00 16 00 4C 69 6F 6E 27 73 20 4D 61 6E 65 20 ....Lion's Mane
- 0300: 53 75 69 74 65 20 52 6F 6F 6D 07 1D 00 00 00 16 Suite Room......
- 0310: 00 4C 69 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 .Lion's Mane Sui
- 0320: 74 65 20 52 6F 6F 6D 07 1E 00 00 00 16 00 4C 69 te Room.......Li
- 0330: 6F 6E 27 73 20 4D 61 6E 65 20 53 75 69 74 65 20 on's Mane Suite
- 0340: 52 6F 6F 6D 07 1F 00 00 00 16 00 4C 69 6F 6E 27 Room.......Lion'
- 0350: 73 20 4D 61 6E 65 20 53 75 69 74 65 20 52 6F 6F s Mane Suite Roo
- 0360: 6D 07 20 00 00 00 0E 00 35 20 4C 75 63 69 65 20 m. .....5 Lucie
- 0370: 53 74 72 65 65 74 07 21 00 00 00 0F 00 32 30 20 Street.!.....20
- 0380: 4B 61 72 61 6E 61 20 43 6F 75 72 74 07 22 00 00 Karana Court."..
- 0390: 00 0E 00 39 20 4C 75 63 69 65 20 53 74 72 65 65 ...9 Lucie Stree
- 03A0: 74 07 23 00 00 00 0F 00 31 35 20 4C 75 63 69 65 t.#.....15 Lucie
- 03B0: 20 53 74 72 65 65 74 07 24 00 00 00 0F 00 31 37 Street.$.....17
- 03C0: 20 4C 75 63 69 65 20 53 74 72 65 65 74 07 25 00 Lucie Street.%.
- 03D0: 00 00 0F 00 32 31 20 4C 75 63 69 65 20 53 74 72 ....21 Lucie Str
- 03E0: 65 65 74 07 26 00 00 00 0E 00 36 20 4B 61 72 61 eet.&.....6 Kara
- 03F0: 6E 61 20 43 6F 75 72 74 07 27 00 00 00 0F 00 31 na Court.'.....1
- 0400: 32 20 4B 61 72 61 6E 61 20 43 6F 75 72 74 07 28 2 Karana Court.(
- 0410: 00 00 00 0F 00 31 34 20 4B 61 72 61 6E 61 20 43 .....14 Karana C
- 0420: 6F 75 72 74 07 29 00 00 00 0F 00 31 38 20 4B 61 ourt.).....18 Ka
- 0430: 72 61 6E 61 20 43 6F 75 72 74 07 2A 00 00 00 1E rana Court.*....
- 0440: 00 43 6F 6E 63 6F 72 64 69 75 6D 20 54 6F 77 65 .Concordium Towe
- 0450: 72 20 4D 61 67 69 63 61 6C 20 4D 61 6E 6F 72 07 r Magical Manor.
- 0460: 2B 00 00 00 15 00 41 72 63 61 6E 65 20 41 63 61 +.....Arcane Aca
- 0470: 64 65 6D 79 20 50 6F 72 74 61 6C 07 2C 00 00 00 demy Portal.,...
- 0480: 13 00 43 6F 75 72 74 20 6F 66 20 74 68 65 20 4D ..Court of the M
- 0490: 61 73 74 65 72 07 2D 00 00 00 13 00 43 69 74 79 aster.-.....City
- 04A0: 20 6F 66 20 4D 69 73 74 20 45 73 74 61 74 65 07 of Mist Estate.
- 04B0: 2E 00 00 00 10 00 44 61 72 6B 6C 69 67 68 74 20 ......Darklight
- 04C0: 50 61 6C 61 63 65 07 2F 00 00 00 11 00 44 65 65 Palace./.....Dee
- 04D0: 70 77 61 74 65 72 20 52 65 74 72 65 61 74 07 30 pwater Retreat.0
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- 04F0: 63 69 70 69 63 65 20 6F 66 20 74 68 65 20 44 65 cipice of the De
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- 0510: 44 69 6D 65 6E 73 69 6F 6E 61 6C 20 50 6F 63 6B Dimensional Pock
- 0520: 65 74 07 32 00 00 00 0B 00 44 6F 6A 6F 20 50 6F et.2.....Dojo Po
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- 05B0: 65 6C 77 69 74 68 65 20 50 6F 72 74 61 6C 07 38 elwithe Portal.8
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- 05D0: 6F 72 74 61 6C 07 39 00 00 00 0C 00 46 72 69 67 ortal.9.....Frig
- 05E0: 68 74 20 4D 61 6E 6F 72 07 3A 00 00 00 11 00 47 ht Manor.:.....G
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- 0600: 07 3B 00 00 00 14 00 48 61 6C 6C 20 6F 66 20 74 .;.....Hall of t
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- 0650: 20 48 6F 6D 65 07 3E 00 00 00 0F 00 4B 65 72 61 Home.>.....Kera
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- 0690: 20 50 6F 72 74 61 6C 07 41 00 00 00 0E 00 4C 69 Portal.A.....Li
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- 06B0: 00 0B 00 4D 61 72 61 20 45 73 74 61 74 65 07 43 ...Mara Estate.C
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- 0760: 74 6F 20 50 6F 72 74 61 6C 07 49 00 00 00 17 00 to Portal.I.....
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- 0810: 20 43 68 65 65 72 66 75 6C 20 48 6F 6C 69 64 61 Cheerful Holida
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- 0850: 61 64 65 20 53 6B 69 66 66 20 4C 61 75 6E 63 68 ade Skiff Launch
- 0860: 70 61 64 07 51 00 00 00 0E 00 53 6E 6F 77 79 20 pad.Q.....Snowy
- 0870: 44 77 65 6C 6C 69 6E 67 07 52 00 00 00 1D 00 53 Dwelling.R.....S
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- 0890: 6F 63 6B 69 6E 67 20 50 6C 61 6E 65 07 53 00 00 ocking Plane.S..
- 08A0: 00 17 00 53 74 6F 72 6D 20 54 6F 77 65 72 20 49 ...Storm Tower I
- 08B0: 73 6C 65 20 50 6F 72 74 61 6C 07 54 00 00 00 21 sle Portal.T...!
- 08C0: 00 52 65 6C 69 63 20 54 69 6E 6B 65 72 20 50 72 .Relic Tinker Pr
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- 08F0: 75 73 20 50 6F 72 74 61 6C 07 56 00 00 00 10 00 us Portal.V.....
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- 0910: 07 57 00 00 00 0F 00 54 69 6E 6B 65 72 65 72 27 .W.....Tinkerer'
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- 0940: 59 00 00 00 15 00 55 6E 63 61 6E 6E 79 20 45 73 Y.....Uncanny Es
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- 0960: 1E 00 56 61 63 61 6E 74 20 45 73 74 61 74 65 20 ..Vacant Estate
- 0970: 6F 66 20 55 6E 72 65 73 74 20 50 6F 72 74 61 6C of Unrest Portal
- 0980: 07 5B 00 00 00 18 00 56 61 6C 65 20 6F 66 20 48 .[.....Vale of H
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- 09A0: 5C 00 00 00 26 00 4C 69 6F 6E 27 73 20 4D 61 6E \...&.Lion's Man
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