client.cpp 22 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. */
  6. #include "../common/debug.h"
  7. #ifdef WIN32
  8. #define WIN32_LEAN_AND_MEAN
  9. #include <windows.h>
  10. #include <winsock.h>
  11. #include <process.h>
  12. #else
  13. #include <sys/socket.h>
  14. #include <netinet/in.h>
  15. #include <arpa/inet.h>
  16. #include <unistd.h>
  17. #endif
  18. #include <string.h>
  19. #include <iomanip>
  20. #include <stdlib.h>
  21. #include <assert.h>
  22. #include "net.h"
  23. #include "client.h"
  24. #include "../common/EQStream.h"
  25. #include "../common/packet_dump.h"
  26. #include "../common/packet_functions.h"
  27. #include "../common/emu_opcodes.h"
  28. #include "../common/MiscFunctions.h"
  29. #include "LWorld.h"
  30. #include "LoginDatabase.h"
  31. #include "../common/ConfigReader.h"
  32. #include "../common/Log.h"
  33. extern NetConnection net;
  34. extern LWorldList world_list;
  35. extern ClientList client_list;
  36. extern LoginDatabase database;
  37. extern map<int16,OpcodeManager*>EQOpcodeManager;
  38. extern ConfigReader configReader;
  39. using namespace std;
  40. Client::Client(EQStream* ieqnc) {
  41. eqnc = ieqnc;
  42. ip = eqnc->GetrIP();
  43. port = ntohs(eqnc->GetrPort());
  44. account_id = 0;
  45. lsadmin = 0;
  46. worldadmin = 0;
  47. lsstatus = 0;
  48. version = 0;
  49. kicked = false;
  50. verified = false;
  51. memset(bannedreason, 0, sizeof(bannedreason));
  52. //worldresponse_timer = new Timer(10000);
  53. //worldresponse_timer->Disable();
  54. memset(key,0,10);
  55. LoginMode = None;
  56. num_updates = 0;
  57. updatetimer = new Timer(500);
  58. updatelisttimer = new Timer(10000);
  59. //keepalive = new Timer(5000);
  60. //logintimer = new Timer(500); // Give time for the servers to send updates
  61. //keepalive->Start();
  62. //updatetimer->Start();
  63. //logintimer->Disable();
  64. disconnectTimer = 0;
  65. memset(ClientSession,0,25);
  66. request_num = 0;
  67. login_account = 0;
  68. createRequest = 0;
  69. playWaitTimer = NULL;
  70. start = false;
  71. update_position = 0;
  72. update_packets = 0;
  73. needs_world_list = true;
  74. }
  75. Client::~Client() {
  76. //safe_delete(worldresponse_timer);
  77. //safe_delete(logintimer);
  78. safe_delete(login_account);
  79. eqnc->Close();
  80. safe_delete(playWaitTimer);
  81. safe_delete(createRequest);
  82. safe_delete(disconnectTimer);
  83. safe_delete(updatetimer);
  84. }
  85. bool Client::Process() {
  86. if(!start && !eqnc->CheckActive()){
  87. if(!playWaitTimer)
  88. playWaitTimer = new Timer(5000);
  89. else if(playWaitTimer->Check()){
  90. safe_delete(playWaitTimer);
  91. return false;
  92. }
  93. return true;
  94. }
  95. else if(!start){
  96. safe_delete(playWaitTimer);
  97. start = true;
  98. }
  99. if (disconnectTimer && disconnectTimer->Check())
  100. {
  101. safe_delete(disconnectTimer);
  102. getConnection()->SendDisconnect();
  103. }
  104. if (!kicked) {
  105. /************ Get all packets from packet manager out queue and process them ************/
  106. EQApplicationPacket *app = 0;
  107. /*if(logintimer && logintimer->Check())
  108. {
  109. database.LoadCharacters(GetLoginAccount());
  110. SendLoginAccepted();
  111. logintimer->Disable();
  112. }*/
  113. /*if(worldresponse_timer && worldresponse_timer->Check())
  114. {
  115. FatalError(WorldDownErrorMessage);
  116. worldresponse_timer->Disable();
  117. }*/
  118. if(playWaitTimer != NULL && playWaitTimer->Check ( ) )
  119. {
  120. SendPlayFailed(PLAY_ERROR_SERVER_TIMEOUT);
  121. safe_delete(playWaitTimer);
  122. }
  123. if(!needs_world_list && updatetimer && updatetimer->Check()){
  124. if(updatelisttimer && updatelisttimer->Check()){
  125. if(num_updates >= 180){ //30 minutes
  126. getConnection()->SendDisconnect();
  127. }
  128. else{
  129. vector<PacketStruct*>::iterator itr;
  130. if(update_packets){
  131. for(itr = update_packets->begin(); itr != update_packets->end(); itr++){
  132. safe_delete(*itr);
  133. }
  134. }
  135. safe_delete(update_packets);
  136. update_packets = world_list.GetServerListUpdate(version);
  137. }
  138. num_updates++;
  139. }
  140. else{
  141. if(!update_packets){
  142. update_packets = world_list.GetServerListUpdate(version);
  143. }
  144. else{
  145. if(update_position < update_packets->size()){
  146. QueuePacket(update_packets->at(update_position)->serialize());
  147. update_position++;
  148. }
  149. else
  150. update_position = 0;
  151. }
  152. }
  153. }
  154. while(app = eqnc->PopPacket())
  155. {
  156. switch(app->GetOpcode())
  157. {
  158. case OP_LoginRequestMsg:{
  159. DumpPacket(app);
  160. PacketStruct* packet = configReader.getStruct("LS_LoginRequest", 1);
  161. if(packet->LoadPacketData(app->pBuffer,app->size)){
  162. version = packet->getType_int16_ByName("version");
  163. LogWrite(LOGIN__DEBUG, 0, "Login", "Classic Client Version Provided: %i", version);
  164. if (version == 0 || EQOpcodeManager.count(GetOpcodeVersion(version)) == 0)
  165. {
  166. safe_delete(packet);
  167. packet = configReader.getStruct("LS_LoginRequest", 1212);
  168. if (packet->LoadPacketData(app->pBuffer, app->size)) {
  169. version = packet->getType_int32_ByName("version");
  170. }
  171. }
  172. //[7:19 PM] Kirmmin: Well, I very quickly learned that unknown3 in LS_LoginRequest packet is the same value as cl_eqversion in the eq2_defaults.ini file.
  173. LogWrite(LOGIN__DEBUG, 0, "Login", "New Client Version Provided: %i", version);
  174. if (EQOpcodeManager.count(GetOpcodeVersion(version)) == 0) {
  175. LogWrite(LOGIN__ERROR, 0, "Login", "Incompatible client version provided: %i", version);
  176. SendLoginDenied();
  177. return false;
  178. }
  179. if(EQOpcodeManager.count(GetOpcodeVersion(version)) > 0 && getConnection()){
  180. getConnection()->SetClientVersion(GetVersion());
  181. EQ2_16BitString username = packet->getType_EQ2_16BitString_ByName("username");
  182. EQ2_16BitString password = packet->getType_EQ2_16BitString_ByName("password");
  183. LoginAccount* acct = database.LoadAccount(username.data.c_str(),password.data.c_str(), net.IsAllowingAccountCreation());
  184. if(acct){
  185. Client* otherclient = client_list.FindByLSID(acct->getLoginAccountID());
  186. if(otherclient)
  187. otherclient->getConnection()->SendDisconnect(); // This person is already logged in, we don't want them logged in twice, kick the previous client as it might be a ghost
  188. }
  189. if(acct){
  190. SetAccountName(username.data.c_str());
  191. database.UpdateAccountIPAddress(acct->getLoginAccountID(), getConnection()->GetrIP());
  192. LogWrite(LOGIN__INFO, 0, "Login", "%s successfully logged in.", (char*)username.data.c_str());
  193. }
  194. else
  195. {
  196. if (username.size > 0)
  197. LogWrite(LOGIN__ERROR, 0, "Login", "%s login failed!", (char*)username.data.c_str());
  198. else
  199. LogWrite(LOGIN__ERROR, 0, "Login", "[UNKNOWN USER] login failed!");
  200. }
  201. if(!acct)
  202. SendLoginDenied();
  203. else{
  204. needs_world_list = true;
  205. SetLoginAccount(acct);
  206. SendLoginAccepted();
  207. }
  208. }
  209. else{
  210. cout << "Error bad version: " << version << endl;
  211. SendLoginDeniedBadVersion();
  212. }
  213. }
  214. else{
  215. cout << "Error loading LS_LoginRequest packet: \n";
  216. //DumpPacket(app);
  217. }
  218. safe_delete(packet);
  219. break;
  220. }
  221. case OP_KeymapLoadMsg:{
  222. // cout << "Received OP_KeymapNoneMsg\n";
  223. //dunno what this is for
  224. break;
  225. }
  226. case OP_AllWSDescRequestMsg:{
  227. SendWorldList();
  228. needs_world_list = false;
  229. database.LoadCharacters(GetLoginAccount(), GetVersion());
  230. SendCharList();
  231. break;
  232. }
  233. case OP_LsClientCrashlogReplyMsg:{
  234. // DumpPacket(app);
  235. SaveErrorsToDB(app, "Crash Log");
  236. break;
  237. }
  238. case OP_LsClientVerifylogReplyMsg:{
  239. // DumpPacket(app);
  240. SaveErrorsToDB(app, "Verify Log");
  241. break;
  242. }
  243. case OP_LsClientAlertlogReplyMsg:{
  244. // DumpPacket(app);
  245. SaveErrorsToDB(app, "Alert Log");
  246. break;
  247. }
  248. case OP_LsClientBaselogReplyMsg:{
  249. // DumpPacket(app);
  250. SaveErrorsToDB(app, "Base Log");
  251. break;
  252. }
  253. case OP_AllCharactersDescRequestMsg:{
  254. break;
  255. }
  256. case OP_CreateCharacterRequestMsg:{
  257. PacketStruct* packet = configReader.getStruct("CreateCharacter", GetVersion());
  258. playWaitTimer = new Timer ( 15000 );
  259. playWaitTimer->Start ( );
  260. cout << "Char Create Request From: " << GetAccountName() << "....";
  261. if(packet->LoadPacketData(app->pBuffer,app->size)){
  262. cout << "Loaded Successfully\n";
  263. packet->setDataByName("account_id",GetAccountID());
  264. LWorld* world_server = world_list.FindByID(packet->getType_int32_ByName("server_id"));
  265. if(!world_server)
  266. {
  267. cout << GetAccountName() << " attempted creation of character with an invalid server id of: " << packet->getType_int32_ByName("server_id") << "\n";
  268. break;
  269. }
  270. else
  271. {
  272. ServerPacket* outpack = new ServerPacket(ServerOP_CharacterCreate, app->size+sizeof(int16));
  273. int16 out_version = GetVersion();
  274. memcpy(outpack->pBuffer, &out_version, sizeof(int16));
  275. memcpy(outpack->pBuffer + sizeof(int16), app->pBuffer, app->size);
  276. uchar* tmp = outpack->pBuffer;
  277. tmp+=7;
  278. int32 account_id = GetAccountID();
  279. memcpy(tmp, &account_id, sizeof(int32));
  280. world_server->SendPacket(outpack);
  281. safe_delete(outpack);
  282. createRequest = packet;
  283. }
  284. }
  285. else{
  286. cout << "Error loading Char Create Packet!!\n";
  287. safe_delete(packet);
  288. }
  289. // world_list.SendWorldChanged(create.profile.server_id, false, this);
  290. break;
  291. }
  292. case OP_PlayCharacterRequestMsg:{
  293. int32 char_id = 0;
  294. int32 server_id = 0;
  295. PacketStruct* request = configReader.getStruct("LS_PlayRequest",GetVersion());
  296. if(request && request->LoadPacketData(app->pBuffer,app->size)){
  297. char_id = request->getType_int32_ByName("char_id");
  298. server_id = request->getType_int32_ByName("server_id");
  299. LWorld* world = world_list.FindByID(server_id);
  300. string name = database.GetCharacterName(char_id,server_id);
  301. if(world && name.length() > 0){
  302. pending_play_char_id = char_id;
  303. ServerPacket* outpack = new ServerPacket(ServerOP_UsertoWorldReq, sizeof(UsertoWorldRequest_Struct));
  304. UsertoWorldRequest_Struct* req = (UsertoWorldRequest_Struct*)outpack->pBuffer;
  305. req->char_id = char_id;
  306. req->lsaccountid = GetAccountID();
  307. req->worldid = server_id;
  308. struct in_addr in;
  309. in.s_addr = GetIP();
  310. strcpy(req->ip_address, inet_ntoa(in));
  311. world->SendPacket(outpack);
  312. delete outpack;
  313. safe_delete(playWaitTimer);
  314. playWaitTimer = new Timer ( 5000 );
  315. playWaitTimer->Start ( );
  316. }
  317. else{
  318. cout << GetAccountName() << " sent invalid Play Request: \n";
  319. SendPlayFailed(PLAY_ERROR_PROBLEM);
  320. DumpPacket(app);
  321. }
  322. }
  323. safe_delete(request);
  324. break;
  325. }
  326. case OP_DeleteCharacterRequestMsg:{
  327. PacketStruct* request = configReader.getStruct("LS_DeleteCharacterRequest", GetVersion());
  328. PacketStruct* response = configReader.getStruct("LS_DeleteCharacterResponse", GetVersion());
  329. if(request && response && request->LoadPacketData(app->pBuffer,app->size)){
  330. EQ2_16BitString name = request->getType_EQ2_16BitString_ByName("name");
  331. int32 acct_id = GetAccountID();
  332. int32 char_id = request->getType_int32_ByName("char_id");
  333. int32 server_id = request->getType_int32_ByName("server_id");
  334. if(database.VerifyDelete(acct_id, char_id, name.data.c_str())){
  335. response->setDataByName("response", 1);
  336. GetLoginAccount()->removeCharacter((char*)name.data.c_str());
  337. LWorld* world_server = world_list.FindByID(server_id);
  338. if(world_server != NULL)
  339. world_server->SendDeleteCharacter ( char_id , acct_id );
  340. }
  341. else
  342. response->setDataByName("response", 0);
  343. response->setDataByName("server_id", server_id);
  344. response->setDataByName("char_id", char_id);
  345. response->setDataByName("account_id", account_id);
  346. response->setMediumStringByName("name", (char*)name.data.c_str());
  347. response->setDataByName("max_characters", 10);
  348. EQ2Packet* outapp = response->serialize();
  349. QueuePacket(outapp);
  350. this->SendCharList();
  351. }
  352. safe_delete(request);
  353. safe_delete(response);
  354. break;
  355. }
  356. default: {
  357. const char* name = app->GetOpcodeName();
  358. if (name)
  359. LogWrite(OPCODE__DEBUG, 1, "Opcode", "%s Received %04X (%i)", name, app->GetRawOpcode(), app->GetRawOpcode());
  360. else
  361. LogWrite(OPCODE__DEBUG, 1, "Opcode", "Received %04X (%i)", app->GetRawOpcode(), app->GetRawOpcode());
  362. }
  363. }
  364. delete app;
  365. }
  366. }
  367. if (!eqnc->CheckActive()) {
  368. return false;
  369. }
  370. return true;
  371. }
  372. void Client::SaveErrorsToDB(EQApplicationPacket* app, char* type){
  373. int32 size = 0;
  374. memcpy(&size, app->pBuffer + sizeof(int32), sizeof(int32));
  375. size++;
  376. char* message = new char[size];
  377. memset(message, 0, size);
  378. z_stream zstream;
  379. int zerror = 0;
  380. zstream.next_in = app->pBuffer + 8;
  381. zstream.avail_in = app->size - 8;
  382. zstream.next_out = (BYTE*)message;
  383. zstream.avail_out = size;
  384. zstream.zalloc = Z_NULL;
  385. zstream.zfree = Z_NULL;
  386. zstream.opaque = Z_NULL;
  387. zerror = inflateInit( &zstream);
  388. if(zerror != Z_OK) {
  389. safe_delete_array(message);
  390. return;
  391. }
  392. zerror = inflate( &zstream, 0 );
  393. if(message && strlen(message) > 0)
  394. database.SaveClientLog(type, message, GetLoginAccount()->getLoginName(), GetVersion());
  395. safe_delete_array(message);
  396. }
  397. void Client::CharacterApproved(int32 server_id,int32 char_id)
  398. {
  399. if(createRequest && server_id == createRequest->getType_int32_ByName("server_id")){
  400. LWorld* world_server = world_list.FindByID(server_id);
  401. if(!world_server)
  402. return;
  403. PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply", GetVersion());
  404. if(packet){
  405. packet->setDataByName("account_id", GetAccountID());
  406. packet->setDataByName("unknown", 0xFFFFFFFF);
  407. packet->setDataByName("response", CREATESUCCESS_REPLY);
  408. packet->setMediumStringByName("name", (char*)createRequest->getType_EQ2_16BitString_ByName("name").data.c_str());
  409. EQ2Packet* outapp = packet->serialize();
  410. QueuePacket(outapp);
  411. safe_delete(packet);
  412. database.SaveCharacter(createRequest, GetLoginAccount(),char_id);
  413. // refresh characters for this account
  414. database.LoadCharacters(GetLoginAccount(), GetVersion());
  415. SendCharList();
  416. }
  417. }
  418. else{
  419. cout << GetAccountName() << " received invalid CharacterApproval from server: " << server_id << endl;
  420. }
  421. safe_delete(createRequest);
  422. }
  423. void Client::CharacterRejected(int8 reason_number)
  424. {
  425. PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply", GetVersion());
  426. if(createRequest && packet){
  427. packet->setDataByName("account_id", GetAccountID());
  428. int8 clientReasonNum = reason_number;
  429. // reason numbers change and instead of updating the world server
  430. // the login server will hold the up to date #'s
  431. /*
  432. switch(reason_number)
  433. {
  434. // these error codes seem to be removed now, they shutdown the client rather immediately
  435. // for now we are just going to play a joke on them and say they can't create a new character.
  436. case INVALIDRACE_REPLY:
  437. case INVALIDGENDER_REPLY:
  438. clientReasonNum = 8;
  439. break;
  440. case BADNAMELENGTH_REPLY:
  441. clientReasonNum = 9;
  442. break;
  443. case NAMEINVALID_REPLY:
  444. clientReasonNum = 10;
  445. break;
  446. case NAMEFILTER_REPLY:
  447. clientReasonNum = 11;
  448. break;
  449. case NAMETAKEN_REPLY:
  450. clientReasonNum = 12;
  451. break;
  452. case OVERLOADEDSERVER_REPLY:
  453. clientReasonNum = 13;
  454. break;
  455. }
  456. */
  457. packet->setDataByName("response", clientReasonNum);
  458. packet->setMediumStringByName("name", "");
  459. EQ2Packet* outapp = packet->serialize();
  460. QueuePacket(outapp);
  461. safe_delete(packet);
  462. }
  463. /*LS_CreateCharacterReply reply(GetAccountID(), reason_number, create.profile.name.data);
  464. EQ2Packet* outapp = reply.serialize();
  465. QueuePacket(outapp);
  466. create.Clear();*/
  467. }
  468. void Client::SendCharList(){
  469. /*PacketStruct* packet = configReader.getStruct("LS_CreateCharacterReply");
  470. packet->setDataByName("account_id", GetAccountID());
  471. packet->setDataByName("response", reason_number);
  472. packet->setDataByName("name", &create.profile.name);
  473. EQ2Packet* outapp = packet->serialize();
  474. QueuePacket(outapp);
  475. safe_delete(packet);*/
  476. LogWrite(LOGIN__INFO, 0, "Login", "[%s] sending character list.", GetAccountName());
  477. LS_CharSelectList list;
  478. list.loadData(GetAccountID(), GetLoginAccount()->charlist, GetVersion());
  479. EQ2Packet* outapp = list.serialize(GetVersion());
  480. // DumpPacket(outapp);
  481. QueuePacket(outapp);
  482. }
  483. void Client::SendLoginDeniedBadVersion(){
  484. EQ2Packet* app = new EQ2Packet(OP_LoginReplyMsg, 0, sizeof(LS_LoginResponse));
  485. LS_LoginResponse* ls_response = (LS_LoginResponse*)app->pBuffer;
  486. ls_response->reply_code = 6;
  487. ls_response->unknown03 = 0xFFFFFFFF;
  488. ls_response->unknown04 = 0xFFFFFFFF;
  489. QueuePacket(app);
  490. StartDisconnectTimer();
  491. }
  492. void Client::SendLoginDenied(){
  493. EQ2Packet* app = new EQ2Packet(OP_LoginReplyMsg, 0, sizeof(LS_LoginResponse));
  494. LS_LoginResponse* ls_response = (LS_LoginResponse*)app->pBuffer;
  495. ls_response->reply_code = 1;
  496. ls_response->unknown03 = 0xFFFFFFFF;
  497. ls_response->unknown04 = 0xFFFFFFFF;
  498. QueuePacket(app);
  499. StartDisconnectTimer();
  500. }
  501. void Client::SendLoginAccepted() {
  502. PacketStruct* packet = configReader.getStruct("LS_LoginReplyMsg", GetVersion());
  503. int i = 0;
  504. if (packet)
  505. {
  506. packet->setDataByName("account_id", 1);
  507. //packet->setDataByName("login_response", 0);
  508. //packet->setDataByName("reset_appearance", 0);
  509. packet->setDataByName("do_not_force_soga", 1);
  510. //packet->setDataByName("race_unknown", 0x3F);
  511. //packet->setDataByName("unknown11", 2); // can be 7
  512. packet->setDataByName("sub_level", 2);
  513. packet->setDataByName("race_flag", 0x1FFFFF);
  514. packet->setDataByName("class_flag", 0x7FFFFFE);
  515. packet->setMediumStringByName("username", GetAccountName());
  516. packet->setMediumStringByName("password", GetAccountName());
  517. packet->setDataByName("unknown5", 0x7C);
  518. packet->setDataByName("unknown7", 0xFF6FFFBF);
  519. // Image 2020 Notes
  520. // Login Server only supports AoM at current time, but we will need to keep in mind the structure for 60100 or later calls for additional custom fields
  521. // >=60100
  522. packet->setDataByName("unknown11", 0x0E);
  523. packet->setDataByName("unknown7a", 0xFFFF);
  524. packet->setDataByName("unknown8", 0xFF, 1);
  525. EQ2Packet* outapp = packet->serialize();
  526. QueuePacket(outapp);
  527. safe_delete(packet);
  528. }
  529. }
  530. void Client::SendWorldList(){
  531. EQ2Packet* pack = world_list.MakeServerListPacket(lsadmin, version);
  532. EQ2Packet* dupe = pack->Copy();
  533. //DumpPacket(dupe->pBuffer,dupe->size);
  534. QueuePacket(dupe);
  535. return;
  536. }
  537. void Client::QueuePacket(EQ2Packet* app){
  538. eqnc->EQ2QueuePacket(app);
  539. }
  540. void Client::WorldResponse(int32 worldid, int8 response, char* ip_address, int32 port, int32 access_key)
  541. {
  542. LWorld* world = world_list.FindByID(worldid);
  543. if(world == 0) {
  544. FatalError(0);
  545. return;
  546. }
  547. if(response != 1){
  548. if(response == PLAY_ERROR_CHAR_NOT_LOADED){
  549. string pending_play_char_name = database.GetCharacterName(pending_play_char_id, worldid);
  550. if(database.VerifyDelete(GetAccountID(), pending_play_char_id, pending_play_char_name.c_str())){
  551. GetLoginAccount()->removeCharacter((char*)pending_play_char_name.c_str());
  552. }
  553. }
  554. FatalError(response);
  555. return;
  556. }
  557. PacketStruct* response_packet = configReader.getStruct("LS_PlayResponse", GetVersion());
  558. if(response_packet){
  559. safe_delete(playWaitTimer);
  560. response_packet->setDataByName("response", 1);
  561. response_packet->setSmallStringByName("server", ip_address);
  562. response_packet->setDataByName("port", port);
  563. response_packet->setDataByName("account_id", GetAccountID());
  564. response_packet->setDataByName("access_code", access_key);
  565. EQ2Packet* outapp = response_packet->serialize();
  566. QueuePacket(outapp);
  567. safe_delete(response_packet);
  568. }
  569. return;
  570. }
  571. void Client::FatalError(int8 response) {
  572. safe_delete(playWaitTimer);
  573. SendPlayFailed(response);
  574. }
  575. void Client::SendPlayFailed(int8 response){
  576. PacketStruct* response_packet = configReader.getStruct("LS_PlayResponse", GetVersion());
  577. if(response_packet){
  578. response_packet->setDataByName("response", response);
  579. response_packet->setSmallStringByName("server", "");
  580. response_packet->setDataByName("port", 0);
  581. response_packet->setDataByName("account_id", GetAccountID());
  582. response_packet->setDataByName("access_code", 0);
  583. EQ2Packet* outapp = response_packet->serialize();
  584. QueuePacket(outapp);
  585. safe_delete(response_packet);
  586. }
  587. }
  588. void ClientList::Add(Client* client) {
  589. MClientList.writelock();
  590. client_list[client] = true;
  591. MClientList.releasewritelock();
  592. }
  593. Client* ClientList::Get(int32 ip, int16 port) {
  594. Client* ret = 0;
  595. map<Client*, bool>::iterator itr;
  596. MClientList.readlock();
  597. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  598. if(itr->first->GetIP() == ip && itr->first->GetPort() == port){
  599. ret = itr->first;
  600. break;
  601. }
  602. }
  603. MClientList.releasereadlock();
  604. return ret;
  605. }
  606. void ClientList::FindByCreateRequest(){
  607. Client* client = 0;
  608. map<Client*, bool>::iterator itr;
  609. MClientList.readlock();
  610. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  611. if(itr->first->AwaitingCharCreationRequest()){
  612. if(!client)
  613. client = itr->first;
  614. else{
  615. client = 0;//more than 1 character waiting, dont want to send rejection to wrong one
  616. break;
  617. }
  618. }
  619. }
  620. MClientList.releasereadlock();
  621. if(client)
  622. client->CharacterRejected(UNKNOWNERROR_REPLY);
  623. }
  624. Client* ClientList::FindByLSID(int32 lsaccountid) {
  625. Client* client = 0;
  626. map<Client*, bool>::iterator itr;
  627. MClientList.readlock();
  628. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  629. if(itr->first->GetAccountID() == lsaccountid){
  630. client = itr->first;
  631. break;
  632. }
  633. }
  634. MClientList.releasereadlock();
  635. return client;
  636. }
  637. void ClientList::SendPacketToAllClients(EQ2Packet* app){
  638. Client* client = 0;
  639. map<Client*, bool>::iterator itr;
  640. MClientList.readlock();
  641. if(client_list.size() > 0){
  642. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  643. itr->first->QueuePacket(app->Copy());
  644. }
  645. }
  646. safe_delete(app);
  647. MClientList.releasereadlock();
  648. }
  649. void ClientList::Process() {
  650. Client* client = 0;
  651. vector<Client*> erase_list;
  652. map<Client*, bool>::iterator itr;
  653. MClientList.readlock();
  654. for(itr = client_list.begin(); itr != client_list.end(); itr++){
  655. client = itr->first;
  656. if(!client->Process())
  657. erase_list.push_back(client);
  658. }
  659. MClientList.releasereadlock();
  660. if(erase_list.size() > 0){
  661. vector<Client*>::iterator erase_itr;
  662. MClientList.writelock();
  663. for(erase_itr = erase_list.begin(); erase_itr != erase_list.end(); erase_itr++){
  664. client = *erase_itr;
  665. struct in_addr in;
  666. in.s_addr = client->getConnection()->GetRemoteIP();
  667. net.numclients--;
  668. LogWrite(LOGIN__INFO, 0, "Login", "Removing client from ip: %s on port %i, Account Name: %s", inet_ntoa(in), ntohs(client->getConnection()->GetRemotePort()), client->GetAccountName());
  669. client->getConnection()->SetState(CLOSED);
  670. net.UpdateWindowTitle();
  671. client_list.erase(client);
  672. }
  673. MClientList.releasewritelock();
  674. }
  675. }
  676. void Client::StartDisconnectTimer() {
  677. if (!disconnectTimer)
  678. {
  679. disconnectTimer = new Timer(1000);
  680. disconnectTimer->Start();
  681. }
  682. }