9
3

afallenbrigand430029.lua 3.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand430029.lua
  3. Script Purpose : Waypoint Path for afallenbrigand430029.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -113.71, 4.46, -95.29, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, -126.03, 4.33, -95.35, 2, 0)
  21. MovementLoopAddLocation(NPC, -130.03, 4.36, -94.15, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, -112.16, 4.3, -102.93, 2, 0)
  23. MovementLoopAddLocation(NPC, -102.32, 4.26, -113.81, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -119.56, 5.28, -104.61, 2, 0)
  25. MovementLoopAddLocation(NPC, -124.92, 4.54, -99.86, 2, 0)
  26. MovementLoopAddLocation(NPC, -130.89, 4.56, -99.5, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, -122.33, 4.52, -66.6, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, -125.03, 4.54, -83.14, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, -133.78, 4.37, -91.34, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, -118.73, 5.24, -105.38, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -120.65, 5.26, -103.36, 2, 0)
  32. MovementLoopAddLocation(NPC, -142.3, 4.3, -91.18, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, -138.68, 4.59, -91.04, 2, 0)
  34. MovementLoopAddLocation(NPC, -134.33, 4.37, -87.01, 2, math.random(12, 22))
  35. MovementLoopAddLocation(NPC, -140.94, 4.4, -78.71, 2, math.random(12, 22))
  36. MovementLoopAddLocation(NPC, -138.85, 4.49, -76.16, 2, 0)
  37. MovementLoopAddLocation(NPC, -132.36, 4.37, -64.72, 2, math.random(12, 22))
  38. MovementLoopAddLocation(NPC, -118.87, 4.52, -93.08, 2, 0)
  39. end
  40. function aggro(NPC, Spawn)
  41. math.randomseed(os.time())
  42. local choice = math.random (1,3)
  43. if choice == 1 then
  44. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  45. elseif choice == 2 then
  46. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  47. else
  48. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  49. end
  50. end
  51. function death(NPC, Spawn)
  52. math.randomseed(os.time())
  53. local choice = math.random(1,2)
  54. if choice == 1 then
  55. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  56. else
  57. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  58. end
  59. end