tomb_sentry5.lua 4.6 KB

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  1. --[[
  2. Script Name : tomb_sentry5.lua
  3. Script Purpose : Waypoint Path for tomb_sentry5.lua
  4. Script Author : Devn00b
  5. Script Date : 06/30/2020 08:29:31 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 234.8, -6.86, -118.26, 2, math.random(0,8))
  18. MovementLoopAddLocation(NPC, 248.62, -6.86, -118.86, 2, math.random(0,8))
  19. MovementLoopAddLocation(NPC, 249.62, -6.86, -108.96, 2, math.random(0,8))
  20. MovementLoopAddLocation(NPC, 250.21, -5, -101.77, 2, math.random(0,8))
  21. MovementLoopAddLocation(NPC, 252.8, -5, -102.12, 2, math.random(0,8))
  22. MovementLoopAddLocation(NPC, 252.9, 0, -118.38, 2, math.random(0,8))
  23. MovementLoopAddLocation(NPC, 234.03, 0, -118.42, 2, math.random(0,8))
  24. MovementLoopAddLocation(NPC, 253.04, 0, -118.15, 2, math.random(0,8))
  25. MovementLoopAddLocation(NPC, 252.92, -5, -102.41, 2, math.random(0,8))
  26. MovementLoopAddLocation(NPC, 250.31, -5, -102.51, 2, math.random(0,8))
  27. MovementLoopAddLocation(NPC, 249.56, -6.86, -108.29, 2, math.random(0,8))
  28. MovementLoopAddLocation(NPC, 234.38, -6.86, -107.95, 2, math.random(0,8))
  29. MovementLoopAddLocation(NPC, 234.06, -6.86, -88.12, 2, math.random(0,8))
  30. MovementLoopAddLocation(NPC, 235.59, -6.86, -99.93, 2, math.random(0,8))
  31. MovementLoopAddLocation(NPC, 236.43, -6.86, -108.36, 2, math.random(0,8))
  32. MovementLoopAddLocation(NPC, 247.08, -6.86, -108.22, 2, math.random(0,8))
  33. MovementLoopAddLocation(NPC, 247.03, -6.86, -82.16, 2, math.random(0,8))
  34. MovementLoopAddLocation(NPC, 234.31, -6.86, -82.38, 2, math.random(0,8))
  35. MovementLoopAddLocation(NPC, 251.53, -6.86, -82.19, 2, math.random(0,8))
  36. MovementLoopAddLocation(NPC, 248.15, -6.86, -89.98, 2, math.random(0,8))
  37. MovementLoopAddLocation(NPC, 246.75, -6.86, -101.1, 2, math.random(0,8))
  38. MovementLoopAddLocation(NPC, 243.05, -6.86, -120.64, 2, math.random(0,8))
  39. MovementLoopAddLocation(NPC, 242.81, -6.86, -132.45, 2, math.random(0,8))
  40. MovementLoopAddLocation(NPC, 243.21, -6.86, -134.51, 2, math.random(0,8))
  41. MovementLoopAddLocation(NPC, 250.06, -6.86, -144.34, 2, math.random(0,8))
  42. MovementLoopAddLocation(NPC, 250.62, -5.02, -149.25, 2, math.random(0,8))
  43. MovementLoopAddLocation(NPC, 253.27, -5, -149.58, 2, math.random(0,8))
  44. MovementLoopAddLocation(NPC, 254.3, 0, -138.99, 2, math.random(0,8))
  45. MovementLoopAddLocation(NPC, 253.96, 0, -135.29, 2, math.random(0,8))
  46. MovementLoopAddLocation(NPC, 237.93, 1.03, -134.22, 2, math.random(0,8))
  47. MovementLoopAddLocation(NPC, 253.96, 0, -135.29, 2, math.random(0,8))
  48. MovementLoopAddLocation(NPC, 254.3, 0, -138.99, 2, math.random(0,8))
  49. MovementLoopAddLocation(NPC, 253.27, -5, -149.58, 2, math.random(0,8))
  50. MovementLoopAddLocation(NPC, 250.62, -5.02, -149.25, 2, math.random(0,8))
  51. MovementLoopAddLocation(NPC, 250.06, -6.86, -144.34, 2, math.random(0,8))
  52. MovementLoopAddLocation(NPC, 243.21, -6.86, -134.51, 2, math.random(0,8))
  53. MovementLoopAddLocation(NPC, 242.81, -6.86, -132.45, 2, math.random(0,8))
  54. MovementLoopAddLocation(NPC, 243.05, -6.86, -120.64, 2, math.random(0,8))
  55. MovementLoopAddLocation(NPC, 246.75, -6.86, -101.1, 2, math.random(0,8))
  56. MovementLoopAddLocation(NPC, 248.15, -6.86, -89.98, 2, math.random(0,8))
  57. MovementLoopAddLocation(NPC, 251.53, -6.86, -82.19, 2, math.random(0,8))
  58. MovementLoopAddLocation(NPC, 234.31, -6.86, -82.38, 2, math.random(0,8))
  59. MovementLoopAddLocation(NPC, 247.03, -6.86, -82.16, 2, math.random(0,8))
  60. MovementLoopAddLocation(NPC, 247.08, -6.86, -108.22, 2, math.random(0,8))
  61. MovementLoopAddLocation(NPC, 236.43, -6.86, -108.36, 2, math.random(0,8))
  62. MovementLoopAddLocation(NPC, 235.59, -6.86, -99.93, 2, math.random(0,8))
  63. MovementLoopAddLocation(NPC, 234.06, -6.86, -88.12, 2, math.random(0,8))
  64. MovementLoopAddLocation(NPC, 234.38, -6.86, -107.95, 2, math.random(0,8))
  65. MovementLoopAddLocation(NPC, 249.56, -6.86, -108.29, 2, math.random(0,8))
  66. MovementLoopAddLocation(NPC, 250.31, -5, -102.51, 2, math.random(0,8))
  67. MovementLoopAddLocation(NPC, 252.92, -5, -102.41, 2, math.random(0,8))
  68. MovementLoopAddLocation(NPC, 253.04, 0, -118.15, 2, math.random(0,8))
  69. MovementLoopAddLocation(NPC, 234.03, 0, -118.42, 2, math.random(0,8))
  70. MovementLoopAddLocation(NPC, 252.9, 0, -118.38, 2, math.random(0,8))
  71. MovementLoopAddLocation(NPC, 252.8, -5, -102.12, 2, math.random(0,8))
  72. MovementLoopAddLocation(NPC, 250.21, -5, -101.77, 2, math.random(0,8))
  73. MovementLoopAddLocation(NPC, 249.62, -6.86, -108.96, 2, math.random(0,8))
  74. MovementLoopAddLocation(NPC, 248.62, -6.86, -118.86, 2, math.random(0,8))
  75. MovementLoopAddLocation(NPC, 234.8, -6.86, -118.26, 2, math.random(0,8))
  76. end