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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifdef WIN32
- #include <WinSock2.h>
- #include <windows.h>
- #endif
- #include <mysql.h>
- #include <assert.h>
- #include "../../common/Log.h"
- #include "../WorldDatabase.h"
- #include "Recipe.h"
- extern MasterRecipeList master_recipe_list;
- extern MasterRecipeBookList master_recipebook_list;
- void WorldDatabase::LoadRecipes() {
- Recipe *recipe;
- Query query;
- MYSQL_ROW row;
- MYSQL_RES *res;
- res = query.RunQuery2(Q_SELECT, "SELECT `recipe_id`,`tier`,`level`,`icon`,`skill_level`,`technique`,`knowledge`,`name`,`book`,`device`,`product_classes`,`unknown2`,`unknown3`,`unknown4`, "
- "`product_item_id`, `product_name`, `product_qty`, `primary_comp_title`, `build_comp_title`, `build2_comp_title`, `build3_comp_title`, `build4_comp_title`, "
- "`build_comp_qty`, `build2_comp_qty`, `build3_comp_qty`, `build4_comp_qty`, `fuel_comp_title`, `fuel_comp_qty`\n"
- "FROM `recipes`");
- if (res) {
- while ((row = mysql_fetch_row(res))) {
- recipe = new Recipe();
- recipe->SetID(atoul(row[0]));
- recipe->SetTier(atoi(row[1]));
- recipe->SetLevel(atoi(row[2]));
- recipe->SetIcon(atoi(row[3]));
- recipe->SetSkill(atoul(row[4]));
- recipe->SetTechnique(atoul(row[5]));
- recipe->SetKnowledge(atoul(row[6]));
- recipe->SetName(row[7]);
- recipe->SetBook(row[8]);
- recipe->SetDevice(row[9]);
- recipe->SetClasses(atoul(row[10]));
- recipe->SetUnknown2(atoul(row[11]));
- recipe->SetUnknown3(atoul(row[12]));
- recipe->SetUnknown4(atoul(row[13]));
- LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading recipe: %s (%u)", recipe->GetName(), recipe->GetID());
- recipe->SetProductID(atoul(row[14]));
- recipe->SetProductName(row[15]);
- recipe->SetProductQuantity(atoi(row[16]));
- recipe->SetPrimaryComponentTitle(row[17]);
- recipe->SetBuildComponentTitle(row[18]);
- if (row[19] != NULL)
- recipe->SetBuild2ComponentTitle(row[19]);
- if (row[20] != NULL)
- recipe->SetBuild3ComponentTitle(row[20]);
- if (row[21] != NULL)
- recipe->SetBuild4ComponentTitle(row[21]);
- recipe->SetBuild1ComponentQuantity(atoi(row[22]));
- if (row[23] != NULL)
- recipe->SetBuild2ComponentQuantity(atoi(row[23]));
- if (row[24] != NULL)
- recipe->SetBuild3ComponentQuantity(atoi(row[24]));
- if (row[25] != NULL)
- recipe->SetBuild4ComponentQuantity(atoi(row[25]));
- recipe->SetFuelComponentTitle(row[26]);
- recipe->SetFuelComponentQuantity(atoi(row[27]));
- LogWrite(TRADESKILL__DEBUG, 7, "Recipes", "Loading recipe: %s (%u)", recipe->GetName(), recipe->GetID());
- if (!master_recipe_list.AddRecipe(recipe)) {
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding recipe '%s' - duplicate ID: %u", recipe->GetName(), recipe->GetID());
- safe_delete(recipe);
- continue;
- }
- }
- }
- LoadRecipeComponents();
- LoadRecipeProducts();
- LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "\tLoaded %u recipes", master_recipe_list.Size());
- }
- void WorldDatabase::LoadRecipeBooks(){
- Recipe *recipe;
- Query query;
- MYSQL_ROW row;
- MYSQL_RES *res;
- res = query.RunQuery2(Q_SELECT, "SELECT id, name FROM items WHERE item_type='Recipe'");
- if (res){
- while ((row = mysql_fetch_row(res))){
- recipe = new Recipe();
- recipe->SetBookID(atoul(row[0]));
- recipe->SetBookName(row[1]);
- LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading Recipe Books: %s (%u)", recipe->GetBookName(), recipe->GetBookID());
- if (!master_recipebook_list.AddRecipeBook(recipe)){
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding Recipe Book '%s' - duplicate ID: %u", recipe->GetBookName(), recipe->GetBookID());
- safe_delete(recipe);
- continue;
- }
- }
- }
- LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "\tLoaded %u Recipe Books ", master_recipebook_list.Size());
- }
- void WorldDatabase::LoadPlayerRecipes(Player *player){
- Recipe *recipe;
- Query query;
- MYSQL_ROW row;
- MYSQL_RES *res;
- int16 total = 0;
- assert(player);
- res = query.RunQuery2(Q_SELECT, "SELECT recipe_id, highest_stage FROM character_recipes WHERE char_id = %u", player->GetCharacterID());
- if (res) {
- while ((row = mysql_fetch_row(res))){
- recipe = new Recipe(master_recipe_list.GetRecipe(atoul(row[0])));
- recipe->SetHighestStage(atoi(row[1]));
- LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading recipe: %s (%u) for player: %s (%u)", recipe->GetName(), recipe->GetID(), player->GetName(), player->GetCharacterID());
- if (!player->GetRecipeList()->AddRecipe(recipe)){
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding recipe %u to player '%s' - duplicate ID", recipe->GetID(), player->GetName());
- safe_delete(recipe);
- continue;
- }
- total++;
- }
- LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "Loaded %u recipes for player: %s (%u)", total, player->GetName(), player->GetCharacterID());
- }
- }
- int32 WorldDatabase::LoadPlayerRecipeBooks(int32 char_id, Player *player) {
- assert(player);
- LogWrite(TRADESKILL__DEBUG, 0, "Recipes", "Loading Character Recipe Books for player '%s' ...", player->GetName());
- Query query;
- MYSQL_ROW row;
- MYSQL_RES *res;
- int32 count = 0;
- int32 old_id = 0;
- int32 new_id = 0;
- Recipe* recipe;
- res = query.RunQuery2(Q_SELECT, "SELECT recipebook_id FROM character_recipe_books WHERE char_id = %u", char_id);
- if (res && mysql_num_rows(res) > 0) {
- while (res && (row = mysql_fetch_row(res))){
- count++;
- new_id = atoul(row[0]);
- if(new_id == old_id)
- continue;
- Item* item = master_item_list.GetItem(new_id);
- if (!item)
- continue;
- recipe = new Recipe();
- recipe->SetBookID(new_id);
- recipe->SetBookName(item->name.c_str());
- LogWrite(TRADESKILL__DEBUG, 5, "Recipes", "Loading Recipe Books: %s (%u)", recipe->GetBookName(), recipe->GetBookID());
- if (!player->GetRecipeBookList()->AddRecipeBook(recipe)) {
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error adding player Recipe Book '%s' - duplicate ID: %u", recipe->GetBookName(), recipe->GetBookID());
- safe_delete(recipe);
- continue;
- }
- old_id = new_id;
- }
- }
- return count;
- }
- void WorldDatabase::SavePlayerRecipeBook(Player* player, int32 recipebook_id){
- Query query;
- query.RunQuery2(Q_INSERT, "INSERT INTO character_recipe_books (char_id, recipebook_id) VALUES(%u, %u)", player->GetCharacterID(), recipebook_id);
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF)
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error in SavePlayerRecipeBook query '%s' : %s", query.GetQuery(), query.GetError());
- }
- void WorldDatabase::SavePlayerRecipe(Player* player, int32 recipe_id) {
- Query query;
- query.RunQuery2(Q_INSERT, "INSERT INTO character_recipes (char_id, recipe_id) VALUES (%u, %u)", player->GetCharacterID(), recipe_id);
- if(query.GetErrorNumber() && query.GetError() && query.GetErrorNumber() < 0xFFFFFFFF)
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error in SavePlayerRecipeBook query '%s' : %s", query.GetQuery(), query.GetError());
- }
- void WorldDatabase::LoadRecipeComponents() {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `recipe_id`, `item_id`, `slot_id` FROM `recipe_components` ORDER BY `recipe_id` asc");
- int32 id = 0;
- Recipe* recipe = 0;
- if (result && mysql_num_rows(result) > 0) {
- while (result && (row = mysql_fetch_row(result))) {
- if (id != strtoul(row[0], NULL, 0)) {
- id = strtoul(row[0], NULL, 0);
- recipe = master_recipe_list.GetRecipe(id);
- }
- if (recipe) {
- recipe->AddBuildComp(atoi(row[1]), atoi(row[2]));
- }
- else
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error loading `recipe_build_comps`, Recipe ID: %u", id);
- }
- }
- }
- void WorldDatabase::LoadRecipeProducts() {
- Query query;
- MYSQL_ROW row;
- MYSQL_RES* result = query.RunQuery2(Q_SELECT, "SELECT `recipe_id`, `stage`, `product_id`, `byproduct_id`, `product_qty`, `byproduct_qty` FROM `recipe_products` ORDER BY `recipe_id` ASC");
- int32 id = 0;
- Recipe* recipe = 0;
- if (result && mysql_num_rows(result) > 0) {
- while (result && (row = mysql_fetch_row(result))) {
- if (id != strtoul(row[0], NULL, 0)) {
- id = strtoul(row[0], NULL, 0);
- recipe = master_recipe_list.GetRecipe(id);
- }
- if (recipe) {
- int8 stage = atoi(row[1]);
- RecipeProducts* rp = new RecipeProducts;
- rp->product_id = atoul(row[2]);
- rp->byproduct_id = atoul(row[3]);
- rp->product_qty = atoi(row[4]);
- rp->byproduct_qty = atoi(row[5]);
- recipe->products[stage] = rp;
- }
- else
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error loading `recipe_products`, Recipe ID: %u", id);
- }
- }
- }
- void WorldDatabase::UpdatePlayerRecipe(Player* player, int32 recipe_id, int8 highest_stage) {
- Query query;
- query.RunQuery2(Q_UPDATE, "UPDATE `character_recipes` SET `highest_stage` = %i WHERE `char_id` = %u AND `recipe_id` = %u", highest_stage, player->GetCharacterID(), recipe_id);
- }
- /*
- ALTER TABLE `character_recipes`
- ADD COLUMN `highest_stage` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0' AFTER `recipe_id`;
- */
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