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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <assert.h>
- #include <string.h>
- #include "Titles.h"
- #include "../common/MiscFunctions.h"
- Title::Title(){
- id = 0;
- memset(name, 0, sizeof(name));
- prefix = 0;
- save_needed = false;
- }
- Title::Title(Title* title){
- id = title->id;
- strncpy(name, title->GetName(), sizeof(name));
- prefix = title->prefix;
- save_needed = title->save_needed;
- }
- Title::~Title(){
- }
- MasterTitlesList::MasterTitlesList(){
- }
- MasterTitlesList::~MasterTitlesList(){
- Clear();
- }
- void MasterTitlesList::Clear(){
- map<int32, Title*>::iterator itr;
- for(itr = titles_list.begin(); itr != titles_list.end(); itr++)
- safe_delete(itr->second);
- titles_list.clear();
- }
- void MasterTitlesList::AddTitle(Title* title){
- assert(title);
- if(titles_list.count(title->GetID()) == 0)
- titles_list[title->GetID()] = title;
- }
- int32 MasterTitlesList::Size(){
- return titles_list.size();
- }
- Title* MasterTitlesList::GetTitle(int32 id){
- if(titles_list.count(id) > 0)
- return titles_list[id];
- else
- return 0;
- }
- Title* MasterTitlesList::GetTitleByName(const char* title_name){
- Title* title = 0;
- map<int32, Title*>::iterator itr;
- for(itr = titles_list.begin(); itr != titles_list.end(); itr++){
- Title* current_title = itr->second;
- if(::ToLower(string(current_title->GetName())) == ::ToLower(string(title_name))){
- title = current_title;
- break;
- }
- }
- return title;
- }
- map<int32, Title*>* MasterTitlesList::GetAllTitles(){
- return &titles_list;
- }
- PlayerTitlesList::PlayerTitlesList(){
- }
- PlayerTitlesList::~PlayerTitlesList(){
- list<Title*>::iterator itr;
- for (itr = player_titles_list.begin(); itr != player_titles_list.end(); itr++)
- safe_delete(*itr);
- }
- Title* PlayerTitlesList::GetTitle(int32 index){
- list<Title*>::iterator itr;
- Title* title = 0;
- Title* ret = 0;
- for(itr = player_titles_list.begin(); itr != player_titles_list.end(); itr++){
- title = *itr;
- if(title->GetID() == index){
- ret = title;
- break;
- }
- }
- return ret;
- }
- list<Title*>* PlayerTitlesList::GetAllTitles(){
- return &player_titles_list;
- }
- void PlayerTitlesList::Add(Title* title){
- player_titles_list.push_back(title);
- }
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