Image b440312d72 support for examining objects/items in a house 4 年之前
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Achievements 548007ea96 Base 4 年之前
AltAdvancement 548007ea96 Base 4 年之前
Bots 04498a2490 Player/Target Radius added to distance checks 4 年之前
Chat 548007ea96 Base 4 年之前
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 年之前
Commands 4d83bb766f Prototype placement of objects/items in homes 4 年之前
Guilds 548007ea96 Base 4 年之前
HeroicOp 548007ea96 Base 4 年之前
Housing 548007ea96 Base 4 年之前
IRC 548007ea96 Base 4 年之前
Items 310060300f Reduced logging to make debug startup easier to process 4 年之前
Patch 548007ea96 Base 4 年之前
RaceTypes 548007ea96 Base 4 年之前
Recipes 548007ea96 Base 4 年之前
Rules 6e7fc01ab5 Revert "Revert "Exe Updates"" 4 年之前
Tradeskills 548007ea96 Base 4 年之前
Traits 548007ea96 Base 4 年之前
Zone 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs 4 年之前
Appearances.h 548007ea96 Base 4 年之前
ClientPacketFunctions.cpp b19fd5f36f Adds char properties and fixes looting alive npcs 4 年之前
ClientPacketFunctions.h b19fd5f36f Adds char properties and fixes looting alive npcs 4 年之前
Combat.cpp 07c14f1d92 Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions 4 年之前
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 年之前
Entity.cpp 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario 4 年之前
Entity.h a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) 4 年之前
Factions.cpp 548007ea96 Base 4 年之前
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 年之前
GroundSpawn.cpp 548007ea96 Base 4 年之前
GroundSpawn.h 5a8ffc3385 Groundspawn adhere to ground (lol) 4 年之前
Languages.cpp 548007ea96 Base 4 年之前
Languages.h 548007ea96 Base 4 年之前
LoginServer.cpp 6676f66184 LoginServer.ini reading updated 4 年之前
LoginServer.h 548007ea96 Base 4 年之前
LuaFunctions.cpp 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario 4 年之前
LuaFunctions.h 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 4 年之前
LuaInterface.cpp 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 4 年之前
LuaInterface.h 5dfafe4464 Linux fixes 4 年之前
MutexHelper.h 548007ea96 Base 4 年之前
MutexList.h 548007ea96 Base 4 年之前
MutexMap.h 548007ea96 Base 4 年之前
MutexVector.h 548007ea96 Base 4 年之前
NPC.cpp 3694cd44a7 IsFlying command for Spawn to track if the mob should defy normal floor sticking 4 年之前
NPC.h a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 年之前
NPC_AI.cpp 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" 4 年之前
NPC_AI.h 22dc084991 Tracking of player character ids for loot in encounters 4 年之前
Object.cpp 548007ea96 Base 4 年之前
Object.h 548007ea96 Base 4 年之前
Player.cpp a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) 4 年之前
Player.h 3bb92c110d Max level support for knowledge sort filter 4 年之前
PlayerGroups.cpp 24a1ccf3a2 EQ2Emu Base Updates 4 年之前
PlayerGroups.h 548007ea96 Base 4 年之前
Quests.cpp 0e2ac675b7 Quest crash fix if step was NULL 4 年之前
Quests.h 548007ea96 Base 4 年之前
Sign.cpp 548007ea96 Base 4 年之前
Sign.h 548007ea96 Base 4 年之前
Skills.cpp d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation 4 年之前
Skills.h bd2658946f Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap 4 年之前
Spawn.cpp 4d83bb766f Prototype placement of objects/items in homes 4 年之前
Spawn.h 4d83bb766f Prototype placement of objects/items in homes 4 年之前
SpawnLists.h 6c7f11fd70 LUA Commands Added/Updated for controlling primary commands 4 年之前
SpellProcess.cpp 2c62893333 Fixed Raid / Group Target Type 4 年之前
SpellProcess.h 9c71a0ebe0 PVP AE Player Group support 4 年之前
Spells.cpp ad3e0ba069 Support for knowledge book sorting, begins resolution for issue #48 4 年之前
Spells.h ad3e0ba069 Support for knowledge book sorting, begins resolution for issue #48 4 年之前
Titles.cpp 548007ea96 Base 4 年之前
Titles.h 548007ea96 Base 4 年之前
Trade.cpp 548007ea96 Base 4 年之前
Trade.h 548007ea96 Base 4 年之前
Transmute.cpp b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 年之前
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 年之前
Variables.h 548007ea96 Base 4 年之前
VisualStates.h 548007ea96 Base 4 年之前
Widget.cpp 6eeaee134c fix doors not opening 4 年之前
Widget.h 3c0b5abeb5 Update Widget.h 4 年之前
World.cpp 7f24a9e0d9 Limit bug reports on spell range being 0 to a single report per startup of world 4 年之前
World.h 7f24a9e0d9 Limit bug reports on spell range being 0 to a single report per startup of world 4 年之前
WorldDatabase.cpp 4d83bb766f Prototype placement of objects/items in homes 4 年之前
WorldDatabase.h 4d83bb766f Prototype placement of objects/items in homes 4 年之前
WorldTCPConnection.h 548007ea96 Base 4 年之前
classes.cpp 548007ea96 Base 4 年之前
classes.h 548007ea96 Base 4 年之前
client.cpp b440312d72 support for examining objects/items in a house 4 年之前
client.h 4d83bb766f Prototype placement of objects/items in homes 4 年之前
makefile 91c4ff20bd makefile updates for nix support 4 年之前
makefile.a64 d7a00658d1 Rest of Chest Traps and Disarm Chest Traps implementation 4 年之前
net.cpp 423163d30c Revert "Reducing mutex locks, reducing unnecessary calls by timers increased/utilized for certain processes" 4 年之前
net.h 548007ea96 Base 4 年之前
races.cpp 548007ea96 Base 4 年之前
races.h 548007ea96 Base 4 年之前
zoneserver.cpp 4d83bb766f Prototype placement of objects/items in homes 4 年之前
zoneserver.h 4d83bb766f Prototype placement of objects/items in homes 4 年之前