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- --[[
- Script Name : Quests/ButcherblockMountains/MuckflickMessageIntercepted.lua
- Script Purpose : Handles the quest, "Muckflick Message Intercepted!"
- Script Author : jakejp
- Script Date : 6/6/2018
- Script Notes :
- Zone : Butcherblock Mountains
- Quest Giver : Brulten Hiltstill
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to retrieve a message from a Muckflick runner.", 1, 100, "I need to take a note from the body of a Muckflick runner.", 75, 1080331, 1080374, 1080430)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have retrieved a message from a Muckflick runner.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found a note on the body of the Muckflick runner!")
- AddQuestStepChat(Quest, 2, "I need to give the note to Brulten.", 1, "I need to bring the message to Brulten.", 11, 1081114)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have given the note to Brulten.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I gave the message to Brulten.")
- UpdateQuestDescription(Quest, "I have pried a message from the dead hands of a Muckflick runner and delivered it to Brulten Hiltstill.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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