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- --[[
- Script Name : Quests/Darklight/Condemned.lua
- Script Purpose : Handles the quest, "Condemned"
- Script Author : Cynnar
- Script Date : 9/1/2015
- Script Notes :
- Zone : Darklight Wood
- Quest Giver : Laexyra Y'Barriath
- Preceded by : Reaping
- Followed by : Continuing Assistance , Report to Zezas
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "Release these spirits near the Wellspring of Nightmares", 1, 100, "Laexyra Y'Barriath wants me to trap the spirits I captured in the Wellspring of Nightmares.", 2516)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have released the spirits, condemning them to a perpetual nightmare")
- AddQuestStepChat(Quest, 2, "Return to Laexyra Y'Barriath", 1, "Laexyra Y'Barriath wants me to trap the spirits I captured in the Wellspring of Nightmares.", 11, 340075)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestDescription(Quest, "I have returned to Laexyra Y'Barriath after trapping the spirits within the Wellspring of Nightmares.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- if HasItem(Player, 48976) == false then
- SummonItem(Player, 48976, 1)
- end
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- PlayFlavor(QuestGiver, "", "", "salute", 0, 0, Player)
- AddConversationOption(conversation, "All right.")
- StartConversation(conversation, QuestGiver, Player, "That works for me. Let me know how it goes.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- while HasItem(Player, 48976, 1) do
- RemoveItem(Player, 48976)
- end
- end
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