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- --[[
- Script Name : Quests/Darklight/OneMan'sWaste....lua
- Script Purpose : Handles the quest, "One Man's Waste..."
- Script Author : Cynnar
- Script Date : 8/30/2015
- Script Notes :
- Zone : Darklight Wood
- Quest Giver : Ilmtar D'Viervs
- Preceded by : What's in Demand?
- Followed by : Useful Materials
- --]]
- function Init(Quest)
- AddQuestStepObtainItem(Quest, 1, "Search outside T'Vatar Outpost for old weapons", 6, 100, "Ilmtar D'Viervs wants me to collect some old weapons just outside T'Vatar Outpost.", 5, 6485)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected several old weapons")
- AddQuestStepChat(Quest, 2, "Bring these weapons to Ilmtar D'Viervs", 1, "Ilmtar D'Viervs wants me to collect some old weapons just outside T'Vatar Outpost.", 5, 340076)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestDescription(Quest, "I have collected the old weapons for Ilmtar.")
- while HasItem(Player, 6485, 1) do
- RemoveItem(Player, 6485)
- end
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local con = CreateConversation()
- PlayFlavor(QuestGiver, "", "", "", 0, 0, Player)
- AddConversationOption(con, "I'll see what can I dig up.")
- StartConversation(con, QuestGiver, Player, "Once you've collected a decent number of weapons return them to me.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, Spawn)
- while HasItem(Player, 6485, 1) do
- RemoveItem(Player, 6485)
- end
- end
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