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- --[[
- Script Name : SpawnScripts/QueensColony/afallenbrigand430064.lua
- Script Purpose : Waypoint Path for afallenbrigand430064.lua
- Script Author : Rylec, VO by Premierio015
- Script Date : 07-28-2020 10:35:22
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "difficulty", "6")
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -127.44, 4.54, -83.07, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -140.04, 4.59, -93.45, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -123.83, 4.54, -101, 2, 0)
- MovementLoopAddLocation(NPC, -111.24, 4.49, -109.42, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -117.42, 4.31, -99.57, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -120.84, 5.54, -104.65, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -134.35, 4.54, -60.34, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -132.76, 4.36, -62.43, 2, 0)
- MovementLoopAddLocation(NPC, -128.11, 4.55, -70.96, 2, 0)
- MovementLoopAddLocation(NPC, -117.76, 5.19, -107.29, 2, 0)
- MovementLoopAddLocation(NPC, -115.87, 4.75, -110.03, 2, 0)
- MovementLoopAddLocation(NPC, -112.14, 4.53, -124.74, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -117.74, 3.64, -115.78, 2, 0)
- MovementLoopAddLocation(NPC, -127.31, 3.86, -106.02, 2, 0)
- MovementLoopAddLocation(NPC, -127.77, 4.55, -100.66, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -116.27, 4.31, -100.85, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, -133.62, 4.57, -98.74, 2, 0)
- MovementLoopAddLocation(NPC, -139.81, 4.6, -101.42, 2, math.random(12, 22))
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,6)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
- elseif choice == 5 then
- PlayFavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- elseif choice == 6 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
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