LuaFunctions.cpp 372 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "LuaFunctions.h"
  17. #include "Spawn.h"
  18. #include "WorldDatabase.h"
  19. #include "LuaInterface.h"
  20. #include "../common/ConfigReader.h"
  21. #include "client.h"
  22. #include "World.h"
  23. #include "Commands/Commands.h"
  24. #include "races.h"
  25. #include "classes.h"
  26. #include "Variables.h"
  27. #include "SpellProcess.h"
  28. #include "Rules/Rules.h"
  29. #include "../common/Log.h"
  30. #include <math.h>
  31. #include "HeroicOp/HeroicOp.h"
  32. #include "RaceTypes/RaceTypes.h"
  33. #include "ClientPacketFunctions.h"
  34. #include "Transmute.h"
  35. #include "Titles.h"
  36. #include <boost/algorithm/string/predicate.hpp>
  37. #include <sstream>
  38. #include <boost/algorithm/string.hpp>
  39. extern MasterFactionList master_faction_list;
  40. extern WorldDatabase database;
  41. extern LuaInterface* lua_interface;
  42. extern ConfigReader configReader;
  43. extern MasterQuestList master_quest_list;
  44. extern MasterItemList master_item_list;
  45. extern MasterSpellList master_spell_list;
  46. extern World world;
  47. extern Commands commands;
  48. extern ZoneList zone_list;
  49. extern Races races;
  50. extern Classes classes;
  51. extern Variables variables;
  52. extern MasterSkillList master_skill_list;
  53. extern MasterHeroicOPList master_ho_list;
  54. extern MasterRaceTypeList race_types_list;
  55. extern MasterLanguagesList master_languages_list;
  56. extern MasterTitlesList master_titles_list;
  57. extern RuleManager rule_manager;
  58. vector<string> ParseString(string strVal, char delim) {
  59. stringstream ss(strVal);
  60. vector<string> ret;
  61. while (ss.good())
  62. {
  63. string substr;
  64. getline(ss, substr, delim);
  65. ret.push_back(substr);
  66. }
  67. return ret;
  68. }
  69. vector<unsigned int> ParseStringToInt32(string strVal, char delim) {
  70. stringstream ss(strVal);
  71. vector<unsigned int> ret;
  72. while (ss.good())
  73. {
  74. string substr;
  75. getline(ss, substr, delim);
  76. stringstream valss(substr);
  77. unsigned int val = 0;
  78. valss >> val;
  79. ret.push_back(val);
  80. }
  81. return ret;
  82. }
  83. map<string, signed int> ParseStringMap(string strVal, char delim) {
  84. vector<string> pairs = ParseString(strVal, delim);
  85. vector<string>::iterator itr;
  86. map<string, signed int> ret;
  87. for (itr = pairs.begin(); itr != pairs.end(); itr++) {
  88. vector<string> keyvaluepair = ParseString(*itr, ':');
  89. if (keyvaluepair.size() == 2) {
  90. stringstream valss(keyvaluepair[1]);
  91. int32 val = 0;
  92. valss >> val;
  93. ret[keyvaluepair[0]] = val;
  94. }
  95. }
  96. return ret;
  97. }
  98. map<unsigned int, unsigned short> ParseIntMap(string strVal, char delim) {
  99. vector<string> pairs = ParseString(strVal, delim);
  100. vector<string>::iterator itr;
  101. map<unsigned int, unsigned short> ret;
  102. for (itr = pairs.begin(); itr != pairs.end(); itr++) {
  103. vector<string> keyvaluepair = ParseString(*itr, ':');
  104. int32 key = 0;
  105. if (keyvaluepair.size() > 0) {
  106. stringstream keyss(keyvaluepair[0]);
  107. keyss >> key;
  108. }
  109. if (keyvaluepair.size() == 1) {
  110. ret[key] = 1;
  111. }
  112. else if (keyvaluepair.size() == 2) {
  113. stringstream valss(keyvaluepair[1]);
  114. unsigned short val = 0;
  115. valss >> val;
  116. ret[key] = val;
  117. }
  118. }
  119. return ret;
  120. }
  121. map<unsigned int, signed int> ParseSInt32Map(string strVal, char delim) {
  122. vector<string> pairs = ParseString(strVal, delim);
  123. vector<string>::iterator itr;
  124. map<unsigned int, signed int> ret;
  125. for (itr = pairs.begin(); itr != pairs.end(); itr++) {
  126. vector<string> keyvaluepair = ParseString(*itr, ':');
  127. int32 key = 0;
  128. if (keyvaluepair.size() > 0) {
  129. stringstream keyss(keyvaluepair[0]);
  130. keyss >> key;
  131. }
  132. if (keyvaluepair.size() == 1) {
  133. ret[key] = 1;
  134. }
  135. else if (keyvaluepair.size() == 2) {
  136. stringstream valss(keyvaluepair[1]);
  137. signed int val = 0;
  138. valss >> val;
  139. ret[key] = val;
  140. }
  141. }
  142. return ret;
  143. }
  144. int EQ2Emu_lua_PlayFlavor(lua_State* state) {
  145. if (!lua_interface)
  146. return 0;
  147. Spawn* spawn = lua_interface->GetSpawn(state);
  148. string mp3_string = lua_interface->GetStringValue(state, 2);
  149. string text_string = lua_interface->GetStringValue(state, 3);
  150. string emote_string = lua_interface->GetStringValue(state, 4);
  151. int32 key1 = lua_interface->GetInt32Value(state, 5);
  152. int32 key2 = lua_interface->GetInt32Value(state, 6);
  153. Spawn* player = lua_interface->GetSpawn(state, 7);
  154. int8 language = lua_interface->GetInt8Value(state, 8);
  155. if (spawn) {
  156. const char* mp3 = 0;
  157. const char* text = 0;
  158. const char* emote = 0;
  159. if (mp3_string.length() > 0)
  160. mp3 = mp3_string.c_str();
  161. if (text_string.length() > 0)
  162. text = text_string.c_str();
  163. if (emote_string.length() > 0)
  164. emote = emote_string.c_str();
  165. Client* client = 0;
  166. if (player && player->IsPlayer())
  167. client = spawn->GetZone()->GetClientBySpawn(player);
  168. if (client) {
  169. if (((Player*)player)->WasSentSpawn(spawn->GetID()) && !((Player*)player)->WasSpawnRemoved(spawn))
  170. spawn->GetZone()->PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  171. }
  172. else
  173. spawn->GetZone()->PlayFlavor(spawn, mp3, text, emote, key1, key2, language);
  174. }
  175. return 0;
  176. }
  177. int EQ2Emu_lua_PlaySound(lua_State* state) {
  178. if (!lua_interface)
  179. return 0;
  180. Spawn* spawn = lua_interface->GetSpawn(state);
  181. string sound_string = lua_interface->GetStringValue(state, 2);
  182. float x = lua_interface->GetFloatValue(state, 3);
  183. float y = lua_interface->GetFloatValue(state, 4);
  184. float z = lua_interface->GetFloatValue(state, 5);
  185. Spawn* player = lua_interface->GetSpawn(state, 6);
  186. if (spawn && sound_string.length() > 0) {
  187. Client* client = 0;
  188. if (player && player->IsPlayer())
  189. client = spawn->GetZone()->GetClientBySpawn(player);
  190. if (client)
  191. spawn->GetZone()->PlaySoundFile(client, sound_string.c_str(), x, y, z);
  192. else
  193. spawn->GetZone()->PlaySoundFile(0, sound_string.c_str(), x, y, z);
  194. }
  195. return 0;
  196. }
  197. int EQ2Emu_lua_SetRequiredQuest(lua_State* state) {
  198. if (!lua_interface)
  199. return 0;
  200. Spawn* spawn = lua_interface->GetSpawn(state);
  201. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  202. int16 quest_step = lua_interface->GetInt16Value(state, 3);
  203. bool private_spawn = (lua_interface->GetInt8Value(state, 4) == 1);
  204. bool continued_access = (lua_interface->GetInt8Value(state, 5) == 1);
  205. int16 flag_override = lua_interface->GetInt16Value(state, 6);
  206. if (!spawn) {
  207. lua_interface->LogError("%s: LUA SetRequiredQuest command error: spawn is not valid", lua_interface->GetScriptName(state));
  208. return 0;
  209. }
  210. if (quest_id > 0) {
  211. //Add this quest to the list of required quests for this spawn
  212. spawn->SetQuestsRequired(quest_id, quest_step);
  213. //If private spawn value set
  214. if (private_spawn) {
  215. //Set the spawn to be private when not granted access through this quest
  216. spawn->AddAllowAccessSpawn(spawn);
  217. spawn->SetPrivateQuestSpawn(true);
  218. }
  219. //This value allows access after a quest step, or the whole quest has been completed
  220. if (continued_access)
  221. spawn->SetQuestsRequiredContinuedAccess(true);
  222. //This value will override vis_flags in the vis packet
  223. if (flag_override > 0)
  224. spawn->SetQuestsRequiredOverride(flag_override);
  225. }
  226. return 0;
  227. }
  228. int EQ2Emu_lua_SpawnSetByDistance(lua_State* state) {
  229. if (!lua_interface)
  230. return 0;
  231. Spawn* spawn = lua_interface->GetSpawn(state);
  232. float max_distance = lua_interface->GetFloatValue(state, 2);
  233. string variable = lua_interface->GetStringValue(state, 3);
  234. string value = lua_interface->GetStringValue(state, 4);
  235. if (max_distance > 0 && spawn && value.length() > 0 && variable.length() > 0 && spawn->GetZone())
  236. spawn->GetZone()->SpawnSetByDistance(spawn, max_distance, variable, value);
  237. return 0;
  238. }
  239. int EQ2Emu_lua_PerformCameraShake(lua_State* state) {
  240. if (!lua_interface)
  241. return 0;
  242. Client* client = 0;
  243. Spawn* player = lua_interface->GetSpawn(state);
  244. if (!player) {
  245. lua_interface->LogError("LUA PerformCameraShake command error: spawn is not valid");
  246. return 0;
  247. }
  248. if (!player->IsPlayer()) {
  249. lua_interface->LogError("LUA PerformCameraShake command error: spawn is not a player");
  250. return 0;
  251. }
  252. if (player->GetZone())
  253. client = player->GetZone()->GetClientBySpawn(player);
  254. if (!client) {
  255. lua_interface->LogError("LUA PerformCameraShake command error: could not find client");
  256. return 0;
  257. }
  258. float intensity = lua_interface->GetFloatValue(state, 2);
  259. int8 direction = lua_interface->GetInt8Value(state, 3);
  260. PacketStruct* packet = configReader.getStruct("WS_PerformCameraShakeMsg", client->GetVersion());
  261. if (packet) {
  262. /* Client Intensity Logic (does not restrict service side, but expect .01 - 1.0 range)
  263. v1 = *(float *)(a1 + 4);
  264. if ( v1 > 0.0 )
  265. v2 = fminf(v1, 1.0);
  266. else
  267. v2 = 0.1;
  268. */
  269. packet->setDataByName("intensity", intensity);
  270. if ( client->GetVersion() > 546 )
  271. packet->setDataByName("direction", direction);
  272. client->QueuePacket(packet->serialize());
  273. safe_delete(packet);
  274. }
  275. return 0;
  276. }
  277. int EQ2Emu_lua_KillSpawn(lua_State* state) {
  278. if (!lua_interface)
  279. return 0;
  280. Spawn* dead = lua_interface->GetSpawn(state);
  281. Spawn* killer = lua_interface->GetSpawn(state, 2);
  282. bool send_packet = (lua_interface->GetInt8Value(state, 3) == 1);
  283. if (dead && dead->Alive() && dead->GetZone())
  284. dead->GetZone()->KillSpawn(false, dead, killer, send_packet);
  285. return 0;
  286. }
  287. int EQ2Emu_lua_KillSpawnByDistance(lua_State* state) {
  288. if (!lua_interface)
  289. return 0;
  290. Spawn* spawn = lua_interface->GetSpawn(state);
  291. float max_distance = lua_interface->GetFloatValue(state, 2);
  292. bool include_players = lua_interface->GetInt8Value(state, 3);
  293. bool send_packet = (lua_interface->GetInt8Value(state, 4) == 1);
  294. if (max_distance > 0 && spawn && spawn->GetZone())
  295. spawn->GetZone()->KillSpawnByDistance(spawn, max_distance, include_players, send_packet);
  296. return 0;
  297. }
  298. int EQ2Emu_lua_Despawn(lua_State* state) {
  299. if (!lua_interface)
  300. return 0;
  301. Spawn* spawn = lua_interface->GetSpawn(state);
  302. int32 delay = lua_interface->GetInt32Value(state, 2);
  303. if (spawn && spawn->GetZone())
  304. spawn->GetZone()->Despawn(spawn, delay);
  305. return 0;
  306. }
  307. int EQ2Emu_lua_ChangeHandIcon(lua_State* state) {
  308. if (!lua_interface)
  309. return 0;
  310. Spawn* spawn = lua_interface->GetSpawn(state);
  311. int8 displayHandIcon = lua_interface->GetInt8Value(state, 2);
  312. if (spawn) {
  313. spawn->info_changed = true;
  314. spawn->SetShowHandIcon(displayHandIcon);
  315. }
  316. return 0;
  317. }
  318. //this function is used to force an update packet to be sent.
  319. //Useful if certain calculated things change after the player is sent the spawn packet, like quest flags or player has access to an object now
  320. int EQ2Emu_lua_SetVisualFlag(lua_State* state) {
  321. if (!lua_interface)
  322. return 0;
  323. Spawn* spawn = lua_interface->GetSpawn(state);
  324. if (spawn) {
  325. spawn->vis_changed = true;
  326. }
  327. return 0;
  328. }
  329. //this function is used to force an update packet to be sent.
  330. //Useful if certain calculated things change after the player is sent the spawn packet, like quest flags or player has access to an object now
  331. int EQ2Emu_lua_SetInfoFlag(lua_State* state) {
  332. if (!lua_interface)
  333. return 0;
  334. Spawn* spawn = lua_interface->GetSpawn(state);
  335. if (spawn) {
  336. spawn->info_changed = true;
  337. }
  338. return 0;
  339. }
  340. int EQ2Emu_lua_SendStateCommand(lua_State* state) {
  341. if (!lua_interface)
  342. return 0;
  343. Spawn* spawn = lua_interface->GetSpawn(state);
  344. int32 new_state = lua_interface->GetInt32Value(state, 2);
  345. if (spawn) {
  346. spawn->GetZone()->SendStateCommand(spawn, new_state);
  347. }
  348. return 0;
  349. }
  350. int EQ2Emu_lua_SpawnSet(lua_State* state) {
  351. if (!lua_interface)
  352. return 0;
  353. Spawn* spawn = lua_interface->GetSpawn(state);
  354. string variable = lua_interface->GetStringValue(state, 2);
  355. string value = lua_interface->GetStringValue(state, 3);
  356. bool no_update = lua_interface->GetBooleanValue(state, 4); // send update is true by default in SetSpawnCommand, so allow user to specify 'true' to disable send update.
  357. bool temporary_flag = true;
  358. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  359. if(num_args >= 5)
  360. temporary_flag = lua_interface->GetBooleanValue(state, 5); // this used to be false, but no one bothered to set it temporary, we don't need to update the DB
  361. int32 type = commands.GetSpawnSetType(variable);
  362. if (type != 0xFFFFFFFF && value.length() > 0 && spawn)
  363. commands.SetSpawnCommand(0, spawn, type, value.c_str(), !no_update, temporary_flag);
  364. return 0;
  365. }
  366. int EQ2Emu_lua_GetSpawn(lua_State* state) {
  367. if (!lua_interface)
  368. return 0;
  369. Spawn* spawn = lua_interface->GetSpawn(state);
  370. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  371. if (spawn && spawn_id > 0) {
  372. Spawn* closest_spawn = spawn->GetZone()->GetClosestSpawn(spawn, spawn_id);
  373. if (closest_spawn) {
  374. lua_interface->SetSpawnValue(state, closest_spawn);
  375. return 1;
  376. }
  377. }
  378. return 0;
  379. }
  380. int EQ2Emu_lua_GetSpawnFromList(lua_State* state) {
  381. if (!lua_interface)
  382. return 0;
  383. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  384. int32 position = lua_interface->GetInt32Value(state, 2);
  385. if (spawnList) {
  386. if (spawnList->size() > position) {
  387. lua_interface->SetSpawnValue(state, spawnList->at(position));
  388. return 1;
  389. }
  390. else {
  391. return 0;
  392. }
  393. return spawnList->size();
  394. }
  395. return 0;
  396. }
  397. int EQ2Emu_lua_GetSpawnListSize(lua_State* state) {
  398. if (!lua_interface)
  399. return 0;
  400. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  401. if (spawnList) {
  402. return spawnList->size();
  403. }
  404. return 0;
  405. }
  406. int EQ2Emu_lua_CreateSpawnList(lua_State* state) {
  407. if (!lua_interface)
  408. return 0;
  409. vector<Spawn*>* spawnList = new vector<Spawn*>();
  410. lua_interface->SetSpawnListValue(state, spawnList);
  411. return 1;
  412. }
  413. int EQ2Emu_lua_AddSpawnToSpawnList(lua_State* state) {
  414. if (!lua_interface)
  415. return 0;
  416. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  417. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  418. if (spawnList) {
  419. auto it = std::find(spawnList->begin(), spawnList->end(), spawn);
  420. if (it == spawnList->end())
  421. spawnList->push_back(spawn);
  422. }
  423. return 0;
  424. }
  425. int EQ2Emu_lua_RemoveSpawnFromSpawnList(lua_State* state) {
  426. if (!lua_interface)
  427. return 0;
  428. vector<Spawn*>* spawnList = lua_interface->GetSpawnList(state);
  429. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  430. if (spawnList) {
  431. auto it = std::find(spawnList->begin(), spawnList->end(), spawn);
  432. if(it != spawnList->end())
  433. spawnList->erase(it);
  434. }
  435. return 0;
  436. }
  437. int EQ2Emu_lua_GetSpawnListBySpawnID(lua_State* state) {
  438. if (!lua_interface)
  439. return 0;
  440. Spawn* spawn = lua_interface->GetSpawn(state);
  441. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  442. if (spawn) {
  443. vector<Spawn*> spawns = spawn->GetZone()->GetSpawnsByID(spawn_id);
  444. if (spawns.size() > 0) {
  445. vector<Spawn*>* spawnList = new vector<Spawn*>();
  446. vector<Spawn*>::iterator itr;
  447. for (itr = spawns.begin(); itr != spawns.end(); itr++) {
  448. spawnList->push_back(*itr);
  449. }
  450. lua_interface->SetSpawnListValue(state, spawnList);
  451. return 1;
  452. }
  453. }
  454. return 0;
  455. }
  456. int EQ2Emu_lua_GetVariableValue(lua_State* state) {
  457. if (!lua_interface)
  458. return 0;
  459. string variable_name = lua_interface->GetStringValue(state);
  460. Variable* var = variables.FindVariable(variable_name);
  461. if (var) {
  462. lua_interface->SetStringValue(state, var->GetValue());
  463. return 1;
  464. }
  465. return 0;
  466. }
  467. int EQ2Emu_lua_GetCoinMessage(lua_State* state) {
  468. if (!lua_interface)
  469. return 0;
  470. int32 total_coins = lua_interface->GetInt32Value(state);
  471. if (total_coins == 0) {
  472. lua_interface->SetStringValue(state, "0 copper");
  473. return 1;
  474. }
  475. char tmp[64] = { 0 };
  476. string message = "";
  477. int32 val = 0;
  478. if (total_coins >= 1000000) {
  479. val = total_coins / 1000000;
  480. total_coins -= 1000000 * val;
  481. sprintf(tmp, " %u Platinum", val);
  482. message.append(tmp);
  483. memset(tmp, 0, 64);
  484. }
  485. if (total_coins >= 10000) {
  486. val = total_coins / 10000;
  487. total_coins -= 10000 * val;
  488. sprintf(tmp, " %u Gold", val);
  489. message.append(tmp);
  490. memset(tmp, 0, 64);
  491. }
  492. if (total_coins >= 100) {
  493. val = total_coins / 100;
  494. total_coins -= 100 * val;
  495. sprintf(tmp, " %u Silver", val);
  496. message.append(tmp);
  497. memset(tmp, 0, 64);
  498. }
  499. if (total_coins > 0) {
  500. sprintf(tmp, " %u Copper", (int32)total_coins);
  501. message.append(tmp);
  502. }
  503. lua_interface->SetStringValue(state, message.c_str());
  504. return 1;
  505. }
  506. int EQ2Emu_lua_GetSpawnByGroupID(lua_State* state) {
  507. ZoneServer* zone = lua_interface->GetZone(state);
  508. int32 group_id = lua_interface->GetInt32Value(state, 2);
  509. if (zone) {
  510. Spawn* spawn = zone->GetSpawnGroup(group_id);
  511. if (spawn) {
  512. lua_interface->SetSpawnValue(state, spawn);
  513. return 1;
  514. }
  515. }
  516. return 0;
  517. }
  518. int EQ2Emu_lua_GetSpawnByLocationID(lua_State* state) {
  519. ZoneServer* zone = lua_interface->GetZone(state);
  520. int32 location_id = lua_interface->GetInt32Value(state, 2);
  521. if (zone) {
  522. Spawn* spawn = zone->GetSpawnByLocationID(location_id);
  523. if (spawn) {
  524. lua_interface->SetSpawnValue(state, spawn);
  525. return 1;
  526. }
  527. }
  528. return 0;
  529. }
  530. int EQ2Emu_lua_GetSpawnID(lua_State* state) {
  531. Spawn* spawn = lua_interface->GetSpawn(state);
  532. if (spawn) {
  533. lua_interface->SetInt32Value(state, spawn->GetDatabaseID());
  534. return 1;
  535. }
  536. return 0;
  537. }
  538. int EQ2Emu_lua_GetSpawnGroupID(lua_State* state) {
  539. Spawn* spawn = lua_interface->GetSpawn(state);
  540. if (spawn) {
  541. lua_interface->SetInt32Value(state, spawn->GetSpawnGroupID());
  542. return 1;
  543. }
  544. return 0;
  545. }
  546. int EQ2Emu_lua_SetSpawnGroupID(lua_State* state) {
  547. if (!lua_interface)
  548. return 0;
  549. Spawn* spawn = lua_interface->GetSpawn(state);
  550. int32 new_group_id = lua_interface->GetInt32Value(state, 2);
  551. lua_interface->ResetFunctionStack(state);
  552. if (spawn) {
  553. spawn->SetSpawnGroupID(new_group_id);
  554. lua_interface->SetBooleanValue(state, true);
  555. return 1;
  556. }
  557. lua_interface->SetBooleanValue(state, false);
  558. return 1;
  559. }
  560. int EQ2Emu_lua_AddSpawnToGroup(lua_State* state) {
  561. if (!lua_interface)
  562. return 0;
  563. Spawn* spawn = lua_interface->GetSpawn(state);
  564. int32 new_group_id = lua_interface->GetInt32Value(state, 2);
  565. lua_interface->ResetFunctionStack(state);
  566. if (spawn) {
  567. spawn->GetZone()->AddSpawnToGroup(spawn, new_group_id);
  568. lua_interface->SetBooleanValue(state, true);
  569. return 1;
  570. }
  571. lua_interface->SetBooleanValue(state, false);
  572. return 1;
  573. }
  574. int EQ2Emu_lua_GetSpawnLocationID(lua_State* state) {
  575. Spawn* spawn = lua_interface->GetSpawn(state);
  576. if (spawn) {
  577. lua_interface->SetInt32Value(state, spawn->GetSpawnLocationID());
  578. return 1;
  579. }
  580. return 0;
  581. }
  582. int EQ2Emu_lua_GetSpawnLocationPlacementID(lua_State* state) {
  583. Spawn* spawn = lua_interface->GetSpawn(state);
  584. if (spawn) {
  585. lua_interface->SetInt32Value(state, spawn->GetSpawnLocationPlacementID());
  586. return 1;
  587. }
  588. return 0;
  589. }
  590. int EQ2Emu_lua_GetFactionAmount(lua_State* state) {
  591. Player* player = (Player*)lua_interface->GetSpawn(state);
  592. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  593. if (player && player->IsPlayer() && faction_id > 0) {
  594. lua_interface->SetInt32Value(state, player->GetFactions()->GetFactionValue(faction_id));
  595. return 1;
  596. }
  597. return 0;
  598. }
  599. int EQ2Emu_lua_SetFactionID(lua_State* state) {
  600. if (!lua_interface)
  601. return 0;
  602. Spawn* spawn = lua_interface->GetSpawn(state);
  603. int32 value = lua_interface->GetInt32Value(state, 2);
  604. if (spawn) {
  605. spawn->SetFactionID(value);
  606. }
  607. return 0;
  608. }
  609. int EQ2Emu_lua_GetFactionID(lua_State* state) {
  610. Spawn* spawn = lua_interface->GetSpawn(state);
  611. if (spawn) {
  612. lua_interface->SetInt32Value(state, spawn->GetFactionID());
  613. return 1;
  614. }
  615. return 0;
  616. }
  617. int EQ2Emu_lua_GetGender(lua_State* state) {
  618. Spawn* spawn = lua_interface->GetSpawn(state);
  619. if (spawn) {
  620. lua_interface->SetInt32Value(state, spawn->GetGender());
  621. return 1;
  622. }
  623. return 0;
  624. }
  625. int EQ2Emu_lua_GetTarget(lua_State* state) {
  626. Spawn* spawn = lua_interface->GetSpawn(state);
  627. if (spawn && spawn->IsEntity() && ((Entity*)spawn)->GetTarget()) {
  628. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetTarget());
  629. return 1;
  630. }
  631. return 0;
  632. }
  633. int EQ2Emu_lua_PlayVoice(lua_State* state) {
  634. if (!lua_interface)
  635. return 0;
  636. Spawn* spawn = lua_interface->GetSpawn(state);
  637. string mp3_string = lua_interface->GetStringValue(state, 2);
  638. int32 key1 = lua_interface->GetInt32Value(state, 3);
  639. int32 key2 = lua_interface->GetInt32Value(state, 4);
  640. Spawn* player = lua_interface->GetSpawn(state, 5);
  641. if (spawn && mp3_string.length() > 0) {
  642. Client* client = 0;
  643. if (player && player->IsPlayer())
  644. client = spawn->GetZone()->GetClientBySpawn(player);
  645. if (client) {
  646. if (((Player*)player)->WasSentSpawn(spawn->GetID()) && !((Player*)player)->WasSpawnRemoved(spawn))
  647. spawn->GetZone()->PlayVoice(client, spawn, mp3_string.c_str(), key1, key2);
  648. }
  649. else
  650. spawn->GetZone()->PlayVoice(spawn, mp3_string.c_str(), key1, key2);
  651. }
  652. return 0;
  653. }
  654. int EQ2Emu_lua_GetCurrentZoneSafeLocation(lua_State* state) {
  655. if (!lua_interface)
  656. return 0;
  657. Spawn* spawn = lua_interface->GetSpawn(state);
  658. if (spawn) {
  659. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeX());
  660. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeY());
  661. lua_interface->SetFloatValue(state, spawn->GetZone()->GetSafeZ());
  662. return 3;
  663. }
  664. return 0;
  665. }
  666. int EQ2Emu_lua_HasLootItem(lua_State* state) {
  667. if (!lua_interface)
  668. return 0;
  669. Spawn* spawn = lua_interface->GetSpawn(state);
  670. if (spawn) {
  671. int32 item_id = lua_interface->GetInt32Value(state, 2);
  672. lua_interface->SetBooleanValue(state, spawn->HasLootItemID(item_id));
  673. return 1;
  674. }
  675. return 0;
  676. }
  677. int EQ2Emu_lua_AddLootItem(lua_State* state) {
  678. if (!lua_interface)
  679. return 0;
  680. Spawn* spawn = lua_interface->GetSpawn(state);
  681. if (spawn && spawn->IsEntity()) {
  682. int32 item_id = lua_interface->GetInt32Value(state, 2);
  683. int16 charges = lua_interface->GetInt16Value(state, 3);
  684. if (charges == 0)
  685. charges = 1;
  686. ((Entity*)spawn)->AddLootItem(item_id, charges);
  687. }
  688. return 0;
  689. }
  690. int EQ2Emu_lua_RemoveLootItem(lua_State* state) {
  691. if (!lua_interface)
  692. return 0;
  693. Spawn* spawn = lua_interface->GetSpawn(state);
  694. if (spawn && spawn->IsEntity()) {
  695. int32 item_id = lua_interface->GetInt32Value(state, 2);
  696. spawn->LootItem(item_id);
  697. }
  698. return 0;
  699. }
  700. int EQ2Emu_lua_AddLootCoin(lua_State* state) {
  701. if (!lua_interface)
  702. return 0;
  703. Spawn* spawn = lua_interface->GetSpawn(state);
  704. if (spawn) {
  705. int32 val = lua_interface->GetInt32Value(state, 2);
  706. spawn->AddLootCoins(val);
  707. }
  708. return 0;
  709. }
  710. int EQ2Emu_lua_GiveLoot(lua_State* state) {
  711. if (!lua_interface)
  712. return 0;
  713. Spawn* entity = lua_interface->GetSpawn(state);
  714. Spawn* player = lua_interface->GetSpawn(state, 2);
  715. if (entity && player && player->IsPlayer()) {
  716. int32 coins = lua_interface->GetInt32Value(state, 3);
  717. vector<Item*>* items = 0;
  718. int i = 0;
  719. int32 item_id = 0;
  720. while ((item_id = lua_interface->GetInt32Value(state, 4 + i))) {
  721. if (items == 0)
  722. items = new vector<Item*>;
  723. if (master_item_list.GetItem(item_id))
  724. items->push_back(master_item_list.GetItem(item_id));
  725. i++;
  726. }
  727. Client* client = 0;
  728. client = player->GetZone()->GetClientBySpawn(player);
  729. if (client)
  730. ((Player*)player)->AddPendingLootItems(entity->GetID(), items);
  731. if(coins > 0)
  732. entity->AddLootCoins(coins);
  733. safe_delete(items);
  734. }
  735. return 0;
  736. }
  737. int EQ2Emu_lua_HasPendingLootItem(lua_State* state) {
  738. if (!lua_interface)
  739. return 0;
  740. Spawn* entity = lua_interface->GetSpawn(state);
  741. Spawn* player = lua_interface->GetSpawn(state, 2);
  742. int32 item_id = lua_interface->GetInt32Value(state, 3);
  743. if (entity && entity->IsEntity() && player && player->IsPlayer() && item_id > 0) {
  744. lua_interface->SetBooleanValue(state, ((Player*)player)->HasPendingLootItem(entity->GetID(), item_id));
  745. return 1;
  746. }
  747. return 0;
  748. }
  749. int EQ2Emu_lua_HasPendingLoot(lua_State* state) {
  750. if (!lua_interface)
  751. return 0;
  752. Spawn* entity = lua_interface->GetSpawn(state);
  753. Spawn* player = lua_interface->GetSpawn(state, 2);
  754. if (entity && player && player->IsPlayer()) {
  755. lua_interface->SetBooleanValue(state, ((Player*)player)->HasPendingLootItems(entity->GetID()));
  756. return 1;
  757. }
  758. return 0;
  759. }
  760. int EQ2Emu_lua_CreateConversation(lua_State* state) {
  761. if (!lua_interface)
  762. return 0;
  763. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  764. safe_delete(conversation);
  765. conversation = new vector<ConversationOption>();
  766. lua_interface->SetConversationValue(state, conversation);
  767. return 1;
  768. }
  769. int EQ2Emu_lua_AddConversationOption(lua_State* state) {
  770. if (!lua_interface)
  771. return 0;
  772. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  773. if (conversation) {
  774. ConversationOption conv_option;
  775. conv_option.option = lua_interface->GetStringValue(state, 2);
  776. conv_option.function = lua_interface->GetStringValue(state, 3);
  777. if (conv_option.option.length() > 0)
  778. conversation->push_back(conv_option);
  779. }
  780. return 0;
  781. }
  782. int EQ2Emu_lua_CloseConversation(lua_State* state) {
  783. if (!lua_interface)
  784. return 0;
  785. Spawn* npc = lua_interface->GetSpawn(state);
  786. Spawn* player = lua_interface->GetSpawn(state, 2);
  787. if (npc && player && player->IsPlayer() && player->GetZone()) {
  788. Client* client = player->GetZone()->GetClientBySpawn(player);
  789. if (client) {
  790. int32 conversation_id = client->GetConversationID(npc, 0);
  791. client->CloseDialog(conversation_id);
  792. }
  793. }
  794. return 0;
  795. }
  796. int EQ2Emu_lua_CloseItemConversation(lua_State* state) {
  797. if (!lua_interface)
  798. return 0;
  799. Item* item = lua_interface->GetItem(state);
  800. Spawn* player = lua_interface->GetSpawn(state, 2);
  801. if (item && player && player->IsPlayer() && player->GetZone()) {
  802. Client* client = player->GetZone()->GetClientBySpawn(player);
  803. if (client) {
  804. int32 conversation_id = client->GetConversationID(0, item);
  805. client->CloseDialog(conversation_id);
  806. }
  807. }
  808. return 0;
  809. }
  810. int EQ2Emu_lua_StartDialogConversation(lua_State* state) {
  811. if (!lua_interface)
  812. return 0;
  813. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  814. Spawn* spawn = 0;
  815. Item* item = 0;
  816. int8 type = lua_interface->GetInt8Value(state, 2);
  817. if (type == 1 || type == 3)
  818. spawn = lua_interface->GetSpawn(state, 3);
  819. else if (type == 2 || type == 4)
  820. item = lua_interface->GetItem(state, 3);
  821. Spawn* player = lua_interface->GetSpawn(state, 4);
  822. string text = lua_interface->GetStringValue(state, 5);
  823. string mp3 = lua_interface->GetStringValue(state, 6);
  824. int32 key1 = lua_interface->GetInt32Value(state, 7);
  825. int32 key2 = lua_interface->GetInt32Value(state, 8);
  826. if (conversation && text.length() > 0 && (spawn || item) && player && player->IsPlayer()) {
  827. Client* client = player->GetZone()->GetClientBySpawn(player);
  828. if (client) {
  829. if (spawn) {
  830. // Need to do this so the function works the same as it did before
  831. if (type == 1)
  832. type++;
  833. if (mp3.length() > 0)
  834. client->DisplayConversation((Entity*)spawn, type, conversation, const_cast<char*>(text.c_str()), mp3.c_str(), key1, key2);
  835. else
  836. client->DisplayConversation((Entity*)spawn, type, conversation, const_cast<char*>(text.c_str()));
  837. }
  838. else {
  839. if (mp3.length() > 0)
  840. client->DisplayConversation(item, conversation, const_cast<char*>(text.c_str()), type, mp3.c_str(), key1, key2);
  841. else
  842. client->DisplayConversation(item, conversation, const_cast<char*>(text.c_str()), type);
  843. }
  844. }
  845. }
  846. safe_delete(conversation);
  847. lua_interface->SetConversationValue(state, NULL);
  848. return 0;
  849. }
  850. /*int EQ2Emu_lua_StartItemConversation(lua_State* state){
  851. if(!lua_interface)
  852. return 0;
  853. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  854. Item* item = lua_interface->GetItem(state, 2);
  855. Spawn* player = lua_interface->GetSpawn(state, 3);
  856. string text = lua_interface->GetStringValue(state, 4);
  857. string mp3 = lua_interface->GetStringValue(state, 5);
  858. int32 key1 = lua_interface->GetInt32Value(state, 6);
  859. int32 key2 = lua_interface->GetInt32Value(state, 7);
  860. if(conversation && text.length() > 0 && item && player && player->IsPlayer()){
  861. Client* client = player->GetZone()->GetClientBySpawn(player);
  862. if(client){
  863. if(mp3.length() > 0)
  864. client->DisplayConversation(item, conversation, (char*)text.c_str(), mp3.c_str(), key1, key2);
  865. else
  866. client->DisplayConversation(item, conversation, (char*)text.c_str());
  867. }
  868. safe_delete(conversation);
  869. }
  870. return 0;
  871. }*/
  872. int EQ2Emu_lua_StartConversation(lua_State* state) {
  873. if (!lua_interface)
  874. return 0;
  875. vector<ConversationOption>* conversation = lua_interface->GetConversation(state);
  876. Spawn* source = lua_interface->GetSpawn(state, 2);
  877. Spawn* player = lua_interface->GetSpawn(state, 3);
  878. string text = lua_interface->GetStringValue(state, 4);
  879. string mp3 = lua_interface->GetStringValue(state, 5);
  880. int32 key1 = lua_interface->GetInt32Value(state, 6);
  881. int32 key2 = lua_interface->GetInt32Value(state, 7);
  882. if (conversation && conversation->size() > 0 && text.length() > 0 && source && player && player->IsPlayer()) {
  883. Client* client = source->GetZone()->GetClientBySpawn(player);
  884. if (mp3.length() > 0)
  885. client->DisplayConversation(source, 1, conversation, text.c_str(), mp3.c_str(), key1, key2);
  886. else
  887. client->DisplayConversation(source, 1, conversation, text.c_str());
  888. safe_delete(conversation);
  889. lua_interface->SetConversationValue(state, NULL);
  890. }
  891. else
  892. LogWrite(LUA__ERROR, 0, "LUA", "Spawn %s Error in StartConversation, potentially AddConversationOption not yet called or the StartConversation arguments are incorrect, text: %s, conversationSize: %i.", source ? source->GetName() : "UNKNOWN", text.size() ? text.c_str() : "", conversation ? conversation->size() : -1);
  893. return 0;
  894. }
  895. int EQ2Emu_lua_SetPlayerProximityFunction(lua_State* state) {
  896. if (!lua_interface)
  897. return 0;
  898. Spawn* spawn = lua_interface->GetSpawn(state);
  899. float distance = lua_interface->GetFloatValue(state, 2);
  900. string in_range_function = lua_interface->GetStringValue(state, 3);
  901. string leaving_range_function = lua_interface->GetStringValue(state, 4);
  902. if (spawn && !spawn->IsPlayer() && distance > 0 && in_range_function.length() > 0)
  903. spawn->GetZone()->AddPlayerProximity(spawn, distance, in_range_function, leaving_range_function);
  904. return 0;
  905. }
  906. int EQ2Emu_lua_SetLocationProximityFunction(lua_State* state) {
  907. ZoneServer* zone = lua_interface->GetZone(state);
  908. float x = lua_interface->GetFloatValue(state, 2);
  909. float y = lua_interface->GetFloatValue(state, 3);
  910. float z = lua_interface->GetFloatValue(state, 4);
  911. float max_variation = lua_interface->GetFloatValue(state, 5);
  912. string in_range_function = lua_interface->GetStringValue(state, 6);
  913. string leaving_range_function = lua_interface->GetStringValue(state, 7);
  914. if (zone && in_range_function.length() > 0)
  915. zone->AddLocationProximity(x, y, z, max_variation, in_range_function, leaving_range_function);
  916. return 0;
  917. }
  918. int EQ2Emu_lua_SetLootCoin(lua_State* state) {
  919. if (!lua_interface)
  920. return 0;
  921. Spawn* spawn = lua_interface->GetSpawn(state);
  922. if (spawn && spawn->IsEntity()) {
  923. int32 val = lua_interface->GetInt32Value(state, 2);
  924. ((Entity*)spawn)->SetLootCoins(val);
  925. }
  926. return 0;
  927. }
  928. int EQ2Emu_lua_GetLootCoin(lua_State* state) {
  929. if (!lua_interface)
  930. return 0;
  931. Spawn* spawn = lua_interface->GetSpawn(state);
  932. if (spawn && spawn->IsEntity()) {
  933. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetLootCoins());
  934. return 1;
  935. }
  936. return 0;
  937. }
  938. int EQ2Emu_lua_MovementLoopAdd(lua_State* state) {
  939. if (!lua_interface)
  940. return 0;
  941. Spawn* spawn = lua_interface->GetSpawn(state);
  942. float x = lua_interface->GetFloatValue(state, 2);
  943. float y = lua_interface->GetFloatValue(state, 3);
  944. float z = lua_interface->GetFloatValue(state, 4);
  945. float speed = lua_interface->GetFloatValue(state, 5);
  946. int32 delay = lua_interface->GetInt32Value(state, 6); //this should be given as seconds, as it is converted to ms later
  947. string function = lua_interface->GetStringValue(state, 7);
  948. if (spawn) {
  949. spawn->AddMovementLocation(x, y, z, speed, delay, function.c_str());
  950. spawn->GetZone()->AddMovementNPC(spawn);
  951. }
  952. lua_interface->ResetFunctionStack(state);
  953. return 0;
  954. }
  955. int EQ2Emu_lua_IsPlayer(lua_State* state) {
  956. if (!lua_interface)
  957. return 0;
  958. Spawn* spawn = lua_interface->GetSpawn(state);
  959. if (spawn) {
  960. lua_interface->SetBooleanValue(state, spawn->IsPlayer());
  961. return 1;
  962. }
  963. return 0;
  964. }
  965. int EQ2Emu_lua_GetCharacterID(lua_State* state) {
  966. if (!lua_interface)
  967. return 0;
  968. Spawn* spawn = lua_interface->GetSpawn(state);
  969. if (spawn && spawn->IsPlayer()) {
  970. lua_interface->SetInt32Value(state, ((Player*)spawn)->GetCharacterID());
  971. return 1;
  972. }
  973. lua_interface->SetInt32Value(state, 0);
  974. return 1;
  975. }
  976. int EQ2Emu_lua_FaceTarget(lua_State* state) {
  977. if (!lua_interface)
  978. return 0;
  979. Spawn* spawn = lua_interface->GetSpawn(state);
  980. Spawn* target = lua_interface->GetSpawn(state, 2);
  981. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  982. bool reset_action_state = true;
  983. if(num_args > 2)
  984. reset_action_state = lua_interface->GetBooleanValue(state, 3);
  985. if (spawn && target) {
  986. if (spawn->IsEntity())
  987. // ((Entity*)spawn)->FaceTarget(target);
  988. static_cast<Entity*>(spawn)->FaceTarget(target, reset_action_state);
  989. }
  990. lua_interface->ResetFunctionStack(state);
  991. return 0;
  992. }
  993. int EQ2Emu_lua_MoveToLocation(lua_State* state) {
  994. if (!lua_interface)
  995. return 0;
  996. Spawn* spawn = lua_interface->GetSpawn(state);
  997. float x = lua_interface->GetFloatValue(state, 2);
  998. float y = lua_interface->GetFloatValue(state, 3);
  999. float z = lua_interface->GetFloatValue(state, 4);
  1000. float speed = lua_interface->GetFloatValue(state, 5);
  1001. string lua_function = lua_interface->GetStringValue(state, 6);
  1002. bool more_points = lua_interface->GetBooleanValue(state, 7);
  1003. if (spawn) {
  1004. if (speed == 0)
  1005. speed = spawn->GetSpeed();
  1006. spawn->AddRunningLocation(x, y, z, speed, 0.0f, true, !more_points, lua_function);
  1007. }
  1008. lua_interface->ResetFunctionStack(state);
  1009. return 0;
  1010. }
  1011. int EQ2Emu_lua_ClearRunningLocations(lua_State* state) {
  1012. if (!lua_interface)
  1013. return 0;
  1014. Spawn* spawn = lua_interface->GetSpawn(state);
  1015. if (spawn) {
  1016. spawn->ClearRunningLocations();
  1017. }
  1018. return 0;
  1019. }
  1020. int EQ2Emu_lua_Say(lua_State* state) {
  1021. if (!lua_interface)
  1022. return 0;
  1023. Spawn* spawn = lua_interface->GetSpawn(state);
  1024. string message = lua_interface->GetStringValue(state, 2);
  1025. Spawn* player = lua_interface->GetSpawn(state, 3);
  1026. int32 language = lua_interface->GetInt32Value(state, 4);
  1027. if (spawn && message.length() > 0) {
  1028. Client* client = 0;
  1029. if (player && player->IsPlayer())
  1030. client = spawn->GetZone()->GetClientBySpawn(player);
  1031. if (client)
  1032. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_SAY, message.c_str(), 30, 0, true, language);
  1033. else
  1034. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_SAY, message.c_str(), 30, 0, true, language);
  1035. }
  1036. lua_interface->ResetFunctionStack(state);
  1037. return 0;
  1038. }
  1039. int EQ2Emu_lua_Shout(lua_State* state) {
  1040. if (!lua_interface)
  1041. return 0;
  1042. Spawn* spawn = lua_interface->GetSpawn(state);
  1043. string message = lua_interface->GetStringValue(state, 2);
  1044. Spawn* player = lua_interface->GetSpawn(state, 3);
  1045. if (spawn && message.length() > 0) {
  1046. Client* client = 0;
  1047. if (player && player->IsPlayer())
  1048. client = spawn->GetZone()->GetClientBySpawn(player);
  1049. if (client)
  1050. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_SHOUT, message.c_str(), 30);
  1051. else
  1052. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_SHOUT, message.c_str(), 30);
  1053. }
  1054. lua_interface->ResetFunctionStack(state);
  1055. return 0;
  1056. }
  1057. int EQ2Emu_lua_SayOOC(lua_State* state) {
  1058. if (!lua_interface)
  1059. return 0;
  1060. Spawn* spawn = lua_interface->GetSpawn(state);
  1061. string message = lua_interface->GetStringValue(state, 2);
  1062. Spawn* player = lua_interface->GetSpawn(state, 3);
  1063. if (spawn && message.length() > 0) {
  1064. Client* client = 0;
  1065. if (player && player->IsPlayer())
  1066. client = spawn->GetZone()->GetClientBySpawn(player);
  1067. if (client)
  1068. spawn->GetZone()->HandleChatMessage(client, spawn, 0, CHANNEL_OUT_OF_CHARACTER, message.c_str(), 30);
  1069. else
  1070. spawn->GetZone()->HandleChatMessage(spawn, 0, CHANNEL_OUT_OF_CHARACTER, message.c_str(), 30);
  1071. }
  1072. lua_interface->ResetFunctionStack(state);
  1073. return 0;
  1074. }
  1075. int EQ2Emu_lua_Emote(lua_State* state) {
  1076. if (!lua_interface)
  1077. return 0;
  1078. Spawn* spawn = lua_interface->GetSpawn(state);
  1079. string message = lua_interface->GetStringValue(state, 2);
  1080. Spawn* spawn2 = lua_interface->GetSpawn(state, 3);
  1081. Spawn* player = lua_interface->GetSpawn(state, 4);
  1082. char* to = 0;
  1083. if (spawn2)
  1084. to = spawn2->GetName();
  1085. if (spawn && message.length() > 0) {
  1086. Client* client = 0;
  1087. if (player && player->IsPlayer())
  1088. client = spawn->GetZone()->GetClientBySpawn(player);
  1089. if (client)
  1090. spawn->GetZone()->HandleChatMessage(client, spawn, to, CHANNEL_EMOTE, message.c_str(), 30);
  1091. else
  1092. spawn->GetZone()->HandleChatMessage(spawn, to, CHANNEL_EMOTE, message.c_str(), 30);
  1093. }
  1094. lua_interface->ResetFunctionStack(state);
  1095. return 0;
  1096. }
  1097. int EQ2Emu_lua_SpellHeal(lua_State* state) {
  1098. if (!lua_interface)
  1099. return 0;
  1100. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1101. if (!luaspell)
  1102. return 0;
  1103. Spawn* caster = luaspell->caster;
  1104. string heal_type = lua_interface->GetStringValue(state);//power, heal ect
  1105. int32 min_heal = lua_interface->GetInt32Value(state, 2);
  1106. int32 max_heal = lua_interface->GetInt32Value(state, 3);
  1107. Spawn* target = lua_interface->GetSpawn(state, 4);
  1108. int8 crit_mod = lua_interface->GetInt32Value(state, 5);
  1109. bool no_calcs = lua_interface->GetInt32Value(state, 6) == 1;
  1110. string custom_spell_name = lua_interface->GetStringValue(state, 7);//custom spell name
  1111. lua_interface->ResetFunctionStack(state);
  1112. boost::to_lower(heal_type);
  1113. if (caster && caster->IsEntity()) {
  1114. bool success = false;
  1115. luaspell->resisted = false;
  1116. if (target) {
  1117. float distance = caster->GetDistance(target, true);
  1118. if (((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name))
  1119. success = true;
  1120. }
  1121. if (luaspell->targets.size() > 0) {
  1122. Spawn* target = 0;
  1123. ZoneServer* zone = luaspell->caster->GetZone();
  1124. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1125. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1126. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  1127. float distance = caster->GetDistance(target, true);
  1128. ((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name);
  1129. }
  1130. }
  1131. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1132. success = true;
  1133. }
  1134. if (success) {
  1135. if (caster->GetZone())
  1136. caster->GetZone()->TriggerCharSheetTimer();
  1137. }
  1138. }
  1139. return 0;
  1140. }
  1141. int EQ2Emu_lua_SpellHealPct(lua_State* state) {
  1142. if (!lua_interface)
  1143. return 0;
  1144. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1145. if (!luaspell)
  1146. return 0;
  1147. Spawn* caster = luaspell->caster;
  1148. string heal_type = lua_interface->GetStringValue(state);//power, heal ect
  1149. float percentage = lua_interface->GetFloatValue(state, 2);
  1150. bool current_value = lua_interface->GetBooleanValue(state, 3);
  1151. bool caster_value = lua_interface->GetBooleanValue(state, 4);
  1152. Spawn* target = lua_interface->GetSpawn(state, 5);
  1153. int8 crit_mod = lua_interface->GetInt32Value(state, 6);
  1154. bool no_calcs = lua_interface->GetInt32Value(state, 7) == 1;
  1155. string custom_spell_name = lua_interface->GetStringValue(state, 8);//custom spell name
  1156. lua_interface->ResetFunctionStack(state);
  1157. boost::to_lower(heal_type);
  1158. int32 min_heal = 0, max_heal = 0;
  1159. if (caster && caster->IsEntity() && target) {
  1160. if(percentage <= 0.0f)
  1161. {
  1162. LogWrite(LUA__ERROR, 0, "LUA", "Error applying SpellHealPct on '%s'. percentage %f is less than or equal to 0.",target->GetName(),percentage);
  1163. return 0;
  1164. }
  1165. if(heal_type == "power")
  1166. {
  1167. if(current_value)
  1168. {
  1169. if(caster_value)
  1170. min_heal = max_heal = (int32)(float)caster->GetPower() * (percentage / 100.0f);
  1171. else
  1172. min_heal = max_heal = (int32)(float)target->GetPower() * (percentage / 100.0f);
  1173. }
  1174. else
  1175. {
  1176. if(caster_value)
  1177. min_heal = max_heal = (int32)(float)caster->GetTotalPower() * (percentage / 100.0f);
  1178. else
  1179. min_heal = max_heal = (int32)(float)target->GetTotalPower() * (percentage / 100.0f);
  1180. }
  1181. }
  1182. else
  1183. {
  1184. if(current_value)
  1185. {
  1186. if(caster_value)
  1187. min_heal = max_heal = (int32)(float)caster->GetHP() * (percentage / 100.0f);
  1188. else
  1189. min_heal = max_heal = (int32)(float)target->GetHP() * (percentage / 100.0f);
  1190. }
  1191. else
  1192. {
  1193. if(caster_value)
  1194. min_heal = max_heal = (int32)(float)caster->GetTotalHP() * (percentage / 100.0f);
  1195. else
  1196. min_heal = max_heal = (int32)(float)target->GetTotalHP() * (percentage / 100.0f);
  1197. }
  1198. }
  1199. bool success = false;
  1200. luaspell->resisted = false;
  1201. if (target) {
  1202. float distance = caster->GetDistance(target, true);
  1203. if (((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name))
  1204. success = true;
  1205. }
  1206. if (luaspell->targets.size() > 0) {
  1207. Spawn* target = 0;
  1208. ZoneServer* zone = luaspell->caster->GetZone();
  1209. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1210. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1211. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  1212. float distance = caster->GetDistance(target, true);
  1213. ((Entity*)caster)->SpellHeal(target, distance, luaspell, heal_type, min_heal, max_heal, crit_mod, no_calcs, custom_spell_name);
  1214. }
  1215. }
  1216. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1217. success = true;
  1218. }
  1219. if (success) {
  1220. if (caster->GetZone())
  1221. caster->GetZone()->TriggerCharSheetTimer();
  1222. }
  1223. }
  1224. return 0;
  1225. }
  1226. int EQ2Emu_lua_AddItem(lua_State* state) {
  1227. if (!lua_interface)
  1228. return 0;
  1229. Spawn* spawn = lua_interface->GetSpawn(state);
  1230. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1231. int16 quantity = lua_interface->GetInt32Value(state, 3);
  1232. // default of 1 quantity to add
  1233. if (quantity == 0)
  1234. quantity = 1;
  1235. if (spawn && spawn->IsPlayer()) {
  1236. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1237. if (client && item_id > 0) {
  1238. lua_interface->SetBooleanValue(state, client->AddItem(item_id, quantity));
  1239. return 1;
  1240. }
  1241. }
  1242. lua_interface->SetBooleanValue(state, false);
  1243. return 1;
  1244. }
  1245. int EQ2Emu_lua_SummonItem(lua_State* state) {
  1246. if (!lua_interface)
  1247. return 0;
  1248. Spawn* spawn = lua_interface->GetSpawn(state);
  1249. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1250. bool send_messages = (lua_interface->GetInt8Value(state, 3) == 1);
  1251. string location = lua_interface->GetStringValue(state, 4);
  1252. if (spawn && spawn->IsPlayer()) {
  1253. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1254. if (client && item_id > 0) {
  1255. if (strncasecmp(location.c_str(), "bank", 4) == 0)
  1256. lua_interface->SetBooleanValue(state, client->AddItemToBank(item_id, 1));
  1257. else
  1258. lua_interface->SetBooleanValue(state, client->AddItem(item_id, 1));
  1259. if (send_messages) {
  1260. Item* item = master_item_list.GetItem(item_id);
  1261. if (item) {
  1262. client->Message(CHANNEL_COLOR_YELLOW, "You receive %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1263. string popup_text = "You receive " + item->name;
  1264. client->SendPopupMessage(10, popup_text.c_str(), "ui_harvested_normal", 3, 0xFF, 0xFF, 0xFF);
  1265. }
  1266. }
  1267. return 1;
  1268. }
  1269. }
  1270. lua_interface->SetBooleanValue(state, false);
  1271. return 1;
  1272. }
  1273. int EQ2Emu_lua_RemoveItem(lua_State* state) {
  1274. Spawn* spawn = lua_interface->GetSpawn(state);
  1275. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1276. int16 quantity = lua_interface->GetInt16Value(state, 3);
  1277. // default of 1 to remove
  1278. if (quantity == 0)
  1279. quantity = 1;
  1280. Client* client;
  1281. Item* item;
  1282. if (spawn && spawn->IsPlayer() && item_id > 0) {
  1283. if ((client = spawn->GetZone()->GetClientBySpawn(spawn))) {
  1284. if ((item = client->GetPlayer()->item_list.GetItemFromID(item_id))) {
  1285. if (client->RemoveItem(item, quantity)) {
  1286. lua_interface->SetBooleanValue(state, true);
  1287. return 1;
  1288. }
  1289. }
  1290. }
  1291. }
  1292. lua_interface->SetBooleanValue(state, false);
  1293. return 1;
  1294. }
  1295. int EQ2Emu_lua_HasItem(lua_State* state) {
  1296. Spawn* player = lua_interface->GetSpawn(state);
  1297. int32 item_id = lua_interface->GetInt32Value(state, 2);
  1298. bool include_bank = lua_interface->GetInt8Value(state, 3);
  1299. if (player && player->IsPlayer()) {
  1300. bool hasItem = false;
  1301. hasItem = ((Player*)player)->item_list.HasItem(item_id, include_bank);
  1302. if (!hasItem)
  1303. hasItem = ((Player*)player)->GetEquipmentList()->HasItem(item_id);
  1304. lua_interface->SetBooleanValue(state, hasItem);
  1305. return 1;
  1306. }
  1307. lua_interface->SetBooleanValue(state, false);
  1308. return 1;
  1309. }
  1310. int EQ2Emu_lua_Spawn(lua_State* state) {
  1311. if (!lua_interface)
  1312. return 0;
  1313. ZoneServer* zone = lua_interface->GetZone(state);
  1314. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  1315. bool restricted_npc = (lua_interface->GetInt8Value(state, 3) == 1);
  1316. float x = lua_interface->GetFloatValue(state, 4);
  1317. float y = lua_interface->GetFloatValue(state, 5);
  1318. float z = lua_interface->GetFloatValue(state, 6);
  1319. float heading = lua_interface->GetFloatValue(state, 7);
  1320. if (zone && spawn_id > 0 && (x != 0 || y != 0 || z != 0)) {
  1321. Spawn* spawn = zone->GetSpawn(spawn_id);
  1322. if (!spawn)
  1323. lua_interface->LogError("%s: LUA Spawn command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), spawn_id);
  1324. else {
  1325. spawn->SetX(x);
  1326. spawn->SetZ(z);
  1327. spawn->SetY(y,true,true);
  1328. spawn->SetLocation(zone->GetClosestLocation(spawn));
  1329. spawn->SetHeading(heading);
  1330. if (restricted_npc)
  1331. spawn->AddAllowAccessSpawn(spawn);
  1332. const char* spawn_script = world.GetSpawnScript(spawn_id);
  1333. bool scriptActive = false;
  1334. if (spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0) {
  1335. scriptActive = true;
  1336. spawn->SetSpawnScript(string(spawn_script));
  1337. }
  1338. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  1339. zone->AddSpawn(spawn);
  1340. if (scriptActive) {
  1341. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1342. }
  1343. lua_interface->SetSpawnValue(state, spawn);
  1344. return 1;
  1345. }
  1346. }
  1347. else {
  1348. string output = "Invalid paramaters to LUA Spawn command: \n";
  1349. if (!zone)
  1350. output = output.append("\t").append("Missing zone reference. \n");
  1351. if (spawn_id == 0)
  1352. output = output.append("\t").append("Missing spawn_id.");
  1353. lua_interface->LogError("%s: Error in EQ2Emu_lua_Spawn - %s", lua_interface->GetScriptName(state), output.c_str());
  1354. }
  1355. return 0;
  1356. }
  1357. int EQ2Emu_lua_GetZoneName(lua_State* state) {
  1358. if (!lua_interface)
  1359. return 0;
  1360. ZoneServer* zone = lua_interface->GetZone(state);
  1361. if (zone) {
  1362. lua_interface->SetStringValue(state, zone->GetZoneName());
  1363. return 1;
  1364. }
  1365. return 0;
  1366. }
  1367. int EQ2Emu_lua_GetZoneID(lua_State* state) {
  1368. if (!lua_interface)
  1369. return 0;
  1370. ZoneServer* zone = lua_interface->GetZone(state);
  1371. if (zone) {
  1372. lua_interface->SetInt32Value(state, zone->GetZoneID());
  1373. return 1;
  1374. }
  1375. return 0;
  1376. }
  1377. int EQ2Emu_lua_GetZone(lua_State* state) {
  1378. if (!lua_interface)
  1379. return 0;
  1380. int32 zone_id = lua_interface->GetInt32Value(state);
  1381. ZoneServer* zone = 0;
  1382. if (zone_id > 0)
  1383. zone = zone_list.Get(zone_id);
  1384. else {
  1385. string zone_name = lua_interface->GetStringValue(state);
  1386. if (zone_name.length() > 0) {
  1387. zone = zone_list.Get(zone_name.c_str());
  1388. }
  1389. else {
  1390. Spawn* spawn = lua_interface->GetSpawn(state);
  1391. if (spawn)
  1392. zone = spawn->GetZone();
  1393. }
  1394. }
  1395. if (zone) {
  1396. lua_interface->SetZoneValue(state, zone);
  1397. return 1;
  1398. }
  1399. return 0;
  1400. }
  1401. int EQ2Emu_lua_AddHate(lua_State* state) {
  1402. Spawn* entity = lua_interface->GetSpawn(state);
  1403. Spawn* npc = lua_interface->GetSpawn(state, 2);
  1404. sint32 amount = lua_interface->GetSInt32Value(state, 3);
  1405. bool send_packet = lua_interface->GetInt8Value(state, 4) == 1 ? true : false;
  1406. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1407. if (entity && entity->IsEntity() && amount != 0) {
  1408. if (luaspell) {
  1409. ZoneServer* zone = luaspell->caster->GetZone();
  1410. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1411. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1412. Spawn* spawn = zone->GetSpawnByID(luaspell->targets.at(i));
  1413. if (spawn && spawn->IsNPC() && spawn->Alive() && spawn->GetZone()) {
  1414. ((NPC*)spawn)->AddHate((Entity*)entity, amount);
  1415. if (send_packet)
  1416. entity->GetZone()->SendThreatPacket(entity, npc, amount, luaspell->spell->GetName());
  1417. }
  1418. }
  1419. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1420. }
  1421. else if (npc && npc->IsNPC() && npc->GetZone())
  1422. ((NPC*)npc)->AddHate((Entity*)entity, amount);
  1423. }
  1424. return 0;
  1425. }
  1426. int EQ2Emu_lua_Zone(lua_State* state) {
  1427. if (!lua_interface)
  1428. return 0;
  1429. ZoneServer* zone = lua_interface->GetZone(state);
  1430. Spawn* player = lua_interface->GetSpawn(state, 2);
  1431. Client* client = 0;
  1432. if (player && player->IsPlayer())
  1433. client = player->GetZone()->GetClientBySpawn(player);
  1434. float x = lua_interface->GetFloatValue(state, 3);
  1435. float y = lua_interface->GetFloatValue(state, 4);
  1436. float z = lua_interface->GetFloatValue(state, 5);
  1437. float heading = lua_interface->GetFloatValue(state, 6);
  1438. if (zone && client) {
  1439. LogWrite(LUA__DEBUG, 0, "LUA", "LUA Zone Request by Player: '%s' (%u)", player->GetName(), player->GetID());
  1440. LogWrite(LUA__DEBUG, 5, "LUA", "\tTo Zone: '%s' (%u)", zone->GetZoneName(), zone->GetZoneID());
  1441. if (!client->CheckZoneAccess(zone->GetZoneName()))
  1442. {
  1443. LogWrite(LUA__WARNING, 0, "LUA", "CheckZoneAccess() FAILED! LUA Zone Request Denied!");
  1444. return 0;
  1445. }
  1446. if (x != 0 || y != 0 || z != 0) {
  1447. LogWrite(LUA__DEBUG, 5, "LUA", "\tTo Coordinates: %2f, %2f, %2f, %2f", x, y, z, heading);
  1448. player->SetX(x);
  1449. player->SetY(y);
  1450. player->SetZ(z);
  1451. player->SetHeading(heading);
  1452. client->Zone(zone->GetZoneName(), false);
  1453. }
  1454. else
  1455. client->Zone(zone->GetZoneName());
  1456. }
  1457. else
  1458. lua_interface->LogError("%s: Error in EQ2Emu_lua_Zone: invalid zone or spawn input.", lua_interface->GetScriptName(state));
  1459. return 0;
  1460. }
  1461. int EQ2Emu_lua_AddSpawnAccess(lua_State* state) {
  1462. if (!lua_interface)
  1463. return 0;
  1464. Spawn* spawn = lua_interface->GetSpawn(state);
  1465. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  1466. if (spawn && spawn2)
  1467. spawn->AddAllowAccessSpawn(spawn2);
  1468. return 0;
  1469. }
  1470. int EQ2Emu_lua_CastSpell(lua_State* state) {
  1471. if (!lua_interface)
  1472. return 0;
  1473. Spawn* target = lua_interface->GetSpawn(state);
  1474. int32 spell_id = lua_interface->GetInt32Value(state, 2);
  1475. int8 spell_tier = lua_interface->GetInt8Value(state, 3);
  1476. Spawn* caster = lua_interface->GetSpawn(state, 4);
  1477. int16 custom_cast_time = lua_interface->GetInt16Value(state, 5);
  1478. if (!target) {
  1479. lua_interface->LogError("%s: LUA CastSpell command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  1480. return 0;
  1481. }
  1482. if (!target->IsEntity()) {
  1483. lua_interface->LogError("%s: LUA CastSpell command error: target (%s) is not an entity", lua_interface->GetScriptName(state), target->GetName());
  1484. return 0;
  1485. }
  1486. if (spell_id <= 0) {
  1487. lua_interface->LogError("%s: LUA CastSpell command error: spell id is not valid", lua_interface->GetScriptName(state));
  1488. return 0;
  1489. }
  1490. if (caster && !caster->IsEntity()) {
  1491. lua_interface->LogError("%s: LUA CastSpell command error: caster (%s) is not an entity", lua_interface->GetScriptName(state), caster->GetName());
  1492. return 0;
  1493. }
  1494. if (spell_tier == 0)
  1495. spell_tier = 1;
  1496. if (!caster)
  1497. caster = target;
  1498. target->GetZone()->ProcessSpell(master_spell_list.GetSpell(spell_id, spell_tier), (Entity*)caster, (Entity*)target, true, false, NULL, custom_cast_time);
  1499. return 0;
  1500. }
  1501. int EQ2Emu_lua_SpellDamage(lua_State* state) {
  1502. if (!lua_interface)
  1503. return 0;
  1504. Spawn* target = lua_interface->GetSpawn(state);
  1505. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1506. if (!luaspell)
  1507. return 0;
  1508. Spawn* caster = luaspell->caster;
  1509. sint32 type = lua_interface->GetSInt32Value(state, 2);
  1510. int32 min_damage = lua_interface->GetInt32Value(state, 3);
  1511. int32 max_damage = lua_interface->GetInt32Value(state, 4);
  1512. int8 crit_mod = lua_interface->GetInt32Value(state, 5);
  1513. bool no_calcs = lua_interface->GetInt32Value(state, 6) == 1;
  1514. //lua_interface->ResetFunctionStack(state);
  1515. int32 class_id = lua_interface->GetInt32Value(state, 7);
  1516. vector<int16> faction_req;
  1517. vector<int16> race_req;
  1518. int32 class_req = 0;
  1519. int32 i = 0;
  1520. int8 f = 0;
  1521. int8 r = 0;
  1522. while ((class_id = lua_interface->GetInt32Value(state, 7 + i))) {
  1523. if (class_id < 100) {
  1524. class_req += pow(2.0, double(class_id - 1));
  1525. }
  1526. else if (class_id > 100 && class_id < 1000) {
  1527. race_req.push_back(class_id);
  1528. r++;
  1529. }
  1530. else {
  1531. faction_req.push_back(class_id);
  1532. f++;
  1533. }
  1534. i++;
  1535. }
  1536. if (caster && caster->IsEntity()) {
  1537. bool race_match = false;
  1538. bool success = false;
  1539. luaspell->resisted = false;
  1540. if (luaspell->targets.size() > 0) {
  1541. ZoneServer* zone = luaspell->caster->GetZone();
  1542. Spawn* target = 0;
  1543. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1544. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1545. if ((target = zone->GetSpawnByID(luaspell->targets[i]))) {
  1546. if (race_req.size() > 0) {
  1547. for (int8 i = 0; i < race_req.size(); i++) {
  1548. if (target->GetLuaRaceId() == race_req[i]) {
  1549. race_match = true;
  1550. }
  1551. }
  1552. }
  1553. else
  1554. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1555. if (race_match == true) {
  1556. float distance = caster->GetDistance(target, true);
  1557. ((Entity*)caster)->SpellAttack(target, distance, luaspell, type, min_damage, max_damage, crit_mod, no_calcs);
  1558. }
  1559. }
  1560. }
  1561. success = true;
  1562. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1563. }
  1564. else if (target) {
  1565. //check class and race/faction here
  1566. if (race_req.size() > 0) {
  1567. for (int8 i = 0; i < race_req.size(); i++) {
  1568. if (target->GetLuaRaceId() == race_req[i]) {
  1569. race_match = true;
  1570. }
  1571. }
  1572. }
  1573. else
  1574. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1575. if (race_match == true) {
  1576. float distance = caster->GetDistance(target, true);
  1577. if (((Entity*)caster)->SpellAttack(target, distance, luaspell, type, min_damage, max_damage, crit_mod, no_calcs))
  1578. success = true;
  1579. }
  1580. }
  1581. if (success) {
  1582. Spell* spell = luaspell->spell;
  1583. if (caster->IsPlayer() && spell && spell->GetSpellData()->target_type == 1 && spell->GetSpellData()->spell_book_type == 1) { //offense combat art
  1584. ((Player*)caster)->InCombat(true);
  1585. if (caster->GetZone())
  1586. caster->GetZone()->TriggerCharSheetTimer();
  1587. }
  1588. }
  1589. }
  1590. return 0;
  1591. }
  1592. int EQ2Emu_lua_ModifyPower(lua_State* state) {
  1593. if (!lua_interface)
  1594. return 0;
  1595. Spawn* spawn = lua_interface->GetSpawn(state);
  1596. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1597. lua_interface->ResetFunctionStack(state);
  1598. if (spawn && value != 0) {
  1599. if (spawn->GetPower() + value > spawn->GetTotalPower())
  1600. spawn->SetPower(spawn->GetTotalPower());
  1601. else
  1602. spawn->SetPower(spawn->GetPower() + value);
  1603. }
  1604. return 0;
  1605. }
  1606. int EQ2Emu_lua_ModifyHP(lua_State* state) {
  1607. if (!lua_interface)
  1608. return 0;
  1609. Spawn* spawn = lua_interface->GetSpawn(state);
  1610. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1611. lua_interface->ResetFunctionStack(state);
  1612. if (spawn && value != 0) {
  1613. if (spawn->GetHP() + value > spawn->GetTotalHP())
  1614. spawn->SetHP(spawn->GetTotalHP());
  1615. else
  1616. spawn->SetHP(spawn->GetHP() + value);
  1617. }
  1618. return 0;
  1619. }
  1620. int EQ2Emu_lua_ModifyMaxPower(lua_State* state) {
  1621. if (!lua_interface)
  1622. return 0;
  1623. Spawn* spawn = lua_interface->GetSpawn(state);
  1624. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1625. lua_interface->ResetFunctionStack(state);
  1626. if (spawn && value != 0) {
  1627. spawn->SetPower(spawn->GetPower() + value);
  1628. if (value > spawn->GetTotalHPBase())
  1629. spawn->SetTotalPower(spawn->GetTotalPower() + value);
  1630. }
  1631. return 0;
  1632. }
  1633. int EQ2Emu_lua_ModifyMaxHP(lua_State* state) {
  1634. if (!lua_interface)
  1635. return 0;
  1636. Spawn* spawn = lua_interface->GetSpawn(state);
  1637. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1638. lua_interface->ResetFunctionStack(state);
  1639. if (spawn && value != 0) {
  1640. spawn->SetHP(spawn->GetHP() + value);
  1641. if (value > spawn->GetTotalHPBase())
  1642. spawn->SetTotalHP(spawn->GetTotalHP() + value);
  1643. }
  1644. return 0;
  1645. }
  1646. int EQ2Emu_lua_SetCurrentHP(lua_State* state) {
  1647. if (!lua_interface)
  1648. return 0;
  1649. Spawn* spawn = lua_interface->GetSpawn(state);
  1650. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1651. lua_interface->ResetFunctionStack(state);
  1652. if (spawn) {
  1653. spawn->SetHP(value);
  1654. if (value > spawn->GetTotalHPBase())
  1655. spawn->SetTotalHP(value);
  1656. }
  1657. return 0;
  1658. }
  1659. int EQ2Emu_lua_SetMaxHP(lua_State* state) {
  1660. if (!lua_interface)
  1661. return 0;
  1662. Spawn* spawn = lua_interface->GetSpawn(state);
  1663. float value = lua_interface->GetFloatValue(state, 2);
  1664. lua_interface->ResetFunctionStack(state);
  1665. if (spawn && spawn->IsEntity() && value > 0)
  1666. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_HEALTH, value - spawn->GetTotalHP());
  1667. if (spawn->IsPlayer())
  1668. ((Player*)spawn)->SetCharSheetChanged(true);
  1669. return 0;
  1670. }
  1671. int EQ2Emu_lua_SetMaxHPBase(lua_State* state) {
  1672. if (!lua_interface)
  1673. return 0;
  1674. Spawn* spawn = lua_interface->GetSpawn(state);
  1675. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1676. lua_interface->ResetFunctionStack(state);
  1677. if (spawn && spawn->IsEntity() && value > 0)
  1678. ((Entity*)spawn)->SetTotalHPBase(value);
  1679. return 0;
  1680. }
  1681. int EQ2Emu_lua_SetCurrentPower(lua_State* state) {
  1682. if (!lua_interface)
  1683. return 0;
  1684. Spawn* spawn = lua_interface->GetSpawn(state);
  1685. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1686. lua_interface->ResetFunctionStack(state);
  1687. if (spawn && value > 0) {
  1688. spawn->SetPower(value);
  1689. if (value > spawn->GetTotalPowerBase())
  1690. spawn->SetTotalPower(value);
  1691. }
  1692. return 0;
  1693. }
  1694. int EQ2Emu_lua_SetMaxPower(lua_State* state) {
  1695. if (!lua_interface)
  1696. return 0;
  1697. Spawn* spawn = lua_interface->GetSpawn(state);
  1698. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1699. lua_interface->ResetFunctionStack(state);
  1700. if (spawn && spawn->IsEntity() && value > 0)
  1701. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_POWER, value - spawn->GetTotalPower());
  1702. return 0;
  1703. }
  1704. int EQ2Emu_lua_SetMaxPowerBase(lua_State* state) {
  1705. if (!lua_interface)
  1706. return 0;
  1707. Spawn* spawn = lua_interface->GetSpawn(state);
  1708. sint32 value = lua_interface->GetSInt32Value(state, 2);
  1709. lua_interface->ResetFunctionStack(state);
  1710. if (spawn && spawn->IsEntity() && value > 0)
  1711. ((Entity*)spawn)->SetTotalPowerBase(value);
  1712. return 0;
  1713. }
  1714. int EQ2Emu_lua_SetPosition(lua_State* state) {
  1715. if (!lua_interface)
  1716. return 0;
  1717. Spawn* spawn = lua_interface->GetSpawn(state);
  1718. float x = lua_interface->GetFloatValue(state, 2);
  1719. float y = lua_interface->GetFloatValue(state, 3);
  1720. float z = lua_interface->GetFloatValue(state, 4);
  1721. float heading = lua_interface->GetFloatValue(state, 5);
  1722. lua_interface->ResetFunctionStack(state);
  1723. if (spawn) {
  1724. spawn->SetX(x);
  1725. spawn->SetY(y);
  1726. spawn->SetZ(z);
  1727. if (heading != 0)
  1728. spawn->SetHeading(heading);
  1729. spawn->SetSpawnOrigX(spawn->GetX());
  1730. spawn->SetSpawnOrigY(spawn->GetY());
  1731. spawn->SetSpawnOrigZ(spawn->GetZ());
  1732. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  1733. if (spawn->IsPlayer()) {
  1734. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1735. if (client) {
  1736. EQ2Packet* packet = client->GetPlayer()->Move(x, y, z, client->GetVersion(), (heading == 0 ? -1.0f : (heading + 180.0f)));
  1737. client->QueuePacket(packet);
  1738. }
  1739. }
  1740. }
  1741. return 0;
  1742. }
  1743. int EQ2Emu_lua_SetHeading(lua_State* state) {
  1744. if (!lua_interface)
  1745. return 0;
  1746. Spawn* spawn = lua_interface->GetSpawn(state);
  1747. float value = lua_interface->GetFloatValue(state, 2);
  1748. lua_interface->ResetFunctionStack(state);
  1749. if (spawn) {
  1750. spawn->SetHeading(value);
  1751. if (spawn->IsPlayer()) {
  1752. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1753. if (client) {
  1754. EQ2Packet* packet = client->GetPlayer()->Move(spawn->GetX(), spawn->GetY(), spawn->GetZ(), client->GetVersion(), value + 180.0f);
  1755. client->QueuePacket(packet);
  1756. }
  1757. }
  1758. }
  1759. return 0;
  1760. }
  1761. int EQ2Emu_lua_SetModelType(lua_State* state) {
  1762. if (!lua_interface)
  1763. return 0;
  1764. Spawn* spawn = lua_interface->GetSpawn(state);
  1765. int16 value = lua_interface->GetInt16Value(state, 2);
  1766. lua_interface->ResetFunctionStack(state);
  1767. if (spawn)
  1768. spawn->SetModelType(value);
  1769. return 0;
  1770. }
  1771. int EQ2Emu_lua_SetAdventureClass(lua_State* state) {
  1772. if (!lua_interface)
  1773. return 0;
  1774. Spawn* spawn = lua_interface->GetSpawn(state);
  1775. int8 value = lua_interface->GetInt8Value(state, 2);
  1776. lua_interface->ResetFunctionStack(state);
  1777. if (spawn) {
  1778. if (spawn->IsPlayer())
  1779. ((Player*)spawn)->SetPlayerAdventureClass(value);
  1780. else
  1781. spawn->SetAdventureClass(value);
  1782. }
  1783. return 0;
  1784. }
  1785. int EQ2Emu_lua_SetTradeskillClass(lua_State* state) {
  1786. if (!lua_interface)
  1787. return 0;
  1788. Spawn* spawn = lua_interface->GetSpawn(state);
  1789. int8 value = lua_interface->GetInt8Value(state, 2);
  1790. lua_interface->ResetFunctionStack(state);
  1791. if (spawn) {
  1792. spawn->SetTradeskillClass(value);
  1793. if (spawn->IsEntity()) {
  1794. ((Entity*)spawn)->GetInfoStruct()->set_tradeskill_class1(classes.GetTSBaseClass(spawn->GetTradeskillClass()));
  1795. ((Entity*)spawn)->GetInfoStruct()->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(spawn->GetTradeskillClass()));
  1796. ((Entity*)spawn)->GetInfoStruct()->set_tradeskill_class3(spawn->GetTradeskillClass());
  1797. }
  1798. if (spawn->IsPlayer())
  1799. ((Player*)spawn)->SetCharSheetChanged(true);
  1800. }
  1801. return 0;
  1802. }
  1803. int EQ2Emu_lua_SetMount(lua_State* state) {
  1804. if (!lua_interface)
  1805. return 0;
  1806. Spawn* spawn = lua_interface->GetSpawn(state);
  1807. int16 value = lua_interface->GetInt16Value(state, 2);
  1808. if (spawn && spawn->IsEntity()) {
  1809. ((Entity*)spawn)->SetMount(value);
  1810. EQ2_Color color;
  1811. color.red = 255;
  1812. color.green = 255;
  1813. color.blue = 255;
  1814. ((Entity*)spawn)->SetMountColor(&color);
  1815. ((Entity*)spawn)->SetMountSaddleColor(&color);
  1816. }
  1817. return 0;
  1818. }
  1819. int EQ2Emu_lua_SetMountColor(lua_State* state) {
  1820. if (!lua_interface)
  1821. return 0;
  1822. Spawn* spawn = lua_interface->GetSpawn(state);
  1823. EQ2_Color mount_color;
  1824. EQ2_Color saddle_color;
  1825. mount_color.red = lua_interface->GetInt8Value(state, 2);
  1826. mount_color.green = lua_interface->GetInt8Value(state, 3);
  1827. mount_color.blue = lua_interface->GetInt8Value(state, 4);
  1828. saddle_color.red = lua_interface->GetInt8Value(state, 5);
  1829. saddle_color.green = lua_interface->GetInt8Value(state, 6);
  1830. saddle_color.blue = lua_interface->GetInt8Value(state, 7);
  1831. if (spawn && spawn->IsEntity()) {
  1832. ((Entity*)spawn)->SetMountColor(&mount_color);
  1833. ((Entity*)spawn)->SetMountSaddleColor(&saddle_color);
  1834. }
  1835. return 0;
  1836. }
  1837. int EQ2Emu_lua_GetMount(lua_State* state) {
  1838. if (!lua_interface)
  1839. return 0;
  1840. Spawn* spawn = lua_interface->GetSpawn(state);
  1841. if (spawn && spawn->IsEntity()) {
  1842. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetMount());
  1843. return 1;
  1844. }
  1845. return 0;
  1846. }
  1847. int EQ2Emu_lua_GetRace(lua_State* state) {
  1848. if (!lua_interface)
  1849. return 0;
  1850. Spawn* spawn = lua_interface->GetSpawn(state);
  1851. if (spawn)
  1852. {
  1853. LogWrite(LUA__DEBUG, 0, "LUA", "%s - Race: %i", __FUNCTION__, spawn->GetRace());
  1854. lua_interface->SetInt32Value(state, spawn->GetRace());
  1855. return 1;
  1856. }
  1857. return 0;
  1858. }
  1859. int EQ2Emu_lua_GetRaceName(lua_State* state) {
  1860. if (!lua_interface)
  1861. return 0;
  1862. Spawn* spawn = lua_interface->GetSpawn(state);
  1863. if (spawn) {
  1864. lua_interface->SetStringValue(state, races.GetRaceName(spawn->GetRace()));
  1865. return 1;
  1866. }
  1867. return 0;
  1868. }
  1869. int EQ2Emu_lua_GetClass(lua_State* state) {
  1870. Spawn* spawn = lua_interface->GetSpawn(state);
  1871. if (spawn) {
  1872. lua_interface->SetInt32Value(state, spawn->GetAdventureClass());
  1873. return 1;
  1874. }
  1875. return 0;
  1876. }
  1877. int EQ2Emu_lua_GetClassName(lua_State* state) {
  1878. Spawn* spawn = lua_interface->GetSpawn(state);
  1879. if (spawn) {
  1880. lua_interface->SetStringValue(state, classes.GetClassName(spawn->GetAdventureClass()));
  1881. return 1;
  1882. }
  1883. return 0;
  1884. }
  1885. int EQ2Emu_lua_SetSpeed(lua_State* state) {
  1886. if (!lua_interface)
  1887. return 0;
  1888. Spawn* spawn = lua_interface->GetSpawn(state);
  1889. float value = lua_interface->GetFloatValue(state, 2);
  1890. lua_interface->ResetFunctionStack(state);
  1891. if (spawn) {
  1892. spawn->SetSpeed(value);
  1893. ((Entity*)spawn)->SetSpeed(value);
  1894. if (spawn->IsPlayer()) {
  1895. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  1896. if (client) {
  1897. PacketStruct* packet = configReader.getStruct("WS_SetControlGhost", client->GetVersion());
  1898. if (packet) {
  1899. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1900. packet->setDataByName("speed", value);
  1901. packet->setDataByName("size", 0.51);
  1902. EQ2Packet* app = packet->serialize();
  1903. client->QueuePacket(app);
  1904. safe_delete(packet);
  1905. }
  1906. }
  1907. }
  1908. }
  1909. return 0;
  1910. }
  1911. int EQ2Emu_lua_AddSpellBonus(lua_State* state) {
  1912. if (!lua_interface)
  1913. return 0;
  1914. Spawn* spawn = lua_interface->GetSpawn(state);
  1915. const int16 type = lua_interface->GetInt16Value(state, 2);
  1916. const float value = lua_interface->GetFloatValue(state, 3);
  1917. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1918. int64 class_req = 0;
  1919. int32 class_id = 0;
  1920. vector<int16> faction_req;
  1921. vector<int16> race_req;
  1922. int32 i = 0;
  1923. int8 f = 0;
  1924. int8 r = 0;
  1925. while ((class_id = lua_interface->GetInt32Value(state, 4 + i))) {
  1926. if (class_id < 100) {
  1927. class_req += pow(2.0, double(class_id - 1));
  1928. }
  1929. else if (class_id > 100 && class_id < 1000) {
  1930. race_req.push_back(class_id);
  1931. r++;
  1932. }
  1933. else {
  1934. faction_req.push_back(class_id);
  1935. f++;
  1936. }
  1937. i++;
  1938. }
  1939. if (value != 0 && type >= 0) {
  1940. if (luaspell && luaspell->spell && luaspell->caster) {
  1941. ZoneServer* zone = luaspell->caster->GetZone();
  1942. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1943. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  1944. Spawn* target = zone->GetSpawnByID(luaspell->targets[i]);
  1945. if (target) {
  1946. if (target->IsPlayer()) {
  1947. ((Player*)target)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  1948. LogWrite(LUA__DEBUG, 0, "LUA", "Applying Spell Bonus to Player '%s'. Is a Group Member.", ((Player*)target)->GetName());
  1949. if (((Player*)target)->GetGroupMemberInfo())
  1950. ((Player*)target)->UpdateGroupMemberInfo();
  1951. ((Player*)target)->SetCharSheetChanged(true);
  1952. }
  1953. else if (target->IsNPC())
  1954. ((NPC*)target)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  1955. else
  1956. lua_interface->LogError("%s: Error applying spell bonus on non entity.", lua_interface->GetScriptName(state));
  1957. }
  1958. }
  1959. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1960. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SPELLBONUS))
  1961. luaspell->effect_bitmask += EFFECT_FLAG_SPELLBONUS;
  1962. }
  1963. else if (spawn && spawn->IsEntity()) {
  1964. ((Entity*)spawn)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  1965. LogWrite(LUA__DEBUG, 0, "LUA", "Applying Spell Bonus to Entity '%s'. Is a Group Member.", ((Entity*)spawn)->GetName());
  1966. if (spawn->IsPlayer())
  1967. ((Player*)spawn)->SetCharSheetChanged(true);
  1968. }
  1969. else
  1970. lua_interface->LogError("%s: Unable to apply spell bonus in AddSpellBonus.", lua_interface->GetScriptName(state));
  1971. }
  1972. else
  1973. lua_interface->LogError("%s: Invalid parameters for AddSpellBonus.", lua_interface->GetScriptName(state));
  1974. return 0;
  1975. }
  1976. int EQ2Emu_lua_AddSpawnSpellBonus(lua_State* state) {
  1977. if (!lua_interface)
  1978. return 0;
  1979. Spawn* spawn = lua_interface->GetSpawn(state);
  1980. int16 type = lua_interface->GetInt16Value(state, 2);
  1981. sint32 value = lua_interface->GetSInt32Value(state, 3);
  1982. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  1983. if (!spawn) {
  1984. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not valid", lua_interface->GetScriptName(state));
  1985. return 0;
  1986. }
  1987. if (!spawn->IsEntity()) {
  1988. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not an entity", lua_interface->GetScriptName(state));
  1989. return 0;
  1990. }
  1991. if (value == 0) {
  1992. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: value must be set", lua_interface->GetScriptName(state));
  1993. return 0;
  1994. }
  1995. if (!luaspell || !luaspell->spell) {
  1996. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  1997. return 0;
  1998. }
  1999. int32 class_req = 0;
  2000. vector<int16> faction_req;
  2001. vector<int16> race_req;
  2002. int32 class_id = 0;
  2003. int32 i = 0;
  2004. int8 f = 0;
  2005. int8 r = 0;
  2006. while ((class_id = lua_interface->GetInt32Value(state, 4 + i))) {
  2007. if (class_id < 100) {
  2008. class_req += pow(2.0, double(class_id - 1));
  2009. }
  2010. else if (class_id > 100 && class_id < 1000) {
  2011. race_req.push_back(class_id);
  2012. r++;
  2013. }
  2014. else {
  2015. faction_req.push_back(class_id);
  2016. f++;
  2017. }
  2018. i++;
  2019. }
  2020. ((Entity*)spawn)->AddSpellBonus(luaspell, type, value, class_req, race_req, faction_req);
  2021. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SPELLBONUS))
  2022. luaspell->effect_bitmask += EFFECT_FLAG_SPELLBONUS;
  2023. if (spawn->IsPlayer())
  2024. ((Player*)spawn)->SetCharSheetChanged(true);
  2025. return 0;
  2026. }
  2027. int EQ2Emu_lua_RemoveSpawnSpellBonus(lua_State* state) {
  2028. if (!lua_interface)
  2029. return 0;
  2030. Spawn* spawn = lua_interface->GetSpawn(state);
  2031. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2032. if (!spawn) {
  2033. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not valid", lua_interface->GetScriptName(state));
  2034. return 0;
  2035. }
  2036. if (!spawn->IsEntity()) {
  2037. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: spawn is not an entity", lua_interface->GetScriptName(state));
  2038. return 0;
  2039. }
  2040. if (!luaspell || !luaspell->spell) {
  2041. lua_interface->LogError("%s: LUA AddSpawnSpellBonus command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  2042. return 0;
  2043. }
  2044. ((Entity*)spawn)->RemoveSpellBonus(luaspell);
  2045. if (spawn->IsPlayer())
  2046. ((Player*)spawn)->SetCharSheetChanged(true);
  2047. return 0;
  2048. }
  2049. int EQ2Emu_lua_RemoveSpellBonus(lua_State* state) {
  2050. if (!lua_interface)
  2051. return 0;
  2052. Spawn* spawn = lua_interface->GetSpawn(state);
  2053. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2054. if (luaspell && luaspell->spell) {
  2055. ZoneServer* zone = luaspell->caster->GetZone();
  2056. Spawn* target = 0;
  2057. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2058. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2059. target = zone->GetSpawnByID(luaspell->targets[i]);
  2060. if (target && target->IsEntity()) {
  2061. ((Entity*)target)->RemoveSpellBonus(luaspell);
  2062. if (target->IsPlayer())
  2063. ((Player*)target)->SetCharSheetChanged(true);
  2064. }
  2065. }
  2066. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2067. }
  2068. else if (spawn && spawn->IsEntity()) {
  2069. ((Entity*)spawn)->RemoveSpellBonus(luaspell);
  2070. if (spawn->IsPlayer())
  2071. ((Player*)spawn)->SetCharSheetChanged(true);
  2072. }
  2073. return 0;
  2074. }
  2075. int EQ2Emu_lua_AddSkillBonus(lua_State* state) {
  2076. if (!lua_interface)
  2077. return 0;
  2078. Spawn* spawn = lua_interface->GetSpawn(state);
  2079. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  2080. float value = lua_interface->GetFloatValue(state, 3);
  2081. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2082. if (value != 0) {
  2083. int32 spell_id = 0;
  2084. if (luaspell && luaspell->spell && luaspell->caster) {
  2085. spell_id = luaspell->spell->GetSpellID();
  2086. ZoneServer* zone = luaspell->caster->GetZone();
  2087. Spawn* target = 0;
  2088. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2089. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2090. target = zone->GetSpawnByID(luaspell->targets[i]);
  2091. if (target && target->Alive()) {
  2092. if (target->IsPlayer()) {
  2093. ((Player*)target)->AddSkillBonus(spell_id, skill_id, value);
  2094. Client* client = target->GetZone()->GetClientBySpawn(target);
  2095. if (client) {
  2096. EQ2Packet* packet = ((Player*)target)->GetSkills()->GetSkillPacket(client->GetVersion());
  2097. if (packet)
  2098. client->QueuePacket(packet);
  2099. }
  2100. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SKILLBONUS))
  2101. luaspell->effect_bitmask += EFFECT_FLAG_SKILLBONUS;
  2102. }
  2103. else if (target->IsNPC()) {
  2104. ((NPC*)target)->AddSkillBonus(spell_id, skill_id, value);
  2105. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SKILLBONUS))
  2106. luaspell->effect_bitmask += EFFECT_FLAG_SKILLBONUS;
  2107. }
  2108. else
  2109. LogWrite(LUA__ERROR, 0, "LUA", "Error applying bonus buff on '%s'. Not a NPC or player.", target->GetName());
  2110. }
  2111. }
  2112. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2113. }
  2114. else if (spawn) {
  2115. if (spawn->IsPlayer()) {
  2116. ((Player*)spawn)->AddSkillBonus(spell_id, skill_id, value);
  2117. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  2118. if (client) {
  2119. EQ2Packet* packet = ((Player*)spawn)->GetSkills()->GetSkillPacket(client->GetVersion());
  2120. if (packet)
  2121. client->QueuePacket(packet);
  2122. }
  2123. }
  2124. else if (spawn->IsNPC())
  2125. ((NPC*)spawn)->AddSkillBonus(spell_id, skill_id, value);
  2126. else
  2127. LogWrite(LUA__ERROR, 0, "LUA", "Error applying skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  2128. }
  2129. }
  2130. else
  2131. lua_interface->LogError("%s: Invalid parameters for AddSkillBonus.", lua_interface->GetScriptName(state));
  2132. return 0;
  2133. }
  2134. int EQ2Emu_lua_RemoveSkillBonus(lua_State* state) {
  2135. if (!lua_interface)
  2136. return 0;
  2137. Spawn* spawn = lua_interface->GetSpawn(state);
  2138. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2139. if (spawn && spawn->IsPlayer()) {
  2140. int32 spell_id = 0;
  2141. if (luaspell && luaspell->spell) {
  2142. spell_id = luaspell->spell->GetSpellID();
  2143. ZoneServer* zone = luaspell->caster->GetZone();
  2144. Spawn* target = 0;
  2145. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2146. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2147. target = zone->GetSpawnByID(luaspell->targets[i]);
  2148. if (target) {
  2149. if (target->IsPlayer()) {
  2150. ((Player*)target)->RemoveSkillBonus(spell_id);
  2151. Client* client = target->GetZone()->GetClientBySpawn(target);
  2152. if (client) {
  2153. EQ2Packet* packet = ((Player*)target)->GetSkills()->GetSkillPacket(client->GetVersion());
  2154. if (packet)
  2155. client->QueuePacket(packet);
  2156. }
  2157. }
  2158. else if (target->IsNPC())
  2159. ((NPC*)target)->RemoveSkillBonus(spell_id);
  2160. else
  2161. LogWrite(LUA__ERROR, 0, "LUA", "Error removing skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  2162. }
  2163. }
  2164. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2165. }
  2166. else if (spawn) {
  2167. if (spawn->IsPlayer()) {
  2168. ((Player*)spawn)->RemoveSkillBonus(spell_id);
  2169. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  2170. if (client) {
  2171. EQ2Packet* packet = ((Player*)spawn)->GetSkills()->GetSkillPacket(client->GetVersion());
  2172. if (packet)
  2173. client->QueuePacket(packet);
  2174. }
  2175. }
  2176. else if (spawn->IsNPC())
  2177. ((NPC*)spawn)->RemoveSkillBonus(spell_id);
  2178. else
  2179. LogWrite(LUA__ERROR, 0, "LUA", "Error removing skill bonus on '%s'. Not a NPC or player.", spawn->GetName());
  2180. }
  2181. }
  2182. return 0;
  2183. }
  2184. int EQ2Emu_lua_AddControlEffect(lua_State* state) {
  2185. if (!lua_interface)
  2186. return 0;
  2187. Spawn* spawn = lua_interface->GetSpawn(state);
  2188. int8 type = lua_interface->GetInt32Value(state, 2);
  2189. bool only_add_spawn = lua_interface->GetInt8Value(state, 3) == 1;
  2190. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2191. if (!only_add_spawn && luaspell && luaspell->spell && luaspell->caster && type != 0) {
  2192. ZoneServer* zone = luaspell->caster->GetZone();
  2193. Spawn* target = 0;
  2194. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2195. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2196. target = zone->GetSpawnByID(luaspell->targets[i]);
  2197. if (target && target->IsEntity()) {
  2198. if (type == CONTROL_EFFECT_TYPE_MEZ) {
  2199. ((Entity*)target)->AddMezSpell(luaspell);
  2200. if (!(luaspell->effect_bitmask & EFFECT_FLAG_MEZ))
  2201. luaspell->effect_bitmask += EFFECT_FLAG_MEZ;
  2202. if (target->IsNPC())
  2203. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2204. }
  2205. else if (type == CONTROL_EFFECT_TYPE_STIFLE) {
  2206. ((Entity*)target)->AddStifleSpell(luaspell);
  2207. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STIFLE))
  2208. luaspell->effect_bitmask += EFFECT_FLAG_STIFLE;
  2209. if (target->IsNPC())
  2210. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2211. }
  2212. else if (type == CONTROL_EFFECT_TYPE_DAZE) {
  2213. ((Entity*)target)->AddDazeSpell(luaspell);
  2214. if (!(luaspell->effect_bitmask & EFFECT_FLAG_DAZE))
  2215. luaspell->effect_bitmask += EFFECT_FLAG_DAZE;
  2216. if (target->IsNPC())
  2217. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2218. }
  2219. else if (type == CONTROL_EFFECT_TYPE_STUN) {
  2220. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STUN))
  2221. luaspell->effect_bitmask += EFFECT_FLAG_STUN;
  2222. ((Entity*)target)->AddStunSpell(luaspell);
  2223. if (target->IsNPC())
  2224. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2225. }
  2226. else if (type == CONTROL_EFFECT_TYPE_ROOT) {
  2227. if (!(luaspell->effect_bitmask & EFFECT_FLAG_ROOT))
  2228. luaspell->effect_bitmask += EFFECT_FLAG_ROOT;
  2229. ((Entity*)target)->AddRootSpell(luaspell);
  2230. if (target->IsNPC())
  2231. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2232. }
  2233. else if (type == CONTROL_EFFECT_TYPE_FEAR) {
  2234. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FEAR))
  2235. luaspell->effect_bitmask += EFFECT_FLAG_FEAR;
  2236. ((Entity*)target)->AddFearSpell(luaspell);
  2237. if (target->IsNPC())
  2238. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2239. }
  2240. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER) {
  2241. ((Entity*)target)->AddWaterwalkSpell(luaspell);
  2242. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERWALK))
  2243. luaspell->effect_bitmask += EFFECT_FLAG_WATERWALK;
  2244. }
  2245. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER) {
  2246. ((Entity*)target)->AddWaterjumpSpell(luaspell);
  2247. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERJUMP))
  2248. luaspell->effect_bitmask += EFFECT_FLAG_WATERJUMP;
  2249. }
  2250. else if (type == CONTROL_EFFECT_TYPE_SNARE) {
  2251. ((Entity*)target)->AddSnareSpell(luaspell);
  2252. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SNARE))
  2253. luaspell->effect_bitmask += EFFECT_FLAG_SNARE;
  2254. if (target->IsNPC())
  2255. ((NPC*)target)->Brain()->AddHate(luaspell->caster, 5);
  2256. }
  2257. else if (type == CONTROL_EFFECT_TYPE_FLIGHT) {
  2258. ((Entity*)target)->AddFlightSpell(luaspell);
  2259. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FLIGHT))
  2260. luaspell->effect_bitmask += EFFECT_FLAG_FLIGHT;
  2261. }
  2262. else if (type == CONTROL_EFFECT_TYPE_GLIDE) {
  2263. ((Entity*)target)->AddGlideSpell(luaspell);
  2264. if (!(luaspell->effect_bitmask & EFFECT_FLAG_GLIDE))
  2265. luaspell->effect_bitmask += EFFECT_FLAG_GLIDE;
  2266. }
  2267. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL) {
  2268. ((Entity*)target)->AddSafefallSpell(luaspell);
  2269. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SAFEFALL))
  2270. luaspell->effect_bitmask += EFFECT_FLAG_SAFEFALL;
  2271. }
  2272. else
  2273. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2274. }
  2275. else
  2276. lua_interface->LogError("%s: Error applying control effect on non entity '%s'.", lua_interface->GetScriptName(state), target->GetName());
  2277. }
  2278. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2279. }
  2280. else if (only_add_spawn && spawn && spawn->IsEntity()) {
  2281. if (type == CONTROL_EFFECT_TYPE_MEZ) {
  2282. ((Entity*)spawn)->AddMezSpell(luaspell);
  2283. if (!(luaspell->effect_bitmask & EFFECT_FLAG_MEZ))
  2284. luaspell->effect_bitmask += EFFECT_FLAG_MEZ;
  2285. }
  2286. else if (type == CONTROL_EFFECT_TYPE_STIFLE) {
  2287. ((Entity*)spawn)->AddStifleSpell(luaspell);
  2288. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STIFLE))
  2289. luaspell->effect_bitmask += EFFECT_FLAG_STIFLE;
  2290. }
  2291. else if (type == CONTROL_EFFECT_TYPE_DAZE) {
  2292. ((Entity*)spawn)->AddDazeSpell(luaspell);
  2293. if (!(luaspell->effect_bitmask & EFFECT_FLAG_DAZE))
  2294. luaspell->effect_bitmask += EFFECT_FLAG_DAZE;
  2295. }
  2296. else if (type == CONTROL_EFFECT_TYPE_STUN) {
  2297. ((Entity*)spawn)->AddStunSpell(luaspell);
  2298. if (!(luaspell->effect_bitmask & EFFECT_FLAG_STUN))
  2299. luaspell->effect_bitmask += EFFECT_FLAG_STUN;
  2300. }
  2301. else if (type == CONTROL_EFFECT_TYPE_ROOT) {
  2302. ((Entity*)spawn)->AddRootSpell(luaspell);
  2303. if (!(luaspell->effect_bitmask & EFFECT_FLAG_ROOT))
  2304. luaspell->effect_bitmask += EFFECT_FLAG_ROOT;
  2305. }
  2306. else if (type == CONTROL_EFFECT_TYPE_FEAR) {
  2307. ((Entity*)spawn)->AddFearSpell(luaspell);
  2308. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FEAR))
  2309. luaspell->effect_bitmask += EFFECT_FLAG_FEAR;
  2310. }
  2311. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER) {
  2312. ((Entity*)spawn)->AddWaterwalkSpell(luaspell);
  2313. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERWALK))
  2314. luaspell->effect_bitmask += EFFECT_FLAG_WATERWALK;
  2315. }
  2316. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER) {
  2317. ((Entity*)spawn)->AddWaterjumpSpell(luaspell);
  2318. if (!(luaspell->effect_bitmask & EFFECT_FLAG_WATERJUMP))
  2319. luaspell->effect_bitmask += EFFECT_FLAG_WATERJUMP;
  2320. }
  2321. else if (type == CONTROL_EFFECT_TYPE_SNARE) {
  2322. ((Entity*)spawn)->AddSnareSpell(luaspell);
  2323. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SNARE))
  2324. luaspell->effect_bitmask += EFFECT_FLAG_SNARE;
  2325. }
  2326. else if (type == CONTROL_EFFECT_TYPE_FLIGHT) {
  2327. ((Entity*)spawn)->AddFlightSpell(luaspell);
  2328. if (!(luaspell->effect_bitmask & EFFECT_FLAG_FLIGHT))
  2329. luaspell->effect_bitmask += EFFECT_FLAG_FLIGHT;
  2330. }
  2331. else if (type == CONTROL_EFFECT_TYPE_GLIDE) {
  2332. ((Entity*)spawn)->AddGlideSpell(luaspell);
  2333. if (!(luaspell->effect_bitmask & EFFECT_FLAG_GLIDE))
  2334. luaspell->effect_bitmask += EFFECT_FLAG_GLIDE;
  2335. }
  2336. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL) {
  2337. ((Entity*)spawn)->AddSafefallSpell(luaspell);
  2338. if (!(luaspell->effect_bitmask & EFFECT_FLAG_SAFEFALL))
  2339. luaspell->effect_bitmask += EFFECT_FLAG_SAFEFALL;
  2340. }
  2341. else
  2342. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2343. }
  2344. else
  2345. lua_interface->LogError("%s: Error applying control effect on non entity '%s'.", lua_interface->GetScriptName(state), spawn->GetName());
  2346. return 0;
  2347. }
  2348. int EQ2Emu_lua_RemoveControlEffect(lua_State* state) {
  2349. if (!lua_interface)
  2350. return 0;
  2351. Spawn* spawn = lua_interface->GetSpawn(state);
  2352. int8 type = lua_interface->GetInt8Value(state, 2);
  2353. bool only_remove_spawn = lua_interface->GetInt8Value(state, 3) == 1;
  2354. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  2355. if (spawn && spawn->IsEntity()) {
  2356. if (!only_remove_spawn && luaspell && luaspell->spell) {
  2357. ZoneServer* zone = luaspell->caster->GetZone();
  2358. Spawn* target = 0;
  2359. luaspell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  2360. for (int32 i = 0; i < luaspell->targets.size(); i++) {
  2361. target = zone->GetSpawnByID(luaspell->targets[i]);
  2362. if (target) {
  2363. if (type == CONTROL_EFFECT_TYPE_MEZ)
  2364. ((Entity*)target)->RemoveMezSpell(luaspell);
  2365. else if (type == CONTROL_EFFECT_TYPE_STIFLE)
  2366. ((Entity*)target)->RemoveStifleSpell(luaspell);
  2367. else if (type == CONTROL_EFFECT_TYPE_DAZE)
  2368. ((Entity*)target)->RemoveDazeSpell(luaspell);
  2369. else if (type == CONTROL_EFFECT_TYPE_STUN)
  2370. ((Entity*)target)->RemoveStunSpell(luaspell);
  2371. else if (type == CONTROL_EFFECT_TYPE_ROOT)
  2372. ((Entity*)target)->RemoveRootSpell(luaspell);
  2373. else if (type == CONTROL_EFFECT_TYPE_FEAR)
  2374. ((Entity*)target)->RemoveFearSpell(luaspell);
  2375. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER)
  2376. ((Entity*)target)->RemoveWaterwalkSpell(luaspell);
  2377. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER)
  2378. ((Entity*)target)->RemoveWaterjumpSpell(luaspell);
  2379. else if (type == CONTROL_EFFECT_TYPE_SNARE)
  2380. ((Entity*)target)->RemoveSnareSpell(luaspell);
  2381. else if (type == CONTROL_EFFECT_TYPE_FLIGHT)
  2382. ((Entity*)target)->RemoveFlightSpell(luaspell);
  2383. else if (type == CONTROL_EFFECT_TYPE_GLIDE)
  2384. ((Entity*)target)->RemoveGlideSpell(luaspell);
  2385. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL)
  2386. ((Entity*)target)->RemoveGlideSpell(luaspell);
  2387. else
  2388. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2389. }
  2390. }
  2391. luaspell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  2392. }
  2393. else if (only_remove_spawn) {
  2394. if (type == CONTROL_EFFECT_TYPE_MEZ)
  2395. ((Entity*)spawn)->RemoveMezSpell(luaspell);
  2396. else if (type == CONTROL_EFFECT_TYPE_STIFLE)
  2397. ((Entity*)spawn)->RemoveStifleSpell(luaspell);
  2398. else if (type == CONTROL_EFFECT_TYPE_DAZE)
  2399. ((Entity*)spawn)->RemoveDazeSpell(luaspell);
  2400. else if (type == CONTROL_EFFECT_TYPE_STUN)
  2401. ((Entity*)spawn)->RemoveStunSpell(luaspell);
  2402. else if (type == CONTROL_EFFECT_TYPE_ROOT)
  2403. ((Entity*)spawn)->RemoveRootSpell(luaspell);
  2404. else if (type == CONTROL_EFFECT_TYPE_FEAR)
  2405. ((Entity*)spawn)->RemoveFearSpell(luaspell);
  2406. else if (type == CONTROL_EFFECT_TYPE_WALKUNDERWATER)
  2407. ((Entity*)spawn)->RemoveWaterwalkSpell(luaspell);
  2408. else if (type == CONTROL_EFFECT_TYPE_JUMPUNDERWATER)
  2409. ((Entity*)spawn)->RemoveWaterjumpSpell(luaspell);
  2410. else if (type == CONTROL_EFFECT_TYPE_SNARE)
  2411. ((Entity*)spawn)->RemoveSnareSpell(luaspell);
  2412. else if (type == CONTROL_EFFECT_TYPE_FLIGHT)
  2413. ((Entity*)spawn)->RemoveFlightSpell(luaspell);
  2414. else if (type == CONTROL_EFFECT_TYPE_GLIDE)
  2415. ((Entity*)spawn)->RemoveGlideSpell(luaspell);
  2416. else if (type == CONTROL_EFFECT_TYPE_SAFEFALL)
  2417. ((Entity*)spawn)->RemoveSafefallSpell(luaspell);
  2418. else
  2419. lua_interface->LogError("%s: Unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2420. }
  2421. }
  2422. return 0;
  2423. }
  2424. int EQ2Emu_lua_HasControlEffect(lua_State* state) {
  2425. if (!lua_interface)
  2426. return 0;
  2427. Spawn* spawn = lua_interface->GetSpawn(state);
  2428. int8 type = lua_interface->GetInt8Value(state, 2);
  2429. bool hasEffect = false;
  2430. if (!spawn)
  2431. lua_interface->LogError("%s: LUA HasControlEffect error: Could not find spawn.", lua_interface->GetScriptName(state));
  2432. else if (!spawn->IsEntity())
  2433. lua_interface->LogError("%s: LUA HasControlEffect error: spawn %s is not an entity!.", lua_interface->GetScriptName(state), spawn->GetName());
  2434. else if (type < CONTROL_MAX_EFFECTS)
  2435. hasEffect = ((Entity*)spawn)->HasControlEffect(type);
  2436. else
  2437. lua_interface->LogError("%s: LUA HasControlEffect unhandled control effect type of %u.", lua_interface->GetScriptName(state), type);
  2438. lua_interface->SetBooleanValue(state, hasEffect);
  2439. return 1;
  2440. }
  2441. int EQ2Emu_lua_GetBaseAggroRadius(lua_State* state) {
  2442. if (!lua_interface)
  2443. return 0;
  2444. Spawn* spawn = lua_interface->GetSpawn(state);
  2445. float distance = 0.0f;
  2446. if (!spawn)
  2447. lua_interface->LogError("%s: LUA GetBaseAggroRadius error: Could not find spawn.", lua_interface->GetScriptName(state));
  2448. else if (!spawn->IsNPC())
  2449. lua_interface->LogError("%s: LUA GetBaseAggroRadius error: spawn %s is not an NPC!.", lua_interface->GetScriptName(state), spawn->GetName());
  2450. else
  2451. distance = ((NPC*)spawn)->GetBaseAggroRadius();
  2452. lua_interface->SetFloatValue(state, distance);
  2453. return 1;
  2454. }
  2455. int EQ2Emu_lua_GetAggroRadius(lua_State* state) {
  2456. if (!lua_interface)
  2457. return 0;
  2458. Spawn* spawn = lua_interface->GetSpawn(state);
  2459. float distance = 0.0f;
  2460. if (!spawn)
  2461. lua_interface->LogError("%s: LUA GetAggroRadius error: Could not find spawn.", lua_interface->GetScriptName(state));
  2462. else if (!spawn->IsNPC())
  2463. lua_interface->LogError("%s: LUA GetAggroRadius error: spawn %s is not an NPC!.", lua_interface->GetScriptName(state), spawn->GetName());
  2464. else
  2465. distance = ((NPC*)spawn)->GetAggroRadius();
  2466. lua_interface->SetFloatValue(state, distance);
  2467. return 1;
  2468. }
  2469. int EQ2Emu_lua_SetAggroRadius(lua_State* state) {
  2470. if (!lua_interface)
  2471. return 0;
  2472. Spawn* spawn = lua_interface->GetSpawn(state);
  2473. float distance = lua_interface->GetFloatValue(state, 2);
  2474. bool override = lua_interface->GetBooleanValue(state, 3);
  2475. bool result = false;
  2476. lua_interface->ResetFunctionStack(state);
  2477. if (!spawn)
  2478. lua_interface->LogError("%s: LUA SetAggroRadius error: Could not find spawn.", lua_interface->GetScriptName(state));
  2479. else if (!spawn->IsNPC())
  2480. lua_interface->LogError("%s: LUA SetAggroRadius error: spawn %s is not an NPC!.", lua_interface->GetScriptName(state), spawn->GetName());
  2481. else
  2482. {
  2483. ((NPC*)spawn)->SetAggroRadius(distance, override);
  2484. result = true;
  2485. }
  2486. lua_interface->SetBooleanValue(state, result);
  2487. return 1;
  2488. }
  2489. int EQ2Emu_lua_SetIntBase(lua_State* state) {
  2490. if (!lua_interface)
  2491. return 0;
  2492. Spawn* spawn = lua_interface->GetSpawn(state);
  2493. int16 value = lua_interface->GetInt16Value(state, 2);
  2494. if (spawn && spawn->IsEntity()) {
  2495. ((Entity*)spawn)->GetInfoStruct()->set_intel_base(value);
  2496. if (spawn->IsPlayer())
  2497. ((Player*)spawn)->SetCharSheetChanged(true);
  2498. }
  2499. return 0;
  2500. }
  2501. int EQ2Emu_lua_SetAgiBase(lua_State* state) {
  2502. if (!lua_interface)
  2503. return 0;
  2504. Spawn* spawn = lua_interface->GetSpawn(state);
  2505. int16 value = lua_interface->GetInt16Value(state, 2);
  2506. if (spawn && spawn->IsEntity()) {
  2507. ((Entity*)spawn)->GetInfoStruct()->set_agi_base(value);
  2508. if (spawn->IsPlayer())
  2509. ((Player*)spawn)->SetCharSheetChanged(true);
  2510. }
  2511. return 0;
  2512. }
  2513. int EQ2Emu_lua_SetWisBase(lua_State* state) {
  2514. if (!lua_interface)
  2515. return 0;
  2516. Spawn* spawn = lua_interface->GetSpawn(state);
  2517. int16 value = lua_interface->GetInt16Value(state, 2);
  2518. if (spawn && spawn->IsEntity()) {
  2519. ((Entity*)spawn)->GetInfoStruct()->set_wis_base(value);
  2520. if (spawn->IsPlayer())
  2521. ((Player*)spawn)->SetCharSheetChanged(true);
  2522. }
  2523. return 0;
  2524. }
  2525. int EQ2Emu_lua_SetStaBase(lua_State* state) {
  2526. if (!lua_interface)
  2527. return 0;
  2528. Spawn* spawn = lua_interface->GetSpawn(state);
  2529. int16 value = lua_interface->GetInt16Value(state, 2);
  2530. if (spawn && spawn->IsEntity()) {
  2531. ((Entity*)spawn)->GetInfoStruct()->set_sta_base(value);
  2532. if (spawn->IsPlayer())
  2533. ((Player*)spawn)->SetCharSheetChanged(true);
  2534. }
  2535. return 0;
  2536. }
  2537. int EQ2Emu_lua_SetStrBase(lua_State* state) {
  2538. if (!lua_interface)
  2539. return 0;
  2540. Spawn* spawn = lua_interface->GetSpawn(state);
  2541. int16 value = lua_interface->GetInt16Value(state, 2);
  2542. if (spawn && spawn->IsEntity()) {
  2543. ((Entity*)spawn)->GetInfoStruct()->set_str_base(value);
  2544. if (spawn->IsPlayer())
  2545. ((Player*)spawn)->SetCharSheetChanged(true);
  2546. }
  2547. return 0;
  2548. }
  2549. int EQ2Emu_lua_SetDeity(lua_State* state) {
  2550. if (!lua_interface)
  2551. return 0;
  2552. Spawn* spawn = lua_interface->GetSpawn(state);
  2553. int8 value = lua_interface->GetInt8Value(state, 2);
  2554. if (spawn && spawn->IsEntity()) {
  2555. ((Entity*)spawn)->SetDeity(value);
  2556. if (spawn->IsPlayer())
  2557. ((Player*)spawn)->SetCharSheetChanged(true);
  2558. }
  2559. lua_interface->ResetFunctionStack(state);
  2560. return 0;
  2561. }
  2562. int EQ2Emu_lua_GetDeity(lua_State* state) {
  2563. if (!lua_interface)
  2564. return 0;
  2565. Spawn* spawn = lua_interface->GetSpawn(state);
  2566. if (spawn && spawn->IsEntity()) {
  2567. int8 deity = ((Entity*)spawn)->GetDeity();
  2568. lua_interface->SetInt32Value(state, deity);
  2569. return 1;
  2570. }
  2571. return 0;
  2572. }
  2573. int EQ2Emu_lua_SetInt(lua_State* state) {
  2574. if (!lua_interface)
  2575. return 0;
  2576. Spawn* spawn = lua_interface->GetSpawn(state);
  2577. sint32 value = lua_interface->GetSInt32Value(state, 2);
  2578. if (spawn && spawn->IsEntity()) {
  2579. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_INT, value);
  2580. if (spawn->IsPlayer())
  2581. ((Player*)spawn)->SetCharSheetChanged(true);
  2582. }
  2583. return 0;
  2584. }
  2585. int EQ2Emu_lua_SetWis(lua_State* state) {
  2586. if (!lua_interface)
  2587. return 0;
  2588. Spawn* spawn = lua_interface->GetSpawn(state);
  2589. float value = lua_interface->GetFloatValue(state, 2);
  2590. if (spawn && spawn->IsEntity()) {
  2591. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_WIS, value);
  2592. if (spawn->IsPlayer())
  2593. ((Player*)spawn)->SetCharSheetChanged(true);
  2594. }
  2595. return 0;
  2596. }
  2597. int EQ2Emu_lua_SetSta(lua_State* state) {
  2598. if (!lua_interface)
  2599. return 0;
  2600. Spawn* spawn = lua_interface->GetSpawn(state);
  2601. float value = lua_interface->GetFloatValue(state, 2);
  2602. if (spawn && spawn->IsEntity()) {
  2603. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_STA, value);
  2604. if (spawn->IsPlayer())
  2605. ((Player*)spawn)->SetCharSheetChanged(true);
  2606. }
  2607. return 0;
  2608. }
  2609. int EQ2Emu_lua_SetStr(lua_State* state) {
  2610. if (!lua_interface)
  2611. return 0;
  2612. Spawn* spawn = lua_interface->GetSpawn(state);
  2613. float value = lua_interface->GetFloatValue(state, 2);
  2614. if (spawn && spawn->IsEntity()) {
  2615. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_STR, value);
  2616. if (spawn->IsPlayer())
  2617. ((Player*)spawn)->SetCharSheetChanged(true);
  2618. }
  2619. return 0;
  2620. }
  2621. int EQ2Emu_lua_SetAgi(lua_State* state) {
  2622. if (!lua_interface)
  2623. return 0;
  2624. Spawn* spawn = lua_interface->GetSpawn(state);
  2625. float value = lua_interface->GetFloatValue(state, 2);
  2626. if (spawn && spawn->IsEntity()) {
  2627. ((Entity*)spawn)->AddSpellBonus(0, ITEM_STAT_AGI, value);
  2628. if (spawn->IsPlayer())
  2629. ((Player*)spawn)->SetCharSheetChanged(true);
  2630. }
  2631. return 0;
  2632. }
  2633. int EQ2Emu_lua_GetCurrentHP(lua_State* state) {
  2634. if (!lua_interface)
  2635. return 0;
  2636. Spawn* spawn = lua_interface->GetSpawn(state);
  2637. if (spawn) {
  2638. lua_interface->SetInt32Value(state, spawn->GetHP());
  2639. return 1;
  2640. }
  2641. return 0;
  2642. }
  2643. int EQ2Emu_lua_GetMaxHP(lua_State* state) {
  2644. if (!lua_interface)
  2645. return 0;
  2646. Spawn* spawn = lua_interface->GetSpawn(state);
  2647. if (spawn) {
  2648. lua_interface->SetInt32Value(state, spawn->GetTotalHP());
  2649. return 1;
  2650. }
  2651. return 0;
  2652. }
  2653. int EQ2Emu_lua_GetMaxHPBase(lua_State* state) {
  2654. if (!lua_interface)
  2655. return 0;
  2656. Spawn* spawn = lua_interface->GetSpawn(state);
  2657. if (spawn) {
  2658. lua_interface->SetInt32Value(state, spawn->GetTotalHPBase());
  2659. return 1;
  2660. }
  2661. return 0;
  2662. }
  2663. int EQ2Emu_lua_GetName(lua_State* state) {
  2664. if (!lua_interface)
  2665. return 0;
  2666. Spawn* spawn = lua_interface->GetSpawn(state);
  2667. if (spawn) {
  2668. lua_interface->SetStringValue(state, spawn->GetName());
  2669. return 1;
  2670. }
  2671. return 0;
  2672. }
  2673. int EQ2Emu_lua_GetLevel(lua_State* state) {
  2674. Spawn* spawn = lua_interface->GetSpawn(state);
  2675. if (spawn) {
  2676. lua_interface->SetInt32Value(state, spawn->GetLevel());
  2677. return 1;
  2678. }
  2679. return 0;
  2680. }
  2681. int EQ2Emu_lua_GetCurrentPower(lua_State* state) {
  2682. if (!lua_interface)
  2683. return 0;
  2684. Spawn* spawn = lua_interface->GetSpawn(state);
  2685. if (spawn) {
  2686. lua_interface->SetInt32Value(state, spawn->GetPower());
  2687. return 1;
  2688. }
  2689. return 0;
  2690. }
  2691. int EQ2Emu_lua_GetMaxPower(lua_State* state) {
  2692. if (!lua_interface)
  2693. return 0;
  2694. Spawn* spawn = lua_interface->GetSpawn(state);
  2695. if (spawn) {
  2696. lua_interface->SetInt32Value(state, spawn->GetTotalPower());
  2697. return 1;
  2698. }
  2699. return 0;
  2700. }
  2701. int EQ2Emu_lua_GetMaxPowerBase(lua_State* state) {
  2702. if (!lua_interface)
  2703. return 0;
  2704. Spawn* spawn = lua_interface->GetSpawn(state);
  2705. if (spawn) {
  2706. lua_interface->SetInt32Value(state, spawn->GetTotalPowerBase());
  2707. return 1;
  2708. }
  2709. return 0;
  2710. }
  2711. int EQ2Emu_lua_GetDistance(lua_State* state) {
  2712. if (!lua_interface)
  2713. return 0;
  2714. Spawn* spawn = lua_interface->GetSpawn(state);
  2715. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  2716. bool include_radius = lua_interface->GetInt8Value(state, 3) == 1;
  2717. if (spawn && spawn2) {
  2718. float distance = spawn->GetDistance(spawn2, false, include_radius);
  2719. lua_interface->SetFloatValue(state, distance);
  2720. return 1;
  2721. }
  2722. return 0;
  2723. }
  2724. int EQ2Emu_lua_GetX(lua_State* state) {
  2725. if (!lua_interface)
  2726. return 0;
  2727. Spawn* spawn = lua_interface->GetSpawn(state);
  2728. if (spawn) {
  2729. lua_interface->SetFloatValue(state, spawn->GetX());
  2730. return 1;
  2731. }
  2732. return 0;
  2733. }
  2734. int EQ2Emu_lua_GetY(lua_State* state) {
  2735. if (!lua_interface)
  2736. return 0;
  2737. Spawn* spawn = lua_interface->GetSpawn(state);
  2738. if (spawn) {
  2739. lua_interface->SetFloatValue(state, spawn->GetY());
  2740. return 1;
  2741. }
  2742. return 0;
  2743. }
  2744. int EQ2Emu_lua_GetZ(lua_State* state) {
  2745. if (!lua_interface)
  2746. return 0;
  2747. Spawn* spawn = lua_interface->GetSpawn(state);
  2748. if (spawn) {
  2749. lua_interface->SetFloatValue(state, spawn->GetZ());
  2750. return 1;
  2751. }
  2752. return 0;
  2753. }
  2754. int EQ2Emu_lua_GetHeading(lua_State* state) {
  2755. if (!lua_interface)
  2756. return 0;
  2757. Spawn* spawn = lua_interface->GetSpawn(state);
  2758. if (spawn) {
  2759. lua_interface->SetFloatValue(state, spawn->GetHeading());
  2760. return 1;
  2761. }
  2762. return 0;
  2763. }
  2764. int EQ2Emu_lua_GetModelType(lua_State* state) {
  2765. if (!lua_interface)
  2766. return 0;
  2767. Spawn* spawn = lua_interface->GetSpawn(state);
  2768. if (spawn) {
  2769. lua_interface->SetInt32Value(state, spawn->GetModelType());
  2770. return 1;
  2771. }
  2772. return 0;
  2773. }
  2774. int EQ2Emu_lua_GetSpeed(lua_State* state) {
  2775. if (!lua_interface)
  2776. return 0;
  2777. Spawn* spawn = lua_interface->GetSpawn(state);
  2778. if (spawn) {
  2779. lua_interface->SetFloatValue(state, spawn->GetSpeed());
  2780. return 1;
  2781. }
  2782. return 0;
  2783. }
  2784. int EQ2Emu_lua_HasMoved(lua_State* state) {
  2785. if (!lua_interface)
  2786. return 0;
  2787. Spawn* spawn = lua_interface->GetSpawn(state);
  2788. if (spawn && spawn->IsEntity()) {
  2789. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->HasMoved(false));
  2790. return 1;
  2791. }
  2792. return 0;
  2793. }
  2794. int EQ2Emu_lua_GetInt(lua_State* state) {
  2795. if (!lua_interface)
  2796. return 0;
  2797. Spawn* spawn = lua_interface->GetSpawn(state);
  2798. if (spawn && spawn->IsEntity()) {
  2799. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetInt());
  2800. return 1;
  2801. }
  2802. return 0;
  2803. }
  2804. int EQ2Emu_lua_GetWis(lua_State* state) {
  2805. if (!lua_interface)
  2806. return 0;
  2807. Spawn* spawn = lua_interface->GetSpawn(state);
  2808. if (spawn && spawn->IsEntity()) {
  2809. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetWis());
  2810. return 1;
  2811. }
  2812. return 0;
  2813. }
  2814. int EQ2Emu_lua_GetSta(lua_State* state) {
  2815. if (!lua_interface)
  2816. return 0;
  2817. Spawn* spawn = lua_interface->GetSpawn(state);
  2818. if (spawn && spawn->IsEntity()) {
  2819. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetSta());
  2820. return 1;
  2821. }
  2822. return 0;
  2823. }
  2824. int EQ2Emu_lua_GetStr(lua_State* state) {
  2825. if (!lua_interface)
  2826. return 0;
  2827. Spawn* spawn = lua_interface->GetSpawn(state);
  2828. if (spawn && spawn->IsEntity()) {
  2829. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStr());
  2830. return 1;
  2831. }
  2832. return 0;
  2833. }
  2834. int EQ2Emu_lua_GetAgi(lua_State* state) {
  2835. if (!lua_interface)
  2836. return 0;
  2837. Spawn* spawn = lua_interface->GetSpawn(state);
  2838. if (spawn && spawn->IsEntity()) {
  2839. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetAgi());
  2840. return 1;
  2841. }
  2842. return 0;
  2843. }
  2844. int EQ2Emu_lua_GetIntBase(lua_State* state) {
  2845. if (!lua_interface)
  2846. return 0;
  2847. Spawn* spawn = lua_interface->GetSpawn(state);
  2848. if (spawn && spawn->IsEntity()) {
  2849. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetIntBase());
  2850. return 1;
  2851. }
  2852. return 0;
  2853. }
  2854. int EQ2Emu_lua_GetWisBase(lua_State* state) {
  2855. if (!lua_interface)
  2856. return 0;
  2857. Spawn* spawn = lua_interface->GetSpawn(state);
  2858. if (spawn && spawn->IsEntity()) {
  2859. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetWisBase());
  2860. return 1;
  2861. }
  2862. return 0;
  2863. }
  2864. int EQ2Emu_lua_GetStaBase(lua_State* state) {
  2865. if (!lua_interface)
  2866. return 0;
  2867. Spawn* spawn = lua_interface->GetSpawn(state);
  2868. if (spawn && spawn->IsEntity()) {
  2869. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStaBase());
  2870. return 1;
  2871. }
  2872. return 0;
  2873. }
  2874. int EQ2Emu_lua_GetStrBase(lua_State* state) {
  2875. if (!lua_interface)
  2876. return 0;
  2877. Spawn* spawn = lua_interface->GetSpawn(state);
  2878. if (spawn && spawn->IsEntity()) {
  2879. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetStrBase());
  2880. return 1;
  2881. }
  2882. return 0;
  2883. }
  2884. int EQ2Emu_lua_GetAgiBase(lua_State* state) {
  2885. if (!lua_interface)
  2886. return 0;
  2887. Spawn* spawn = lua_interface->GetSpawn(state);
  2888. if (spawn && spawn->IsEntity()) {
  2889. lua_interface->SetInt32Value(state, ((Entity*)spawn)->GetAgiBase());
  2890. return 1;
  2891. }
  2892. return 0;
  2893. }
  2894. int EQ2Emu_lua_SetStepComplete(lua_State* state) {
  2895. if (!lua_interface)
  2896. return 0;
  2897. Spawn* player = lua_interface->GetSpawn(state);
  2898. if (!player || !player->IsPlayer()) {
  2899. lua_interface->LogError("%s: LUA SetStepComplete command error: player is not valid", lua_interface->GetScriptName(state));
  2900. return 0;
  2901. }
  2902. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2903. if (quest_id <= 0) {
  2904. lua_interface->LogError("%s: LUA SetStepComplete command error: quest_id is not valid", lua_interface->GetScriptName(state));
  2905. return 0;
  2906. } else if ((((Player*)player)->player_quests.count(quest_id) <= 0)) {
  2907. lua_interface->LogError("%s: LUA SetStepComplete command error: player does not have quest", lua_interface->GetScriptName(state));
  2908. return 0;
  2909. }
  2910. int32 step = lua_interface->GetInt32Value(state, 3);
  2911. if (step > 0) {
  2912. Client* client = player->GetZone()->GetClientBySpawn(player);
  2913. if (client)
  2914. client->AddPendingQuestUpdate(quest_id, step);
  2915. } else {
  2916. lua_interface->LogError("%s: LUA SetStepComplete command error: step is not valid", lua_interface->GetScriptName(state));
  2917. }
  2918. return 0;
  2919. }
  2920. int EQ2Emu_lua_AddStepProgress(lua_State* state) {
  2921. Spawn* player = lua_interface->GetSpawn(state);
  2922. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2923. int32 step = lua_interface->GetInt32Value(state, 3);
  2924. int32 progress = lua_interface->GetInt32Value(state, 4);
  2925. if (player && player->IsPlayer() && quest_id > 0 && step > 0 && progress > 0 && (((Player*)player)->player_quests.count(quest_id) > 0)) {
  2926. Client* client = player->GetZone()->GetClientBySpawn(player);
  2927. if (client)
  2928. client->AddPendingQuestUpdate(quest_id, step, progress);
  2929. }
  2930. return 0;
  2931. }
  2932. int EQ2Emu_lua_GetTaskGroupStep(lua_State* state) {
  2933. if (!lua_interface)
  2934. return 0;
  2935. Spawn* player = lua_interface->GetSpawn(state);
  2936. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2937. if (player && player->IsPlayer() && quest_id > 0) {
  2938. lua_interface->SetInt32Value(state, ((Player*)player)->GetTaskGroupStep(quest_id));
  2939. return 1;
  2940. }
  2941. return 0;
  2942. }
  2943. int EQ2Emu_lua_QuestStepIsComplete(lua_State* state) {
  2944. if (!lua_interface)
  2945. return 0;
  2946. Spawn* player = lua_interface->GetSpawn(state);
  2947. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2948. int32 step_id = lua_interface->GetInt32Value(state, 3);
  2949. if (player && player->IsPlayer() && quest_id > 0) {
  2950. lua_interface->SetBooleanValue(state, ((Player*)player)->GetQuestStepComplete(quest_id, step_id));
  2951. return 1;
  2952. }
  2953. return 0;
  2954. }
  2955. int EQ2Emu_lua_GetQuestStep(lua_State* state) {
  2956. if (!lua_interface)
  2957. return 0;
  2958. Spawn* player = lua_interface->GetSpawn(state);
  2959. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  2960. if (player && player->IsPlayer() && quest_id > 0) {
  2961. lua_interface->SetInt32Value(state, ((Player*)player)->GetQuestStep(quest_id));
  2962. return 1;
  2963. }
  2964. return 0;
  2965. }
  2966. int EQ2Emu_lua_RegisterQuest(lua_State* state) {
  2967. if (!lua_interface)
  2968. return 0;
  2969. Quest* quest = lua_interface->GetQuest(state);
  2970. string name = lua_interface->GetStringValue(state, 2);
  2971. string type = lua_interface->GetStringValue(state, 3);
  2972. string zone = lua_interface->GetStringValue(state, 4);
  2973. int16 level = lua_interface->GetInt16Value(state, 5);
  2974. string description = lua_interface->GetStringValue(state, 6);
  2975. bool load = true;
  2976. if (!quest) {
  2977. lua_interface->LogError("%s: Quest not given in RegisterQuest!", lua_interface->GetScriptName(state));
  2978. load = false;
  2979. }
  2980. if (load && name.length() == 0) {
  2981. lua_interface->LogError("%s: Name not given in RegisterQuest!", lua_interface->GetScriptName(state));
  2982. load = false;
  2983. }
  2984. if (load && type.length() == 0) {
  2985. lua_interface->LogError("%s: Type not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  2986. load = false;
  2987. }
  2988. if (load && zone.length() == 0) {
  2989. lua_interface->LogError("%s: Zone not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  2990. load = false;
  2991. }
  2992. if (load && description.length() == 0) {
  2993. lua_interface->LogError("%s: Description not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  2994. load = false;
  2995. }
  2996. if (load && level == 0) {
  2997. lua_interface->LogError("%s: Level not given in RegisterQuest for '%s'!", lua_interface->GetScriptName(state), name.c_str());
  2998. load = false;
  2999. }
  3000. if (load)
  3001. quest->RegisterQuest(name, type, zone, level, description);
  3002. return 0;
  3003. }
  3004. int EQ2Emu_lua_SetQuestPrereqLevel(lua_State* state) {
  3005. if (!lua_interface)
  3006. return 0;
  3007. Quest* quest = lua_interface->GetQuest(state);
  3008. if (quest) {
  3009. int8 level = lua_interface->GetInt16Value(state, 2);
  3010. quest->SetPrereqLevel(level);
  3011. }
  3012. return 0;
  3013. }
  3014. int EQ2Emu_lua_AddQuestPrereqQuest(lua_State* state) {
  3015. if (!lua_interface)
  3016. return 0;
  3017. Quest* quest = lua_interface->GetQuest(state);
  3018. if (quest) {
  3019. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3020. quest->AddPrereqQuest(quest_id);
  3021. }
  3022. return 0;
  3023. }
  3024. int EQ2Emu_lua_AddQuestPrereqItem(lua_State* state) {
  3025. if (!lua_interface)
  3026. return 0;
  3027. Quest* quest = lua_interface->GetQuest(state);
  3028. if (quest) {
  3029. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3030. int8 quantity = lua_interface->GetInt32Value(state, 3);
  3031. if (quantity == 0)
  3032. quantity = 1;
  3033. Item* master_item = master_item_list.GetItem(item_id);
  3034. if (master_item) {
  3035. Item* item = new Item(master_item);
  3036. item->details.count = quantity;
  3037. quest->AddPrereqItem(item);
  3038. }
  3039. }
  3040. return 0;
  3041. }
  3042. int EQ2Emu_lua_HasQuest(lua_State* state) {
  3043. if (!lua_interface)
  3044. return 0;
  3045. Spawn* player = lua_interface->GetSpawn(state);
  3046. if(!player || !player->IsPlayer()) {
  3047. lua_interface->LogError("%s: LUA HasQuest command error: player is not valid", lua_interface->GetScriptName(state));
  3048. return 0;
  3049. }
  3050. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3051. if (quest_id > 0) {
  3052. lua_interface->SetBooleanValue(state, (((Player*)player)->player_quests.count(quest_id) > 0));
  3053. return 1;
  3054. } else {
  3055. lua_interface->LogError("%s: LUA HasQuest command error: quest_id is not valid", lua_interface->GetScriptName(state));
  3056. }
  3057. return 0;
  3058. }
  3059. int EQ2Emu_lua_QuestReturnNPC(lua_State* state) {
  3060. if (!lua_interface)
  3061. return 0;
  3062. Quest* quest = lua_interface->GetQuest(state);
  3063. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  3064. if (quest && spawn_id > 0)
  3065. quest->SetQuestReturnNPC(spawn_id);
  3066. return 0;
  3067. }
  3068. int EQ2Emu_lua_AddTimer(lua_State* state) {
  3069. if (!lua_interface)
  3070. return 0;
  3071. Spawn* spawn = lua_interface->GetSpawn(state);
  3072. if (!spawn) {
  3073. lua_interface->LogError("%s: LUA AddTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  3074. return 0;
  3075. }
  3076. int32 time = lua_interface->GetInt32Value(state, 2);
  3077. if (time <= 0) {
  3078. lua_interface->LogError("%s: LUA AddTimer command error: time is not set", lua_interface->GetScriptName(state));
  3079. return 0;
  3080. }
  3081. string function = lua_interface->GetStringValue(state, 3);
  3082. if (function.length() == 0) {
  3083. lua_interface->LogError("%s: LUA AddTimer command error: function is not set", lua_interface->GetScriptName(state));
  3084. return 0;
  3085. }
  3086. int32 max_count = lua_interface->GetInt32Value(state, 4);
  3087. Spawn* player = lua_interface->GetSpawn(state, 5);
  3088. SpawnScriptTimer* timer = new SpawnScriptTimer;
  3089. timer->timer = Timer::GetCurrentTime2() + time;
  3090. timer->function = function;
  3091. timer->spawn = spawn->GetID();
  3092. timer->player = player ? player->GetID() : 0;
  3093. if (max_count == 0)
  3094. max_count = 1;
  3095. timer->max_count = max_count;
  3096. timer->current_count = 0;
  3097. spawn->GetZone()->AddSpawnScriptTimer(timer);
  3098. return 0;
  3099. }
  3100. int EQ2Emu_lua_GetQuest(lua_State* state) {
  3101. if (!lua_interface)
  3102. return 0;
  3103. Spawn* player = lua_interface->GetSpawn(state);
  3104. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3105. if (player && player->IsPlayer() && quest_id > 0) {
  3106. lua_interface->SetQuestValue(state, ((Player*)player)->player_quests[quest_id]);
  3107. return 1;
  3108. }
  3109. return 0;
  3110. }
  3111. int EQ2Emu_lua_QuestIsComplete(lua_State* state) {
  3112. if (!lua_interface)
  3113. return 0;
  3114. Spawn* player = lua_interface->GetSpawn(state);
  3115. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3116. if (player && player->IsPlayer() && quest_id > 0 && (((Player*)player)->player_quests.count(quest_id) > 0)) {
  3117. Quest* quest = ((Player*)player)->player_quests[quest_id];
  3118. if (quest)
  3119. lua_interface->SetBooleanValue(state, quest->GetCompleted());
  3120. return 1;
  3121. }
  3122. return 0;
  3123. }
  3124. int EQ2Emu_lua_HasCompletedQuest(lua_State* state) {
  3125. if (!lua_interface)
  3126. return 0;
  3127. Spawn* player = lua_interface->GetSpawn(state);
  3128. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3129. if (player && player->IsPlayer() && quest_id > 0) {
  3130. lua_interface->SetBooleanValue(state, (((Player*)player)->GetCompletedQuest(quest_id) != 0));
  3131. return 1;
  3132. }
  3133. return 0;
  3134. }
  3135. int EQ2Emu_lua_ProvidesQuest(lua_State* state) {
  3136. if (!lua_interface)
  3137. return 0;
  3138. Spawn* npc = lua_interface->GetSpawn(state);
  3139. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  3140. if (npc && !npc->IsPlayer() && quest_id > 0)
  3141. npc->AddProvidedQuest(quest_id);
  3142. return 0;
  3143. }
  3144. int EQ2Emu_lua_OfferQuest(lua_State* state) {
  3145. if (!lua_interface)
  3146. return 0;
  3147. Spawn* npc = lua_interface->GetSpawn(state);
  3148. Spawn* player = lua_interface->GetSpawn(state, 2);
  3149. int32 quest_id = lua_interface->GetInt32Value(state, 3);
  3150. bool forced = lua_interface->GetBooleanValue(state, 4);
  3151. /* NPC is allowed to be null */
  3152. if (player && player->IsPlayer() && quest_id > 0) {
  3153. Quest* master_quest = master_quest_list.GetQuest(quest_id, false);
  3154. if (master_quest) {
  3155. Client* client = player->GetZone()->GetClientBySpawn(player);
  3156. if (!client) {
  3157. lua_interface->LogError("%s: LUA OfferQuest command error: client is not set", lua_interface->GetScriptName(state));
  3158. }
  3159. Quest* quest = new Quest(master_quest);
  3160. if (!quest) {
  3161. lua_interface->LogError("%s: LUA OfferQuest command error: new Quest() failed.", lua_interface->GetScriptName(state));
  3162. }
  3163. if (client && quest) {
  3164. if (npc)
  3165. quest->SetQuestGiver(npc->GetDatabaseID());
  3166. else
  3167. quest->SetQuestGiver(0);
  3168. client->AddPendingQuest(quest, forced);
  3169. }
  3170. }
  3171. else {
  3172. lua_interface->LogError("%s: LUA OfferQuest command error: failed to get quest %d", lua_interface->GetScriptName(state), quest_id);
  3173. }
  3174. }
  3175. else {
  3176. lua_interface->LogError("%s: LUA OfferQuest command error: player is not set or bad quest id %p %d", lua_interface->GetScriptName(state), player, quest_id);
  3177. }
  3178. return 0;
  3179. }
  3180. int EQ2Emu_lua_AddQuestPrereqClass(lua_State* state) {
  3181. if (!lua_interface)
  3182. return 0;
  3183. Quest* quest = lua_interface->GetQuest(state);
  3184. if (quest) {
  3185. int8 class_id = lua_interface->GetInt8Value(state, 2);
  3186. quest->AddPrereqClass(class_id);
  3187. }
  3188. return 0;
  3189. }
  3190. int EQ2Emu_lua_AddQuestPrereqRace(lua_State* state) {
  3191. if (!lua_interface)
  3192. return 0;
  3193. Quest* quest = lua_interface->GetQuest(state);
  3194. if (quest) {
  3195. int8 race = lua_interface->GetInt8Value(state, 2);
  3196. quest->AddPrereqRace(race);
  3197. }
  3198. return 0;
  3199. }
  3200. int EQ2Emu_lua_AddQuestPrereqModelType(lua_State* state) {
  3201. if (!lua_interface)
  3202. return 0;
  3203. Quest* quest = lua_interface->GetQuest(state);
  3204. if (quest) {
  3205. int16 model_type = lua_interface->GetInt16Value(state, 2);
  3206. quest->AddPrereqModelType(model_type);
  3207. }
  3208. return 0;
  3209. }
  3210. int EQ2Emu_lua_AddQuestPrereqTradeskillLevel(lua_State* state) {
  3211. if (!lua_interface)
  3212. return 0;
  3213. Quest* quest = lua_interface->GetQuest(state);
  3214. if (!quest) {
  3215. lua_interface->LogError("%s: LUA AddQuestPrereqTradeskillLevel command error: quest is not valid", lua_interface->GetScriptName(state));
  3216. return 0;
  3217. }
  3218. int8 level = lua_interface->GetInt8Value(state, 2);
  3219. quest->SetPrereqTSLevel(level);
  3220. return 0;
  3221. }
  3222. int EQ2Emu_lua_AddQuestPrereqTradeskillClass(lua_State* state) {
  3223. if (!lua_interface)
  3224. return 0;
  3225. Quest* quest = lua_interface->GetQuest(state);
  3226. if (!quest) {
  3227. lua_interface->LogError("%s: LUA AddQuestPrereqTradeskillClass command error: quest is not valid", lua_interface->GetScriptName(state));
  3228. return 0;
  3229. }
  3230. int8 class_id = lua_interface->GetInt8Value(state, 2);
  3231. quest->AddPrereqTradeskillClass(class_id);
  3232. return 0;
  3233. }
  3234. int EQ2Emu_lua_AddQuestPrereqFaction(lua_State* state) {
  3235. if (!lua_interface)
  3236. return 0;
  3237. Quest* quest = lua_interface->GetQuest(state);
  3238. if (quest) {
  3239. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  3240. sint32 min = lua_interface->GetSInt32Value(state, 3);
  3241. sint32 max = lua_interface->GetSInt32Value(state, 4);
  3242. quest->AddPrereqFaction(faction_id, min, max);
  3243. }
  3244. return 0;
  3245. }
  3246. int EQ2Emu_lua_AddQuestSelectableRewardItem(lua_State* state) {
  3247. if (!lua_interface)
  3248. return 0;
  3249. Quest* quest = lua_interface->GetQuest(state);
  3250. if (quest) {
  3251. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3252. int8 quantity = lua_interface->GetInt8Value(state, 3);
  3253. if (quantity == 0)
  3254. quantity = 1;
  3255. Item* master_item = master_item_list.GetItem(item_id);
  3256. if (master_item) {
  3257. Item* item = new Item(master_item);
  3258. item->details.count = quantity;
  3259. quest->AddSelectableRewardItem(item);
  3260. }
  3261. }
  3262. return 0;
  3263. }
  3264. int EQ2Emu_lua_HasQuestRewardItem(lua_State* state) {
  3265. if (!lua_interface)
  3266. return 0;
  3267. Quest* quest = lua_interface->GetQuest(state);
  3268. if (quest) {
  3269. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3270. vector<Item*>* items = quest->GetRewardItems();
  3271. if (items) {
  3272. vector<Item*>::iterator itr;
  3273. for (itr = items->begin(); itr != items->end(); itr++) {
  3274. if (*itr && (*itr)->details.item_id == item_id) {
  3275. lua_interface->SetBooleanValue(state, true);
  3276. return 1;
  3277. }
  3278. }
  3279. }
  3280. }
  3281. lua_interface->SetBooleanValue(state, false);
  3282. return 1;
  3283. }
  3284. int EQ2Emu_lua_AddQuestRewardItem(lua_State* state) {
  3285. if (!lua_interface)
  3286. return 0;
  3287. Quest* quest = lua_interface->GetQuest(state);
  3288. if (quest) {
  3289. int32 item_id = lua_interface->GetInt32Value(state, 2);
  3290. int8 quantity = lua_interface->GetInt32Value(state, 3);
  3291. if (quantity == 0)
  3292. quantity = 1;
  3293. Item* master_item = master_item_list.GetItem(item_id);
  3294. if (master_item) {
  3295. Item* item = new Item(master_item);
  3296. item->details.count = quantity;
  3297. quest->AddRewardItem(item);
  3298. }
  3299. }
  3300. return 0;
  3301. }
  3302. int EQ2Emu_lua_AddQuestRewardCoin(lua_State* state) {
  3303. if (!lua_interface)
  3304. return 0;
  3305. Quest* quest = lua_interface->GetQuest(state);
  3306. if (quest) {
  3307. int32 copper = lua_interface->GetInt32Value(state, 2);
  3308. int32 silver = lua_interface->GetInt32Value(state, 3);
  3309. int32 gold = lua_interface->GetInt32Value(state, 4);
  3310. int32 plat = lua_interface->GetInt32Value(state, 5);
  3311. quest->AddRewardCoins(copper, silver, gold, plat);
  3312. }
  3313. return 0;
  3314. }
  3315. int EQ2Emu_lua_AddQuestRewardFaction(lua_State* state) {
  3316. if (!lua_interface)
  3317. return 0;
  3318. Quest* quest = lua_interface->GetQuest(state);
  3319. int32 faction_id = lua_interface->GetInt32Value(state, 2);
  3320. sint32 amount = lua_interface->GetSInt32Value(state, 3);
  3321. if (quest && faction_id > 0 && amount != 0)
  3322. quest->AddRewardFaction(faction_id, amount);
  3323. return 0;
  3324. }
  3325. int EQ2Emu_lua_SetQuestRewardStatus(lua_State* state) {
  3326. if (!lua_interface)
  3327. return 0;
  3328. Quest* quest = lua_interface->GetQuest(state);
  3329. if (quest) {
  3330. int32 status = lua_interface->GetInt32Value(state, 2);
  3331. quest->SetRewardStatus(status);
  3332. }
  3333. return 0;
  3334. }
  3335. int EQ2Emu_lua_SetQuestRewardComment(lua_State* state) {
  3336. if (!lua_interface)
  3337. return 0;
  3338. Quest* quest = lua_interface->GetQuest(state);
  3339. if (quest) {
  3340. string comment = lua_interface->GetStringValue(state, 2);
  3341. quest->SetRewardComment(comment);
  3342. }
  3343. return 0;
  3344. }
  3345. int EQ2Emu_lua_SetQuestRewardExp(lua_State* state) {
  3346. if (!lua_interface)
  3347. return 0;
  3348. Quest* quest = lua_interface->GetQuest(state);
  3349. if (quest) {
  3350. int32 exp = lua_interface->GetInt32Value(state, 2);
  3351. quest->SetRewardXP(exp);
  3352. }
  3353. return 0;
  3354. }
  3355. int EQ2Emu_lua_AddQuestStep(lua_State* state) {
  3356. Quest* quest = lua_interface->GetQuest(state);
  3357. if (quest) {
  3358. int32 step = lua_interface->GetInt32Value(state, 2);
  3359. string description = lua_interface->GetStringValue(state, 3);
  3360. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3361. float percentage = lua_interface->GetFloatValue(state, 5);
  3362. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3363. int16 icon = lua_interface->GetInt16Value(state, 7);
  3364. int32 usableitemid = lua_interface->GetInt32Value(state, 8);
  3365. const char* taskgroup = 0;
  3366. if (str_taskgroup.length() > 0)
  3367. taskgroup = str_taskgroup.c_str();
  3368. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_NORMAL, description, 0, quantity, taskgroup, 0, 0, percentage, usableitemid);
  3369. if (quest_step && icon && quantity > 0)
  3370. quest_step->SetIcon(icon);
  3371. }
  3372. return 0;
  3373. }
  3374. int EQ2Emu_lua_AddQuestStepKill(lua_State* state) {
  3375. if (!lua_interface)
  3376. return 0;
  3377. Quest* quest = lua_interface->GetQuest(state);
  3378. if (quest) {
  3379. int32 step = lua_interface->GetInt32Value(state, 2);
  3380. string description = lua_interface->GetStringValue(state, 3);
  3381. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3382. float percentage = lua_interface->GetFloatValue(state, 5);
  3383. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3384. int16 icon = lua_interface->GetInt16Value(state, 7);
  3385. const char* taskgroup = 0;
  3386. if (str_taskgroup.length() > 0)
  3387. taskgroup = str_taskgroup.c_str();
  3388. int32 npc_id = 0;
  3389. vector<int32>* ids = 0;
  3390. int i = 0;
  3391. while ((npc_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3392. if (ids == 0)
  3393. ids = new vector<int32>;
  3394. ids->push_back(npc_id);
  3395. i++;
  3396. }
  3397. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_KILL, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3398. if (quest_step && icon > 0 && quantity > 0)
  3399. quest_step->SetIcon(icon);
  3400. if (quest->GetPlayer()) {
  3401. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3402. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3403. }
  3404. }
  3405. return 0;
  3406. }
  3407. int EQ2Emu_lua_AddQuestStepChat(lua_State* state) {
  3408. if (!lua_interface)
  3409. return 0;
  3410. Quest* quest = lua_interface->GetQuest(state);
  3411. if (quest) {
  3412. int32 step = lua_interface->GetInt32Value(state, 2);
  3413. string description = lua_interface->GetStringValue(state, 3);
  3414. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3415. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  3416. int16 icon = lua_interface->GetInt16Value(state, 6);
  3417. const char* taskgroup = 0;
  3418. if (str_taskgroup.length() > 0)
  3419. taskgroup = str_taskgroup.c_str();
  3420. int32 npc_id = 0;
  3421. vector<int32>* ids = 0;
  3422. int i = 0;
  3423. while ((npc_id = lua_interface->GetInt32Value(state, 7 + i))) {
  3424. if (ids == 0)
  3425. ids = new vector<int32>;
  3426. ids->push_back(npc_id);
  3427. i++;
  3428. }
  3429. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_CHAT, description, ids, quantity, taskgroup);
  3430. if (quest_step && icon > 0)
  3431. quest_step->SetIcon(icon);
  3432. if (quest->GetPlayer()) {
  3433. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3434. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3435. }
  3436. }
  3437. return 0;
  3438. }
  3439. int EQ2Emu_lua_AddQuestStepObtainItem(lua_State* state) {
  3440. if (!lua_interface)
  3441. return 0;
  3442. Quest* quest = lua_interface->GetQuest(state);
  3443. if (quest) {
  3444. int32 step = lua_interface->GetInt32Value(state, 2);
  3445. string description = lua_interface->GetStringValue(state, 3);
  3446. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3447. float percentage = lua_interface->GetFloatValue(state, 5);
  3448. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3449. int16 icon = lua_interface->GetInt16Value(state, 7);
  3450. const char* taskgroup = 0;
  3451. if (str_taskgroup.length() > 0)
  3452. taskgroup = str_taskgroup.c_str();
  3453. int32 item_id = 0;
  3454. vector<int32>* ids = 0;
  3455. int i = 0;
  3456. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3457. if (ids == 0)
  3458. ids = new vector<int32>;
  3459. ids->push_back(item_id);
  3460. i++;
  3461. }
  3462. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_OBTAIN_ITEM, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3463. if (quest_step && icon > 0 && quantity > 0)
  3464. quest_step->SetIcon(icon);
  3465. if (quest->GetPlayer()) {
  3466. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3467. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3468. }
  3469. }
  3470. return 0;
  3471. }
  3472. int EQ2Emu_lua_AddQuestStepLocation(lua_State* state) {
  3473. if (!lua_interface)
  3474. return 0;
  3475. Quest* quest = lua_interface->GetQuest(state);
  3476. if (quest) {
  3477. int32 step = lua_interface->GetInt32Value(state, 2);
  3478. string description = lua_interface->GetStringValue(state, 3);
  3479. float max_variation = lua_interface->GetFloatValue(state, 4);
  3480. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  3481. int16 icon = lua_interface->GetInt16Value(state, 6);
  3482. const char* taskgroup = 0;
  3483. if (str_taskgroup.length() > 0)
  3484. taskgroup = str_taskgroup.c_str();
  3485. vector<Location>* locations = 0;
  3486. int i = 7;
  3487. while (true) {
  3488. Location loc;
  3489. loc.x = lua_interface->GetFloatValue(state, i);
  3490. loc.y = lua_interface->GetFloatValue(state, i + 1);
  3491. loc.z = lua_interface->GetFloatValue(state, i + 2);
  3492. if (loc.x == 0 && loc.y == 0 && loc.z == 0)
  3493. break;
  3494. if (locations == 0)
  3495. locations = new vector<Location>;
  3496. locations->push_back(loc);
  3497. i += 3;
  3498. }
  3499. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_LOCATION, description, 0, 1, taskgroup, locations, max_variation);
  3500. if (quest_step && icon > 0)
  3501. quest_step->SetIcon(icon);
  3502. if (quest->GetPlayer()) {
  3503. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3504. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3505. }
  3506. }
  3507. return 0;
  3508. }
  3509. int EQ2Emu_lua_AddQuestUsableItem(lua_State* state) {
  3510. if (!lua_interface)
  3511. return 0;
  3512. Quest* quest = lua_interface->GetQuest(state);
  3513. if (quest) {
  3514. int32 step = lua_interface->GetInt32Value(state, 2);
  3515. string description = lua_interface->GetStringValue(state, 3);
  3516. float max_variation = lua_interface->GetFloatValue(state, 4);
  3517. string str_taskgroup = lua_interface->GetStringValue(state, 5);
  3518. int16 icon = lua_interface->GetInt16Value(state, 6);
  3519. const char* taskgroup = 0;
  3520. if (str_taskgroup.length() > 0)
  3521. taskgroup = str_taskgroup.c_str();
  3522. vector<Location>* locations = 0;
  3523. int i = 7;
  3524. while (true) {
  3525. Location loc;
  3526. loc.x = lua_interface->GetFloatValue(state, i);
  3527. loc.y = lua_interface->GetFloatValue(state, i + 1);
  3528. loc.z = lua_interface->GetFloatValue(state, i + 2);
  3529. if (loc.x == 0 && loc.y == 0 && loc.z == 0)
  3530. break;
  3531. if (locations == 0)
  3532. locations = new vector<Location>;
  3533. locations->push_back(loc);
  3534. i += 3;
  3535. }
  3536. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_LOCATION, description, 0, 1, taskgroup, locations, max_variation);
  3537. if (quest_step && icon > 0)
  3538. quest_step->SetIcon(icon);
  3539. if (quest->GetPlayer()) {
  3540. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3541. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3542. }
  3543. }
  3544. return 0;
  3545. }
  3546. int EQ2Emu_lua_AddQuestStepSpell(lua_State* state) {
  3547. Quest* quest = lua_interface->GetQuest(state);
  3548. if (quest) {
  3549. int32 step = lua_interface->GetInt32Value(state, 2);
  3550. string description = lua_interface->GetStringValue(state, 3);
  3551. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3552. float percentage = lua_interface->GetFloatValue(state, 5);
  3553. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3554. int16 icon = lua_interface->GetInt16Value(state, 7);
  3555. const char* taskgroup = 0;
  3556. if (str_taskgroup.length() > 0)
  3557. taskgroup = str_taskgroup.c_str();
  3558. int32 spell_id = 0;
  3559. vector<int32>* ids = 0;
  3560. int i = 0;
  3561. while ((spell_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3562. if (ids == 0)
  3563. ids = new vector<int32>;
  3564. ids->push_back(spell_id);
  3565. i++;
  3566. }
  3567. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_SPELL, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3568. if (quest_step && icon > 0 && quantity > 0)
  3569. quest_step->SetIcon(icon);
  3570. if (quest->GetPlayer()) {
  3571. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3572. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3573. }
  3574. }
  3575. return 0;
  3576. }
  3577. int EQ2Emu_lua_AddQuestStepCraft(lua_State* state) {
  3578. if (!lua_interface)
  3579. return 0;
  3580. Quest* quest = lua_interface->GetQuest(state);
  3581. if (quest) {
  3582. int32 step = lua_interface->GetInt32Value(state, 2);
  3583. string description = lua_interface->GetStringValue(state, 3);
  3584. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3585. float percentage = lua_interface->GetFloatValue(state, 5);
  3586. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3587. int16 icon = lua_interface->GetInt16Value(state, 7);
  3588. const char* taskgroup = 0;
  3589. if (str_taskgroup.length() > 0)
  3590. taskgroup = str_taskgroup.c_str();
  3591. int32 item_id = 0;
  3592. vector<int32>* ids = 0;
  3593. int i = 0;
  3594. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3595. if (ids == 0)
  3596. ids = new vector<int32>;
  3597. ids->push_back(item_id);
  3598. i++;
  3599. }
  3600. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_CRAFT, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3601. if (quest_step && icon > 0 && quantity > 0)
  3602. quest_step->SetIcon(icon);
  3603. if (quest->GetPlayer()) {
  3604. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3605. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3606. }
  3607. }
  3608. return 0;
  3609. }
  3610. int EQ2Emu_lua_AddQuestStepHarvest(lua_State* state) {
  3611. if (!lua_interface)
  3612. return 0;
  3613. Quest* quest = lua_interface->GetQuest(state);
  3614. if (quest) {
  3615. int32 step = lua_interface->GetInt32Value(state, 2);
  3616. string description = lua_interface->GetStringValue(state, 3);
  3617. int32 quantity = lua_interface->GetInt32Value(state, 4);
  3618. float percentage = lua_interface->GetFloatValue(state, 5);
  3619. string str_taskgroup = lua_interface->GetStringValue(state, 6);
  3620. int16 icon = lua_interface->GetInt16Value(state, 7);
  3621. const char* taskgroup = 0;
  3622. if (str_taskgroup.length() > 0)
  3623. taskgroup = str_taskgroup.c_str();
  3624. int32 item_id = 0;
  3625. vector<int32>* ids = 0;
  3626. int i = 0;
  3627. while ((item_id = lua_interface->GetInt32Value(state, 8 + i))) {
  3628. if (ids == 0)
  3629. ids = new vector<int32>;
  3630. ids->push_back(item_id);
  3631. i++;
  3632. }
  3633. QuestStep* quest_step = quest->AddQuestStep(step, QUEST_STEP_TYPE_HARVEST, description, ids, quantity, taskgroup, 0, 0, percentage, 0);
  3634. if (quest_step && icon > 0 && quantity > 0)
  3635. quest_step->SetIcon(icon);
  3636. if (quest->GetPlayer()) {
  3637. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3638. quest->GetPlayer()->GetZone()->SendQuestUpdates(client);
  3639. }
  3640. }
  3641. return 0;
  3642. }
  3643. int EQ2Emu_lua_SetQuestCompleteAction(lua_State* state) {
  3644. if (!lua_interface)
  3645. return 0;
  3646. Quest* quest = lua_interface->GetQuest(state);
  3647. if (quest) {
  3648. string action = lua_interface->GetStringValue(state, 2);
  3649. if (action.length() > 0)
  3650. quest->SetCompleteAction(action);
  3651. }
  3652. return 0;
  3653. }
  3654. int EQ2Emu_lua_AddQuestStepCompleteAction(lua_State* state) {
  3655. if (!lua_interface)
  3656. return 0;
  3657. Quest* quest = lua_interface->GetQuest(state);
  3658. if (quest) {
  3659. int32 step = lua_interface->GetInt32Value(state, 2);
  3660. string action = lua_interface->GetStringValue(state, 3);
  3661. if (step > 0 && action.length() > 0)
  3662. quest->AddCompleteAction(step, action);
  3663. }
  3664. return 0;
  3665. }
  3666. int EQ2Emu_lua_AddQuestStepProgressAction(lua_State* state) {
  3667. if (!lua_interface)
  3668. return 0;
  3669. Quest* quest = lua_interface->GetQuest(state);
  3670. if (quest) {
  3671. int32 step = lua_interface->GetInt32Value(state, 2);
  3672. string action = lua_interface->GetStringValue(state, 3);
  3673. if (step > 0 && action.length() > 0)
  3674. quest->AddProgressAction(step, action);
  3675. }
  3676. return 0;
  3677. }
  3678. int EQ2Emu_lua_UpdateQuestDescription(lua_State* state) {
  3679. if (!lua_interface)
  3680. return 0;
  3681. Quest* quest = lua_interface->GetQuest(state);
  3682. string description = lua_interface->GetStringValue(state, 2);
  3683. if (quest && description.length() > 0)
  3684. quest->SetDescription(description);
  3685. return 0;
  3686. }
  3687. int EQ2Emu_lua_SetCompletedDescription(lua_State* state) {
  3688. if (!lua_interface)
  3689. return 0;
  3690. Quest* quest = lua_interface->GetQuest(state);
  3691. string description = lua_interface->GetStringValue(state, 2);
  3692. if (quest && description.length() > 0)
  3693. quest->SetCompletedDescription(description);
  3694. return 0;
  3695. }
  3696. int EQ2Emu_lua_UpdateQuestTaskGroupDescription(lua_State* state) {
  3697. if (!lua_interface)
  3698. return 0;
  3699. Quest* quest = lua_interface->GetQuest(state);
  3700. int32 step = lua_interface->GetInt32Value(state, 2);
  3701. string description = lua_interface->GetStringValue(state, 3);
  3702. bool display_bullets = (lua_interface->GetInt8Value(state, 4) == 1);
  3703. if (quest && step > 0 && description.length() > 0) {
  3704. quest->SetTaskGroupDescription(step, description, display_bullets);
  3705. if (quest->GetPlayer()) {
  3706. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3707. if (client)
  3708. client->SendQuestUpdateStep(quest, step, false);
  3709. }
  3710. }
  3711. return 0;
  3712. }
  3713. int EQ2Emu_lua_UpdateQuestStepDescription(lua_State* state) {
  3714. if (!lua_interface)
  3715. return 0;
  3716. Quest* quest = lua_interface->GetQuest(state);
  3717. int32 step = lua_interface->GetInt32Value(state, 2);
  3718. string description = lua_interface->GetStringValue(state, 3);
  3719. if (quest && step > 0 && description.length() > 0) {
  3720. quest->SetStepDescription(step, description);
  3721. if (quest->GetPlayer()) {
  3722. Client* client = quest->GetPlayer()->GetZone()->GetClientBySpawn(quest->GetPlayer());
  3723. if (client)
  3724. client->SendQuestUpdateStepImmediately(quest, step);
  3725. }
  3726. }
  3727. return 0;
  3728. }
  3729. int EQ2Emu_lua_UpdateQuestZone(lua_State* state) {
  3730. Quest* quest = lua_interface->GetQuest(state);
  3731. string zone = lua_interface->GetStringValue(state, 2);
  3732. if (quest && zone.length() > 0)
  3733. quest->SetZone(zone);
  3734. return 0;
  3735. }
  3736. int EQ2Emu_lua_GiveImmediateQuestReward(lua_State* state) {
  3737. if (!lua_interface)
  3738. return 0;
  3739. Quest* quest = lua_interface->GetQuest(state);
  3740. Spawn* playerSpawn = lua_interface->GetSpawn(state, 2);
  3741. int32 coin = lua_interface->GetInt32Value(state, 3);
  3742. int32 status_points = lua_interface->GetInt32Value(state, 4);
  3743. string rewards_str = lua_interface->GetStringValue(state, 5);
  3744. string select_rewards_str = lua_interface->GetStringValue(state, 6);
  3745. string factions_map_str = lua_interface->GetStringValue(state, 7);
  3746. string text = lua_interface->GetStringValue(state, 8);
  3747. if (playerSpawn && playerSpawn->IsPlayer()) {
  3748. Player* player = (Player*)playerSpawn;
  3749. Client* client = player->GetZone()->GetClientBySpawn(player);
  3750. if (client) {
  3751. vector<Item*> reward_items;
  3752. vector<Item*> selectable_reward_items;
  3753. if (rewards_str.length() > 0) {
  3754. map<unsigned int, unsigned short> rewards = ParseIntMap(rewards_str);
  3755. map<unsigned int, unsigned short>::iterator itr;
  3756. for (itr = rewards.begin(); itr != rewards.end(); itr++) {
  3757. if (itr->first > 0) {
  3758. Item* item = new Item(master_item_list.GetItem(itr->first));
  3759. if (item) {
  3760. if (itr->second > 0)
  3761. item->details.count = itr->second;
  3762. reward_items.push_back(item);
  3763. }
  3764. }
  3765. }
  3766. }
  3767. if (select_rewards_str.length() > 0) {
  3768. map<unsigned int, unsigned short> rewards = ParseIntMap(select_rewards_str);
  3769. map<unsigned int, unsigned short>::iterator itr;
  3770. for (itr = rewards.begin(); itr != rewards.end(); itr++) {
  3771. if (itr->first > 0) {
  3772. Item* item = new Item(master_item_list.GetItem(itr->first));
  3773. if (item) {
  3774. if (itr->second > 0)
  3775. item->stack_count = itr->second;
  3776. selectable_reward_items.push_back(item);
  3777. }
  3778. }
  3779. }
  3780. }
  3781. map<unsigned int, signed int> faction_rewards = ParseSInt32Map(factions_map_str);
  3782. const char* reward_type = "Quest Reward!";
  3783. if (!quest)
  3784. reward_type = "Reward!";
  3785. client->DisplayQuestRewards(quest, coin, &reward_items, &selectable_reward_items, &faction_rewards, reward_type, status_points, text.c_str());
  3786. }
  3787. }
  3788. return 0;
  3789. }
  3790. int EQ2Emu_lua_GiveQuestReward(lua_State* state) {
  3791. if (!lua_interface)
  3792. return 0;
  3793. Quest* quest = lua_interface->GetQuest(state);
  3794. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  3795. if (quest && spawn) {
  3796. if (spawn->IsPlayer()) {
  3797. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3798. if (client)
  3799. client->AddPendingQuestReward(quest);
  3800. }
  3801. }
  3802. return 0;
  3803. }
  3804. int EQ2Emu_lua_Harvest(lua_State* state) {
  3805. if (!lua_interface)
  3806. return 0;
  3807. Spawn* player = lua_interface->GetSpawn(state);
  3808. Spawn* node = lua_interface->GetSpawn(state, 2);
  3809. if (player && node && player->IsPlayer() && node->IsGroundSpawn()) {
  3810. Client* client = player->GetZone()->GetClientBySpawn(player);
  3811. if (client) {
  3812. LogWrite(MISC__TODO, 1, "TODO", "Cancel harvest if skill insufficient; Func: %s, Line: %i", __FUNCTION__, __LINE__);
  3813. ((GroundSpawn*)node)->ProcessHarvest(client);
  3814. if (((GroundSpawn*)node)->GetNumberHarvests() == 0)
  3815. player->GetZone()->RemoveSpawn(node, true);
  3816. }
  3817. }
  3818. else if (player && player->IsPlayer()) {
  3819. Client* client = player->GetZone()->GetClientBySpawn(player);
  3820. if (client)
  3821. client->Message(CHANNEL_COLOR_RED, "Invalid target for this spell.");
  3822. }
  3823. return 0;
  3824. }
  3825. int EQ2Emu_lua_Bind(lua_State* state) {
  3826. if (!lua_interface)
  3827. return 0;
  3828. Spawn* spawn = lua_interface->GetSpawn(state);
  3829. int32 zone_id = lua_interface->GetInt32Value(state, 2);
  3830. float x = lua_interface->GetFloatValue(state, 3);
  3831. float y = lua_interface->GetFloatValue(state, 4);
  3832. float z = lua_interface->GetFloatValue(state, 5);
  3833. float h = lua_interface->GetFloatValue(state, 6);
  3834. if (!spawn) {
  3835. lua_interface->LogError("%s: LUA Bind command error: spawn is not valid", lua_interface->GetScriptName(state));
  3836. return 0;
  3837. }
  3838. if (!spawn->IsPlayer()) {
  3839. lua_interface->LogError("%s: LUA Bind command error: spawn is not a player", lua_interface->GetScriptName(state));
  3840. return 0;
  3841. }
  3842. if (zone_id == 0) {
  3843. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3844. if (!client) {
  3845. lua_interface->LogError("%s: LUA Bind command error: unable to get client from spawn", lua_interface->GetScriptName(state));
  3846. return 0;
  3847. }
  3848. if (!client->Bind())
  3849. client->SimpleMessage(CHANNEL_COLOR_RED, "Unable to set bind point.");
  3850. }
  3851. else {
  3852. Player* player = (Player*)spawn;
  3853. player->GetPlayerInfo()->SetBindZone(zone_id);
  3854. player->GetPlayerInfo()->SetBindX(x);
  3855. player->GetPlayerInfo()->SetBindY(y);
  3856. player->GetPlayerInfo()->SetBindZ(z);
  3857. player->GetPlayerInfo()->SetBindHeading(h);
  3858. }
  3859. return 0;
  3860. }
  3861. int EQ2Emu_lua_Gate(lua_State* state) {
  3862. if (!lua_interface)
  3863. return 0;
  3864. Spawn* spawn = lua_interface->GetSpawn(state);
  3865. if (spawn) {
  3866. if (spawn->IsPlayer()) {
  3867. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3868. if (client) {
  3869. if (!client->Gate())
  3870. client->SimpleMessage(CHANNEL_COLOR_RED, "Unable to gate.");
  3871. }
  3872. }
  3873. }
  3874. return 0;
  3875. }
  3876. int EQ2Emu_lua_IsBindAllowed(lua_State* state) {
  3877. if (!lua_interface)
  3878. return 0;
  3879. bool ret = false;
  3880. Spawn* spawn = lua_interface->GetSpawn(state);
  3881. if (spawn) {
  3882. if (spawn->IsPlayer()) {
  3883. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3884. if (client)
  3885. ret = client->BindAllowed();
  3886. }
  3887. }
  3888. lua_interface->SetBooleanValue(state, ret);
  3889. return 1;
  3890. }
  3891. int EQ2Emu_lua_IsGateAllowed(lua_State* state) {
  3892. if (!lua_interface)
  3893. return 0;
  3894. bool ret = false;
  3895. Spawn* spawn = lua_interface->GetSpawn(state);
  3896. if (spawn) {
  3897. if (spawn->IsPlayer()) {
  3898. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3899. if (client)
  3900. ret = client->GateAllowed();
  3901. }
  3902. }
  3903. lua_interface->SetBooleanValue(state, ret);
  3904. return 1;
  3905. }
  3906. int EQ2Emu_lua_IsAlive(lua_State* state) {
  3907. Spawn* spawn = lua_interface->GetSpawn(state);
  3908. if (spawn) {
  3909. lua_interface->SetBooleanValue(state, spawn->Alive());
  3910. return 1;
  3911. }
  3912. return 0;
  3913. }
  3914. int EQ2Emu_lua_IsInCombat(lua_State* state) {
  3915. if (!lua_interface)
  3916. return 0;
  3917. Spawn* spawn = lua_interface->GetSpawn(state);
  3918. if (spawn && spawn->IsEntity()) {
  3919. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->EngagedInCombat());
  3920. return 1;
  3921. }
  3922. return 0;
  3923. }
  3924. int EQ2Emu_lua_SendMessage(lua_State* state) {
  3925. Spawn* spawn = lua_interface->GetSpawn(state);
  3926. string message = lua_interface->GetStringValue(state, 2);
  3927. string color_str = lua_interface->GetStringValue(state, 3);
  3928. int8 color = CHANNEL_NARRATIVE;
  3929. if (spawn && spawn->IsPlayer() && message.length() > 0) {
  3930. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3931. if (client) {
  3932. if (color_str.length() > 0) {
  3933. // leave for backwards compat, but all future should just use the number
  3934. if (strncasecmp(color_str.c_str(), "red", 3) == 0)
  3935. color = CHANNEL_COLOR_RED;
  3936. else if (strncasecmp(color_str.c_str(), "yellow", 6) == 0)
  3937. color = CHANNEL_COLOR_YELLOW;
  3938. else
  3939. {
  3940. // use a number to specify the channel as per Commands/Commands.h defines
  3941. color = (int8)atoul(color_str.c_str());
  3942. }
  3943. }
  3944. client->SimpleMessage(color, message.c_str());
  3945. }
  3946. }
  3947. return 0;
  3948. }
  3949. int EQ2Emu_lua_SendPopUpMessage(lua_State* state) {
  3950. Spawn* spawn = lua_interface->GetSpawn(state);
  3951. string message = lua_interface->GetStringValue(state, 2);
  3952. int8 red = lua_interface->GetInt8Value(state, 3);
  3953. int8 green = lua_interface->GetInt8Value(state, 4);
  3954. int8 blue = lua_interface->GetInt8Value(state, 5);
  3955. if (!spawn) {
  3956. lua_interface->LogError("%s: LUA SendPopUpMessage command error: Spawn is not valid.", lua_interface->GetScriptName(state));
  3957. return 0;
  3958. }
  3959. int32 words = ::CountWordsInString(message.c_str());
  3960. if (words < 5)
  3961. words = 5;
  3962. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3963. if (client)
  3964. client->SendPopupMessage(10, message.c_str(), "ui_harvested_normal", words, red, green, blue);
  3965. return 0;
  3966. }
  3967. int EQ2Emu_lua_SetServerControlFlag(lua_State* state) {
  3968. Spawn* spawn = lua_interface->GetSpawn(state);
  3969. int8 param = lua_interface->GetInt8Value(state, 2);
  3970. int8 param_value = lua_interface->GetInt8Value(state, 3);
  3971. int8 value = lua_interface->GetInt8Value(state, 4);
  3972. if (spawn && spawn->IsPlayer() && (param >= 1 && param <= 5)) {
  3973. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  3974. if (client) {
  3975. PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  3976. switch (param) {
  3977. case 1: {
  3978. packet->setDataByName("parameter1", param_value);
  3979. break;
  3980. }
  3981. case 2: {
  3982. packet->setDataByName("parameter2", param_value);
  3983. break;
  3984. }
  3985. case 3: {
  3986. packet->setDataByName("parameter3", param_value);
  3987. break;
  3988. }
  3989. case 4: {
  3990. packet->setDataByName("parameter4", param_value);
  3991. break;
  3992. }
  3993. case 5: {
  3994. packet->setDataByName("parameter5", param_value);
  3995. break;
  3996. }
  3997. }
  3998. packet->setDataByName("value", value);
  3999. client->QueuePacket(packet->serialize());
  4000. safe_delete(packet);
  4001. }
  4002. }
  4003. return 0;
  4004. }
  4005. int EQ2Emu_lua_ToggleTracking(lua_State* state) {
  4006. Spawn* spawn = lua_interface->GetSpawn(state);
  4007. if (spawn && spawn->IsPlayer()) {
  4008. if (((Player*)spawn)->GetIsTracking())
  4009. spawn->GetZone()->AddPlayerTracking((Player*)spawn);
  4010. else
  4011. spawn->GetZone()->RemovePlayerTracking((Player*)spawn, TRACKING_STOP);
  4012. }
  4013. return 0;
  4014. }
  4015. int EQ2Emu_lua_AddPrimaryEntityCommand(lua_State* state) {
  4016. Spawn* player = lua_interface->GetSpawn(state);
  4017. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  4018. string name = lua_interface->GetStringValue(state, 3);
  4019. float distance = lua_interface->GetFloatValue(state, 4);
  4020. string command = lua_interface->GetStringValue(state, 5);
  4021. string error_text = lua_interface->GetStringValue(state, 6);
  4022. int16 cast_time = lua_interface->GetInt16Value(state, 7);
  4023. int32 spell_visual = lua_interface->GetInt32Value(state, 8);
  4024. bool denyListDefault = (lua_interface->GetInt8Value(state, 9) == 1);
  4025. if (spawn) {
  4026. if (distance == 0)
  4027. distance = 10.0f;
  4028. if (command.length() == 0)
  4029. command = name;
  4030. if (command.length() < 1 && name.length() < 1)
  4031. {
  4032. // have to run this first to send a 'blank' default command, then remove all commands from the list
  4033. spawn->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance);
  4034. spawn->RemovePrimaryCommands();
  4035. }
  4036. else
  4037. {
  4038. spawn->AddPrimaryEntityCommand(name.c_str(), distance, command.c_str(), error_text.c_str(), cast_time, spell_visual, denyListDefault, (player && player->IsPlayer()) ? (Player*)player : NULL);
  4039. }
  4040. }
  4041. return 0;
  4042. }
  4043. int EQ2Emu_lua_HasSpell(lua_State* state) {
  4044. if (!lua_interface)
  4045. return 0;
  4046. Spawn* player = lua_interface->GetSpawn(state);
  4047. int32 spellid = lua_interface->GetInt32Value(state, 2);
  4048. int16 tier = lua_interface->GetInt16Value(state, 3);
  4049. if (player && player->IsPlayer()) {
  4050. lua_interface->SetBooleanValue(state, ((Player*)player)->HasSpell(spellid, tier, true));
  4051. return 1;
  4052. }
  4053. return 0;
  4054. }
  4055. int EQ2Emu_lua_AddSpellBookEntry(lua_State* state) {
  4056. if (!lua_interface)
  4057. return 0;
  4058. Spawn* player = lua_interface->GetSpawn(state);
  4059. int32 spellid = lua_interface->GetInt32Value(state, 2);
  4060. int16 tier = lua_interface->GetInt16Value(state, 3);
  4061. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  4062. bool add_silently = lua_interface->GetBooleanValue(state, 4);
  4063. bool add_to_hotbar = true;
  4064. if (num_args > 4) {
  4065. add_to_hotbar = lua_interface->GetBooleanValue(state, 5);
  4066. }
  4067. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  4068. if (player && spell && player->IsPlayer()) {
  4069. Client* client = player->GetClient();
  4070. if (client) {
  4071. if (!client->GetPlayer()->HasSpell(spellid, tier - 1, true))
  4072. {
  4073. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  4074. client->GetPlayer()->AddSpellBookEntry(spellid, 1, client->GetPlayer()->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  4075. client->GetPlayer()->UnlockSpell(spell);
  4076. client->SendSpellUpdate(spell, add_silently, add_to_hotbar);
  4077. }
  4078. else
  4079. {
  4080. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  4081. int8 old_slot = client->GetPlayer()->GetSpellSlot(spell->GetSpellID());
  4082. client->GetPlayer()->RemoveSpellBookEntry(spell->GetSpellID());
  4083. client->GetPlayer()->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  4084. client->GetPlayer()->UnlockSpell(spell);
  4085. client->SendSpellUpdate(spell, add_silently, add_to_hotbar);
  4086. }
  4087. //if (client ) {
  4088. // ((Player*)player)->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), ((Player*)player)->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  4089. EQ2Packet* outapp = ((Player*)player)->GetSpellBookUpdatePacket(client->GetVersion());
  4090. if (outapp)
  4091. client->QueuePacket(outapp);
  4092. }
  4093. }
  4094. return 0;
  4095. }
  4096. int EQ2Emu_lua_HasFreeSlot(lua_State* state) {
  4097. if (!lua_interface)
  4098. return 0;
  4099. Spawn* player = lua_interface->GetSpawn(state);
  4100. if (player && player->IsPlayer()) {
  4101. lua_interface->SetBooleanValue(state, ((Player*)player)->item_list.HasFreeSlot());
  4102. return 1;
  4103. }
  4104. return 0;
  4105. }
  4106. int EQ2Emu_lua_Attack(lua_State* state) {
  4107. if (lua_interface) {
  4108. Spawn* npc = lua_interface->GetSpawn(state);
  4109. Spawn* player = lua_interface->GetSpawn(state, 2);
  4110. if (npc && player && npc->IsNPC() && player->IsPlayer())
  4111. ((NPC*)npc)->AddHate((Entity*)player, 100);
  4112. }
  4113. return 0;
  4114. }
  4115. int EQ2Emu_lua_ApplySpellVisual(lua_State* state) {
  4116. if (lua_interface) {
  4117. Spawn* target = lua_interface->GetSpawn(state);
  4118. int32 spell_visual = lua_interface->GetInt32Value(state, 2);
  4119. if (target && target->GetZone())
  4120. target->GetZone()->SendCastSpellPacket(spell_visual, target);
  4121. }
  4122. return 0;
  4123. }
  4124. int EQ2Emu_lua_HasCollectionsToHandIn(lua_State* state) {
  4125. Spawn* player;
  4126. if (lua_interface) {
  4127. player = lua_interface->GetSpawn(state);
  4128. if (player && player->IsPlayer()) {
  4129. lua_interface->SetBooleanValue(state, ((Player*)player)->GetCollectionList()->HasCollectionsToHandIn());
  4130. return 1;
  4131. }
  4132. }
  4133. return 0;
  4134. }
  4135. int EQ2Emu_lua_HandInCollections(lua_State* state) {
  4136. Spawn* player;
  4137. Client* client;
  4138. if (lua_interface) {
  4139. player = lua_interface->GetSpawn(state);
  4140. if (player && ((Player*)player)->IsPlayer() && ((Player*)player)->GetCollectionList()->HasCollectionsToHandIn())
  4141. if ((client = player->GetZone()->GetClientBySpawn(player)))
  4142. client->HandInCollections();
  4143. }
  4144. return 0;
  4145. }
  4146. int EQ2Emu_lua_UseWidget(lua_State* state) {
  4147. Spawn* widget;
  4148. if (lua_interface) {
  4149. widget = lua_interface->GetSpawn(state);
  4150. if (widget && widget->IsWidget())
  4151. ((Widget*)widget)->HandleUse(nullptr, "");
  4152. }
  4153. return 0;
  4154. }
  4155. int EQ2Emu_lua_SetSpellList(lua_State* state) {
  4156. Spawn* spawn = 0;
  4157. int32 primary_list = 0;
  4158. int32 secondary_list = 0;
  4159. if (lua_interface) {
  4160. spawn = lua_interface->GetSpawn(state);
  4161. primary_list = lua_interface->GetInt32Value(state, 2);
  4162. secondary_list = lua_interface->GetInt32Value(state, 3);
  4163. if (!spawn->IsNPC()) {
  4164. lua_interface->LogError("%s: LUA SetSpellList command error: Spawn was not a valid NPC", lua_interface->GetScriptName(state));
  4165. return 0;
  4166. }
  4167. NPC* npc = (NPC*)spawn;
  4168. npc->SetPrimarySpellList(primary_list);
  4169. npc->SetSecondarySpellList(secondary_list);
  4170. npc->SetSpells(npc->GetZone()->GetNPCSpells(npc->GetPrimarySpellList(), npc->GetSecondarySpellList()));
  4171. }
  4172. return 0;
  4173. }
  4174. int EQ2Emu_lua_GetPet(lua_State* state) {
  4175. if (!lua_interface)
  4176. return 0;
  4177. Spawn* spawn = lua_interface->GetSpawn(state);
  4178. if (spawn) {
  4179. if (spawn->IsEntity() && ((Entity*)spawn)->GetPet()) {
  4180. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetPet());
  4181. return 1;
  4182. }
  4183. }
  4184. return 0;
  4185. }
  4186. int EQ2Emu_lua_GetCharmedPet(lua_State* state) {
  4187. if (!lua_interface)
  4188. return 0;
  4189. Spawn* spawn = lua_interface->GetSpawn(state);
  4190. if (spawn) {
  4191. if (spawn->IsEntity() && ((Entity*)spawn)->GetCharmedPet()) {
  4192. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetCharmedPet());
  4193. return 1;
  4194. }
  4195. }
  4196. return 0;
  4197. }
  4198. int EQ2Emu_lua_GetDeityPet(lua_State* state) {
  4199. if (!lua_interface)
  4200. return 0;
  4201. Spawn* spawn = lua_interface->GetSpawn(state);
  4202. if (spawn) {
  4203. if (spawn->IsEntity() && ((Entity*)spawn)->GetDeityPet()) {
  4204. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetDeityPet());
  4205. return 1;
  4206. }
  4207. }
  4208. return 0;
  4209. }
  4210. int EQ2Emu_lua_GetCosmeticPet(lua_State* state) {
  4211. if (!lua_interface)
  4212. return 0;
  4213. Spawn* spawn = lua_interface->GetSpawn(state);
  4214. if (spawn) {
  4215. if (spawn->IsEntity() && ((Entity*)spawn)->GetCosmeticPet()) {
  4216. lua_interface->SetSpawnValue(state, ((Entity*)spawn)->GetCosmeticPet());
  4217. return 1;
  4218. }
  4219. }
  4220. return 0;
  4221. }
  4222. int EQ2Emu_lua_Charm(lua_State* state) {
  4223. if (!lua_interface)
  4224. return 0;
  4225. Spawn* owner = lua_interface->GetSpawn(state);
  4226. Spawn* pet = lua_interface->GetSpawn(state, 2);
  4227. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4228. if (!luaspell) {
  4229. lua_interface->LogError("%s: LUA Charm command error: Spell is not valid, charm can only be used in spell scripts.", lua_interface->GetScriptName(state));
  4230. return 0;
  4231. }
  4232. if (owner && pet && owner->IsEntity() && pet->IsNPC()) {
  4233. ((Entity*)owner)->SetCharmedPet((Entity*)pet);
  4234. pet->SetPet(true);
  4235. ((NPC*)pet)->SetPetType(PET_TYPE_CHARMED);
  4236. ((NPC*)pet)->SetOwner((Entity*)owner);
  4237. // If owner is player and player does not have a summoned pet set the players charsheet
  4238. if (owner->IsPlayer() && !((Entity*)owner)->GetPet()) {
  4239. Player* player = (Player*)owner;
  4240. player->GetInfoStruct()->set_pet_id(player->GetIDWithPlayerSpawn(pet));
  4241. player->GetInfoStruct()->set_pet_name(std::string(pet->GetName()));
  4242. player->GetInfoStruct()->set_pet_movement(2);
  4243. player->GetInfoStruct()->set_pet_behavior(3);
  4244. player->GetInfoStruct()->set_pet_health_pct(1.0f);
  4245. player->GetInfoStruct()->set_pet_power_pct(1.0f);
  4246. // Make sure the values get sent to the client
  4247. player->SetCharSheetChanged(true);
  4248. }
  4249. // Clear the spawns script so the charmed mob doesn't try to do anything like random walks
  4250. pet->SetSpawnScript("");
  4251. // Set faction to the same as the owner
  4252. pet->SetFactionID(owner->GetFactionID());
  4253. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4254. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4255. // Clear hate list
  4256. ((NPC*)pet)->Brain()->ClearHate();
  4257. // Set the brain to a pet brain
  4258. ((NPC*)pet)->SetBrain(new CombatPetBrain((NPC*)pet));
  4259. }
  4260. return 0;
  4261. }
  4262. int EQ2Emu_lua_GetGroup(lua_State* state) {
  4263. if (!lua_interface)
  4264. return 0;
  4265. Spawn* spawn = lua_interface->GetSpawn(state);
  4266. if (!spawn) {
  4267. lua_interface->LogError("%s: LUA GetGroup command error: spawn is not valid", lua_interface->GetScriptName(state));
  4268. return 0;
  4269. }
  4270. vector<Spawn*> groupMembers;
  4271. if (!spawn->IsPlayer() && spawn->HasSpawnGroup()) {
  4272. groupMembers = *spawn->GetSpawnGroup();
  4273. }
  4274. else if (spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo()) {
  4275. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4276. deque<GroupMemberInfo*>::iterator itr;
  4277. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Player*)spawn)->GetGroupMemberInfo()->group_id);
  4278. if (group)
  4279. {
  4280. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4281. deque<GroupMemberInfo*>* members = group->GetMembers();
  4282. GroupMemberInfo* info = 0;
  4283. for (itr = members->begin(); itr != members->end(); itr++) {
  4284. info = *itr;
  4285. if (info->client)
  4286. groupMembers.push_back(info->client->GetPlayer());
  4287. }
  4288. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4289. }
  4290. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4291. }
  4292. else
  4293. return 0;
  4294. lua_createtable(state, groupMembers.size(), 0);
  4295. int newTable = lua_gettop(state);
  4296. for (int32 i = 0; i < groupMembers.size(); i++) {
  4297. lua_interface->SetSpawnValue(state, groupMembers.at(i));
  4298. lua_rawseti(state, newTable, i + 1);
  4299. }
  4300. return 1;
  4301. }
  4302. int EQ2Emu_lua_CreateOptionWindow(lua_State* state) {
  4303. if (!lua_interface)
  4304. return 0;
  4305. vector<OptionWindowOption>* option_window = new vector<OptionWindowOption>();
  4306. lua_interface->SetOptionWindowValue(state, option_window);
  4307. return 1;
  4308. }
  4309. int EQ2Emu_lua_AddOptionWindowOption(lua_State* state) {
  4310. if (!lua_interface)
  4311. return 0;
  4312. vector<OptionWindowOption>* option_window = lua_interface->GetOptionWindow(state);
  4313. if (option_window) {
  4314. OptionWindowOption option_window_option;
  4315. option_window_option.optionName = lua_interface->GetStringValue(state, 2);
  4316. option_window_option.optionDescription = lua_interface->GetStringValue(state, 3);
  4317. option_window_option.optionIconSheet = lua_interface->GetInt32Value(state, 4);
  4318. option_window_option.optionIconID = lua_interface->GetInt16Value(state, 5);
  4319. option_window_option.optionCommand = lua_interface->GetStringValue(state, 6);
  4320. option_window_option.optionConfirmTitle = lua_interface->GetStringValue(state, 7);
  4321. if (option_window_option.optionName.length() > 0 && option_window_option.optionDescription.length() > 0)
  4322. option_window->push_back(option_window_option);
  4323. }
  4324. return 0;
  4325. }
  4326. int EQ2Emu_lua_SendOptionWindow(lua_State* state) {
  4327. if (!lua_interface)
  4328. return 0;
  4329. vector<OptionWindowOption>* option_window = lua_interface->GetOptionWindow(state);
  4330. Spawn* player = lua_interface->GetSpawn(state, 2);
  4331. string window_title = lua_interface->GetStringValue(state, 3);
  4332. string cancel_command = lua_interface->GetStringValue(state, 4);
  4333. Client* client = player->GetZone()->GetClientBySpawn(player);
  4334. if (option_window && window_title.length() > 0 && client) {
  4335. PacketStruct* packet = configReader.getStruct("WS_SelectTradeskill", client->GetVersion());
  4336. if (!packet)
  4337. return 0;
  4338. packet->setDataByName("title_text", window_title.c_str());
  4339. if (cancel_command.length() > 0)
  4340. packet->setDataByName("command_text_cancel", cancel_command.c_str());
  4341. packet->setArrayLengthByName("num_selections", option_window->size());
  4342. vector<OptionWindowOption>::iterator itr;
  4343. int8 i = 0;
  4344. for (itr = option_window->begin(); itr != option_window->end(); itr++) {
  4345. OptionWindowOption opt = *itr;
  4346. packet->setArrayDataByName("tradeskill_name", opt.optionName.c_str(), i);
  4347. packet->setArrayDataByName("tradeskill_description", opt.optionDescription.c_str(), i);
  4348. packet->setArrayDataByName("icon_sheet", opt.optionIconSheet, i);
  4349. packet->setArrayDataByName("icon_id", opt.optionIconID, i);
  4350. if (opt.optionCommand.length() > 0)
  4351. packet->setArrayDataByName("command_text", opt.optionCommand.c_str(), i);
  4352. if (opt.optionConfirmTitle.length() > 0)
  4353. packet->setArrayDataByName("confirm_window_title", opt.optionConfirmTitle.c_str(), i);
  4354. i++;
  4355. }
  4356. client->QueuePacket(packet->serialize());
  4357. safe_delete(option_window);
  4358. safe_delete(packet);
  4359. }
  4360. return 0;
  4361. }
  4362. int EQ2Emu_lua_GetTradeskillClass(lua_State* state) {
  4363. if (!lua_interface)
  4364. return 0;
  4365. Spawn* spawn = lua_interface->GetSpawn(state);
  4366. if (spawn) {
  4367. lua_interface->SetInt32Value(state, spawn->GetTradeskillClass());
  4368. return 1;
  4369. }
  4370. else
  4371. lua_interface->LogError("%s: LUA GetTradeskillClass command error: Spawn was not valid", lua_interface->GetScriptName(state));
  4372. return 0;
  4373. }
  4374. int EQ2Emu_lua_GetTradeskillLevel(lua_State* state) {
  4375. if (!lua_interface)
  4376. return 0;
  4377. Spawn* spawn = lua_interface->GetSpawn(state);
  4378. if (spawn) {
  4379. lua_interface->SetInt32Value(state, spawn->GetTSLevel());
  4380. return 1;
  4381. }
  4382. else
  4383. lua_interface->LogError("%s: LUA GetTradeskillLevel command error: Spawns was not valid", lua_interface->GetScriptName(state));
  4384. return 0;
  4385. }
  4386. int EQ2Emu_lua_GetTradeskillClassName(lua_State* state) {
  4387. if (!lua_interface)
  4388. return 0;
  4389. Spawn* spawn = lua_interface->GetSpawn(state);
  4390. if (spawn) {
  4391. int8 class_id = spawn->GetTradeskillClass();
  4392. // Need to add 42 for the offset in the array
  4393. class_id += 44;
  4394. lua_interface->SetStringValue(state, classes.GetClassNameCase(class_id).c_str());
  4395. return 1;
  4396. }
  4397. else
  4398. lua_interface->LogError("%s: LUA GetTradeskillClassName command error: Spawn was not valid", lua_interface->GetScriptName(state));
  4399. return 0;
  4400. }
  4401. int EQ2Emu_lua_SetTradeskillLevel(lua_State* state) {
  4402. if (!lua_interface)
  4403. return 0;
  4404. Spawn* spawn = lua_interface->GetSpawn(state);
  4405. int16 level = lua_interface->GetInt8Value(state, 2);
  4406. if (spawn) {
  4407. if (spawn->IsPlayer())
  4408. spawn->GetZone()->GetClientBySpawn(spawn)->ChangeTSLevel(spawn->GetTSLevel(), level);
  4409. else
  4410. spawn->SetTSLevel(level);
  4411. }
  4412. else
  4413. lua_interface->LogError("%s: LUA SetTradeskillLevel command error: Spawn was not valid", lua_interface->GetScriptName(state));
  4414. return 0;
  4415. }
  4416. int EQ2Emu_lua_SetAttackable(lua_State* state) {
  4417. if (!lua_interface)
  4418. return 0;
  4419. Spawn* spawn = lua_interface->GetSpawn(state);
  4420. int8 attackable = lua_interface->GetInt8Value(state, 2);
  4421. if (spawn) {
  4422. spawn->SetAttackable(attackable);
  4423. spawn->vis_changed = true; //some clients store this in vis instead of info, need to make sense both are updated
  4424. }
  4425. return 0;
  4426. }
  4427. int EQ2Emu_lua_SummonPet(lua_State* state) {
  4428. // Check to see if we have a valid lua_interface
  4429. if (!lua_interface)
  4430. return 0;
  4431. // Get the spawn that is getting the pet
  4432. Spawn* spawn = lua_interface->GetSpawn(state);
  4433. // Get the DB ID of the pet
  4434. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  4435. // The max level the pet can gain
  4436. int8 max_level = lua_interface->GetInt8Value(state, 3);
  4437. // Get the spell that this command was called from
  4438. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4439. // Check to make sure the spawn pointer is valid
  4440. if (!spawn) {
  4441. lua_interface->LogError("%s: LUA SummonPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  4442. return 0;
  4443. }
  4444. // Check to make sure the spawn is an entity
  4445. if (!spawn->IsEntity()) {
  4446. lua_interface->LogError("%s: LUA SummonPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  4447. return 0;
  4448. }
  4449. // Check to make sure the spawn doesn't already have a pet of this type
  4450. if (((Entity*)spawn)->GetPet()) {
  4451. if (spawn->IsPlayer()) {
  4452. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4453. if (client)
  4454. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a pet.");
  4455. }
  4456. lua_interface->LogError("%s: LUA SummonPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  4457. return 0;
  4458. }
  4459. // Check to see if the DB ID for the pet is set
  4460. if (pet_id == 0) {
  4461. lua_interface->LogError("%s: LUA SummonPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  4462. return 0;
  4463. }
  4464. // Check to see if the pointer to the spell is valid
  4465. if (!luaspell) {
  4466. lua_interface->LogError("%s: LUA SummonPet command error: valid spell not found, SummonPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  4467. return 0;
  4468. }
  4469. // Get a pointer to a spawn with the given DB ID and check if the pointer is valid
  4470. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  4471. if (!pet) {
  4472. lua_interface->LogError("%s: LUA SummonPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  4473. return 0;
  4474. }
  4475. // Check to make sure the pet is an npc
  4476. if (!pet->IsNPC()) {
  4477. lua_interface->LogError("%s: LUA SummonPet command error: id (%u) did not point to a npc", lua_interface->GetScriptName(state), pet_id);
  4478. return 0;
  4479. }
  4480. // Spawn the pet at the same location as the owner
  4481. pet->SetX(spawn->GetX());
  4482. pet->SetY(spawn->GetY());
  4483. pet->SetZ(spawn->GetZ());
  4484. pet->SetLocation(spawn->GetLocation());
  4485. pet->SetHeading(spawn->GetHeading());
  4486. spawn->GetZone()->AddSpawn(pet);
  4487. /*
  4488. const char* spawn_script = world.GetSpawnScript(pet_id);
  4489. if(spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0){
  4490. spawn->SetSpawnScript(string(spawn_script));
  4491. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  4492. }*/
  4493. // Get a random pet name
  4494. string random_pet_name;
  4495. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  4496. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  4497. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  4498. // If player set various values for the char sheet (pet window)
  4499. if (spawn->IsPlayer()) {
  4500. Player* player = (Player*)spawn;
  4501. player->GetInfoStruct()->set_pet_id(player->GetIDWithPlayerSpawn(pet));
  4502. player->GetInfoStruct()->set_pet_name(random_pet_name);
  4503. player->GetInfoStruct()->set_pet_movement(2);
  4504. player->GetInfoStruct()->set_pet_behavior(3);
  4505. player->GetInfoStruct()->set_pet_health_pct(1.0f);
  4506. player->GetInfoStruct()->set_pet_power_pct(1.0f);
  4507. // Make sure the values get sent to the client
  4508. player->SetCharSheetChanged(true);
  4509. }
  4510. // Set the pets name
  4511. pet->SetName(random_pet_name.c_str());
  4512. // Set the level of the pet to the owners level or max level(if set) if owners level is greater
  4513. if (max_level > 0)
  4514. pet->SetLevel(spawn->GetLevel() >= max_level ? max_level : spawn->GetLevel());
  4515. else
  4516. pet->SetLevel(spawn->GetLevel());
  4517. // Set the max level this pet can reach
  4518. ((NPC*)pet)->SetMaxPetLevel(max_level);
  4519. // Set the faction of the pet to the same faction as the owner
  4520. pet->SetFactionID(spawn->GetFactionID());
  4521. // Set the spawn as a pet
  4522. pet->SetPet(true);
  4523. // Give a pointer of the owner to the pet
  4524. ((NPC*)pet)->SetOwner((Entity*)spawn);
  4525. // Give a pointer of the pet to the owner
  4526. ((Entity*)spawn)->SetCombatPet((Entity*)pet);
  4527. // Set the pet type
  4528. ((NPC*)pet)->SetPetType(PET_TYPE_COMBAT);
  4529. // Set the spell id used to create this pet
  4530. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4531. // Set the spell tier used to create this pet
  4532. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4533. // Set the pets spawn type to 6
  4534. pet->SetSpawnType(6);
  4535. // Set the pets brain
  4536. ((NPC*)pet)->SetBrain(new CombatPetBrain((NPC*)pet));
  4537. // Check to see if the pet has a subtitle
  4538. if (strlen(pet->GetSubTitle()) > 0) {
  4539. // Add the players name to the front of the sub title
  4540. string pet_subtitle;
  4541. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  4542. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  4543. // Set the pets subtitle to the new one
  4544. pet->SetSubTitle(pet_subtitle.c_str());
  4545. }
  4546. // Add the "Pet Options" entity command to the pet
  4547. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  4548. // Set the pet as the return value for this function
  4549. lua_interface->SetSpawnValue(state, pet);
  4550. return 1;
  4551. }
  4552. int EQ2Emu_lua_SummonDeityPet(lua_State* state) {
  4553. if (!lua_interface)
  4554. return 0;
  4555. Spawn* spawn = lua_interface->GetSpawn(state);
  4556. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  4557. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4558. if (!spawn) {
  4559. lua_interface->LogError("%s: LUA SummonDeityPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  4560. return 0;
  4561. }
  4562. if (!spawn->IsEntity()) {
  4563. lua_interface->LogError("%s: LUA SummonDeityPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  4564. return 0;
  4565. }
  4566. if (((Entity*)spawn)->GetDeityPet()) {
  4567. if (spawn->IsPlayer()) {
  4568. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4569. if (client)
  4570. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a deity pet.");
  4571. }
  4572. lua_interface->LogError("%s: LUA SummonDeityPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  4573. return 0;
  4574. }
  4575. if (pet_id == 0) {
  4576. lua_interface->LogError("%s: LUA SummonDeityPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  4577. return 0;
  4578. }
  4579. if (!luaspell) {
  4580. lua_interface->LogError("%s: LUA SummonDeityPet command error: valid spell not found, SummonDeityPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  4581. return 0;
  4582. }
  4583. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  4584. if (!pet) {
  4585. lua_interface->LogError("%s: LUA SummonDeityPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  4586. return 0;
  4587. }
  4588. if (!pet->IsNPC()) {
  4589. lua_interface->LogError("%s: LUA SummonDeityPet command error: spawn with id of %u is not a npc", lua_interface->GetScriptName(state), pet_id);
  4590. return 0;
  4591. }
  4592. pet->SetX(spawn->GetX());
  4593. pet->SetY(spawn->GetY());
  4594. pet->SetZ(spawn->GetZ());
  4595. pet->SetLocation(spawn->GetLocation());
  4596. pet->SetHeading(spawn->GetHeading());
  4597. spawn->GetZone()->AddSpawn(pet);
  4598. string random_pet_name;
  4599. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  4600. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  4601. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  4602. pet->SetName(random_pet_name.c_str());
  4603. pet->SetLevel(spawn->GetLevel());
  4604. pet->SetFactionID(spawn->GetFactionID());
  4605. pet->SetPet(true);
  4606. ((NPC*)pet)->SetPetType(PET_TYPE_DEITY);
  4607. ((NPC*)pet)->SetOwner((Entity*)spawn);
  4608. ((Entity*)spawn)->SetDeityPet((Entity*)pet);
  4609. pet->SetSpawnType(6);
  4610. ((NPC*)pet)->SetBrain(new NonCombatPetBrain((NPC*)pet));
  4611. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4612. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4613. if (strlen(pet->GetSubTitle()) > 0) {
  4614. string pet_subtitle;
  4615. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  4616. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  4617. pet->SetSubTitle(pet_subtitle.c_str());
  4618. }
  4619. // deity and cosmetic pets are not attackable
  4620. pet->SetAttackable(false);
  4621. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  4622. lua_interface->SetSpawnValue(state, pet);
  4623. return 1;
  4624. }
  4625. int EQ2Emu_lua_SummonCosmeticPet(lua_State* state) {
  4626. if (!lua_interface)
  4627. return 0;
  4628. Spawn* spawn = lua_interface->GetSpawn(state);
  4629. int32 pet_id = lua_interface->GetInt32Value(state, 2);
  4630. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  4631. if (!spawn) {
  4632. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  4633. return 0;
  4634. }
  4635. if (!spawn->IsEntity()) {
  4636. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  4637. return 0;
  4638. }
  4639. if (((Entity*)spawn)->GetCosmeticPet()) {
  4640. if (spawn->IsPlayer()) {
  4641. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  4642. if (client)
  4643. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You already have a cosmetic pet.");
  4644. }
  4645. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: spawn already has a pet of this type", lua_interface->GetScriptName(state));
  4646. return 0;
  4647. }
  4648. if (pet_id == 0) {
  4649. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  4650. return 0;
  4651. }
  4652. if (!luaspell) {
  4653. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: valid spell not found, SummonCosmeticPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  4654. return 0;
  4655. }
  4656. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  4657. if (!pet) {
  4658. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: Could not find spawn with id of %u.", lua_interface->GetScriptName(state), pet_id);
  4659. return 0;
  4660. }
  4661. if (!pet->IsNPC()) {
  4662. lua_interface->LogError("%s: LUA SummonCosmeticPet command error: spawn with id of %u is not a npc", lua_interface->GetScriptName(state), pet_id);
  4663. return 0;
  4664. }
  4665. pet->SetX(spawn->GetX());
  4666. pet->SetY(spawn->GetY());
  4667. pet->SetZ(spawn->GetZ());
  4668. pet->SetLocation(spawn->GetLocation());
  4669. pet->SetHeading(spawn->GetHeading());
  4670. spawn->GetZone()->AddSpawn(pet);
  4671. string random_pet_name;
  4672. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  4673. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  4674. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  4675. pet->SetName(random_pet_name.c_str());
  4676. pet->SetLevel(spawn->GetLevel());
  4677. pet->SetFactionID(spawn->GetFactionID());
  4678. pet->SetPet(true);
  4679. ((NPC*)pet)->SetPetType(PET_TYPE_COSMETIC);
  4680. ((NPC*)pet)->SetOwner((Entity*)spawn);
  4681. ((Entity*)spawn)->SetCosmeticPet((Entity*)pet);
  4682. pet->SetSpawnType(6);
  4683. ((NPC*)pet)->SetBrain(new NonCombatPetBrain((NPC*)pet));
  4684. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  4685. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  4686. if (strlen(pet->GetSubTitle()) > 0) {
  4687. string pet_subtitle;
  4688. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  4689. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  4690. pet->SetSubTitle(pet_subtitle.c_str());
  4691. }
  4692. pet->SetAttackable(false);
  4693. pet->AddSecondaryEntityCommand("Pet Options", 10.0f, "petoptions", "", 0, 0);
  4694. lua_interface->SetSpawnValue(state, pet);
  4695. return 1;
  4696. }
  4697. int EQ2Emu_lua_DismissPet(lua_State* state) {
  4698. if (!lua_interface)
  4699. return 0;
  4700. Spawn* spawn = lua_interface->GetSpawn(state);
  4701. if (!spawn) {
  4702. lua_interface->LogError("%s: LUA DismissPet command error: spawn is not valid", lua_interface->GetScriptName(state));
  4703. return 0;
  4704. }
  4705. if (!spawn->IsPet()) {
  4706. lua_interface->LogError("%s: LUA DismissPet command error: spawn is not a pet", lua_interface->GetScriptName(state));
  4707. return 0;
  4708. }
  4709. if (!((NPC*)spawn)->IsDismissing())
  4710. ((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn, false, true);
  4711. return 0;
  4712. }
  4713. int EQ2Emu_lua_SetQuestFeatherColor(lua_State* state) {
  4714. if (!lua_interface)
  4715. return 0;
  4716. Quest* quest = lua_interface->GetQuest(state);
  4717. if (!quest) {
  4718. lua_interface->LogError("%s: LUA SetQuestFeatherColor command error: valid quest not found, SetQuestFeatherColor can only be called from a quest script", lua_interface->GetScriptName(state));
  4719. return 0;
  4720. }
  4721. int8 feather_color = lua_interface->GetInt8Value(state, 2);
  4722. if (feather_color > 0)
  4723. quest->SetFeatherColor(feather_color);
  4724. return 0;
  4725. }
  4726. int EQ2Emu_lua_RemoveSpawnAccess(lua_State* state) {
  4727. if (!lua_interface)
  4728. return 0;
  4729. Spawn* spawn = lua_interface->GetSpawn(state);
  4730. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  4731. if (!spawn) {
  4732. lua_interface->LogError("%s: LUA RemoveSpawnAccess command error: first spawn is not valid", lua_interface->GetScriptName(state));
  4733. return 0;
  4734. }
  4735. if (!spawn2) {
  4736. lua_interface->LogError("%s: LUA RemoveSpawnAccess command error: second spawn is not valid", lua_interface->GetScriptName(state));
  4737. return 0;
  4738. }
  4739. spawn->RemoveSpawnAccess(spawn2);
  4740. return 0;
  4741. }
  4742. int EQ2Emu_lua_SpawnByLocationID(lua_State* state) {
  4743. if (!lua_interface)
  4744. return 0;
  4745. ZoneServer* zone = lua_interface->GetZone(state);
  4746. int32 location_id = lua_interface->GetInt32Value(state, 2);
  4747. if (!zone) {
  4748. lua_interface->LogError("%s: LUA SpawnByLocationID command error: zone is not valid", lua_interface->GetScriptName(state));
  4749. return 0;
  4750. }
  4751. if (location_id == 0) {
  4752. lua_interface->LogError("%s: LUA SpawnByLocationID command error: location id can not be 0", lua_interface->GetScriptName(state));
  4753. return 0;
  4754. }
  4755. SpawnLocation* location = zone->GetSpawnLocation(location_id);
  4756. if (!location) {
  4757. lua_interface->LogError("%s: LUA SpawnByLocationID command error: no location found for the given ID (%u)", lua_interface->GetScriptName(state), location_id);
  4758. return 0;
  4759. }
  4760. Spawn* spawn = 0;
  4761. if (location->entities[0]) {
  4762. if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  4763. spawn = zone->AddNPCSpawn(location, location->entities[0]);
  4764. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  4765. spawn = zone->AddGroundSpawn(location, location->entities[0]);
  4766. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  4767. spawn = zone->AddObjectSpawn(location, location->entities[0]);
  4768. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  4769. spawn = zone->AddWidgetSpawn(location, location->entities[0]);
  4770. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  4771. spawn = zone->AddSignSpawn(location, location->entities[0]);
  4772. if (spawn) {
  4773. const char* script = 0;
  4774. for (int x = 0; x < 3; x++) {
  4775. switch (x) {
  4776. case 0:
  4777. script = world.GetSpawnEntryScript(location->entities[0]->spawn_entry_id);
  4778. break;
  4779. case 1:
  4780. script = world.GetSpawnLocationScript(location->entities[0]->spawn_location_id);
  4781. break;
  4782. case 2:
  4783. script = world.GetSpawnScript(location->entities[0]->spawn_id);
  4784. break;
  4785. }
  4786. if (script && lua_interface->GetSpawnScript(script) != 0) {
  4787. spawn->SetSpawnScript(string(script));
  4788. break;
  4789. }
  4790. }
  4791. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  4792. lua_interface->SetSpawnValue(state, spawn);
  4793. return 1;
  4794. }
  4795. else {
  4796. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  4797. safe_delete(spawn);
  4798. }
  4799. }
  4800. return 0;
  4801. }
  4802. int EQ2Emu_lua_CastEntityCommand(lua_State* state) {
  4803. if (!lua_interface)
  4804. return 0;
  4805. Spawn* caster = lua_interface->GetSpawn(state);
  4806. Spawn* target = lua_interface->GetSpawn(state, 2);
  4807. int32 id = lua_interface->GetInt32Value(state, 3);
  4808. string command = lua_interface->GetStringValue(state, 4);
  4809. if (!caster) {
  4810. lua_interface->LogError("%s: LUA CastEntityCommand command error: caster is not valid", lua_interface->GetScriptName(state));
  4811. return 0;
  4812. }
  4813. if (!target) {
  4814. lua_interface->LogError("%s: LUA CastEntityCommand command error: target is not valid", lua_interface->GetScriptName(state));
  4815. return 0;
  4816. }
  4817. if (!caster->IsPlayer()) {
  4818. lua_interface->LogError("%s: LUA CastEntityCommand command error: caster is not a player", lua_interface->GetScriptName(state));
  4819. return 0;
  4820. }
  4821. EntityCommand* entity_command = caster->GetZone()->GetEntityCommand(id, command);
  4822. if (!entity_command) {
  4823. lua_interface->LogError("%s: LUA CastEntityCommand command error: unable to get a valid EntityCommand with the given ID (%u) and name (%s)", lua_interface->GetScriptName(state), id, command.c_str());
  4824. return 0;
  4825. }
  4826. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  4827. if (!client) {
  4828. lua_interface->LogError("%s: LUA CastEntityCommand command error: unable to get a valid client for the given caster", lua_interface->GetScriptName(state));
  4829. return 0;
  4830. }
  4831. client->GetCurrentZone()->ProcessEntityCommand(entity_command, (Player*)caster, target);
  4832. return 0;
  4833. }
  4834. int EQ2Emu_lua_SetLuaBrain(lua_State* state) {
  4835. if (!lua_interface)
  4836. return 0;
  4837. Spawn* spawn = lua_interface->GetSpawn(state);
  4838. if (!spawn) {
  4839. lua_interface->LogError("%s: LUA SetLuaBrain command error: spawn is not valid", lua_interface->GetScriptName(state));
  4840. return 0;
  4841. }
  4842. if (!spawn->IsNPC()) {
  4843. lua_interface->LogError("%s: LUA SetLuaBrain command error: spawn is not a npc", lua_interface->GetScriptName(state));
  4844. return 0;
  4845. }
  4846. ((NPC*)spawn)->SetBrain(new LuaBrain((NPC*)spawn));
  4847. return 0;
  4848. }
  4849. int EQ2Emu_lua_SetBrainTick(lua_State* state) {
  4850. if (!lua_interface)
  4851. return 0;
  4852. Spawn* spawn = lua_interface->GetSpawn(state);
  4853. int16 tick = lua_interface->GetInt16Value(state, 2);
  4854. if (!spawn) {
  4855. lua_interface->LogError("%s: LUA SetBrainTick command error: spawn is not valid", lua_interface->GetScriptName(state));
  4856. return 0;
  4857. }
  4858. if (!spawn->IsNPC()) {
  4859. lua_interface->LogError("%s: LUA SetBrainTick command error: spawn is not a valid npc", lua_interface->GetScriptName(state));
  4860. return 0;
  4861. }
  4862. if (tick < 20) {
  4863. lua_interface->LogError("%s: LUA SetBrainTick command error: tick can not be set below 20 milliseconds", lua_interface->GetScriptName(state));
  4864. return 0;
  4865. }
  4866. ((NPC*)spawn)->Brain()->SetTick(tick);
  4867. return 0;
  4868. }
  4869. int EQ2Emu_lua_SetFollowTarget(lua_State* state) {
  4870. if (!lua_interface)
  4871. return 0;
  4872. Spawn* spawn = lua_interface->GetSpawn(state);
  4873. Spawn* target = lua_interface->GetSpawn(state, 2);
  4874. int32 follow_distance = lua_interface->GetInt32Value(state, 3);
  4875. if (!spawn) {
  4876. lua_interface->LogError("%s: LUA SetFollowTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  4877. return 0;
  4878. }
  4879. // Target can be null, setting follow target to 0 clears it and will cancel follow, so no need to check it
  4880. spawn->SetFollowTarget(target, follow_distance);
  4881. return 0;
  4882. }
  4883. int EQ2Emu_lua_GetFollowTarget(lua_State* state) {
  4884. if (!lua_interface)
  4885. return 0;
  4886. Spawn* spawn = lua_interface->GetSpawn(state);
  4887. if (!spawn) {
  4888. lua_interface->LogError("%s: LUA GetFollowTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  4889. return 0;
  4890. }
  4891. Spawn* target = spawn->GetFollowTarget();
  4892. if (target) {
  4893. lua_interface->SetSpawnValue(state, target);
  4894. return 1;
  4895. }
  4896. return 0;
  4897. }
  4898. int EQ2Emu_lua_ToggleFollow(lua_State* state) {
  4899. if (!lua_interface)
  4900. return 0;
  4901. Spawn* spawn = lua_interface->GetSpawn(state);
  4902. if (!spawn) {
  4903. lua_interface->LogError("%s: LUA ToggleFollow command error: spawn is not valid", lua_interface->GetScriptName(state));
  4904. return 0;
  4905. }
  4906. if (spawn->following)
  4907. spawn->following = false;
  4908. else
  4909. spawn->following = true;
  4910. return 0;
  4911. }
  4912. int EQ2Emu_lua_IsFollowing(lua_State* state) {
  4913. if (!lua_interface)
  4914. return 0;
  4915. Spawn* spawn = lua_interface->GetSpawn(state);
  4916. if (!spawn) {
  4917. lua_interface->LogError("%s: LUA IsFollowing command error: spawn is not valid", lua_interface->GetScriptName(state));
  4918. return 0;
  4919. }
  4920. lua_interface->SetBooleanValue(state, spawn->following);
  4921. return 1;
  4922. }
  4923. int EQ2Emu_lua_SetTempVariable(lua_State* state) {
  4924. // As this is unique among the rest of our lua functions as the 3rd param can be of multiple types
  4925. // I will attempt to explain how this function works for future refrence
  4926. // Fist lets make sure lua_interface is valid, if not return out
  4927. if (!lua_interface)
  4928. return 0;
  4929. // Next we grab the first 2 params same as we usually would
  4930. Spawn* spawn = lua_interface->GetSpawn(state);
  4931. string var = lua_interface->GetStringValue(state, 2);
  4932. // DataType will let us know the value type so we can handle it correctly, we set these ourself so the values I used are made up
  4933. // 1 = Spawn
  4934. // 2 = Zone
  4935. // 3 = Item
  4936. // 4 = Quest
  4937. // 5 = String
  4938. // 6 = nil (null)
  4939. int8 dataType = 0;
  4940. // Define pointers for each potential type
  4941. Spawn* spawnVal = 0;
  4942. ZoneServer* zone = 0;
  4943. Item* item = 0;
  4944. Quest* quest = 0;
  4945. string val;
  4946. // Finally we get to grabbing the third param, we will first check to see if it is light user data
  4947. // which is custom data types, in this case it can be Spawn, Zone, Item, or Quest. Conversation and
  4948. // options window are also light user data be we do not handle those.
  4949. // We check with lua_islightuserdata(lua_State*, index)
  4950. if (lua_islightuserdata(state, 3)) {
  4951. // It is light user data so we will grab the param with lua_touserdata(lua_State*, index)
  4952. // and convert it to LUAUserData*
  4953. LUAUserData* data = (LUAUserData*)lua_touserdata(state, 3);
  4954. // Check to make sure the data we got is valid, if not give an error
  4955. if (!data || !data->IsCorrectlyInitialized()) {
  4956. lua_interface->LogError("%s: LUA SetTempVariable command error while processing %s", lua_interface->GetScriptName(state), lua_tostring(state, -1));
  4957. }
  4958. // Check if data is a Spawn, if so set our Spawn pointer and the dataType variable
  4959. else if (data->IsSpawn()) {
  4960. spawnVal = data->spawn;
  4961. dataType = 1;
  4962. }
  4963. // Check if data is a Zone, if so set our Zone pointer and the dataType variable
  4964. else if (data->IsZone()) {
  4965. zone = data->zone;
  4966. dataType = 2;
  4967. }
  4968. // Check if data is a Item, if so set our Item pointer and the dataType variable
  4969. else if (data->IsItem()) {
  4970. item = data->item;
  4971. dataType = 3;
  4972. }
  4973. // Check if data is a Ques, if so set our Quest pointer and the dataType variable
  4974. else if (data->IsQuest()) {
  4975. quest = data->quest;
  4976. dataType = 4;
  4977. }
  4978. }
  4979. // Wasn't light user data, check if it is nil(null)
  4980. else if (lua_isnil(state, 3)) {
  4981. // It is nil (null) set the dataType variable, no need to set a pointer in this case
  4982. dataType = 6;
  4983. }
  4984. // Wasn't light user data or nil (null), must be a string
  4985. else {
  4986. // Set the string and dataType variable
  4987. val = lua_interface->GetStringValue(state, 3);
  4988. dataType = 5;
  4989. }
  4990. // We now have all the params, lets check to make sure they are valid
  4991. if (!spawn) {
  4992. lua_interface->LogError("%s: LUA SetTempVariable command error: spawn is not valid", lua_interface->GetScriptName(state));
  4993. return 0;
  4994. }
  4995. if (var.length() == 0) {
  4996. lua_interface->LogError("%s: LUA SetTempVariable command error: var must be set", lua_interface->GetScriptName(state));
  4997. return 0;
  4998. }
  4999. if (dataType == 0) {
  5000. lua_interface->LogError("%s: LUA SetTempVariable command error: unknown data type", lua_interface->GetScriptName(state));
  5001. return 0;
  5002. }
  5003. // All params are valid, lets set the spawns temp variable, this is where dataType variable comes in.
  5004. // AddTempVariable has overloads for all the types of data we support, we need to make sure the third
  5005. // param gets sent to the correct list so we check the value of dataType to know where it should go.
  5006. switch (dataType) {
  5007. case 1:
  5008. // 1 = Spawn
  5009. spawn->AddTempVariable(var, spawnVal);
  5010. break;
  5011. case 2:
  5012. // 2 = Zone
  5013. spawn->AddTempVariable(var, zone);
  5014. break;
  5015. case 3:
  5016. // 3 = Item
  5017. spawn->AddTempVariable(var, item);
  5018. break;
  5019. case 4:
  5020. // 4 = Quest
  5021. spawn->AddTempVariable(var, quest);
  5022. break;
  5023. case 5:
  5024. // 5 = String
  5025. spawn->AddTempVariable(var, val);
  5026. break;
  5027. case 6:
  5028. // 6 = nil (null) so the variable is no longer set, lets remove it from the spawn
  5029. spawn->DeleteTempVariable(var);
  5030. break;
  5031. }
  5032. // And we are done so return out
  5033. return 0;
  5034. }
  5035. int EQ2Emu_lua_GetTempVariable(lua_State* state) {
  5036. if (!lua_interface)
  5037. return 0;
  5038. Spawn* spawn = lua_interface->GetSpawn(state);
  5039. string var = lua_interface->GetStringValue(state, 2);
  5040. if (!spawn) {
  5041. lua_interface->LogError("%s: LUA GetTempVariable command error: spawn is not valid", lua_interface->GetScriptName(state));
  5042. return 0;
  5043. }
  5044. if (var.length() == 0) {
  5045. lua_interface->LogError("%s: LUA GetTempVariable command error: var must be set", lua_interface->GetScriptName(state));
  5046. return 0;
  5047. }
  5048. // This will tell us the type of data this variable contains, uses the same values as the previous function
  5049. int8 type = spawn->GetTempVariableType(var);
  5050. Spawn* spawn2 = 0;
  5051. ZoneServer* zone = 0;
  5052. Item* item = 0;
  5053. Quest* quest = 0;
  5054. // Set the lua function return value based on the type of data the variable contains
  5055. switch (type) {
  5056. case 1:
  5057. spawn2 = spawn->GetTempVariableSpawn(var);
  5058. if (!spawn2)
  5059. return 0;
  5060. lua_interface->SetSpawnValue(state, spawn2);
  5061. break;
  5062. case 2:
  5063. zone = spawn->GetTempVariableZone(var);
  5064. if (!zone)
  5065. return 0;
  5066. lua_interface->SetZoneValue(state, zone);
  5067. break;
  5068. case 3:
  5069. item = spawn->GetTempVariableItem(var);
  5070. if (!item)
  5071. return 0;
  5072. lua_interface->SetItemValue(state, item);
  5073. break;
  5074. case 4:
  5075. quest = spawn->GetTempVariableQuest(var);
  5076. if (!quest)
  5077. return 0;
  5078. lua_interface->SetQuestValue(state, quest);
  5079. break;
  5080. case 5:
  5081. lua_interface->SetStringValue(state, spawn->GetTempVariable(var).c_str());
  5082. break;
  5083. default:
  5084. // Not a valid type then the variable was not set so return out
  5085. return 0;
  5086. }
  5087. // Return value was set so return out
  5088. return 1;
  5089. }
  5090. int EQ2Emu_lua_GiveQuestItem(lua_State* state)
  5091. {
  5092. if (!lua_interface)
  5093. return 0;
  5094. Quest* quest = lua_interface->GetQuest(state);
  5095. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  5096. string description = lua_interface->GetStringValue(state, 3);
  5097. int32 item_id = lua_interface->GetInt32Value(state, 4);
  5098. if (!quest) {
  5099. lua_interface->LogError("%s: LUA GiveQuestItem command error: quest is not valid", lua_interface->GetScriptName(state));
  5100. lua_interface->SetBooleanValue(state, false);
  5101. return 1;
  5102. }
  5103. if (!spawn) {
  5104. lua_interface->LogError("%s: LUA GiveQuestItem command error: spawn is not valid", lua_interface->GetScriptName(state));
  5105. lua_interface->SetBooleanValue(state, false);
  5106. return 1;
  5107. }
  5108. if (!spawn->IsPlayer()) {
  5109. lua_interface->LogError("%s: LUA GiveQuestItem command error: spawn must be a player", lua_interface->GetScriptName(state));
  5110. lua_interface->SetBooleanValue(state, false);
  5111. return 1;
  5112. }
  5113. if (item_id == 0) {
  5114. lua_interface->LogError("%s: LUA GiveQuestItem command error: item_id is not valid", lua_interface->GetScriptName(state));
  5115. lua_interface->SetBooleanValue(state, false);
  5116. return 1;
  5117. }
  5118. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  5119. if (!client) {
  5120. lua_interface->LogError("%s: LUA GiveQuestItem command error: unable to get a valid client from the given spawn", lua_interface->GetScriptName(state));
  5121. lua_interface->SetBooleanValue(state, false);
  5122. return 1;
  5123. }
  5124. Item* item = master_item_list.GetItem(item_id);
  5125. if (!item) {
  5126. lua_interface->LogError("%s: LUA GiveQuestItem command error: unable to get an item from the given id (%u)", lua_interface->GetScriptName(state), item_id);
  5127. lua_interface->SetBooleanValue(state, false);
  5128. return 1;
  5129. }
  5130. PacketStruct* packet = configReader.getStruct("WS_QuestComplete", client->GetVersion());
  5131. if (packet) {
  5132. packet->setDataByName("title", "Quest Reward!");
  5133. packet->setDataByName("name", quest->GetName());
  5134. packet->setDataByName("description", description.c_str());
  5135. packet->setDataByName("level", quest->GetLevel());
  5136. // if there are any additional optional items to add we will verify them and append
  5137. int8 num_args = (int8)lua_interface->GetNumberOfArgs(state);
  5138. vector<Item*> additionalItems;
  5139. if(num_args > 4)
  5140. {
  5141. for(int8 n=5;n<num_args+1;n++)
  5142. {
  5143. int32 new_item = lua_interface->GetInt32Value(state, n);
  5144. Item* tmpItem = master_item_list.GetItem(new_item);
  5145. if(tmpItem)
  5146. additionalItems.push_back(tmpItem);
  5147. }
  5148. }
  5149. packet->setArrayLengthByName("num_rewards", 1+additionalItems.size());
  5150. sint8 offset = 2; // all new clients
  5151. if (client->GetVersion() < 860)
  5152. offset = -1;
  5153. else if (client->GetVersion() < 1193)
  5154. offset = 0;
  5155. packet->setArrayDataByName("reward_id", item->details.item_id, 0);
  5156. packet->setItemArrayDataByName("item", item, (Player*)spawn, 0, 0, offset);
  5157. bool itemsAddedSuccessfully = true;
  5158. itemsAddedSuccessfully = client->AddItem(item_id, 1);
  5159. client->Message(CHANNEL_COLOR_YELLOW, "You receive %s.", item->CreateItemLink(client->GetVersion()).c_str());
  5160. for(int8 n=0;n<additionalItems.size();n++)
  5161. {
  5162. packet->setArrayDataByName("reward_id", additionalItems[n]->details.item_id, n+1);
  5163. packet->setItemArrayDataByName("item", additionalItems[n], (Player*)spawn, n+1, 0, offset);
  5164. // run until we hit a failure then don't update the boolean since its false
  5165. if(itemsAddedSuccessfully)
  5166. itemsAddedSuccessfully = client->AddItem(additionalItems[n]->details.item_id, 1);
  5167. else // we already failed to add an item somewhere
  5168. client->AddItem(additionalItems[n]->details.item_id, 1);
  5169. client->Message(CHANNEL_COLOR_YELLOW, "You receive %s.", additionalItems[n]->CreateItemLink(client->GetVersion()).c_str());
  5170. }
  5171. lua_interface->SetBooleanValue(state, itemsAddedSuccessfully);
  5172. client->QueuePacket(packet->serialize());
  5173. safe_delete(packet);
  5174. return 1;
  5175. }
  5176. lua_interface->SetBooleanValue(state, false);
  5177. return 1;
  5178. }
  5179. int EQ2Emu_lua_SetQuestRepeatable(lua_State* state) {
  5180. if (!lua_interface)
  5181. return 0;
  5182. Quest* quest = lua_interface->GetQuest(state);
  5183. if (!quest) {
  5184. lua_interface->LogError("%s: LUA SetQuestRepeatable command error: quest is not valid", lua_interface->GetScriptName(state));
  5185. return 0;
  5186. }
  5187. quest->SetRepeatable(true);
  5188. return 0;
  5189. }
  5190. int EQ2Emu_lua_GetArchetypeName(lua_State* state) {
  5191. if (!lua_interface)
  5192. return 0;
  5193. Spawn* spawn = lua_interface->GetSpawn(state);
  5194. if (!spawn) {
  5195. lua_interface->LogError("%s: LUA GetArchetypeName command error: spawn is not valid", lua_interface->GetScriptName(state));
  5196. return 0;
  5197. }
  5198. int8 base_class = classes.GetBaseClass(spawn->GetAdventureClass());
  5199. string ret = classes.GetClassNameCase(base_class);
  5200. if (ret.length() > 0) {
  5201. lua_interface->SetStringValue(state, ret.c_str());
  5202. return 1;
  5203. }
  5204. return 0;
  5205. }
  5206. int EQ2Emu_lua_SendWaypoints(lua_State* state) {
  5207. if (!lua_interface)
  5208. return 0;
  5209. Spawn* player = lua_interface->GetSpawn(state);
  5210. if (player && player->IsPlayer()) {
  5211. Client* client = player->GetClient();
  5212. if (client)
  5213. client->SendWaypoints();
  5214. }
  5215. return 0;
  5216. }
  5217. int EQ2Emu_lua_AddWaypoint(lua_State* state) {
  5218. if (!lua_interface)
  5219. return 0;
  5220. Spawn* player = lua_interface->GetSpawn(state);
  5221. string name = lua_interface->GetStringValue(state, 2);
  5222. int32 type = lua_interface->GetInt32Value(state, 3);
  5223. if (type == 0)
  5224. type = 2;
  5225. if (name.length() > 0) {
  5226. if (player && player->IsPlayer()) {
  5227. Client* client = player->GetClient();
  5228. if (client)
  5229. client->AddWaypoint(name, type);
  5230. }
  5231. }
  5232. return 0;
  5233. }
  5234. int EQ2Emu_lua_RemoveWaypoint(lua_State* state) {
  5235. if (!lua_interface)
  5236. return 0;
  5237. Spawn* player = lua_interface->GetSpawn(state);
  5238. string name = lua_interface->GetStringValue(state, 2);
  5239. if (name.length() > 0) {
  5240. if (player && player->IsPlayer()) {
  5241. Client* client = player->GetClient();
  5242. if (client)
  5243. client->RemoveWaypoint(name);
  5244. }
  5245. }
  5246. return 0;
  5247. }
  5248. int EQ2Emu_lua_AddWard(lua_State* state) {
  5249. if (!lua_interface)
  5250. return 0;
  5251. int32 damage = lua_interface->GetInt32Value(state);
  5252. bool keepWard = (lua_interface->GetInt8Value(state, 2) == 1);
  5253. int8 wardType = lua_interface->GetInt8Value(state, 3);
  5254. int8 damageTypes = lua_interface->GetInt8Value(state, 4);
  5255. int32 damageAbsorptionPercent = lua_interface->GetInt32Value(state, 5);
  5256. int32 damageAbsorptionMaxHealthPercent = lua_interface->GetInt32Value(state, 6);
  5257. int32 redirectDamagePercent = lua_interface->GetInt32Value(state, 7);
  5258. int32 maxHitCount = lua_interface->GetInt32Value(state, 8);
  5259. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5260. bool ward_was_added = false;
  5261. ZoneServer* zone = spell->caster->GetZone();
  5262. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5263. for (int32 i = 0; i < spell->targets.size(); i++) {
  5264. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  5265. if (!target)
  5266. continue;
  5267. if (target->IsEntity()) {
  5268. // If the ward is already active remove it
  5269. if (((Entity*)target)->GetWard(spell->spell->GetSpellID()))
  5270. ((Entity*)target)->RemoveWard(spell->spell->GetSpellID());
  5271. // Create new ward info
  5272. WardInfo* ward = new WardInfo;
  5273. ward->Spell = spell;
  5274. ward->BaseDamage = damage;
  5275. ward->DamageLeft = damage;
  5276. ward->AbsorbAllDamage = (damage == 0) ? true : false;
  5277. ward->keepWard = keepWard;
  5278. ward->WardType = wardType;
  5279. if (damageAbsorptionPercent > 100)
  5280. damageAbsorptionPercent = 100;
  5281. ward->DamageAbsorptionPercentage = damageAbsorptionPercent;
  5282. if (damageAbsorptionMaxHealthPercent > 100)
  5283. damageAbsorptionMaxHealthPercent = 100;
  5284. ward->DamageAbsorptionMaxHealthPercent = damageAbsorptionMaxHealthPercent;
  5285. ward->RedirectDamagePercent = redirectDamagePercent;
  5286. ward->LastRedirectDamage = 0;
  5287. ward->LastAbsorbedDamage = 0;
  5288. ward->HitCount = 0;
  5289. spell->num_triggers = maxHitCount;
  5290. spell->had_triggers = true;
  5291. spell->cancel_after_all_triggers = false;
  5292. ward->MaxHitCount = maxHitCount;
  5293. if (wardType == WARD_TYPE_MAGICAL)
  5294. ward->DamageType = damageTypes;
  5295. // Add the ward to the entity
  5296. ((Entity*)target)->AddWard(spell->spell->GetSpellID(), ward);
  5297. ward_was_added = true;
  5298. }
  5299. }
  5300. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5301. if (ward_was_added && spell->caster->IsPlayer()) {
  5302. spell->had_dmg_remaining = true;
  5303. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, damage, 1);
  5304. }
  5305. return 0;
  5306. }
  5307. int EQ2Emu_lua_AddToWard(lua_State* state) {
  5308. if (!lua_interface)
  5309. return 0;
  5310. int32 amount = lua_interface->GetInt32Value(state);
  5311. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5312. WardInfo* ward = 0;
  5313. ZoneServer* zone = spell->caster->GetZone();
  5314. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5315. if (zone->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  5316. Entity* target = (Entity*)zone->GetSpawnByID(spell->targets.at(0));
  5317. ward = target->GetWard(spell->spell->GetSpellID());
  5318. if (ward) {
  5319. ward->DamageLeft += amount;
  5320. if (ward->DamageLeft > ward->BaseDamage)
  5321. ward->DamageLeft = ward->BaseDamage;
  5322. for (int32 i = 0; i < spell->targets.size(); i++) {
  5323. if (Spawn* spawn = zone->GetSpawnByID(spell->targets.at(i)))
  5324. zone->SendHealPacket(ward->Spell->caster, spawn, HEAL_PACKET_TYPE_REGEN_ABSORB, amount, ward->Spell->spell->GetName());
  5325. }
  5326. }
  5327. }
  5328. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5329. if (ward && spell->caster->IsPlayer())
  5330. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  5331. return 0;
  5332. }
  5333. int EQ2Emu_lua_GetWardAmountLeft(lua_State* state) {
  5334. if (!lua_interface)
  5335. return 0;
  5336. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5337. if (!spell) {
  5338. lua_interface->LogError("%s: LUA GetWardAmountLeft command error: this command can only be used in a spell script", lua_interface->GetScriptName(state));
  5339. return 0;
  5340. }
  5341. if (spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  5342. Entity* target = (Entity*)spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0));
  5343. WardInfo* ward = target->GetWard(spell->spell->GetSpellID());
  5344. if (ward) {
  5345. lua_interface->SetInt32Value(state, ward->DamageLeft);
  5346. return 1;
  5347. }
  5348. }
  5349. return 0;
  5350. }
  5351. int EQ2Emu_lua_GetWardValue(lua_State* state) {
  5352. if (!lua_interface)
  5353. return 0;
  5354. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5355. if (!spell) {
  5356. lua_interface->LogError("%s: LUA GetWardValue command error: this command can only be used in a spell script", lua_interface->GetScriptName(state));
  5357. return 0;
  5358. }
  5359. string type = lua_interface->GetStringValue(state, 2);
  5360. if (spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0))->IsEntity()) {
  5361. Entity* target = (Entity*)spell->caster->GetZone()->GetSpawnByID(spell->targets.at(0));
  5362. WardInfo* ward = target->GetWard(spell->spell->GetSpellID());
  5363. if (ward) {
  5364. if (boost::iequals(type, "damageleft"))
  5365. lua_interface->SetInt32Value(state, ward->DamageLeft);
  5366. else if (boost::iequals(type, "basedamage"))
  5367. lua_interface->SetInt32Value(state, ward->BaseDamage);
  5368. else if (boost::iequals(type, "keepward"))
  5369. lua_interface->SetBooleanValue(state, ward->keepWard);
  5370. else if (boost::iequals(type, "wardtype"))
  5371. lua_interface->SetInt32Value(state, ward->WardType);
  5372. else if (boost::iequals(type, "dmgabsorptionpct"))
  5373. lua_interface->SetInt32Value(state, ward->DamageAbsorptionPercentage);
  5374. else if (boost::iequals(type, "dmgabsorptionmaxhealthpct"))
  5375. lua_interface->SetInt32Value(state, ward->DamageAbsorptionMaxHealthPercent);
  5376. else if (boost::iequals(type, "redirectdamagepercent"))
  5377. lua_interface->SetInt32Value(state, ward->RedirectDamagePercent);
  5378. else if (boost::iequals(type, "lastredirectdamage"))
  5379. lua_interface->SetInt32Value(state, ward->LastRedirectDamage);
  5380. else if (boost::iequals(type, "lastabsorbeddamage"))
  5381. lua_interface->SetInt32Value(state, ward->LastAbsorbedDamage);
  5382. else if (boost::iequals(type, "hitcount"))
  5383. lua_interface->SetInt32Value(state, ward->HitCount);
  5384. else if (boost::iequals(type, "maxhitcount"))
  5385. lua_interface->SetInt32Value(state, ward->MaxHitCount);
  5386. else
  5387. lua_interface->LogError("%s: LUA GetWardValue command argument type '%s' did not match any options", lua_interface->GetScriptName(state), type);
  5388. return 1;
  5389. }
  5390. }
  5391. return 0;
  5392. }
  5393. int EQ2Emu_lua_RemoveWard(lua_State* state) {
  5394. if (!lua_interface)
  5395. return 0;
  5396. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5397. ZoneServer* zone = spell->caster->GetZone();
  5398. Spawn* target = 0;
  5399. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5400. for (int32 i = 0; i < spell->targets.size(); i++) {
  5401. target = zone->GetSpawnByID(spell->targets.at(i));
  5402. if (target && target->IsEntity()) {
  5403. ((Entity*)target)->RemoveWard(spell->spell->GetSpellID());
  5404. }
  5405. }
  5406. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5407. return 0;
  5408. }
  5409. int EQ2Emu_lua_Interrupt(lua_State* state)
  5410. {
  5411. if (!lua_interface)
  5412. return 0;
  5413. Spawn* caster = lua_interface->GetSpawn(state); // Second param in lua_interface->get functions defaults to 1
  5414. Spawn* target = lua_interface->GetSpawn(state, 2);
  5415. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5416. if (!caster)
  5417. {
  5418. lua_interface->LogError("%s: LUA Interrupt command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  5419. return 0;
  5420. }
  5421. if (!target)
  5422. {
  5423. lua_interface->LogError("%s: LUA Interrupt command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  5424. return 0;
  5425. }
  5426. if (!spell) {
  5427. lua_interface->LogError("%s: LUA Interrupt command error: spell is not a valid spawn", lua_interface->GetScriptName(state));
  5428. return 0;
  5429. }
  5430. if (!target->IsEntity() && !spell)
  5431. {
  5432. lua_interface->LogError("%s: LUA Interrupt command error: Target is not an entity", lua_interface->GetScriptName(state));
  5433. return 0;
  5434. }
  5435. if (!target && spell) {
  5436. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5437. for (int8 i = 0; i < spell->targets.size(); i++) {
  5438. target = caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  5439. if (!target || !target->IsEntity())
  5440. continue;
  5441. ((Entity*)target)->GetZone()->GetSpellProcess()->Interrupted((Entity*)target, caster, SPELL_ERROR_INTERRUPTED);
  5442. }
  5443. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5444. }
  5445. else
  5446. caster->GetZone()->GetSpellProcess()->Interrupted((Entity*)target, caster, SPELL_ERROR_INTERRUPTED);
  5447. return 0;
  5448. }
  5449. int EQ2Emu_lua_Stealth(lua_State* state) {
  5450. if (!lua_interface)
  5451. return 0;
  5452. int8 type = lua_interface->GetInt8Value(state);
  5453. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  5454. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  5455. if (!spell) {
  5456. lua_interface->LogError("%s: LUA Stealth command error: must be used from spell script", lua_interface->GetScriptName(state));
  5457. return 0;
  5458. }
  5459. ZoneServer* zone = spell->caster->GetZone();
  5460. if (spawn) {
  5461. if (spawn->IsEntity()) {
  5462. if (type == 1) {
  5463. ((Entity*)spawn)->AddStealthSpell(spell);
  5464. if (!(spell->effect_bitmask & EFFECT_FLAG_STEALTH))
  5465. spell->effect_bitmask += EFFECT_FLAG_STEALTH;
  5466. }
  5467. else if (type == 2) {
  5468. ((Entity*)spawn)->AddInvisSpell(spell);
  5469. if (!(spell->effect_bitmask & EFFECT_FLAG_INVIS))
  5470. spell->effect_bitmask += EFFECT_FLAG_INVIS;
  5471. }
  5472. return 0;
  5473. }
  5474. else {
  5475. lua_interface->LogError("%s: LUA Stealth command error: target override is not Entity", lua_interface->GetScriptName(state));
  5476. return 0;
  5477. }
  5478. }
  5479. else {
  5480. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5481. for (int32 i = 0; i < spell->targets.size(); i++) {
  5482. spawn = zone->GetSpawnByID(spell->targets.at(i));
  5483. if (!spawn || !spawn->IsEntity())
  5484. continue;
  5485. if (type == 1) {
  5486. ((Entity*)spawn)->AddStealthSpell(spell);
  5487. if (!(spell->effect_bitmask & EFFECT_FLAG_STEALTH))
  5488. spell->effect_bitmask += EFFECT_FLAG_STEALTH;
  5489. }
  5490. else if (type == 2) {
  5491. ((Entity*)spawn)->AddInvisSpell(spell);
  5492. if (!(spell->effect_bitmask & EFFECT_FLAG_INVIS))
  5493. spell->effect_bitmask += EFFECT_FLAG_INVIS;
  5494. }
  5495. else {
  5496. lua_interface->LogError("%s: LUA Stealth command error: invalid stealth type given", lua_interface->GetScriptName(state));
  5497. break;
  5498. }
  5499. }
  5500. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5501. }
  5502. return 0;
  5503. }
  5504. int EQ2Emu_lua_IsStealthed(lua_State* state) {
  5505. if (!lua_interface)
  5506. return 0;
  5507. Spawn* spawn = lua_interface->GetSpawn(state);
  5508. if (!spawn) {
  5509. lua_interface->LogError("%s: LUA IsStealthed command error: spawn is not valid", lua_interface->GetScriptName(state));
  5510. return 0;
  5511. }
  5512. if (spawn->IsEntity()) {
  5513. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsStealthed());
  5514. return 1;
  5515. }
  5516. else
  5517. lua_interface->LogError("%s: LUA IsStealthed command error: spawn is not entity", lua_interface->GetScriptName(state));
  5518. return 0;
  5519. }
  5520. int EQ2Emu_lua_IsInvis(lua_State* state) {
  5521. if (!lua_interface)
  5522. return 0;
  5523. Spawn* spawn = lua_interface->GetSpawn(state);
  5524. if (!spawn) {
  5525. lua_interface->LogError("%s: LUA IsInvis command error: spawn is not valid", lua_interface->GetScriptName(state));
  5526. return 0;
  5527. }
  5528. if (spawn->IsEntity()) {
  5529. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsInvis());
  5530. return 1;
  5531. }
  5532. else
  5533. lua_interface->LogError("%s: LUA IsInvis command error: spawn is not entity", lua_interface->GetScriptName(state));
  5534. return 0;
  5535. }
  5536. int EQ2Emu_lua_HasItemEquipped(lua_State* state) {
  5537. if (!lua_interface)
  5538. return 0;
  5539. Spawn* player = lua_interface->GetSpawn(state);
  5540. int32 item_id = lua_interface->GetInt32Value(state, 2);
  5541. lua_interface->ResetFunctionStack(state);
  5542. if (!player->IsPlayer()) {
  5543. lua_interface->LogError("%s: LUA HasItemEquipped command error: spawn is not player", lua_interface->GetScriptName(state));
  5544. return 0;
  5545. }
  5546. lua_interface->SetBooleanValue(state, ((Player*)player)->GetEquipmentList()->HasItem(item_id));
  5547. return 1;
  5548. }
  5549. int EQ2Emu_lua_GetEquippedItemBySlot(lua_State* state) {
  5550. if (!lua_interface)
  5551. return 0;
  5552. Spawn* player = lua_interface->GetSpawn(state);
  5553. int8 slot = lua_interface->GetInt8Value(state, 2);
  5554. lua_interface->ResetFunctionStack(state);
  5555. if (!player) {
  5556. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: spawn is not valid", lua_interface->GetScriptName(state));
  5557. return 0;
  5558. }
  5559. if (!player->IsPlayer()) {
  5560. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: spawn is not player", lua_interface->GetScriptName(state));
  5561. return 0;
  5562. }
  5563. Item* item = ((Player*)player)->GetEquipmentList()->GetItem(slot);
  5564. if (!item) {
  5565. lua_interface->LogError("%s: LUA GetEquippedItemBySlot command error: item was not found in slot", lua_interface->GetScriptName(state));
  5566. return 0;
  5567. }
  5568. lua_interface->SetItemValue(state, item);
  5569. return 1;
  5570. }
  5571. int EQ2Emu_lua_GetEquippedItemByID(lua_State* state) {
  5572. if (!lua_interface)
  5573. return 0;
  5574. Spawn* player = lua_interface->GetSpawn(state);
  5575. int32 id = lua_interface->GetInt32Value(state, 2);
  5576. lua_interface->ResetFunctionStack(state);
  5577. if (!player) {
  5578. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  5579. return 0;
  5580. }
  5581. if (!player->IsPlayer()) {
  5582. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: spawn is not player", lua_interface->GetScriptName(state));
  5583. return 0;
  5584. }
  5585. Item* item = ((Player*)player)->GetEquipmentList()->GetItemFromItemID(id);
  5586. if (!item) {
  5587. lua_interface->LogError("%s: LUA GetEquippedItemByID command error: equipped item with used id not found", lua_interface->GetScriptName(state));
  5588. return 0;
  5589. }
  5590. lua_interface->SetItemValue(state, item);
  5591. return 1;
  5592. }
  5593. int EQ2Emu_lua_SetEquippedItemByID(lua_State* state) {
  5594. if (!lua_interface)
  5595. return 0;
  5596. Spawn* spawn = lua_interface->GetSpawn(state);
  5597. int8 slot = lua_interface->GetInt8Value(state, 2);
  5598. int32 item_id = lua_interface->GetInt32Value(state, 3);
  5599. lua_interface->ResetFunctionStack(state);
  5600. if (!spawn) {
  5601. lua_interface->LogError("%s: LUA SetEquippedItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  5602. return 0;
  5603. }
  5604. if (!spawn->IsEntity()) {
  5605. lua_interface->LogError("%s: LUA SetEquippedItemByID command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5606. return 0;
  5607. }
  5608. Item* item = master_item_list.GetItem(item_id);
  5609. if (!item) {
  5610. lua_interface->LogError("%s: LUA SetEquippedItemByID command error: equipped item with used id %u not found", item_id, lua_interface->GetScriptName(state));
  5611. return 0;
  5612. }
  5613. Item* copy = new Item(item);
  5614. bool result = ((Entity*)spawn)->GetEquipmentList()->AddItem(slot, copy);
  5615. if(result)
  5616. {
  5617. ((Entity*)spawn)->SetEquipment(copy, slot);
  5618. spawn->vis_changed = true;
  5619. if(spawn->IsPlayer())
  5620. ((Player*)spawn)->GetClient()->SendEquipOrInvUpdateBySlot(slot);
  5621. }
  5622. else
  5623. {
  5624. safe_delete(copy);
  5625. }
  5626. lua_interface->SetBooleanValue(state, result);
  5627. return 1;
  5628. }
  5629. int EQ2Emu_lua_SetEquippedItem(lua_State* state) {
  5630. if (!lua_interface)
  5631. return 0;
  5632. Spawn* spawn = lua_interface->GetSpawn(state);
  5633. int8 slot = lua_interface->GetInt8Value(state, 2);
  5634. Item* item = lua_interface->GetItem(state, 3);
  5635. lua_interface->ResetFunctionStack(state);
  5636. if (!spawn) {
  5637. lua_interface->LogError("%s: LUA SetEquippedItem command error: spawn is not valid", lua_interface->GetScriptName(state));
  5638. return 0;
  5639. }
  5640. if (!spawn->IsEntity()) {
  5641. lua_interface->LogError("%s: LUA SetEquippedItem command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5642. return 0;
  5643. }
  5644. if (!item) {
  5645. lua_interface->LogError("%s: LUA SetEquippedItem command error: passed item not found", lua_interface->GetScriptName(state));
  5646. return 0;
  5647. }
  5648. bool result = ((Entity*)spawn)->GetEquipmentList()->AddItem(slot, item);
  5649. if(result)
  5650. {
  5651. ((Entity*)spawn)->SetEquipment(item, slot);
  5652. spawn->vis_changed = true;
  5653. if(spawn->IsPlayer())
  5654. ((Player*)spawn)->GetClient()->SendEquipOrInvUpdateBySlot(slot);
  5655. }
  5656. lua_interface->SetBooleanValue(state, result);
  5657. return 1;
  5658. }
  5659. int EQ2Emu_lua_UnequipSlot(lua_State* state) {
  5660. if (!lua_interface)
  5661. return 0;
  5662. Spawn* spawn = lua_interface->GetSpawn(state);
  5663. int8 slot = lua_interface->GetInt8Value(state, 2);
  5664. bool no_delete_item = (lua_interface->GetBooleanValue(state, 2) == false); // if not set then we default to deleting it, otherwise if set to true we don't delete
  5665. lua_interface->ResetFunctionStack(state);
  5666. if (!spawn) {
  5667. lua_interface->LogError("%s: LUA UnequipSlot command error: spawn is not valid", lua_interface->GetScriptName(state));
  5668. return 0;
  5669. }
  5670. if (!spawn->IsEntity()) {
  5671. lua_interface->LogError("%s: LUA UnequipSlot command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5672. return 0;
  5673. }
  5674. ((Entity*)spawn)->GetEquipmentList()->RemoveItem(slot, no_delete_item);
  5675. ((Entity*)spawn)->SetEquipment(nullptr, slot);
  5676. spawn->vis_changed = true;
  5677. if(spawn->IsPlayer())
  5678. ((Player*)spawn)->GetClient()->SendEquipOrInvUpdateBySlot(slot);
  5679. lua_interface->SetBooleanValue(state, true);
  5680. return 1;
  5681. }
  5682. int EQ2Emu_lua_SetEquipment(lua_State* state) {
  5683. if (!lua_interface)
  5684. return 0;
  5685. Spawn* spawn = lua_interface->GetSpawn(state);
  5686. int8 slot = lua_interface->GetInt8Value(state, 2);
  5687. int16 type = lua_interface->GetInt16Value(state, 3);
  5688. int8 r = lua_interface->GetInt8Value(state, 4);
  5689. int8 g = lua_interface->GetInt8Value(state, 5);
  5690. int8 b = lua_interface->GetInt8Value(state, 6);
  5691. int8 h_r = lua_interface->GetInt8Value(state, 7);
  5692. int8 h_g = lua_interface->GetInt8Value(state, 8);
  5693. int8 h_b = lua_interface->GetInt8Value(state, 9);
  5694. lua_interface->ResetFunctionStack(state);
  5695. if (!spawn) {
  5696. lua_interface->LogError("%s: LUA SetEquipment command error: spawn is not valid", lua_interface->GetScriptName(state));
  5697. return 0;
  5698. }
  5699. if (!spawn->IsEntity()) {
  5700. lua_interface->LogError("%s: LUA SetEquipment command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5701. return 0;
  5702. }
  5703. ((Entity*)spawn)->SetEquipment(slot, type, r, g, b, h_r, h_g, h_b);
  5704. spawn->vis_changed = true;
  5705. lua_interface->SetBooleanValue(state, true);
  5706. return 1;
  5707. }
  5708. int EQ2Emu_lua_GetItemByID(lua_State* state) {
  5709. if (!lua_interface)
  5710. return 0;
  5711. Spawn* player = lua_interface->GetSpawn(state);
  5712. int32 id = lua_interface->GetInt32Value(state, 2);
  5713. int8 count = lua_interface->GetInt8Value(state, 3);
  5714. bool include_bank = lua_interface->GetInt8Value(state, 4);
  5715. lua_interface->ResetFunctionStack(state);
  5716. if (!player) {
  5717. lua_interface->LogError("%s: LUA GetItemByID command error: spawn is not valid", lua_interface->GetScriptName(state));
  5718. return 0;
  5719. }
  5720. if (!player->IsPlayer()) {
  5721. lua_interface->LogError("%s: LUA GetItemByID command error: spawn is not player", lua_interface->GetScriptName(state));
  5722. return 0;
  5723. }
  5724. if (!count)
  5725. count = 1;
  5726. Item* item = ((Player*)player)->GetPlayerItemList()->GetItemFromID(id, count, include_bank);
  5727. if (!item) {
  5728. lua_interface->LogError("%s: LUA GetItemByID command error: item with used id not found", lua_interface->GetScriptName(state));
  5729. return 0;
  5730. }
  5731. lua_interface->SetItemValue(state, item);
  5732. return 1;
  5733. }
  5734. int EQ2Emu_lua_PlayAnimation(lua_State* state) {
  5735. if (!lua_interface)
  5736. return 0;
  5737. Spawn* spawn = lua_interface->GetSpawn(state);
  5738. int32 anim = lua_interface->GetInt32Value(state, 2);
  5739. Spawn* spawn2 = lua_interface->GetSpawn(state, 3);
  5740. int8 type = lua_interface->GetInt8Value(state, 4);
  5741. if (!spawn) {
  5742. lua_interface->LogError("%s: LUA PlayAnimation command error: spawn is not valid", lua_interface->GetScriptName(state));
  5743. return 0;
  5744. }
  5745. if (spawn2) {
  5746. if (spawn2->IsPlayer()) {
  5747. if (type != 1 && type != 2)
  5748. spawn->GetZone()->PlayAnimation(spawn, anim, spawn2);
  5749. else
  5750. spawn->GetZone()->PlayAnimation(spawn, anim, spawn2, type);
  5751. return 0;
  5752. }
  5753. else {
  5754. lua_interface->LogError("%s: LUA PlayAnimation command error: second spawn not a player", lua_interface->GetScriptName(state));
  5755. return 0;
  5756. }
  5757. }
  5758. else
  5759. spawn->GetZone()->PlayAnimation(spawn, anim);
  5760. return 0;
  5761. }
  5762. int EQ2Emu_lua_IsPet(lua_State* state) {
  5763. if (!lua_interface)
  5764. return 0;
  5765. Spawn* spawn = lua_interface->GetSpawn(state);
  5766. if (!spawn) {
  5767. lua_interface->LogError("%s: LUA IsPet command error: spawn is not valid", lua_interface->GetScriptName(state));
  5768. return 0;
  5769. }
  5770. lua_interface->SetBooleanValue(state, spawn->IsPet());
  5771. return 1;
  5772. }
  5773. int EQ2Emu_lua_GetOwner(lua_State* state) {
  5774. if (!lua_interface)
  5775. return 0;
  5776. Spawn* spawn = lua_interface->GetSpawn(state);
  5777. if (!spawn) {
  5778. lua_interface->LogError("%s: LUA GetOwner command error: spawn is not valid", lua_interface->GetScriptName(state));
  5779. return 0;
  5780. }
  5781. if (!spawn->IsNPC()) {
  5782. lua_interface->LogError("%s: LUA GetOwner command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  5783. return 0;
  5784. }
  5785. if (((NPC*)spawn)->GetOwner()) {
  5786. lua_interface->SetSpawnValue(state, ((NPC*)spawn)->GetOwner());
  5787. return 1;
  5788. }
  5789. return 0;
  5790. }
  5791. int EQ2Emu_lua_SetTarget(lua_State* state) {
  5792. if (!lua_interface)
  5793. return 0;
  5794. Spawn* spawn = lua_interface->GetSpawn(state);
  5795. Spawn* target = lua_interface->GetSpawn(state, 2);
  5796. if (!spawn) {
  5797. lua_interface->LogError("%s: LUA SetTarget command error: spawn is not valid", lua_interface->GetScriptName(state));
  5798. return 0;
  5799. }
  5800. if (!spawn) {
  5801. lua_interface->LogError("%s: LUA SetTarget command error: target is not valid", lua_interface->GetScriptName(state));
  5802. return 0;
  5803. }
  5804. spawn->SetTarget(target);
  5805. return 0;
  5806. }
  5807. int EQ2Emu_lua_SetInCombat(lua_State* state) {
  5808. if (!lua_interface)
  5809. return 0;
  5810. Spawn* spawn = lua_interface->GetSpawn(state);
  5811. bool val = lua_interface->GetBooleanValue(state, 2);
  5812. if (!spawn) {
  5813. lua_interface->LogError("%s: LUA SetInCombat command error: spawn is not valid", lua_interface->GetScriptName(state));
  5814. return 0;
  5815. }
  5816. if (!spawn->IsEntity()) {
  5817. lua_interface->LogError("%s: LUA SetInCombat command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5818. return 0;
  5819. }
  5820. ((Entity*)spawn)->InCombat(val);
  5821. if (val) {
  5822. spawn->ClearRunningLocations();
  5823. spawn->CalculateRunningLocation(true);
  5824. }
  5825. return 0;
  5826. }
  5827. int EQ2Emu_lua_CompareSpawns(lua_State* state) {
  5828. if (!lua_interface)
  5829. return 0;
  5830. Spawn* spawn1 = lua_interface->GetSpawn(state);
  5831. Spawn* spawn2 = lua_interface->GetSpawn(state, 2);
  5832. if (!spawn1) {
  5833. lua_interface->LogError("%s: LUA CompareSpawns command error: first spawn is not valid", lua_interface->GetScriptName(state));
  5834. return 0;
  5835. }
  5836. if (!spawn2) {
  5837. lua_interface->LogError("%s: LUA CompareSpawns command error: second spawn is not valid", lua_interface->GetScriptName(state));
  5838. return 0;
  5839. }
  5840. lua_interface->SetBooleanValue(state, (spawn1 == spawn2));
  5841. return 1;
  5842. }
  5843. int EQ2Emu_lua_Runback(lua_State* state) {
  5844. if (!lua_interface)
  5845. return 0;
  5846. Spawn* spawn = lua_interface->GetSpawn(state);
  5847. if (!spawn) {
  5848. lua_interface->LogError("%s: LUA Runback command error: spawn is not valid", lua_interface->GetScriptName(state));
  5849. return 0;
  5850. }
  5851. if (!spawn->IsNPC()) {
  5852. lua_interface->LogError("%s: LUA Runback command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5853. return 0;
  5854. }
  5855. ((NPC*)spawn)->Runback();
  5856. return 0;
  5857. }
  5858. int EQ2Emu_lua_GetRunbackDistance(lua_State* state) {
  5859. if (!lua_interface)
  5860. return 0;
  5861. Spawn* spawn = lua_interface->GetSpawn(state);
  5862. if (!spawn) {
  5863. lua_interface->LogError("%s: LUA GetRunbackDistance command error: spawn is not valid", lua_interface->GetScriptName(state));
  5864. return 0;
  5865. }
  5866. if (!spawn->IsNPC()) {
  5867. lua_interface->LogError("%s: LUA GetRunbackDistance command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5868. return 0;
  5869. }
  5870. lua_interface->SetFloatValue(state, ((NPC*)spawn)->GetRunbackDistance());
  5871. return 1;
  5872. }
  5873. int EQ2Emu_lua_IsCasting(lua_State* state) {
  5874. if (!lua_interface)
  5875. return 0;
  5876. Spawn* spawn = lua_interface->GetSpawn(state);
  5877. if (!spawn) {
  5878. lua_interface->LogError("%s: LUA IsCasting command error: spawn is not valid", lua_interface->GetScriptName(state));
  5879. return 0;
  5880. }
  5881. if (!spawn->IsEntity()) {
  5882. lua_interface->LogError("%s: LUA IsCasting command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5883. return 0;
  5884. }
  5885. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsCasting());
  5886. return 1;
  5887. }
  5888. int EQ2Emu_lua_IsMezzed(lua_State* state) {
  5889. if (!lua_interface)
  5890. return 0;
  5891. Spawn* spawn = lua_interface->GetSpawn(state);
  5892. if (!spawn) {
  5893. lua_interface->LogError("%s: LUA IsMezzed command error: spawn is not valid", lua_interface->GetScriptName(state));
  5894. return 0;
  5895. }
  5896. if (!spawn->IsEntity()) {
  5897. lua_interface->LogError("%s: LUA IsMezzed command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5898. return 0;
  5899. }
  5900. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsMezzed());
  5901. return 1;
  5902. }
  5903. int EQ2Emu_lua_IsStunned(lua_State* state) {
  5904. if (!lua_interface)
  5905. return 0;
  5906. Spawn* spawn = lua_interface->GetSpawn(state);
  5907. if (!spawn) {
  5908. lua_interface->LogError("%s: LUA IsStunned command error: spawn is not valid", lua_interface->GetScriptName(state));
  5909. return 0;
  5910. }
  5911. if (!spawn->IsEntity()) {
  5912. lua_interface->LogError("%s: LUA IsStunned command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5913. return 0;
  5914. }
  5915. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsStunned());
  5916. return 1;
  5917. }
  5918. int EQ2Emu_lua_IsMezzedOrStunned(lua_State* state) {
  5919. if (!lua_interface)
  5920. return 0;
  5921. Spawn* spawn = lua_interface->GetSpawn(state);
  5922. if (!spawn) {
  5923. lua_interface->LogError("%s: LUA IsMezzedOrStunned command error: spawn is not valid", lua_interface->GetScriptName(state));
  5924. return 0;
  5925. }
  5926. if (!spawn->IsEntity()) {
  5927. lua_interface->LogError("%s: LUA IsMezzedOrStunned command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5928. return 0;
  5929. }
  5930. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsMezzedOrStunned());
  5931. return 1;
  5932. }
  5933. int EQ2Emu_lua_ProcessSpell(lua_State* state) {
  5934. if (!lua_interface)
  5935. return 0;
  5936. Spawn* spawn = lua_interface->GetSpawn(state);
  5937. Spawn* target = lua_interface->GetSpawn(state, 2);
  5938. float distance = lua_interface->GetFloatValue(state, 3);
  5939. if (!spawn) {
  5940. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not valid", lua_interface->GetScriptName(state));
  5941. return 0;
  5942. }
  5943. if (!target) {
  5944. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not an entity", lua_interface->GetScriptName(state));
  5945. return 0;
  5946. }
  5947. if (!spawn->IsNPC()) {
  5948. lua_interface->LogError("%s: LUA ProcessSpell command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5949. return 0;
  5950. }
  5951. if (!target->IsEntity()) {
  5952. lua_interface->LogError("%s: LUA ProcessSpell command error: target is not an entity", lua_interface->GetScriptName(state));
  5953. return 0;
  5954. }
  5955. lua_interface->SetBooleanValue(state, ((NPC*)spawn)->Brain()->ProcessSpell(((Entity*)target), distance));
  5956. return 1;
  5957. }
  5958. int EQ2Emu_lua_ProcessMelee(lua_State* state) {
  5959. if (!lua_interface)
  5960. return 0;
  5961. Spawn* spawn = lua_interface->GetSpawn(state);
  5962. Spawn* target = lua_interface->GetSpawn(state, 2);
  5963. float distance = lua_interface->GetFloatValue(state, 3);
  5964. if (!spawn) {
  5965. lua_interface->LogError("%s: LUA ProcessMelee command error: spawn is not valid", lua_interface->GetScriptName(state));
  5966. return 0;
  5967. }
  5968. if (!target) {
  5969. lua_interface->LogError("%s: LUA ProcessMelee command error: target is not valid", lua_interface->GetScriptName(state));
  5970. return 0;
  5971. }
  5972. if (!spawn->IsNPC()) {
  5973. lua_interface->LogError("%s: LUA ProcessMelee command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5974. return 0;
  5975. }
  5976. if (!target->IsEntity()) {
  5977. lua_interface->LogError("%s: LUA ProcessMelee command error: target is not an entity", lua_interface->GetScriptName(state));
  5978. return 0;
  5979. }
  5980. ((NPC*)spawn)->Brain()->ProcessMelee(((Entity*)target), distance);
  5981. return 0;
  5982. }
  5983. int EQ2Emu_lua_HasRecovered(lua_State* state) {
  5984. if (!lua_interface)
  5985. return 0;
  5986. Spawn* spawn = lua_interface->GetSpawn(state);
  5987. if (!spawn) {
  5988. lua_interface->LogError("%s: LUA HasRecovered command error: spawn is not valid", lua_interface->GetScriptName(state));
  5989. return 0;
  5990. }
  5991. if (!spawn->IsNPC()) {
  5992. lua_interface->LogError("%s: LUA HasRecovered command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  5993. return 0;
  5994. }
  5995. lua_interface->SetBooleanValue(state, ((NPC*)spawn)->Brain()->HasRecovered());
  5996. return 1;
  5997. }
  5998. int EQ2Emu_lua_GetEncounterSize(lua_State* state) {
  5999. if (!lua_interface)
  6000. return 0;
  6001. Spawn* spawn = lua_interface->GetSpawn(state);
  6002. if (!spawn) {
  6003. lua_interface->LogError("%s: LUA GetEncounterSize command error: spawn is not valid", lua_interface->GetScriptName(state));
  6004. return 0;
  6005. }
  6006. if (!spawn->IsNPC()) {
  6007. lua_interface->LogError("%s: LUA GetEncounterSize command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6008. return 0;
  6009. }
  6010. lua_interface->SetInt32Value(state, ((NPC*)spawn)->Brain()->GetEncounterSize());
  6011. return 1;
  6012. }
  6013. int EQ2Emu_lua_GetMostHated(lua_State* state) {
  6014. if (!lua_interface)
  6015. return 0;
  6016. Spawn* spawn = lua_interface->GetSpawn(state);
  6017. if (!spawn) {
  6018. lua_interface->LogError("%s: LUA GetMostHated command error: spawn is not valid", lua_interface->GetScriptName(state));
  6019. return 0;
  6020. }
  6021. if (!spawn->IsNPC()) {
  6022. lua_interface->LogError("%s: LUA GetMostHated command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6023. return 0;
  6024. }
  6025. Entity* hated = ((NPC*)spawn)->Brain()->GetMostHated();
  6026. if (hated) {
  6027. lua_interface->SetSpawnValue(state, hated);
  6028. return 1;
  6029. }
  6030. return 0;
  6031. }
  6032. int EQ2Emu_lua_ClearHate(lua_State* state) {
  6033. if (!lua_interface)
  6034. return 0;
  6035. Spawn* spawn = lua_interface->GetSpawn(state);
  6036. Spawn* hated = lua_interface->GetSpawn(state, 2);
  6037. if (!spawn) {
  6038. lua_interface->LogError("%s: LUA ClearHate command error: spawn is not valid", lua_interface->GetScriptName(state));
  6039. return 0;
  6040. }
  6041. if (!spawn->IsNPC()) {
  6042. lua_interface->LogError("%s: LUA ClearHate command error: spawn is not NPC", lua_interface->GetScriptName(state));
  6043. return 0;
  6044. }
  6045. if (!hated) {
  6046. ((NPC*)spawn)->Brain()->ClearHate();
  6047. return 0;
  6048. }
  6049. else
  6050. {
  6051. if (!hated->IsEntity()) {
  6052. lua_interface->LogError("%s: LUA ClearHate command error: second param is not entity", lua_interface->GetScriptName(state));
  6053. return 0;
  6054. }
  6055. ((NPC*)spawn)->Brain()->ClearHate(((Entity*)hated));
  6056. return 0;
  6057. }
  6058. return 0;
  6059. }
  6060. int EQ2Emu_lua_ClearEncounter(lua_State* state) {
  6061. if (!lua_interface)
  6062. return 0;
  6063. Spawn* spawn = lua_interface->GetSpawn(state);
  6064. if (!spawn) {
  6065. lua_interface->LogError("%s: LUA ClearEncounter command error: spawn is not valid", lua_interface->GetScriptName(state));
  6066. return 0;
  6067. }
  6068. if (!spawn->IsNPC()) {
  6069. lua_interface->LogError("%s: LUA ClearEncounter command error: spawn is not an NPC", lua_interface->GetScriptName(state));
  6070. return 0;
  6071. }
  6072. ((NPC*)spawn)->Brain()->ClearEncounter();
  6073. return 0;
  6074. }
  6075. int EQ2Emu_lua_GetEncounter(lua_State* state) {
  6076. if (!lua_interface)
  6077. return 0;
  6078. Spawn* spawn = lua_interface->GetSpawn(state);
  6079. if (!spawn) {
  6080. lua_interface->LogError("%s: LUA GetEncounter command error: Spawn is not valid", lua_interface->GetScriptName(state));
  6081. return 0;
  6082. }
  6083. if (!spawn->IsNPC()) {
  6084. lua_interface->LogError("%s: LUA GetEncounter command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  6085. return 0;
  6086. }
  6087. // Temp list to store hate list
  6088. vector<int32>* encounterList = ((NPC*)spawn)->Brain()->GetEncounter();
  6089. if (encounterList->size() == 0) {
  6090. safe_delete(encounterList);
  6091. return 0;
  6092. }
  6093. lua_createtable(state, encounterList->size(), 0);
  6094. int newTable = lua_gettop(state);
  6095. for (int32 i = 0; i < encounterList->size(); i++) {
  6096. Spawn* temp = spawn->GetZone()->GetSpawnByID(encounterList->at(i));
  6097. if (temp)
  6098. lua_interface->SetSpawnValue(state, temp);
  6099. lua_rawseti(state, newTable, i + 1);
  6100. }
  6101. safe_delete(encounterList);
  6102. return 1;
  6103. }
  6104. int EQ2Emu_lua_GetHateList(lua_State* state) {
  6105. if (!lua_interface)
  6106. return 0;
  6107. Spawn* spawn = lua_interface->GetSpawn(state);
  6108. if (!spawn) {
  6109. lua_interface->LogError("%s: LUA GetHateList command error: spawn is not valid", lua_interface->GetScriptName(state));
  6110. return 0;
  6111. }
  6112. if (!spawn->IsNPC()) {
  6113. lua_interface->LogError("%s: LUA GetHateList command error: spawn is not a NPC", lua_interface->GetScriptName(state));
  6114. return 0;
  6115. }
  6116. // Temp list to store hate list
  6117. vector<Entity*>* hateList = ((NPC*)spawn)->Brain()->GetHateList();
  6118. if (hateList->size() == 0) {
  6119. safe_delete(hateList);
  6120. return 0;
  6121. }
  6122. lua_createtable(state, hateList->size(), 0);
  6123. int newTable = lua_gettop(state);
  6124. for (int32 i = 0; i < hateList->size(); i++) {
  6125. lua_interface->SetSpawnValue(state, hateList->at(i));
  6126. lua_rawseti(state, newTable, i + 1);
  6127. }
  6128. safe_delete(hateList);
  6129. return 1;
  6130. }
  6131. int EQ2Emu_lua_HasGroup(lua_State* state) {
  6132. if (!lua_interface)
  6133. return 0;
  6134. Spawn* spawn = lua_interface->GetSpawn(state);
  6135. if (!spawn) {
  6136. lua_interface->LogError("%s: LUA HasGroup command error: spawn is not valid", lua_interface->GetScriptName(state));
  6137. return 0;
  6138. }
  6139. if (spawn->IsPlayer()) {
  6140. if (((Player*)spawn)->GetGroupMemberInfo() && world.GetGroupManager()->GetGroupSize(((Player*)spawn)->GetGroupMemberInfo()->group_id) > 1)
  6141. lua_interface->SetBooleanValue(state, true);
  6142. else
  6143. lua_interface->SetBooleanValue(state, false);
  6144. return 1;
  6145. }
  6146. else {
  6147. lua_interface->SetBooleanValue(state, spawn->HasSpawnGroup());
  6148. return 1;
  6149. }
  6150. }
  6151. int EQ2Emu_lua_SetCompleteFlag(lua_State* state) {
  6152. if (!lua_interface)
  6153. return 0;
  6154. Quest* quest = lua_interface->GetQuest(state);
  6155. if (!quest) {
  6156. lua_interface->LogError("%s: LUA SetCompleteFlag command error: quest is not valid", lua_interface->GetScriptName(state));
  6157. return 0;
  6158. }
  6159. quest->SetCompletedFlag(true);
  6160. return 0;
  6161. }
  6162. int EQ2Emu_lua_HasSpellEffect(lua_State* state) {
  6163. if (!lua_interface)
  6164. return 0;
  6165. Spawn* spawn = lua_interface->GetSpawn(state);
  6166. int32 spellID = lua_interface->GetInt32Value(state, 2);
  6167. int8 tier = lua_interface->GetInt8Value(state, 3);
  6168. if (!spawn) {
  6169. lua_interface->LogError("%s: LUA HasSpellEffect command error: spawn is not valid", lua_interface->GetScriptName(state));
  6170. return 0;
  6171. }
  6172. if (!spawn->IsEntity()) {
  6173. lua_interface->LogError("%s: LUA HasSpellEffect command error: spawn is not an entity", lua_interface->GetScriptName(state));
  6174. return 0;
  6175. }
  6176. if (spellID == 0) {
  6177. lua_interface->LogError("%s: LUA HasSpellEffect command error: spell id is not valid", lua_interface->GetScriptName(state));
  6178. return 0;
  6179. }
  6180. SpellEffects* effect = ((Entity*)spawn)->GetSpellEffect(spellID);
  6181. if (effect) {
  6182. if (tier > 0) {
  6183. // If a tier was passed chec to see if it is the same as the effect
  6184. if (tier == effect->tier)
  6185. lua_interface->SetBooleanValue(state, true);
  6186. else
  6187. lua_interface->SetBooleanValue(state, false);
  6188. return 1;
  6189. }
  6190. else {
  6191. // Have an effect but no tier was passed so return true
  6192. lua_interface->SetBooleanValue(state, true);
  6193. }
  6194. return 1;
  6195. }
  6196. // no effect so return false
  6197. lua_interface->SetBooleanValue(state, false);
  6198. return 1;
  6199. }
  6200. int EQ2Emu_lua_AddSpawnIDAccess(lua_State* state) {
  6201. if (!lua_interface)
  6202. return 0;
  6203. Spawn* spawn = lua_interface->GetSpawn(state);
  6204. int32 id = lua_interface->GetInt32Value(state, 2);
  6205. ZoneServer* zone = lua_interface->GetZone(state, 3);
  6206. Spawn* spawn2 = 0;
  6207. vector<Spawn*> list;
  6208. if (!spawn) {
  6209. lua_interface->LogError("%s: LUA AddSpawnIDAccess command error: spawn is not valid", lua_interface->GetScriptName(state));
  6210. return 0;
  6211. }
  6212. //If zone not provided, use spawn's zone
  6213. if (!zone)
  6214. zone = spawn->GetZone();
  6215. list = zone->GetSpawnsByID(id);
  6216. if (list.size() == 0) {
  6217. lua_interface->LogError("%s: LUA AddSpawnIDAccess command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  6218. return 0;
  6219. }
  6220. vector<Spawn*>::iterator itr = list.begin();
  6221. for (int8 i = 0; i < list.size(); i++) {
  6222. spawn2 = itr[i];
  6223. if (spawn2)
  6224. spawn2->AddAllowAccessSpawn(spawn);
  6225. }
  6226. return 0;
  6227. }
  6228. int EQ2Emu_lua_RemoveSpawnIDAccess(lua_State* state) {
  6229. if (!lua_interface)
  6230. return 0;
  6231. Spawn* spawn = lua_interface->GetSpawn(state);
  6232. int32 id = lua_interface->GetInt32Value(state, 2);
  6233. ZoneServer* zone = lua_interface->GetZone(state, 3);
  6234. Spawn* spawn2 = 0;
  6235. if (!spawn) {
  6236. lua_interface->LogError("%s: LUA RemoveSpawnIDAccess command error: spawn is not valid", lua_interface->GetScriptName(state));
  6237. return 0;
  6238. }
  6239. //If zone not provided, use spawn's zone
  6240. if (!zone)
  6241. zone = spawn->GetZone();
  6242. vector<Spawn*> list = zone->GetSpawnsByID(id);
  6243. vector<Spawn*>::iterator itr = list.begin();
  6244. if (list.size() == 0) {
  6245. lua_interface->LogError("%s: LUA RemoveSpawnIDAccess command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  6246. return 0;
  6247. }
  6248. for (int8 i = 0; i < list.size(); i++) {
  6249. spawn2 = itr[i];
  6250. if (spawn2)
  6251. spawn2->RemoveSpawnAccess(spawn);
  6252. }
  6253. return 0;
  6254. }
  6255. int EQ2Emu_lua_SetQuestYellow(lua_State* state) {
  6256. if (!lua_interface)
  6257. return 0;
  6258. Quest* quest = lua_interface->GetQuest(state);
  6259. if (!quest) {
  6260. lua_interface->LogError("%s: LUA SetQuestYellow command error: quest is not valid", lua_interface->GetScriptName(state));
  6261. return 0;
  6262. }
  6263. quest->SetYellowName(true);
  6264. return 0;
  6265. }
  6266. int EQ2Emu_lua_CanReceiveQuest(lua_State* state) {
  6267. if (!lua_interface)
  6268. return 0;
  6269. Spawn* spawn = lua_interface->GetSpawn(state);
  6270. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  6271. if (!spawn) {
  6272. lua_interface->LogError("%s: LUA CanReceieveQuest command error: spawn is not valid", lua_interface->GetScriptName(state));
  6273. return 0;
  6274. }
  6275. if (!spawn->IsPlayer()) {
  6276. lua_interface->LogError("%s: LUA CanReceieveQuest command error: spawn is not player", lua_interface->GetScriptName(state));
  6277. return 0;
  6278. }
  6279. lua_interface->SetBooleanValue(state, ((Player*)spawn)->CanReceiveQuest(quest_id));
  6280. return 1;
  6281. }
  6282. int EQ2Emu_lua_SetSuccessTimer(lua_State* state) {
  6283. if (!lua_interface)
  6284. return 0;
  6285. Spawn* spawn = lua_interface->GetSpawn(state);
  6286. if (!spawn) {
  6287. lua_interface->LogError("%s: LUA SetSuccessTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  6288. return 0;
  6289. }
  6290. if (!spawn->IsPlayer()) {
  6291. lua_interface->LogError("%s: LUA SetSuccessTimer command error: spawn is not a player", lua_interface->GetScriptName(state));
  6292. return 0;
  6293. }
  6294. ZoneServer* zone = spawn->GetZone();
  6295. if (!zone) {
  6296. lua_interface->LogError("%s: LUA SetSuccessTimer command error: unable to get a valid zone for the given spawn", lua_interface->GetScriptName(state));
  6297. return 0;
  6298. }
  6299. Instance_Type iType = zone->GetInstanceType();
  6300. if (iType == SOLO_LOCKOUT_INSTANCE ||
  6301. iType == GROUP_LOCKOUT_INSTANCE ||
  6302. iType == RAID_LOCKOUT_INSTANCE ||
  6303. iType == SOLO_PERSIST_INSTANCE ||
  6304. iType == GROUP_PERSIST_INSTANCE ||
  6305. iType == RAID_PERSIST_INSTANCE) {
  6306. InstanceData* data = ((Player*)spawn)->GetCharacterInstances()->FindInstanceByZoneID(spawn->GetZone()->GetZoneID());
  6307. if (data) {
  6308. // Check to see if the timer has already been set, if it has return out.
  6309. if (Timer::GetUnixTimeStamp() <= data->last_success_timestamp + data->success_lockout_time)
  6310. return 0;
  6311. database.UpdateCharacterInstance(((Player*)spawn)->GetCharacterID(), string(spawn->GetZone()->GetZoneName()), spawn->GetZone()->GetInstanceID(), 1, Timer::GetUnixTimeStamp());
  6312. data->last_success_timestamp = Timer::GetUnixTimeStamp();
  6313. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  6314. if (client) {
  6315. string time_msg = "";
  6316. int32 time = data->success_lockout_time;
  6317. int16 hour;
  6318. int8 min;
  6319. int8 sec;
  6320. hour = time / 3600;
  6321. time = time % 3600;
  6322. min = time / 60;
  6323. time = time % 60;
  6324. sec = time;
  6325. if (hour > 0) {
  6326. char temp[10];
  6327. sprintf(temp, " %i", hour);
  6328. time_msg.append(temp);
  6329. time_msg.append(" hour");
  6330. time_msg.append((hour > 1) ? "s" : "");
  6331. }
  6332. if (min > 0) {
  6333. char temp[5];
  6334. sprintf(temp, " %i", min);
  6335. time_msg.append(temp);
  6336. time_msg.append(" minute");
  6337. time_msg.append((min > 1) ? "s" : "");
  6338. }
  6339. // Only add seconds if minutes and hours are 0
  6340. if (hour == 0 && min == 0 && sec > 0) {
  6341. char temp[5];
  6342. sprintf(temp, " %i", sec);
  6343. time_msg.append(temp);
  6344. time_msg.append(" second");
  6345. time_msg.append((sec > 1) ? "s" : "");
  6346. }
  6347. client->Message(CHANNEL_COLOR_YELLOW, "The success zone reuse timer for %s has been set. You can return in%s.", data->zone_name.c_str(), time_msg.c_str());
  6348. }
  6349. }
  6350. else
  6351. lua_interface->LogError("LUA SetSuccessTimer command error: unable to get instance data for instance %u for player %s", spawn->GetZone()->GetInstanceID(), spawn->GetName());
  6352. }
  6353. else
  6354. lua_interface->LogError("%s: LUA SetSuccessTimer command error: current zone for given spawn is not a lockout or persistent instance", lua_interface->GetScriptName(state));
  6355. return 0;
  6356. }
  6357. int EQ2Emu_lua_SetFailureTimer(lua_State* state) {
  6358. if (!lua_interface)
  6359. return 0;
  6360. Spawn* spawn = lua_interface->GetSpawn(state);
  6361. if (!spawn) {
  6362. lua_interface->LogError("%s: LUA SetFailureTimer command error: spawn is not valid", lua_interface->GetScriptName(state));
  6363. return 0;
  6364. }
  6365. if (!spawn->IsPlayer()) {
  6366. lua_interface->LogError("%s: LUA SetFailureTimer command error: spawn is not a player", lua_interface->GetScriptName(state));
  6367. return 0;
  6368. }
  6369. ZoneServer* zone = spawn->GetZone();
  6370. if (!zone) {
  6371. lua_interface->LogError("%s: LUA SetFailureTimer command error: unable to get a valid zone for the given spawn", lua_interface->GetScriptName(state));
  6372. return 0;
  6373. }
  6374. Instance_Type iType = zone->GetInstanceType();
  6375. if (iType == SOLO_LOCKOUT_INSTANCE ||
  6376. iType == GROUP_LOCKOUT_INSTANCE ||
  6377. iType == RAID_LOCKOUT_INSTANCE ||
  6378. iType == SOLO_PERSIST_INSTANCE ||
  6379. iType == GROUP_PERSIST_INSTANCE ||
  6380. iType == RAID_PERSIST_INSTANCE) {
  6381. InstanceData* data = ((Player*)spawn)->GetCharacterInstances()->FindInstanceByZoneID(spawn->GetZone()->GetZoneID());
  6382. if (data) {
  6383. // Check to see if the timer has already been set, if it has return out.
  6384. if (Timer::GetUnixTimeStamp() <= data->last_failure_timestamp + data->failure_lockout_time)
  6385. return 0;
  6386. database.UpdateCharacterInstance(((Player*)spawn)->GetCharacterID(), string(spawn->GetZone()->GetZoneName()), spawn->GetZone()->GetInstanceID(), 2, Timer::GetUnixTimeStamp());
  6387. data->last_failure_timestamp = Timer::GetUnixTimeStamp();
  6388. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  6389. if (client) {
  6390. string time_msg = "";
  6391. int32 time = data->failure_lockout_time;
  6392. int16 hour;
  6393. int8 min;
  6394. int8 sec;
  6395. hour = time / 3600;
  6396. time = time % 3600;
  6397. min = time / 60;
  6398. time = time % 60;
  6399. sec = time;
  6400. if (hour > 0) {
  6401. char temp[10];
  6402. sprintf(temp, " %i", hour);
  6403. time_msg.append(temp);
  6404. time_msg.append(" hour");
  6405. time_msg.append((hour > 1) ? "s" : "");
  6406. }
  6407. if (min > 0) {
  6408. char temp[5];
  6409. sprintf(temp, " %i", min);
  6410. time_msg.append(temp);
  6411. time_msg.append(" minute");
  6412. time_msg.append((min > 1) ? "s" : "");
  6413. }
  6414. // Only add seconds if minutes and hours are 0
  6415. if (hour == 0 && min == 0 && sec > 0) {
  6416. char temp[5];
  6417. sprintf(temp, " %i", sec);
  6418. time_msg.append(temp);
  6419. time_msg.append(" second");
  6420. time_msg.append((sec > 1) ? "s" : "");
  6421. }
  6422. client->Message(CHANNEL_COLOR_YELLOW, "The failure zone reuse timer for %s has been set. You can return in%s", data->zone_name.c_str(), time_msg.c_str());
  6423. }
  6424. }
  6425. else
  6426. lua_interface->LogError("LUA SetFailureTimer command error: unable to get instance data for instance %u for player %s", spawn->GetZone()->GetInstanceID(), spawn->GetName());
  6427. }
  6428. else
  6429. lua_interface->LogError("%s: LUA SetFailureTimer command error: current zone for given spawn is not a lockout or persistent instance", lua_interface->GetScriptName(state));
  6430. return 0;
  6431. }
  6432. int EQ2Emu_lua_IsGroundSpawn(lua_State* state) {
  6433. if (!lua_interface)
  6434. return 0;
  6435. Spawn* spawn = lua_interface->GetSpawn(state);
  6436. if (!spawn) {
  6437. lua_interface->LogError("%s: LUA IsGroundSpawn command error: not a valid spawn", lua_interface->GetScriptName(state));
  6438. return 0;
  6439. }
  6440. lua_interface->SetBooleanValue(state, spawn->IsGroundSpawn());
  6441. return 1;
  6442. }
  6443. int EQ2Emu_lua_CanHarvest(lua_State* state) {
  6444. if (!lua_interface)
  6445. return 0;
  6446. Spawn* player = lua_interface->GetSpawn(state);
  6447. Spawn* ground = lua_interface->GetSpawn(state, 2);
  6448. if (!player) {
  6449. lua_interface->LogError("%s: LUA CanHarvest command error: not a valid spawn", lua_interface->GetScriptName(state));
  6450. return 0;
  6451. }
  6452. if (!player->IsPlayer()) {
  6453. lua_interface->LogError("%s: LUA CanHarvest command error: spawn is not a player", lua_interface->GetScriptName(state));
  6454. return 0;
  6455. }
  6456. if (!ground) {
  6457. lua_interface->LogError("%s: LUA CanHarvest command error: not a valid spawn", lua_interface->GetScriptName(state));
  6458. return 0;
  6459. }
  6460. if (!ground->IsGroundSpawn()) {
  6461. lua_interface->LogError("%s: LUA CanHarvest command error: spawn is not a ground spawn", lua_interface->GetScriptName(state));
  6462. return 0;
  6463. }
  6464. vector<GroundSpawnEntry*>* groundspawn_entries = player->GetZone()->GetGroundSpawnEntries(((GroundSpawn*)ground)->GetGroundSpawnEntryID());
  6465. if (!groundspawn_entries) {
  6466. lua_interface->LogError("LUA CanHarvest command error: No groundspawn entries assigned to groundspawn id: %u", ((GroundSpawn*)ground)->GetGroundSpawnEntryID());
  6467. return 0;
  6468. }
  6469. Skill* skill = 0;
  6470. string collection_skill = string(((GroundSpawn*)ground)->GetCollectionSkill());
  6471. if (collection_skill == "Collecting")
  6472. skill = ((Player*)player)->GetSkillByName("Gathering");
  6473. else
  6474. skill = ((Player*)player)->GetSkillByName(collection_skill.c_str());
  6475. if (!skill) {
  6476. lua_interface->LogError("LUA CanHarvest command error: Player '%s' lacks the skill: '%s'", player->GetName(), collection_skill.c_str());
  6477. return 0;
  6478. }
  6479. vector<GroundSpawnEntry*>::iterator itr;
  6480. GroundSpawnEntry* entry = 0;
  6481. bool can_harvest = false;
  6482. sint32 min_skill = -1;
  6483. int16 totalSkill = skill->current_val;
  6484. int32 skillID = master_item_list.GetItemStatIDByName(collection_skill);
  6485. if(skillID != 0xFFFFFFFF)
  6486. {
  6487. ((Entity*)player)->MStats.lock();
  6488. totalSkill += ((Entity*)player)->stats[skillID];
  6489. ((Entity*)player)->MStats.unlock();
  6490. }
  6491. // first, iterate through groundspawn_entries, discard tables player cannot use
  6492. for (itr = groundspawn_entries->begin(); itr != groundspawn_entries->end(); itr++)
  6493. {
  6494. entry = *itr;
  6495. if (min_skill == -1 || entry->min_skill_level < min_skill)
  6496. min_skill = entry->min_skill_level;
  6497. // if player lacks skill, skip table
  6498. if (entry->min_skill_level > totalSkill)
  6499. continue;
  6500. // if bonus, but player lacks level, skip table
  6501. if (entry->bonus_table && (player->GetLevel() < entry->min_adventure_level))
  6502. continue;
  6503. can_harvest = true;
  6504. break;
  6505. }
  6506. lua_interface->SetBooleanValue(state, can_harvest);
  6507. // If false, send the message to the client
  6508. if (!can_harvest) {
  6509. Client* client = player->GetZone()->GetClientBySpawn(player);
  6510. if (client) {
  6511. string msg = "You do not have enough skill to ";
  6512. if (collection_skill == "Gathering" || collection_skill == "Collecting")
  6513. msg.append("gather");
  6514. else if (collection_skill == "Mining")
  6515. msg.append("mine");
  6516. else if (collection_skill == "Trapping")
  6517. msg.append("trap");
  6518. else if (collection_skill == "Foresting")
  6519. msg.append("forest");
  6520. else if (collection_skill == "Fishing")
  6521. msg.append("catch");
  6522. msg.append(" the %s. It requires %i %s skill, and your skill is %i.");
  6523. client->Message(CHANNEL_HARVESTING_WARNINGS, msg.c_str(), ground->GetName(), min_skill, skill->name.data.c_str(), totalSkill);
  6524. // You do not have enough skill to catch the band of fish. It requires 20 Fishing skill, and your skill is 12.
  6525. }
  6526. }
  6527. return 1;
  6528. }
  6529. int EQ2Emu_lua_HasRecipeBook(lua_State* state) {
  6530. if (!lua_interface)
  6531. return 0;
  6532. Spawn* player = lua_interface->GetSpawn(state);
  6533. int32 recipe_id = lua_interface->GetInt32Value(state, 2);
  6534. if (!player) {
  6535. lua_interface->LogError("%s: LUA HasRecipeBook command error, Spawn is not valid", lua_interface->GetScriptName(state));
  6536. return 0;
  6537. }
  6538. if (!player->IsPlayer()) {
  6539. lua_interface->LogError("%s: LUA HasRecipeBook command error, Spawn is not a player", lua_interface->GetScriptName(state));
  6540. return 0;
  6541. }
  6542. bool ret = ((Player*)player)->HasRecipeBook(recipe_id);
  6543. lua_interface->SetBooleanValue(state, ret);
  6544. return 1;
  6545. }
  6546. int EQ2Emu_lua_SummonDumbFirePet(lua_State* state) {
  6547. // Check to see if we have a valid lua_interface
  6548. if (!lua_interface)
  6549. return 0;
  6550. // Get the spawn that is getting the pet
  6551. Spawn* spawn = lua_interface->GetSpawn(state);
  6552. Spawn* target = lua_interface->GetSpawn(state, 2);
  6553. // Get the DB ID of the pet
  6554. int32 pet_id = lua_interface->GetInt32Value(state, 3);
  6555. float x = lua_interface->GetFloatValue(state, 4);
  6556. float y = lua_interface->GetFloatValue(state, 5);
  6557. float z = lua_interface->GetFloatValue(state, 6);
  6558. // Get the spell that this command was called from
  6559. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  6560. // Check to make sure the spawn pointer is valid
  6561. if (!spawn) {
  6562. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: Spawn is not valid", lua_interface->GetScriptName(state));
  6563. return 0;
  6564. }
  6565. // Check to make sure the spawn is an entity
  6566. if (!spawn->IsEntity()) {
  6567. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: Spawn is not an entity", lua_interface->GetScriptName(state));
  6568. return 0;
  6569. }
  6570. if (!target) {
  6571. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: target is not valid", lua_interface->GetScriptName(state));
  6572. return 0;
  6573. }
  6574. if (!target->IsEntity()) {
  6575. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: target is not an entity", lua_interface->GetScriptName(state));
  6576. return 0;
  6577. }
  6578. // Check to see if the DB ID for the pet is set
  6579. if (pet_id == 0) {
  6580. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: pet_id can not be set to 0", lua_interface->GetScriptName(state));
  6581. return 0;
  6582. }
  6583. // Check to see if the pointer to the spell is valid
  6584. if (!luaspell) {
  6585. lua_interface->LogError("%s: LUA SummonDumbFirePet command error: valid spell not found, SummonPet can only be used in spell scripts", lua_interface->GetScriptName(state));
  6586. return 0;
  6587. }
  6588. // Get a pointer to a spawn with the given DB ID and check if the pointer is valid
  6589. Spawn* pet = spawn->GetZone()->GetSpawn(pet_id);
  6590. if (!pet) {
  6591. lua_interface->LogError("LUA SummonDumbFirePet command error: Could not find spawn with id of %u.", pet_id);
  6592. return 0;
  6593. }
  6594. // Check to make sure the pet is an npc
  6595. if (!pet->IsNPC()) {
  6596. lua_interface->LogError("LUA SummonDumbFirePet command error: id (%u) did not point to a npc", pet_id);
  6597. return 0;
  6598. }
  6599. if (x == 0)
  6600. x = spawn->GetX();
  6601. if (y == 0)
  6602. y = spawn->GetY();
  6603. if (z == 0)
  6604. z = spawn->GetZ();
  6605. // Spawn the pet at the same location as the owner
  6606. pet->SetX(x);
  6607. pet->SetY(y);
  6608. pet->SetZ(z);
  6609. pet->SetLocation(spawn->GetLocation());
  6610. pet->SetHeading(spawn->GetHeading());
  6611. spawn->GetZone()->AddSpawn(pet);
  6612. /*
  6613. const char* spawn_script = world.GetSpawnScript(pet_id);
  6614. if(spawn_script && lua_interface->GetSpawnScript(spawn_script) != 0){
  6615. spawn->SetSpawnScript(string(spawn_script));
  6616. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  6617. }*/
  6618. // Get a random pet name
  6619. string random_pet_name;
  6620. int16 rand_index = MakeRandomInt(0, spawn->GetZone()->pet_names.size() - 1);
  6621. random_pet_name = spawn->GetZone()->pet_names.at(rand_index);
  6622. LogWrite(PET__DEBUG, 0, "Pets", "Randomize Pet Name: '%s' (rand: %i)", random_pet_name.c_str(), rand_index);
  6623. // Set the pets name
  6624. pet->SetName(random_pet_name.c_str());
  6625. // Set the level of the pet to the owners level
  6626. pet->SetLevel(spawn->GetLevel());
  6627. // Set the faction of the pet to the same faction as the owner
  6628. pet->SetFactionID(spawn->GetFactionID());
  6629. // Set the spawn as a pet
  6630. pet->SetPet(true);
  6631. // Give a pointer of the owner to the pet
  6632. ((NPC*)pet)->SetOwner((Entity*)spawn);
  6633. // Set the pet type
  6634. ((NPC*)pet)->SetPetType(PET_TYPE_DUMBFIRE);
  6635. // Set the spell id used to create this pet
  6636. ((NPC*)pet)->SetPetSpellID(luaspell->spell->GetSpellData()->id);
  6637. // Set the spell tier used to create this pet
  6638. ((NPC*)pet)->SetPetSpellTier(luaspell->spell->GetSpellData()->tier);
  6639. // Set the pets spawn type to 6
  6640. pet->SetSpawnType(6);
  6641. // Set the pets brain
  6642. ((NPC*)pet)->SetBrain(new DumbFirePetBrain((NPC*)pet, (Entity*)target, luaspell->spell->GetSpellDuration() * 100));
  6643. // Check to see if the pet has a subtitle
  6644. if (strlen(pet->GetSubTitle()) > 0) {
  6645. // Add the players name to the front of the sub title
  6646. string pet_subtitle;
  6647. pet_subtitle.append(spawn->GetName()).append("'s ").append(pet->GetSubTitle());
  6648. LogWrite(PET__DEBUG, 0, "Pets", "Pet Subtitle: '%s'", pet_subtitle.c_str());
  6649. // Set the pets subtitle to the new one
  6650. pet->SetSubTitle(pet_subtitle.c_str());
  6651. }
  6652. // Set the pet as the return value for this function
  6653. lua_interface->SetSpawnValue(state, pet);
  6654. return 1;
  6655. }
  6656. int EQ2Emu_lua_SpawnMove(lua_State* state) {
  6657. if (!lua_interface)
  6658. return 0;
  6659. Spawn* spawn = lua_interface->GetSpawn(state);
  6660. Spawn* player = lua_interface->GetSpawn(state, 2);
  6661. float max_distance = lua_interface->GetFloatValue(state, 3);
  6662. string type = lua_interface->GetStringValue(state, 4);
  6663. if (!spawn || (spawn && spawn->IsPlayer())) {
  6664. lua_interface->LogError("%s: LUA SpawnMove command error: first param spawn is not valid or is player", lua_interface->GetScriptName(state));
  6665. return 0;
  6666. }
  6667. if (!player || (player && !player->IsPlayer())) {
  6668. lua_interface->LogError("%s: LUA SpawnMove command error: second param is not player", lua_interface->GetScriptName(state));
  6669. return 0;
  6670. }
  6671. Client* client = 0;
  6672. if (player->GetZone())
  6673. client = player->GetZone()->GetClientBySpawn(player);
  6674. if (!client) {
  6675. lua_interface->LogError("%s: LUA SpawnMove command error: could not find client", lua_interface->GetScriptName(state));
  6676. return 0;
  6677. }
  6678. //Set max_distance to default if not set or not proper value
  6679. if (max_distance <= 0)
  6680. max_distance = 500;
  6681. PacketStruct* packet = configReader.getStruct("WS_MoveObjectMode", client->GetVersion());
  6682. if (packet) {
  6683. float unknown2_3 = 0;
  6684. int8 placement_mode = 0;
  6685. if (type == "wall") {
  6686. placement_mode = 2;
  6687. unknown2_3 = 150;
  6688. }
  6689. else if (type == "ceiling")
  6690. placement_mode = 1;
  6691. packet->setDataByName("placement_mode", placement_mode);
  6692. packet->setDataByName("spawn_id", ((Player*)player)->GetIDWithPlayerSpawn(spawn));
  6693. packet->setDataByName("model_type", spawn->GetModelType());
  6694. packet->setDataByName("unknown", 1); //size
  6695. packet->setDataByName("unknown2", 1); //size 2
  6696. packet->setDataByName("unknown2", .5, 1); //size 3
  6697. packet->setDataByName("unknown2", 3, 2);
  6698. packet->setDataByName("unknown2", unknown2_3, 3);
  6699. packet->setDataByName("max_distance", max_distance);
  6700. packet->setDataByName("CoEunknown", 0xFFFFFFFF);
  6701. client->QueuePacket(packet->serialize());
  6702. safe_delete(packet);
  6703. }
  6704. return 0;
  6705. }
  6706. int EQ2Emu_lua_GetItemType(lua_State* state) {
  6707. if (!lua_interface)
  6708. return 0;
  6709. Item* item = lua_interface->GetItem(state);
  6710. if (!item) {
  6711. lua_interface->LogError("%s: LUA GetItemType command error: item pointer is not valid", lua_interface->GetScriptName(state));
  6712. return 0;
  6713. }
  6714. lua_interface->SetInt32Value(state, item->generic_info.item_type);
  6715. return 1;
  6716. }
  6717. int EQ2Emu_lua_AddTransportSpawn(lua_State* state) {
  6718. if (!lua_interface)
  6719. return 0;
  6720. Spawn* spawn = lua_interface->GetSpawn(state);
  6721. if (!spawn) {
  6722. lua_interface->LogError("%s: LUA AddTransportSpawn command error: spawn is not valid", lua_interface->GetScriptName(state));
  6723. return 0;
  6724. }
  6725. if (spawn->GetZone())
  6726. spawn->GetZone()->AddTransportSpawn(spawn);
  6727. return 0;
  6728. }
  6729. int EQ2Emu_lua_GetSkillValue(lua_State* state) {
  6730. if (!lua_interface)
  6731. return 0;
  6732. Skill* skill = lua_interface->GetSkill(state);
  6733. if (!skill) {
  6734. lua_interface->LogError("%s: LUA GetSkillValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6735. return 0;
  6736. }
  6737. lua_interface->SetInt32Value(state, skill->current_val);
  6738. return 1;
  6739. }
  6740. int EQ2Emu_lua_GetSkillMaxValue(lua_State* state) {
  6741. if (!lua_interface)
  6742. return 0;
  6743. Skill* skill = lua_interface->GetSkill(state);
  6744. if (!skill) {
  6745. lua_interface->LogError("%s: LUA GetSkillMaxValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6746. return 0;
  6747. }
  6748. lua_interface->SetInt32Value(state, skill->max_val);
  6749. return 1;
  6750. }
  6751. int EQ2Emu_lua_GetSkillName(lua_State* state) {
  6752. if (!lua_interface)
  6753. return 0;
  6754. Skill* skill = lua_interface->GetSkill(state);
  6755. if (!skill) {
  6756. lua_interface->LogError("%s: LUA GetSkillName command error: skill is not valid", lua_interface->GetScriptName(state));
  6757. return 0;
  6758. }
  6759. lua_interface->SetStringValue(state, skill->name.data.c_str());
  6760. return 1;
  6761. }
  6762. int EQ2Emu_lua_SetSkillMaxValue(lua_State* state) {
  6763. if (!lua_interface)
  6764. return 0;
  6765. Skill* skill = lua_interface->GetSkill(state);
  6766. int16 value = lua_interface->GetInt16Value(state, 2);
  6767. if (!skill) {
  6768. lua_interface->LogError("%s: LUA SetSkillMaxValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6769. return 0;
  6770. }
  6771. skill->max_val = value;
  6772. if (skill->max_val < skill->current_val)
  6773. skill->current_val = skill->max_val;
  6774. return 0;
  6775. }
  6776. int EQ2Emu_lua_SetSkillValue(lua_State* state) {
  6777. if (!lua_interface)
  6778. return 0;
  6779. Skill* skill = lua_interface->GetSkill(state);
  6780. int16 value = lua_interface->GetInt16Value(state, 2);
  6781. if (!skill) {
  6782. lua_interface->LogError("%s: LUA SetSkillValue command error: skill is not valid", lua_interface->GetScriptName(state));
  6783. return 0;
  6784. }
  6785. if (value > skill->max_val)
  6786. skill->current_val = skill->max_val;
  6787. else
  6788. skill->current_val = value;
  6789. return 0;
  6790. }
  6791. int EQ2Emu_lua_HasSkill(lua_State* state) {
  6792. if (!lua_interface)
  6793. return 0;
  6794. Spawn* player = lua_interface->GetSpawn(state);
  6795. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  6796. if (skill_id > 0 && player && player->IsPlayer()) {
  6797. lua_interface->SetBooleanValue(state, ((Player*)player)->skill_list.HasSkill(skill_id));
  6798. return 1;
  6799. }
  6800. return 0;
  6801. }
  6802. int EQ2Emu_lua_AddSkill(lua_State* state) {
  6803. if (!lua_interface)
  6804. return 0;
  6805. Spawn* player_spawn = lua_interface->GetSpawn(state);
  6806. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  6807. int16 current_val = lua_interface->GetInt16Value(state, 3);
  6808. int16 max_val = lua_interface->GetInt16Value(state, 4);
  6809. bool more_to_add = lua_interface->GetBooleanValue(state, 5);
  6810. if (skill_id > 0 && current_val > 0 && max_val > 0) {
  6811. if (player_spawn && player_spawn->IsPlayer()) {
  6812. Player* player = (Player*)player_spawn;
  6813. bool added = false;
  6814. if (!player->skill_list.HasSkill(skill_id)) {
  6815. player->AddSkill(skill_id, current_val, max_val, true);
  6816. added = true;
  6817. }
  6818. if (!more_to_add) { //need to send update regardless, even if THIS skill wasn't added, otherwise if you have a list and the last item wasn't added but the previous ones were, it wouldn't send the update
  6819. Client* client = player->GetClient();
  6820. if (client) {
  6821. EQ2Packet* packet = player->GetSkills()->GetSkillPacket(client->GetVersion());
  6822. if (packet)
  6823. client->QueuePacket(packet);
  6824. }
  6825. }
  6826. if (added) {
  6827. lua_interface->SetBooleanValue(state, true);
  6828. return 1;
  6829. }
  6830. }
  6831. else {
  6832. lua_interface->LogError("%s: LUA AddSkill command error: Given spawn is not a player", lua_interface->GetScriptName(state));
  6833. }
  6834. }
  6835. else {
  6836. lua_interface->LogError("%s: LUA AddSkill command error: Required parameters not set", lua_interface->GetScriptName(state));
  6837. }
  6838. lua_interface->SetBooleanValue(state, false);
  6839. return 1;
  6840. }
  6841. int EQ2Emu_lua_RemoveSkill(lua_State* state) {
  6842. if (!lua_interface)
  6843. return 0;
  6844. Spawn* player_spawn = lua_interface->GetSpawn(state);
  6845. int32 skill_id = lua_interface->GetInt32Value(state, 2);
  6846. bool more_to_remove = lua_interface->GetBooleanValue(state, 3);
  6847. if (skill_id > 0) {
  6848. if (player_spawn && player_spawn->IsPlayer()) {
  6849. Player* player = (Player*)player_spawn;
  6850. if (player->skill_list.HasSkill(skill_id)) {
  6851. player->RemovePlayerSkill(skill_id);
  6852. if (!more_to_remove) {
  6853. Client* client = player->GetClient();
  6854. if (client) {
  6855. EQ2Packet* packet = player->GetSkills()->GetSkillPacket(client->GetVersion());
  6856. if (packet)
  6857. client->QueuePacket(packet);
  6858. }
  6859. }
  6860. }
  6861. }
  6862. else {
  6863. lua_interface->LogError("%s: LUA RemoveSkill command error: Given spawn is not a player", lua_interface->GetScriptName(state));
  6864. }
  6865. }
  6866. else {
  6867. lua_interface->LogError("%s: LUA RemoveSkill command error: skill_id not set", lua_interface->GetScriptName(state));
  6868. }
  6869. return 0;
  6870. }
  6871. int EQ2Emu_lua_IncreaseSkillCapsByType(lua_State* state) {
  6872. if (!lua_interface)
  6873. return 0;
  6874. Spawn* player_spawn = lua_interface->GetSpawn(state);
  6875. int8 skill_type = lua_interface->GetInt8Value(state, 2);
  6876. int16 amount = lua_interface->GetInt8Value(state, 3);
  6877. bool more_to_increase = lua_interface->GetBooleanValue(state, 4);
  6878. if (amount > 0 && skill_type < 100) {
  6879. if (player_spawn && player_spawn->IsPlayer()) {
  6880. Player* player = (Player*)player_spawn;
  6881. player->skill_list.IncreaseSkillCapsByType(skill_type, amount);
  6882. if (!more_to_increase) {
  6883. Client* client = player->GetClient();
  6884. if (client) {
  6885. EQ2Packet* packet = player->GetSkills()->GetSkillPacket(client->GetVersion());
  6886. if (packet)
  6887. client->QueuePacket(packet);
  6888. }
  6889. }
  6890. }
  6891. else {
  6892. lua_interface->LogError("%s: LUA IncreaseSkillCapsByType command error: Given spawn is not a player", lua_interface->GetScriptName(state));
  6893. }
  6894. }
  6895. else {
  6896. lua_interface->LogError("%s: LUA IncreaseSkillCapsByType command error: Invalid parameters", lua_interface->GetScriptName(state));
  6897. }
  6898. return 0;
  6899. }
  6900. int EQ2Emu_lua_GetSkill(lua_State* state) {
  6901. if (!lua_interface)
  6902. return 0;
  6903. Spawn* spawn = lua_interface->GetSpawn(state);
  6904. string name = lua_interface->GetStringValue(state, 2);
  6905. if (!spawn) {
  6906. lua_interface->LogError("%s: LUA GetSkill command error: spawn is not valid", lua_interface->GetScriptName(state));
  6907. return 0;
  6908. }
  6909. if (!spawn->IsEntity()) {
  6910. lua_interface->LogError("%s: LUA GetSkill command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  6911. return 0;
  6912. }
  6913. Skill* skill = ((Entity*)spawn)->GetSkillByName(name.c_str());
  6914. if (skill) {
  6915. lua_interface->SetSkillValue(state, skill);
  6916. return 1;
  6917. }
  6918. return 0;
  6919. }
  6920. int EQ2Emu_lua_AddProc(lua_State* state) {
  6921. if (!lua_interface)
  6922. return 0;
  6923. Spawn* spawn = lua_interface->GetSpawn(state);
  6924. int8 type = lua_interface->GetInt8Value(state, 2);
  6925. float chance = lua_interface->GetFloatValue(state, 3);
  6926. Item* item = lua_interface->GetItem(state, 4);
  6927. bool use_all_spelltargets = (lua_interface->GetInt8Value(state, 5) == 1);
  6928. LuaSpell* spell = 0;
  6929. if (!spawn && (!spell || !use_all_spelltargets)) {
  6930. lua_interface->LogError("%s: LUA AddProc command error: spawn is not valid", lua_interface->GetScriptName(state));
  6931. return 0;
  6932. }
  6933. if ((!spell || use_all_spelltargets) && spawn && !spawn->IsEntity()) {
  6934. lua_interface->LogError("%s: LUA AddProc command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  6935. return 0;
  6936. }
  6937. if (!item)
  6938. spell = lua_interface->GetCurrentSpell(state);
  6939. if (!item && !spell) {
  6940. lua_interface->LogError("%s: LUA AddProc command error: can only use with an item provided or inside a spell script", lua_interface->GetScriptName(state));
  6941. return 0;
  6942. }
  6943. if (spell && use_all_spelltargets) {
  6944. Spawn* target;
  6945. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6946. for (int8 i = 0; i < spell->targets.size(); i++) {
  6947. target = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  6948. if (!target || !target->IsEntity())
  6949. continue;
  6950. ((Entity*)target)->AddProc(type, chance, item, spell);
  6951. }
  6952. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6953. }
  6954. else
  6955. ((Entity*)spawn)->AddProc(type, chance, item, spell);
  6956. return 0;
  6957. }
  6958. int EQ2Emu_lua_RemoveProc(lua_State* state) {
  6959. if (!lua_interface)
  6960. return 0;
  6961. Spawn* spawn = lua_interface->GetSpawn(state);
  6962. Item* item = lua_interface->GetItem(state, 2);
  6963. LuaSpell* spell = 0;
  6964. if (!spawn) {
  6965. lua_interface->LogError("%s: LUA RemoveProc command error: spawn is not valid", lua_interface->GetScriptName(state));
  6966. return 0;
  6967. }
  6968. if (!spawn->IsEntity()) {
  6969. lua_interface->LogError("%s: LUA RemoveProc command error: spawn is not a valid entity", lua_interface->GetScriptName(state));
  6970. return 0;
  6971. }
  6972. if (!item)
  6973. spell = lua_interface->GetCurrentSpell(state);
  6974. if (!item && !spell) {
  6975. lua_interface->LogError("%s: LUA RemoveProc command error: can only use with an item provided or inside a spell script", lua_interface->GetScriptName(state));
  6976. return 0;
  6977. }
  6978. if (spell) {
  6979. Spawn* target;
  6980. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6981. for (int8 i = 0; i < spell->targets.size(); i++) {
  6982. target = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  6983. if (!target || !target->IsEntity())
  6984. continue;
  6985. ((Entity*)target)->RemoveProc(item, spell);
  6986. }
  6987. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6988. spell->caster->RemoveProc(item, spell);
  6989. }
  6990. else
  6991. ((Entity*)spawn)->RemoveProc(item, spell);
  6992. return 0;
  6993. }
  6994. int EQ2Emu_lua_Knockback(lua_State* state) {
  6995. if (!lua_interface)
  6996. return 0;
  6997. Spawn* target_spawn = lua_interface->GetSpawn(state);
  6998. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  6999. int32 duration = lua_interface->GetInt32Value(state, 3);
  7000. float vertical = lua_interface->GetFloatValue(state, 4);
  7001. float horizontal = lua_interface->GetFloatValue(state, 5);
  7002. bool use_heading = lua_interface->GetInt8Value(state, 6) == 1 ? true : false;
  7003. if (!target_spawn) {
  7004. lua_interface->LogError("%s: LUA Knockback command error: target_spawn is not valid", lua_interface->GetScriptName(state));
  7005. return 0;
  7006. }
  7007. if (!spawn) {
  7008. lua_interface->LogError("%s: LUA Knockback command error: spawn is not valid", lua_interface->GetScriptName(state));
  7009. return 0;
  7010. }
  7011. if (spawn->IsPlayer() && (vertical != 0 || horizontal != 0)) {
  7012. Client* client = spawn->GetZone()->GetClientBySpawn(spawn);
  7013. PacketStruct* packet = configReader.getStruct("WS_PlayerKnockback", client->GetVersion());
  7014. if (packet) {
  7015. packet->setDataByName("target_x", target_spawn->GetX());
  7016. packet->setDataByName("target_y", target_spawn->GetY());
  7017. packet->setDataByName("target_z", target_spawn->GetZ());
  7018. packet->setDataByName("vertical_movement", vertical);
  7019. packet->setDataByName("horizontal_movement", horizontal);
  7020. if (use_heading)
  7021. packet->setDataByName("use_player_heading", 1);
  7022. client->QueuePacket(packet->serialize());
  7023. }
  7024. safe_delete(packet);
  7025. }
  7026. return 0;
  7027. }
  7028. int EQ2Emu_lua_IsEpic(lua_State* state) {
  7029. if (!lua_interface)
  7030. return 0;
  7031. Spawn* spawn = lua_interface->GetSpawn(state);
  7032. if (!spawn) {
  7033. lua_interface->LogError("%s: LUA IsEpic command error: spawn is not valid", lua_interface->GetScriptName(state));
  7034. return 0;
  7035. }
  7036. lua_interface->SetBooleanValue(state, (spawn->GetHeroic() >= 2));
  7037. return 1;
  7038. }
  7039. int EQ2Emu_lua_ProcDamage(lua_State* state) {
  7040. if (!lua_interface)
  7041. return 0;
  7042. Spawn* caster = lua_interface->GetSpawn(state);
  7043. Spawn* target = lua_interface->GetSpawn(state, 2);
  7044. string name = lua_interface->GetStringValue(state, 3);
  7045. int8 dmg_type = lua_interface->GetInt8Value(state, 4);
  7046. int32 low_damage = lua_interface->GetInt32Value(state, 5);
  7047. int32 high_damage = lua_interface->GetInt32Value(state, 6);
  7048. string success_msg = lua_interface->GetStringValue(state, 7);
  7049. string effect_msg = lua_interface->GetStringValue(state, 8);
  7050. if (!caster) {
  7051. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  7052. return 0;
  7053. }
  7054. if (!caster->IsEntity()) {
  7055. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not an entity", lua_interface->GetScriptName(state));
  7056. return 0;
  7057. }
  7058. if (!target) {
  7059. lua_interface->LogError("%s: LUA ProcDamage command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  7060. return 0;
  7061. }
  7062. if (!target->IsEntity()) {
  7063. lua_interface->LogError("%s: LUA ProcDamage command error: target is not an entity", lua_interface->GetScriptName(state));
  7064. return 0;
  7065. }
  7066. if (name.length() == 0) {
  7067. lua_interface->LogError("%s: LUA ProcDamage command error: name is empty", lua_interface->GetScriptName(state));
  7068. return 0;
  7069. }
  7070. ((Entity*)caster)->ProcAttack(target, dmg_type, low_damage, high_damage, name, success_msg, effect_msg);
  7071. return 0;
  7072. }
  7073. int EQ2Emu_lua_GetSkillIDByName(lua_State* state) {
  7074. if (!lua_interface)
  7075. return 0;
  7076. string name = lua_interface->GetStringValue(state);
  7077. if (name.length() == 0) {
  7078. lua_interface->LogError("%s: LUA GetSkillIDByName command error: name param was not set", lua_interface->GetScriptName(state));
  7079. return 0;
  7080. }
  7081. Skill* skill = master_skill_list.GetSkillByName(name.c_str());
  7082. if (!skill) {
  7083. lua_interface->LogError("LUA GetSkillIDByName command error: skill with name of %s not found", name.c_str());
  7084. return 0;
  7085. }
  7086. lua_interface->SetInt32Value(state, skill->skill_id);
  7087. return 1;
  7088. }
  7089. int EQ2Emu_lua_IsHeroic(lua_State* state) {
  7090. if (!lua_interface)
  7091. return 0;
  7092. Spawn* spawn = lua_interface->GetSpawn(state);
  7093. if (!spawn) {
  7094. lua_interface->LogError("%s: LUA IsHeroic command error: spawn is not valid", lua_interface->GetScriptName(state));
  7095. return 0;
  7096. }
  7097. lua_interface->SetBooleanValue(state, spawn->GetHeroic() == 1);
  7098. return 1;
  7099. }
  7100. int EQ2Emu_lua_LastSpellAttackHit(lua_State* state) {
  7101. if (!lua_interface)
  7102. return 0;
  7103. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  7104. if (!luaspell) {
  7105. lua_interface->LogError("%s: LUA LastSpellAttackHit command error: this must be called from a spellscript", lua_interface->GetScriptName(state));
  7106. return 0;
  7107. }
  7108. lua_interface->SetBooleanValue(state, luaspell->last_spellattack_hit);
  7109. return 1;
  7110. }
  7111. int EQ2Emu_lua_IsBehind(lua_State* state) {
  7112. if (!lua_interface)
  7113. return 0;
  7114. Spawn* spawn = lua_interface->GetSpawn(state);
  7115. Spawn* target = lua_interface->GetSpawn(state, 2);
  7116. if (!spawn) {
  7117. lua_interface->LogError("%s: LUA IsBehind command error: spawn is not valid", lua_interface->GetScriptName(state));
  7118. return 0;
  7119. }
  7120. if (!spawn->IsEntity()) {
  7121. lua_interface->LogError("%s: LUA IsBehind command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7122. return 0;
  7123. }
  7124. if (!target) {
  7125. lua_interface->LogError("%s: LUA IsBehind command error: target is not valid", lua_interface->GetScriptName(state));
  7126. return 0;
  7127. }
  7128. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->BehindTarget(target));
  7129. return 1;
  7130. }
  7131. int EQ2Emu_lua_IsFlanking(lua_State* state) {
  7132. if (!lua_interface)
  7133. return 0;
  7134. Spawn* spawn = lua_interface->GetSpawn(state);
  7135. Spawn* target = lua_interface->GetSpawn(state, 2);
  7136. if (!spawn) {
  7137. lua_interface->LogError("%s: LUA IsFlanking command error: spawn is not valid", lua_interface->GetScriptName(state));
  7138. return 0;
  7139. }
  7140. if (!spawn->IsEntity()) {
  7141. lua_interface->LogError("%s: LUA IsFlanking command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7142. return 0;
  7143. }
  7144. if (!target) {
  7145. lua_interface->LogError("%s: LUA IsFlanking command error: target is not valid", lua_interface->GetScriptName(state));
  7146. return 0;
  7147. }
  7148. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->FlankingTarget(target));
  7149. return 1;
  7150. }
  7151. int EQ2Emu_lua_GetItemCount(lua_State* state) {
  7152. if (!lua_interface)
  7153. return 0;
  7154. Item* item = lua_interface->GetItem(state);
  7155. if (!item) {
  7156. lua_interface->LogError("%s: LUA GetItemCount command error: item not valid", lua_interface->GetScriptName(state));
  7157. return 0;
  7158. }
  7159. lua_interface->SetInt32Value(state, item->details.count);
  7160. return 1;
  7161. }
  7162. int EQ2Emu_lua_SetItemCount(lua_State* state) {
  7163. if (!lua_interface)
  7164. return 0;
  7165. Item* item = lua_interface->GetItem(state);
  7166. Spawn* owner = lua_interface->GetSpawn(state, 2);
  7167. int16 new_count = lua_interface->GetInt32Value(state, 3);
  7168. if (!item) {
  7169. lua_interface->LogError("%s: LUA SetItemCount command error: item not valid", lua_interface->GetScriptName(state));
  7170. return 0;
  7171. }
  7172. if (!owner) {
  7173. lua_interface->LogError("%s: LUA SetItemCount command error: spawn not valid", lua_interface->GetScriptName(state));
  7174. return 0;
  7175. }
  7176. if (!owner->IsPlayer()) {
  7177. lua_interface->LogError("%s: LUA SetItemCount command error: spawn is not a player", lua_interface->GetScriptName(state));
  7178. return 0;
  7179. }
  7180. if (item->stack_count < new_count) {
  7181. lua_interface->LogError("%s: LUA SetItemCount command error: new item count cannot be more than max stack count", lua_interface->GetScriptName(state));
  7182. return 0;
  7183. }
  7184. if (new_count > 0) {
  7185. item->details.count = new_count;
  7186. item->save_needed = true;
  7187. }
  7188. else if (((Player*)owner)->GetEquipmentList()->GetItem(item->details.slot_id) == item)
  7189. ((Player*)owner)->GetEquipmentList()->RemoveItem(item->details.slot_id, true);
  7190. else if (((Player*)owner)->GetPlayerItemList()->GetItemFromUniqueID(item->details.unique_id) == item)
  7191. ((Player*)owner)->GetPlayerItemList()->RemoveItem(item, true);
  7192. else
  7193. {
  7194. lua_interface->LogError("%s: LUA SetItemCount command error: could not remove item from player", lua_interface->GetScriptName(state));
  7195. return 0;
  7196. }
  7197. Client* client = owner->GetZone()->GetClientBySpawn(owner);
  7198. if (!client)
  7199. return 0;
  7200. ((Player*)owner)->SendInventoryUpdate(client->GetVersion());
  7201. EQ2Packet* app = ((Player*)owner)->GetEquipmentList()->serialize(client->GetVersion());
  7202. if (app)
  7203. client->QueuePacket(app);
  7204. return 0;
  7205. }
  7206. int EQ2Emu_lua_AddSpellTimer(lua_State* state) {
  7207. if (!lua_interface)
  7208. return 0;
  7209. int32 time = lua_interface->GetInt32Value(state);
  7210. string function = lua_interface->GetStringValue(state, 2);
  7211. Spawn* caster = lua_interface->GetSpawn(state, 3);
  7212. Spawn* target = lua_interface->GetSpawn(state, 4);
  7213. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7214. if (time == 0) {
  7215. lua_interface->LogError("%s: LUA AddSpellTimer command error: time must be set", lua_interface->GetScriptName(state));
  7216. return 0;
  7217. }
  7218. if (function.length() == 0) {
  7219. lua_interface->LogError("%s: LUA AddSpellTimer command error: function name must be set", lua_interface->GetScriptName(state));
  7220. return 0;
  7221. }
  7222. if (!spell) {
  7223. lua_interface->LogError("%s: LUA AddSpellTimer command error: spell not found, AddSpellTimer must be used in a spell script", lua_interface->GetScriptName(state));
  7224. return 0;
  7225. }
  7226. SpellScriptTimer* timer = new SpellScriptTimer;
  7227. /* //Google tells me memsetting a string is bad, manually setting just in case - Foof
  7228. #ifdef WIN32
  7229. ZeroMemory(timer, sizeof(SpellScriptTimer));
  7230. #else
  7231. bzero(timer, sizeof(SpellScriptTimer));
  7232. #endif*/
  7233. timer->caster = 0;
  7234. timer->deleteWhenDone = false;
  7235. timer->target = 0;
  7236. timer->time = Timer::GetCurrentTime2() + time;
  7237. timer->customFunction = function;
  7238. timer->spell = spell;
  7239. if (caster)
  7240. timer->caster = caster->GetID();
  7241. if (target)
  7242. timer->target = target->GetID();
  7243. spell->caster->GetZone()->GetSpellProcess()->AddSpellScriptTimer(timer);
  7244. return 0;
  7245. }
  7246. int EQ2Emu_lua_Resurrect(lua_State* state) {
  7247. if (!lua_interface)
  7248. return 0;
  7249. float hp_perc = lua_interface->GetFloatValue(state);
  7250. float power_perc = lua_interface->GetFloatValue(state, 2);
  7251. bool send_window = lua_interface->GetInt32Value(state, 3) == 1;
  7252. Spawn* target = lua_interface->GetSpawn(state, 4);
  7253. string heal_name = lua_interface->GetStringValue(state, 5);
  7254. int8 crit_mod = lua_interface->GetInt32Value(state, 6);
  7255. bool no_calcs = lua_interface->GetInt32Value(state, 7) == 1;
  7256. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7257. if (!spell) {
  7258. lua_interface->LogError("%s: LUA command error: this function must be used in a spellscript", lua_interface->GetScriptName(state));
  7259. return 0;
  7260. }
  7261. Entity* caster = spell->caster;
  7262. if (!caster) {
  7263. lua_interface->LogError("%s: LUA command error: could not find caster", lua_interface->GetScriptName(state));
  7264. return 0;
  7265. }
  7266. Client* client = 0;
  7267. PendingResurrection* rez = 0;
  7268. ZoneServer* zone = spell->caster->GetZone();
  7269. if (!target) {
  7270. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7271. if (spell->targets.size() > 0) {
  7272. vector<int32> spell_targets = spell->targets;
  7273. for (int8 i = 0; i < spell_targets.size(); i++) {
  7274. target = zone->GetSpawnByID(spell_targets.at(i));
  7275. if (!target)
  7276. continue;
  7277. if (!target->IsPlayer())
  7278. continue;
  7279. client = target->GetZone()->GetClientBySpawn(target);
  7280. if (!client)
  7281. continue;
  7282. rez = client->GetCurrentRez();
  7283. if (rez->active)
  7284. continue;
  7285. client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
  7286. rez->active = true;
  7287. rez->caster = caster;
  7288. rez->expire_timer = new Timer;
  7289. int32 duration = spell->spell->GetSpellDuration();
  7290. rez->expire_timer->Start(duration * 100);
  7291. rez->hp_perc = hp_perc;
  7292. rez->mp_perc = power_perc;
  7293. rez->range = spell->spell->GetSpellData()->range;
  7294. rez->spell_name = spell->spell->GetName();
  7295. if (heal_name.length() > 0)
  7296. rez->heal_name = heal_name;
  7297. else
  7298. rez->heal_name = rez->spell_name;
  7299. rez->no_calcs = no_calcs;
  7300. rez->crit_mod = crit_mod;
  7301. rez->spell_visual = spell->spell->GetSpellData()->spell_visual;
  7302. if (send_window)
  7303. client->SendResurrectionWindow();
  7304. else {
  7305. target->GetZone()->ResurrectSpawn(target, client);
  7306. rez->should_delete = true;
  7307. }
  7308. client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  7309. }
  7310. }
  7311. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7312. }
  7313. else {
  7314. client = target->GetZone()->GetClientBySpawn(target);
  7315. if (!client)
  7316. return 0;
  7317. rez = client->GetCurrentRez();
  7318. if (rez->active)
  7319. return 0;
  7320. client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
  7321. rez->active = true;
  7322. rez->caster = caster;
  7323. rez->expire_timer = new Timer;
  7324. int32 duration = spell->spell->GetSpellDuration();
  7325. rez->expire_timer->Start(duration * 100);
  7326. rez->hp_perc = hp_perc;
  7327. rez->mp_perc = power_perc;
  7328. rez->range = spell->spell->GetSpellData()->range;
  7329. rez->spell_name = spell->spell->GetName();
  7330. if (heal_name.length() > 0)
  7331. rez->heal_name = heal_name;
  7332. else
  7333. rez->heal_name = rez->spell_name;
  7334. rez->no_calcs = no_calcs;
  7335. rez->crit_mod = crit_mod;
  7336. rez->spell_visual = spell->spell->GetSpellData()->spell_visual;
  7337. if (send_window)
  7338. client->SendResurrectionWindow();
  7339. else {
  7340. target->GetZone()->ResurrectSpawn(target, client);
  7341. rez->should_delete = true;
  7342. }
  7343. client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  7344. }
  7345. return 0;
  7346. }
  7347. int EQ2Emu_lua_SetVision(lua_State* state) {
  7348. if (!lua_interface)
  7349. return 0;
  7350. Spawn* spawn = lua_interface->GetSpawn(state);
  7351. int8 vision = lua_interface->GetInt8Value(state, 2);
  7352. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7353. if (!spawn) {
  7354. lua_interface->LogError("%s: LUA SetVision command error: spawn is not valid", lua_interface->GetScriptName(state));
  7355. return 0;
  7356. }
  7357. if (!spawn->IsEntity()) {
  7358. lua_interface->LogError("%s: LUA SetVision command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7359. return 0;
  7360. }
  7361. if (spell && spell->targets.size() > 0) {
  7362. ZoneServer* zone = spell->caster->GetZone();
  7363. for (int8 i = 0; i < spell->targets.size(); i++) {
  7364. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7365. if (target->IsEntity()) {
  7366. ((Entity*)target)->GetInfoStruct()->set_vision(vision);
  7367. if (target->IsPlayer())
  7368. ((Player*)target)->SetCharSheetChanged(true);
  7369. }
  7370. }
  7371. }
  7372. else {
  7373. ((Entity*)spawn)->GetInfoStruct()->set_vision(vision);
  7374. if (spawn->IsPlayer())
  7375. ((Player*)spawn)->SetCharSheetChanged(true);
  7376. }
  7377. return 0;
  7378. }
  7379. int EQ2Emu_lua_BlurVision(lua_State* state) {
  7380. if (!lua_interface)
  7381. return 0;
  7382. Spawn* spawn = lua_interface->GetSpawn(state);
  7383. float intensity = lua_interface->GetFloatValue(state, 2);
  7384. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7385. if (!spawn) {
  7386. lua_interface->LogError("%s: LUA BlurVision command error: spawn is not valid", lua_interface->GetScriptName(state));
  7387. return 0;
  7388. }
  7389. if (!spawn->IsEntity()) {
  7390. lua_interface->LogError("%s: LUA BlurVision command error: spawn is not an entity", lua_interface->GetScriptName(state));
  7391. return 0;
  7392. }
  7393. if (spell && spell->targets.size() > 0) {
  7394. ZoneServer* zone = spell->caster->GetZone();
  7395. for (int8 i = 0; i < spell->targets.size(); i++) {
  7396. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7397. if (target && target->IsEntity()) {
  7398. ((Entity*)target)->GetInfoStruct()->set_drunk(intensity);
  7399. if (target->IsPlayer())
  7400. ((Player*)target)->SetCharSheetChanged(true);
  7401. }
  7402. }
  7403. }
  7404. else {
  7405. ((Entity*)spawn)->GetInfoStruct()->set_drunk(intensity);
  7406. if (spawn->IsPlayer())
  7407. ((Player*)spawn)->SetCharSheetChanged(true);
  7408. }
  7409. return 0;
  7410. }
  7411. int EQ2Emu_lua_BreatheUnderwater(lua_State* state) {
  7412. if (!lua_interface)
  7413. return 0;
  7414. Spawn* spawn = lua_interface->GetSpawn(state);
  7415. bool breatheUnderwater = lua_interface->GetBooleanValue(state, 2);
  7416. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7417. if (!spawn) {
  7418. lua_interface->LogError("%s: LUA BreathUnderwater command error: spawn is not valid", lua_interface->GetScriptName(state));
  7419. return 0;
  7420. }
  7421. if (!spawn->IsEntity()) {
  7422. lua_interface->LogError("%s: LUA BreathUnderwater command error: spawn is not en entity", lua_interface->GetScriptName(state));
  7423. return 0;
  7424. }
  7425. if (spell && spell->targets.size() > 0) {
  7426. ZoneServer* zone = spell->caster->GetZone();
  7427. for (int8 i = 0; i < spell->targets.size(); i++) {
  7428. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7429. if (target->IsEntity()) {
  7430. ((Entity*)target)->GetInfoStruct()->set_breathe_underwater(breatheUnderwater);
  7431. if (target->IsPlayer())
  7432. ((Player*)target)->SetCharSheetChanged(true);
  7433. }
  7434. }
  7435. }
  7436. else {
  7437. ((Entity*)spawn)->GetInfoStruct()->set_breathe_underwater(breatheUnderwater);
  7438. if (spawn->IsPlayer())
  7439. ((Player*)spawn)->SetCharSheetChanged(true);
  7440. }
  7441. return 0;
  7442. }
  7443. int EQ2Emu_lua_GetItemSkillReq(lua_State* state) {
  7444. if (!lua_interface)
  7445. return 0;
  7446. Item* item = lua_interface->GetItem(state);
  7447. int8 type = lua_interface->GetInt32Value(state, 2);
  7448. if (!item) {
  7449. lua_interface->LogError("%s: LUA GetItemSkillReq command error: item not valid", lua_interface->GetScriptName(state));
  7450. return 0;
  7451. }
  7452. if (type == 1)
  7453. lua_interface->SetInt32Value(state, item->generic_info.skill_req1);
  7454. else if (type == 2)
  7455. lua_interface->SetInt32Value(state, item->generic_info.skill_req2);
  7456. return 1;
  7457. }
  7458. int EQ2Emu_lua_SetSpeedMultiplier(lua_State* state) {
  7459. if (!lua_interface)
  7460. return 0;
  7461. Spawn* target = lua_interface->GetSpawn(state);
  7462. float val = lua_interface->GetFloatValue(state, 2);
  7463. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7464. // Added from Gangrenous post
  7465. if (spell && spell->resisted)
  7466. return 0;
  7467. // if its a percentage of 100 its a slow, we want to go at a fraction of the speed
  7468. if (val > 1.0f)
  7469. val = 1.0f - (val / 100.0f);
  7470. if (spell && spell->spell && spell->targets.size() > 0) {
  7471. ZoneServer* zone = spell->caster->GetZone();
  7472. for (int32 i = 0; i != spell->targets.size(); i++) {
  7473. Spawn* spawn = zone->GetSpawnByID(spell->targets.at(i));
  7474. if (spawn && spawn->IsEntity()) {
  7475. ((Entity*)spawn)->SetSpeedMultiplier(val);
  7476. if (spawn->IsPlayer())
  7477. ((Player*)spawn)->SetCharSheetChanged(true);
  7478. }
  7479. }
  7480. }
  7481. else {
  7482. if (target && target->IsEntity()) {
  7483. ((Entity*)target)->SetSpeedMultiplier(val);
  7484. if (target->IsPlayer())
  7485. ((Player*)target)->SetCharSheetChanged(true);
  7486. }
  7487. }
  7488. return 0;
  7489. }
  7490. int EQ2Emu_lua_SetIllusion(lua_State* state) {
  7491. if (!lua_interface)
  7492. return 0;
  7493. Spawn* spawn = lua_interface->GetSpawn(state);
  7494. int16 model = lua_interface->GetInt16Value(state, 2);
  7495. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7496. if (spell && spell->spell && spell->targets.size() > 0) {
  7497. ZoneServer* zone = spell->caster->GetZone();
  7498. for (int32 i = 0; i < spell->targets.size(); i++) {
  7499. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7500. if (target)
  7501. target->SetIllusionModel(model);
  7502. }
  7503. }
  7504. else {
  7505. if (!spawn) {
  7506. lua_interface->LogError("%s: LUA SetIllusion command error: spawn is not valid", lua_interface->GetScriptName(state));
  7507. return 0;
  7508. }
  7509. spawn->SetIllusionModel(model);
  7510. }
  7511. return 0;
  7512. }
  7513. int EQ2Emu_lua_ResetIllusion(lua_State* state) {
  7514. if (!lua_interface)
  7515. return 0;
  7516. Spawn* spawn = lua_interface->GetSpawn(state);
  7517. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7518. if (spell && spell->spell && spell->targets.size() > 0) {
  7519. ZoneServer* zone = spell->caster->GetZone();
  7520. for (int32 i = 0; i < spell->targets.size(); i++) {
  7521. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  7522. if (target)
  7523. target->SetIllusionModel(0);
  7524. }
  7525. }
  7526. else {
  7527. if (!spawn) {
  7528. lua_interface->LogError("%s: LUA ResetIllusion command error: spawn is not valid", lua_interface->GetScriptName(state));
  7529. return 0;
  7530. }
  7531. spawn->SetIllusionModel(0);
  7532. }
  7533. return 0;
  7534. }
  7535. int EQ2Emu_lua_AddThreatTransfer(lua_State* state) {
  7536. if (!lua_interface)
  7537. return 0;
  7538. Spawn* caster = lua_interface->GetSpawn(state);
  7539. Spawn* target = lua_interface->GetSpawn(state, 2);
  7540. float chance = lua_interface->GetFloatValue(state, 3);
  7541. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7542. if (!caster) {
  7543. lua_interface->LogError("%s: LUA AddThreatTransfer command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  7544. return 0;
  7545. }
  7546. if (!caster->IsEntity()) {
  7547. lua_interface->LogError("%s: LUA AddThreatTransfer command error: caster is not an entity", lua_interface->GetScriptName(state));
  7548. return 0;
  7549. }
  7550. if (!target) {
  7551. lua_interface->LogError("%s: LUA AddThreatTransfer command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  7552. return 0;
  7553. }
  7554. if (!target->IsEntity()) {
  7555. lua_interface->LogError("%s: LUA AddThreatTransfer command error: target is not an entity", lua_interface->GetScriptName(state));
  7556. return 0;
  7557. }
  7558. if (chance <= 0) {
  7559. lua_interface->LogError("%s: LUA AddThreatTransfer command error: chance must be greater then 0%", lua_interface->GetScriptName(state));
  7560. return 0;
  7561. }
  7562. if (!spell) {
  7563. lua_interface->LogError("%s: LUA AddThreatTransfer command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7564. return 0;
  7565. }
  7566. if (((Entity*)caster)->GetThreatTransfer()) {
  7567. return 0;
  7568. }
  7569. ThreatTransfer* transfer = new ThreatTransfer;
  7570. transfer->Target = target->GetID();
  7571. transfer->Amount = chance;
  7572. transfer->Spell = spell;
  7573. ((Entity*)caster)->SetThreatTransfer(transfer);
  7574. return 0;
  7575. }
  7576. int EQ2Emu_lua_RemoveThreatTransfer(lua_State* state) {
  7577. if (!lua_interface)
  7578. return 0;
  7579. Spawn* spawn = lua_interface->GetSpawn(state);
  7580. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7581. if (!spawn) {
  7582. lua_interface->LogError("%s: LUA RemoveThreatTransfer command error: spawn is not valid", lua_interface->GetScriptName(state));
  7583. return 0;
  7584. }
  7585. if (!spell) {
  7586. lua_interface->LogError("%s: LUA RemoveThreatTransfer command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7587. return 0;
  7588. }
  7589. if (((Entity*)spawn)->GetThreatTransfer() && ((Entity*)spawn)->GetThreatTransfer()->Spell == spell) {
  7590. ThreatTransfer* transfer = ((Entity*)spawn)->GetThreatTransfer();
  7591. ((Entity*)spawn)->SetThreatTransfer(0);
  7592. safe_delete(transfer);
  7593. }
  7594. return 0;
  7595. }
  7596. int EQ2Emu_lua_CureByType(lua_State* state) {
  7597. if (!lua_interface)
  7598. return 0;
  7599. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7600. if (!spell) {
  7601. lua_interface->LogError("%s: LUA CureByType command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7602. return 0;
  7603. }
  7604. int8 cure_count = lua_interface->GetInt8Value(state);
  7605. int8 cure_type = lua_interface->GetInt8Value(state, 2);
  7606. string cure_name = lua_interface->GetStringValue(state, 3);
  7607. int8 cure_level = lua_interface->GetInt8Value(state, 4);
  7608. Spawn* target = lua_interface->GetSpawn(state, 5);
  7609. if (target) {
  7610. if (!target->IsEntity()) {
  7611. lua_interface->LogError("%s: LUA CureByType command error: spawn override must be entity if used", lua_interface->GetScriptName(state));
  7612. return 0;
  7613. }
  7614. if (((Entity*)target)->GetDetTypeCount(cure_type) > 0)
  7615. ((Entity*)target)->CureDetrimentByType(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7616. }
  7617. else {
  7618. ZoneServer* zone = spell->caster->GetZone();
  7619. vector<int32> targets = spell->targets;
  7620. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7621. for (int8 i = 0; i < targets.size(); i++) {
  7622. target = zone->GetSpawnByID(targets.at(i));
  7623. if (!target || !target->IsEntity())
  7624. continue;
  7625. if (((Entity*)target)->GetDetTypeCount(cure_type) > 0)
  7626. ((Entity*)target)->CureDetrimentByType(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7627. }
  7628. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7629. }
  7630. return 0;
  7631. }
  7632. int EQ2Emu_lua_CureByControlEffect(lua_State* state) {
  7633. if (!lua_interface)
  7634. return 0;
  7635. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7636. if (!spell) {
  7637. lua_interface->LogError("%s: LUA CureByControlEffect command error: can only be used in a spell script", lua_interface->GetScriptName(state));
  7638. return 0;
  7639. }
  7640. int8 cure_count = lua_interface->GetInt8Value(state);
  7641. int8 cure_type = lua_interface->GetInt8Value(state, 2);
  7642. string cure_name = lua_interface->GetStringValue(state, 3);
  7643. int8 cure_level = lua_interface->GetInt8Value(state, 4);
  7644. Spawn* target = lua_interface->GetSpawn(state, 5);
  7645. if (target) {
  7646. if (!target->IsEntity()) {
  7647. lua_interface->LogError("%s: LUA CureByControlEffect command error: spawn override must be entity if used", lua_interface->GetScriptName(state));
  7648. return 0;
  7649. }
  7650. if (((Entity*)target)->GetDetCount() > 0)
  7651. ((Entity*)target)->CureDetrimentByControlEffect(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7652. }
  7653. else {
  7654. ZoneServer* zone = spell->caster->GetZone();
  7655. vector<int32> targets = spell->targets;
  7656. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7657. for (int8 i = 0; i < targets.size(); i++) {
  7658. target = zone->GetSpawnByID(targets.at(i));
  7659. if (!target || !target->IsEntity())
  7660. continue;
  7661. if (((Entity*)target)->GetDetCount() > 0)
  7662. ((Entity*)target)->CureDetrimentByControlEffect(cure_count, cure_type, cure_name.length() > 0 ? cure_name : (string)spell->spell->GetName(), spell->caster, cure_level);
  7663. }
  7664. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7665. }
  7666. return 0;
  7667. }
  7668. int EQ2Emu_lua_CancelSpell(lua_State* state) {
  7669. if (!lua_interface)
  7670. return 0;
  7671. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7672. if (!spell) {
  7673. lua_interface->LogError("%s: LUA CancelSpell command error: can only be use in a spell script", lua_interface->GetScriptName(state));
  7674. return 0;
  7675. }
  7676. if (!spell->caster) {
  7677. lua_interface->LogError("%s: LUA CancelSpell command error: unable to get the caster of the spell", lua_interface->GetScriptName(state));
  7678. return 0;
  7679. }
  7680. if (!spell->caster->GetZone()) {
  7681. lua_interface->LogError("%s: LUA CancelSpell command error: unable to get the zone of the caster", lua_interface->GetScriptName(state));
  7682. return 0;
  7683. }
  7684. spell->caster->GetZone()->GetSpellProcess()->AddSpellCancel(spell);
  7685. return 0;
  7686. }
  7687. int EQ2Emu_lua_RemoveStealth(lua_State* state) {
  7688. if (!lua_interface)
  7689. return 0;
  7690. Spawn* spawn = lua_interface->GetSpawn(state);
  7691. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7692. if (!spell) {
  7693. lua_interface->LogError("%s: LUA RemoveStealth command error: must be used from spell script", lua_interface->GetScriptName(state));
  7694. return 0;
  7695. }
  7696. if (spawn && spawn->IsEntity())
  7697. ((Entity*)spawn)->RemoveStealthSpell(spell);
  7698. else {
  7699. ZoneServer* zone = spell->caster->GetZone();
  7700. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7701. for (int32 i = 0; i < spell->targets.size(); i++) {
  7702. spawn = zone->GetSpawnByID(spell->targets.at(i));
  7703. if (!spawn || !spawn->IsEntity())
  7704. continue;
  7705. ((Entity*)spawn)->RemoveStealthSpell(spell);
  7706. }
  7707. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7708. }
  7709. return 0;
  7710. }
  7711. int EQ2Emu_lua_RemoveInvis(lua_State* state) {
  7712. if (!lua_interface)
  7713. return 0;
  7714. Spawn* spawn = lua_interface->GetSpawn(state);
  7715. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7716. if (!spell) {
  7717. lua_interface->LogError("%s: LUA RemoveInvis command error: must be used from spell script", lua_interface->GetScriptName(state));
  7718. return 0;
  7719. }
  7720. if (spawn && spawn->IsEntity())
  7721. ((Entity*)spawn)->RemoveInvisSpell(spell);
  7722. else {
  7723. ZoneServer* zone = spell->caster->GetZone();
  7724. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7725. for (int32 i = 0; i < spell->targets.size(); i++) {
  7726. spawn = zone->GetSpawnByID(spell->targets.at(i));
  7727. if (!spawn || !spawn->IsEntity())
  7728. continue;
  7729. ((Entity*)spawn)->RemoveInvisSpell(spell);
  7730. }
  7731. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7732. }
  7733. return 0;
  7734. }
  7735. int EQ2Emu_lua_StartHeroicOpportunity(lua_State* state) {
  7736. if (!lua_interface)
  7737. return 0;
  7738. Spawn* caster = lua_interface->GetSpawn(state);
  7739. int8 class_id = lua_interface->GetInt8Value(state, 2);
  7740. if (!caster) {
  7741. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: caster is not valid", lua_interface->GetScriptName(state));
  7742. return 0;
  7743. }
  7744. if (!caster->IsPlayer()) {
  7745. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: caster must be a player", lua_interface->GetScriptName(state));
  7746. return 0;
  7747. }
  7748. Spawn* target = caster->GetTarget();
  7749. if (!target) {
  7750. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: target is not valid", lua_interface->GetScriptName(state));
  7751. return 0;
  7752. }
  7753. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  7754. if (!client) {
  7755. lua_interface->LogError("%s: LUA StartHeroicOpportunity command error: unable to get a client for the given caster", lua_interface->GetScriptName(state));
  7756. return 0;
  7757. }
  7758. HeroicOP* ho = master_ho_list.GetHeroicOP(class_id);
  7759. if (ho) {
  7760. ho->SetTarget(target->GetID());
  7761. LogWrite(SPELL__ERROR, 0, "HO", "caster: %u", caster->GetID());
  7762. LogWrite(SPELL__ERROR, 0, "HO", "target: %u", target->GetID());
  7763. if (((Entity*)caster)->GetGroupMemberInfo()) {
  7764. if (caster->GetZone()->GetSpellProcess()->AddHO(client, ho)) {
  7765. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  7766. deque<GroupMemberInfo*>::iterator itr;
  7767. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Entity*)caster)->GetGroupMemberInfo()->group_id);
  7768. if (group)
  7769. {
  7770. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  7771. deque<GroupMemberInfo*>* members = group->GetMembers();
  7772. for (itr = members->begin(); itr != members->end(); itr++) {
  7773. if ((*itr)->client)
  7774. ClientPacketFunctions::SendHeroicOPUpdate((*itr)->client, ho);
  7775. }
  7776. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  7777. }
  7778. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  7779. }
  7780. else
  7781. safe_delete(ho);
  7782. }
  7783. else {
  7784. if (caster->GetZone()->GetSpellProcess()->AddHO(client, ho)) {
  7785. ClientPacketFunctions::SendHeroicOPUpdate(client, ho);
  7786. }
  7787. else
  7788. safe_delete(ho);
  7789. }
  7790. }
  7791. return 0;
  7792. }
  7793. int EQ2Emu_lua_SetSpellTriggerCount(lua_State* state) {
  7794. if (!lua_interface)
  7795. return 0;
  7796. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7797. if (!spell) {
  7798. lua_interface->LogError("%s: LUA SetSpellTriggerCount command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  7799. return 0;
  7800. }
  7801. int16 triggerCount = lua_interface->GetInt16Value(state);
  7802. bool cancel_after_triggers = (lua_interface->GetInt8Value(state, 2) == 1);
  7803. if (!triggerCount) {
  7804. lua_interface->LogError("%s: LUA SetSpellTriggerCount command error: used trigger value equals zero!", lua_interface->GetScriptName(state));
  7805. return 0;
  7806. }
  7807. spell->num_triggers = triggerCount;
  7808. spell->had_triggers = true;
  7809. spell->cancel_after_all_triggers = cancel_after_triggers;
  7810. return 0;
  7811. }
  7812. int EQ2Emu_lua_GetSpellTriggerCount(lua_State* state) {
  7813. if (!lua_interface)
  7814. return 0;
  7815. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7816. if (!spell) {
  7817. lua_interface->LogError("%s: LUA GetSpellTriggerCount command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  7818. return 0;
  7819. }
  7820. lua_interface->SetInt32Value(state, spell->num_triggers);
  7821. return 1;
  7822. }
  7823. int EQ2Emu_lua_RemoveTriggerFromSpell(lua_State* state) {
  7824. if (!lua_interface)
  7825. return 0;
  7826. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7827. if (!spell) {
  7828. lua_interface->LogError("%s: LUA RemoveTriggerFromSpell command error: you must use this function in a spellscript!", lua_interface->GetScriptName(state));
  7829. return 0;
  7830. }
  7831. int16 remove_count = lua_interface->GetInt16Value(state);
  7832. if (!remove_count)
  7833. remove_count = 1;
  7834. if (remove_count >= spell->num_triggers) {
  7835. spell->num_triggers = 0;
  7836. if (spell->cancel_after_all_triggers)
  7837. spell->caster->GetZone()->GetSpellProcess()->AddSpellCancel(spell);
  7838. }
  7839. else {
  7840. spell->num_triggers -= remove_count;
  7841. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  7842. }
  7843. return 0;
  7844. }
  7845. int EQ2Emu_lua_CopySpawnAppearance(lua_State* state) {
  7846. if (!lua_interface)
  7847. return 0;
  7848. Spawn* spawn = lua_interface->GetSpawn(state);
  7849. Spawn* copy_spawn = lua_interface->GetSpawn(state, 2);
  7850. if (!spawn) {
  7851. lua_interface->LogError("%s: LUA CopySpawnAppearance command error: the first spawn used was not valid!", lua_interface->GetScriptName(state));
  7852. return 0;
  7853. }
  7854. if (!copy_spawn) {
  7855. lua_interface->LogError("%s: LUA CopySpawnAppearance command error: the second spawn used was not valid!", lua_interface->GetScriptName(state));
  7856. return 0;
  7857. }
  7858. spawn->CopySpawnAppearance(copy_spawn);
  7859. return 0;
  7860. }
  7861. int EQ2Emu_lua_HasSpellImmunity(lua_State* state) {
  7862. Spawn* spawn = lua_interface->GetSpawn(state);
  7863. int8 type = lua_interface->GetInt8Value(state, 2);
  7864. if (!spawn) {
  7865. lua_interface->LogError("%s: LUA HasSpellImmunity command error: spawn does not exist.", lua_interface->GetScriptName(state));
  7866. return 0;
  7867. }
  7868. else if (!spawn->IsEntity()) {
  7869. lua_interface->LogError("%s: LUA HasSpellImmunity command error: spawn %s is not an entity.", lua_interface->GetScriptName(state), spawn->GetName());
  7870. return 0;
  7871. }
  7872. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->IsImmune(type));
  7873. return 1;
  7874. }
  7875. int EQ2Emu_lua_AddImmunitySpell(lua_State* state) {
  7876. if (!lua_interface)
  7877. return 0;
  7878. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7879. int8 type = lua_interface->GetInt8Value(state);
  7880. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7881. if (!spell) {
  7882. lua_interface->LogError("%s: LUA AddImmunitySpell command error: This must be used in a spellscript", lua_interface->GetScriptName(state));
  7883. return 0;
  7884. }
  7885. if (spawn) {
  7886. if (!spawn->IsEntity()) {
  7887. lua_interface->LogError("%s: LUA AddImmunitySpell command error: The spawn provided is not an entity", lua_interface->GetScriptName(state));
  7888. return 0;
  7889. }
  7890. Entity* entity = ((Entity*)spawn);
  7891. entity->AddImmunity(spell, type);
  7892. }
  7893. else {
  7894. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7895. for (int8 i = 0; i < spell->targets.size(); i++) {
  7896. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7897. if (!spawn || !spawn->IsEntity())
  7898. continue;
  7899. Entity* entity = ((Entity*)spawn);
  7900. entity->AddImmunity(spell, type);
  7901. }
  7902. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7903. }
  7904. return 0;
  7905. }
  7906. int EQ2Emu_lua_RemoveImmunitySpell(lua_State* state) {
  7907. if (!lua_interface)
  7908. return 0;
  7909. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7910. int8 type = lua_interface->GetInt8Value(state);
  7911. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7912. if (!spell) {
  7913. lua_interface->LogError("%s: LUA RemoveImmunitySpell command error: This must be used in a spellscript", lua_interface->GetScriptName(state));
  7914. return 0;
  7915. }
  7916. if (spawn) {
  7917. if (!spawn->IsEntity()) {
  7918. lua_interface->LogError("%s: LUA RemoveImmunitySpell command error: The spawn provided is not an entity", lua_interface->GetScriptName(state));
  7919. return 0;
  7920. }
  7921. Entity* entity = ((Entity*)spawn);
  7922. entity->RemoveImmunity(spell, type);
  7923. }
  7924. else {
  7925. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7926. for (int8 i = 0; i < spell->targets.size(); i++) {
  7927. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7928. if (!spawn || !spawn->IsEntity())
  7929. continue;
  7930. Entity* entity = ((Entity*)spawn);
  7931. entity->RemoveImmunity(spell, type);
  7932. }
  7933. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7934. }
  7935. return 0;
  7936. }
  7937. int EQ2Emu_lua_SetSpellSnareValue(lua_State* state) {
  7938. if (!lua_interface)
  7939. return 0;
  7940. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  7941. if (!spell) {
  7942. lua_interface->LogError("%s: LUA SetSpellSnareValue command error: This can only be used in a spell script!", lua_interface->GetScriptName(state));
  7943. return 0;
  7944. }
  7945. float snare = lua_interface->GetFloatValue(state);
  7946. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  7947. // convert the val to the speed multipler value (100 - val)
  7948. float val = 100.0 - snare;
  7949. val /= 100.0;
  7950. if (spawn) {
  7951. if (!spawn->IsEntity()) {
  7952. lua_interface->LogError("%s: LUA SetSpellSnareValue command error: spawn must be an entity.", lua_interface->GetScriptName(state));
  7953. return 0;
  7954. }
  7955. ((Entity*)spawn)->SetSnareValue(spell, val);
  7956. }
  7957. else {
  7958. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  7959. for (int8 i = 0; i < spell->targets.size(); i++) {
  7960. spawn = spell->caster->GetZone()->GetSpawnByID(spell->targets.at(i));
  7961. if (!spawn || !spawn->IsEntity())
  7962. continue;
  7963. ((Entity*)spawn)->SetSnareValue(spell, val);
  7964. }
  7965. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  7966. }
  7967. return 0;
  7968. }
  7969. int EQ2Emu_lua_CheckRaceType(lua_State* state) {
  7970. if (!lua_interface)
  7971. return 0;
  7972. Spawn* spawn = lua_interface->GetSpawn(state);
  7973. int16 race_id = lua_interface->GetInt16Value(state, 2);
  7974. if (!spawn) {
  7975. lua_interface->LogError("%s: LUA CheckRaceType command error: spawn is not valid", lua_interface->GetScriptName(state));
  7976. return 0;
  7977. }
  7978. if (race_id == 0) {
  7979. lua_interface->LogError("%s: LUA CheckRaceType command error: race id must be set", lua_interface->GetScriptName(state));
  7980. return 0;
  7981. }
  7982. lua_interface->SetBooleanValue(state, (race_id == race_types_list.GetRaceType(spawn->GetModelType()) || race_id == race_types_list.GetRaceBaseType(spawn->GetModelType())));
  7983. return 1;
  7984. }
  7985. int EQ2Emu_lua_GetRaceType(lua_State* state) {
  7986. if (!lua_interface)
  7987. return 0;
  7988. Spawn* spawn = lua_interface->GetSpawn(state);
  7989. if (!spawn) {
  7990. lua_interface->LogError("%s: LUA GetRaceType command error: spawn is not valid", lua_interface->GetScriptName(state));
  7991. return 0;
  7992. }
  7993. lua_interface->SetInt32Value(state, race_types_list.GetRaceType(spawn->GetModelType()));
  7994. return 1;
  7995. }
  7996. int EQ2Emu_lua_GetRaceBaseType(lua_State* state) {
  7997. if (!lua_interface)
  7998. return 0;
  7999. Spawn* spawn = lua_interface->GetSpawn(state);
  8000. if (!spawn) {
  8001. lua_interface->LogError("%s: LUA GetRaceBaseType command error: spawn is not valid", lua_interface->GetScriptName(state));
  8002. return 0;
  8003. }
  8004. lua_interface->SetInt32Value(state, race_types_list.GetRaceBaseType(spawn->GetModelType()));
  8005. return 1;
  8006. }
  8007. int EQ2Emu_lua_GetSpellName(lua_State* state) {
  8008. if (!lua_interface)
  8009. return 0;
  8010. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  8011. if (!spell) {
  8012. lua_interface->LogError("%s: LUA GetSpellName command error: this function must be used from a spell script!", lua_interface->GetScriptName(state));
  8013. return 0;
  8014. }
  8015. lua_interface->SetStringValue(state, spell->spell->GetName());
  8016. return 1;
  8017. }
  8018. int EQ2Emu_lua_GetQuestFlags(lua_State* state) {
  8019. if (!lua_interface)
  8020. return 0;
  8021. Quest* quest = lua_interface->GetQuest(state);
  8022. if (!quest) {
  8023. lua_interface->LogError("%s: LUA GetQuestFlags command error: quest is not valid.", lua_interface->GetScriptName(state));
  8024. return 0;
  8025. }
  8026. lua_interface->SetInt32Value(state, quest->GetQuestFlags());
  8027. return 1;
  8028. }
  8029. int EQ2Emu_lua_SetQuestFlags(lua_State* state) {
  8030. if (!lua_interface)
  8031. return 0;
  8032. Quest* quest = lua_interface->GetQuest(state);
  8033. int32 flags = lua_interface->GetInt32Value(state, 2);
  8034. if (!quest) {
  8035. lua_interface->LogError("%s: LUA SetQuestFlags command error: quest is not valid.", lua_interface->GetScriptName(state));
  8036. return 0;
  8037. }
  8038. quest->SetQuestFlags(flags);
  8039. return 0;
  8040. }
  8041. int EQ2Emu_lua_SetQuestTimer(lua_State* state) {
  8042. if (!lua_interface)
  8043. return 0;
  8044. Quest* quest = lua_interface->GetQuest(state);
  8045. Spawn* player = lua_interface->GetSpawn(state, 2);
  8046. int32 step = lua_interface->GetInt32Value(state, 3);
  8047. int32 duration = lua_interface->GetInt32Value(state, 4);
  8048. string action = lua_interface->GetStringValue(state, 5);
  8049. if (!quest) {
  8050. lua_interface->LogError("%s: LUA SetQuestTimer command error: quest is not valid.", lua_interface->GetScriptName(state));
  8051. return 0;
  8052. }
  8053. if (!player) {
  8054. lua_interface->LogError("%s: LUA SetQuestTimer command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8055. return 0;
  8056. }
  8057. if (!player->IsPlayer()) {
  8058. lua_interface->LogError("%s: LUA SetQuestTimer command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8059. return 0;
  8060. }
  8061. if (step == 0) {
  8062. lua_interface->LogError("%s: LUA SetQuestTimer command error: step must be set.", lua_interface->GetScriptName(state));
  8063. return 0;
  8064. }
  8065. if (duration == 0) {
  8066. lua_interface->LogError("%s: LUA SetQuestTimer command error: duration must be set.", lua_interface->GetScriptName(state));
  8067. return 0;
  8068. }
  8069. if (action.length() == 0) {
  8070. lua_interface->LogError("%s: LUA SetQuestTimer command error: failed action must be set.", lua_interface->GetScriptName(state));
  8071. return 0;
  8072. }
  8073. Client* client = player->GetZone()->GetClientBySpawn(player);
  8074. if (!client) {
  8075. lua_interface->LogError("%s: LUA SetQuestTimer command error: failed to get a valid client pointer for the given player", lua_interface->GetScriptName(state));
  8076. return 0;
  8077. }
  8078. quest->SetTimerStep(step);
  8079. quest->AddFailedAction(step, action);
  8080. quest->SetStepTimer(duration);
  8081. client->AddQuestTimer(quest->GetQuestID());
  8082. return 0;
  8083. }
  8084. int EQ2Emu_lua_SetQuestTimerComplete(lua_State* state) {
  8085. if (!lua_interface)
  8086. return 0;
  8087. Quest* quest = lua_interface->GetQuest(state);
  8088. Spawn* player = lua_interface->GetSpawn(state, 2);
  8089. if (!quest) {
  8090. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: quest is not valid.", lua_interface->GetScriptName(state));
  8091. return 0;
  8092. }
  8093. if (!player) {
  8094. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8095. return 0;
  8096. }
  8097. if (!player->IsPlayer()) {
  8098. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8099. return 0;
  8100. }
  8101. Client* client = player->GetZone()->GetClientBySpawn(player);
  8102. if (!client) {
  8103. lua_interface->LogError("%s: LUA SetQuestTimerComplete command error: failed to get a valid client pointer for the given player", lua_interface->GetScriptName(state));
  8104. return 0;
  8105. }
  8106. quest->SetTimerStep(0);
  8107. quest->SetStepTimer(0);
  8108. client->RemoveQuestTimer(quest->GetQuestID());
  8109. return 0;
  8110. }
  8111. int EQ2Emu_lua_RemoveQuestStep(lua_State* state) {
  8112. if (!lua_interface)
  8113. return 0;
  8114. Spawn* player = lua_interface->GetSpawn(state);
  8115. Quest* quest = lua_interface->GetQuest(state, 2);
  8116. int32 step = lua_interface->GetInt32Value(state, 3);
  8117. if (!player) {
  8118. lua_interface->LogError("%s: LUA RemoveQuestStep command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8119. return 0;
  8120. }
  8121. if (!player->IsPlayer()) {
  8122. lua_interface->LogError("%s: LUA RemoveQuestStep command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8123. return 0;
  8124. }
  8125. if (!quest) {
  8126. lua_interface->LogError("%s: LUA RemoveQuestStep command error: quest is not valid.", lua_interface->GetScriptName(state));
  8127. return 0;
  8128. }
  8129. if (step == 0) {
  8130. lua_interface->LogError("%s: LUA RemoveQuestStep command error: step must be set.", lua_interface->GetScriptName(state));
  8131. return 0;
  8132. }
  8133. Client* client = player->GetZone()->GetClientBySpawn(player);
  8134. if (!client) {
  8135. lua_interface->LogError("%s: LUA RemoveQuestStep command error: unable to get a valid client pointer from the given player.", lua_interface->GetScriptName(state));
  8136. return 0;
  8137. }
  8138. if (quest->RemoveQuestStep(step, client)) {
  8139. client->QueuePacket(quest->QuestJournalReply(client->GetVersion(), client->GetNameCRC(), (Player*)player, 0, 0, 0, true));
  8140. client->GetCurrentZone()->SendQuestUpdates(client);
  8141. }
  8142. else
  8143. lua_interface->LogError("LUA RemoveQuestStep command error: unable to remove the step (%u) from the quest (%s).", step, quest->GetName());
  8144. return 0;
  8145. }
  8146. int EQ2Emu_lua_ResetQuestStep(lua_State* state) {
  8147. if (!lua_interface)
  8148. return 0;
  8149. Quest* quest = lua_interface->GetQuest(state, 1);
  8150. int32 step = lua_interface->GetInt32Value(state, 2);
  8151. string desc = lua_interface->GetStringValue(state, 3);
  8152. string task_group = lua_interface->GetStringValue(state, 4);
  8153. if (!quest) {
  8154. lua_interface->LogError("%s: LUA ResetQuestStep command error: quest is not valid.", lua_interface->GetScriptName(state));
  8155. return 0;
  8156. }
  8157. if (step == 0) {
  8158. lua_interface->LogError("%s: LUA ResetQuestStep command error: step must be set.", lua_interface->GetScriptName(state));
  8159. return 0;
  8160. }
  8161. QuestStep* quest_step = quest->GetQuestStep(step);
  8162. if (!quest_step) {
  8163. lua_interface->LogError("%s: LUA ResetQuestStep command error: unable to get a valid quest step.", lua_interface->GetScriptName(state));
  8164. return 0;
  8165. }
  8166. quest_step->SetStepProgress(0);
  8167. quest_step->SetTaskGroup(task_group);
  8168. quest_step->SetDescription(desc);
  8169. return 0;
  8170. }
  8171. int EQ2Emu_lua_AddQuestStepFailureAction(lua_State* state) {
  8172. if (!lua_interface)
  8173. return 0;
  8174. Quest* quest = lua_interface->GetQuest(state);
  8175. int32 step = lua_interface->GetInt32Value(state, 2);
  8176. string action = lua_interface->GetStringValue(state, 3);
  8177. if (!quest) {
  8178. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: quest is not valid.", lua_interface->GetScriptName(state));
  8179. return 0;
  8180. }
  8181. if (step == 0) {
  8182. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: step must be set.", lua_interface->GetScriptName(state));
  8183. return 0;
  8184. }
  8185. if (action.length() == 0) {
  8186. lua_interface->LogError("%s: LUA AddQuestStepFailureAction command error: action must be set.", lua_interface->GetScriptName(state));
  8187. return 0;
  8188. }
  8189. quest->AddFailedAction(step, action);
  8190. return 0;
  8191. }
  8192. int EQ2Emu_lua_SetStepFailed(lua_State* state) {
  8193. if (!lua_interface)
  8194. return 0;
  8195. Spawn* player = lua_interface->GetSpawn(state);
  8196. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  8197. int32 step = lua_interface->GetInt32Value(state, 3);
  8198. if (!player) {
  8199. lua_interface->LogError("%s: LUA SetStepFailed command error: player is not a valid spawn.", lua_interface->GetScriptName(state));
  8200. return 0;
  8201. }
  8202. if (!player->IsPlayer()) {
  8203. lua_interface->LogError("%s: LUA SetStepFailed command error: player is not a valid player.", lua_interface->GetScriptName(state));
  8204. return 0;
  8205. }
  8206. if (quest_id == 0) {
  8207. lua_interface->LogError("%s: LUA SetStepFailed command error: quest_id must be set.", lua_interface->GetScriptName(state));
  8208. return 0;
  8209. }
  8210. if (step == 0) {
  8211. lua_interface->LogError("%s: LUA SetStepFailed command error: step must be set.", lua_interface->GetScriptName(state));
  8212. return 0;
  8213. }
  8214. Quest* quest = ((Player*)player)->GetQuest(quest_id);
  8215. if (!quest) {
  8216. lua_interface->LogError("LUA SetStepFailed command error: unable to get a valid quest from the given id (%u).", quest_id);
  8217. return 0;
  8218. }
  8219. quest->StepFailed(step);
  8220. return 0;
  8221. }
  8222. int EQ2Emu_lua_GetQuestCompleteCount(lua_State* state) {
  8223. if (!lua_interface)
  8224. return 0;
  8225. Spawn* player = lua_interface->GetSpawn(state);
  8226. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  8227. if (!player) {
  8228. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: player is not a valid spawn", lua_interface->GetScriptName(state));
  8229. return 0;
  8230. }
  8231. if (!player->IsPlayer()) {
  8232. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: player is not a valid player", lua_interface->GetScriptName(state));
  8233. return 0;
  8234. }
  8235. if (quest_id == 0) {
  8236. lua_interface->LogError("%s: LUA GetQuestCompleteCount command error: quest id is not valid", lua_interface->GetScriptName(state));
  8237. return 0;
  8238. }
  8239. Quest* quest = ((Player*)player)->GetCompletedQuest(quest_id);
  8240. if (!quest) {
  8241. lua_interface->SetInt32Value(state, 0);
  8242. return 1;
  8243. }
  8244. lua_interface->SetInt32Value(state, quest->GetCompleteCount());
  8245. return 1;
  8246. }
  8247. int EQ2Emu_lua_SetServerVariable(lua_State* state) {
  8248. if (!lua_interface)
  8249. return 0;
  8250. string name = lua_interface->GetStringValue(state);
  8251. string value = lua_interface->GetStringValue(state, 2);
  8252. string comment = lua_interface->GetStringValue(state, 3);
  8253. if (name.length() == 0) {
  8254. lua_interface->LogError("%s: LUA SetServerVariable command error: name is not valid", lua_interface->GetScriptName(state));
  8255. return 0;
  8256. }
  8257. if (value.length() == 0) {
  8258. lua_interface->LogError("%s: LUA SetServerVariable command error: value is not valid", lua_interface->GetScriptName(state));
  8259. return 0;
  8260. }
  8261. string varname = string("lua_").append(name);
  8262. Variable* var = variables.FindVariable(varname);
  8263. if (var)
  8264. var->SetValue(value.c_str());
  8265. else {
  8266. var = new Variable(varname.c_str(), value.c_str(), comment.c_str());
  8267. variables.AddVariable(var);
  8268. }
  8269. database.SaveVariable(var->GetName(), var->GetValue(), var->GetComment());
  8270. return 0;
  8271. }
  8272. int EQ2Emu_lua_GetServerVariable(lua_State* state) {
  8273. if (!lua_interface)
  8274. return 0;
  8275. string name = lua_interface->GetStringValue(state);
  8276. if (name.length() == 0) {
  8277. lua_interface->LogError("%s: LUA GetServerVariable command error: name is not valid", lua_interface->GetScriptName(state));
  8278. return 0;
  8279. }
  8280. string varname = string("lua_").append(name);
  8281. Variable* var = variables.FindVariable(varname);
  8282. if (var)
  8283. lua_interface->SetStringValue(state, var->GetValue());
  8284. else
  8285. lua_interface->SetStringValue(state, "NULL");
  8286. return 1;
  8287. }
  8288. int EQ2Emu_lua_HasLanguage(lua_State* state) {
  8289. if (!lua_interface)
  8290. return 0;
  8291. Spawn* player = lua_interface->GetSpawn(state);
  8292. int32 language_id = lua_interface->GetInt32Value(state, 2);
  8293. if (!player) {
  8294. lua_interface->LogError("%s: LUA HasLanguage command error: player is not valid", lua_interface->GetScriptName(state));
  8295. return 0;
  8296. }
  8297. if (!player->IsPlayer()) {
  8298. lua_interface->LogError("%s: LUA HasLanguage command error: player is not a valid player", lua_interface->GetScriptName(state));
  8299. return 0;
  8300. }
  8301. lua_interface->SetBooleanValue(state, ((Player*)player)->HasLanguage(language_id));
  8302. return 1;
  8303. }
  8304. int EQ2Emu_lua_AddLanguage(lua_State* state) {
  8305. if (!lua_interface)
  8306. return 0;
  8307. Spawn* player = lua_interface->GetSpawn(state);
  8308. int32 language_id = lua_interface->GetInt32Value(state, 2);
  8309. if (!player) {
  8310. lua_interface->LogError("%s: LUA AddLanguage command error: player is not valid", lua_interface->GetScriptName(state));
  8311. return 0;
  8312. }
  8313. if (!player->IsPlayer()) {
  8314. lua_interface->LogError("%s: LUA AddLanguage command error: player is not a valid player", lua_interface->GetScriptName(state));
  8315. return 0;
  8316. }
  8317. Language* language = master_languages_list.GetLanguage(language_id);
  8318. if (language)
  8319. {
  8320. ((Player*)player)->AddLanguage(language->GetID(), language->GetName(), true);
  8321. ((Player*)player)->GetClient()->SendLanguagesUpdate(language->GetID());
  8322. }
  8323. return 0;
  8324. }
  8325. int EQ2Emu_lua_IsNight(lua_State* state) {
  8326. if (!lua_interface)
  8327. return 0;
  8328. ZoneServer* zone = lua_interface->GetZone(state);
  8329. if (!zone) {
  8330. lua_interface->LogError("%s: LUA IsNight command error: zone is not valid", lua_interface->GetScriptName(state));
  8331. return 0;
  8332. }
  8333. lua_interface->SetBooleanValue(state, zone->IsDusk());
  8334. return 1;
  8335. }
  8336. int EQ2Emu_lua_AddMultiFloorLift(lua_State* state) {
  8337. if (!lua_interface)
  8338. return 0;
  8339. Spawn* spawn = lua_interface->GetSpawn(state);
  8340. if (!spawn) {
  8341. lua_interface->LogError("%s: LUA AddMultiFloorLift command error: spawn is not valid", lua_interface->GetScriptName(state));
  8342. return 0;
  8343. }
  8344. if (!spawn->IsWidget()) {
  8345. lua_interface->LogError("%s: LUA AddMultiFloorLift command error: spawn is not a widget", lua_interface->GetScriptName(state));
  8346. return 0;
  8347. }
  8348. ((Widget*)spawn)->SetMultiFloorLift(true);
  8349. if (spawn->GetZone())
  8350. spawn->GetZone()->AddTransportSpawn(spawn);
  8351. return 0;
  8352. }
  8353. int EQ2Emu_lua_StartAutoMount(lua_State* state) {
  8354. if (!lua_interface)
  8355. return 0;
  8356. Spawn* player = lua_interface->GetSpawn(state);
  8357. int32 path = lua_interface->GetInt32Value(state, 2);
  8358. if (!player) {
  8359. lua_interface->LogError("%s: LUA StartAutoMount command error: spawn is not valid", lua_interface->GetScriptName(state));
  8360. return 0;
  8361. }
  8362. if (!player->IsPlayer()) {
  8363. lua_interface->LogError("%s: LUA StartAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  8364. return 0;
  8365. }
  8366. if (path == 0) {
  8367. lua_interface->LogError("%s: LUA StartAutoMount command error: path must be greater then zero", lua_interface->GetScriptName(state));
  8368. return 0;
  8369. }
  8370. Client* client = player->GetZone()->GetClientBySpawn(player);
  8371. if (!client) {
  8372. lua_interface->LogError("%s: LUA StartAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  8373. return 0;
  8374. }
  8375. client->SendFlightAutoMount(path);
  8376. return 0;
  8377. }
  8378. int EQ2Emu_lua_EndAutoMount(lua_State* state) {
  8379. if (!lua_interface)
  8380. return 0;
  8381. Spawn* player = lua_interface->GetSpawn(state);
  8382. if (!player) {
  8383. lua_interface->LogError("%s: LUA EndAutoMount command error: spawn is not valid", lua_interface->GetScriptName(state));
  8384. return 0;
  8385. }
  8386. if (!player->IsPlayer()) {
  8387. lua_interface->LogError("%s: LUA EndAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  8388. return 0;
  8389. }
  8390. Client* client = player->GetZone()->GetClientBySpawn(player);
  8391. if (!client) {
  8392. lua_interface->LogError("%s: LUA EndAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  8393. return 0;
  8394. }
  8395. client->EndAutoMount();
  8396. return 0;
  8397. }
  8398. int EQ2Emu_lua_IsOnAutoMount(lua_State* state) {
  8399. if (!lua_interface)
  8400. return 0;
  8401. Spawn* player = lua_interface->GetSpawn(state);
  8402. if (!player) {
  8403. lua_interface->LogError("%s: LUA IsOnAutoMount command error: spawn in not valid", lua_interface->GetScriptName(state));
  8404. return 0;
  8405. }
  8406. if (!player->IsPlayer()) {
  8407. lua_interface->LogError("%s: LUA IsOnAutoMount command error: spawn is not a player", lua_interface->GetScriptName(state));
  8408. return 0;
  8409. }
  8410. Client* client = player->GetZone()->GetClientBySpawn(player);
  8411. if (!client) {
  8412. lua_interface->LogError("%s: LUA IsOnAutoMount command error: unable to get a client from the given player", lua_interface->GetScriptName(state));
  8413. return 0;
  8414. }
  8415. lua_interface->SetBooleanValue(state, client->GetOnAutoMount());
  8416. return 1;
  8417. }
  8418. int EQ2Emu_lua_SetPlayerHistory(lua_State* state) {
  8419. if (!lua_interface)
  8420. return 0;
  8421. Spawn* player = lua_interface->GetSpawn(state);
  8422. int32 event_id = lua_interface->GetInt32Value(state, 2);
  8423. int32 value = lua_interface->GetInt32Value(state, 3);
  8424. int32 value2 = lua_interface->GetInt32Value(state, 4);
  8425. if (!player) {
  8426. lua_interface->LogError("%s: LUA SetPlayerHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  8427. return 0;
  8428. }
  8429. if (!player->IsPlayer()) {
  8430. lua_interface->LogError("%s: LUA SetPlayerHistory command error: spawn is not a player", lua_interface->GetScriptName(state));
  8431. return 0;
  8432. }
  8433. ((Player*)player)->UpdateLUAHistory(event_id, value, value2);
  8434. return 0;
  8435. }
  8436. int EQ2Emu_lua_GetPlayerHistory(lua_State* state) {
  8437. if (!lua_interface)
  8438. return 0;
  8439. Spawn* player = lua_interface->GetSpawn(state);
  8440. int32 event_id = lua_interface->GetInt32Value(state, 2);
  8441. if (!player) {
  8442. lua_interface->LogError("%s: LUA GetPlayerHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  8443. return 0;
  8444. }
  8445. if (!player->IsPlayer()) {
  8446. lua_interface->LogError("%s: LUA GetPlayerHistory command error: spawn is not a player", lua_interface->GetScriptName(state));
  8447. return 0;
  8448. }
  8449. LUAHistory* hd = ((Player*)player)->GetLUAHistory(event_id);
  8450. if (!hd)
  8451. return 0;
  8452. lua_interface->SetInt32Value(state, hd->Value);
  8453. lua_interface->SetInt32Value(state, hd->Value2);
  8454. return 2;
  8455. }
  8456. int EQ2Emu_lua_SetGridID(lua_State* state) {
  8457. if (!lua_interface)
  8458. return 0;
  8459. Spawn* spawn = lua_interface->GetSpawn(state);
  8460. int32 grid = lua_interface->GetInt32Value(state, 2);
  8461. if (!spawn) {
  8462. lua_interface->LogError("%s: LUA SetGridID command error: spawn is not valid", lua_interface->GetScriptName(state));
  8463. return 0;
  8464. }
  8465. if (grid == 0) {
  8466. lua_interface->LogError("%s: LUA SetGridID command error: grid is not valid", lua_interface->GetScriptName(state));
  8467. return 0;
  8468. }
  8469. spawn->SetPos(&(spawn->appearance.pos.grid_id), grid);
  8470. return 0;
  8471. }
  8472. int EQ2Emu_lua_SetRequiredHistory(lua_State* state) {
  8473. if (!lua_interface)
  8474. return 0;
  8475. Spawn* spawn = lua_interface->GetSpawn(state);
  8476. int32 event_id = lua_interface->GetInt32Value(state, 2);
  8477. int32 value1 = lua_interface->GetInt32Value(state, 3);
  8478. int32 value2 = lua_interface->GetInt32Value(state, 4);
  8479. bool private_spawn = (lua_interface->GetInt8Value(state, 5) == 1);
  8480. int16 flag_override = lua_interface->GetInt16Value(state, 6);
  8481. if (!spawn) {
  8482. lua_interface->LogError("%s: LUA SetRequiredHistory command error: spawn is not valid", lua_interface->GetScriptName(state));
  8483. return 0;
  8484. }
  8485. //Add this quest to the list of required quests for this spawn
  8486. spawn->SetRequiredHistory(event_id, value1, value2);
  8487. //If private spawn value set
  8488. if (private_spawn) {
  8489. //Set the spawn to be private when not granted access via history
  8490. spawn->AddAllowAccessSpawn(spawn);
  8491. spawn->SetPrivateQuestSpawn(true);
  8492. }
  8493. //This value will override vis_flags in the vis packet
  8494. if (flag_override > 0)
  8495. spawn->SetQuestsRequiredOverride(flag_override);
  8496. return 0;
  8497. }
  8498. int EQ2Emu_lua_GetQuestStepProgress(lua_State* state) {
  8499. if (!lua_interface)
  8500. return 0;
  8501. Spawn* player = lua_interface->GetSpawn(state);
  8502. int32 quest_id = lua_interface->GetInt32Value(state, 2);
  8503. int32 step_id = lua_interface->GetInt32Value(state, 3);
  8504. if (!player) {
  8505. lua_interface->LogError("%s: LUA GetQuestStepProgress command error: spawn is not valid", lua_interface->GetScriptName(state));
  8506. return 0;
  8507. }
  8508. if (!player->IsPlayer()) {
  8509. lua_interface->LogError("%s: LUA GetQuestStepProgress command error: spawn is not a player", lua_interface->GetScriptName(state));
  8510. return 0;
  8511. }
  8512. lua_interface->SetInt32Value(state, ((Player*)player)->GetStepProgress(quest_id, step_id));
  8513. return 1;
  8514. }
  8515. int EQ2Emu_lua_SetPlayerLevel(lua_State* state) {
  8516. if (!lua_interface)
  8517. return 0;
  8518. Spawn* player = lua_interface->GetSpawn(state);
  8519. int8 level = lua_interface->GetInt8Value(state, 2);
  8520. if (!player) {
  8521. lua_interface->LogError("%s: LUA SetPlayerLevel command error: spawn is not valid", lua_interface->GetScriptName(state));
  8522. return 0;
  8523. }
  8524. if (!player->IsPlayer()) {
  8525. lua_interface->LogError("%s: LUA SetPlayerLevel command error: spawn is not a player", lua_interface->GetScriptName(state));
  8526. return 0;
  8527. }
  8528. if (level == 0) {
  8529. lua_interface->LogError("%s: LUA SetPlayerLevel command error: new level can't be 0", lua_interface->GetScriptName(state));
  8530. return 0;
  8531. }
  8532. Client* client = player->GetZone()->GetClientBySpawn(player);
  8533. if (!client) {
  8534. lua_interface->LogError("%s: LUA SetPlayerLevel command error: unable to get a client from the given spawn", lua_interface->GetScriptName(state));
  8535. return 0;
  8536. }
  8537. client->ChangeLevel(client->GetPlayer()->GetLevel(), level);
  8538. return 0;
  8539. }
  8540. int EQ2Emu_lua_AddCoin(lua_State* state) {
  8541. if (!lua_interface)
  8542. return 0;
  8543. Spawn* player = lua_interface->GetSpawn(state);
  8544. int32 amount = lua_interface->GetInt32Value(state, 2);
  8545. if (!player) {
  8546. lua_interface->LogError("%s: LUA AddCoin command error: spawn is not valid", lua_interface->GetScriptName(state));
  8547. return 0;
  8548. }
  8549. if (!player->IsPlayer()) {
  8550. lua_interface->LogError("%s: LUA AddCoin command error: spawn is not a player", lua_interface->GetScriptName(state));
  8551. return 0;
  8552. }
  8553. if (amount == 0) {
  8554. lua_interface->LogError("%s: LUA AddCoin command error: amount must be greater then 0", lua_interface->GetScriptName(state));
  8555. return 0;
  8556. }
  8557. ((Player*)player)->AddCoins(amount);
  8558. return 0;
  8559. }
  8560. int EQ2Emu_lua_RemoveCoin(lua_State* state) {
  8561. if (!lua_interface)
  8562. return 0;
  8563. Spawn* player = lua_interface->GetSpawn(state);
  8564. int32 amount = lua_interface->GetInt32Value(state, 2);
  8565. if (!player) {
  8566. lua_interface->LogError("%s: LUA RemoveCoin command error: spawn is not valid", lua_interface->GetScriptName(state));
  8567. return 0;
  8568. }
  8569. if (!player->IsPlayer()) {
  8570. lua_interface->LogError("%s: LUA RemoveCoin command error: spawn is not a player", lua_interface->GetScriptName(state));
  8571. return 0;
  8572. }
  8573. if (amount == 0) {
  8574. lua_interface->LogError("%s: LUA RemoveCoin command error: amount must be greater then 0", lua_interface->GetScriptName(state));
  8575. return 0;
  8576. }
  8577. lua_interface->SetBooleanValue(state, ((Player*)player)->RemoveCoins(amount));
  8578. return 1;
  8579. }
  8580. int EQ2Emu_lua_GetPlayersInZone(lua_State* state) {
  8581. if (!lua_interface)
  8582. return 0;
  8583. ZoneServer* zone = lua_interface->GetZone(state);
  8584. if (!zone) {
  8585. lua_interface->LogError("%s: LUA GetPlayersInZone command error: zone is not valid", lua_interface->GetScriptName(state));
  8586. return 0;
  8587. }
  8588. vector<Entity*> players = zone->GetPlayers();
  8589. if (players.size() == 0)
  8590. return 0;
  8591. lua_createtable(state, players.size(), 0);
  8592. int newTable = lua_gettop(state);
  8593. for (int32 i = 0; i < players.size(); i++) {
  8594. lua_interface->SetSpawnValue(state, players.at(i));
  8595. lua_rawseti(state, newTable, i + 1);
  8596. }
  8597. return 1;
  8598. }
  8599. int EQ2Emu_lua_SpawnGroupByID(lua_State* state) {
  8600. if (!lua_interface)
  8601. return 0;
  8602. ZoneServer* zone = lua_interface->GetZone(state, 1);
  8603. if (!zone) {
  8604. lua_interface->LogError("%s: LUA GetPlayersInZone command error: zone is not valid", lua_interface->GetScriptName(state));
  8605. return 0;
  8606. }
  8607. int32 group_id = lua_interface->GetInt32Value(state, 2);
  8608. //Map of <placement_id, location_id>
  8609. map<int32, int32>* locs = zone->GetSpawnLocationsByGroup(group_id);
  8610. map<int32, int32>::iterator itr;
  8611. vector<Spawn*> group;
  8612. for (itr = locs->begin(); itr != locs->end(); itr++) {
  8613. SpawnLocation* location = zone->GetSpawnLocation(itr->second);
  8614. if (!location) {
  8615. lua_interface->LogError("LUA SpawnByLocationID command error: no location found for the given ID (%u)", itr->second);
  8616. return 0;
  8617. }
  8618. Spawn* spawn = 0;
  8619. if (location->entities[0]) {
  8620. if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  8621. spawn = zone->AddNPCSpawn(location, location->entities[0]);
  8622. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  8623. spawn = zone->AddGroundSpawn(location, location->entities[0]);
  8624. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  8625. spawn = zone->AddObjectSpawn(location, location->entities[0]);
  8626. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  8627. spawn = zone->AddWidgetSpawn(location, location->entities[0]);
  8628. else if (location->entities[0]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  8629. spawn = zone->AddSignSpawn(location, location->entities[0]);
  8630. if (spawn) {
  8631. const char* script = 0;
  8632. for (int x = 0; x < 3; x++) {
  8633. switch (x) {
  8634. case 0:
  8635. script = world.GetSpawnEntryScript(location->entities[0]->spawn_entry_id);
  8636. break;
  8637. case 1:
  8638. script = world.GetSpawnLocationScript(location->entities[0]->spawn_location_id);
  8639. break;
  8640. case 2:
  8641. script = world.GetSpawnScript(location->entities[0]->spawn_id);
  8642. break;
  8643. }
  8644. if (script && lua_interface->GetSpawnScript(script) != 0) {
  8645. spawn->SetSpawnScript(string(script));
  8646. break;
  8647. }
  8648. }
  8649. zone->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  8650. lua_interface->SetSpawnValue(state, spawn);
  8651. group.push_back(spawn);
  8652. }
  8653. else {
  8654. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  8655. safe_delete(spawn);
  8656. }
  8657. }
  8658. }
  8659. if (!group.empty()) {
  8660. lua_createtable(state, group.size(), 0);
  8661. int newTable = lua_gettop(state);
  8662. for (int32 i = 0; i < group.size(); i++) {
  8663. lua_interface->SetSpawnValue(state, group[i]);
  8664. lua_rawseti(state, newTable, i + 1);
  8665. }
  8666. }
  8667. else
  8668. lua_pushnil(state);
  8669. return 1;
  8670. }
  8671. int EQ2Emu_lua_SetSpawnAnimation(lua_State* state) {
  8672. if (!lua_interface)
  8673. return 0;
  8674. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  8675. int32 anim_id = lua_interface->GetInt32Value(state, 2);
  8676. int16 leeway = lua_interface->GetInt16Value(state, 3);
  8677. if (!spawn) {
  8678. lua_interface->LogError("%s: LUA SetSpawnAnimation command error: spawn is not valid", lua_interface->GetScriptName(state));
  8679. return 0;
  8680. }
  8681. if (anim_id == 0) {
  8682. lua_interface->LogError("%s: LUA SetSpawnAnimation command error: anim_id is not valid", lua_interface->GetScriptName(state));
  8683. return 0;
  8684. }
  8685. if (leeway == 0)
  8686. leeway = 5000;
  8687. spawn->SetSpawnAnim(anim_id);
  8688. spawn->SetSpawnAnimLeeway(leeway);
  8689. return 0;
  8690. }
  8691. int EQ2Emu_lua_GetClientVersion(lua_State* state) {
  8692. if (!lua_interface)
  8693. return 0;
  8694. Spawn* player = lua_interface->GetSpawn(state);
  8695. if (!player) {
  8696. return 0;
  8697. }
  8698. Client* client = player->GetZone()->GetClientBySpawn(player);
  8699. if (!client) {
  8700. return 0;
  8701. }
  8702. lua_interface->SetInt32Value(state, client->GetVersion());
  8703. return 1;
  8704. }
  8705. int EQ2Emu_lua_GetItemID(lua_State* state) {
  8706. if (!lua_interface)
  8707. return 0;
  8708. Item* item = lua_interface->GetItem(state);
  8709. if (!item) {
  8710. lua_interface->LogError("%s: LUA GetItemID command error: item is not valid", lua_interface->GetScriptName(state));
  8711. return 0;
  8712. }
  8713. lua_interface->SetInt32Value(state, item->details.item_id);
  8714. return 1;
  8715. }
  8716. int EQ2Emu_lua_IsEntity(lua_State* state) {
  8717. if (!lua_interface)
  8718. return 0;
  8719. Spawn* spawn = lua_interface->GetSpawn(state);
  8720. if (!spawn) {
  8721. lua_interface->LogError("%s: LUA IsEntity command error: spawn is not valid", lua_interface->GetScriptName(state));
  8722. return 0;
  8723. }
  8724. lua_interface->SetBooleanValue(state, spawn->IsEntity());
  8725. return 1;
  8726. }
  8727. int EQ2Emu_lua_GetOrigX(lua_State* state) {
  8728. if (!lua_interface)
  8729. return 0;
  8730. Spawn* spawn = lua_interface->GetSpawn(state);
  8731. if (!spawn) {
  8732. lua_interface->LogError("%s: LUA GetOrigX command error: spawn is not valid", lua_interface->GetScriptName(state));
  8733. return 0;
  8734. }
  8735. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigX());
  8736. return 1;
  8737. }
  8738. int EQ2Emu_lua_GetOrigY(lua_State* state) {
  8739. if (!lua_interface)
  8740. return 0;
  8741. Spawn* spawn = lua_interface->GetSpawn(state);
  8742. if (!spawn) {
  8743. lua_interface->LogError("%s: LUA GetOrigY command error: spawn is not valid", lua_interface->GetScriptName(state));
  8744. return 0;
  8745. }
  8746. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigY());
  8747. return 1;
  8748. }
  8749. int EQ2Emu_lua_GetOrigZ(lua_State* state) {
  8750. if (!lua_interface)
  8751. return 0;
  8752. Spawn* spawn = lua_interface->GetSpawn(state);
  8753. if (!spawn) {
  8754. lua_interface->LogError("%s: LUA GetOrigZ command error: spawn is not valid", lua_interface->GetScriptName(state));
  8755. return 0;
  8756. }
  8757. lua_interface->SetFloatValue(state, spawn->GetSpawnOrigZ());
  8758. return 1;
  8759. }
  8760. int EQ2Emu_lua_GetPCTOfHP(lua_State* state) {
  8761. if (!lua_interface)
  8762. return 0;
  8763. Spawn* spawn = lua_interface->GetSpawn(state);
  8764. float pct = lua_interface->GetFloatValue(state, 2);
  8765. if (!spawn) {
  8766. lua_interface->LogError("%s: LUA GetPCTOfHP command error: spawn is not valid", lua_interface->GetScriptName(state));
  8767. return 0;
  8768. }
  8769. if (pct == 0) {
  8770. lua_interface->LogError("%s: LUA GetPCTOfHP command error: pct is not valid", lua_interface->GetScriptName(state));
  8771. return 0;
  8772. }
  8773. int32 amount = std::round(spawn->GetTotalHP() * (pct / 100));
  8774. lua_interface->SetInt32Value(state, amount);
  8775. return 1;
  8776. }
  8777. int EQ2Emu_lua_GetPCTOfPower(lua_State* state) {
  8778. if (!lua_interface)
  8779. return 0;
  8780. Spawn* spawn = lua_interface->GetSpawn(state);
  8781. float pct = lua_interface->GetFloatValue(state, 2);
  8782. if (!spawn) {
  8783. lua_interface->LogError("%s: LUA GetPCTOfPower command error: spawn is not valid", lua_interface->GetScriptName(state));
  8784. return 0;
  8785. }
  8786. if (pct == 0) {
  8787. lua_interface->LogError("%s: LUA GetPCTOfPower command error: pct is not valid", lua_interface->GetScriptName(state));
  8788. return 0;
  8789. }
  8790. int32 amount = std::round(spawn->GetTotalPower() * (pct / 100));
  8791. lua_interface->SetInt32Value(state, amount);
  8792. return 1;
  8793. }
  8794. int EQ2Emu_lua_GetBoundZoneID(lua_State* state) {
  8795. if (!lua_interface)
  8796. return 0;
  8797. Spawn* spawn = lua_interface->GetSpawn(state);
  8798. if (!spawn) {
  8799. lua_interface->LogError("%s: LUA GetBoundZoneID command error: spawn is not valid", lua_interface->GetScriptName(state));
  8800. return 0;
  8801. }
  8802. if (!spawn->IsPlayer()) {
  8803. lua_interface->LogError("%s: LUA GetBoundZoneID command error: spawn is not a player", lua_interface->GetScriptName(state));
  8804. return 0;
  8805. }
  8806. lua_interface->SetInt32Value(state, ((Player*)spawn)->GetPlayerInfo()->GetBindZoneID());
  8807. return 1;
  8808. }
  8809. int EQ2Emu_lua_Evac(lua_State* state) {
  8810. if (!lua_interface)
  8811. return 0;
  8812. Spawn* target = lua_interface->GetSpawn(state);
  8813. if (target) {
  8814. float x = target->GetZone()->GetSafeX();
  8815. float y = target->GetZone()->GetSafeY();
  8816. float z = target->GetZone()->GetSafeZ();
  8817. float h = target->GetZone()->GetSafeHeading();
  8818. target->SetX(x);
  8819. target->SetY(y);
  8820. target->SetZ(z);
  8821. target->SetHeading(h);
  8822. target->SetSpawnOrigX(target->GetX());
  8823. target->SetSpawnOrigY(target->GetY());
  8824. target->SetSpawnOrigZ(target->GetZ());
  8825. target->SetSpawnOrigHeading(target->GetHeading());
  8826. if (target->IsPlayer()) {
  8827. Client* client = target->GetZone()->GetClientBySpawn(target);
  8828. if (client) {
  8829. PacketStruct* packet = configReader.getStruct("WS_TeleportWithinZone", client->GetVersion());
  8830. if (packet)
  8831. {
  8832. packet->setDataByName("x", x);
  8833. packet->setDataByName("y", y);
  8834. packet->setDataByName("z", z);
  8835. client->QueuePacket(packet->serialize());
  8836. safe_delete(packet);
  8837. }
  8838. }
  8839. }
  8840. }
  8841. else {
  8842. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  8843. ZoneServer* zone = spell->caster->GetZone();
  8844. float x = spell->caster->GetZone()->GetSafeX();
  8845. float y = spell->caster->GetZone()->GetSafeY();
  8846. float z = spell->caster->GetZone()->GetSafeZ();
  8847. float h = spell->caster->GetZone()->GetSafeHeading();
  8848. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  8849. for (int32 i = 0; i < spell->targets.size(); i++) {
  8850. Spawn* target2 = zone->GetSpawnByID(spell->targets.at(i));
  8851. if (!target2)
  8852. continue;
  8853. target2->SetX(x);
  8854. target2->SetY(y);
  8855. target2->SetZ(z);
  8856. target2->SetHeading(h);
  8857. target2->SetSpawnOrigX(target2->GetX());
  8858. target2->SetSpawnOrigY(target2->GetY());
  8859. target2->SetSpawnOrigZ(target2->GetZ());
  8860. target2->SetSpawnOrigHeading(target2->GetHeading());
  8861. if (target2->IsPlayer()) {
  8862. Client* client = target2->GetZone()->GetClientBySpawn(target2);
  8863. if (client) {
  8864. PacketStruct* packet = configReader.getStruct("WS_TeleportWithinZone", client->GetVersion());
  8865. if (packet)
  8866. {
  8867. client->SetReloadingZone(true);
  8868. packet->setDataByName("x", x);
  8869. packet->setDataByName("y", y);
  8870. packet->setDataByName("z", z);
  8871. client->QueuePacket(packet->serialize());
  8872. safe_delete(packet);
  8873. }
  8874. client->GetCurrentZone()->ClearHate(client->GetPlayer());
  8875. client->GetCurrentZone()->RemoveSpawn(client->GetPlayer(), false, false, false, false);
  8876. }
  8877. }
  8878. }
  8879. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  8880. }
  8881. return 0;
  8882. }
  8883. int EQ2Emu_lua_GetSpellTier(lua_State* state) {
  8884. if (!lua_interface)
  8885. return 0;
  8886. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  8887. if (!luaspell) {
  8888. lua_interface->LogError("%s: LUA GetSpellTier command error: must be used in a spell script", lua_interface->GetScriptName(state));
  8889. return 0;
  8890. }
  8891. int8 tier = luaspell->spell->GetSpellTier();
  8892. lua_interface->SetInt32Value(state, tier);
  8893. return 1;
  8894. }
  8895. int EQ2Emu_lua_GetSpellID(lua_State* state) {
  8896. if (!lua_interface)
  8897. return 0;
  8898. LuaSpell* luaspell = lua_interface->GetCurrentSpell(state);
  8899. if (!luaspell) {
  8900. lua_interface->LogError("%s: LUA GetSpellID command error: must be used in a spell script", lua_interface->GetScriptName(state));
  8901. return 0;
  8902. }
  8903. int32 spell_id = luaspell->spell->GetSpellID();
  8904. lua_interface->SetInt32Value(state, spell_id);
  8905. return 1;
  8906. }
  8907. int EQ2Emu_lua_StartTransmute(lua_State* state) {
  8908. if (!lua_interface)
  8909. return 0;
  8910. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  8911. if (!spawn) {
  8912. lua_interface->LogError("%s: Lua StartTransmute command error: no spawn", lua_interface->GetScriptName(state));
  8913. return 0;
  8914. }
  8915. if (!spawn->IsPlayer()) {
  8916. lua_interface->LogError("%s: Lua StartTransmute command error: spawn is not a player", lua_interface->GetScriptName(state));
  8917. return 0;
  8918. }
  8919. ZoneServer* zone = spawn->GetZone();
  8920. if (!zone) {
  8921. return 0;
  8922. }
  8923. Client* client = zone->GetClientBySpawn(spawn);
  8924. if (!client) {
  8925. return 0;
  8926. }
  8927. Transmute::CreateItemRequest(client, static_cast<Player*>(spawn));
  8928. return 0;
  8929. }
  8930. int EQ2Emu_lua_CompleteTransmute(lua_State* state) {
  8931. if (!lua_interface)
  8932. return 0;
  8933. Spawn* spawn = lua_interface->GetSpawn(state, 1);
  8934. if (!spawn) {
  8935. lua_interface->LogError("%s: Lua CompleteTransmute command error: no spawn", lua_interface->GetScriptName(state));
  8936. return 0;
  8937. }
  8938. if (!spawn->IsPlayer()) {
  8939. lua_interface->LogError("%s: Lua CompleteTransmute command error: spawn is not a player", lua_interface->GetScriptName(state));
  8940. return 0;
  8941. }
  8942. ZoneServer* zone = spawn->GetZone();
  8943. if (!zone) {
  8944. return 0;
  8945. }
  8946. Client* client = zone->GetClientBySpawn(spawn);
  8947. if (!client) {
  8948. return 0;
  8949. }
  8950. Transmute::CompleteTransmutation(client, static_cast<Player*>(spawn));
  8951. return 0;
  8952. }
  8953. int EQ2Emu_lua_ProcHate(lua_State* state) {
  8954. if (!lua_interface)
  8955. return 0;
  8956. Spawn* caster = lua_interface->GetSpawn(state);
  8957. Spawn* target = lua_interface->GetSpawn(state, 2);
  8958. int32 threat_amt = lua_interface->GetInt32Value(state, 3);
  8959. string spell_name = lua_interface->GetStringValue(state, 4);
  8960. if (!caster) {
  8961. lua_interface->LogError("%s: LUA ProcHate command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  8962. return 0;
  8963. }
  8964. if (!caster->IsEntity()) {
  8965. lua_interface->LogError("%s: LUA ProcHate command error: caster is not an entity", lua_interface->GetScriptName(state));
  8966. return 0;
  8967. }
  8968. if (!target) {
  8969. lua_interface->LogError("%s: LUA ProcHate command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  8970. return 0;
  8971. }
  8972. if (!target->IsEntity()) {
  8973. lua_interface->LogError("%s: LUA ProcHate command error: target is not an entity", lua_interface->GetScriptName(state));
  8974. return 0;
  8975. }
  8976. static_cast<Entity*>(target)->AddHate(static_cast<Entity*>(caster), threat_amt);
  8977. caster->GetZone()->SendThreatPacket(static_cast<Entity*>(caster), target, threat_amt, spell_name.c_str());
  8978. return 0;
  8979. }
  8980. int EQ2Emu_lua_GiveExp(lua_State* state) {
  8981. if (!lua_interface)
  8982. return 0;
  8983. Spawn* player = lua_interface->GetSpawn(state);
  8984. int32 amount = lua_interface->GetInt32Value(state, 2);
  8985. if (player && player->IsPlayer() && amount > 0) {
  8986. ((Player*)player)->AddXP(amount);
  8987. ((Player*)player)->SetCharSheetChanged(true);
  8988. Client* client = player->GetZone()->GetClientBySpawn(player);
  8989. if (client) {
  8990. client->SimpleMessage(CHANNEL_REWARD, "You gain experience!");
  8991. }
  8992. }
  8993. return 0;
  8994. }
  8995. int EQ2Emu_lua_DisplayText(lua_State* state) {
  8996. if (!lua_interface)
  8997. return 0;
  8998. Spawn* player = lua_interface->GetSpawn(state);
  8999. int8 type = lua_interface->GetInt8Value(state, 2);
  9000. string text = lua_interface->GetStringValue(state, 3);
  9001. Client* client = 0;
  9002. if (player && player->IsPlayer())
  9003. client = player->GetZone()->GetClientBySpawn(player);
  9004. if (!client || text.length() == 0) {
  9005. lua_interface->LogError("%s: LUA DisplayText required parameters not given", lua_interface->GetScriptName(state));
  9006. return 0;
  9007. }
  9008. client->SimpleMessage(type, text.c_str());
  9009. return 0;
  9010. }
  9011. int EQ2Emu_lua_ShowLootWindow(lua_State* state) {
  9012. if (!lua_interface)
  9013. return 0;
  9014. Spawn* player = lua_interface->GetSpawn(state);
  9015. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  9016. Client* client = 0;
  9017. if (player && player->IsPlayer())
  9018. client = player->GetZone()->GetClientBySpawn(player);
  9019. if (!client || !spawn) {
  9020. lua_interface->LogError("%s: LUA ShowLootWindow required parameters not given", lua_interface->GetScriptName(state));
  9021. return 0;
  9022. }
  9023. vector<Item*>* items = ((Player*)player)->GetPendingLootItems(spawn->GetID());
  9024. if (!items) {
  9025. lua_interface->LogError("%s: LUA ShowLootWindow has no items", lua_interface->GetScriptName(state));
  9026. return 0;
  9027. }
  9028. client->Loot(spawn->GetLootCoins(), items, spawn);
  9029. return 0;
  9030. }
  9031. int EQ2Emu_lua_GetRandomSpawnByID(lua_State* state) {
  9032. if (!lua_interface)
  9033. return 0;
  9034. Spawn* spawnref = lua_interface->GetSpawn(state);
  9035. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  9036. if (spawn_id > 0 && spawnref) {
  9037. vector<Spawn*> spawns = spawnref->GetZone()->GetSpawnsByID(spawn_id);
  9038. if (spawns.size() == 0) {
  9039. lua_interface->LogError("%s: LUA EQ2Emu_lua_GetRandomSpawnByID command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  9040. return 0;
  9041. }
  9042. Spawn* spawn = 0;
  9043. int16 index = MakeRandomInt(0, spawns.size());
  9044. if (index >= spawns.size() || index < 0)
  9045. index = 0;
  9046. spawn = spawns[index];
  9047. lua_interface->SetSpawnValue(state, spawn);
  9048. return 1;
  9049. }
  9050. else {
  9051. lua_interface->LogError("%s: LUA GetRandomSpawnByID required parameters not given", lua_interface->GetScriptName(state));
  9052. }
  9053. return 0;
  9054. }
  9055. int EQ2Emu_lua_AddPrimaryEntityCommandAllSpawns(lua_State* state) {
  9056. Spawn* player = lua_interface->GetSpawn(state);
  9057. int32 spawn_id = lua_interface->GetInt32Value(state, 2);
  9058. string name = lua_interface->GetStringValue(state, 3);
  9059. float distance = lua_interface->GetFloatValue(state, 4);
  9060. string command = lua_interface->GetStringValue(state, 5);
  9061. string error_text = lua_interface->GetStringValue(state, 6);
  9062. int16 cast_time = lua_interface->GetInt16Value(state, 7);
  9063. int32 spell_visual = lua_interface->GetInt32Value(state, 8);
  9064. if (spawn_id && player && player->IsPlayer() && name.length() > 0) {
  9065. if (distance == 0)
  9066. distance = 10.0f;
  9067. if (command.length() == 0)
  9068. command = name;
  9069. vector<Spawn*> spawns = player->GetZone()->GetSpawnsByID(spawn_id);
  9070. if (spawns.size() == 0) {
  9071. lua_interface->LogError("%s: LUA AddPrimaryEntityCommandAllSpawns command error: GetSpawnsByID returned no spawns", lua_interface->GetScriptName(state));
  9072. return 0;
  9073. }
  9074. Spawn* spawn = 0;
  9075. for (vector<Spawn*>::iterator itr = spawns.begin(); itr != spawns.end(); itr++) {
  9076. spawn = *itr;
  9077. if (spawn) {
  9078. spawn->AddPrimaryEntityCommand(name.c_str(), distance, command.c_str(), error_text.c_str(), cast_time, spell_visual);
  9079. player->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance);
  9080. }
  9081. }
  9082. }
  9083. return 0;
  9084. }
  9085. int EQ2Emu_lua_InstructionWindowGoal(lua_State* state) {
  9086. if (!lua_interface)
  9087. return 0;
  9088. Client* client = 0;
  9089. Spawn* player = lua_interface->GetSpawn(state);
  9090. int8 goal_num = lua_interface->GetInt8Value(state, 2);
  9091. if (player && player->IsPlayer() && player->GetZone())
  9092. client = player->GetZone()->GetClientBySpawn(player);
  9093. else{
  9094. lua_interface->LogError("LUA InstructionWindowGoal command error: player is not valid");
  9095. return 0;
  9096. }
  9097. if (client) {
  9098. PacketStruct* packet = configReader.getStruct("WS_InstructionWindow", client->GetVersion());
  9099. if (packet) {
  9100. packet->setDataByName("goal_num", goal_num);
  9101. client->QueuePacket(packet->serialize());
  9102. safe_delete(packet);
  9103. }
  9104. }
  9105. return 0;
  9106. }
  9107. int EQ2Emu_lua_InstructionWindowClose(lua_State* state) {
  9108. if (!lua_interface)
  9109. return 0;
  9110. Client* client = 0;
  9111. Spawn* player = lua_interface->GetSpawn(state);
  9112. if (player && player->IsPlayer() && player->GetZone())
  9113. client = player->GetZone()->GetClientBySpawn(player);
  9114. else {
  9115. lua_interface->LogError("LUA InstructionWindowClose command error: player is not valid");
  9116. return 0;
  9117. }
  9118. if (client) {
  9119. client->QueuePacket(new EQ2Packet(OP_EqInstructionWindowCloseCmd, 0, 0));
  9120. }
  9121. return 0;
  9122. }
  9123. int EQ2Emu_lua_InstructionWindow(lua_State* state) {
  9124. if (!lua_interface)
  9125. return 0;
  9126. Client* client = 0;
  9127. Spawn* player = lua_interface->GetSpawn(state);
  9128. float duration = lua_interface->GetFloatValue(state, 2);
  9129. string text = lua_interface->GetStringValue(state, 3);
  9130. string voice = lua_interface->GetStringValue(state, 4);
  9131. int32 voice_key1 = lua_interface->GetInt32Value(state, 5);
  9132. int32 voice_key2 = lua_interface->GetInt32Value(state, 6);
  9133. string signal = lua_interface->GetStringValue(state, 7);
  9134. string goal1 = lua_interface->GetStringValue(state, 8);
  9135. string task1 = lua_interface->GetStringValue(state, 9);
  9136. string goal2 = lua_interface->GetStringValue(state, 10);
  9137. string task2 = lua_interface->GetStringValue(state, 11);
  9138. string goal3 = lua_interface->GetStringValue(state, 12);
  9139. string task3 = lua_interface->GetStringValue(state, 13);
  9140. string goal4 = lua_interface->GetStringValue(state, 14);
  9141. string task4 = lua_interface->GetStringValue(state, 15);
  9142. if (!player) {
  9143. lua_interface->LogError("LUA InstructionWindow command error: spawn is not valid");
  9144. return 0;
  9145. }
  9146. if (!player->IsPlayer()) {
  9147. lua_interface->LogError("LUA InstructionWindow command error: spawn is not a player");
  9148. return 0;
  9149. }
  9150. else
  9151. client = ((Player*)player)->GetClient();
  9152. if (!client) {
  9153. lua_interface->LogError("LUA InstructionWindow command error: could not find client");
  9154. return 0;
  9155. }
  9156. if (text.length() == 0) {
  9157. lua_interface->LogError("LUA InstructionWindow required parameters not given");
  9158. return 0;
  9159. }
  9160. if (duration >= 0 && duration < 2)
  9161. duration = 2;
  9162. PacketStruct* packet = configReader.getStruct("WS_InstructionWindow", client->GetVersion());
  9163. if (packet) {
  9164. packet->setDataByName("open_seconds_max", duration);
  9165. packet->setDataByName("text", text.c_str());
  9166. packet->setDataByName("voice", voice.c_str());
  9167. int8 num_goals = 1;
  9168. if (task2.length() > 0)
  9169. num_goals++;
  9170. if (task3.length() > 0)
  9171. num_goals++;
  9172. if (task4.length() > 0)
  9173. num_goals++;
  9174. packet->setArrayLengthByName("num_goals", num_goals);
  9175. for (int8 i = 0; i < num_goals; i++) {
  9176. packet->setSubArrayLengthByName("num_tasks", 1, i);
  9177. }
  9178. if (goal1.length() > 0)
  9179. packet->setArrayDataByName("goal_text", goal1.c_str());
  9180. if (goal2.length() > 0)
  9181. packet->setArrayDataByName("goal_text", goal2.c_str(), 1);
  9182. if (goal3.length() > 0)
  9183. packet->setArrayDataByName("goal_text", goal3.c_str(), 2);
  9184. if (goal4.length() > 0)
  9185. packet->setArrayDataByName("goal_text", goal4.c_str(), 3);
  9186. packet->setSubArrayDataByName("task_text", task1.c_str());
  9187. if (task2.length() > 0)
  9188. packet->setSubArrayDataByName("task_text", task2.c_str(), 1);
  9189. if (task3.length() > 0)
  9190. packet->setSubArrayDataByName("task_text", task3.c_str(), 2);
  9191. if (task4.length() > 0)
  9192. packet->setSubArrayDataByName("task_text", task4.c_str(), 3);
  9193. packet->setDataByName("complete_sound", "click");
  9194. packet->setDataByName("signal", signal.c_str());
  9195. packet->setDataByName("voice_key1", voice_key1);
  9196. packet->setDataByName("voice_key2", voice_key2);
  9197. client->QueuePacket(packet->serialize());
  9198. safe_delete(packet);
  9199. }
  9200. return 0;
  9201. }
  9202. int EQ2Emu_lua_ShowWindow(lua_State* state) {
  9203. if (!lua_interface)
  9204. return 0;
  9205. Client* client = 0;
  9206. Spawn* player = lua_interface->GetSpawn(state);
  9207. string window = lua_interface->GetStringValue(state, 2);
  9208. int8 show = lua_interface->GetInt8Value(state, 3);
  9209. if (!player) {
  9210. lua_interface->LogError("LUA ShowWindow command error: spawn is not valid");
  9211. return 0;
  9212. }
  9213. if (!player->IsPlayer()) {
  9214. lua_interface->LogError("LUA ShowWindow command error: spawn is not a player");
  9215. return 0;
  9216. }
  9217. else
  9218. client = ((Player*)player)->GetClient();
  9219. if (!client) {
  9220. lua_interface->LogError("LUA ShowWindow command error: could not find client");
  9221. return 0;
  9222. }
  9223. if (window.length() == 0) {
  9224. lua_interface->LogError("LUA ShowWindow required parameters not given");
  9225. return 0;
  9226. }
  9227. PacketStruct* packet = configReader.getStruct("WS_ShowWindow", client->GetVersion());
  9228. if (packet) {
  9229. packet->setDataByName("window", window.c_str());
  9230. packet->setDataByName("show", show);
  9231. client->QueuePacket(packet->serialize());
  9232. safe_delete(packet);
  9233. }
  9234. return 0;
  9235. }
  9236. int EQ2Emu_lua_EnableGameEvent(lua_State* state) {
  9237. //See GameEvents.txt for options that can be used for this function
  9238. if (!lua_interface)
  9239. return 0;
  9240. Client* client = 0;
  9241. Spawn* player = lua_interface->GetSpawn(state);
  9242. string event_name = lua_interface->GetStringValue(state, 2);
  9243. int8 enabled = lua_interface->GetInt8Value(state, 3);
  9244. if (!player || !player->IsPlayer()) {
  9245. lua_interface->LogError("LUA EnableGameEvent error: player is not valid");
  9246. return 0;
  9247. }
  9248. if (player->GetZone())
  9249. client = player->GetZone()->GetClientBySpawn(player);
  9250. if (!client) {
  9251. lua_interface->LogError("LUA EnableGameEvent error: could not find client");
  9252. return 0;
  9253. }
  9254. PacketStruct* packet = configReader.getStruct("WS_EnableGameEvent", client->GetVersion());
  9255. if (packet) {
  9256. packet->setDataByName("event_name", event_name.c_str());
  9257. packet->setDataByName("enabled", enabled);
  9258. client->QueuePacket(packet->serialize());
  9259. safe_delete(packet);
  9260. }
  9261. return 0;
  9262. }
  9263. int EQ2Emu_lua_GetTutorialStep(lua_State* state) {
  9264. if (!lua_interface)
  9265. return 0;
  9266. Spawn* player = lua_interface->GetSpawn(state);
  9267. if (player && player->IsPlayer()) {
  9268. lua_interface->SetInt32Value(state, ((Player*)player)->GetTutorialStep());
  9269. return 1;
  9270. }
  9271. return 0;
  9272. }
  9273. int EQ2Emu_lua_SetTutorialStep(lua_State* state) {
  9274. if (!lua_interface)
  9275. return 0;
  9276. Spawn* player = lua_interface->GetSpawn(state);
  9277. int8 step = lua_interface->GetInt8Value(state, 2);
  9278. if (player && player->IsPlayer() && step > 0) {
  9279. ((Player*)player)->SetTutorialStep(step);
  9280. }
  9281. return 0;
  9282. }
  9283. int EQ2Emu_lua_FlashWindow(lua_State* state) {
  9284. if (!lua_interface)
  9285. return 0;
  9286. Client* client = 0;
  9287. Spawn* player = lua_interface->GetSpawn(state);
  9288. string window = lua_interface->GetStringValue(state, 2);
  9289. float flash_seconds = lua_interface->GetFloatValue(state, 3);
  9290. if (!player) {
  9291. lua_interface->LogError("LUA FlashWindow command error: spawn is not valid");
  9292. return 0;
  9293. }
  9294. if (!player->IsPlayer()) {
  9295. lua_interface->LogError("LUA FlashWindow command error: spawn is not a player");
  9296. return 0;
  9297. }
  9298. else
  9299. client = ((Player*)player)->GetClient();
  9300. if (!client) {
  9301. lua_interface->LogError("LUA FlashWindow command error: could not find client");
  9302. return 0;
  9303. }
  9304. if (window.length() == 0) {
  9305. lua_interface->LogError("LUA FlashWindow required parameters not given");
  9306. return 0;
  9307. }
  9308. PacketStruct* packet = configReader.getStruct("WS_FlashWindow", client->GetVersion());
  9309. if (packet) {
  9310. packet->setDataByName("window", window.c_str());
  9311. packet->setDataByName("flash_seconds", flash_seconds);
  9312. client->QueuePacket(packet->serialize());
  9313. safe_delete(packet);
  9314. }
  9315. return 0;
  9316. }
  9317. int EQ2Emu_lua_CheckLOS(lua_State* state) {
  9318. if (!lua_interface)
  9319. return 0;
  9320. Spawn* spawn = lua_interface->GetSpawn(state);
  9321. Spawn* target = lua_interface->GetSpawn(state, 2);
  9322. if (spawn && target)
  9323. return spawn->CheckLoS(target);
  9324. return 0;
  9325. }
  9326. int EQ2Emu_lua_CheckLOSByCoordinates(lua_State* state) {
  9327. if (!lua_interface)
  9328. return 0;
  9329. Spawn* spawn = lua_interface->GetSpawn(state);
  9330. float x = lua_interface->GetFloatValue(state, 2);
  9331. float y = lua_interface->GetFloatValue(state, 3);
  9332. float z = lua_interface->GetFloatValue(state, 4);
  9333. if (spawn)
  9334. return spawn->CheckLoS(glm::vec3(spawn->GetX(), spawn->GetZ(), spawn->GetY() + 1.0f), glm::vec3(x, z, y+1.0f));
  9335. return 0;
  9336. }
  9337. int EQ2Emu_lua_SetZoneExpansionFlag(lua_State* state) {
  9338. if (!lua_interface)
  9339. return 0;
  9340. ZoneServer* zone = lua_interface->GetZone(state);
  9341. int32 xpackFlag = lua_interface->GetInt32Value(state, 2);
  9342. if (zone)
  9343. zone->SetExpansionFlag(xpackFlag);
  9344. return 0;
  9345. }
  9346. int EQ2Emu_lua_GetZoneExpansionFlag(lua_State* state) {
  9347. if (!lua_interface)
  9348. return 0;
  9349. ZoneServer* zone = lua_interface->GetZone(state);
  9350. if (zone) {
  9351. lua_interface->SetInt32Value(state, zone->GetExpansionFlag());
  9352. return 1;
  9353. }
  9354. return 0;
  9355. }
  9356. int EQ2Emu_lua_SetZoneHolidayFlag(lua_State* state) {
  9357. if (!lua_interface)
  9358. return 0;
  9359. ZoneServer* zone = lua_interface->GetZone(state);
  9360. int32 holidayFlag = lua_interface->GetInt32Value(state, 2);
  9361. if (zone)
  9362. zone->SetHolidayFlag(holidayFlag);
  9363. return 0;
  9364. }
  9365. int EQ2Emu_lua_GetZoneHolidayFlag(lua_State* state) {
  9366. if (!lua_interface)
  9367. return 0;
  9368. ZoneServer* zone = lua_interface->GetZone(state);
  9369. if (zone) {
  9370. lua_interface->SetInt32Value(state, zone->GetHolidayFlag());
  9371. return 1;
  9372. }
  9373. return 0;
  9374. }
  9375. int EQ2Emu_lua_AddSpawnProximity(lua_State* state) {
  9376. if (!lua_interface)
  9377. return 0;
  9378. Spawn* spawn = lua_interface->GetSpawn(state);
  9379. int32 spawn_value = lua_interface->GetInt32Value(state, 2);
  9380. int8 spawn_type = lua_interface->GetInt8Value(state, 3);
  9381. float distance = lua_interface->GetFloatValue(state, 4);
  9382. string in_range_function = lua_interface->GetStringValue(state, 5);
  9383. string leaving_range_function = lua_interface->GetStringValue(state, 6);
  9384. if (spawn && distance > 0 && in_range_function.length() > 0)
  9385. spawn->AddLUASpawnProximity(spawn_value, (Spawn::SpawnProximityType)spawn_type, distance, in_range_function, leaving_range_function);
  9386. return 0;
  9387. }
  9388. int EQ2Emu_lua_CanSeeInvis(lua_State* state) {
  9389. if (!lua_interface)
  9390. return 0;
  9391. Spawn* spawn = lua_interface->GetSpawn(state);
  9392. Spawn* target = lua_interface->GetSpawn(state, 2);
  9393. if (spawn && target)
  9394. {
  9395. if (spawn->IsPlayer() && target->IsEntity())
  9396. {
  9397. lua_interface->SetBooleanValue(state, ((Player*)spawn)->CanSeeInvis((Entity*)target));
  9398. return 1;
  9399. }
  9400. else if (spawn->IsEntity() && target->IsEntity())
  9401. {
  9402. lua_interface->SetBooleanValue(state, ((Entity*)spawn)->CanSeeInvis((Entity*)target));
  9403. return 1;
  9404. }
  9405. }
  9406. return 0;
  9407. }
  9408. int EQ2Emu_lua_SetSeeInvis(lua_State* state) {
  9409. if (!lua_interface)
  9410. return 0;
  9411. Spawn* spawn = lua_interface->GetSpawn(state);
  9412. bool val = (lua_interface->GetInt8Value(state, 2) == 1);
  9413. if (spawn && spawn->IsEntity())
  9414. {
  9415. ((Entity*)spawn)->SetSeeInvisSpell(val);
  9416. if (spawn->IsPlayer())
  9417. {
  9418. Client* client = spawn->GetZone()->GetClientBySpawn((Player*)spawn);
  9419. if (client)
  9420. ((Player*)spawn)->GetZone()->SendAllSpawnsForSeeInvisChange(client);
  9421. }
  9422. }
  9423. return 0;
  9424. }
  9425. int EQ2Emu_lua_SetSeeHide(lua_State* state) {
  9426. if (!lua_interface)
  9427. return 0;
  9428. Spawn* spawn = lua_interface->GetSpawn(state);
  9429. bool val = (lua_interface->GetInt8Value(state, 2) == 1);
  9430. if (spawn && spawn->IsEntity())
  9431. {
  9432. ((Entity*)spawn)->SetSeeHideSpell(val);
  9433. if (spawn->IsPlayer())
  9434. {
  9435. Client* client = spawn->GetZone()->GetClientBySpawn((Player*)spawn);
  9436. if (client)
  9437. ((Player*)spawn)->GetZone()->SendAllSpawnsForVisChange(client);
  9438. }
  9439. }
  9440. return 0;
  9441. }
  9442. int EQ2Emu_lua_SetAccessToEntityCommand(lua_State* state)
  9443. {
  9444. if (!lua_interface)
  9445. return 0;
  9446. Spawn* player = lua_interface->GetSpawn(state);
  9447. Spawn* spawn = lua_interface->GetSpawn(state, 2);
  9448. string command = lua_interface->GetStringValue(state, 3);
  9449. bool val = (lua_interface->GetInt8Value(state, 4) == 1);
  9450. lua_interface->ResetFunctionStack(state);
  9451. if (spawn && player && player->IsPlayer())
  9452. {
  9453. EntityCommand* cmd = spawn->FindEntityCommand(string(command), true);
  9454. bool res = false;
  9455. if (cmd)
  9456. res = spawn->SetPermissionToEntityCommand(cmd, (Player*)player, val);
  9457. lua_interface->SetBooleanValue(state, res);
  9458. return 1;
  9459. }
  9460. return 0;
  9461. }
  9462. int EQ2Emu_lua_SetAccessToEntityCommandByCharID(lua_State* state)
  9463. {
  9464. if (!lua_interface)
  9465. return 0;
  9466. Spawn* spawn = lua_interface->GetSpawn(state);
  9467. int32 charID = lua_interface->GetInt32Value(state, 2);
  9468. string command = lua_interface->GetStringValue(state, 3);
  9469. bool val = (lua_interface->GetInt8Value(state, 4) == 1);
  9470. lua_interface->ResetFunctionStack(state);
  9471. if (spawn && charID)
  9472. {
  9473. EntityCommand* cmd = spawn->FindEntityCommand(string(command), true);
  9474. bool res = false;
  9475. if (cmd)
  9476. res = spawn->SetPermissionToEntityCommandByCharID(cmd, charID, val);
  9477. lua_interface->SetBooleanValue(state, res);
  9478. return 1;
  9479. }
  9480. return 0;
  9481. }
  9482. int EQ2Emu_lua_RemovePrimaryEntityCommand(lua_State* state)
  9483. {
  9484. if (!lua_interface)
  9485. return 0;
  9486. Spawn* spawn = lua_interface->GetSpawn(state);
  9487. string command = lua_interface->GetStringValue(state, 2);
  9488. lua_interface->ResetFunctionStack(state);
  9489. if (spawn && command.length() > 0)
  9490. spawn->RemovePrimaryEntityCommand(command.c_str());
  9491. return 0;
  9492. }
  9493. int EQ2Emu_lua_SendUpdateDefaultCommand(lua_State* state) {
  9494. if (!lua_interface)
  9495. return 0;
  9496. Spawn* spawn = lua_interface->GetSpawn(state);
  9497. float distance = lua_interface->GetFloatValue(state, 2);
  9498. string command = lua_interface->GetStringValue(state, 3);
  9499. Spawn* player = lua_interface->GetSpawn(state, 4);
  9500. lua_interface->ResetFunctionStack(state);
  9501. if (spawn) {
  9502. spawn->GetZone()->SendUpdateDefaultCommand(spawn, command.c_str(), distance, player);
  9503. }
  9504. return 0;
  9505. }
  9506. int EQ2Emu_lua_SendTransporters(lua_State* state) {
  9507. if (!lua_interface)
  9508. return 0;
  9509. Spawn* spawn = lua_interface->GetSpawn(state);
  9510. Spawn* player = lua_interface->GetSpawn(state, 2);
  9511. int32 transport_id = lua_interface->GetInt32Value(state, 3);
  9512. lua_interface->ResetFunctionStack(state);
  9513. if (spawn && player && transport_id && player->IsPlayer()) {
  9514. Client* client = 0;
  9515. if (player && player->IsPlayer())
  9516. client = player->GetZone()->GetClientBySpawn(player);
  9517. if (!client)
  9518. return 0;
  9519. vector<TransportDestination*> destinations;
  9520. player->GetZone()->GetTransporters(&destinations, client, transport_id);
  9521. if (destinations.size())
  9522. {
  9523. client->SetTemporaryTransportID(transport_id);
  9524. client->ProcessTeleport(spawn, &destinations, transport_id);
  9525. }
  9526. else
  9527. client->Message(CHANNEL_COLOR_RED, "There are no transporters available (ID: %u)", transport_id);
  9528. }
  9529. return 0;
  9530. }
  9531. int EQ2Emu_lua_SetTemporaryTransportID(lua_State* state) {
  9532. if (!lua_interface)
  9533. return 0;
  9534. Spawn* player = lua_interface->GetSpawn(state);
  9535. int32 transport_id = lua_interface->GetInt32Value(state, 2);
  9536. lua_interface->ResetFunctionStack(state);
  9537. if (player && player->IsPlayer()) {
  9538. Client* client = 0;
  9539. if (player && player->IsPlayer())
  9540. client = player->GetZone()->GetClientBySpawn(player);
  9541. if (!client)
  9542. return 0;
  9543. client->SetTemporaryTransportID(transport_id);
  9544. }
  9545. return 0;
  9546. }
  9547. int EQ2Emu_lua_GetTemporaryTransportID(lua_State* state) {
  9548. if (!lua_interface)
  9549. return 0;
  9550. Spawn* player = lua_interface->GetSpawn(state);
  9551. lua_interface->ResetFunctionStack(state);
  9552. if (player && player->IsPlayer()) {
  9553. Client* client = 0;
  9554. if (player && player->IsPlayer())
  9555. client = player->GetZone()->GetClientBySpawn(player);
  9556. if (!client)
  9557. return 0;
  9558. lua_interface->SetInt32Value(state, client->GetTemporaryTransportID());
  9559. return 1;
  9560. }
  9561. return 0;
  9562. }
  9563. int EQ2Emu_lua_SetAlignment(lua_State* state) {
  9564. if (!lua_interface)
  9565. return 0;
  9566. Spawn* spawn = lua_interface->GetSpawn(state);
  9567. sint32 alignment = lua_interface->GetSInt32Value(state, 2);
  9568. LuaSpell* spell = lua_interface->GetCurrentSpell(state);
  9569. if (!spawn) {
  9570. lua_interface->LogError("%s: LUA SetAlignment command error: spawn is not valid", lua_interface->GetScriptName(state));
  9571. return 0;
  9572. }
  9573. if (!spawn->IsEntity()) {
  9574. lua_interface->LogError("%s: LUA SetAlignment command error: spawn is not an entity", lua_interface->GetScriptName(state));
  9575. return 0;
  9576. }
  9577. if (alignment < SCHAR_MIN || alignment > SCHAR_MAX)
  9578. {
  9579. lua_interface->LogError("%s: LUA SetAlignment command error: alignment value beyond supported min: %i and max: %i", lua_interface->GetScriptName(state), SCHAR_MIN, SCHAR_MAX);
  9580. return 0;
  9581. }
  9582. lua_interface->ResetFunctionStack(state);
  9583. if (spell && spell->targets.size() > 0) {
  9584. ZoneServer* zone = spell->caster->GetZone();
  9585. for (int8 i = 0; i < spell->targets.size(); i++) {
  9586. Spawn* target = zone->GetSpawnByID(spell->targets.at(i));
  9587. if (target->IsEntity()) {
  9588. ((Entity*)target)->GetInfoStruct()->set_alignment((sint8)alignment);
  9589. if (target->IsPlayer())
  9590. ((Player*)target)->SetCharSheetChanged(true);
  9591. }
  9592. }
  9593. }
  9594. else {
  9595. ((Entity*)spawn)->GetInfoStruct()->set_alignment((sint8)alignment);
  9596. if (spawn->IsPlayer())
  9597. ((Player*)spawn)->SetCharSheetChanged(true);
  9598. }
  9599. return 0;
  9600. }
  9601. int EQ2Emu_lua_GetAlignment(lua_State* state) {
  9602. if (!lua_interface)
  9603. return 0;
  9604. Spawn* spawn = lua_interface->GetSpawn(state);
  9605. lua_interface->ResetFunctionStack(state);
  9606. if (!spawn) {
  9607. lua_interface->LogError("%s: LUA GetAlignment command error: spawn is not valid", lua_interface->GetScriptName(state));
  9608. return 0;
  9609. }
  9610. if (!spawn->IsEntity()) {
  9611. lua_interface->LogError("%s: LUA GetAlignment command error: spawn is not an entity", lua_interface->GetScriptName(state));
  9612. return 0;
  9613. }
  9614. lua_interface->SetSInt32Value(state, ((Entity*)spawn)->GetAlignment());
  9615. return 1;
  9616. }
  9617. int EQ2Emu_lua_GetSpell(lua_State* state) {
  9618. if (!lua_interface)
  9619. return 0;
  9620. int32 spell_id = lua_interface->GetInt32Value(state);
  9621. int8 spell_tier = lua_interface->GetInt8Value(state, 2);
  9622. string custom_lua_script = lua_interface->GetStringValue(state, 3);
  9623. if (spell_id > 0) {
  9624. if (spell_tier == 0)
  9625. spell_tier = 1;
  9626. Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
  9627. LuaSpell* lua_spell = 0;
  9628. if(custom_lua_script.size() > 0)
  9629. {
  9630. // attempt to load the custom script since it isn't already loaded
  9631. // we will re-obtain the lua_spell further below
  9632. if((lua_spell = lua_interface->GetSpell(custom_lua_script.c_str())) == nullptr)
  9633. {
  9634. LogWrite(LUA__WARNING, 0, "LUA", "GetSpell(%u, %u, '%s'), custom lua script not loaded, attempting to load.", spell_id, spell_tier, custom_lua_script.c_str());
  9635. lua_interface->LoadLuaSpell(custom_lua_script);
  9636. }
  9637. }
  9638. else
  9639. custom_lua_script = spell->GetSpellData()->lua_script;
  9640. if (!lua_spell && lua_interface)
  9641. lua_spell = lua_interface->GetSpell(custom_lua_script.c_str());
  9642. if (!lua_spell)
  9643. {
  9644. LogWrite(LUA__ERROR, 0, "LUA", "GetSpell(%u, %u, '%s') spell could not be loaded.", spell_id, spell_tier, custom_lua_script.c_str());
  9645. return 0;
  9646. }
  9647. lua_spell->spell = new Spell(spell);
  9648. lua_interface->AddCustomSpell(lua_spell);
  9649. lua_interface->SetSpellValue(state, lua_spell);
  9650. return 1;
  9651. }
  9652. return 0;
  9653. }
  9654. int EQ2Emu_lua_GetSpellData(lua_State* state) {
  9655. if (!lua_interface)
  9656. return 0;
  9657. LuaSpell* spell = lua_interface->GetSpell(state);
  9658. string field = lua_interface->GetStringValue(state, 2);
  9659. if (!spell) {
  9660. lua_interface->LogError("%s: Spell not given in GetSpellData!", lua_interface->GetScriptName(state));
  9661. return 0;
  9662. }
  9663. if (!spell->spell || !spell->spell->GetSpellData()) {
  9664. lua_interface->LogError("%s: Inner Spell or SpellData not given in GetSpellData!", lua_interface->GetScriptName(state));
  9665. return 0;
  9666. }
  9667. boost::to_lower(field);
  9668. return spell->spell->GetSpellData(state, field);
  9669. }
  9670. int EQ2Emu_lua_SetSpellData(lua_State* state) {
  9671. if (!lua_interface)
  9672. return 0;
  9673. LuaSpell* spell = lua_interface->GetSpell(state);
  9674. string field = lua_interface->GetStringValue(state, 2);
  9675. int8 fieldArg = 3; // field value after the initial set
  9676. if (!spell) {
  9677. lua_interface->LogError("%s: Spell not given in SetSpellData!", lua_interface->GetScriptName(state));
  9678. return 0;
  9679. }
  9680. if (!spell->spell || !spell->spell->GetSpellData()) {
  9681. lua_interface->LogError("%s: Inner Spell or SpellData not given in SetSpellData!", lua_interface->GetScriptName(state));
  9682. return 0;
  9683. }
  9684. boost::to_lower(field);
  9685. bool valSet = false;
  9686. spell->spell->SetSpellData(state, field, fieldArg);
  9687. return valSet;
  9688. }
  9689. int EQ2Emu_lua_SetSpellDataIndex(lua_State* state) {
  9690. if (!lua_interface)
  9691. return 0;
  9692. LuaSpell* spell = lua_interface->GetSpell(state);
  9693. int8 idx = lua_interface->GetInt32Value(state, 2);
  9694. if (!spell) {
  9695. lua_interface->LogError("%s: Spell not given in SetSpellDataIndex!", lua_interface->GetScriptName(state));
  9696. return 0;
  9697. }
  9698. if (!spell->spell || !spell->spell->GetSpellData()) {
  9699. lua_interface->LogError("%s: Inner Spell or SpellData not given in SetSpellDataIndex!", lua_interface->GetScriptName(state));
  9700. return 0;
  9701. }
  9702. if (spell->spell->lua_data.size() <= idx)
  9703. {
  9704. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) SetSpellDataIndex!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9705. return 0;
  9706. }
  9707. bool setVal = true;
  9708. LUAData* data = spell->spell->lua_data[idx];
  9709. switch (data->type)
  9710. {
  9711. case 0:
  9712. {
  9713. sint32 value = lua_interface->GetSInt32Value(state, 3);
  9714. sint32 value2 = lua_interface->GetSInt32Value(state, 4);
  9715. data->int_value = value;
  9716. data->int_value2 = value2;
  9717. break;
  9718. }
  9719. case 1:
  9720. {
  9721. float value = lua_interface->GetFloatValue(state, 3);
  9722. float value2 = lua_interface->GetFloatValue(state, 4);
  9723. data->float_value = value;
  9724. data->float_value2 = value2;
  9725. break;
  9726. }
  9727. case 2:
  9728. {
  9729. bool value = lua_interface->GetBooleanValue(state, 3);
  9730. data->bool_value = value;
  9731. break;
  9732. }
  9733. case 3:
  9734. {
  9735. string value = lua_interface->GetStringValue(state, 3);
  9736. string value2 = lua_interface->GetStringValue(state, 4);
  9737. data->string_value = value;
  9738. data->string_value2 = value2;
  9739. break;
  9740. }
  9741. default:
  9742. setVal = false;
  9743. }
  9744. return setVal;
  9745. }
  9746. int EQ2Emu_lua_GetSpellDataIndex(lua_State* state) {
  9747. if (!lua_interface)
  9748. return 0;
  9749. LuaSpell* spell = lua_interface->GetSpell(state);
  9750. int8 idx = lua_interface->GetInt32Value(state, 2);
  9751. bool secondfield = lua_interface->GetBooleanValue(state, 3);
  9752. if (!spell) {
  9753. lua_interface->LogError("%s: Spell not given in GetSpellDataIndex!", lua_interface->GetScriptName(state));
  9754. return 0;
  9755. }
  9756. if (!spell->spell || !spell->spell->GetSpellData()) {
  9757. lua_interface->LogError("%s: Inner Spell or SpellData not given in GetSpellDataIndex!", lua_interface->GetScriptName(state));
  9758. return 0;
  9759. }
  9760. if (spell->spell->lua_data.size() <= idx)
  9761. {
  9762. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) GetSpellDataIndex!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9763. return 0;
  9764. }
  9765. bool setVal = true;
  9766. LUAData* data = spell->spell->lua_data[idx];
  9767. switch (data->type)
  9768. {
  9769. case 0:
  9770. {
  9771. if(!secondfield)
  9772. lua_interface->SetSInt32Value(state, data->int_value);
  9773. else
  9774. lua_interface->SetSInt32Value(state, data->int_value2);
  9775. break;
  9776. }
  9777. case 1:
  9778. {
  9779. if (!secondfield)
  9780. lua_interface->SetFloatValue(state, data->float_value);
  9781. else
  9782. lua_interface->SetFloatValue(state, data->float_value2);
  9783. break;
  9784. }
  9785. case 2:
  9786. {
  9787. lua_interface->SetBooleanValue(state, data->bool_value);
  9788. break;
  9789. }
  9790. case 3:
  9791. {
  9792. if (!secondfield)
  9793. lua_interface->SetStringValue(state, data->string_value.c_str());
  9794. else
  9795. lua_interface->SetStringValue(state, data->string_value2.c_str());
  9796. break;
  9797. }
  9798. default:
  9799. setVal = false;
  9800. }
  9801. return setVal;
  9802. }
  9803. int EQ2Emu_lua_SetSpellDisplayEffect(lua_State* state) {
  9804. if (!lua_interface)
  9805. return 0;
  9806. LuaSpell* spell = lua_interface->GetSpell(state);
  9807. int8 idx = lua_interface->GetInt32Value(state, 2);
  9808. string field = lua_interface->GetStringValue(state, 3);
  9809. boost::to_lower(field);
  9810. if (!spell) {
  9811. lua_interface->LogError("%s: Spell not given in SetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9812. return 0;
  9813. }
  9814. if (!spell->spell || !spell->spell->GetSpellData()) {
  9815. lua_interface->LogError("%s: Inner Spell or SpellData not given in SetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9816. return 0;
  9817. }
  9818. if (spell->spell->effects.size() <= idx)
  9819. {
  9820. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) SetSpellDisplayEffect!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9821. return 0;
  9822. }
  9823. // do we need to lock? eh probably not this should only be used before use of the custom spell
  9824. SpellDisplayEffect* effect = spell->spell->effects[idx];
  9825. if (field == "description")
  9826. effect->description = string(lua_interface->GetStringValue(state, 4));
  9827. else if (field == "bullet")
  9828. effect->subbullet = lua_interface->GetInt8Value(state, 4);
  9829. else if (field == "percentage")
  9830. effect->percentage = lua_interface->GetInt8Value(state, 4);
  9831. else // no match
  9832. return 0;
  9833. return 1;
  9834. }
  9835. int EQ2Emu_lua_GetSpellDisplayEffect(lua_State* state) {
  9836. if (!lua_interface)
  9837. return 0;
  9838. LuaSpell* spell = lua_interface->GetSpell(state);
  9839. int8 idx = lua_interface->GetInt32Value(state, 2);
  9840. string field = lua_interface->GetStringValue(state, 3);
  9841. boost::to_lower(field);
  9842. if (!spell) {
  9843. lua_interface->LogError("%s: Spell not given in GetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9844. return 0;
  9845. }
  9846. if (!spell->spell || !spell->spell->GetSpellData()) {
  9847. lua_interface->LogError("%s: Inner Spell or SpellData not given in GetSpellDisplayEffect!", lua_interface->GetScriptName(state));
  9848. return 0;
  9849. }
  9850. if (spell->spell->effects.size() <= idx)
  9851. {
  9852. lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) GetSpellDisplayEffect!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
  9853. return 0;
  9854. }
  9855. // do we need to lock? eh probably not this should only be used before use of the custom spell
  9856. SpellDisplayEffect* effect = spell->spell->effects[idx];
  9857. if (field == "description")
  9858. lua_interface->SetStringValue(state, effect->description.c_str());
  9859. else if (field == "bullet")
  9860. lua_interface->SetInt32Value(state, effect->subbullet);
  9861. else if (field == "percentage")
  9862. lua_interface->SetInt32Value(state, effect->percentage);
  9863. else // no match
  9864. return 0;
  9865. return 1;
  9866. }
  9867. int EQ2Emu_lua_CastCustomSpell(lua_State* state) {
  9868. if (!lua_interface)
  9869. return 0;
  9870. LuaSpell* spell = lua_interface->GetSpell(state);
  9871. Spawn* caster = lua_interface->GetSpawn(state, 2);
  9872. Spawn* target = lua_interface->GetSpawn(state, 3);
  9873. if (!target) {
  9874. lua_interface->LogError("%s: LUA CastCustomSpell command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  9875. return 0;
  9876. }
  9877. if (!target->IsEntity()) {
  9878. lua_interface->LogError("%s: LUA CastCustomSpell command error: target (%s) is not an entity", lua_interface->GetScriptName(state), target->GetName());
  9879. return 0;
  9880. }
  9881. if (!spell) {
  9882. lua_interface->LogError("%s: LUA CastCustomSpell command error: spell is not valid", lua_interface->GetScriptName(state));
  9883. return 0;
  9884. }
  9885. if (caster && !caster->IsEntity()) {
  9886. lua_interface->LogError("%s: LUA CastSpell command error: caster (%s) is not an entity", lua_interface->GetScriptName(state), caster->GetName());
  9887. return 0;
  9888. }
  9889. target->GetZone()->ProcessSpell(NULL, (Entity*)caster, (Entity*)target, true, false, spell, 0);
  9890. return 0;
  9891. }
  9892. int EQ2Emu_lua_InWater(lua_State* state) {
  9893. if (!lua_interface)
  9894. return 0;
  9895. Spawn* spawn = lua_interface->GetSpawn(state);
  9896. lua_interface->ResetFunctionStack(state);
  9897. if (spawn) {
  9898. lua_interface->SetBooleanValue(state, spawn->InWater());
  9899. return 1;
  9900. }
  9901. return 0;
  9902. }
  9903. int EQ2Emu_lua_InLava(lua_State* state) {
  9904. if (!lua_interface)
  9905. return 0;
  9906. Spawn* spawn = lua_interface->GetSpawn(state);
  9907. lua_interface->ResetFunctionStack(state);
  9908. if (spawn) {
  9909. lua_interface->SetBooleanValue(state, spawn->InLava());
  9910. return 1;
  9911. }
  9912. return 0;
  9913. }
  9914. int EQ2Emu_lua_DamageSpawn(lua_State* state) {
  9915. if (!lua_interface)
  9916. return 0;
  9917. Spawn* attacker = lua_interface->GetSpawn(state);
  9918. Spawn* victim = lua_interface->GetSpawn(state, 2);
  9919. int8 type = lua_interface->GetInt8Value(state, 3);
  9920. int8 dmg_type = lua_interface->GetInt8Value(state, 4);
  9921. int32 low_damage = lua_interface->GetInt32Value(state, 5);
  9922. int32 high_damage = lua_interface->GetInt32Value(state, 6);
  9923. string spell_name = lua_interface->GetStringValue(state, 7);
  9924. int8 crit_mod = lua_interface->GetInt8Value(state, 8);
  9925. bool is_tick = (lua_interface->GetInt8Value(state, 9) == 1);
  9926. bool no_calcs = (lua_interface->GetInt8Value(state, 10) == 1);
  9927. bool ignore_attacker = (lua_interface->GetInt8Value(state, 11) == 1);
  9928. lua_interface->ResetFunctionStack(state);
  9929. if (!attacker) {
  9930. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not a valid spawn", lua_interface->GetScriptName(state));
  9931. return 0;
  9932. }
  9933. if (!attacker->IsEntity()) {
  9934. lua_interface->LogError("%s: LUA ProcDamage command error: caster is not an entity", lua_interface->GetScriptName(state));
  9935. return 0;
  9936. }
  9937. if (!victim) {
  9938. lua_interface->LogError("%s: LUA ProcDamage command error: target is not a valid spawn", lua_interface->GetScriptName(state));
  9939. return 0;
  9940. }
  9941. if (!victim->IsEntity()) {
  9942. lua_interface->LogError("%s: LUA ProcDamage command error: target is not an entity", lua_interface->GetScriptName(state));
  9943. return 0;
  9944. }
  9945. ((Entity*)attacker)->DamageSpawn((Entity*)victim, type, dmg_type, low_damage, high_damage, spell_name.c_str(), crit_mod, is_tick, no_calcs, ignore_attacker);
  9946. return 0;
  9947. }
  9948. int EQ2Emu_lua_IsInvulnerable(lua_State* state) {
  9949. if (!lua_interface)
  9950. return 0;
  9951. Spawn* spawn = lua_interface->GetSpawn(state);
  9952. lua_interface->ResetFunctionStack(state);
  9953. if (spawn) {
  9954. lua_interface->SetBooleanValue(state, spawn->GetInvulnerable());
  9955. return 1;
  9956. }
  9957. return 0;
  9958. }
  9959. int EQ2Emu_lua_SetInvulnerable(lua_State* state) {
  9960. if (!lua_interface)
  9961. return 0;
  9962. Spawn* spawn = lua_interface->GetSpawn(state);
  9963. bool invul = lua_interface->GetBooleanValue(state, 2);
  9964. lua_interface->ResetFunctionStack(state);
  9965. if (spawn) {
  9966. spawn->SetInvulnerable(invul);
  9967. }
  9968. return 0;
  9969. }
  9970. int EQ2Emu_lua_GetRuleFlagBool(lua_State* state) {
  9971. if (!lua_interface)
  9972. return 0;
  9973. string category = lua_interface->GetStringValue(state);
  9974. string name = lua_interface->GetStringValue(state, 2);
  9975. lua_interface->ResetFunctionStack(state);
  9976. Rule *ret = 0;
  9977. if ((ret = rule_manager.GetGlobalRule(category.c_str(), name.c_str()))) {
  9978. lua_interface->SetBooleanValue(state, ret->GetBool());
  9979. return 1;
  9980. }
  9981. lua_interface->LogError("%s: LUA GetRuleFlagBool Unknown rule with category '%s' and type '%s'", lua_interface->GetScriptName(state), category.c_str(), name.c_str());
  9982. return 0;
  9983. }
  9984. int EQ2Emu_lua_GetRuleFlagInt32(lua_State* state) {
  9985. if (!lua_interface)
  9986. return 0;
  9987. string category = lua_interface->GetStringValue(state);
  9988. string name = lua_interface->GetStringValue(state, 2);
  9989. lua_interface->ResetFunctionStack(state);
  9990. Rule *ret = 0;
  9991. if ((ret = rule_manager.GetGlobalRule(category.c_str(), name.c_str()))) {
  9992. lua_interface->SetInt32Value(state, ret->GetInt32());
  9993. return 1;
  9994. }
  9995. lua_interface->LogError("%s: LUA GetRuleFlagInt32 Unknown rule with category '%s' and type '%s'", lua_interface->GetScriptName(state), category.c_str(), name.c_str());
  9996. return 0;
  9997. }
  9998. int EQ2Emu_lua_GetRuleFlagFloat(lua_State* state) {
  9999. if (!lua_interface)
  10000. return 0;
  10001. string category = lua_interface->GetStringValue(state);
  10002. string name = lua_interface->GetStringValue(state, 2);
  10003. lua_interface->ResetFunctionStack(state);
  10004. Rule *ret = 0;
  10005. if ((ret = rule_manager.GetGlobalRule(category.c_str(), name.c_str()))) {
  10006. lua_interface->SetFloatValue(state, ret->GetFloat());
  10007. return 1;
  10008. }
  10009. lua_interface->LogError("%s: LUA GetRuleFlagFloat Unknown rule with category '%s' and type '%s'", lua_interface->GetScriptName(state), category.c_str(), name.c_str());
  10010. return 0;
  10011. }
  10012. int EQ2Emu_lua_GetAAInfo(lua_State* state) {
  10013. if (!lua_interface)
  10014. return 0;
  10015. Spawn* spawn = lua_interface->GetSpawn(state);
  10016. string type = lua_interface->GetStringValue(state, 2);
  10017. lua_interface->ResetFunctionStack(state);
  10018. if (spawn) {
  10019. int res = 1;
  10020. boost::to_lower(type);
  10021. if(type == "assigned_aa")
  10022. lua_interface->SetSInt32Value(state, spawn->GetAssignedAA());
  10023. else if ( type == "unassigned_aa")
  10024. lua_interface->SetSInt32Value(state, spawn->GetUnassignedAA());
  10025. else if ( type == "assigned_tradeskill_aa")
  10026. lua_interface->SetSInt32Value(state, spawn->GetTradeskillAA());
  10027. else if ( type == "unassigned_tradeskill_aa")
  10028. lua_interface->SetSInt32Value(state, spawn->GetUnassignedTradeskillAA());
  10029. else if ( type == "assigned_prestige_aa")
  10030. lua_interface->SetSInt32Value(state, spawn->GetPrestigeAA());
  10031. else if ( type == "unassigned_prestige_aa")
  10032. lua_interface->SetSInt32Value(state, spawn->GetUnassignedPretigeAA());
  10033. else if ( type == "assigned_tradeskill_prestige_aa")
  10034. lua_interface->SetSInt32Value(state, spawn->GetTradeskillPrestigeAA());
  10035. else if ( type == "unassigned_tradeskill_prestige_aa")
  10036. lua_interface->SetSInt32Value(state, spawn->GetUnassignedTradeskillPrestigeAA());
  10037. else
  10038. res = 0;
  10039. return res;
  10040. }
  10041. lua_interface->LogError("%s: LUA GetAAInfo spawn does not exist", lua_interface->GetScriptName(state));
  10042. return 0;
  10043. }
  10044. int EQ2Emu_lua_SetAAInfo(lua_State* state) {
  10045. if (!lua_interface)
  10046. return 0;
  10047. Spawn* spawn = lua_interface->GetSpawn(state);
  10048. string type = lua_interface->GetStringValue(state, 2);
  10049. sint32 value = lua_interface->GetSInt32Value(state, 3);
  10050. lua_interface->ResetFunctionStack(state);
  10051. if (spawn) {
  10052. boost::to_lower(type);
  10053. if(type == "assigned_aa")
  10054. spawn->SetAssignedAA((sint16)value);
  10055. else if ( type == "unassigned_aa")
  10056. spawn->SetUnassignedAA((sint16)value);
  10057. else if ( type == "assigned_tradeskill_aa")
  10058. spawn->SetTradeskillAA((sint16)value);
  10059. else if ( type == "unassigned_tradeskill_aa")
  10060. spawn->SetUnassignedTradeskillAA((sint16)value);
  10061. else if ( type == "assigned_prestige_aa")
  10062. spawn->SetPrestigeAA((sint16)value);
  10063. else if ( type == "unassigned_prestige_aa")
  10064. spawn->SetUnassignedPrestigeAA((sint16)value);
  10065. else if ( type == "assigned_tradeskill_prestige_aa")
  10066. spawn->SetTradeskillPrestigeAA((sint16)value);
  10067. else if ( type == "unassigned_tradeskill_prestige_aa")
  10068. spawn->SetUnassignedTradeskillPrestigeAA((sint16)value);
  10069. if(spawn->IsPlayer())
  10070. ((Player*)spawn)->SetCharSheetChanged(true);
  10071. }
  10072. return 0;
  10073. }
  10074. int EQ2Emu_lua_AddMasterTitle(lua_State* state) {
  10075. if (!lua_interface)
  10076. return 0;
  10077. string titleName = lua_interface->GetStringValue(state);
  10078. int8 isPrefix = lua_interface->GetInt8Value(state, 2);
  10079. lua_interface->ResetFunctionStack(state);
  10080. sint32 index = database.AddMasterTitle(titleName.c_str(), isPrefix);
  10081. lua_interface->SetSInt32Value(state, index);
  10082. return 1;
  10083. }
  10084. int EQ2Emu_lua_AddCharacterTitle(lua_State* state) {
  10085. if (!lua_interface)
  10086. return 0;
  10087. Spawn* spawn = lua_interface->GetSpawn(state);
  10088. string titleName = lua_interface->GetStringValue(state, 2);
  10089. lua_interface->ResetFunctionStack(state);
  10090. if(!spawn->IsPlayer())
  10091. {
  10092. lua_interface->LogError("%s: LUA AddCharacterTitle command error: player is not valid", lua_interface->GetScriptName(state));
  10093. lua_interface->SetSInt32Value(state, -1);
  10094. return 1;
  10095. }
  10096. Player* player = (Player*)spawn;
  10097. // check if player already has the title, don't need to add twice
  10098. Title* playerHasTitle = player->GetPlayerTitles()->GetTitleByName(titleName.c_str());
  10099. if ( playerHasTitle)
  10100. {
  10101. lua_interface->SetSInt32Value(state, playerHasTitle->GetID());
  10102. return 1;
  10103. }
  10104. Title* title = master_titles_list.GetTitleByName(titleName.c_str());
  10105. if(!title)
  10106. {
  10107. lua_interface->LogError("%s: LUA AddCharacterTitle command error: title is not valid with name '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10108. lua_interface->SetSInt32Value(state, -1);
  10109. return 1;
  10110. }
  10111. sint32 returnIdx = database.AddCharacterTitle(title->GetID(), player->GetCharacterID(), player);
  10112. if(returnIdx < 0)
  10113. {
  10114. lua_interface->LogError("%s: LUA AddCharacterTitle command error: got invalid index (-1) returned for database.AddCharacterTitle '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10115. }
  10116. lua_interface->SetSInt32Value(state, returnIdx);
  10117. player->GetClient()->SendTitleUpdate();
  10118. return 1;
  10119. }
  10120. int EQ2Emu_lua_SetCharacterTitleSuffix(lua_State* state) {
  10121. if (!lua_interface)
  10122. return 0;
  10123. Spawn* spawn = lua_interface->GetSpawn(state);
  10124. string titleName = lua_interface->GetStringValue(state, 2);
  10125. lua_interface->ResetFunctionStack(state);
  10126. if(!spawn->IsPlayer())
  10127. {
  10128. lua_interface->LogError("%s: LUA SetCharacterTitleSuffix command error: player is not valid", lua_interface->GetScriptName(state));
  10129. return 0;
  10130. }
  10131. Player* player = (Player*)spawn;
  10132. Title* title = player->GetPlayerTitles()->GetTitleByName(titleName.c_str());
  10133. if(!title)
  10134. {
  10135. lua_interface->LogError("%s: LUA SetCharacterTitleSuffix command error: title is not valid with name '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10136. return 0;
  10137. }
  10138. if(title->GetPrefix())
  10139. {
  10140. lua_interface->LogError("%s: LUA SetCharacterTitleSuffix command error: title with name '%s' is not valid as a suffix, only prefix", lua_interface->GetScriptName(state), titleName.c_str());
  10141. return 0;
  10142. }
  10143. database.SaveCharSuffixIndex(title->GetID(), player->GetCharacterID());
  10144. player->GetClient()->SendTitleUpdate();
  10145. return 1;
  10146. }
  10147. int EQ2Emu_lua_SetCharacterTitlePrefix(lua_State* state) {
  10148. if (!lua_interface)
  10149. return 0;
  10150. Spawn* spawn = lua_interface->GetSpawn(state);
  10151. string titleName = lua_interface->GetStringValue(state, 2);
  10152. lua_interface->ResetFunctionStack(state);
  10153. if(!spawn->IsPlayer())
  10154. {
  10155. lua_interface->LogError("%s: LUA SetCharacterTitlePrefix command error: player is not valid", lua_interface->GetScriptName(state));
  10156. return 0;
  10157. }
  10158. Player* player = (Player*)spawn;
  10159. Title* title = player->GetPlayerTitles()->GetTitleByName(titleName.c_str());
  10160. if(!title)
  10161. {
  10162. lua_interface->LogError("%s: LUA SetCharacterTitlePrefix command error: title is not valid with name '%s'", lua_interface->GetScriptName(state), titleName.c_str());
  10163. return 0;
  10164. }
  10165. if(!title->GetPrefix())
  10166. {
  10167. lua_interface->LogError("%s: LUA SetCharacterTitlePrefix command error: title with name '%s' is not valid as a prefix, only suffix", lua_interface->GetScriptName(state), titleName.c_str());
  10168. return 0;
  10169. }
  10170. database.SaveCharPrefixIndex(title->GetID(), player->GetCharacterID());
  10171. player->GetClient()->SendTitleUpdate();
  10172. return 1;
  10173. }
  10174. int EQ2Emu_lua_ResetCharacterTitleSuffix(lua_State* state) {
  10175. if (!lua_interface)
  10176. return 0;
  10177. Spawn* spawn = lua_interface->GetSpawn(state);
  10178. lua_interface->ResetFunctionStack(state);
  10179. if(!spawn->IsPlayer())
  10180. {
  10181. lua_interface->LogError("%s: LUA ResetCharacterTitleSuffix command error: player is not valid", lua_interface->GetScriptName(state));
  10182. return 0;
  10183. }
  10184. Player* player = (Player*)spawn;
  10185. database.SaveCharSuffixIndex(-1, player->GetCharacterID());
  10186. player->GetClient()->SendTitleUpdate();
  10187. return 1;
  10188. }
  10189. int EQ2Emu_lua_ResetCharacterTitlePrefix(lua_State* state) {
  10190. if (!lua_interface)
  10191. return 0;
  10192. Spawn* spawn = lua_interface->GetSpawn(state);
  10193. lua_interface->ResetFunctionStack(state);
  10194. if(!spawn->IsPlayer())
  10195. {
  10196. lua_interface->LogError("%s: LUA ResetCharacterTitlePrefix command error: player is not valid", lua_interface->GetScriptName(state));
  10197. return 0;
  10198. }
  10199. Player* player = (Player*)spawn;
  10200. database.SaveCharPrefixIndex(-1, player->GetCharacterID());
  10201. player->GetClient()->SendTitleUpdate();
  10202. return 1;
  10203. }
  10204. int EQ2Emu_lua_GetInfoStructString(lua_State* state) {
  10205. if (!lua_interface)
  10206. return 0;
  10207. Spawn* spawn = lua_interface->GetSpawn(state);
  10208. string field = lua_interface->GetStringValue(state, 2);
  10209. lua_interface->ResetFunctionStack(state);
  10210. if(!spawn || !spawn->IsEntity())
  10211. {
  10212. lua_interface->LogError("%s: LUA GetInfoStructString command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10213. return 0;
  10214. }
  10215. Entity* ent = (Entity*)spawn;
  10216. lua_interface->SetStringValue(state, ent->GetInfoStructString(field).c_str());
  10217. return 1;
  10218. }
  10219. int EQ2Emu_lua_GetInfoStructUInt(lua_State* state) {
  10220. if (!lua_interface)
  10221. return 0;
  10222. Spawn* spawn = lua_interface->GetSpawn(state);
  10223. string field = lua_interface->GetStringValue(state, 2);
  10224. lua_interface->ResetFunctionStack(state);
  10225. if(!spawn || !spawn->IsEntity())
  10226. {
  10227. lua_interface->LogError("%s: LUA GetInfoStructUInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10228. return 0;
  10229. }
  10230. Entity* ent = (Entity*)spawn;
  10231. lua_interface->SetInt64Value(state, ent->GetInfoStructUInt(field));
  10232. return 1;
  10233. }
  10234. int EQ2Emu_lua_GetInfoStructSInt(lua_State* state) {
  10235. if (!lua_interface)
  10236. return 0;
  10237. Spawn* spawn = lua_interface->GetSpawn(state);
  10238. string field = lua_interface->GetStringValue(state, 2);
  10239. lua_interface->ResetFunctionStack(state);
  10240. if(!spawn || !spawn->IsEntity())
  10241. {
  10242. lua_interface->LogError("%s: LUA GetInfoStructSInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10243. return 0;
  10244. }
  10245. Entity* ent = (Entity*)spawn;
  10246. lua_interface->SetSInt64Value(state, ent->GetInfoStructSInt(field));
  10247. return 1;
  10248. }
  10249. int EQ2Emu_lua_GetInfoStructFloat(lua_State* state) {
  10250. if (!lua_interface)
  10251. return 0;
  10252. Spawn* spawn = lua_interface->GetSpawn(state);
  10253. string field = lua_interface->GetStringValue(state, 2);
  10254. lua_interface->ResetFunctionStack(state);
  10255. if(!spawn || !spawn->IsEntity())
  10256. {
  10257. lua_interface->LogError("%s: LUA GetInfoStructFloat command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10258. return 0;
  10259. }
  10260. Entity* ent = (Entity*)spawn;
  10261. lua_interface->SetFloatValue(state, ent->GetInfoStructFloat(field));
  10262. return 1;
  10263. }
  10264. int EQ2Emu_lua_SetInfoStructString(lua_State* state) {
  10265. if (!lua_interface)
  10266. return 0;
  10267. Spawn* spawn = lua_interface->GetSpawn(state);
  10268. string field = lua_interface->GetStringValue(state, 2);
  10269. string value = lua_interface->GetStringValue(state, 3);
  10270. lua_interface->ResetFunctionStack(state);
  10271. if(!spawn || !spawn->IsEntity())
  10272. {
  10273. lua_interface->LogError("%s: LUA SetInfoStructString command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10274. return 0;
  10275. }
  10276. Entity* ent = (Entity*)spawn;
  10277. bool set_ = ent->SetInfoStructString(field, value);
  10278. lua_interface->SetBooleanValue(state, set_);
  10279. return 1;
  10280. }
  10281. int EQ2Emu_lua_SetInfoStructUInt(lua_State* state) {
  10282. if (!lua_interface)
  10283. return 0;
  10284. Spawn* spawn = lua_interface->GetSpawn(state);
  10285. string field = lua_interface->GetStringValue(state, 2);
  10286. int64 value = lua_interface->GetInt64Value(state, 3);
  10287. lua_interface->ResetFunctionStack(state);
  10288. if(!spawn || !spawn->IsEntity())
  10289. {
  10290. lua_interface->LogError("%s: LUA SetInfoStructUInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10291. return 0;
  10292. }
  10293. Entity* ent = (Entity*)spawn;
  10294. bool set_ = ent->SetInfoStructUInt(field, value);
  10295. lua_interface->SetBooleanValue(state, set_);
  10296. return 1;
  10297. }
  10298. int EQ2Emu_lua_SetInfoStructSInt(lua_State* state) {
  10299. if (!lua_interface)
  10300. return 0;
  10301. Spawn* spawn = lua_interface->GetSpawn(state);
  10302. string field = lua_interface->GetStringValue(state, 2);
  10303. sint64 value = lua_interface->GetSInt64Value(state, 3);
  10304. lua_interface->ResetFunctionStack(state);
  10305. if(!spawn || !spawn->IsEntity())
  10306. {
  10307. lua_interface->LogError("%s: LUA SetInfoStructSInt command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10308. return 0;
  10309. }
  10310. Entity* ent = (Entity*)spawn;
  10311. bool set_ = ent->SetInfoStructSInt(field, value);
  10312. lua_interface->SetBooleanValue(state, set_);
  10313. return 1;
  10314. }
  10315. int EQ2Emu_lua_SetInfoStructFloat(lua_State* state) {
  10316. if (!lua_interface)
  10317. return 0;
  10318. Spawn* spawn = lua_interface->GetSpawn(state);
  10319. string field = lua_interface->GetStringValue(state, 2);
  10320. float value = lua_interface->GetFloatValue(state, 3);
  10321. lua_interface->ResetFunctionStack(state);
  10322. if(!spawn || !spawn->IsEntity())
  10323. {
  10324. lua_interface->LogError("%s: LUA SetInfoStructFloat command error: spawn is not valid, either does not exist or is not an entity", lua_interface->GetScriptName(state));
  10325. return 0;
  10326. }
  10327. Entity* ent = (Entity*)spawn;
  10328. bool set_ = ent->SetInfoStructFloat(field, value);
  10329. lua_interface->SetBooleanValue(state, set_);
  10330. return 1;
  10331. }
  10332. int EQ2Emu_lua_SetCharSheetChanged(lua_State* state) {
  10333. if (!lua_interface)
  10334. return 0;
  10335. Spawn* spawn = lua_interface->GetSpawn(state);
  10336. bool value = lua_interface->GetBooleanValue(state, 2);
  10337. lua_interface->ResetFunctionStack(state);
  10338. if(!spawn || !spawn->IsPlayer())
  10339. {
  10340. lua_interface->LogError("%s: LUA SetCharSheetChanged command error: spawn is not valid, either does not exist or is not a player", lua_interface->GetScriptName(state));
  10341. return 0;
  10342. }
  10343. ((Player*)spawn)->SetCharSheetChanged(value);
  10344. return 0;
  10345. }
  10346. int EQ2Emu_lua_AddPlayerMail(lua_State* state) {
  10347. if (!lua_interface)
  10348. return 0;
  10349. Spawn* spawn = lua_interface->GetSpawn(state);
  10350. std::string fromName = lua_interface->GetStringValue(state, 2);
  10351. std::string subjectName = lua_interface->GetStringValue(state, 3);
  10352. std::string mailBody = lua_interface->GetStringValue(state, 4);
  10353. int8 mailType = lua_interface->GetInt8Value(state, 5);
  10354. int32 copper = lua_interface->GetInt32Value(state, 6);
  10355. int32 silver = lua_interface->GetInt32Value(state, 7);
  10356. int32 gold = lua_interface->GetInt32Value(state, 8);
  10357. int32 platinum = lua_interface->GetInt32Value(state, 9);
  10358. int32 item_id = lua_interface->GetInt32Value(state, 10);
  10359. int16 stack_size = lua_interface->GetInt32Value(state, 11);
  10360. int32 expire_time = lua_interface->GetInt32Value(state, 12);
  10361. int32 sent_time = lua_interface->GetInt32Value(state, 13);
  10362. lua_interface->ResetFunctionStack(state);
  10363. if(!spawn || !spawn->IsPlayer())
  10364. {
  10365. lua_interface->LogError("%s: LUA AddPlayerMail command error: spawn is not valid, either does not exist or is not a player", lua_interface->GetScriptName(state));
  10366. lua_interface->SetBooleanValue(state, false);
  10367. return 1;
  10368. }
  10369. int32 time_sent = sent_time > 0 ? sent_time : Timer::GetUnixTimeStamp();
  10370. ((Player*)spawn)->GetClient()->CreateAndUpdateMail(fromName, subjectName, mailBody, mailType, copper, silver, gold, platinum, item_id, stack_size, time_sent, expire_time);
  10371. lua_interface->SetBooleanValue(state, true);
  10372. return 1;
  10373. }
  10374. int EQ2Emu_lua_AddPlayerMailByCharID(lua_State* state) {
  10375. if (!lua_interface)
  10376. return 0;
  10377. int32 char_id = lua_interface->GetInt32Value(state);
  10378. std::string fromName = lua_interface->GetStringValue(state, 2);
  10379. std::string subjectName = lua_interface->GetStringValue(state, 3);
  10380. std::string mailBody = lua_interface->GetStringValue(state, 4);
  10381. int8 mailType = lua_interface->GetInt8Value(state, 5);
  10382. int32 copper = lua_interface->GetInt32Value(state, 6);
  10383. int32 silver = lua_interface->GetInt32Value(state, 7);
  10384. int32 gold = lua_interface->GetInt32Value(state, 8);
  10385. int32 platinum = lua_interface->GetInt32Value(state, 9);
  10386. int32 item_id = lua_interface->GetInt32Value(state, 10);
  10387. int16 stack_size = lua_interface->GetInt32Value(state, 11);
  10388. int32 expire_time = lua_interface->GetInt32Value(state, 12);
  10389. int32 sent_time = lua_interface->GetInt32Value(state, 13);
  10390. lua_interface->ResetFunctionStack(state);
  10391. int32 time_sent = sent_time > 0 ? sent_time : Timer::GetUnixTimeStamp();
  10392. Client::CreateMail(char_id, fromName, subjectName, mailBody, mailType, copper, silver, gold, platinum, item_id, stack_size, time_sent, expire_time);
  10393. lua_interface->SetBooleanValue(state, true);
  10394. return 1;
  10395. }
  10396. int EQ2Emu_lua_OpenDoor(lua_State* state) {
  10397. Spawn* widget;
  10398. if (lua_interface) {
  10399. widget = lua_interface->GetSpawn(state);
  10400. bool disable_open_sound = lua_interface->GetBooleanValue(state, 2);
  10401. lua_interface->ResetFunctionStack(state);
  10402. if (widget && widget->IsWidget())
  10403. {
  10404. ((Widget*)widget)->OpenDoor();
  10405. if(!disable_open_sound && ((Widget*)widget)->IsOpen() && ((Widget*)widget)->GetOpenSound())
  10406. widget->GetZone()->PlaySoundFile(0, ((Widget*)widget)->GetOpenSound(), ((Widget*)widget)->GetX(), ((Widget*)widget)->GetY(), ((Widget*)widget)->GetZ());
  10407. }
  10408. else
  10409. lua_interface->LogError("%s: LUA OpenDoor command error: spawn is not valid, either does not exist or is not a widget", lua_interface->GetScriptName(state));
  10410. }
  10411. return 0;
  10412. }
  10413. int EQ2Emu_lua_CloseDoor(lua_State* state) {
  10414. Spawn* widget;
  10415. if (lua_interface) {
  10416. widget = lua_interface->GetSpawn(state);
  10417. bool disable_close_sound = lua_interface->GetBooleanValue(state, 2);
  10418. lua_interface->ResetFunctionStack(state);
  10419. if (widget && widget->IsWidget())
  10420. {
  10421. ((Widget*)widget)->CloseDoor();
  10422. if(!disable_close_sound && !((Widget*)widget)->IsOpen() && ((Widget*)widget)->GetCloseSound())
  10423. widget->GetZone()->PlaySoundFile(0, ((Widget*)widget)->GetCloseSound(), ((Widget*)widget)->GetX(), ((Widget*)widget)->GetY(), ((Widget*)widget)->GetZ());
  10424. }
  10425. else
  10426. lua_interface->LogError("%s: LUA CloseDoor command error: spawn is not valid, either does not exist or is not a widget", lua_interface->GetScriptName(state));
  10427. }
  10428. return 0;
  10429. }
  10430. int EQ2Emu_lua_IsOpen(lua_State* state) {
  10431. if (!lua_interface)
  10432. return 0;
  10433. Spawn* widget = lua_interface->GetSpawn(state);
  10434. lua_interface->ResetFunctionStack(state);
  10435. if (widget && widget->IsWidget())
  10436. {
  10437. lua_interface->SetBooleanValue(state, ((Widget*)widget)->IsOpen());
  10438. return 1;
  10439. }
  10440. return 0;
  10441. }
  10442. int EQ2Emu_lua_MakeRandomInt(lua_State* state) {
  10443. if (!lua_interface)
  10444. return 0;
  10445. sint32 min = lua_interface->GetSInt32Value(state);
  10446. sint32 max = lua_interface->GetSInt32Value(state, 2);
  10447. lua_interface->ResetFunctionStack(state);
  10448. sint32 result = MakeRandomInt(min, max);
  10449. lua_interface->SetSInt32Value(state, result);
  10450. return 1;
  10451. }
  10452. int EQ2Emu_lua_MakeRandomFloat(lua_State* state) {
  10453. if (!lua_interface)
  10454. return 0;
  10455. float min = lua_interface->GetFloatValue(state);
  10456. float max = lua_interface->GetFloatValue(state, 2);
  10457. lua_interface->ResetFunctionStack(state);
  10458. float result = MakeRandomFloat(min, max);
  10459. lua_interface->SetFloatValue(state, result);
  10460. return 1;
  10461. }
  10462. int EQ2Emu_lua_AddIconValue(lua_State* state) {
  10463. if (!lua_interface)
  10464. return 0;
  10465. Spawn* spawn = lua_interface->GetSpawn(state);
  10466. int32 value = lua_interface->GetInt32Value(state, 2);
  10467. lua_interface->ResetFunctionStack(state);
  10468. if(!spawn)
  10469. {
  10470. lua_interface->LogError("%s: LUA AddIconValue command error: spawn is not valid, does not exist", lua_interface->GetScriptName(state));
  10471. lua_interface->SetBooleanValue(state, false);
  10472. return 1;
  10473. }
  10474. spawn->AddIconValue(value);
  10475. lua_interface->SetBooleanValue(state, true);
  10476. return 1;
  10477. }
  10478. int EQ2Emu_lua_RemoveIconValue(lua_State* state) {
  10479. if (!lua_interface)
  10480. return 0;
  10481. Spawn* spawn = lua_interface->GetSpawn(state);
  10482. int32 value = lua_interface->GetInt32Value(state, 2);
  10483. lua_interface->ResetFunctionStack(state);
  10484. if(!spawn)
  10485. {
  10486. lua_interface->LogError("%s: LUA RemoveIconValue command error: spawn is not valid, does not exist", lua_interface->GetScriptName(state));
  10487. lua_interface->SetBooleanValue(state, false);
  10488. return 1;
  10489. }
  10490. spawn->RemoveIconValue(value);
  10491. lua_interface->SetBooleanValue(state, true);
  10492. return 1;
  10493. }
  10494. int EQ2Emu_lua_GetShardID(lua_State* state) {
  10495. Spawn* npc = lua_interface->GetSpawn(state);
  10496. lua_interface->ResetFunctionStack(state);
  10497. if (npc && npc->IsNPC()) {
  10498. NPC* shard = (NPC*)npc;
  10499. int32 shardid = shard->GetShardID();
  10500. lua_interface->SetInt32Value(state, shardid);
  10501. return 1;
  10502. }
  10503. lua_interface->SetInt32Value(state, 0);
  10504. return 1;
  10505. }
  10506. int EQ2Emu_lua_GetShardCharID(lua_State* state) {
  10507. Spawn* npc = lua_interface->GetSpawn(state);
  10508. lua_interface->ResetFunctionStack(state);
  10509. if (npc && npc->IsNPC()) {
  10510. NPC* shard = (NPC*)npc;
  10511. int32 charid = shard->GetShardCharID();
  10512. lua_interface->SetInt32Value(state, charid);
  10513. return 1;
  10514. }
  10515. lua_interface->SetInt32Value(state, 0);
  10516. return 1;
  10517. }
  10518. int EQ2Emu_lua_GetShardCreatedTimestamp(lua_State* state) {
  10519. Spawn* npc = lua_interface->GetSpawn(state);
  10520. lua_interface->ResetFunctionStack(state);
  10521. if (npc && npc->IsNPC()) {
  10522. NPC* shard = (NPC*)npc;
  10523. int64 timestamp = shard->GetShardCreatedTimestamp();
  10524. lua_interface->SetSInt64Value(state, timestamp);
  10525. return 1;
  10526. }
  10527. lua_interface->SetSInt64Value(state, 0);
  10528. return 1;
  10529. }
  10530. int EQ2Emu_lua_DeleteDBShardID(lua_State* state) {
  10531. if (!lua_interface)
  10532. return 0;
  10533. int32 shardid = lua_interface->GetInt32Value(state);
  10534. lua_interface->ResetFunctionStack(state);
  10535. if(shardid < 1)
  10536. lua_interface->SetBooleanValue(state, false);
  10537. else
  10538. lua_interface->SetBooleanValue(state, database.DeleteSpiritShard(shardid));
  10539. return 1;
  10540. }
  10541. int EQ2Emu_lua_PauseMovement(lua_State* state) {
  10542. if (!lua_interface)
  10543. return 0;
  10544. Spawn* spawn = lua_interface->GetSpawn(state);
  10545. int32 delay_in_ms = lua_interface->GetInt32Value(state, 2);
  10546. if (spawn) {
  10547. spawn->PauseMovement(delay_in_ms);
  10548. }
  10549. lua_interface->ResetFunctionStack(state);
  10550. return 0;
  10551. }
  10552. int EQ2Emu_lua_GetArrowColor(lua_State* state) {
  10553. Player* player = (Player*)lua_interface->GetSpawn(state);
  10554. int8 level = lua_interface->GetInt8Value(state, 2);
  10555. lua_interface->ResetFunctionStack(state);
  10556. if (player && player->IsPlayer() && level > 0) {
  10557. lua_interface->SetInt32Value(state, player->GetArrowColor(level));
  10558. return 1;
  10559. }
  10560. return 0;
  10561. }
  10562. int EQ2Emu_lua_GetTSArrowColor(lua_State* state) {
  10563. Player* player = (Player*)lua_interface->GetSpawn(state);
  10564. int8 level = lua_interface->GetInt8Value(state, 2);
  10565. lua_interface->ResetFunctionStack(state);
  10566. if (player && player->IsPlayer() && level > 0) {
  10567. lua_interface->SetInt32Value(state, player->GetTSArrowColor(level));
  10568. return 1;
  10569. }
  10570. return 0;
  10571. }