reactive_socket_connect_op.hpp 3.6 KB

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  1. //
  2. // detail/reactive_socket_connect_op.hpp
  3. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4. //
  5. // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
  6. //
  7. // Distributed under the Boost Software License, Version 1.0. (See accompanying
  8. // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  9. //
  10. #ifndef BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
  11. #define BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
  12. #if defined(_MSC_VER) && (_MSC_VER >= 1200)
  13. # pragma once
  14. #endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
  15. #include <boost/asio/detail/config.hpp>
  16. #include <boost/asio/detail/bind_handler.hpp>
  17. #include <boost/asio/detail/buffer_sequence_adapter.hpp>
  18. #include <boost/asio/detail/fenced_block.hpp>
  19. #include <boost/asio/detail/memory.hpp>
  20. #include <boost/asio/detail/reactor_op.hpp>
  21. #include <boost/asio/detail/socket_ops.hpp>
  22. #include <boost/asio/detail/push_options.hpp>
  23. namespace boost {
  24. namespace asio {
  25. namespace detail {
  26. class reactive_socket_connect_op_base : public reactor_op
  27. {
  28. public:
  29. reactive_socket_connect_op_base(socket_type socket, func_type complete_func)
  30. : reactor_op(&reactive_socket_connect_op_base::do_perform, complete_func),
  31. socket_(socket)
  32. {
  33. }
  34. static status do_perform(reactor_op* base)
  35. {
  36. reactive_socket_connect_op_base* o(
  37. static_cast<reactive_socket_connect_op_base*>(base));
  38. status result = socket_ops::non_blocking_connect(
  39. o->socket_, o->ec_) ? done : not_done;
  40. BOOST_ASIO_HANDLER_REACTOR_OPERATION((*o, "non_blocking_connect", o->ec_));
  41. return result;
  42. }
  43. private:
  44. socket_type socket_;
  45. };
  46. template <typename Handler, typename IoExecutor>
  47. class reactive_socket_connect_op : public reactive_socket_connect_op_base
  48. {
  49. public:
  50. BOOST_ASIO_DEFINE_HANDLER_PTR(reactive_socket_connect_op);
  51. reactive_socket_connect_op(socket_type socket,
  52. Handler& handler, const IoExecutor& io_ex)
  53. : reactive_socket_connect_op_base(socket,
  54. &reactive_socket_connect_op::do_complete),
  55. handler_(BOOST_ASIO_MOVE_CAST(Handler)(handler)),
  56. io_executor_(io_ex)
  57. {
  58. handler_work<Handler, IoExecutor>::start(handler_, io_executor_);
  59. }
  60. static void do_complete(void* owner, operation* base,
  61. const boost::system::error_code& /*ec*/,
  62. std::size_t /*bytes_transferred*/)
  63. {
  64. // Take ownership of the handler object.
  65. reactive_socket_connect_op* o
  66. (static_cast<reactive_socket_connect_op*>(base));
  67. ptr p = { boost::asio::detail::addressof(o->handler_), o, o };
  68. handler_work<Handler, IoExecutor> w(o->handler_, o->io_executor_);
  69. BOOST_ASIO_HANDLER_COMPLETION((*o));
  70. // Make a copy of the handler so that the memory can be deallocated before
  71. // the upcall is made. Even if we're not about to make an upcall, a
  72. // sub-object of the handler may be the true owner of the memory associated
  73. // with the handler. Consequently, a local copy of the handler is required
  74. // to ensure that any owning sub-object remains valid until after we have
  75. // deallocated the memory here.
  76. detail::binder1<Handler, boost::system::error_code>
  77. handler(o->handler_, o->ec_);
  78. p.h = boost::asio::detail::addressof(handler.handler_);
  79. p.reset();
  80. // Make the upcall if required.
  81. if (owner)
  82. {
  83. fenced_block b(fenced_block::half);
  84. BOOST_ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_));
  85. w.complete(handler, handler.handler_);
  86. BOOST_ASIO_HANDLER_INVOCATION_END;
  87. }
  88. }
  89. private:
  90. Handler handler_;
  91. IoExecutor io_executor_;
  92. };
  93. } // namespace detail
  94. } // namespace asio
  95. } // namespace boost
  96. #include <boost/asio/detail/pop_options.hpp>
  97. #endif // BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP