winrt_socket_send_op.hpp 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. //
  2. // detail/winrt_socket_send_op.hpp
  3. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  4. //
  5. // Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
  6. //
  7. // Distributed under the Boost Software License, Version 1.0. (See accompanying
  8. // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
  9. //
  10. #ifndef BOOST_ASIO_DETAIL_WINRT_SOCKET_SEND_OP_HPP
  11. #define BOOST_ASIO_DETAIL_WINRT_SOCKET_SEND_OP_HPP
  12. #if defined(_MSC_VER) && (_MSC_VER >= 1200)
  13. # pragma once
  14. #endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
  15. #include <boost/asio/detail/config.hpp>
  16. #if defined(BOOST_ASIO_WINDOWS_RUNTIME)
  17. #include <boost/asio/detail/bind_handler.hpp>
  18. #include <boost/asio/detail/buffer_sequence_adapter.hpp>
  19. #include <boost/asio/detail/fenced_block.hpp>
  20. #include <boost/asio/detail/handler_alloc_helpers.hpp>
  21. #include <boost/asio/detail/handler_invoke_helpers.hpp>
  22. #include <boost/asio/detail/memory.hpp>
  23. #include <boost/asio/detail/winrt_async_op.hpp>
  24. #include <boost/asio/error.hpp>
  25. #include <boost/asio/detail/push_options.hpp>
  26. namespace boost {
  27. namespace asio {
  28. namespace detail {
  29. template <typename ConstBufferSequence, typename Handler, typename IoExecutor>
  30. class winrt_socket_send_op :
  31. public winrt_async_op<unsigned int>
  32. {
  33. public:
  34. BOOST_ASIO_DEFINE_HANDLER_PTR(winrt_socket_send_op);
  35. winrt_socket_send_op(const ConstBufferSequence& buffers,
  36. Handler& handler, const IoExecutor& io_ex)
  37. : winrt_async_op<unsigned int>(&winrt_socket_send_op::do_complete),
  38. buffers_(buffers),
  39. handler_(BOOST_ASIO_MOVE_CAST(Handler)(handler)),
  40. io_executor_(io_ex)
  41. {
  42. handler_work<Handler, IoExecutor>::start(handler_, io_executor_);
  43. }
  44. static void do_complete(void* owner, operation* base,
  45. const boost::system::error_code&, std::size_t)
  46. {
  47. // Take ownership of the operation object.
  48. winrt_socket_send_op* o(static_cast<winrt_socket_send_op*>(base));
  49. ptr p = { boost::asio::detail::addressof(o->handler_), o, o };
  50. handler_work<Handler, IoExecutor> w(o->handler_, o->io_executor_);
  51. BOOST_ASIO_HANDLER_COMPLETION((*o));
  52. #if defined(BOOST_ASIO_ENABLE_BUFFER_DEBUGGING)
  53. // Check whether buffers are still valid.
  54. if (owner)
  55. {
  56. buffer_sequence_adapter<boost::asio::const_buffer,
  57. ConstBufferSequence>::validate(o->buffers_);
  58. }
  59. #endif // defined(BOOST_ASIO_ENABLE_BUFFER_DEBUGGING)
  60. // Make a copy of the handler so that the memory can be deallocated before
  61. // the upcall is made. Even if we're not about to make an upcall, a
  62. // sub-object of the handler may be the true owner of the memory associated
  63. // with the handler. Consequently, a local copy of the handler is required
  64. // to ensure that any owning sub-object remains valid until after we have
  65. // deallocated the memory here.
  66. detail::binder2<Handler, boost::system::error_code, std::size_t>
  67. handler(o->handler_, o->ec_, o->result_);
  68. p.h = boost::asio::detail::addressof(handler.handler_);
  69. p.reset();
  70. // Make the upcall if required.
  71. if (owner)
  72. {
  73. fenced_block b(fenced_block::half);
  74. BOOST_ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_));
  75. w.complete(handler, handler.handler_);
  76. BOOST_ASIO_HANDLER_INVOCATION_END;
  77. }
  78. }
  79. private:
  80. ConstBufferSequence buffers_;
  81. Handler handler_;
  82. IoExecutor io_executor_;
  83. };
  84. } // namespace detail
  85. } // namespace asio
  86. } // namespace boost
  87. #include <boost/asio/detail/pop_options.hpp>
  88. #endif // defined(BOOST_ASIO_WINDOWS_RUNTIME)
  89. #endif // BOOST_ASIO_DETAIL_WINRT_SOCKET_SEND_OP_HPP