shriller15.lua 4.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283
  1. --[[
  2. Script Name : shriller15.lua
  3. Script Purpose : Waypoint Path for shriller15.lua
  4. Script Author : Devn00b
  5. Script Date : 05/12/2020 02:42:44 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -173.52, 0.11, -179.95, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -172.95, -0.08, -188.2, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -174.99, 0.08, -180.1, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -174.32, -0.08, -175.24, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -165.74, 0.38, -172.96, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -153.73, -0.31, -172.89, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -150.74, -0.24, -164.69, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -148.19, 0.21, -165.38, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -149.36, -0.23, -168.75, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -154.24, -0.19, -167.38, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -154.15, -0.2, -164.87, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -149.22, -0.23, -167.16, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -151.37, -0.23, -168.76, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -152.67, 1, -162.78, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -153.08, -0.19, -166.57, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -150.21, -0.22, -167.81, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -148.28, 1, -164.57, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -155.33, -0.34, -172.81, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -143.08, -0.34, -179.34, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -132.3, 0.48, -182.38, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -121.36, 0.54, -180.69, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -119.69, 0.09, -174.2, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -119.75, -0.1, -166.76, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -107.62, -0.03, -168.14, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -104.19, -0.07, -173.76, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -119.25, -0.12, -166.01, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -120.46, 0.45, -151.48, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -128.65, -0.1, -143.89, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -128.92, -0.08, -136.94, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -126.35, -0.1, -123.25, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -128.92, -0.08, -136.94, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -128.65, -0.1, -143.89, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -120.46, 0.45, -151.48, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -119.25, -0.12, -166.01, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -104.19, -0.07, -173.76, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -107.62, -0.03, -168.14, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -119.75, -0.1, -166.76, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -119.69, 0.09, -174.2, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -121.36, 0.54, -180.69, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -132.3, 0.48, -182.38, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -143.08, -0.34, -179.34, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -155.33, -0.34, -172.81, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -148.28, 1, -164.57, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -150.21, -0.22, -167.81, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -153.08, -0.19, -166.57, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -152.67, 1, -162.78, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -151.37, -0.23, -168.76, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -149.22, -0.23, -167.16, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -154.15, -0.2, -164.87, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -154.24, -0.19, -167.38, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -149.36, -0.23, -168.75, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -148.19, 0.21, -165.38, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -150.74, -0.24, -164.69, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -153.73, -0.31, -172.89, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -165.74, 0.38, -172.96, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -174.32, -0.08, -175.24, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -174.99, 0.08, -180.1, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -172.95, -0.08, -188.2, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -173.52, 0.11, -179.95, 2, math.random(0,10))
  77. end