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- --[[
- Script Name : venomous_watcher3.lua
- Script Purpose : Waypoint Path for venomous_watcher3.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 01:36:09 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -128.91, 0, -190.89, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -111.01, 0, -191.6, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -109.87, -0.06, -181.63, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -110.11, 0, -191.48, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -119.8, 0, -191.58, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.92, 0, -204.52, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -131.05, 0, -193.37, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -118.99, 0, -205.25, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.57, 0, -203.12, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -128.18, 0, -206.33, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -127.58, 0, -202.19, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.67, 0, -200.21, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.95, 0, -193.74, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -121.35, 0, -193.5, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -129.81, 0, -196.61, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -122.61, 0, -204.3, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.63, 0, -201.75, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -127.53, 0, -198.71, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -123.07, 0, -194.36, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.9, 0, -201.96, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.07, 0, -196.74, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -120.75, 0, -193.27, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.03, 0, -203.08, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -126.41, 0, -198.29, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.54, 0, -196.38, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.61, 0, -203.84, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -119.49, 0, -204, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.61, 0, -203.84, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.54, 0, -196.38, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -126.41, 0, -198.29, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.03, 0, -203.08, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -120.75, 0, -193.27, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.07, 0, -196.74, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.9, 0, -201.96, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -123.07, 0, -194.36, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -127.53, 0, -198.71, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.63, 0, -201.75, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -122.61, 0, -204.3, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -129.81, 0, -196.61, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -121.35, 0, -193.5, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.95, 0, -193.74, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.67, 0, -200.21, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -127.58, 0, -202.19, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -128.18, 0, -206.33, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.57, 0, -203.12, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -118.99, 0, -205.25, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -131.05, 0, -193.37, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.92, 0, -204.52, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -119.8, 0, -191.58, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -110.11, 0, -191.48, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -109.87, -0.06, -181.63, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -111.01, 0, -191.6, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -128.91, 0, -190.89, 2, math.random(0,20))
- end
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