tomb_guard2.lua 3.3 KB

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  1. --[[
  2. Script Name : tomb_guard2.lua
  3. Script Purpose : Waypoint Path for tomb_guard2.lua
  4. Script Author : Devn00b
  5. Script Date : 06/19/2020 12:30:06 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 65.12, 0, -126.62, 2, math.random(0,15))
  18. MovementLoopAddLocation(NPC, 67.12, -0.04, -128.56, 2, math.random(0,15))
  19. MovementLoopAddLocation(NPC, 69.12, 0.04, -127.09, 2, math.random(0,15))
  20. MovementLoopAddLocation(NPC, 67.29, 0.04, -132.78, 2, math.random(0,15))
  21. MovementLoopAddLocation(NPC, 70.08, 0, -132.77, 2, math.random(0,15))
  22. MovementLoopAddLocation(NPC, 70.08, -0.17, -130.66, 2, math.random(0,15))
  23. MovementLoopAddLocation(NPC, 65.26, 0, -129.91, 2, math.random(0,15))
  24. MovementLoopAddLocation(NPC, 64.52, 0.04, -132.68, 2, math.random(0,15))
  25. MovementLoopAddLocation(NPC, 65.7, 0, -128.62, 2, math.random(0,15))
  26. MovementLoopAddLocation(NPC, 68.51, -0.14, -128.88, 2, math.random(0,15))
  27. MovementLoopAddLocation(NPC, 68.83, 0.1, -126.44, 2, math.random(0,15))
  28. MovementLoopAddLocation(NPC, 68.65, 0.04, -132.53, 2, math.random(0,15))
  29. MovementLoopAddLocation(NPC, 70.73, -0.15, -128.61, 2, math.random(0,15))
  30. MovementLoopAddLocation(NPC, 66.18, 0, -128.22, 2, math.random(0,15))
  31. MovementLoopAddLocation(NPC, 64.96, 0.02, -130.79, 2, math.random(0,15))
  32. MovementLoopAddLocation(NPC, 65.54, 0, -129.16, 2, math.random(0,15))
  33. MovementLoopAddLocation(NPC, 70.83, -0.15, -128.68, 2, math.random(0,15))
  34. MovementLoopAddLocation(NPC, 68.46, 0.03, -132.24, 2, math.random(0,15))
  35. MovementLoopAddLocation(NPC, 70.43, -0.23, -129.82, 2, math.random(0,15))
  36. MovementLoopAddLocation(NPC, 68.73, 0.05, -126.96, 2, math.random(0,15))
  37. MovementLoopAddLocation(NPC, 67.39, 0.03, -131.74, 2, math.random(0,15))
  38. MovementLoopAddLocation(NPC, 68.73, 0.05, -126.96, 2, math.random(0,15))
  39. MovementLoopAddLocation(NPC, 70.43, -0.23, -129.82, 2, math.random(0,15))
  40. MovementLoopAddLocation(NPC, 68.46, 0.03, -132.24, 2, math.random(0,15))
  41. MovementLoopAddLocation(NPC, 70.83, -0.15, -128.68, 2, math.random(0,15))
  42. MovementLoopAddLocation(NPC, 65.54, 0, -129.16, 2, math.random(0,15))
  43. MovementLoopAddLocation(NPC, 64.96, 0.02, -130.79, 2, math.random(0,15))
  44. MovementLoopAddLocation(NPC, 66.18, 0, -128.22, 2, math.random(0,15))
  45. MovementLoopAddLocation(NPC, 70.73, -0.15, -128.61, 2, math.random(0,15))
  46. MovementLoopAddLocation(NPC, 68.65, 0.04, -132.53, 2, math.random(0,15))
  47. MovementLoopAddLocation(NPC, 68.83, 0.1, -126.44, 2, math.random(0,15))
  48. MovementLoopAddLocation(NPC, 68.51, -0.14, -128.88, 2, math.random(0,15))
  49. MovementLoopAddLocation(NPC, 65.7, 0, -128.62, 2, math.random(0,15))
  50. MovementLoopAddLocation(NPC, 64.52, 0.04, -132.68, 2, math.random(0,15))
  51. MovementLoopAddLocation(NPC, 65.26, 0, -129.91, 2, math.random(0,15))
  52. MovementLoopAddLocation(NPC, 70.08, -0.17, -130.66, 2, math.random(0,15))
  53. MovementLoopAddLocation(NPC, 70.08, 0, -132.77, 2, math.random(0,15))
  54. MovementLoopAddLocation(NPC, 67.29, 0.04, -132.78, 2, math.random(0,15))
  55. MovementLoopAddLocation(NPC, 69.12, 0.04, -127.09, 2, math.random(0,15))
  56. MovementLoopAddLocation(NPC, 67.12, -0.04, -128.56, 2, math.random(0,15))
  57. MovementLoopAddLocation(NPC, 65.12, 0, -126.62, 2, math.random(0,15))
  58. end