tomb_sentry2.lua 3.1 KB

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  1. --[[
  2. Script Name : tomb_sentry2.lua
  3. Script Purpose : Waypoint Path for tomb_sentry2.lua
  4. Script Author : Devn00b
  5. Script Date : 06/19/2020 12:51:03 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 52.41, -0.03, -88.32, 2, math.random(0,7))
  18. MovementLoopAddLocation(NPC, 44.04, -0.17, -97.11, 2, math.random(0,7))
  19. MovementLoopAddLocation(NPC, 32.74, 0.01, -86.51, 2, math.random(0,7))
  20. MovementLoopAddLocation(NPC, 35.46, 0.53, -71.31, 2, math.random(0,7))
  21. MovementLoopAddLocation(NPC, 40.35, 0.08, -69, 2, math.random(0,7))
  22. MovementLoopAddLocation(NPC, 44.58, 0.59, -60.46, 2, math.random(0,7))
  23. MovementLoopAddLocation(NPC, 44.18, -0.08, -49.27, 2, math.random(0,7))
  24. MovementLoopAddLocation(NPC, 57.63, 0.05, -48.26, 2, math.random(0,7))
  25. MovementLoopAddLocation(NPC, 60.6, 0.02, -44.85, 2, math.random(0,7))
  26. MovementLoopAddLocation(NPC, 62.16, 0.13, -34.52, 2, math.random(0,7))
  27. MovementLoopAddLocation(NPC, 67.67, 0.07, -31.02, 2, math.random(0,7))
  28. MovementLoopAddLocation(NPC, 85.82, 0, -32.01, 2, math.random(0,7))
  29. MovementLoopAddLocation(NPC, 89.33, 0.11, -32.19, 2, math.random(0,7))
  30. MovementLoopAddLocation(NPC, 96.29, 0.18, -38.75, 2, math.random(0,7))
  31. MovementLoopAddLocation(NPC, 95, 0.4, -56.5, 2, math.random(0,7))
  32. MovementLoopAddLocation(NPC, 97.11, 0.01, -71.06, 2, math.random(0,7))
  33. MovementLoopAddLocation(NPC, 95.09, 0.04, -79.56, 2, math.random(0,7))
  34. MovementLoopAddLocation(NPC, 84.96, 0.06, -83.43, 2, math.random(0,7))
  35. MovementLoopAddLocation(NPC, 59.48, 0.47, -83.61, 2, math.random(0,7))
  36. MovementLoopAddLocation(NPC, 54.67, 0.07, -87.4, 2, math.random(0,7))
  37. MovementLoopAddLocation(NPC, 59.48, 0.47, -83.61, 2, math.random(0,7))
  38. MovementLoopAddLocation(NPC, 84.96, 0.06, -83.43, 2, math.random(0,7))
  39. MovementLoopAddLocation(NPC, 95.09, 0.04, -79.56, 2, math.random(0,7))
  40. MovementLoopAddLocation(NPC, 97.11, 0.01, -71.06, 2, math.random(0,7))
  41. MovementLoopAddLocation(NPC, 95, 0.4, -56.5, 2, math.random(0,7))
  42. MovementLoopAddLocation(NPC, 96.29, 0.18, -38.75, 2, math.random(0,7))
  43. MovementLoopAddLocation(NPC, 89.33, 0.11, -32.19, 2, math.random(0,7))
  44. MovementLoopAddLocation(NPC, 85.82, 0, -32.01, 2, math.random(0,7))
  45. MovementLoopAddLocation(NPC, 67.67, 0.07, -31.02, 2, math.random(0,7))
  46. MovementLoopAddLocation(NPC, 62.16, 0.13, -34.52, 2, math.random(0,7))
  47. MovementLoopAddLocation(NPC, 60.6, 0.02, -44.85, 2, math.random(0,7))
  48. MovementLoopAddLocation(NPC, 57.63, 0.05, -48.26, 2, math.random(0,7))
  49. MovementLoopAddLocation(NPC, 44.18, -0.08, -49.27, 2, math.random(0,7))
  50. MovementLoopAddLocation(NPC, 44.58, 0.59, -60.46, 2, math.random(0,7))
  51. MovementLoopAddLocation(NPC, 40.35, 0.08, -69, 2, math.random(0,7))
  52. MovementLoopAddLocation(NPC, 35.46, 0.53, -71.31, 2, math.random(0,7))
  53. MovementLoopAddLocation(NPC, 32.74, 0.01, -86.51, 2, math.random(0,7))
  54. MovementLoopAddLocation(NPC, 44.04, -0.17, -97.11, 2, math.random(0,7))
  55. MovementLoopAddLocation(NPC, 52.41, -0.03, -88.32, 2, math.random(0,7))
  56. end