tomb_vermin13.lua 3.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. --[[
  2. Script Name : tomb_vermin13.lua
  3. Script Purpose : Waypoint Path for tomb_vermin13.lua
  4. Script Author : Devn00b
  5. Script Date : 06/19/2020 01:39:06 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 83.02, -0.06, -31.64, 2, math.random(0,5))
  18. MovementLoopAddLocation(NPC, 68.7, 0.1, -30.94, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 62.63, 0.03, -35.82, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 58.92, -0.08, -46.3, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 53.56, -0.06, -49.63, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 46.36, -0.06, -50.43, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 43.26, 0.58, -60.15, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 37.8, 0.54, -72.72, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 35.18, 0.12, -82.29, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 36.31, -0.01, -88.61, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 43.45, -0.09, -95.73, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 54.42, 0.05, -84.15, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 57.82, 0.54, -82.72, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 70.11, 0.09, -79.36, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 78.77, 0.59, -83.52, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 89.45, 0.05, -80.28, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 94.55, -0.1, -75.88, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 94.66, 0.1, -64.41, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 94.31, -0.13, -39.35, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 90.14, -0.08, -34.06, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 94.31, -0.13, -39.35, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 94.66, 0.1, -64.41, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 94.55, -0.1, -75.88, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 89.45, 0.05, -80.28, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 78.77, 0.59, -83.52, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 70.11, 0.09, -79.36, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 57.82, 0.54, -82.72, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 54.42, 0.05, -84.15, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 43.45, -0.09, -95.73, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 36.31, -0.01, -88.61, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 35.18, 0.12, -82.29, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 37.8, 0.54, -72.72, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 43.26, 0.58, -60.15, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 46.36, -0.06, -50.43, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 53.56, -0.06, -49.63, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 58.92, -0.08, -46.3, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 62.63, 0.03, -35.82, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 68.7, 0.1, -30.94, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 83.02, -0.06, -31.64, 2, math.random(0,5))
  56. end