Items.cpp 147 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Items.h"
  17. #include "../Spells.h"
  18. #include "../Quests.h"
  19. #include "../Player.h"
  20. #include "../classes.h"
  21. #include "math.h"
  22. #include "../World.h"
  23. #include "../LuaInterface.h"
  24. #include "../../common/Log.h"
  25. #include "../Entity.h"
  26. #include "../Recipes/Recipe.h"
  27. #include <algorithm>
  28. #include <sstream>
  29. #include <boost/algorithm/string.hpp>
  30. #include "../Rules/Rules.h"
  31. extern World world;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterQuestList master_quest_list;
  34. extern MasterRecipeList master_recipe_list;
  35. extern ConfigReader configReader;
  36. extern LuaInterface* lua_interface;
  37. extern RuleManager rule_manager;
  38. extern Classes classes;
  39. MasterItemList::MasterItemList(){
  40. AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
  41. AddMappedItemStat(ITEM_STAT_AGGRESSION, std::string("aggression"));
  42. AddMappedItemStat(ITEM_STAT_ARTIFICING, std::string("artificing"));
  43. AddMappedItemStat(ITEM_STAT_ARTISTRY, std::string("artistry"));
  44. AddMappedItemStat(ITEM_STAT_CHEMISTRY, std::string("chemistry"));
  45. AddMappedItemStat(ITEM_STAT_CRUSHING, std::string("crushing"));
  46. AddMappedItemStat(ITEM_STAT_DEFENSE, std::string("defense"));
  47. AddMappedItemStat(ITEM_STAT_DEFLECTION, std::string("deflection"));
  48. AddMappedItemStat(ITEM_STAT_DISRUPTION, std::string("disruption"));
  49. AddMappedItemStat(ITEM_STAT_FISHING, std::string("fishing"));
  50. AddMappedItemStat(ITEM_STAT_FLETCHING, std::string("fletching"));
  51. AddMappedItemStat(ITEM_STAT_FOCUS, std::string("focus"));
  52. AddMappedItemStat(ITEM_STAT_FORESTING, std::string("foresting"));
  53. AddMappedItemStat(ITEM_STAT_GATHERING, std::string("gathering"));
  54. AddMappedItemStat(ITEM_STAT_METAL_SHAPING, std::string("metal shaping"));
  55. AddMappedItemStat(ITEM_STAT_METALWORKING, std::string("metalworking"));
  56. AddMappedItemStat(ITEM_STAT_MINING, std::string("mining"));
  57. AddMappedItemStat(ITEM_STAT_MINISTRATION, std::string("ministration"));
  58. AddMappedItemStat(ITEM_STAT_ORDINATION, std::string("ordination"));
  59. AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
  60. AddMappedItemStat(ITEM_STAT_PARRY, std::string("parry"));
  61. AddMappedItemStat(ITEM_STAT_PIERCING, std::string("piercing"));
  62. AddMappedItemStat(ITEM_STAT_RANGED, std::string("ranged"));
  63. AddMappedItemStat(ITEM_STAT_SAFE_FALL, std::string("safe fall"));
  64. AddMappedItemStat(ITEM_STAT_SCRIBING, std::string("scribing"));
  65. AddMappedItemStat(ITEM_STAT_SCULPTING, std::string("sculpting"));
  66. AddMappedItemStat(ITEM_STAT_SLASHING, std::string("slashing"));
  67. AddMappedItemStat(ITEM_STAT_SUBJUGATION, std::string("subjugation"));
  68. AddMappedItemStat(ITEM_STAT_SWIMMING, std::string("swimming"));
  69. AddMappedItemStat(ITEM_STAT_TAILORING, std::string("tailoring"));
  70. AddMappedItemStat(ITEM_STAT_TINKERING, std::string("tinkering"));
  71. AddMappedItemStat(ITEM_STAT_TRANSMUTING, std::string("transmuting"));
  72. AddMappedItemStat(ITEM_STAT_TRAPPING, std::string("trapping"));
  73. AddMappedItemStat(ITEM_STAT_WEAPON_SKILLS, std::string("weapon skills"));
  74. AddMappedItemStat(ITEM_STAT_POWER_COST_REDUCTION, std::string("power cost reduction"));
  75. }
  76. void MasterItemList::AddMappedItemStat(int32 id, std::string lower_case_name)
  77. {
  78. mappedItemStatsStrings[lower_case_name] = id;
  79. mappedItemStatTypeIDs[id] = lower_case_name;
  80. }
  81. MasterItemList::~MasterItemList(){
  82. RemoveAll();
  83. map<VersionRange*, map<int64,int64>>::iterator itr;
  84. for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
  85. {
  86. VersionRange* range = itr->first;
  87. delete range;
  88. }
  89. broker_item_map.clear();
  90. }
  91. void MasterItemList::AddBrokerItemMapRange(int32 min_version, int32 max_version,
  92. int64 client_bitmask, int64 server_bitmask)
  93. {
  94. map<VersionRange*, map<int64,int64>>::iterator itr = FindBrokerItemMapVersionRange(min_version, max_version);
  95. if (itr != broker_item_map.end()) {
  96. itr->second.insert(make_pair(client_bitmask, server_bitmask));
  97. return;
  98. }
  99. VersionRange* range = new VersionRange(min_version, max_version);
  100. broker_item_map[range][client_bitmask] = server_bitmask;
  101. }
  102. map<VersionRange*, map<int64,int64>>::iterator MasterItemList::FindBrokerItemMapVersionRange(int32 min_version, int32 max_version)
  103. {
  104. map<VersionRange*, map<int64,int64>>::iterator itr;
  105. for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
  106. {
  107. VersionRange* range = itr->first;
  108. // if min and max version are both in range
  109. if (range->GetMinVersion() <= min_version && max_version <= range->GetMaxVersion())
  110. return itr;
  111. // if the min version is in range, but max range is 0
  112. else if (range->GetMinVersion() <= min_version && range->GetMaxVersion() == 0)
  113. return itr;
  114. // if min version is 0 and max_version has a cap
  115. else if (range->GetMinVersion() == 0 && max_version <= range->GetMaxVersion())
  116. return itr;
  117. }
  118. return broker_item_map.end();
  119. }
  120. map<VersionRange*, map<int64,int64>>::iterator MasterItemList::FindBrokerItemMapByVersion(int32 version)
  121. {
  122. map<VersionRange*, map<int64,int64>>::iterator enditr = broker_item_map.end();
  123. map<VersionRange*, map<int64,int64>>::iterator itr;
  124. for (itr = broker_item_map.begin(); itr != broker_item_map.end(); itr++)
  125. {
  126. VersionRange* range = itr->first;
  127. // if min and max version are both in range
  128. if(range->GetMinVersion() == 0 && range->GetMaxVersion() == 0)
  129. enditr = itr;
  130. else if (version >= range->GetMinVersion() && version <= range->GetMaxVersion())
  131. return itr;
  132. }
  133. return enditr;
  134. }
  135. vector<Item*>* MasterItemList::GetItems(string name, int64 itype, int64 ltype, int64 btype, int64 minprice, int64 maxprice, int8 minskill, int8 maxskill, string seller, string adornment, int8 mintier, int8 maxtier, int16 minlevel, int16 maxlevel, sint8 itemclass){
  136. vector<Item*>* ret = new vector<Item*>;
  137. map<int32,Item*>::iterator iter;
  138. Item* item = 0;
  139. const char* chkname = 0;
  140. //const char* chkseller = 0;
  141. //const char* chkadornment = 0;
  142. if(name.length() > 0)
  143. chkname = name.c_str();
  144. //if(seller.length() > 0)
  145. // chkseller = seller.c_str();
  146. //if(adornment.length() > 0)
  147. // chkadornment = adornment.c_str();
  148. LogWrite(ITEM__WARNING, 0, "Item", "Get Items: %s (itype: %llu, ltype: %llu, btype: %llu, minskill: %u, maxskill: %u, mintier: %u, maxtier: %u, minlevel: %u, maxlevel: %u itemclass %i)", name.c_str(), itype, ltype, btype, minskill, maxskill, mintier, maxtier, minlevel, maxlevel, itemclass);
  149. bool should_add = true;
  150. for(iter = items.begin();iter != items.end(); iter++){
  151. item = iter->second;
  152. if(item){
  153. if(itype != ITEM_BROKER_TYPE_ANY && itype != ITEM_BROKER_TYPE_ANY64BIT){
  154. should_add = false;
  155. switch(itype){
  156. case ITEM_BROKER_TYPE_ADORNMENT:{
  157. if(item->IsAdornment())
  158. should_add = true;
  159. break;
  160. }
  161. case ITEM_BROKER_TYPE_AMMO:{
  162. if(item->IsAmmo())
  163. should_add = true;
  164. break;
  165. }
  166. case ITEM_BROKER_TYPE_ATTUNEABLE:{
  167. if(item->CheckFlag(ATTUNEABLE))
  168. should_add = true;
  169. break;
  170. }
  171. case ITEM_BROKER_TYPE_BAG:{
  172. if(item->IsBag())
  173. should_add = true;
  174. break;
  175. }
  176. case ITEM_BROKER_TYPE_BAUBLE:{
  177. if(item->IsBauble())
  178. should_add = true;
  179. break;
  180. }
  181. case ITEM_BROKER_TYPE_BOOK:{
  182. if(item->IsBook())
  183. should_add = true;
  184. break;
  185. }
  186. case ITEM_BROKER_TYPE_CHAINARMOR:{
  187. if(item->IsChainArmor())
  188. should_add = true;
  189. break;
  190. }
  191. case ITEM_BROKER_TYPE_CLOAK:{
  192. if(item->IsCloak())
  193. should_add = true;
  194. break;
  195. }
  196. case ITEM_BROKER_TYPE_CLOTHARMOR:{
  197. if(item->IsClothArmor())
  198. should_add = true;
  199. break;
  200. }
  201. case ITEM_BROKER_TYPE_COLLECTABLE:{
  202. if(item->IsCollectable())
  203. should_add = true;
  204. break;
  205. }
  206. case ITEM_BROKER_TYPE_CRUSHWEAPON:{
  207. if(item->IsCrushWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
  208. should_add = true;
  209. break;
  210. }
  211. case ITEM_BROKER_TYPE_DRINK:{
  212. if(item->IsFoodDrink())
  213. should_add = true;
  214. break;
  215. }
  216. case ITEM_BROKER_TYPE_FOOD:{
  217. if(item->IsFoodFood())
  218. should_add = true;
  219. break;
  220. }
  221. case ITEM_BROKER_TYPE_HOUSEITEM:{
  222. if(item->IsHouseItem())
  223. should_add = true;
  224. break;
  225. }
  226. case ITEM_BROKER_TYPE_JEWELRY:{
  227. if(item->IsJewelry())
  228. should_add = true;
  229. break;
  230. }
  231. case ITEM_BROKER_TYPE_LEATHERARMOR:{
  232. if(item->IsLeatherArmor())
  233. should_add = true;
  234. break;
  235. }
  236. case ITEM_BROKER_TYPE_LORE:{
  237. if(item->CheckFlag(LORE))
  238. should_add = true;
  239. break;
  240. }
  241. case ITEM_BROKER_TYPE_MISC:{
  242. if(item->IsMisc())
  243. should_add = true;
  244. break;
  245. }
  246. case ITEM_BROKER_TYPE_PIERCEWEAPON:{
  247. if(item->IsPierceWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
  248. should_add = true;
  249. break;
  250. }
  251. case ITEM_BROKER_TYPE_PLATEARMOR:{
  252. if(item->IsPlateArmor())
  253. should_add = true;
  254. break;
  255. }
  256. case ITEM_BROKER_TYPE_POISON:{
  257. if(item->IsPoison())
  258. should_add = true;
  259. break;
  260. }
  261. case ITEM_BROKER_TYPE_POTION:{
  262. if(item->IsPotion())
  263. should_add = true;
  264. break;
  265. }
  266. case ITEM_BROKER_TYPE_RECIPEBOOK:{
  267. if(item->IsRecipeBook())
  268. should_add = true;
  269. break;
  270. }
  271. case ITEM_BROKER_TYPE_SALESDISPLAY:{
  272. if(item->IsSalesDisplay())
  273. should_add = true;
  274. break;
  275. }
  276. case ITEM_BROKER_TYPE_SHIELD:{
  277. if(item->IsShield())
  278. should_add = true;
  279. break;
  280. }
  281. case ITEM_BROKER_TYPE_SLASHWEAPON:{
  282. if(item->IsSlashWeapon() && (item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL || item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE))
  283. should_add = true;
  284. break;
  285. }
  286. case ITEM_BROKER_TYPE_SPELLSCROLL:{
  287. if(item->IsSpellScroll())
  288. should_add = true;
  289. break;
  290. }
  291. case ITEM_BROKER_TYPE_TINKERED:{
  292. if(item->tinkered == 1)
  293. should_add = true;
  294. break;
  295. }
  296. case ITEM_BROKER_TYPE_TRADESKILL:{
  297. if(item->crafted == 1)
  298. should_add = true;
  299. break;
  300. }
  301. case ITEM_BROKER_TYPE_2H_CRUSH:{
  302. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_STAFF;
  303. break;
  304. }
  305. case ITEM_BROKER_TYPE_2H_PIERCE:{
  306. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSPEAR;
  307. break;
  308. }
  309. case ITEM_BROKER_TYPE_2H_SLASH:{
  310. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSWORD;
  311. break;
  312. }
  313. }
  314. if(!should_add)
  315. continue;
  316. }
  317. if(ltype != ITEM_BROKER_SLOT_ANY){
  318. should_add = false;
  319. switch(ltype){
  320. case ITEM_BROKER_SLOT_AMMO:{
  321. should_add = item->HasSlot(EQ2_AMMO_SLOT);
  322. break;
  323. }
  324. case ITEM_BROKER_SLOT_CHARM:{
  325. should_add = item->HasSlot(EQ2_CHARM_SLOT_1, EQ2_CHARM_SLOT_2);
  326. break;
  327. }
  328. case ITEM_BROKER_SLOT_CHEST:{
  329. should_add = item->HasSlot(EQ2_CHEST_SLOT);
  330. break;
  331. }
  332. case ITEM_BROKER_SLOT_CLOAK:{
  333. should_add = item->HasSlot(EQ2_CLOAK_SLOT);
  334. break;
  335. }
  336. case ITEM_BROKER_SLOT_DRINK:{
  337. should_add = item->HasSlot(EQ2_DRINK_SLOT);
  338. break;
  339. }
  340. case ITEM_BROKER_SLOT_EARS:{
  341. should_add = item->HasSlot(EQ2_EARS_SLOT_1, EQ2_EARS_SLOT_2);
  342. break;
  343. }
  344. case ITEM_BROKER_SLOT_FEET:{
  345. should_add = item->HasSlot(EQ2_FEET_SLOT);
  346. break;
  347. }
  348. case ITEM_BROKER_SLOT_FOOD:{
  349. should_add = item->HasSlot(EQ2_FOOD_SLOT);
  350. break;
  351. }
  352. case ITEM_BROKER_SLOT_FOREARMS:{
  353. should_add = item->HasSlot(EQ2_FOREARMS_SLOT);
  354. break;
  355. }
  356. case ITEM_BROKER_SLOT_HANDS:{
  357. should_add = item->HasSlot(EQ2_HANDS_SLOT);
  358. break;
  359. }
  360. case ITEM_BROKER_SLOT_HEAD:{
  361. should_add = item->HasSlot(EQ2_HEAD_SLOT);
  362. break;
  363. }
  364. case ITEM_BROKER_SLOT_LEGS:{
  365. should_add = item->HasSlot(EQ2_LEGS_SLOT);
  366. break;
  367. }
  368. case ITEM_BROKER_SLOT_NECK:{
  369. should_add = item->HasSlot(EQ2_NECK_SLOT);
  370. break;
  371. }
  372. case ITEM_BROKER_SLOT_PRIMARY:{
  373. should_add = item->HasSlot(EQ2_PRIMARY_SLOT);
  374. break;
  375. }
  376. case ITEM_BROKER_SLOT_PRIMARY_2H:{
  377. should_add = item->HasSlot(EQ2_PRIMARY_SLOT) && item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND;
  378. break;
  379. }
  380. case ITEM_BROKER_SLOT_RANGE_WEAPON:{
  381. should_add = item->HasSlot(EQ2_RANGE_SLOT);
  382. break;
  383. }
  384. case ITEM_BROKER_SLOT_RING:{
  385. should_add = item->HasSlot(EQ2_LRING_SLOT, EQ2_RRING_SLOT);
  386. break;
  387. }
  388. case ITEM_BROKER_SLOT_SECONDARY:{
  389. should_add = item->HasSlot(EQ2_SECONDARY_SLOT);
  390. break;
  391. }
  392. case ITEM_BROKER_SLOT_SHOULDERS:{
  393. should_add = item->HasSlot(EQ2_SHOULDERS_SLOT);
  394. break;
  395. }
  396. case ITEM_BROKER_SLOT_WAIST:{
  397. should_add = item->HasSlot(EQ2_WAIST_SLOT);
  398. break;
  399. }
  400. case ITEM_BROKER_SLOT_WRIST:{
  401. should_add = item->HasSlot(EQ2_LWRIST_SLOT, EQ2_RWRIST_SLOT);
  402. break;
  403. }
  404. }
  405. if(!should_add)
  406. continue;
  407. }
  408. if(btype != 0xFFFFFFFF){
  409. vector<ItemStat*>::iterator itr;
  410. bool stat_found = false;
  411. should_add = false;
  412. switch(btype){
  413. case ITEM_BROKER_STAT_TYPE_NONE:{
  414. if (item->item_stats.size() == 0)
  415. should_add = true;
  416. break;
  417. }
  418. case ITEM_BROKER_STAT_TYPE_DEF:{
  419. stat_found = item->HasStat(ITEM_STAT_DEFENSE, GetItemStatNameByID(ITEM_STAT_DEFENSE));
  420. if (stat_found)
  421. should_add = true;
  422. break;
  423. }
  424. case ITEM_BROKER_STAT_TYPE_STR:{
  425. stat_found = item->HasStat(ITEM_STAT_STR);
  426. if (stat_found)
  427. should_add = true;
  428. break;
  429. }
  430. case ITEM_BROKER_STAT_TYPE_STA:{
  431. stat_found = item->HasStat(ITEM_STAT_STA);
  432. if (stat_found)
  433. should_add = true;
  434. break;
  435. }
  436. case ITEM_BROKER_STAT_TYPE_AGI:{
  437. stat_found = item->HasStat(ITEM_STAT_AGI);
  438. if (stat_found)
  439. should_add = true;
  440. break;
  441. }
  442. case ITEM_BROKER_STAT_TYPE_WIS:{
  443. stat_found = item->HasStat(ITEM_STAT_WIS);
  444. if (stat_found)
  445. should_add = true;
  446. break;
  447. }
  448. case ITEM_BROKER_STAT_TYPE_INT:{
  449. stat_found = item->HasStat(ITEM_STAT_INT);
  450. if (stat_found)
  451. should_add = true;
  452. break;
  453. }
  454. case ITEM_BROKER_STAT_TYPE_HEALTH:{
  455. stat_found = item->HasStat(ITEM_STAT_HEALTH);
  456. if (stat_found)
  457. should_add = true;
  458. break;
  459. }
  460. case ITEM_BROKER_STAT_TYPE_POWER:{
  461. stat_found = item->HasStat(ITEM_STAT_POWER);
  462. if (stat_found)
  463. should_add = true;
  464. break;
  465. }
  466. case ITEM_BROKER_STAT_TYPE_HEAT:{
  467. stat_found = item->HasStat(ITEM_STAT_VS_HEAT);
  468. if (stat_found)
  469. should_add = true;
  470. break;
  471. }
  472. case ITEM_BROKER_STAT_TYPE_COLD:{
  473. stat_found = item->HasStat(ITEM_STAT_VS_COLD);
  474. if (stat_found)
  475. should_add = true;
  476. break;
  477. }
  478. case ITEM_BROKER_STAT_TYPE_MAGIC:{
  479. stat_found = item->HasStat(ITEM_STAT_VS_MAGIC);
  480. if (stat_found)
  481. should_add = true;
  482. break;
  483. }
  484. case ITEM_BROKER_STAT_TYPE_MENTAL:{
  485. stat_found = item->HasStat(ITEM_STAT_VS_MENTAL);
  486. if (stat_found)
  487. should_add = true;
  488. break;
  489. }
  490. case ITEM_BROKER_STAT_TYPE_DIVINE:{
  491. stat_found = item->HasStat(ITEM_STAT_VS_DIVINE);
  492. if (stat_found)
  493. should_add = true;
  494. break;
  495. }
  496. case ITEM_BROKER_STAT_TYPE_POISON:{
  497. stat_found = item->HasStat(ITEM_STAT_VS_POISON);
  498. if (stat_found)
  499. should_add = true;
  500. break;
  501. }
  502. case ITEM_BROKER_STAT_TYPE_DISEASE:{
  503. stat_found = item->HasStat(ITEM_STAT_VS_DISEASE);
  504. if (stat_found)
  505. should_add = true;
  506. break;
  507. }
  508. case ITEM_BROKER_STAT_TYPE_CRUSH:{
  509. stat_found = item->HasStat(ITEM_STAT_DMG_CRUSH);
  510. if (stat_found)
  511. should_add = true;
  512. break;
  513. }
  514. case ITEM_BROKER_STAT_TYPE_SLASH:{
  515. stat_found = item->HasStat(ITEM_STAT_DMG_SLASH);
  516. if (stat_found)
  517. should_add = true;
  518. break;
  519. }
  520. case ITEM_BROKER_STAT_TYPE_PIERCE:{
  521. stat_found = item->HasStat(ITEM_STAT_DMG_PIERCE);
  522. if (stat_found)
  523. should_add = true;
  524. break;
  525. }
  526. case ITEM_BROKER_STAT_TYPE_CRITICAL: {
  527. stat_found = item->HasStat(ITEM_STAT_CRITICALMITIGATION);
  528. if (stat_found)
  529. should_add = true;
  530. break;
  531. }
  532. case ITEM_BROKER_STAT_TYPE_DBL_ATTACK:{
  533. stat_found = item->HasStat(ITEM_STAT_MULTIATTACKCHANCE);
  534. if (stat_found)
  535. should_add = true;
  536. break;
  537. }
  538. case ITEM_BROKER_STAT_TYPE_ABILITY_MOD:{
  539. stat_found = item->HasStat(ITEM_STAT_ABILITY_MODIFIER);
  540. if (stat_found)
  541. should_add = true;
  542. break;
  543. }
  544. case ITEM_BROKER_STAT_TYPE_POTENCY:{
  545. stat_found = item->HasStat(ITEM_STAT_POTENCY);
  546. if (stat_found)
  547. should_add = true;
  548. break;
  549. }
  550. case ITEM_BROKER_STAT_TYPE_AEAUTOATTACK:{
  551. stat_found = item->HasStat(ITEM_STAT_AEAUTOATTACKCHANCE);
  552. if (stat_found)
  553. should_add = true;
  554. break;
  555. }
  556. case ITEM_BROKER_STAT_TYPE_ATTACKSPEED:{
  557. stat_found = item->HasStat(ITEM_STAT_ATTACKSPEED);
  558. if (stat_found)
  559. should_add = true;
  560. break;
  561. }
  562. case ITEM_BROKER_STAT_TYPE_BLOCKCHANCE:{
  563. stat_found = item->HasStat(ITEM_STAT_EXTRASHIELDBLOCKCHANCE);
  564. if (stat_found)
  565. should_add = true;
  566. break;
  567. }
  568. case ITEM_BROKER_STAT_TYPE_CASTINGSPEED:{
  569. stat_found = item->HasStat(ITEM_STAT_ABILITYCASTINGSPEED);
  570. if (stat_found)
  571. should_add = true;
  572. break;
  573. }
  574. case ITEM_BROKER_STAT_TYPE_CRITBONUS:{
  575. stat_found = item->HasStat(ITEM_STAT_CRITBONUS);
  576. if (stat_found)
  577. should_add = true;
  578. break;
  579. }
  580. case ITEM_BROKER_STAT_TYPE_CRITCHANCE:{
  581. stat_found = item->HasStat(ITEM_STAT_MELEECRITCHANCE);
  582. if (stat_found)
  583. should_add = true;
  584. break;
  585. }
  586. case ITEM_BROKER_STAT_TYPE_DPS:{
  587. stat_found = item->HasStat(ITEM_STAT_DPS);
  588. if (stat_found)
  589. should_add = true;
  590. break;
  591. }
  592. case ITEM_BROKER_STAT_TYPE_FLURRYCHANCE:{
  593. stat_found = item->HasStat(ITEM_STAT_FLURRY);
  594. if (stat_found)
  595. should_add = true;
  596. break;
  597. }
  598. case ITEM_BROKER_STAT_TYPE_HATEGAIN:{
  599. stat_found = item->HasStat(ITEM_STAT_HATEGAINMOD);
  600. if (stat_found)
  601. should_add = true;
  602. break;
  603. }
  604. case ITEM_BROKER_STAT_TYPE_MITIGATION:{
  605. stat_found = item->HasStat(ITEM_STAT_ARMORMITIGATIONINCREASE);
  606. if (stat_found)
  607. should_add = true;
  608. break;
  609. }
  610. case ITEM_BROKER_STAT_TYPE_MULTI_ATTACK:{
  611. stat_found = item->HasStat(ITEM_STAT_MULTIATTACKCHANCE);
  612. if (stat_found)
  613. should_add = true;
  614. break;
  615. }
  616. case ITEM_BROKER_STAT_TYPE_RECOVERY:{
  617. stat_found = item->HasStat(ITEM_STAT_ABILITYRECOVERYSPEED);
  618. if (stat_found)
  619. should_add = true;
  620. break;
  621. }
  622. case ITEM_BROKER_STAT_TYPE_REUSE_SPEED:{
  623. stat_found = item->HasStat(ITEM_STAT_ABILITYREUSESPEED);
  624. if (stat_found)
  625. should_add = true;
  626. break;
  627. }
  628. case ITEM_BROKER_STAT_TYPE_SPELL_WPNDMG:{
  629. stat_found = item->HasStat(ITEM_STAT_SPELLWEAPONDAMAGEBONUS);
  630. if (stat_found)
  631. should_add = true;
  632. break;
  633. }
  634. case ITEM_BROKER_STAT_TYPE_STRIKETHROUGH:{
  635. stat_found = item->HasStat(ITEM_STAT_STRIKETHROUGH);
  636. if (stat_found)
  637. should_add = true;
  638. break;
  639. }
  640. case ITEM_BROKER_STAT_TYPE_TOUGHNESS:{
  641. stat_found = item->HasStat(ITEM_STAT_PVPTOUGHNESS);
  642. if (stat_found)
  643. should_add = true;
  644. break;
  645. }
  646. case ITEM_BROKER_STAT_TYPE_WEAPONDMG:{
  647. stat_found = item->HasStat(ITEM_STAT_WEAPONDAMAGEBONUS);
  648. if (stat_found)
  649. should_add = true;
  650. break;
  651. }
  652. default: {
  653. LogWrite(ITEM__DEBUG, 0, "Item", "Unknown item broker stat type %u", btype);
  654. LogWrite(ITEM__DEBUG, 0, "Item", "If you have a client before the new expansion this may be the reason. Please be patient while we update items to support the new client.", btype);
  655. break;
  656. }
  657. }
  658. if (!should_add)
  659. continue;
  660. }
  661. if(itemclass > 0){
  662. int64 tmpVal = ((int64)2) << (itemclass-1);
  663. should_add = (item->generic_info.adventure_classes & tmpVal);
  664. if(!should_add && !(item->generic_info.tradeskill_classes & tmpVal))
  665. continue;
  666. }
  667. if(chkname && item->lowername.find(chkname) >= 0xFFFFFFFF)
  668. continue;
  669. if(item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0 && minlevel > 0 && maxlevel > 0){
  670. if(item->details.recommended_level < minlevel)
  671. continue;
  672. if(item->details.recommended_level > maxlevel)
  673. continue;
  674. }
  675. else{
  676. if(minlevel > 0 && ((item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0) || (item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level < minlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level < minlevel)))
  677. continue;
  678. if(maxlevel > 0 && ((item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level > maxlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level > maxlevel)))
  679. continue;
  680. }
  681. // mintier of 1 is 'ANY'
  682. if(mintier > 1 && item->details.tier < mintier)
  683. continue;
  684. if(maxtier > 0 && item->details.tier > maxtier)
  685. continue;
  686. /* these skill values are not fields provided in the UI beyond CLASSIC
  687. ** They are also not in line with skill_min, they provide a scale of 0-6, obselete is 0, 6 is red (cannot be used)
  688. if(minskill > 0 && item->generic_info.skill_min < minskill)
  689. continue;
  690. if(maxskill > 0 && item->generic_info.skill_min > maxskill)
  691. continue;
  692. */
  693. ret->push_back(item);
  694. }
  695. }
  696. return ret;
  697. }
  698. vector<Item*>* MasterItemList::GetItems(map<string, string> criteria, Client* client_to_map){
  699. string name, seller, adornment;
  700. int64 itype = ITEM_BROKER_TYPE_ANY64BIT;
  701. int64 ltype = ITEM_BROKER_TYPE_ANY64BIT;
  702. int64 btype = ITEM_BROKER_TYPE_ANY64BIT;
  703. int64 minprice = 0;
  704. int64 maxprice = 0;
  705. int8 minskill = 0;
  706. int8 maxskill = 0;
  707. int8 mintier = 0;
  708. int8 maxtier = 0;
  709. int16 minlevel = 0;
  710. int16 maxlevel = 0;
  711. sint8 itemclass = 0;
  712. int32 itemID = 0;
  713. if (criteria.count("ITEM") > 0)
  714. {
  715. if (IsNumber(criteria["ITEM"].c_str()))
  716. {
  717. itemID = atoul(criteria["ITEM"].c_str());
  718. Item* itm = GetItem(itemID);
  719. vector<Item*>* ret = new vector<Item*>;
  720. if (itm)
  721. ret->push_back(itm);
  722. return ret;
  723. }
  724. else
  725. name = criteria["ITEM"];
  726. }
  727. if(criteria.count("MINSKILL") > 0)
  728. minskill = (int8)ParseIntValue(criteria["MINSKILL"]);
  729. if(criteria.count("MAXSKILL") > 0)
  730. maxskill = (int8)ParseIntValue(criteria["MAXSKILL"]);
  731. if(criteria.count("MINTIER") > 0)
  732. mintier = (int8)ParseIntValue(criteria["MINTIER"]);
  733. if(criteria.count("MAXTIER") > 0)
  734. maxtier = (int8)ParseIntValue(criteria["MAXTIER"]);
  735. if(criteria.count("MINLEVEL") > 0)
  736. minlevel = (int16)ParseIntValue(criteria["MINLEVEL"]);
  737. if(criteria.count("MAXLEVEL") > 0)
  738. maxlevel = (int16)ParseIntValue(criteria["MAXLEVEL"]);
  739. if(criteria.count("ITYPE") > 0)
  740. itype = ParseLongLongValue(criteria["ITYPE"]);
  741. if(criteria.count("LTYPE") > 0)
  742. ltype = ParseLongLongValue(criteria["LTYPE"]);
  743. if(criteria.count("BTYPE") > 0)
  744. btype = ParseLongLongValue(criteria["BTYPE"]);
  745. if(criteria.count("SKILLNAME") > 0)
  746. itemclass = world.GetClassID(criteria["SKILLNAME"].c_str());
  747. if(client_to_map) {
  748. map<VersionRange*, map<int64,int64>>::iterator itr = FindBrokerItemMapByVersion(client_to_map->GetVersion());
  749. if(itr != broker_item_map.end() && itr->second.find(btype) != itr->second.end()) {
  750. LogWrite(ITEM__DEBUG, 0, "Item", "Found broker mapping, btype %u becomes %llu", btype, itr->second[btype]);
  751. btype = itr->second[btype];
  752. }
  753. }
  754. return GetItems(name, itype, ltype, btype, minprice, maxprice, minskill, maxskill, seller, adornment, mintier, maxtier, minlevel, maxlevel, itemclass);
  755. }
  756. void MasterItemList::ResetUniqueID(int32 new_id){
  757. next_unique_id = new_id;
  758. }
  759. int32 MasterItemList::NextUniqueID(){
  760. next_unique_id++;
  761. if(next_unique_id >= 0xFFFFFFF0)
  762. next_unique_id = 1;
  763. return next_unique_id;
  764. }
  765. bool MasterItemList::IsBag(int32 item_id){
  766. Item* item = GetItem(item_id);
  767. if(item && item->details.num_slots > 0)
  768. return true;
  769. else
  770. return false;
  771. }
  772. Item* MasterItemList::GetItem(int32 id){
  773. Item* item = 0;
  774. if(items.count(id) > 0)
  775. item = items[id];
  776. return item;
  777. }
  778. Item* MasterItemList::GetItemByName(const char* name) {
  779. Item* item = 0;
  780. map<int32, Item*>::iterator itr;
  781. for (itr = items.begin(); itr != items.end(); itr++) {
  782. Item* current_item = itr->second;
  783. if (::ToLower(string(current_item->name.c_str())) == ::ToLower(string(name))) {
  784. item = current_item;
  785. break;
  786. }
  787. }
  788. return item;
  789. }
  790. ItemStatsValues* MasterItemList::CalculateItemBonuses(int32 item_id, Entity* entity){
  791. return CalculateItemBonuses(items[item_id], entity);
  792. }
  793. ItemStatsValues* MasterItemList::CalculateItemBonuses(Item* item, Entity* entity, ItemStatsValues* values){
  794. if(item){
  795. if(!values){
  796. values = new ItemStatsValues;
  797. memset(values, 0, sizeof(ItemStatsValues));
  798. }
  799. for(int32 i=0;i<item->item_stats.size();i++){
  800. ItemStat* stat = item->item_stats[i];
  801. int multiplier = 100;
  802. if(stat->stat_subtype > 99)
  803. multiplier = 1000;
  804. int32 id = 0;
  805. sint32 value = stat->value;
  806. if(stat->stat_type != 1)
  807. id = stat->stat_type*multiplier + stat->stat_subtype;
  808. else
  809. {
  810. int32 tmp_id = master_item_list.GetItemStatIDByName(::ToLower(stat->stat_name));
  811. if(tmp_id != 0xFFFFFFFF)
  812. {
  813. id = tmp_id;
  814. value = stat->stat_subtype;
  815. }
  816. else
  817. id = stat->stat_type*multiplier + stat->stat_subtype;
  818. }
  819. if(entity->IsPlayer()) {
  820. int32 effective_level = entity->GetInfoStructUInt("effective_level");
  821. if(effective_level && effective_level < entity->GetLevel() && item->details.recommended_level > effective_level)
  822. {
  823. int32 diff = item->details.recommended_level - effective_level;
  824. float tmpValue = (float)value;
  825. value = (sint32)(float)(tmpValue / (1.0f + ((float)diff * rule_manager.GetGlobalRule(R_Player, MentorItemDecayRate)->GetFloat())));
  826. }
  827. }
  828. world.AddBonuses(item, values, id, value, entity);
  829. }
  830. return values;
  831. }
  832. return 0;
  833. }
  834. void MasterItemList::RemoveAll(){
  835. map<int32,Item*>::iterator iter;
  836. for(iter = items.begin();iter != items.end(); iter++){
  837. safe_delete(iter->second);
  838. }
  839. items.clear();
  840. if(lua_interface)
  841. lua_interface->DestroyItemScripts();
  842. }
  843. void MasterItemList::AddItem(Item* item){
  844. map<int32, Item*>::iterator iter;
  845. if((iter = items.find(item->details.item_id)) != items.end()) {
  846. Item* tmpItem = items[item->details.item_id];
  847. items.erase(iter);
  848. safe_delete(tmpItem);
  849. }
  850. items[item->details.item_id] = item;
  851. }
  852. Item::Item(){
  853. item_script = "";
  854. sell_price = 0;
  855. sell_status = 0;
  856. max_sell_value = 0;
  857. save_needed = true;
  858. needs_deletion = false;
  859. weapon_info = 0;
  860. ranged_info = 0;
  861. adornment_info = 0;
  862. bag_info = 0;
  863. food_info = 0;
  864. bauble_info = 0;
  865. thrown_info = 0;
  866. skill_info = 0;
  867. recipebook_info = 0;
  868. itemset_info = 0;
  869. armor_info = 0;
  870. book_info = 0;
  871. book_info_pages = 0;
  872. houseitem_info = 0;
  873. housecontainer_info = 0;
  874. memset(&details, 0, sizeof(ItemCore));
  875. memset(&generic_info, 0, sizeof(Generic_Info));
  876. generic_info.condition = 100;
  877. no_buy_back = false;
  878. no_sale = false;
  879. created = std::time(nullptr);
  880. effect_type = NO_EFFECT_TYPE;
  881. book_language = 0;
  882. }
  883. Item::Item(Item* in_item){
  884. needs_deletion = false;
  885. sell_price = in_item->sell_price;
  886. sell_status = in_item->sell_status;
  887. max_sell_value = in_item->max_sell_value;
  888. save_needed = true;
  889. SetItem(in_item);
  890. details.unique_id = master_item_list.NextUniqueID();
  891. if (IsBag())
  892. details.bag_id = details.unique_id;
  893. generic_info.condition = 100;
  894. spell_id = in_item->spell_id;
  895. spell_tier = in_item->spell_tier;
  896. no_buy_back = in_item->no_buy_back;
  897. no_sale = in_item->no_sale;
  898. created = in_item->created;
  899. grouped_char_ids.insert(in_item->grouped_char_ids.begin(), in_item->grouped_char_ids.end());
  900. effect_type = in_item->effect_type;
  901. book_language = in_item->book_language;
  902. }
  903. Item::~Item(){
  904. for(int32 i=0;i<item_stats.size();i++)
  905. safe_delete(item_stats[i]);
  906. for(int32 i=0;i<item_string_stats.size();i++)
  907. safe_delete(item_string_stats[i]);
  908. for(int32 i=0;i<item_level_overrides.size();i++)
  909. safe_delete(item_level_overrides[i]);
  910. for(int32 i=0;i<item_effects.size();i++)
  911. safe_delete(item_effects[i]);
  912. for (int32 i = 0; i < book_pages.size(); i++)
  913. safe_delete(book_pages[i]);
  914. safe_delete(weapon_info);
  915. safe_delete(ranged_info);
  916. safe_delete(adornment_info);
  917. safe_delete(bag_info);
  918. safe_delete(food_info);
  919. safe_delete(bauble_info);
  920. safe_delete(thrown_info);
  921. safe_delete(armor_info);
  922. safe_delete(skill_info);
  923. safe_delete(recipebook_info);
  924. safe_delete(itemset_info);
  925. safe_delete(book_info);
  926. safe_delete(houseitem_info);
  927. safe_delete(housecontainer_info);
  928. DeleteItemSets();
  929. }
  930. void Item::SetItem(Item* old_item){
  931. if(old_item->GetItemScript())
  932. SetItemScript(old_item->GetItemScript());
  933. name = old_item->name;
  934. lowername = old_item->lowername;
  935. description = old_item->description;
  936. memcpy(&generic_info, &old_item->generic_info, sizeof(Generic_Info));
  937. weapon_info = 0;
  938. ranged_info = 0;
  939. adornment_info = 0;
  940. adorn0 = 0;
  941. adorn1 = 0;
  942. adorn2 = 0;
  943. bag_info = 0;
  944. food_info = 0;
  945. bauble_info = 0;
  946. thrown_info = 0;
  947. skill_info = 0;
  948. recipebook_info = 0;
  949. itemset_info = 0;
  950. armor_info = 0;
  951. book_info = 0;
  952. book_info_pages = 0;
  953. houseitem_info = 0;
  954. housecontainer_info = 0;
  955. stack_count = old_item->stack_count;
  956. generic_info.skill_req1 = old_item->generic_info.skill_req1;
  957. generic_info.skill_req2 = old_item->generic_info.skill_req2;
  958. memcpy(&details, &old_item->details, sizeof(ItemCore));
  959. weapon_type = old_item->GetWeaponType();
  960. switch(old_item->generic_info.item_type){
  961. case ITEM_TYPE_WEAPON:{
  962. weapon_info = new Weapon_Info;
  963. memcpy(weapon_info, old_item->weapon_info, sizeof(Weapon_Info));
  964. break;
  965. }
  966. case ITEM_TYPE_RANGED:{
  967. ranged_info = new Ranged_Info;
  968. memcpy(ranged_info, old_item->ranged_info, sizeof(Ranged_Info));
  969. break;
  970. }
  971. case ITEM_TYPE_SHIELD:
  972. case ITEM_TYPE_ARMOR:{
  973. armor_info = new Armor_Info;
  974. memcpy(armor_info, old_item->armor_info, sizeof(Armor_Info));
  975. break;
  976. }
  977. case ITEM_TYPE_BAG:{
  978. bag_info = new Bag_Info;
  979. memcpy(bag_info, old_item->bag_info, sizeof(Bag_Info));
  980. break;
  981. }
  982. case ITEM_TYPE_FOOD:{
  983. food_info = new Food_Info;
  984. memcpy(food_info, old_item->food_info, sizeof(Food_Info));
  985. break;
  986. }
  987. case ITEM_TYPE_BAUBLE:{
  988. bauble_info = new Bauble_Info;
  989. memcpy(bauble_info, old_item->bauble_info, sizeof(Bauble_Info));
  990. break;
  991. }
  992. case ITEM_TYPE_SKILL:{
  993. skill_info = new Skill_Info;
  994. memcpy(skill_info, old_item->skill_info, sizeof(Skill_Info));
  995. break;
  996. }
  997. case ITEM_TYPE_THROWN:{
  998. thrown_info = new Thrown_Info;
  999. memcpy(thrown_info, old_item->thrown_info, sizeof(Thrown_Info));
  1000. break;
  1001. }
  1002. case ITEM_TYPE_BOOK:{
  1003. book_info = new Book_Info;
  1004. book_info->language = old_item->book_info->language;
  1005. book_info->author.data = old_item->book_info->author.data;
  1006. book_info->author.size = old_item->book_info->author.size;
  1007. book_info->title.data = old_item->book_info->title.data;
  1008. book_info->title.size = old_item->book_info->title.size;
  1009. break;
  1010. }
  1011. case ITEM_TYPE_HOUSE:{
  1012. houseitem_info = new HouseItem_Info;
  1013. memcpy(houseitem_info, old_item->houseitem_info, sizeof(HouseItem_Info));
  1014. break;
  1015. }
  1016. case ITEM_TYPE_RECIPE:{
  1017. // Recipe Book
  1018. recipebook_info = new RecipeBook_Info;
  1019. if (old_item->recipebook_info) {
  1020. recipebook_info->recipe_id = old_item->recipebook_info->recipe_id;
  1021. recipebook_info->uses = old_item->recipebook_info->uses;
  1022. for (int32 i = 0; i < old_item->recipebook_info->recipes.size(); i++)
  1023. recipebook_info->recipes.push_back(old_item->recipebook_info->recipes.at(i));
  1024. }
  1025. break;
  1026. }
  1027. case ITEM_TYPE_ADORNMENT:{
  1028. adornment_info = new Adornment_Info;
  1029. memcpy(adornment_info, old_item->adornment_info, sizeof(Adornment_Info));
  1030. break;
  1031. }
  1032. case ITEM_TYPE_HOUSE_CONTAINER:{
  1033. // House Containers
  1034. housecontainer_info = new HouseContainer_Info;
  1035. if (old_item->housecontainer_info) {
  1036. housecontainer_info->broker_commission = old_item->housecontainer_info->broker_commission;
  1037. housecontainer_info->fence_commission = old_item->housecontainer_info->fence_commission;
  1038. housecontainer_info->allowed_types = old_item->housecontainer_info->allowed_types;
  1039. housecontainer_info->num_slots = old_item->housecontainer_info->num_slots;
  1040. }
  1041. break;
  1042. }
  1043. }
  1044. creator = old_item->creator;
  1045. adornment = old_item->adornment;
  1046. DeleteItemSets();
  1047. for (int32 i = 0; i<old_item->item_sets.size(); i++){
  1048. ItemSet* set = old_item->item_sets[i];
  1049. if (set){
  1050. ItemSet* set2 = new ItemSet;
  1051. set2->item_id = set->item_id;
  1052. set2->item_crc = set->item_crc;
  1053. set2->item_icon = set->item_icon;
  1054. set2->item_stack_size = set->item_stack_size;
  1055. set2->item_list_color = set->item_list_color;
  1056. item_sets.push_back(set2);
  1057. }
  1058. }
  1059. item_stats.clear();
  1060. for(int32 i=0;i<old_item->item_stats.size();i++){
  1061. ItemStat* stat = old_item->item_stats[i];
  1062. if(stat){
  1063. ItemStat* stat2 = new ItemStat;
  1064. stat2->stat_name = stat->stat_name;
  1065. stat2->stat_type = stat->stat_type;
  1066. stat2->stat_subtype = stat->stat_subtype;
  1067. stat2->value = stat->value;
  1068. stat2->stat_type_combined = stat->stat_type_combined;
  1069. item_stats.push_back(stat2);
  1070. }
  1071. }
  1072. item_string_stats.clear();
  1073. for(int32 i=0;i<old_item->item_string_stats.size();i++){
  1074. ItemStatString* stat = old_item->item_string_stats[i];
  1075. if(stat){
  1076. ItemStatString* stat2 = new ItemStatString;
  1077. stat2->stat_string.data = stat->stat_string.data;
  1078. stat2->stat_string.size = stat->stat_string.size;
  1079. item_string_stats.push_back(stat2);
  1080. }
  1081. }
  1082. item_level_overrides.clear();
  1083. for(int32 i=0;i<old_item->item_level_overrides.size();i++){
  1084. ItemLevelOverride* item_override = old_item->item_level_overrides[i];
  1085. if(item_override){
  1086. ItemLevelOverride* item_override2 = new ItemLevelOverride;
  1087. memcpy(item_override2, item_override, sizeof(ItemLevelOverride));
  1088. item_level_overrides.push_back(item_override2);
  1089. }
  1090. }
  1091. item_effects.clear();
  1092. for(int32 i=0;i<old_item->item_effects.size();i++){
  1093. ItemEffect* effect = old_item->item_effects[i];
  1094. if(effect){
  1095. ItemEffect* effect_2 = new ItemEffect;
  1096. effect_2->effect = effect->effect;
  1097. effect_2->percentage = effect->percentage;
  1098. effect_2->subbulletflag = effect->subbulletflag;
  1099. item_effects.push_back(effect_2);
  1100. }
  1101. }
  1102. book_pages.clear();
  1103. for (int32 i = 0; i < old_item->book_pages.size(); i++) {
  1104. BookPage* bookpage = old_item->book_pages[i];
  1105. if (bookpage) {
  1106. BookPage* bookpage_2 = new BookPage;
  1107. bookpage_2->page = bookpage->page;
  1108. bookpage_2->page_text.data = bookpage->page_text.data;
  1109. bookpage_2->page_text.size = bookpage->page_text.size;
  1110. bookpage_2->valign = bookpage->valign;
  1111. bookpage_2->halign = bookpage->halign;
  1112. book_pages.push_back(bookpage_2);
  1113. }
  1114. }
  1115. slot_data.clear();
  1116. slot_data = old_item->slot_data;
  1117. spell_id = old_item->spell_id;
  1118. spell_tier = old_item->spell_tier;
  1119. book_language = old_item->book_language;
  1120. }
  1121. bool Item::CheckArchetypeAdvSubclass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
  1122. if (adventure_class > FIGHTER && adventure_class < ANIMALIST) {
  1123. int8 check = adventure_class % 10;
  1124. if (check == 2 || check == 5 || check == 8) {
  1125. int64 adv_classes = 0;
  1126. int16 level = 0;
  1127. for (int i = adventure_class + 1; i < adventure_class + 3; i++) {
  1128. if (adv_class_levels) { //need to match levels
  1129. if (level == 0) {
  1130. if (adv_class_levels->count(i) > 0)
  1131. level = adv_class_levels->at(i);
  1132. else
  1133. return false;
  1134. }
  1135. else{
  1136. if (adv_class_levels->count(i) > 0 && adv_class_levels->at(i) != level)
  1137. return false;
  1138. }
  1139. }
  1140. else {
  1141. adv_classes = ((int64)2) << (i - 1);
  1142. if (!(generic_info.adventure_classes & adv_classes))
  1143. return false;
  1144. }
  1145. }
  1146. return true;
  1147. }
  1148. }
  1149. return false;
  1150. }
  1151. bool Item::CheckArchetypeAdvClass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
  1152. if (adventure_class == 1 || adventure_class == 11 || adventure_class == 21 || adventure_class == 31) {
  1153. //if the class is an archetype class and the subclasses have access, then allow
  1154. if (CheckArchetypeAdvSubclass(adventure_class + 1, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 4, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 7, adv_class_levels)) {
  1155. if (adv_class_levels) {
  1156. int16 level = 0;
  1157. for (int i = adventure_class + 1; i <= adventure_class + 7; i += 3) {
  1158. if (adv_class_levels->count(i+1) == 0 || adv_class_levels->count(i + 2) == 0)
  1159. return false;
  1160. if(level == 0)
  1161. level = adv_class_levels->at(i+1);
  1162. if (adv_class_levels->at(i+1) != level) //already verified the classes, just need to verify the subclasses have the same levels
  1163. return false;
  1164. }
  1165. }
  1166. return true;
  1167. }
  1168. }
  1169. else if (CheckArchetypeAdvSubclass(adventure_class, adv_class_levels)) {//check archetype subclass
  1170. return true;
  1171. }
  1172. return false;
  1173. }
  1174. bool Item::CheckClass(int8 adventure_class, int8 tradeskill_class) {
  1175. int64 adv_classes = ((int64)2) << (adventure_class - 1);
  1176. int64 ts_classes = ((int64)2) << (tradeskill_class - 1);
  1177. if( ((generic_info.adventure_classes & adv_classes) || generic_info.adventure_classes == 0) && ((generic_info.tradeskill_classes & ts_classes) || generic_info.tradeskill_classes == 0) )
  1178. return true;
  1179. //check arechtype classes as last resort
  1180. return CheckArchetypeAdvClass(adventure_class);
  1181. }
  1182. bool Item::CheckLevel(int8 adventure_class, int8 tradeskill_class, int16 level) {
  1183. if ((level >= generic_info.adventure_default_level && adventure_class < 255) && (level >= generic_info.tradeskill_default_level && tradeskill_class < 255))
  1184. return true;
  1185. return false;
  1186. }
  1187. void Item::AddStat(ItemStat* in_stat){
  1188. item_stats.push_back(in_stat);
  1189. }
  1190. bool Item::HasStat(uint32 statID, std::string statNameLower)
  1191. {
  1192. vector<ItemStat*>::iterator itr;
  1193. for (itr = item_stats.begin(); itr != item_stats.end(); itr++) {
  1194. if (statID > 99 && statID < 200 &&
  1195. (*itr)->stat_type == 1 && ::ToLower((*itr)->stat_name) == statNameLower) {
  1196. return true;
  1197. break;
  1198. }
  1199. else if((*itr)->stat_type_combined == statID && (statNameLower.length() < 1 ||
  1200. (::ToLower((*itr)->stat_name) == statNameLower))) {
  1201. return true;
  1202. break;
  1203. }
  1204. }
  1205. return false;
  1206. }
  1207. void Item::DeleteItemSets()
  1208. {
  1209. for (int32 i = 0; i < item_sets.size(); i++){
  1210. ItemSet* set = item_sets[i];
  1211. safe_delete(set);
  1212. }
  1213. item_sets.clear();
  1214. }
  1215. void Item::AddSet(ItemSet* in_set){
  1216. item_sets.push_back(in_set);
  1217. }
  1218. void Item::AddStatString(ItemStatString* in_stat){
  1219. item_string_stats.push_back(in_stat);
  1220. }
  1221. bool Item::IsNormal(){
  1222. return generic_info.item_type == ITEM_TYPE_NORMAL;
  1223. }
  1224. bool Item::IsWeapon(){
  1225. return generic_info.item_type == ITEM_TYPE_WEAPON;
  1226. }
  1227. bool Item::IsDualWieldAble(Client* client, Item* item, int8 slot) {
  1228. if (!item || !client || slot < 0) {
  1229. LogWrite(ITEM__DEBUG, 0, "Items", "Error in IsDualWieldAble. No Item, Client, or slot Passed");
  1230. return 0;
  1231. }
  1232. Player* player = client->GetPlayer();
  1233. int8 base_class = classes.GetBaseClass(player->GetAdventureClass());
  1234. //map out classes that can dw vs those that cant (did it this way so its easier to expand should we need to add classes later
  1235. int8 can_dw;
  1236. switch ((int)base_class) {
  1237. case 1:
  1238. can_dw = 1;
  1239. break;
  1240. case 5:
  1241. can_dw = 1;
  1242. break;
  1243. case 31:
  1244. can_dw = 1;
  1245. break;
  1246. case 35:
  1247. can_dw = 1;
  1248. break;
  1249. case 41:
  1250. can_dw = 1;
  1251. break;
  1252. default :
  1253. can_dw = 0;
  1254. }
  1255. //if mage, item is dw, and they are trying to put offhand. Not sure this will ever happen but figured I should cover it.
  1256. if (base_class == 21 && item->weapon_info->wield_type == ITEM_WIELD_TYPE_DUAL && slot == 1) {
  1257. return 0;
  1258. }
  1259. //if the item is main hand (single) and they are trying to put in in offhand.
  1260. //exceptions are classes 1, 5, 31, 35, 42 (fighter/brawler/rogue/bard/beastlord)
  1261. if (item->weapon_info->wield_type == ITEM_WIELD_TYPE_SINGLE && slot == 1 && can_dw != 1) {
  1262. return 0;
  1263. }
  1264. //assume its safe if the above 2 if's arent hit.
  1265. return 1;
  1266. }
  1267. bool Item::IsArmor(){
  1268. return generic_info.item_type == ITEM_TYPE_ARMOR || generic_info.item_type == ITEM_TYPE_SHIELD;
  1269. }
  1270. bool Item::IsRanged(){
  1271. return generic_info.item_type == ITEM_TYPE_RANGED;
  1272. }
  1273. bool Item::IsBag(){
  1274. return generic_info.item_type == ITEM_TYPE_BAG;
  1275. }
  1276. bool Item::IsFood(){
  1277. return generic_info.item_type == ITEM_TYPE_FOOD;
  1278. }
  1279. bool Item::IsBauble(){
  1280. return generic_info.item_type == ITEM_TYPE_BAUBLE;
  1281. }
  1282. bool Item::IsSkill(){
  1283. return generic_info.item_type == ITEM_TYPE_SKILL;
  1284. }
  1285. bool Item::IsHouseItem(){
  1286. return generic_info.item_type == ITEM_TYPE_HOUSE;
  1287. }
  1288. bool Item::IsHouseContainer(){
  1289. return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
  1290. }
  1291. bool Item::IsShield(){
  1292. return generic_info.item_type == ITEM_TYPE_SHIELD;
  1293. }
  1294. bool Item::IsAdornment(){
  1295. return generic_info.item_type == ITEM_TYPE_ADORNMENT && !CheckFlag2(ORNATE);
  1296. }
  1297. bool Item::IsAmmo(){
  1298. return HasSlot(EQ2_AMMO_SLOT);
  1299. }
  1300. bool Item::HasAdorn0(){
  1301. if (adorn0 > 0)
  1302. return true;
  1303. return false;
  1304. }
  1305. bool Item::HasAdorn1(){
  1306. if (adorn1 > 0)
  1307. return true;
  1308. return false;
  1309. }
  1310. bool Item::HasAdorn2(){
  1311. if (adorn2 > 0)
  1312. return true;
  1313. return false;
  1314. }
  1315. bool Item::IsBook(){
  1316. return generic_info.item_type == ITEM_TYPE_BOOK;
  1317. }
  1318. bool Item::IsChainArmor(){
  1319. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2246237129UL || generic_info.skill_req2 == 2246237129UL);
  1320. }
  1321. bool Item::IsClothArmor(){
  1322. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 3539032716UL || generic_info.skill_req2 == 3539032716UL);
  1323. }
  1324. bool Item::IsCollectable(){
  1325. return generic_info.collectable == 1;
  1326. }
  1327. bool Item::HasSlot(int8 slot, int8 slot2){
  1328. for(int32 i=0;i<slot_data.size();i++){
  1329. if(slot_data[i] == EQ2_LRING_SLOT && (slot == EQ2_RRING_SLOT || slot2 == EQ2_RRING_SLOT))
  1330. return true;
  1331. else if(slot_data[i] == EQ2_LWRIST_SLOT && (slot == EQ2_RWRIST_SLOT || slot2 == EQ2_RWRIST_SLOT))
  1332. return true;
  1333. else if(slot_data[i] == EQ2_EARS_SLOT_1 && (slot == EQ2_EARS_SLOT_2 || slot2 == EQ2_EARS_SLOT_2))
  1334. return true;
  1335. else if(slot_data[i] == EQ2_CHARM_SLOT_1 && (slot == EQ2_CHARM_SLOT_2 || slot2 == EQ2_CHARM_SLOT_2))
  1336. return true;
  1337. else if(slot_data[i] == slot || slot_data[i] == slot2)
  1338. return true;
  1339. }
  1340. return false;
  1341. }
  1342. bool Item::IsCloak(){
  1343. return HasSlot(EQ2_CLOAK_SLOT);
  1344. }
  1345. bool Item::IsCrushWeapon(){
  1346. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 1;
  1347. }
  1348. bool Item::IsFoodFood(){
  1349. return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 1;
  1350. }
  1351. bool Item::IsFoodDrink(){
  1352. return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 0;
  1353. }
  1354. bool Item::IsJewelry(){
  1355. if(generic_info.item_type != ITEM_TYPE_ARMOR || (generic_info.skill_req1 != 2072844078 && generic_info.skill_req2 != 2072844078))
  1356. return false;
  1357. for(int32 i=0;i<slot_data.size();i++){
  1358. if(slot_data[i] == EQ2_LRING_SLOT || slot_data[i] == EQ2_RRING_SLOT || slot_data[i] == EQ2_EARS_SLOT_1 || slot_data[i] == EQ2_EARS_SLOT_2 || slot_data[i] == EQ2_NECK_SLOT || slot_data[i] == EQ2_LWRIST_SLOT || slot_data[i] == EQ2_RWRIST_SLOT)
  1359. return true;
  1360. }
  1361. return false;
  1362. }
  1363. bool Item::IsLeatherArmor(){
  1364. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2897193374UL || generic_info.skill_req2 == 2897193374UL);
  1365. }
  1366. bool Item::IsMisc(){
  1367. return IsNormal();
  1368. }
  1369. bool Item::IsPierceWeapon(){
  1370. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 2;
  1371. }
  1372. bool Item::IsPlateArmor(){
  1373. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 241174330UL || generic_info.skill_req2 == 241174330UL);
  1374. }
  1375. bool Item::IsPoison(){
  1376. LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1377. return IsBauble();
  1378. }
  1379. bool Item::IsPotion(){
  1380. LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1381. return IsBauble();
  1382. }
  1383. bool Item::IsRecipeBook(){
  1384. return generic_info.item_type == ITEM_TYPE_RECIPE;
  1385. }
  1386. bool Item::IsSalesDisplay(){
  1387. return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
  1388. }
  1389. bool Item::IsSlashWeapon(){
  1390. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 0;
  1391. }
  1392. bool Item::IsSpellScroll(){
  1393. return IsSkill();
  1394. }
  1395. //item->tinkered.
  1396. /*
  1397. bool Item::IsTinkered(){
  1398. LogWrite(MISC__TODO, 1, "TODO", "Item Is Tinkered\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1399. return false;
  1400. }
  1401. */
  1402. bool Item::IsThrown(){
  1403. return generic_info.item_type == ITEM_TYPE_THROWN;
  1404. }
  1405. bool Item::IsHarvest() {
  1406. return generic_info.harvest == 1;
  1407. }
  1408. bool Item::IsBodyDrop() {
  1409. return generic_info.body_drop == 1;
  1410. }
  1411. //item->crafted
  1412. /*bool Item::IsTradeskill(){
  1413. LogWrite(MISC__TODO, 1, "TODO", "Item Is Crafted\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1414. return false;
  1415. }*/
  1416. void Item::SetItemType(int8 in_type){
  1417. generic_info.item_type = in_type;
  1418. if(IsArmor() && !armor_info){
  1419. armor_info = new Armor_Info;
  1420. memset(armor_info, 0, sizeof(Armor_Info));
  1421. }
  1422. else if (IsWeapon() && !weapon_info){
  1423. weapon_info = new Weapon_Info;
  1424. memset(weapon_info, 0, sizeof(Weapon_Info));
  1425. }
  1426. else if (IsAdornment() && !adornment_info){
  1427. adornment_info = new Adornment_Info;
  1428. memset(adornment_info, 0, sizeof(Adornment_Info));
  1429. }
  1430. else if(IsRanged() && !ranged_info){
  1431. ranged_info = new Ranged_Info;
  1432. memset(ranged_info, 0, sizeof(Ranged_Info));
  1433. }
  1434. else if(IsBag() && !bag_info){
  1435. bag_info = new Bag_Info;
  1436. memset(bag_info, 0, sizeof(Bag_Info));
  1437. }
  1438. else if(IsFood() && !food_info){
  1439. food_info = new Food_Info;
  1440. memset(food_info, 0, sizeof(Food_Info));
  1441. }
  1442. else if(IsBauble() && !bauble_info){
  1443. bauble_info = new Bauble_Info;
  1444. memset(bauble_info, 0, sizeof(Bauble_Info));
  1445. }
  1446. else if(IsThrown() && !thrown_info){
  1447. thrown_info = new Thrown_Info;
  1448. memset(thrown_info, 0, sizeof(Thrown_Info));
  1449. }
  1450. else if(IsSkill() && !skill_info){
  1451. skill_info = new Skill_Info;
  1452. memset(skill_info, 0, sizeof(Skill_Info));
  1453. }
  1454. else if(IsRecipeBook() && !recipebook_info){
  1455. recipebook_info = new RecipeBook_Info;
  1456. recipebook_info->recipe_id = 0;
  1457. recipebook_info->uses = 0;
  1458. }
  1459. else if(IsBook() && !book_info){
  1460. book_info = new Book_Info;
  1461. book_info->language = 0;
  1462. book_info->author.size = 0;
  1463. book_info->title.size = 0;
  1464. }
  1465. else if(IsHouseItem() && !houseitem_info){
  1466. houseitem_info = new HouseItem_Info;
  1467. memset(houseitem_info, 0, sizeof(HouseItem_Info));
  1468. }
  1469. else if(IsHouseContainer() && !housecontainer_info){
  1470. housecontainer_info = new HouseContainer_Info;
  1471. housecontainer_info->allowed_types = 0;
  1472. housecontainer_info->broker_commission = 0;
  1473. housecontainer_info->fence_commission = 0;
  1474. housecontainer_info->num_slots = 0;
  1475. }
  1476. }
  1477. bool Item::CheckFlag2(int32 flag){
  1478. int32 value = 0;
  1479. int32 flag_val = generic_info.item_flags2;
  1480. while (flag_val > 0){
  1481. if (flag_val >= FLAGS2_32768)
  1482. value = FLAGS2_32768;
  1483. else if (flag_val >= FREE_REFORGE)
  1484. value = FREE_REFORGE;
  1485. else if (flag_val >= BUILDING_BLOCK)
  1486. value = BUILDING_BLOCK;
  1487. else if (flag_val >= FLAGS2_4096)
  1488. value = FLAGS2_4096;
  1489. else if (flag_val >= HOUSE_LORE)
  1490. value = HOUSE_LORE;
  1491. else if (flag_val >= NO_EXPERIMENT)
  1492. value = NO_EXPERIMENT;
  1493. else if (flag_val >= INDESTRUCTABLE)
  1494. value = INDESTRUCTABLE;
  1495. else if (flag_val >= NO_SALVAGE)
  1496. value = NO_SALVAGE;
  1497. else if (flag_val >= REFINED)
  1498. value = REFINED;
  1499. else if (flag_val >= ETHERAL)
  1500. value = ETHERAL;
  1501. else if (flag_val >= NO_REPAIR)
  1502. value = NO_REPAIR;
  1503. else if (flag_val >= REFORGED)
  1504. value = REFORGED;
  1505. else if (flag_val >= UNLOCKED)
  1506. value = UNLOCKED;
  1507. else if (flag_val >= APPEARANCE_ONLY)
  1508. value = APPEARANCE_ONLY;
  1509. else if (flag_val >= HEIRLOOM)
  1510. value = HEIRLOOM;
  1511. else if (flag_val >= ORNATE)
  1512. value = ORNATE;
  1513. if (value == flag)
  1514. return true;
  1515. else
  1516. flag_val -= value;
  1517. }
  1518. return false;
  1519. }
  1520. bool Item::CheckFlag(int32 flag){
  1521. int32 value = 0;
  1522. int32 flag_val = generic_info.item_flags;
  1523. while(flag_val>0){
  1524. if (flag_val >= CURSED) //change this
  1525. value = CURSED;
  1526. else if (flag_val >= NO_TRANSMUTE) //change this
  1527. value = NO_TRANSMUTE;
  1528. else if (flag_val >= LORE_EQUIP) //change this
  1529. value = LORE_EQUIP;
  1530. else if (flag_val >= STACK_LORE) //change this
  1531. value = STACK_LORE;
  1532. else if(flag_val >= EVIL_ONLY)
  1533. value = EVIL_ONLY;
  1534. else if(flag_val >= GOOD_ONLY)
  1535. value = GOOD_ONLY;
  1536. else if(flag_val >= CRAFTED)
  1537. value = CRAFTED;
  1538. else if(flag_val >= NO_DESTROY)
  1539. value = NO_DESTROY;
  1540. else if(flag_val >= NO_ZONE)
  1541. value = NO_ZONE;
  1542. else if(flag_val >= NO_VALUE)
  1543. value = NO_VALUE;
  1544. else if(flag_val >= NO_TRADE)
  1545. value = NO_TRADE;
  1546. else if(flag_val >= TEMPORARY)
  1547. value = TEMPORARY;
  1548. else if(flag_val >= LORE)
  1549. value = LORE;
  1550. else if(flag_val >= ARTIFACT)
  1551. value = ARTIFACT;
  1552. else if(flag_val >= ATTUNEABLE)
  1553. value = ATTUNEABLE;
  1554. else if(flag_val >= ATTUNED)
  1555. value = ATTUNED;
  1556. if(value == flag)
  1557. return true;
  1558. else
  1559. flag_val -= value;
  1560. }
  1561. return false;
  1562. }
  1563. void Item::SetSlots(int32 slots){
  1564. if(slots & PRIMARY_SLOT)
  1565. AddSlot(EQ2_PRIMARY_SLOT);
  1566. if(slots & SECONDARY_SLOT)
  1567. AddSlot(EQ2_SECONDARY_SLOT);
  1568. if(slots & HEAD_SLOT)
  1569. AddSlot(EQ2_HEAD_SLOT);
  1570. if(slots & CHEST_SLOT)
  1571. AddSlot(EQ2_CHEST_SLOT);
  1572. if(slots & SHOULDERS_SLOT)
  1573. AddSlot(EQ2_SHOULDERS_SLOT);
  1574. if(slots & FOREARMS_SLOT)
  1575. AddSlot(EQ2_FOREARMS_SLOT);
  1576. if(slots & HANDS_SLOT)
  1577. AddSlot(EQ2_HANDS_SLOT);
  1578. if(slots & LEGS_SLOT)
  1579. AddSlot(EQ2_LEGS_SLOT);
  1580. if(slots & FEET_SLOT)
  1581. AddSlot(EQ2_FEET_SLOT);
  1582. if(slots & LRING_SLOT)
  1583. AddSlot(EQ2_LRING_SLOT);
  1584. if(slots & RRING_SLOT)
  1585. AddSlot(EQ2_RRING_SLOT);
  1586. if(slots & EARS_SLOT_1)
  1587. AddSlot(EQ2_EARS_SLOT_1);
  1588. if(slots & EARS_SLOT_2)
  1589. AddSlot(EQ2_EARS_SLOT_2);
  1590. if(slots & NECK_SLOT)
  1591. AddSlot(EQ2_NECK_SLOT);
  1592. if(slots & LWRIST_SLOT)
  1593. AddSlot(EQ2_LWRIST_SLOT);
  1594. if(slots & RWRIST_SLOT)
  1595. AddSlot(EQ2_RWRIST_SLOT);
  1596. if(slots & RANGE_SLOT)
  1597. AddSlot(EQ2_RANGE_SLOT);
  1598. if(slots & AMMO_SLOT)
  1599. AddSlot(EQ2_AMMO_SLOT);
  1600. if(slots & WAIST_SLOT)
  1601. AddSlot(EQ2_WAIST_SLOT);
  1602. if(slots & CLOAK_SLOT)
  1603. AddSlot(EQ2_CLOAK_SLOT);
  1604. if(slots & CHARM_SLOT_1)
  1605. AddSlot(EQ2_CHARM_SLOT_1);
  1606. if(slots & CHARM_SLOT_2)
  1607. AddSlot(EQ2_CHARM_SLOT_2);
  1608. if(slots & FOOD_SLOT)
  1609. AddSlot(EQ2_FOOD_SLOT);
  1610. if(slots & DRINK_SLOT)
  1611. AddSlot(EQ2_DRINK_SLOT);
  1612. if(slots & TEXTURES_SLOT)
  1613. AddSlot(EQ2_TEXTURES_SLOT);
  1614. }
  1615. void Item::AddStat(int8 type, int16 subtype, float value, int8 level, char* name){
  1616. char item_stat_combined_string[8] = {0};
  1617. if(name && strlen(name) > 0 && type != 1){
  1618. ItemStatString* stat = new ItemStatString;
  1619. stat->stat_string.data = string(name);
  1620. stat->stat_string.size = stat->stat_string.data.length();
  1621. AddStatString(stat);
  1622. }
  1623. else{
  1624. ItemStat* stat = new ItemStat;
  1625. if(name && strlen(name) > 0)
  1626. stat->stat_name = string(name);
  1627. stat->stat_type = type;
  1628. stat->stat_subtype = subtype;
  1629. stat->value = value;
  1630. stat->level = level;
  1631. snprintf(item_stat_combined_string, 7, "%u%02u", type, subtype);
  1632. stat->stat_type_combined = atoi(item_stat_combined_string);
  1633. AddStat(stat);
  1634. }
  1635. }
  1636. void Item::AddSet(int32 item_id, int32 item_crc, int16 item_icon, int32 item_stack_size, int32 item_list_color, std::string name, int8 language){
  1637. ItemSet* set = new ItemSet;
  1638. set->item_id = item_id;
  1639. set->item_icon = item_icon;
  1640. set->item_crc = item_crc;
  1641. set->item_stack_size = item_stack_size;
  1642. set->item_list_color = item_list_color;
  1643. set->name = string(name);
  1644. set->language = language;
  1645. AddSet(set);
  1646. }
  1647. int16 Item::GetOverrideLevel(int8 adventure_class, int8 tradeskill_class){
  1648. int16 ret = 0;
  1649. int8 tmp_class = 0;
  1650. bool found_class = false;
  1651. for(int32 i=0;i<item_level_overrides.size();i++){
  1652. found_class = false;
  1653. if(adventure_class != 255){
  1654. tmp_class = item_level_overrides[i]->adventure_class;
  1655. if(tmp_class == PRIEST && (adventure_class >= CLERIC && adventure_class <= DEFILER))
  1656. found_class = true;
  1657. else if(tmp_class == MAGE && (adventure_class >= SORCERER && adventure_class <= NECROMANCER))
  1658. found_class = true;
  1659. else if(tmp_class == SCOUT && (adventure_class >= ROGUE && adventure_class <= ASSASSIN))
  1660. found_class = true;
  1661. else if(tmp_class == adventure_class || tmp_class == COMMONER || (tmp_class == FIGHTER && (adventure_class >= WARRIOR && adventure_class <= PALADIN)))
  1662. found_class = true;
  1663. }
  1664. else if(tradeskill_class != 255){
  1665. tmp_class = item_level_overrides[i]->tradeskill_class;
  1666. if(tmp_class == CRAFTSMAN && (tradeskill_class >= PROVISIONER && adventure_class <= CARPENTER))
  1667. found_class = true;
  1668. else if(tmp_class == OUTFITTER && (tradeskill_class >= ARMORER && tradeskill_class <= TAILOR))
  1669. found_class = true;
  1670. else if(tmp_class == SCHOLAR && (tradeskill_class >= JEWELER && tradeskill_class <= ALCHEMIST))
  1671. found_class = true;
  1672. else if(tmp_class == tradeskill_class || tmp_class == ARTISAN)
  1673. found_class = true;
  1674. }
  1675. if(found_class){
  1676. ret = item_level_overrides[i]->level;
  1677. break;
  1678. }
  1679. }
  1680. return ret;
  1681. }
  1682. void Item::serialize(PacketStruct* packet, bool show_name, Player* player, int16 packet_type, int8 subtype, bool loot_item){
  1683. int64 classes = 0;
  1684. Client *client;
  1685. int8 tmp_subtype = 0;
  1686. if (!packet || !player)
  1687. return;
  1688. client = ((Player*)player)->GetClient();
  1689. if (!client)
  1690. return;
  1691. if(creator.length() > 0){
  1692. packet->setSubstructSubstructDataByName("header", "info_header", "creator_flag", 1);
  1693. packet->setSubstructSubstructDataByName("header", "info_header", "creator", creator.c_str());
  1694. }
  1695. if(show_name)
  1696. packet->setSubstructSubstructDataByName("header", "info_header", "show_name", show_name);
  1697. if(packet_type == 0)
  1698. packet->setSubstructSubstructDataByName("header", "info_header", "packettype", GetItemPacketType(packet->GetVersion()));
  1699. else
  1700. packet->setSubstructSubstructDataByName("header", "info_header", "packettype", packet_type);
  1701. packet->setSubstructSubstructDataByName("header", "info_header", "packetsubtype", subtype); // should be substype
  1702. /*
  1703. 0 red
  1704. 1 orange
  1705. 2 yellow
  1706. 3 white
  1707. 4 blue
  1708. 5 green
  1709. 6 grey
  1710. 7 purple*/
  1711. int32 color = 3;
  1712. if(player)
  1713. {
  1714. int32 effective_level = player->GetInfoStructUInt("effective_level");
  1715. if(effective_level && effective_level < player->GetLevel() && details.recommended_level > effective_level)
  1716. color = 7;
  1717. }
  1718. packet->setSubstructDataByName("header_info", "footer_type", color);
  1719. packet->setSubstructDataByName("header_info", "item_id", details.item_id);
  1720. if (!loot_item)
  1721. packet->setSubstructDataByName("header_info", "broker_item_id", details.item_id);
  1722. else
  1723. packet->setSubstructDataByName("header_info", "broker_item_id", 0xFFFFFFFFFFFFFFFF);
  1724. if(details.unique_id == 0)
  1725. packet->setSubstructDataByName("header_info", "unique_id", details.item_id);
  1726. else
  1727. packet->setSubstructDataByName("header_info", "unique_id", details.unique_id);
  1728. packet->setSubstructDataByName("header_info", "icon", details.icon);
  1729. if(rule_manager.GetGlobalRule(R_World, DisplayItemTiers)->GetBool()) {
  1730. packet->setSubstructDataByName("header_info", "tier", details.tier);
  1731. }
  1732. packet->setSubstructDataByName("header_info", "flags", generic_info.item_flags);
  1733. packet->setSubstructDataByName("header_info", "flags2", generic_info.item_flags2);
  1734. if(item_stats.size() > 0){
  1735. //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size());
  1736. int8 dropstat = 0;
  1737. int8 bluemod = 0;
  1738. for (int32 i = 0; i < item_stats.size(); i++){
  1739. ItemStat* stat = item_stats[i];
  1740. if(!stat)
  1741. {
  1742. LogWrite(ITEM__ERROR, 0, "Item", "%s: %s (itemid: %u) Error Serializing Item: Invalid item in item_stats position %u", client->GetPlayer()->GetName(), this->name.c_str(), this->details.item_id, i);
  1743. continue;
  1744. }
  1745. if (stat->stat_type == 9){
  1746. bluemod += 1;
  1747. }
  1748. tmp_subtype = world.TranslateSlotSubTypeToClient(client, stat->stat_type, stat->stat_subtype);
  1749. if (tmp_subtype == 255 ){
  1750. dropstat += 1;
  1751. }
  1752. }
  1753. packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size() - dropstat);
  1754. dropstat = 0;
  1755. for (int32 i = 0; i < item_stats.size(); i++) {
  1756. ItemStat* stat = item_stats[i];
  1757. tmp_subtype = world.TranslateSlotSubTypeToClient(client, stat->stat_type, stat->stat_subtype);
  1758. int16 stat_type = stat->stat_type;
  1759. float statValue = stat->value;
  1760. if(player)
  1761. {
  1762. int32 effective_level = player->GetInfoStructUInt("effective_level");
  1763. if(effective_level && effective_level < player->GetLevel() && details.recommended_level > effective_level)
  1764. {
  1765. int32 diff = details.recommended_level - effective_level;
  1766. float tmpValue = (float)statValue;
  1767. statValue = (sint32)(float)(tmpValue / (1.0f + ((float)diff * rule_manager.GetGlobalRule(R_Player, MentorItemDecayRate)->GetFloat())));
  1768. }
  1769. }
  1770. bool valueSet = false;
  1771. if (tmp_subtype == 255 ){
  1772. dropstat += 1;
  1773. //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size()-dropstat);
  1774. }
  1775. else {
  1776. packet->setArrayDataByName("stat_type", stat_type, i-dropstat);
  1777. if(client->GetVersion() <= 546 && stat_type == 5) {
  1778. valueSet = true;
  1779. // DoF client has to be goofy about this junk, stat_subtype is the stat value, value is always "9" and we set the stat_name to the appropriate stat (but power=mana)
  1780. packet->setArrayDataByName("stat_subtype", (sint16)statValue , i - dropstat);
  1781. packet->setArrayDataByName("value", (sint16)9 , i - dropstat);
  1782. switch(tmp_subtype) {
  1783. case 0: {
  1784. packet->setArrayDataByName("stat_name", "health", i - dropstat);
  1785. break;
  1786. }
  1787. case 1: {
  1788. packet->setArrayDataByName("stat_name", "mana", i - dropstat);
  1789. break;
  1790. }
  1791. case 2: {
  1792. packet->setArrayDataByName("stat_name", "concentration", i - dropstat);
  1793. break;
  1794. }
  1795. }
  1796. }
  1797. else {
  1798. packet->setArrayDataByName("stat_subtype", tmp_subtype, i-dropstat);
  1799. }
  1800. }
  1801. if (stat->stat_name.length() > 0)
  1802. packet->setArrayDataByName("stat_name", stat->stat_name.c_str(), i-dropstat);
  1803. /* SF client */
  1804. if(!valueSet) {
  1805. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
  1806. if (stat->stat_type == 6){
  1807. packet->setArrayDataByName("value", statValue , i - dropstat);//63119 or when diety started (this is actually the modified stat
  1808. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
  1809. }
  1810. else {
  1811. packet->setArrayDataByName("value", (sint16)statValue , i - dropstat, 0U, true);
  1812. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1813. }
  1814. }
  1815. else if (client->GetVersion() >= 1028) {
  1816. if (stat->stat_type == 6){
  1817. packet->setArrayDataByName("value", statValue , i - dropstat);//63119 or when diety started (this is actually the infused modified stat
  1818. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
  1819. }
  1820. else {
  1821. packet->setArrayDataByName("value", (sint16)statValue , i - dropstat, 0U, true);
  1822. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1823. }
  1824. }
  1825. else{
  1826. packet->setArrayDataByName("value", (sint16)statValue , i - dropstat);
  1827. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1828. }
  1829. }
  1830. }
  1831. }
  1832. if (item_string_stats.size() > 0 && !loot_item){
  1833. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
  1834. packet->setSubstructArrayLengthByName("header_info", "mod_count", item_string_stats.size());
  1835. for (int32 i = 0; i < item_string_stats.size(); i++){
  1836. ItemStatString* stat = item_string_stats[i];
  1837. packet->setArrayDataByName("mod_string", &(stat->stat_string), i);
  1838. packet->setArrayDataByName("mod_need", 0, i);
  1839. }
  1840. }
  1841. else if (client->GetVersion() >= 1096) {
  1842. packet->setSubstructArrayLengthByName("header_info", "stat_string_count", item_string_stats.size());
  1843. for (int32 i = 0; i < item_string_stats.size(); i++){
  1844. ItemStatString* stat = item_string_stats[i];
  1845. packet->setArrayDataByName("stat_string", &(stat->stat_string), i);
  1846. }
  1847. }
  1848. }
  1849. if (item_sets.size() > 0){
  1850. packet->setArrayLengthByName("num_pieces", item_sets.size());
  1851. for (int32 i = 0; i < item_sets.size(); i++){
  1852. ItemSet* set = item_sets[i];
  1853. packet->setArrayDataByName("item_id", set->item_id, i);
  1854. packet->setArrayDataByName("item_crc", set->item_crc, i);
  1855. packet->setArrayDataByName("item_icon", set->item_icon, i);
  1856. packet->setArrayDataByName("item_unknown1", set->item_stack_size, i);
  1857. Item* item2 = master_item_list.GetItem(set->item_id);
  1858. if (item2)
  1859. packet->setArrayDataByName("item_name", item2->name.c_str(), i);
  1860. packet->setArrayDataByName("item_unknown2", set->item_list_color, i);
  1861. }
  1862. }
  1863. if(!loot_item && item_effects.size() > 0){
  1864. packet->setSubstructArrayLengthByName("footer", "num_effects", item_effects.size());
  1865. for(int32 i=0;i<item_effects.size();i++){
  1866. ItemEffect* effect = item_effects[i];
  1867. packet->setArrayDataByName("subbulletflag", effect->subbulletflag, i);
  1868. packet->setArrayDataByName("effect", &(effect->effect), i);
  1869. packet->setArrayDataByName("percentage", effect->percentage, i);
  1870. }
  1871. }
  1872. if (packet->GetVersion() < 1096) {
  1873. packet->setSubstructDataByName("header_info", "adornment_id", 0xFFFFFFFF); // Send no ID for now
  1874. packet->setSubstructDataByName("header_info", "unknown3", 0xFFFFFFFF);
  1875. }
  1876. packet->setSubstructDataByName("header_info", "unknown21", 0x00000000);
  1877. packet->setSubstructDataByName("header_info", "condition", generic_info.condition);
  1878. packet->setSubstructDataByName("header_info", "weight", generic_info.weight);
  1879. if (packet->GetVersion() <= 283) { //orig client only has one skill
  1880. if (generic_info.skill_req1 == 0 || generic_info.skill_req1 == 0xFFFFFFFF) {
  1881. if (generic_info.skill_req2 != 0 && generic_info.skill_req2 != 0xFFFFFFFF) {
  1882. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req2);
  1883. }
  1884. else {
  1885. packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
  1886. }
  1887. }
  1888. else {
  1889. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
  1890. }
  1891. }
  1892. else {
  1893. if (generic_info.skill_req1 == 0)
  1894. packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
  1895. else
  1896. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
  1897. if (generic_info.skill_req2 == 0)
  1898. packet->setSubstructDataByName("header_info", "skill_req2", 0xFFFFFFFF);
  1899. else
  1900. packet->setSubstructDataByName("header_info", "skill_req2", generic_info.skill_req2);
  1901. }
  1902. if(generic_info.skill_min != 0)
  1903. packet->setSubstructDataByName("header_info", "skill_min", generic_info.skill_min);
  1904. if (client->GetVersion() <= 283) {
  1905. string flags;
  1906. if (CheckFlag(NO_TRADE))
  1907. flags += "NO-TRADE ";
  1908. if (CheckFlag(NO_VALUE))
  1909. flags += "NO-VALUE ";
  1910. if(flags.length() > 0)
  1911. packet->setSubstructDataByName("header_info", "flag_names", flags.c_str());
  1912. }
  1913. if (generic_info.adventure_classes > 0 || generic_info.tradeskill_classes > 0 || item_level_overrides.size() > 0) {
  1914. //int64 classes = 0;
  1915. int16 tmp_level = 0;
  1916. map<int8, int16> adv_class_levels;
  1917. map<int8, int16> tradeskill_class_levels;
  1918. map<int8, int16>::iterator itr;
  1919. int64 tmpVal = 0;
  1920. int8 temp = ASSASSIN;
  1921. // AoD + clients with beastlords
  1922. if (packet->GetVersion() >= 1142)
  1923. temp += 2;
  1924. // Chaneler class, get a more accurate version
  1925. if (packet->GetVersion() >= 60000)
  1926. temp += 2;
  1927. for (int32 i = 0; i <= temp; i++) {
  1928. tmpVal = (int64)pow(2.0, (double)i);
  1929. if ((generic_info.adventure_classes & tmpVal)) {
  1930. //classes += 2 << (i - 1);
  1931. classes += tmpVal;
  1932. tmp_level = GetOverrideLevel(i, 255);
  1933. if (tmp_level == 0)
  1934. adv_class_levels[i] = generic_info.adventure_default_level;
  1935. else
  1936. adv_class_levels[i] = tmp_level;
  1937. }
  1938. if (tmpVal == 0) {
  1939. if (packet->GetVersion() >= 60000)
  1940. classes = 576379072454289112;
  1941. else if (packet->GetVersion() >= 57048)
  1942. classes = 6281081087704;
  1943. else if (packet->GetVersion() >= 1142)
  1944. classes = 144095080877876952;
  1945. else
  1946. classes = 36024082983773912;
  1947. }
  1948. }
  1949. for (int i = ALCHEMIST + 1 - ARTISAN; i >= 0; i--) {
  1950. //tmpVal = 2 << i;
  1951. tmpVal = (int64)pow(2.0, (double)i);
  1952. if ((generic_info.tradeskill_classes & tmpVal)) {
  1953. classes += pow(2, (i + ARTISAN));
  1954. //classes += 2 << (i+ARTISAN-1);
  1955. tmp_level = GetOverrideLevel(i, 255);
  1956. if (tmp_level == 0)
  1957. tradeskill_class_levels[i] = generic_info.tradeskill_default_level;
  1958. else
  1959. tradeskill_class_levels[i] = tmp_level;
  1960. }
  1961. }
  1962. if (client->GetVersion() <= 546) { //simplify display (if possible)
  1963. map<int8, int16> new_adv_class_levels;
  1964. for (int i = 1; i <= 31; i += 10) {
  1965. bool add_archetype = CheckArchetypeAdvClass(i, &adv_class_levels);
  1966. if (add_archetype) {
  1967. new_adv_class_levels[i] = 0;
  1968. }
  1969. else {
  1970. for (int x = 1; x <= 7; x += 3) {
  1971. if (CheckArchetypeAdvSubclass(i+x, &adv_class_levels)) {
  1972. new_adv_class_levels[i+x] = 0;
  1973. }
  1974. }
  1975. }
  1976. }
  1977. if (new_adv_class_levels.size() > 0) {
  1978. int8 i = 0;
  1979. for (itr = new_adv_class_levels.begin(); itr != new_adv_class_levels.end(); itr++) {
  1980. i = itr->first;
  1981. if ((i % 10) == 1) {
  1982. int16 level = 0;
  1983. for (int x = i; x < i+10; x++) {
  1984. if (adv_class_levels.count(x) > 0) {
  1985. if(level == 0)
  1986. level = adv_class_levels.at(x);
  1987. adv_class_levels.erase(x);
  1988. }
  1989. }
  1990. adv_class_levels[i] = level;
  1991. }
  1992. else {
  1993. int16 level = 0;
  1994. for (int x = i+1; x < i + 3; x++) {
  1995. if (adv_class_levels.count(x) > 0) {
  1996. if (level == 0)
  1997. level = adv_class_levels.at(x);
  1998. adv_class_levels.erase(x);
  1999. }
  2000. }
  2001. adv_class_levels[i] = level;
  2002. }
  2003. }
  2004. }
  2005. }
  2006. packet->setSubstructArrayLengthByName("header_info", "class_count", adv_class_levels.size() + tradeskill_class_levels.size());
  2007. int i = 0;
  2008. for (itr = adv_class_levels.begin(); itr != adv_class_levels.end(); itr++, i++) {
  2009. packet->setArrayDataByName("adventure_class", itr->first, i);
  2010. packet->setArrayDataByName("tradeskill_class", 255, i);
  2011. packet->setArrayDataByName("level", itr->second * 10, i);
  2012. }
  2013. for (itr = tradeskill_class_levels.begin(); itr != tradeskill_class_levels.end(); itr++, i++) {
  2014. packet->setArrayDataByName("adventure_class", 255, i);
  2015. packet->setArrayDataByName("tradeskill_class", itr->first, i);
  2016. packet->setArrayDataByName("level", itr->second * 10, i);
  2017. }
  2018. packet->setSubstructDataByName("footer", "required_classes", classes);
  2019. }
  2020. else {
  2021. if (packet->GetVersion() >= 60000)
  2022. classes = 576379072454289112;
  2023. else if (packet->GetVersion() >= 57048)
  2024. classes = 6281081087704;
  2025. else if (packet->GetVersion() >= 1142)
  2026. classes = 144095080877876952;
  2027. else
  2028. classes = 36024082983773912;
  2029. packet->setSubstructDataByName("footer", "required_classes", classes);
  2030. }
  2031. // Is this a copy and paste error???
  2032. packet->setSubstructDataByName("footer", "required_classes2", classes);
  2033. {
  2034. if (packet->GetVersion() >= 60000)
  2035. classes = 576379072454289112;
  2036. else if (packet->GetVersion() >= 57048)
  2037. classes = 6281081087704;
  2038. else if (packet->GetVersion() >= 1142)
  2039. classes = 144095080877876952;
  2040. else
  2041. classes = 36024082983773912;
  2042. }
  2043. if (client->GetVersion() <= 283 && generic_info.adventure_default_level > 0) {
  2044. packet->setSubstructDataByName("header_info", "skill_min", (generic_info.adventure_default_level-1)*5+1);
  2045. packet->setSubstructDataByName("header_info", "skill_recommended", details.recommended_level * 5);
  2046. }
  2047. packet->setSubstructDataByName("footer", "recommended_level", details.recommended_level);
  2048. if(generic_info.adventure_default_level > 0){
  2049. packet->setSubstructDataByName("footer", "required_level", generic_info.adventure_default_level);
  2050. packet->setSubstructDataByName("footer", "footer_unknown2", 0);// remove defualt
  2051. }
  2052. else{
  2053. packet->setSubstructDataByName("footer", "required_level", generic_info.tradeskill_default_level * 10);
  2054. packet->setSubstructDataByName("footer", "footer_unknown2", 0);//remove default
  2055. }
  2056. if(slot_data.size() > 0){
  2057. packet->setSubstructArrayLengthByName("header_info", "slot_count", slot_data.size());
  2058. for(int32 i=0;i<slot_data.size();i++){
  2059. int8 slot = slot_data[i];
  2060. if (client->GetVersion() <= 283) {
  2061. if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
  2062. slot -= 1;
  2063. else if (slot == EQ2_FOOD_SLOT)
  2064. slot = EQ2_ORIG_FOOD_SLOT;
  2065. else if(slot == EQ2_DRINK_SLOT)
  2066. slot = EQ2_ORIG_DRINK_SLOT;
  2067. }
  2068. else if (client->GetVersion() <= 546) {
  2069. if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
  2070. slot -= 1;
  2071. else if (slot == EQ2_FOOD_SLOT)
  2072. slot = EQ2_DOF_FOOD_SLOT;
  2073. else if (slot == EQ2_DRINK_SLOT)
  2074. slot = EQ2_DOF_DRINK_SLOT;
  2075. }
  2076. packet->setArrayDataByName("slot", slot, i);
  2077. }
  2078. }
  2079. if(!loot_item){
  2080. if (adornment_info)
  2081. LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", generic_info.item_type, adornment_info->duration, adornment_info->item_types, adornment_info->slot_type);
  2082. int8 tmpType = generic_info.item_type;
  2083. if (client->GetVersion() <= 283 && generic_info.item_type > ITEM_TYPE_RECIPE)
  2084. tmpType = 0;
  2085. else if(client->GetVersion() <= 546 && (generic_info.item_type > ITEM_TYPE_HOUSE || generic_info.item_type == ITEM_TYPE_BAUBLE))
  2086. tmpType = 0;
  2087. packet->setSubstructDataByName("header", "item_type", tmpType);
  2088. switch(generic_info.item_type){
  2089. case ITEM_TYPE_WEAPON:{
  2090. if(weapon_info){
  2091. if (client->GetVersion() <= 283) {
  2092. packet->setSubstructDataByName("details", "wield_type", weapon_info->wield_type);
  2093. packet->setSubstructDataByName("details", "damage_low1", weapon_info->damage_low1);
  2094. packet->setSubstructDataByName("details", "damage_high1", weapon_info->damage_high1);
  2095. packet->setSubstructDataByName("details", "damage_low2", weapon_info->damage_low2);
  2096. packet->setSubstructDataByName("details", "damage_high2", weapon_info->damage_high2);
  2097. packet->setSubstructDataByName("details", "damage_type", weapon_type);
  2098. packet->setSubstructDataByName("details", "delay", weapon_info->delay);
  2099. }
  2100. else {
  2101. packet->setDataByName("wield_type", weapon_info->wield_type);
  2102. packet->setDataByName("damage_low1", weapon_info->damage_low1);
  2103. packet->setDataByName("damage_high1", weapon_info->damage_high1);
  2104. packet->setDataByName("damage_low2", weapon_info->damage_low2);
  2105. packet->setDataByName("damage_high2", weapon_info->damage_high2);
  2106. packet->setDataByName("damage_low3", weapon_info->damage_low3);
  2107. packet->setDataByName("damage_high3", weapon_info->damage_high3);
  2108. packet->setDataByName("damage_type", weapon_type);
  2109. packet->setDataByName("delay", weapon_info->delay);
  2110. packet->setDataByName("rating", weapon_info->rating);
  2111. }
  2112. }
  2113. break;
  2114. }
  2115. case ITEM_TYPE_RANGED:{
  2116. if(ranged_info){
  2117. if (client->GetVersion() <= 283) {
  2118. packet->setSubstructDataByName("details", "damage_low1", ranged_info->weapon_info.damage_low1);
  2119. packet->setSubstructDataByName("details", "damage_high1", ranged_info->weapon_info.damage_high1);
  2120. packet->setSubstructDataByName("details", "damage_low2", ranged_info->weapon_info.damage_low2);
  2121. packet->setSubstructDataByName("details", "damage_high2", ranged_info->weapon_info.damage_high2);
  2122. packet->setSubstructDataByName("details", "delay", ranged_info->weapon_info.delay);
  2123. packet->setSubstructDataByName("details", "range_low", ranged_info->range_low);
  2124. packet->setSubstructDataByName("details", "range_high", ranged_info->range_high);
  2125. }
  2126. else {
  2127. packet->setDataByName("damage_low1", ranged_info->weapon_info.damage_low1);
  2128. packet->setDataByName("damage_high1", ranged_info->weapon_info.damage_high1);
  2129. packet->setDataByName("damage_low2", ranged_info->weapon_info.damage_low2);
  2130. packet->setDataByName("damage_high2", ranged_info->weapon_info.damage_high2);
  2131. packet->setDataByName("damage_low3", ranged_info->weapon_info.damage_low3);
  2132. packet->setDataByName("damage_high3", ranged_info->weapon_info.damage_high3);
  2133. packet->setDataByName("delay", ranged_info->weapon_info.delay);
  2134. packet->setDataByName("range_low", ranged_info->range_low);
  2135. packet->setDataByName("range_high", ranged_info->range_high);
  2136. packet->setDataByName("rating", ranged_info->weapon_info.rating);
  2137. }
  2138. }
  2139. break;
  2140. }
  2141. case ITEM_TYPE_SHIELD:
  2142. case ITEM_TYPE_ARMOR:{
  2143. if(armor_info){
  2144. if (client->GetVersion() <= 283) {
  2145. packet->setSubstructDataByName("details", "mitigation_low", armor_info->mitigation_low);
  2146. packet->setSubstructDataByName("details", "mitigation_high", armor_info->mitigation_high);
  2147. }
  2148. else {
  2149. packet->setDataByName("mitigation_low", armor_info->mitigation_low);
  2150. packet->setDataByName("mitigation_high", armor_info->mitigation_high);
  2151. }
  2152. }
  2153. break;
  2154. }
  2155. case ITEM_TYPE_BAG:{
  2156. if(bag_info){
  2157. int8 max_slots = player->GetMaxBagSlots(client->GetVersion());
  2158. if (bag_info->num_slots > max_slots)
  2159. bag_info->num_slots = max_slots;
  2160. int16 free_slots = bag_info->num_slots;
  2161. if (player) {
  2162. Item* bag = player->GetPlayerItemList()->GetItemFromUniqueID(details.unique_id, true);
  2163. if (bag && bag->IsBag()) {
  2164. vector<Item*>* bag_items = player->GetPlayerItemList()->GetItemsInBag(bag);
  2165. if (bag_items->size() > bag->bag_info->num_slots) {
  2166. free_slots = 0;
  2167. packet->setArrayLengthByName("num_names", bag->bag_info->num_slots);
  2168. }
  2169. else {
  2170. free_slots = bag->bag_info->num_slots - bag_items->size();
  2171. packet->setArrayLengthByName("num_names", bag_items->size());
  2172. }
  2173. vector<Item*>::iterator itr;
  2174. int16 i = 0;
  2175. Item* tmp_bag_item = 0;
  2176. for (itr = bag_items->begin(); itr != bag_items->end(); itr++) {
  2177. tmp_bag_item = *itr;
  2178. if (tmp_bag_item && tmp_bag_item->details.slot_id < bag->bag_info->num_slots) {
  2179. packet->setArrayDataByName("item_name", tmp_bag_item->name.c_str(), i);
  2180. i++;
  2181. }
  2182. }
  2183. safe_delete(bag_items);
  2184. }
  2185. }
  2186. packet->setDataByName("num_slots", bag_info->num_slots);
  2187. packet->setDataByName("num_empty", free_slots);
  2188. packet->setDataByName("weight_reduction", bag_info->weight_reduction);
  2189. packet->setDataByName("item_score", 2);
  2190. //packet->setDataByName("unknown5", 0x1e50a86f);
  2191. //packet->setDataByName("unknown6", 0x2c17f61d);
  2192. //1 armorer
  2193. //2 weaponsmith
  2194. //4 tailor
  2195. //16 jeweler
  2196. //32 sage
  2197. //64 alchemist
  2198. //120 all scholars
  2199. //250 all craftsman
  2200. //int8 blah[] = {0x00,0x00,0x01,0x01,0xb6,0x01,0x01};
  2201. //int8 blah[] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
  2202. int8 blah[] = { 0xd8,0x66,0x9b,0x6d,0xb6,0xfb,0x7f };
  2203. for (int8 i = 0; i < sizeof(blah); i++)
  2204. packet->setSubstructDataByName("footer", "footer_unknown_0", blah[i], 0, i);
  2205. }
  2206. break;
  2207. }
  2208. case ITEM_TYPE_FOOD:{
  2209. if(food_info && client->GetVersion() >=284){
  2210. packet->setDataByName("food_type", food_info->type);
  2211. packet->setDataByName("level", food_info->level);
  2212. packet->setDataByName("duration", food_info->duration);
  2213. }
  2214. break;
  2215. }
  2216. case ITEM_TYPE_SKILL:{
  2217. //Spell Books
  2218. if(skill_info->spell_id > 0){
  2219. Spell* spell = master_spell_list.GetSpell(skill_info->spell_id, skill_info->spell_tier);
  2220. if(spell){
  2221. if(player && client->GetVersion() >= 284) {
  2222. packet->setSubstructDataByName("header_info", "footer_type", 0);
  2223. spell->SetPacketInformation(packet, client);
  2224. if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true)) {
  2225. packet->setDataByName("scribed", 1);
  2226. }
  2227. if (packet->GetVersion() >= 927){
  2228. if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true)) {
  2229. packet->setAddToPacketByName("scribed_better_version", 1);// need to confirm
  2230. }
  2231. }
  2232. else
  2233. packet->setAddToPacketByName("scribed_better_version", 0); //if not scribed
  2234. // either don't require previous tier or check that we have the lower tier spells potentially
  2235. int32 tier_up = player->GetTierUp(skill_info->spell_tier);
  2236. if (!rule_manager.GetGlobalRule(R_Spells, RequirePreviousTierScribe)->GetInt8() || player->HasSpell(skill_info->spell_id, tier_up, false, true))
  2237. packet->setDataByName("require_previous", 1, 0);
  2238. // membership required
  2239. //packet->setDataByName("unknown_1188_2_MJ", 1, 1);
  2240. }
  2241. else {
  2242. spell->SetPacketInformation(packet, client);
  2243. }
  2244. //packet->setDataByName("unknown26", 0);
  2245. }
  2246. }
  2247. break;
  2248. }
  2249. case ITEM_TYPE_BAUBLE:{
  2250. if(bauble_info && client->GetVersion() >= 546){
  2251. packet->setDataByName("cast", bauble_info->cast);
  2252. packet->setDataByName("recovery", bauble_info->recovery);
  2253. packet->setDataByName("duration", bauble_info->duration);
  2254. packet->setDataByName("recast", bauble_info->recast);
  2255. packet->setDataByName("display_slot_optional", bauble_info->display_slot_optional);
  2256. packet->setDataByName("display_cast_time", bauble_info->display_cast_time);
  2257. packet->setDataByName("display_bauble_type", bauble_info->display_bauble_type);
  2258. packet->setDataByName("effect_radius", bauble_info->effect_radius);
  2259. packet->setDataByName("max_aoe_targets", bauble_info->max_aoe_targets);
  2260. packet->setDataByName("display_until_cancelled", bauble_info->display_until_cancelled);
  2261. //packet->setDataByName("item_score", 1);
  2262. }
  2263. break;
  2264. }
  2265. case ITEM_TYPE_THROWN:{
  2266. if(thrown_info && client->GetVersion() >= 284){
  2267. packet->setDataByName("range", thrown_info->range);
  2268. packet->setDataByName("damage_modifier", thrown_info->damage_modifier);
  2269. packet->setDataByName("hit_bonus", thrown_info->hit_bonus);
  2270. packet->setDataByName("damage_type", thrown_info->damage_type);
  2271. }
  2272. break;
  2273. }
  2274. case ITEM_TYPE_HOUSE:{
  2275. if(houseitem_info && client->GetVersion() >= 284){
  2276. packet->setDataByName("status_rent_reduction", houseitem_info->status_rent_reduction);
  2277. packet->setDataByName("coin_rent_reduction", houseitem_info->coin_rent_reduction);
  2278. packet->setDataByName("house_only", houseitem_info->house_only);
  2279. }
  2280. break;
  2281. }
  2282. case ITEM_TYPE_BOOK:{
  2283. if(book_info && client->GetVersion() >= 284){
  2284. packet->setDataByName("language", book_info->language);
  2285. packet->setMediumStringByName("author", book_info->author.data.c_str());
  2286. packet->setMediumStringByName("title", book_info->title.data.c_str());
  2287. }
  2288. if (packet->GetVersion() <= 1096) packet->setDataByName("item_type", 13);
  2289. break;
  2290. }
  2291. case ITEM_TYPE_RECIPE:{
  2292. // Recipe Books
  2293. if(recipebook_info){
  2294. packet->setArrayLengthByName("num_recipes", recipebook_info->recipes.size());
  2295. for (int32 i = 0; i < recipebook_info->recipes.size(); i++) {
  2296. Recipe* recipe = master_recipe_list.GetRecipeByCRC(recipebook_info->recipes.at(i));
  2297. if (recipe) {
  2298. packet->setArrayDataByName("recipe_name", recipe->GetName(), i);
  2299. packet->setArrayDataByName("recipe_id", recipe->GetID(), i);
  2300. packet->setArrayDataByName("recipe_icon", recipe->GetIcon(), i);
  2301. }
  2302. }
  2303. packet->setDataByName("uses", recipebook_info->uses);
  2304. if(player->GetRecipeBookList()->HasRecipeBook(recipebook_info->recipe_id))
  2305. packet->setDataByName("scribed", 1);
  2306. else
  2307. packet->setDataByName("scribed", 0);
  2308. }
  2309. break;
  2310. }
  2311. case ITEM_TYPE_ADORNMENT:{
  2312. //Adornements
  2313. if (client->GetVersion() >= 284) {
  2314. packet->setDataByName("item_types", adornment_info->item_types);
  2315. packet->setDataByName("duration", adornment_info->duration); // need to calcualte for remaining duration
  2316. packet->setDataByName("slot_type", adornment_info->slot_type);
  2317. packet->setDataByName("footer_set_name", "test footer set name");
  2318. packet->setArrayLengthByName("footer_set_bonus_list_count", 1);// list of the bonus items
  2319. packet->setArrayDataByName("footer_set_bonus_items_needed", 2, 0); //this is nember of items needed for granteing that stat //name,value,array
  2320. packet->setSubArrayLengthByName("footer_set_bonus_stats_count", 2, 0);//name,value,array,subarray
  2321. packet->setSubArrayDataByName("set_stat_type", 5, 0, 0);
  2322. packet->setSubArrayDataByName("set_stat_subtype", 1, 0, 0);
  2323. packet->setSubArrayDataByName("set_value", 25000, 0, 0);
  2324. }
  2325. }
  2326. case ITEM_TYPE_HOUSE_CONTAINER:{
  2327. //House Containers
  2328. if(housecontainer_info && client->GetVersion() >= 284){
  2329. packet->setDataByName("allowed_types", housecontainer_info->allowed_types);
  2330. packet->setDataByName("num_slots", housecontainer_info->num_slots);
  2331. packet->setDataByName("broker_commission", housecontainer_info->broker_commission);
  2332. packet->setDataByName("fence_commission", housecontainer_info->fence_commission);
  2333. }
  2334. }
  2335. }
  2336. }
  2337. LogWrite(MISC__TODO, 1, "TODO", "Item Set information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2338. if (IsBauble()) {
  2339. packet->setSubstructDataByName("footer", "stack_size", stack_count);
  2340. }
  2341. else {
  2342. packet->setSubstructDataByName("footer", "stack_size", stack_count);
  2343. }
  2344. packet->setSubstructDataByName("footer", "collectable", generic_info.collectable);
  2345. packet->setSubstructDataByName("footer", "status_item", sell_status);
  2346. LogWrite(MISC__TODO, 1, "TODO", "Set collection_needed information properly\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2347. packet->setSubstructDataByName("footer", "collection_needed", player->GetCollectionList()->NeedsItem(this) ? 1 : 0);
  2348. if(generic_info.offers_quest_id > 0){
  2349. Quest* quest = master_quest_list.GetQuest(generic_info.offers_quest_id, false);
  2350. if(quest){
  2351. packet->setSubstructDataByName("footer", "offers_quest", strlen(generic_info.offers_quest_name) ? generic_info.offers_quest_name : quest->GetName());
  2352. packet->setSubstructDataByName("footer", "offers_quest_color", player->GetArrowColor(quest->GetQuestLevel()));
  2353. }
  2354. }
  2355. if(generic_info.part_of_quest_id > 0){
  2356. Quest* quest = master_quest_list.GetQuest(generic_info.part_of_quest_id, false);
  2357. if(quest){
  2358. packet->setSubstructDataByName("footer", "part_of_quest", strlen(generic_info.required_by_quest_name) ? generic_info.required_by_quest_name : quest->GetName());
  2359. packet->setSubstructDataByName("footer", "part_of_quest_color", player->GetArrowColor(quest->GetQuestLevel()));
  2360. }
  2361. }
  2362. if(generic_info.max_charges > 0){
  2363. packet->setSubstructDataByName("footer", "charges", 1);
  2364. packet->setSubstructDataByName("footer", "total_charges", generic_info.max_charges);
  2365. packet->setSubstructDataByName("footer", "charges_left", details.count);
  2366. packet->setSubstructDataByName("footer", "display_charges", generic_info.display_charges);
  2367. }
  2368. if ((packet->GetVersion() >= 63119) || packet->GetVersion() == 61331){
  2369. if (sell_status > 0){
  2370. }
  2371. }
  2372. //packet->setSubstructDataByName("footer", "status_item", 0);
  2373. if (IsHarvest()){
  2374. packet->setSubstructDataByName("footer", "crafting_flag", 1);
  2375. }
  2376. // Set these to 0 for now
  2377. if(packet->GetVersion() >= 1188){
  2378. packet->setSubstructDataByName("footer", "locked_flag", 0);
  2379. packet->setSubstructDataByName("footer", "account_retricted", 0);
  2380. }
  2381. // Adorns, set all to FF for now
  2382. if (packet->GetVersion() >= 1096) {// changed to 1096 for dov from 1188
  2383. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 0);
  2384. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 1);
  2385. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 2);
  2386. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 3);
  2387. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 4);
  2388. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 5);
  2389. }
  2390. if (packet->GetVersion() >= 1289) {// at some point after this there are 10 adornment slots all FF for now but will skip this if not needed for a version
  2391. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 6);
  2392. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 7);
  2393. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 8);
  2394. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 9);
  2395. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 10);
  2396. }
  2397. packet->setSubstructDataByName("footer", "name", name.c_str());
  2398. packet->setSubstructDataByName("footer", "description", description.c_str());
  2399. LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  2400. #if EQDEBUG >= 9
  2401. packet->PrintPacket();
  2402. #endif
  2403. }
  2404. PacketStruct* Item::PrepareItem(int16 version, bool merchant_item, bool loot_item){
  2405. PacketStruct* packet = 0;
  2406. if(loot_item && version > 546)
  2407. packet = configReader.getStruct("WS_LootItemGeneric", version);
  2408. else if(loot_item && version <= 546) {
  2409. packet = configReader.getStruct("WS_ItemGeneric", version);
  2410. packet->AddFlag("loot");
  2411. }
  2412. else if(version <= 546 && (generic_info.item_type > ITEM_TYPE_HOUSE || generic_info.item_type == ITEM_TYPE_BAUBLE)) {
  2413. packet = configReader.getStruct("WS_ItemGeneric", version);
  2414. }
  2415. else{
  2416. int8 tmpType = generic_info.item_type;
  2417. if (version <= 283 && generic_info.item_type > ITEM_TYPE_RECIPE)
  2418. tmpType = 0;
  2419. else if(version <= 546 && (generic_info.item_type > ITEM_TYPE_HOUSE || generic_info.item_type == ITEM_TYPE_BAUBLE))
  2420. tmpType = 0;
  2421. switch(tmpType){
  2422. case ITEM_TYPE_WEAPON:{
  2423. if(merchant_item)
  2424. packet = configReader.getStruct("WS_MerchantItemWeapon", version);
  2425. else
  2426. packet = configReader.getStruct("WS_ItemWeapon", version);
  2427. break;
  2428. }
  2429. case ITEM_TYPE_RANGED:{
  2430. if(merchant_item)
  2431. packet = configReader.getStruct("WS_MerchantItemRange", version);
  2432. else
  2433. packet = configReader.getStruct("WS_ItemRange", version);
  2434. break;
  2435. }
  2436. case ITEM_TYPE_SHIELD:{
  2437. if (merchant_item)
  2438. packet = configReader.getStruct("WS_MerchantItemShield", version);
  2439. else
  2440. packet = configReader.getStruct("WS_ItemShield", version);
  2441. break;
  2442. }
  2443. case ITEM_TYPE_ARMOR:{
  2444. if(merchant_item)
  2445. packet = configReader.getStruct("WS_MerchantItemArmor", version);
  2446. else
  2447. packet = configReader.getStruct("WS_ItemArmor", version);
  2448. break;
  2449. }
  2450. case ITEM_TYPE_BAG:{
  2451. if(merchant_item)
  2452. packet = configReader.getStruct("WS_MerchantItemBag", version);
  2453. else
  2454. packet = configReader.getStruct("WS_ItemBag", version);
  2455. break;
  2456. }
  2457. case ITEM_TYPE_BOOK:{
  2458. if(merchant_item)
  2459. packet = configReader.getStruct("WS_MerchantItemBook", version);
  2460. else
  2461. packet = configReader.getStruct("WS_ItemBook", version);
  2462. break;
  2463. }
  2464. case ITEM_TYPE_SKILL:{
  2465. if(merchant_item)
  2466. packet = configReader.getStruct("WS_MerchantItemSkill", version);
  2467. else
  2468. packet = configReader.getStruct("WS_ItemSkill", version);
  2469. break;
  2470. }
  2471. case ITEM_TYPE_RECIPE:{
  2472. if(merchant_item)
  2473. packet = configReader.getStruct("WS_MerchantItemRecipeBook", version);
  2474. else
  2475. packet = configReader.getStruct("WS_ItemRecipeBook", version);
  2476. break;
  2477. }
  2478. case ITEM_TYPE_FOOD:{
  2479. if(merchant_item)
  2480. packet = configReader.getStruct("WS_MerchantItemFood", version);
  2481. else
  2482. packet = configReader.getStruct("WS_ItemFood", version);
  2483. break;
  2484. }
  2485. case ITEM_TYPE_BAUBLE:{
  2486. if(merchant_item)
  2487. packet = configReader.getStruct("WS_MerchantItemBauble", version);
  2488. else
  2489. packet = configReader.getStruct("WS_ItemBauble", version);
  2490. break;
  2491. }
  2492. case ITEM_TYPE_ITEMCRATE:{
  2493. if (merchant_item)
  2494. packet = configReader.getStruct("WS_MerchantItemSet", version);
  2495. else
  2496. packet = configReader.getStruct("WS_ItemSet", version);
  2497. break;
  2498. }
  2499. case ITEM_TYPE_HOUSE:{
  2500. if(merchant_item)
  2501. packet = configReader.getStruct("WS_MerchantItemHouse", version);
  2502. else
  2503. packet = configReader.getStruct("WS_ItemHouse", version);
  2504. break;
  2505. }
  2506. case ITEM_TYPE_THROWN:{
  2507. if(merchant_item)
  2508. packet = configReader.getStruct("WS_MerchantItemThrown", version);
  2509. else
  2510. packet = configReader.getStruct("WS_ItemThrown", version);
  2511. break;
  2512. }
  2513. case ITEM_TYPE_HOUSE_CONTAINER:{
  2514. if(merchant_item)
  2515. packet = configReader.getStruct("WS_MerchantItemHouseContainer", version);
  2516. else
  2517. packet = configReader.getStruct("WS_ItemHouseContainer", version);
  2518. break;
  2519. }
  2520. case ITEM_TYPE_ADORNMENT:{
  2521. if(merchant_item)
  2522. packet = configReader.getStruct("WS_MerchantAdornment", version);
  2523. else
  2524. packet = configReader.getStruct("WS_ItemAdornment", version);
  2525. break;
  2526. }
  2527. default:{
  2528. if(merchant_item)
  2529. packet = configReader.getStruct("WS_MerchantItemGeneric", version);
  2530. else
  2531. packet = configReader.getStruct("WS_ItemGeneric", version);
  2532. }
  2533. }
  2534. if (packet && loot_item)
  2535. packet->AddFlag("loot");
  2536. }
  2537. if(!packet){
  2538. LogWrite(ITEM__ERROR, 0, "Item", "Unhandled Item type: %i", (int)generic_info.item_type);
  2539. return 0;
  2540. }
  2541. return packet;
  2542. }
  2543. EQ2Packet* Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){
  2544. PacketStruct* packet = PrepareItem(version, merchant_item, loot_item);
  2545. if(!packet)
  2546. return 0;
  2547. if (version <= 546) {
  2548. include_twice = false;
  2549. packet_type = 0;
  2550. }
  2551. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
  2552. serialize(packet, show_name, player, packet_type, 0x80, loot_item);
  2553. else
  2554. serialize(packet, show_name, player, packet_type, 0, loot_item);
  2555. if(merchant_item)
  2556. packet->setSubstructDataByName("header_info", "unique_id", 0xFFFFFFFF);
  2557. string* generic_string_data = packet->serializeString();
  2558. //packet->PrintPacket();
  2559. //LogWrite(ITEM__DEBUG, 9, "Items", "generic_string_data:");
  2560. //DumpPacket((uchar*)generic_string_data->c_str(), generic_string_data->length());
  2561. int32 size = generic_string_data->length();
  2562. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
  2563. size = (size*2)-13;
  2564. uchar* out_data = new uchar[size+1];
  2565. uchar* out_ptr = out_data;
  2566. memcpy(out_ptr, (uchar*)generic_string_data->c_str(), generic_string_data->length());
  2567. out_ptr += generic_string_data->length();
  2568. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false){
  2569. memcpy(out_ptr, (uchar*)generic_string_data->c_str() + 13, generic_string_data->length() -13);
  2570. }
  2571. int32 size2 = size;
  2572. if (version <= 283) {
  2573. uchar* out_ptr2 = out_data;
  2574. if (size2 >= 0xFF) {
  2575. size2 -= 3;
  2576. out_ptr2[0] = 0xFF;
  2577. out_ptr2 += sizeof(int8);
  2578. memcpy(out_ptr2, &size2, sizeof(int16));
  2579. }
  2580. else {
  2581. size2 -= 1;
  2582. out_ptr2[0] = size2;
  2583. }
  2584. }
  2585. else {
  2586. size2 -= 4;
  2587. memcpy(out_data, &size2, sizeof(int32));
  2588. }
  2589. EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, out_data, size);
  2590. //DumpPacket(outapp);
  2591. safe_delete(packet);
  2592. safe_delete_array(out_data);
  2593. return outapp;
  2594. }
  2595. void Item::SetAppearance(ItemAppearance* appearance){
  2596. SetAppearance(appearance->type, appearance->red, appearance->green, appearance->blue, appearance->highlight_red, appearance->highlight_green, appearance->highlight_blue);
  2597. }
  2598. void Item::SetAppearance(int16 type, int8 red, int8 green, int8 blue, int8 highlight_red, int8 highlight_green, int8 highlight_blue){
  2599. generic_info.appearance_id = type;
  2600. generic_info.appearance_red = red;
  2601. generic_info.appearance_green = green;
  2602. generic_info.appearance_blue = blue;
  2603. generic_info.appearance_highlight_red = highlight_red;
  2604. generic_info.appearance_highlight_green = highlight_green;
  2605. generic_info.appearance_highlight_blue = highlight_blue;
  2606. }
  2607. void Item::AddEffect(string effect, int8 percentage, int8 subbulletflag){
  2608. ItemEffect* item_effect = new ItemEffect;
  2609. item_effect->subbulletflag = subbulletflag;
  2610. item_effect->effect.data = effect;
  2611. item_effect->effect.size = effect.length();
  2612. item_effect->percentage = percentage;
  2613. item_effects.push_back(item_effect);
  2614. }
  2615. void Item::AddBookPage(int8 page, string page_text, int8 valign, int8 halign) {
  2616. BookPage * bookpage = new BookPage;
  2617. bookpage->page = page;
  2618. bookpage->page_text.data = page_text;
  2619. bookpage->page_text.size = page_text.length();
  2620. bookpage->valign = valign;
  2621. bookpage->halign = halign;
  2622. book_pages.push_back(bookpage);
  2623. }
  2624. void Item::AddLevelOverride(ItemLevelOverride* level_override){
  2625. AddLevelOverride(level_override->adventure_class, level_override->tradeskill_class, level_override->level);
  2626. }
  2627. void Item::AddLevelOverride(int8 adventure_class, int8 tradeskill_class, int16 level){
  2628. ItemLevelOverride* item_override = new ItemLevelOverride;
  2629. item_override->adventure_class = adventure_class;
  2630. item_override->tradeskill_class = tradeskill_class;
  2631. item_override->level = level;
  2632. item_level_overrides.push_back(item_override);
  2633. }
  2634. void Item::AddSlot(int8 slot_id){
  2635. slot_data.push_back(slot_id);
  2636. }
  2637. void Item::SetWeaponType(int8 type){
  2638. weapon_type = type;
  2639. }
  2640. int8 Item::GetWeaponType(){
  2641. return weapon_type;
  2642. }
  2643. int32 Item::GetMaxSellValue(){
  2644. return max_sell_value;
  2645. }
  2646. void Item::SetMaxSellValue(int32 val){
  2647. max_sell_value = val;
  2648. }
  2649. void Item::SetItemScript(string name){
  2650. item_script = name;
  2651. }
  2652. const char* Item::GetItemScript(){
  2653. if(item_script.length() > 0)
  2654. return item_script.c_str();
  2655. return 0;
  2656. }
  2657. int32 Item::CalculateRepairCost() {
  2658. if (generic_info.condition == 100)
  2659. return 0;
  2660. float repair_cost = (float)generic_info.adventure_default_level * (10.0 - ((float)generic_info.condition * 0.1));
  2661. if (details.tier == ITEM_TAG_LEGENDARY)
  2662. repair_cost *= 4;
  2663. else if (details.tier == ITEM_TAG_FABLED)
  2664. repair_cost *= 8;
  2665. else if (details.tier == ITEM_TAG_MYTHICAL)
  2666. repair_cost *= 12;
  2667. return (int32)repair_cost;
  2668. }
  2669. PlayerItemList::PlayerItemList(){
  2670. packet_count = 0;
  2671. xor_packet = 0;
  2672. orig_packet = 0;
  2673. max_saved_index = 0;
  2674. MPlayerItems.SetName("PlayerItemList::MPlayerItems");
  2675. }
  2676. PlayerItemList::~PlayerItemList(){
  2677. safe_delete_array(xor_packet);
  2678. safe_delete_array(orig_packet);
  2679. map<sint32, map<int8, map<int16, Item*>> >::iterator bag_iter;
  2680. map<int16, Item*>::iterator itr;
  2681. for(bag_iter = items.begin(); bag_iter != items.end(); bag_iter++){
  2682. for(itr = bag_iter->second[0].begin(); itr != bag_iter->second[0].end(); itr++){
  2683. safe_delete(itr->second);
  2684. }
  2685. for(itr = bag_iter->second[1].begin(); itr != bag_iter->second[1].end(); itr++){
  2686. safe_delete(itr->second);
  2687. }
  2688. bag_iter->second.clear();
  2689. }
  2690. items.clear();
  2691. while (!overflowItems.empty()){
  2692. safe_delete(overflowItems.back());
  2693. overflowItems.pop_back();
  2694. }
  2695. }
  2696. map<int32, Item*>* PlayerItemList::GetAllItems(){
  2697. map<int32, Item*>* ret = new map<int32, Item*>;
  2698. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2699. ret->insert(indexed_items.begin(), indexed_items.end());
  2700. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2701. return ret;
  2702. }
  2703. Item* PlayerItemList::GetItemFromIndex(int32 index){
  2704. Item* ret = 0;
  2705. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2706. if(indexed_items.count(index) > 0)
  2707. ret = indexed_items[index];
  2708. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2709. return ret;
  2710. }
  2711. Item* PlayerItemList::GetItem(sint32 bag_slot, int16 slot, int8 appearance_type){
  2712. Item* ret = 0;
  2713. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2714. if(items.count(bag_slot) > 0 && items[bag_slot][appearance_type].count(slot) > 0)
  2715. ret = items[bag_slot][appearance_type][slot];
  2716. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2717. return ret;
  2718. }
  2719. int32 PlayerItemList::SetMaxItemIndex() {
  2720. int32 max_index = indexed_items.size();
  2721. int32 new_index = 0;
  2722. map<int32, Item*>::iterator itr;
  2723. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2724. for(itr = indexed_items.begin();itr != indexed_items.end(); itr++){
  2725. if(itr->first > max_index) //just grab the highest index val for next loop
  2726. max_index = itr->first;
  2727. }
  2728. max_saved_index = max_index;
  2729. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2730. return max_index;
  2731. }
  2732. bool PlayerItemList::AddItem(Item* item){ //is called with a slot already set
  2733. //quick check to verify item
  2734. if(!item)
  2735. return false;
  2736. else{
  2737. if(item->details.inv_slot_id != 0){
  2738. Item* bag = GetItemFromUniqueID(item->details.inv_slot_id, true);
  2739. if(bag && bag->IsBag()){
  2740. if(item->details.slot_id > bag->details.num_slots){
  2741. LogWrite(ITEM__ERROR, 0, "Item", "Error Adding Item: Invalid slot for item unique id: %u (%s - %i), InvSlotID: %u, slotid: %u, numslots: %u", item->details.unique_id, item->name.c_str(),
  2742. item->details.item_id, item->details.inv_slot_id, item->details.slot_id, bag->details.num_slots);
  2743. lua_interface->SetLuaUserDataStale(item);
  2744. safe_delete(item);
  2745. return false;
  2746. }
  2747. }
  2748. }
  2749. }
  2750. int32 max_index = indexed_items.size();
  2751. int32 new_index = 0;
  2752. map<int32, Item*>::iterator itr;
  2753. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2754. for(itr = indexed_items.begin();itr != indexed_items.end(); itr++){
  2755. if(itr->first > max_index) //just grab the highest index val for next loop
  2756. max_index = itr->first;
  2757. }
  2758. bool doNotOverrideIndex = false;
  2759. int32 i=0;
  2760. for(i=0;i<max_index;i++){
  2761. if(!indexed_items[i]){
  2762. new_index = i;
  2763. LogWrite(ITEM__DEBUG, 0, "Item %s assigned to %u",item->name.c_str(), i);
  2764. item->details.new_item = false;
  2765. item->details.new_index = 0;
  2766. doNotOverrideIndex = true;
  2767. break;
  2768. }
  2769. }
  2770. if(doNotOverrideIndex) {
  2771. if(i < max_saved_index) {
  2772. item->details.new_item = false;
  2773. } else {
  2774. item->details.new_item = true;
  2775. }
  2776. }
  2777. // may break non DoF clients
  2778. if(!doNotOverrideIndex && new_index == 0 && max_index > 0)
  2779. new_index = max_index;
  2780. indexed_items[new_index] = item;
  2781. item->details.index = new_index;
  2782. items[item->details.inv_slot_id][item->details.appearance_type][item->details.slot_id] = item;
  2783. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2784. return true;
  2785. }
  2786. Item* PlayerItemList::GetBag(int8 inventory_slot, bool lock){
  2787. Item* bag = 0;
  2788. if(lock)
  2789. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2790. if(items.count(0) > 0 && items[0][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[0][BASE_EQUIPMENT][inventory_slot]->IsBag())
  2791. bag = items[0][BASE_EQUIPMENT][inventory_slot];
  2792. if(lock)
  2793. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2794. return bag;
  2795. }
  2796. Item* PlayerItemList::GetBankBag(int8 inventory_slot, bool lock){
  2797. Item* bag = 0;
  2798. if(lock)
  2799. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2800. if(items.count(-3) > 0 && items[-3][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[-3][BASE_EQUIPMENT][inventory_slot]->IsBag())
  2801. bag = items[-3][BASE_EQUIPMENT][inventory_slot];
  2802. if(lock)
  2803. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2804. return bag;
  2805. }
  2806. int16 PlayerItemList::GetNumberOfFreeSlots(){
  2807. int16 count = 0;
  2808. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2809. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2810. if(items.count(i) == 0)
  2811. count++;
  2812. }
  2813. Item* bag = 0;
  2814. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2815. bag = GetBag(i, false);
  2816. if(bag && bag->details.num_slots > 0){
  2817. if(items.count(bag->details.bag_id) > 0){
  2818. for(int16 x=0;x<bag->details.num_slots;x++){
  2819. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0)
  2820. count++;
  2821. }
  2822. }
  2823. else
  2824. count += bag->bag_info->num_slots; //if the bag hasnt been used yet, add all the free slots
  2825. }
  2826. }
  2827. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2828. return count;
  2829. }
  2830. bool PlayerItemList::HasFreeBagSlot(){
  2831. bool ret = false;
  2832. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2833. if(items.count(0) > 0){
  2834. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2835. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2836. ret = true;
  2837. break;
  2838. }
  2839. }
  2840. }
  2841. else
  2842. ret = true;
  2843. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2844. return ret;
  2845. }
  2846. bool PlayerItemList::HasFreeSlot(){
  2847. bool ret = false;
  2848. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2849. if(items.count(0) > 0){
  2850. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2851. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2852. ret = true;
  2853. break;
  2854. }
  2855. }
  2856. }
  2857. else
  2858. ret = true;
  2859. if(!ret){ //inventory slots full, check bags
  2860. Item* bag = 0;
  2861. for(int8 i=0;!ret && i<NUM_INV_SLOTS;i++){
  2862. bag = GetBag(i, false);
  2863. if(bag && bag->details.num_slots > 0){
  2864. if(items.count(bag->details.bag_id) > 0){
  2865. for(int16 x=0;x<bag->details.num_slots;x++){
  2866. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
  2867. ret = true;
  2868. break;
  2869. }
  2870. }
  2871. }
  2872. else{ //if the bag hasnt been used yet, then all slots are free
  2873. ret = true;
  2874. break;
  2875. }
  2876. }
  2877. }
  2878. }
  2879. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2880. return ret;
  2881. }
  2882. bool PlayerItemList::GetFirstFreeBankSlot(sint32* bag_id, sint16* slot) {
  2883. bool ret = false;
  2884. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2885. if (items.count(-3) > 0) {
  2886. for (int8 i = 0; i < NUM_BANK_SLOTS; i++) {
  2887. if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
  2888. *bag_id = -3;
  2889. *slot = i;
  2890. ret = true;
  2891. break;
  2892. }
  2893. }
  2894. }
  2895. else {
  2896. *bag_id = -3;
  2897. *slot = 0;
  2898. ret = true;
  2899. }
  2900. if(!ret) {
  2901. // Inventory slots were full so check bags
  2902. Item* bag = 0;
  2903. for(int8 i = 0; !ret && i < NUM_BANK_SLOTS; i++) {
  2904. // Check to see if the item in the inventory slot is a bag and it has slots
  2905. bag = GetBankBag(i, false);
  2906. if(bag && bag->details.num_slots > 0) {
  2907. // Item was a bag so lets loop through the slots and try to find an empty one
  2908. if(items.count(bag->details.bag_id) > 0) {
  2909. for(int16 x = 0; x < bag->details.num_slots; x++) {
  2910. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
  2911. // Found a free slot, get the bag id of this bag
  2912. *bag_id = bag->details.bag_id;
  2913. // Get the slot
  2914. *slot = x;
  2915. ret = true;
  2916. break;
  2917. }
  2918. }
  2919. }
  2920. else {
  2921. //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
  2922. // and the slot to 0 (the first slot)
  2923. *bag_id = bag->details.bag_id;
  2924. *slot = 0;
  2925. ret = true;
  2926. break;
  2927. }
  2928. }
  2929. }
  2930. }
  2931. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2932. return ret;
  2933. }
  2934. bool PlayerItemList::GetFirstFreeSlot(sint32* bag_id, sint16* slot) {
  2935. // Mostly copy and paste from the above function
  2936. bool ret = false;
  2937. // Try to place the item in the normal inventory slots first
  2938. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2939. if(items.count(0) > 0){
  2940. for(int8 i=0; i < NUM_INV_SLOTS; i++) {
  2941. if(items[0][BASE_EQUIPMENT].count(i) == 0) {
  2942. // Found an empty slot, store the slot id and set the return value
  2943. *bag_id = 0;
  2944. *slot = i;
  2945. ret = true;
  2946. break;
  2947. }
  2948. }
  2949. }
  2950. else {
  2951. // no items in the players inventory, set it to the first slot
  2952. *bag_id = 0;
  2953. *slot = 0;
  2954. ret = true;
  2955. }
  2956. if(!ret) {
  2957. // Inventory slots were full so check bags
  2958. Item* bag = 0;
  2959. for(int8 i = 0; !ret && i < NUM_INV_SLOTS; i++) {
  2960. // Check to see if the item in the inventory slot is a bag and it has slots
  2961. bag = GetBag(i, false);
  2962. if(bag && bag->details.num_slots > 0) {
  2963. // Item was a bag so lets loop through the slots and try to find an empty one
  2964. if(items.count(bag->details.bag_id) > 0) {
  2965. for(int16 x = 0; x < bag->details.num_slots; x++) {
  2966. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
  2967. // Found a free slot, get the bag id of this bag
  2968. *bag_id = bag->details.bag_id;
  2969. // Get the slot
  2970. *slot = x;
  2971. ret = true;
  2972. break;
  2973. }
  2974. }
  2975. }
  2976. else {
  2977. //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
  2978. // and the slot to 0 (the first slot)
  2979. *bag_id = bag->details.bag_id;
  2980. *slot = 0;
  2981. ret = true;
  2982. break;
  2983. }
  2984. }
  2985. }
  2986. }
  2987. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2988. return ret;
  2989. }
  2990. vector<Item*> PlayerItemList::GetAllItemsFromID(int32 id, bool include_bank, bool lock) {
  2991. //first check for an exact count match
  2992. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  2993. map<int16, Item*>::iterator slot_itr;
  2994. vector<Item*> ret ;
  2995. if (lock)
  2996. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2997. for (itr = items.begin(); itr != items.end(); itr++) {
  2998. if (include_bank || (!include_bank && itr->first >= 0)) {
  2999. for (int8 i = 0; i < MAX_EQUIPMENT; i++)
  3000. {
  3001. for (slot_itr = itr->second[i].begin(); slot_itr != itr->second[i].end(); slot_itr++) {
  3002. if (slot_itr->second && slot_itr->second->details.item_id == id) {
  3003. if (lock)
  3004. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3005. ret.push_back(slot_itr->second);
  3006. }
  3007. }
  3008. }
  3009. }
  3010. }
  3011. return ret;
  3012. }
  3013. Item* PlayerItemList::CanStack(Item* item, bool include_bank){
  3014. if(!item || item->stack_count < 2)
  3015. return 0;
  3016. Item* ret = 0;
  3017. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3018. map<int16, Item*>::iterator slot_itr;
  3019. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3020. for(itr = items.begin(); itr != items.end(); itr++){
  3021. if(include_bank || (!include_bank && itr->first >= 0)){
  3022. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  3023. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && (((slot_itr->second->details.count ? slot_itr->second->details.count : 1) + (item->details.count > 0 ? item->details.count : 1)) <= slot_itr->second->stack_count)){
  3024. ret = slot_itr->second;
  3025. break;
  3026. }
  3027. }
  3028. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  3029. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && (((slot_itr->second->details.count ? slot_itr->second->details.count : 1) + (item->details.count > 0 ? item->details.count : 1)) <= slot_itr->second->stack_count)){
  3030. ret = slot_itr->second;
  3031. break;
  3032. }
  3033. }
  3034. }
  3035. if(ret)
  3036. break;
  3037. }
  3038. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3039. return ret;
  3040. }
  3041. void PlayerItemList::Stack(Item* orig_item, Item* item){
  3042. if(!orig_item || !item)
  3043. return;
  3044. orig_item->details.count += item->details.count;
  3045. orig_item->save_needed = true;
  3046. }
  3047. bool PlayerItemList::AssignItemToFreeSlot(Item* item){
  3048. if(item){
  3049. Item* orig_item = CanStack(item);
  3050. if(orig_item){
  3051. Stack(orig_item, item);
  3052. return true;
  3053. }
  3054. bool use_bag_freeslot = false;
  3055. if(item->IsBag())
  3056. use_bag_freeslot = HasFreeBagSlot();
  3057. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3058. if(!use_bag_freeslot){
  3059. Item* bag = 0;
  3060. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  3061. bag = GetBag(i, false);
  3062. if(bag && bag->details.num_slots > 0){
  3063. for(int16 x=0;x<bag->details.num_slots;x++){
  3064. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
  3065. item->details.inv_slot_id = bag->details.bag_id;
  3066. item->details.slot_id = x;
  3067. item->details.new_item = true;
  3068. item->details.new_index = 0;
  3069. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3070. bool ret = AddItem(item);
  3071. return ret;
  3072. }
  3073. }
  3074. }
  3075. }
  3076. }
  3077. //bags full, check inventory slots
  3078. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  3079. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  3080. item->details.inv_slot_id = 0;
  3081. item->details.slot_id = i;
  3082. item->details.new_item = true;
  3083. item->details.new_index = 0;
  3084. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3085. bool ret = AddItem(item);
  3086. return ret;
  3087. }
  3088. }
  3089. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3090. }
  3091. return false;
  3092. }
  3093. void PlayerItemList::RemoveItem(Item* item, bool delete_item){
  3094. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3095. if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0){
  3096. items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
  3097. indexed_items[item->details.index] = 0;
  3098. }
  3099. if(item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count(item->details.bag_id) > 0){
  3100. map<int16, Item*>::iterator itr;
  3101. for(itr = items[item->details.bag_id][item->details.appearance_type].begin(); itr != items[item->details.bag_id][item->details.appearance_type].end(); itr++){
  3102. indexed_items[itr->second->details.index] = 0;
  3103. if(delete_item){
  3104. if(itr->second == item) {
  3105. item = nullptr;
  3106. }
  3107. safe_delete(itr->second);
  3108. }
  3109. }
  3110. items.erase(item->details.bag_id);
  3111. }
  3112. if(delete_item){
  3113. map<int32, Item*>::iterator itr = indexed_items.find(item->details.index);
  3114. if(itr != indexed_items.end() && item == indexed_items[item->details.index])
  3115. indexed_items[item->details.index] = 0;
  3116. lua_interface->SetLuaUserDataStale(item);
  3117. safe_delete(item);
  3118. }
  3119. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3120. }
  3121. void PlayerItemList::DestroyItem(int16 index){
  3122. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3123. Item* item = indexed_items[index];
  3124. map<int16, Item*>::iterator itr;
  3125. if(item && item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count((sint32)item->details.bag_id) > 0){ //inventory
  3126. map<int16, Item*>* tmp_map = &(items[(sint32)item->details.bag_id][item->details.appearance_type]);
  3127. for(itr = tmp_map->begin(); itr != tmp_map->end(); itr++){
  3128. indexed_items[itr->second->details.index] = 0;
  3129. if(itr->second != item){
  3130. safe_delete(itr->second);
  3131. }
  3132. }
  3133. items.erase(item->details.bag_id);
  3134. }
  3135. if(item && items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0)
  3136. items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
  3137. indexed_items[index] = 0;
  3138. lua_interface->SetLuaUserDataStale(item);
  3139. safe_delete(item);
  3140. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3141. }
  3142. void PlayerItemList::MoveItem(Item* item, sint32 inv_slot, int16 slot, int8 appearance_type, bool erase_old){
  3143. if(erase_old && items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][BASE_EQUIPMENT].count(item->details.slot_id))
  3144. items[item->details.inv_slot_id][BASE_EQUIPMENT].erase(item->details.slot_id);
  3145. items[inv_slot][BASE_EQUIPMENT][slot] = item;
  3146. item->details.inv_slot_id = inv_slot;
  3147. item->details.slot_id = slot;
  3148. item->details.appearance_type = 0;
  3149. item->save_needed = true;
  3150. }
  3151. int16 PlayerItemList::GetNumberOfItems(){
  3152. int16 ret = 0;
  3153. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3154. if(items.size() > 0){
  3155. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3156. sint32 bag_id = 0;
  3157. for(itr = items.begin(); itr != items.end(); itr++){
  3158. bag_id = itr->first;
  3159. if(items[bag_id].count(0))
  3160. ret += items[bag_id][BASE_EQUIPMENT].size();
  3161. }
  3162. }
  3163. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3164. return ret;
  3165. }
  3166. int32 PlayerItemList::GetWeight(){
  3167. int32 ret = 0;
  3168. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3169. for(int16 i = 0; i < indexed_items.size(); i++){
  3170. Item* item = indexed_items[i];
  3171. if (item) {
  3172. ret += item->generic_info.weight;
  3173. }
  3174. }
  3175. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3176. return ret;
  3177. }
  3178. bool PlayerItemList::MoveItem(sint32 to_bag_id, int16 from_index, sint8 to, int8 appearance_type, int8 charges){
  3179. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3180. Item* item_from = indexed_items[from_index];
  3181. Item* item_to = 0;
  3182. if(item_from){
  3183. if(to_bag_id > 0){ //bag item
  3184. Item* bag = GetItemFromUniqueID(to_bag_id, true, false);
  3185. if(bag && bag->details.num_slots > to && (!item_from || !item_from->IsBag()))
  3186. item_to = items[to_bag_id][BASE_EQUIPMENT][to];
  3187. else{
  3188. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3189. return false;
  3190. }
  3191. }
  3192. else {
  3193. item_to = items[to_bag_id][BASE_EQUIPMENT][to];
  3194. if(item_to && item_to->IsBag() && item_from && item_from->IsBag()) {
  3195. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3196. return false;
  3197. }
  3198. }
  3199. if(charges > 0) {
  3200. if (item_to && item_from->details.item_id == item_to->details.item_id){
  3201. if(item_to->details.count > 0 && item_to->details.count < item_to->stack_count){
  3202. int32 total_tmp_price = 0;
  3203. if((item_to->details.count + item_from->details.count) <= item_to->stack_count){
  3204. total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*item_from->details.count);
  3205. item_to->details.count += item_from->details.count;
  3206. indexed_items[from_index] = 0;
  3207. items[item_from->details.inv_slot_id][BASE_EQUIPMENT].erase(item_from->details.slot_id);
  3208. item_from->needs_deletion = true;
  3209. item_to->save_needed = true;
  3210. }
  3211. else{
  3212. int8 diff = item_to->stack_count - item_to->details.count;
  3213. total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*diff);
  3214. item_to->details.count = item_to->stack_count;
  3215. item_from->details.count -= diff;
  3216. item_to->save_needed = true;
  3217. }
  3218. item_to->SetMaxSellValue(total_tmp_price/item_to->details.count);
  3219. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3220. return true;
  3221. }
  3222. }
  3223. else {
  3224. if (item_from->details.count == charges) {
  3225. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3226. if (item_to)
  3227. MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
  3228. MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
  3229. }
  3230. else {
  3231. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3232. if (item_to) {
  3233. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3234. return false;
  3235. }
  3236. item_from->details.count -= charges;
  3237. Item* new_item = new Item(master_item_list.GetItem(item_from->details.item_id));
  3238. new_item->details.count = charges;
  3239. new_item->details.slot_id = to;
  3240. new_item->details.inv_slot_id = to_bag_id;
  3241. new_item->details.appearance_type = 0;
  3242. new_item->save_needed = true;
  3243. AddItem(new_item);
  3244. if (item_from->details.count == 0)
  3245. RemoveItem(item_from);
  3246. }
  3247. return true;
  3248. }
  3249. }
  3250. else if(item_to && item_to->IsBag() && item_to->details.num_slots > 0){
  3251. // if item we are moving is a bag
  3252. if (item_from->IsBag() && item_from->details.num_slots > 0) {
  3253. for (int8 i = 0; i < item_from->details.num_slots; i++) {
  3254. // if there is something in the bag return, can't put bags with items into other bags
  3255. if (items[item_from->details.bag_id][BASE_EQUIPMENT].count(i) != 0) {
  3256. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3257. return false;
  3258. }
  3259. }
  3260. }
  3261. if(items.count(item_to->details.bag_id) > 0){
  3262. for(int8 i=0;i<item_to->details.num_slots;i++){
  3263. if(items[item_to->details.bag_id][BASE_EQUIPMENT].count(i) == 0){
  3264. MoveItem(item_from, item_to->details.bag_id, i, 0, true);
  3265. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3266. return true;
  3267. }
  3268. }
  3269. }
  3270. else{
  3271. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3272. MoveItem(item_from, item_to->details.bag_id, 0, BASE_EQUIPMENT, true);
  3273. return true;
  3274. }
  3275. }
  3276. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3277. if (item_to)
  3278. MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
  3279. MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
  3280. return true;
  3281. }
  3282. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3283. return false;
  3284. }
  3285. EQ2Packet* PlayerItemList::serialize(Player* player, int16 version){
  3286. EQ2Packet* app = 0;
  3287. PacketStruct* packet = configReader.getStruct("WS_UpdateInventory",version);
  3288. Item* item = 0;
  3289. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3290. if(packet && indexed_items.size() > 0){
  3291. int8 packet_size = 0;
  3292. int16 size = indexed_items.size();
  3293. if (overflowItems.size() > 0)
  3294. size++;
  3295. PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
  3296. packet_size = packet2->GetTotalPacketSize();
  3297. safe_delete(packet2);
  3298. packet->setArrayLengthByName("item_count", size);
  3299. if(packet_count < size){
  3300. if(!orig_packet){
  3301. xor_packet = new uchar[packet_size * size];
  3302. orig_packet = new uchar[packet_size * size];
  3303. memset(xor_packet, 0, packet_size * size);
  3304. memset(orig_packet, 0, packet_size * size);
  3305. }
  3306. else{
  3307. uchar* tmp = new uchar[packet_size * size];
  3308. memset(tmp, 0, packet_size * size);
  3309. memcpy(tmp, orig_packet, packet_size * packet_count);
  3310. safe_delete_array(orig_packet);
  3311. orig_packet = tmp;
  3312. safe_delete_array(xor_packet);
  3313. xor_packet = new uchar[packet_size * size];
  3314. }
  3315. }
  3316. packet_count = size;
  3317. int16 new_index = 0;
  3318. for(int16 i = 0; i < indexed_items.size(); i++){
  3319. item = indexed_items[i];
  3320. if(item && item->details.new_item)
  3321. new_index++;
  3322. if (item && item->details.item_id > 0)
  3323. AddItemToPacket(packet, player, item, i, false, new_index);
  3324. }
  3325. if (overflowItems.size() > 0) {
  3326. // We have overflow items, lets get the first one
  3327. item = overflowItems.at(0);
  3328. // Lets make sure the item is valid
  3329. if (item && item->details.item_id > 0) {
  3330. // Set the slot to 6 as that is what overflow requires to work
  3331. item->details.slot_id = 6;
  3332. // now add it to the packet
  3333. AddItemToPacket(packet, player, item, size - 1, true);
  3334. }
  3335. }
  3336. LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3337. #if EQDEBUG >= 9
  3338. packet->PrintPacket();
  3339. #endif
  3340. packet->setDataByName("equip_flag",0);
  3341. app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
  3342. safe_delete(packet);
  3343. }
  3344. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3345. return app;
  3346. }
  3347. int16 PlayerItemList::GetFirstNewItem() {
  3348. int16 new_item_slot = 0;
  3349. for(int16 i = 0; i < indexed_items.size(); i++){
  3350. Item* item = indexed_items[i];
  3351. if(item && item->details.new_item) {
  3352. return i;
  3353. }
  3354. }
  3355. return 0xFFFF;
  3356. }
  3357. int16 PlayerItemList::GetNewItemByIndex(int16 in_index) {
  3358. int16 new_item_slot = 0;
  3359. for(int16 i = 0; i < indexed_items.size(); i++){
  3360. Item* item = indexed_items[i];
  3361. if(item && item->details.new_item) {
  3362. new_item_slot++;
  3363. int16 actual_index = in_index - new_item_slot;
  3364. // this isn't compiling right
  3365. //printf("In index: %u new index %u actual %u and %u, new slot num %u\n", in_index, item->details.new_index, actual_index, i, new_item_slot);
  3366. if(actual_index == i) {
  3367. return i;
  3368. }
  3369. }
  3370. }
  3371. return 0xFFFF;
  3372. }
  3373. void PlayerItemList::AddItemToPacket(PacketStruct* packet, Player* player, Item* item, int16 i, bool overflow, int16 new_index){
  3374. Client *client;
  3375. if (!packet || !player)
  3376. return;
  3377. client = ((Player*)player)->GetClient();
  3378. if (!client)
  3379. return;
  3380. int32 menu_data = 3;
  3381. if(item->slot_data.size() > 0)
  3382. menu_data -= ITEM_MENU_TYPE_GENERIC;
  3383. if (item->details.num_slots > 0) {
  3384. int8 max_slots = player->GetMaxBagSlots(client->GetVersion());
  3385. if (item->details.num_slots > max_slots)
  3386. item->details.num_slots = max_slots;
  3387. menu_data += ITEM_MENU_TYPE_BAG;
  3388. if (item->details.num_free_slots == item->details.num_slots)
  3389. menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
  3390. }
  3391. if (item->details.item_id == 21355) {
  3392. //menu_data += ITEM_MENU_TYPE_GENERIC;
  3393. //menu_data += ITEM_MENU_TYPE_EQUIP;
  3394. menu_data += ITEM_MENU_TYPE_BOOK;
  3395. //menu_data += ITEM_MENU_TYPE_BAG;
  3396. //menu_data += ITEM_MENU_TYPE_HOUSE;
  3397. //menu_data += ITEM_MENU_TYPE_TEST12;
  3398. //menu_data += ITEM_MENU_TYPE_SCRIBE;
  3399. //menu_data += ITEM_MENU_TYPE_TEST13;
  3400. //menu_data += ITEM_MENU_TYPE_INVALID;
  3401. //menu_data += ITEM_MENU_TYPE_TEST14;
  3402. //menu_data += ITEM_MENU_TYPE_BROKEN;
  3403. }
  3404. if (item->details.item_id == 21356) {
  3405. //menu_data += ITEM_MENU_TYPE_TEST15;
  3406. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3407. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3408. menu_data += ITEM_MENU_TYPE_BOOK;
  3409. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3410. menu_data += ITEM_MENU_TYPE_TEST1;
  3411. menu_data += ITEM_MENU_TYPE_NAMEPET;
  3412. menu_data += ITEM_MENU_TYPE_MENTORED;
  3413. menu_data += ITEM_MENU_TYPE_CONSUME;
  3414. menu_data += ITEM_MENU_TYPE_USE;
  3415. }
  3416. if (item->details.item_id == 21357) {
  3417. menu_data += ITEM_MENU_TYPE_CONSUME_OFF ;
  3418. menu_data += ITEM_MENU_TYPE_TEST3 ;
  3419. menu_data += ITEM_MENU_TYPE_TEST4 ;
  3420. menu_data += ITEM_MENU_TYPE_TEST5 ;
  3421. menu_data += ITEM_MENU_TYPE_TEST6 ;
  3422. menu_data += ITEM_MENU_TYPE_TEST7 ;
  3423. menu_data += ITEM_MENU_TYPE_TEST8 ;
  3424. menu_data += ITEM_MENU_TYPE_TEST9 ;
  3425. menu_data += ITEM_MENU_TYPE_DAMAGED ;
  3426. menu_data += ITEM_MENU_TYPE_BROKEN2 ;
  3427. menu_data += ITEM_MENU_TYPE_REDEEM ;
  3428. menu_data += ITEM_MENU_TYPE_TEST10 ;
  3429. menu_data += ITEM_MENU_TYPE_UNPACK ;
  3430. }
  3431. if(item->IsSkill()){
  3432. Spell* spell = master_spell_list.GetSpell(item->skill_info->spell_id, item->skill_info->spell_tier);
  3433. if (spell && spell->ScribeAllowed(player))
  3434. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3435. else
  3436. menu_data += ITEM_MENU_TYPE_INSUFFICIENT_KNOWLEDGE;
  3437. }
  3438. if(item->IsRecipeBook()){
  3439. //TODO: Add check to allow scribe
  3440. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3441. }
  3442. if (item->generic_info.item_type == 10){
  3443. menu_data += ITEM_MENU_TYPE_TEST1;
  3444. menu_data += ITEM_MENU_TYPE_HOUSE;
  3445. }
  3446. if (item->generic_info.item_type == 18){
  3447. menu_data += ITEM_MENU_TYPE_UNPACK;
  3448. packet->setSubstructArrayDataByName("items", "unknown3", ITEM_MENU_TYPE2_UNPACK, 0, i);
  3449. }
  3450. if(item->generic_info.condition == 0)
  3451. menu_data += ITEM_MENU_TYPE_BROKEN;
  3452. if (client->GetVersion() <= 283){
  3453. string flags;
  3454. if (item->CheckFlag(NO_TRADE))
  3455. flags += "NO-TRADE ";
  3456. if (item->CheckFlag(NO_VALUE))
  3457. flags += "NO-VALUE ";
  3458. if (flags.length() > 0)
  3459. packet->setSubstructArrayDataByName("items", "flag_names", flags.c_str(), 0, i);
  3460. }
  3461. if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
  3462. if (client->GetVersion() <= 283)
  3463. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
  3464. else
  3465. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3466. }
  3467. else if (item->CheckFlag(ATTUNEABLE)) {
  3468. if (client->GetVersion() <= 283)
  3469. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
  3470. else
  3471. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3472. }
  3473. if (item->generic_info.usable == 1)
  3474. menu_data += ITEM_MENU_TYPE_USE;
  3475. if (item->details.count > 0 && item->stack_count > 1) {
  3476. if (client->GetVersion() <= 283)
  3477. menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
  3478. else
  3479. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3480. }
  3481. if(item->details.item_locked) {
  3482. menu_data += ITEM_MENU_TYPE_BROKEN; // broken is also used to lock item during crafting
  3483. }
  3484. // Added the if (overflow) so mouseover examines work properly
  3485. if (overflow)
  3486. packet->setSubstructArrayDataByName("items", "unique_id", item->details.item_id, 0, i);
  3487. else
  3488. packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
  3489. packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
  3490. packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
  3491. packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
  3492. if (overflow)
  3493. packet->setSubstructArrayDataByName("items", "index", 0xFFFF, 0, i);
  3494. else {
  3495. if(packet->GetVersion() <= 546) {
  3496. /* DoF client and earlier side automatically assigns indexes
  3497. ** we have to send 0xFF or else all index is set to 255 on client
  3498. ** and then examine inventory won't work */
  3499. LogWrite(ITEM__DEBUG, 0, "%s Offset index %u bag id %u (new index %u, set index %u)",item->name.c_str(),i, item->details.bag_id, new_index, item->details.new_index);
  3500. if(item->details.new_item) {
  3501. item->details.new_index = new_index + i; // we have to offset in this way to get consistent indexes for the client to send back
  3502. packet->setSubstructArrayDataByName("items", "index", 0xFF+item->details.new_index, 0, i);
  3503. }
  3504. else {
  3505. packet->setSubstructArrayDataByName("items", "index", 0xFF, 0, i);
  3506. }
  3507. }
  3508. else {
  3509. packet->setSubstructArrayDataByName("items", "index", i, 0, i);
  3510. }
  3511. }
  3512. item->details.index = i;
  3513. packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
  3514. packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i); // inventory doesn't convert slots
  3515. if (client->GetVersion() <= 1208) {
  3516. packet->setSubstructArrayDataByName("items", "count", (std::min)(item->details.count, (int16)255), 0, i);
  3517. }
  3518. else
  3519. packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
  3520. //packet->setSubstructArrayDataByName("items", "unknown4", 5, 0, i);
  3521. // need item level
  3522. packet->setSubstructArrayDataByName("items", "item_level", item->details.recommended_level , 0, i);
  3523. if(rule_manager.GetGlobalRule(R_World, DisplayItemTiers)->GetBool()) {
  3524. packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
  3525. }
  3526. packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
  3527. // need empty slots
  3528. packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
  3529. //need broker id
  3530. packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
  3531. }
  3532. bool PlayerItemList::AddOverflowItem(Item* item) {
  3533. bool ret = false;
  3534. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3535. if (item && item->details.item_id > 0 && overflowItems.size() < 255) {
  3536. item->details.slot_id = 6;
  3537. item->details.inv_slot_id = -2;
  3538. overflowItems.push_back(item);
  3539. ret = true;
  3540. }
  3541. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3542. return ret;
  3543. }
  3544. Item* PlayerItemList::GetOverflowItem() {
  3545. if(overflowItems.empty()) {
  3546. return nullptr;
  3547. }
  3548. return overflowItems.at(0);
  3549. }
  3550. void PlayerItemList::RemoveOverflowItem(Item* item) {
  3551. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3552. vector<Item*>::iterator itr = std::find(overflowItems.begin(), overflowItems.end(), item);
  3553. if(itr != overflowItems.end()) {
  3554. overflowItems.erase(itr);
  3555. }
  3556. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3557. }
  3558. vector<Item*>* PlayerItemList::GetOverflowItemList() {
  3559. vector<Item*>* ret = new vector<Item*>;
  3560. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3561. vector<Item*>::iterator itr= ret->begin();
  3562. ret->insert(itr, overflowItems.begin(), overflowItems.end());
  3563. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3564. return ret;
  3565. }
  3566. bool PlayerItemList::HasItem(int32 id, bool include_bank){
  3567. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3568. map<int16, Item*>::iterator slot_itr;
  3569. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3570. for(itr = items.begin(); itr != items.end(); itr++){
  3571. if(include_bank || (!include_bank && itr->first >= 0)){
  3572. for(slot_itr=itr->second[BASE_EQUIPMENT].begin();slot_itr!=itr->second[BASE_EQUIPMENT].end(); slot_itr++){
  3573. if(slot_itr->second && slot_itr->second->details.item_id == id){
  3574. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3575. return true;
  3576. }
  3577. }
  3578. for(slot_itr=itr->second[APPEARANCE_EQUIPMENT].begin();slot_itr!=itr->second[APPEARANCE_EQUIPMENT].end(); slot_itr++){
  3579. if(slot_itr->second && slot_itr->second->details.item_id == id){
  3580. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3581. return true;
  3582. }
  3583. }
  3584. }
  3585. }
  3586. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3587. return false;
  3588. }
  3589. bool PlayerItemList::SharedBankAddAllowed(Item* item){
  3590. if(!item || (item->CheckFlag(NO_TRADE) && (item->CheckFlag2(HEIRLOOM) == 0)))
  3591. return false;
  3592. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3593. if(item->IsBag() && items.count(item->details.bag_id) > 0){
  3594. map<int16, Item*>::iterator itr;
  3595. for(itr = items[item->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[item->details.bag_id][BASE_EQUIPMENT].end(); itr++){
  3596. if(itr->second->CheckFlag(NO_TRADE) && itr->second->CheckFlag2(HEIRLOOM) == 0){
  3597. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3598. return false;
  3599. }
  3600. }
  3601. }
  3602. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3603. return true;
  3604. }
  3605. vector<Item*>* PlayerItemList::GetItemsFromBagID(sint32 bag_id){
  3606. vector<Item*>* ret = new vector<Item*>;
  3607. if(items.count(bag_id) > 0){
  3608. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3609. map<int16, Item*>::iterator itr;
  3610. map<int16, Item*>::iterator itr2;
  3611. Item* item = 0;
  3612. for(itr = items[bag_id][BASE_EQUIPMENT].begin(); itr != items[bag_id][BASE_EQUIPMENT].end(); itr++){
  3613. item = itr->second;
  3614. if(item)
  3615. ret->push_back(item);
  3616. }
  3617. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3618. }
  3619. return ret;
  3620. }
  3621. int32 PlayerItemList::GetItemCountInBag(Item* bag){
  3622. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3623. if(bag && bag->IsBag() && items.count(bag->details.bag_id) > 0){
  3624. int32 bagitems = items.count(bag->details.bag_id);
  3625. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3626. return bagitems;
  3627. }
  3628. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3629. return 0;
  3630. }
  3631. vector<Item*>* PlayerItemList::GetItemsInBag(Item* bag){
  3632. vector<Item*>* ret_items = new vector<Item*>;
  3633. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3634. if(bag && bag->IsBag() && items.count(bag->details.bag_id) > 0){
  3635. map<int16, Item*>::iterator itr;
  3636. for(itr = items[bag->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[bag->details.bag_id][BASE_EQUIPMENT].end(); itr++){
  3637. ret_items->push_back(itr->second);
  3638. }
  3639. }
  3640. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3641. return ret_items;
  3642. }
  3643. Item* PlayerItemList::GetItemFromID(int32 id, int8 count, bool include_bank, bool lock){
  3644. //first check for an exact count match
  3645. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3646. map<int16, Item*>::iterator slot_itr;
  3647. if(lock)
  3648. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3649. for(itr = items.begin(); itr != items.end(); itr++){
  3650. if(include_bank || (!include_bank && itr->first >= 0)){
  3651. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3652. {
  3653. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3654. if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
  3655. if(lock)
  3656. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3657. return slot_itr->second;
  3658. }
  3659. }
  3660. }
  3661. }
  3662. }
  3663. //couldn't find an exact match, look for closest
  3664. Item* closest = 0;
  3665. for(itr = items.begin(); itr != items.end(); itr++){
  3666. if(include_bank || (!include_bank && itr->first >= 0)){
  3667. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3668. {
  3669. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3670. if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
  3671. closest = slot_itr->second;
  3672. }
  3673. }
  3674. }
  3675. }
  3676. if(lock)
  3677. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3678. return closest;
  3679. }
  3680. sint32 PlayerItemList::GetAllStackCountItemFromID(int32 id, int8 count, bool include_bank, bool lock){
  3681. sint32 stack_count = 0;
  3682. //first check for an exact count match
  3683. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3684. map<int16, Item*>::iterator slot_itr;
  3685. if(lock)
  3686. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3687. for(itr = items.begin(); itr != items.end(); itr++){
  3688. if(include_bank || (!include_bank && itr->first >= 0)){
  3689. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3690. {
  3691. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3692. if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
  3693. stack_count += slot_itr->second->details.count;
  3694. }
  3695. }
  3696. }
  3697. }
  3698. }
  3699. //couldn't find an exact match, look for closest
  3700. Item* closest = 0;
  3701. for(itr = items.begin(); itr != items.end(); itr++){
  3702. if(include_bank || (!include_bank && itr->first >= 0)){
  3703. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3704. {
  3705. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3706. if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
  3707. stack_count += slot_itr->second->details.count;
  3708. }
  3709. }
  3710. }
  3711. }
  3712. if(lock)
  3713. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3714. return stack_count;
  3715. }
  3716. Item* PlayerItemList::GetItemFromUniqueID(int32 id, bool include_bank, bool lock){
  3717. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3718. map<int16, Item*>::iterator slot_itr;
  3719. if(lock)
  3720. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3721. for(itr = items.begin(); itr != items.end(); itr++){
  3722. if(include_bank || (!include_bank && itr->first >= 0)){
  3723. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  3724. if(slot_itr->second && slot_itr->second->details.unique_id == id){
  3725. if(lock)
  3726. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3727. return slot_itr->second;
  3728. }
  3729. }
  3730. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  3731. if(slot_itr->second && slot_itr->second->details.unique_id == id){
  3732. if(lock)
  3733. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3734. return slot_itr->second;
  3735. }
  3736. }
  3737. }
  3738. }
  3739. if(lock)
  3740. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3741. return 0;
  3742. }
  3743. bool PlayerItemList::HasFreeBankSlot() {
  3744. bool ret = false;
  3745. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3746. if (items[-3][BASE_EQUIPMENT].size() < 12) //12 slots in the bank
  3747. ret = true;
  3748. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3749. return ret;
  3750. }
  3751. int8 PlayerItemList::FindFreeBankSlot() {
  3752. int8 ret = 0;
  3753. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3754. for (int8 i = 0; i < 12; i++) { //12 slots in the bank
  3755. if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
  3756. ret = i;
  3757. break;
  3758. }
  3759. }
  3760. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3761. return ret;
  3762. }
  3763. void PlayerItemList::ResetPackets() {
  3764. safe_delete_array(orig_packet);
  3765. safe_delete_array(xor_packet);
  3766. orig_packet = 0;
  3767. xor_packet = 0;
  3768. packet_count = 0;
  3769. }
  3770. int32 PlayerItemList::CheckSlotConflict(Item* item, bool check_lore_only, bool lock, int16* lore_stack_count) {
  3771. bool is_lore = false;
  3772. bool is_stack_lore = false;
  3773. if(!(is_lore = item->CheckFlag(LORE)) && !(is_stack_lore = item->CheckFlag(STACK_LORE)) && check_lore_only) {
  3774. return 0;
  3775. }
  3776. if(!check_lore_only && !is_lore && !is_stack_lore && !item->CheckFlag(LORE_EQUIP)) {
  3777. return 0;
  3778. }
  3779. int32 conflict = 0;
  3780. if(lock)
  3781. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3782. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3783. map<int16, Item*>::iterator slot_itr;
  3784. for(itr = items.begin(); itr != items.end(); itr++){
  3785. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  3786. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id){
  3787. if(lore_stack_count) {
  3788. *lore_stack_count += slot_itr->second->details.count;
  3789. }
  3790. if(!is_stack_lore && slot_itr->second->CheckFlag(LORE)) {
  3791. conflict = LORE;
  3792. break;
  3793. }
  3794. else if(is_stack_lore && (*lore_stack_count + item->details.count) > slot_itr->second->stack_count) {
  3795. conflict = STACK_LORE;
  3796. break;
  3797. }
  3798. else if(!check_lore_only && slot_itr->second->CheckFlag(LORE_EQUIP)) {
  3799. conflict = LORE_EQUIP;
  3800. break;
  3801. }
  3802. }
  3803. }
  3804. if(conflict > 0)
  3805. break;
  3806. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  3807. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id){
  3808. if(lore_stack_count) {
  3809. *lore_stack_count += slot_itr->second->details.count;
  3810. }
  3811. if(!is_stack_lore && slot_itr->second->CheckFlag(LORE)) {
  3812. conflict = LORE;
  3813. break;
  3814. }
  3815. else if(is_stack_lore && (*lore_stack_count + item->details.count) > slot_itr->second->stack_count) {
  3816. conflict = STACK_LORE;
  3817. break;
  3818. }
  3819. else if(!check_lore_only && slot_itr->second->CheckFlag(LORE_EQUIP)) {
  3820. conflict = LORE_EQUIP;
  3821. break;
  3822. }
  3823. }
  3824. }
  3825. if(conflict > 0)
  3826. break;
  3827. }
  3828. if(lock)
  3829. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3830. return conflict;
  3831. }
  3832. EquipmentItemList::EquipmentItemList(){
  3833. orig_packet = 0;
  3834. xor_packet = 0;
  3835. for(int8 i=0;i<NUM_SLOTS;i++)
  3836. items[i] = 0;
  3837. MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
  3838. AppearanceType = 0;
  3839. }
  3840. EquipmentItemList::EquipmentItemList(const EquipmentItemList& list){
  3841. orig_packet = 0;
  3842. xor_packet = 0;
  3843. for(int8 i=0;i<NUM_SLOTS;i++)
  3844. items[i] = 0;
  3845. MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
  3846. }
  3847. EquipmentItemList::~EquipmentItemList(){
  3848. for(int8 i=0;i<NUM_SLOTS;i++)
  3849. safe_delete(items[i]);
  3850. safe_delete_array(orig_packet);
  3851. safe_delete_array(xor_packet);
  3852. }
  3853. void EquipmentItemList::ResetPackets() {
  3854. safe_delete_array(orig_packet);
  3855. safe_delete_array(xor_packet);
  3856. orig_packet = 0;
  3857. xor_packet = 0;
  3858. }
  3859. bool EquipmentItemList::AddItem(int8 slot, Item* item){
  3860. if(item){
  3861. MEquipmentItems.lock();
  3862. Item* curItem = GetItem(slot);
  3863. if (curItem) // existing item in slot
  3864. {
  3865. MEquipmentItems.unlock();
  3866. LogWrite(ITEM__ERROR, 0, "Items", "%s: Error in AddItem, curItem %s in slot %u, cannot put %s in slot.", __FUNCTION__, curItem->name.c_str(), slot, item->name.c_str());
  3867. return false;
  3868. }
  3869. SetItem(slot, item, true);
  3870. if (item->details.unique_id == 0) {
  3871. GetItem(slot)->details.unique_id = MasterItemList::NextUniqueID();
  3872. if (item->IsBag())
  3873. item->details.bag_id = item->details.unique_id;
  3874. }
  3875. MEquipmentItems.unlock();
  3876. return true;
  3877. }
  3878. return false;
  3879. }
  3880. int8 EquipmentItemList::GetNumberOfItems(){
  3881. int8 ret = 0;
  3882. MEquipmentItems.lock();
  3883. for(int8 i=0;i<NUM_SLOTS;i++){
  3884. if(items[i])
  3885. ret++;
  3886. }
  3887. MEquipmentItems.unlock();
  3888. return ret;
  3889. }
  3890. int32 EquipmentItemList::GetWeight(){
  3891. int32 ret = 0;
  3892. MEquipmentItems.lock();
  3893. for(int8 i=0;i<NUM_SLOTS;i++){
  3894. if(items[i]) {
  3895. ret += items[i]->generic_info.weight;
  3896. }
  3897. }
  3898. MEquipmentItems.unlock();
  3899. return ret;
  3900. }
  3901. void EquipmentItemList::SetItem(int8 slot_id, Item* item, bool locked){
  3902. if(!locked)
  3903. MEquipmentItems.lock();
  3904. item->details.inv_slot_id = 0;
  3905. item->details.slot_id = slot_id;
  3906. item->details.index = slot_id;
  3907. item->details.appearance_type = GetAppearanceType();
  3908. items[slot_id] = item;
  3909. if(!locked)
  3910. MEquipmentItems.unlock();
  3911. }
  3912. vector<Item*>* EquipmentItemList::GetAllEquippedItems(){
  3913. vector<Item*>* ret = new vector<Item*>;
  3914. MEquipmentItems.lock();
  3915. for(int8 i=0;i<NUM_SLOTS;i++){
  3916. if(items[i])
  3917. ret->push_back(items[i]);
  3918. }
  3919. MEquipmentItems.unlock();
  3920. return ret;
  3921. }
  3922. Item* EquipmentItemList::GetItem(int8 slot_id){
  3923. return items[slot_id];
  3924. }
  3925. void EquipmentItemList::SendEquippedItems(Player* player){
  3926. if(!player->GetClient()) {
  3927. return;
  3928. }
  3929. for(int16 i=0;i<NUM_SLOTS;i++){
  3930. Item* item = items[i];
  3931. if(item && item->details.item_id > 0)
  3932. player->GetClient()->QueuePacket(item->serialize(player->GetClient()->GetVersion(), false, player));
  3933. }
  3934. }
  3935. EQ2Packet* EquipmentItemList::serialize(int16 version, Player* player){
  3936. EQ2Packet* app = 0;
  3937. Item* item = 0;
  3938. PacketStruct* packet = configReader.getStruct("WS_UpdateInventory", version);
  3939. if(packet){
  3940. int8 packet_size = 0;
  3941. PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
  3942. packet_size = packet2->GetTotalPacketSize();
  3943. safe_delete(packet2);
  3944. int8 num_slots = player->GetNumSlotsEquip(version);
  3945. packet->setArrayLengthByName("item_count", num_slots);
  3946. if(!orig_packet){
  3947. xor_packet = new uchar[packet_size* num_slots];
  3948. orig_packet = new uchar[packet_size* num_slots];
  3949. memset(xor_packet, 0, packet_size* num_slots);
  3950. memset(orig_packet, 0, packet_size* num_slots);
  3951. }
  3952. MEquipmentItems.lock();
  3953. int32 menu_data = 3;
  3954. int32 effective_level = player->GetInfoStructUInt("effective_level");
  3955. int32 levelsLowered = (effective_level > 0 && effective_level < player->GetLevel()) ? player->GetLevel() - effective_level : 0;
  3956. for(int16 i=0;i<num_slots;i++){
  3957. // override the item slot we currently check as the client has different ordering, we need to match it
  3958. int16 itemIdx = player->ConvertSlotFromClient(i, version);
  3959. menu_data = 3;
  3960. item = items[itemIdx];
  3961. if(item && item->details.item_id > 0){
  3962. if(item->slot_data.size() > 0)
  3963. menu_data -= ITEM_MENU_TYPE_GENERIC;
  3964. if (item->details.num_slots > 0) {
  3965. int8 max_slots = player->GetMaxBagSlots(version);
  3966. if (item->details.num_slots > max_slots)
  3967. item->details.num_slots = max_slots;
  3968. menu_data += ITEM_MENU_TYPE_BAG;
  3969. if (item->details.num_free_slots == item->details.num_slots)
  3970. menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
  3971. }
  3972. if(item->IsSkill())
  3973. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3974. if(item->generic_info.condition == 0)
  3975. menu_data += ITEM_MENU_TYPE_BROKEN2;
  3976. else if (item->generic_info.condition <= 20)
  3977. menu_data += ITEM_MENU_TYPE_DAMAGED;
  3978. if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
  3979. if (version <= 283)
  3980. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
  3981. else
  3982. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3983. }
  3984. else if (item->CheckFlag(ATTUNEABLE)) {
  3985. if (version <= 283)
  3986. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
  3987. else
  3988. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3989. }
  3990. if (item->generic_info.usable == 1)
  3991. menu_data += ITEM_MENU_TYPE_USE;
  3992. if (item->IsFood())
  3993. {
  3994. if (version <= 283) {
  3995. if (item->IsFoodDrink())
  3996. menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
  3997. else
  3998. menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
  3999. }
  4000. else {
  4001. menu_data += ITEM_MENU_TYPE_CONSUME;
  4002. if (player && ((item->IsFoodFood() && player->get_character_flag(CF_FOOD_AUTO_CONSUME)) || (item->IsFoodDrink() && player->get_character_flag(CF_DRINK_AUTO_CONSUME))))
  4003. {
  4004. // needs all 3 to display 'auto consume' off option as well as set the yellowish tint in the background
  4005. menu_data += ITEM_MENU_TYPE_CONSUME_OFF;
  4006. menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
  4007. menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
  4008. }
  4009. }
  4010. }
  4011. packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
  4012. packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
  4013. packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
  4014. if (item->details.count > 0 && item->stack_count > 1) {
  4015. if (version <= 283)
  4016. menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
  4017. else
  4018. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  4019. }
  4020. if(levelsLowered && item->details.recommended_level > effective_level)
  4021. menu_data += ITEM_MENU_TYPE_MENTORED;
  4022. packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
  4023. packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
  4024. packet->setSubstructArrayDataByName("items", "slot_id", player->ConvertSlotToClient(item->details.slot_id, version), 0, i);
  4025. packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
  4026. // item level needed here
  4027. if(rule_manager.GetGlobalRule(R_World, DisplayItemTiers)->GetBool()) {
  4028. packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
  4029. }
  4030. packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
  4031. //empty slots needed here
  4032. packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
  4033. //broker id needed here
  4034. packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
  4035. //packet->setSubstructArrayDataByName("items", "unknown4", 10, 0, i);
  4036. item->details.index = i;
  4037. }
  4038. packet->setSubstructArrayDataByName("items", "index", i, 0, i);
  4039. }
  4040. MEquipmentItems.unlock();
  4041. packet->setDataByName("equip_flag", GetAppearanceType() ? 2 : 1);
  4042. app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
  4043. safe_delete(packet);
  4044. }
  4045. return app;
  4046. }
  4047. ItemStatsValues* EquipmentItemList::CalculateEquipmentBonuses(Entity* entity){
  4048. ItemStatsValues* stats = new ItemStatsValues;
  4049. memset(stats, 0, sizeof(ItemStatsValues));
  4050. entity->GetInfoStruct()->set_mitigation_base(0);
  4051. MEquipmentItems.lock();
  4052. for(int8 i=0;i<NUM_SLOTS;i++){
  4053. if(items[i] && items[i]->details.item_id > 0){
  4054. master_item_list.CalculateItemBonuses(items[i], entity, stats);
  4055. if (items[i]->armor_info && !items[i]->IsShield())
  4056. entity->GetInfoStruct()->add_mitigation_base(items[i]->armor_info->mitigation_high);
  4057. }
  4058. }
  4059. MEquipmentItems.unlock();
  4060. return stats;
  4061. }
  4062. bool EquipmentItemList::HasItem(int32 id){
  4063. MEquipmentItems.lock();
  4064. for(int8 i=0;i<NUM_SLOTS;i++){
  4065. if(items[i] && items[i]->details.item_id == id){
  4066. MEquipmentItems.unlock();
  4067. return true;
  4068. }
  4069. }
  4070. MEquipmentItems.unlock();
  4071. return false;
  4072. }
  4073. void EquipmentItemList::RemoveItem(int8 slot, bool delete_item){
  4074. if(slot < NUM_SLOTS){
  4075. MEquipmentItems.lock();
  4076. if(items[slot] && items[slot]->details.appearance_type)
  4077. items[slot]->details.appearance_type = 0;
  4078. if(delete_item){
  4079. safe_delete(items[slot]);
  4080. }
  4081. items[slot] = 0;
  4082. MEquipmentItems.unlock();
  4083. }
  4084. }
  4085. Item* EquipmentItemList::GetItemFromUniqueID(int32 item_id){
  4086. MEquipmentItems.lock();
  4087. for(int8 i=0;i<NUM_SLOTS;i++){
  4088. if(items[i] && items[i]->details.unique_id == item_id){
  4089. MEquipmentItems.unlock();
  4090. return items[i];
  4091. }
  4092. }
  4093. MEquipmentItems.unlock();
  4094. return 0;
  4095. }
  4096. Item* EquipmentItemList::GetItemFromItemID(int32 item_id) {
  4097. Item* item = 0;
  4098. MEquipmentItems.lock();
  4099. for(int8 i = 0; i < NUM_SLOTS; i++) {
  4100. if(items[i] && items[i]->details.item_id == item_id) {
  4101. item = items[i];
  4102. break;
  4103. }
  4104. }
  4105. MEquipmentItems.unlock();
  4106. return item;
  4107. }
  4108. bool EquipmentItemList::CanItemBeEquippedInSlot(Item* tmp, int8 slot){
  4109. MEquipmentItems.lock();
  4110. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  4111. if(tmp->slot_data[i] == slot){
  4112. MEquipmentItems.unlock();
  4113. return true;
  4114. }
  4115. }
  4116. MEquipmentItems.unlock();
  4117. return false;
  4118. }
  4119. bool EquipmentItemList::CheckEquipSlot(Item* tmp, int8 slot){
  4120. MEquipmentItems.lock();
  4121. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  4122. if(tmp->slot_data[i] == slot){
  4123. Item* tmp_item = GetItem(tmp->slot_data[i]);
  4124. if(!tmp_item || tmp_item->details.item_id == 0){
  4125. if(slot == EQ2_SECONDARY_SLOT)
  4126. {
  4127. Item* primary = GetItem(EQ2_PRIMARY_SLOT);
  4128. if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
  4129. continue;
  4130. }
  4131. MEquipmentItems.unlock();
  4132. return true;
  4133. }
  4134. }
  4135. }
  4136. MEquipmentItems.unlock();
  4137. return false;
  4138. }
  4139. int8 EquipmentItemList::GetFreeSlot(Item* tmp, int8 slot_id, int16 version){
  4140. int8 slot = 0;
  4141. MEquipmentItems.lock();
  4142. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  4143. slot = tmp->slot_data[i];
  4144. if(slot_id == 255 || slot == slot_id){
  4145. Item* tmp_item = GetItem(slot);
  4146. if(!tmp_item || tmp_item->details.item_id == 0){
  4147. if(slot == EQ2_SECONDARY_SLOT)
  4148. {
  4149. Item* primary = GetItem(EQ2_PRIMARY_SLOT);
  4150. if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
  4151. continue;
  4152. }
  4153. MEquipmentItems.unlock();
  4154. return slot;
  4155. }
  4156. else if ( slot == EQ2_LRING_SLOT || slot == EQ2_EARS_SLOT_1 || slot == EQ2_LWRIST_SLOT || slot == EQ2_CHARM_SLOT_1)
  4157. {
  4158. if(version <= 546 && slot == EQ2_EARS_SLOT_1)
  4159. continue;
  4160. Item* rslot = GetItem(slot+1);
  4161. if(!rslot)
  4162. {
  4163. MEquipmentItems.unlock();
  4164. return slot+1;
  4165. }
  4166. }
  4167. }
  4168. }
  4169. MEquipmentItems.unlock();
  4170. return 255;
  4171. }
  4172. int32 EquipmentItemList::CheckSlotConflict(Item* item, bool check_lore_only, int16* lore_stack_count) {
  4173. bool is_lore = false;
  4174. bool is_stack_lore = false;
  4175. if(!(is_lore = item->CheckFlag(LORE)) && !(is_stack_lore = item->CheckFlag(STACK_LORE)) && check_lore_only) {
  4176. return 0;
  4177. }
  4178. if(!check_lore_only && !is_lore && !is_stack_lore && !item->CheckFlag(LORE_EQUIP)) {
  4179. return 0;
  4180. }
  4181. int32 conflict = 0;
  4182. MEquipmentItems.lock();
  4183. for(int8 i=0;i<NUM_SLOTS;i++){
  4184. if(items[i] && items[i]->details.item_id == item->details.item_id) {
  4185. if(lore_stack_count)
  4186. *lore_stack_count += items[i]->details.count;
  4187. if(!is_stack_lore && items[i]->CheckFlag(LORE)) {
  4188. conflict = LORE;
  4189. break;
  4190. }
  4191. else if(is_stack_lore && (*lore_stack_count + item->details.count) > items[i]->stack_count) {
  4192. conflict = STACK_LORE;
  4193. break;
  4194. }
  4195. else if(!check_lore_only && items[i]->CheckFlag(LORE_EQUIP)) {
  4196. conflict = LORE_EQUIP;
  4197. break;
  4198. }
  4199. }
  4200. }
  4201. MEquipmentItems.unlock();
  4202. return conflict;
  4203. }
  4204. int8 EquipmentItemList::GetSlotByItem(Item* item) {
  4205. int8 slot = 255;
  4206. for (int8 i = 0; i < NUM_SLOTS; i++) {
  4207. if (items[i] && items[i] == item) {
  4208. slot = i;
  4209. break;
  4210. }
  4211. }
  4212. return slot;
  4213. }
  4214. string Item::CreateItemLink(int16 client_Version, bool bUseUniqueID) {
  4215. ostringstream ss;
  4216. if(client_Version > 546)
  4217. ss << "\\aITEM " << details.item_id << ' ' << (bUseUniqueID ? details.unique_id : 0) << ':' << name << "\\/a";
  4218. else {
  4219. if(bUseUniqueID)
  4220. ss << "\\aITEM " << details.item_id << ' ' << details.unique_id << ':' << name << "\\/a";
  4221. else
  4222. ss << "\\aITEM " << details.item_id << ' ' << name << ':' << name << "\\/a";
  4223. }
  4224. return ss.str();
  4225. }
  4226. int32 MasterItemList::GetItemStatIDByName(std::string name)
  4227. {
  4228. boost::to_lower(name);
  4229. map<std::string, int32>::iterator itr = mappedItemStatsStrings.find(name.c_str());
  4230. if(itr != mappedItemStatsStrings.end())
  4231. return itr->second;
  4232. return 0xFFFFFFFF;
  4233. }
  4234. std::string MasterItemList::GetItemStatNameByID(int32 id)
  4235. {
  4236. map<int32, std::string>::iterator itr = mappedItemStatTypeIDs.find(id);
  4237. if(itr != mappedItemStatTypeIDs.end())
  4238. return itr->second;
  4239. return std::string("");
  4240. }