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- --[[
- Script Name : Quests/WillowWood/a_split_heritage.lua
- Script Purpose : Handles the quest, "A Split Heritage"
- Script Author : Scatman
- Script Date : 2009.09.20
-
- Zone : The Willow Wood
- Quest Giver: Daelyn Twinstar
- Preceded by: None
- Followed by: A Joined Heritage (a_joined_heritage.lua)
- --]]
- local ASplitHeritage = 218
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to speak with Gar Smolten behind the inn.", 1, "I need to speak with a human named Gar Smolten. Daelyn said he should be behind the inn.", 0, 2370026)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_SpokeWithGar")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/daelyn_twinstar/qey_village05/quests/daelyn_twinstar/daelyn_twinstar015.mp3", "", "", 1728941496, 2387813278, Player)
- AddConversationOption(conversation, "Very well.")
- StartConversation(conversation, QuestGiver, Player, "I'm glad to hear it. Return to me when you have spoken to them.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_SpokeWithGar(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have spoken with Gar Smolten.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have spoken with Gar Smolten.")
- AddQuestStepChat(Quest, 2, "I need to speak with Gar Smolten once I know the contents of the boxes.", 1, "I should speak with Gar Smolten behind the inn again when I know which boxes contain what.", 0, 2370026)
- AddQuestStepCompleteAction(Quest, 2, "Step2_Complete_SpokeWithGar")
- end
- function Step2_Complete_SpokeWithGar(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have spoken with Gar Smolten.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have completed the task for Gar.")
- AddQuestStepChat(Quest, 3, "I need to speak with Lia Serene near the entrance to the Elddar Grove.", 1, "I need to speak with an elf named Lia Serene. Daelyn said she should be near the entrance to the Elddar Grove.", 0, 2370030)
- AddQuestStepCompleteAction(Quest, 3, "Step3_Complete_SpokeWithLia")
- end
- function Step3_Complete_SpokeWithLia(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have spoken with Lia Serene.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I have spoken with Lia Serene.")
- AddQuestStep(Quest, 4, "I need to check under the north-east corner of the inn-roof for a nest or eggs.", 1, 100, "I need to go check the spots in the Willow Wood that Lia mentioned may have eggs or nests near them.", 0)
- AddQuestStep(Quest, 5, "I need to check under the tree near the entrance to the docks for a nest or eggs.", 1, 100, "I need to go check the spots in the Willow Wood that Lia mentioned may have eggs or nests near them.", 0)
- AddQuestStep(Quest, 6, "I need to check under the tree on the path to the entrance to the Forest Ruins for a nest or eggs.", 1, 100, "I need to go check the spots in the Willow Wood that Lia mentioned may have eggs or nests near them.", 0)
- AddQuestStepCompleteAction(Quest, 4, "Step4_Complete_FoundEgg")
- AddQuestStepCompleteAction(Quest, 5, "Step5_Complete_FoundEgg")
- AddQuestStepCompleteAction(Quest, 6, "Step6_Complete_FoundEgg")
- end
- function Step4_Complete_FoundEgg(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have found an egg near the inn.")
-
- if QuestIsComplete(Player, ASplitHeritage) then
- FoundAllEggs(Quest, QuestGiver, Player)
- end
- end
- function Step5_Complete_FoundEgg(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I have found an egg from under the tree near the entrance to the docks.")
-
- if QuestIsComplete(Player, ASplitHeritage) then
- FoundAllEggs(Quest, QuestGiver, Player)
- end
- end
- function Step6_Complete_FoundEgg(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 6, "I have found an egg from the tree on the path to the Forest Ruins.")
-
- if QuestIsComplete(Player, ASplitHeritage) then
- FoundAllEggs(Quest, QuestGiver, Player)
- end
- end
- function FoundAllEggs(Quest, QuestGiver, Player)
- local egg1 = SpawnMob(GetZone(QuestGiver), 2370105, 0, 815.854, -19.6821, -585.67, 257)
- local egg2 = SpawnMob(GetZone(QuestGiver), 2370105, 0, 815.888, -19.6638, -585.578, 155)
- local egg3 = SpawnMob(GetZone(QuestGiver), 2370105, 0, 815.941, -19.6429, -585.632, 221)
- Despawn(egg1, 300000)
- Despawn(egg2, 300000)
- Despawn(egg3, 300000)
-
-
- UpdateQuestTaskGroupDescription(Quest, 4, "I have collected eggs from the spots Lia mentioned.")
- AddQuestStepChat(Quest, 7, "I need to speak with Lia Serene again.", 1, "I should speak with Lia near the entrance to the Elddar Grove again and give her these eggs.", 0, 2370030)
- AddQuestStepCompleteAction(Quest, 7, "Step7_Complete_SpokeWithLia")
- end
- function Step7_Complete_SpokeWithLia(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 7, "I have spoken with Lia Serene again.")
- UpdateQuestTaskGroupDescription(Quest, 5, "I have completed the task for Lia.")
- AddQuestStepChat(Quest, 8, "I need to speak with Daelyn.", 1, "I should return to Daelyn Twinstar now that I have done what he asked of me.", 0, 2370037)
- AddQuestStepCompleteAction(Quest, 8, "Quest_Complete")
- end
- function Quest_Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 8, "I have spoken with Daelyn.")
- UpdateQuestTaskGroupDescription(Quest, 6, "I have spoken with Daelyn Twinstar.")
- UpdateQuestDescription(Quest, "After speaking with Gar and Lia I returned to Daelyn, he asked about how they treated me.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_SpokeWithGar(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2_Complete_SpokeWithGar(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3_Complete_SpokeWithLia(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4_Complete_FoundEgg(Quest, QuestGiver, Player)
- elseif Step == 5 then
- Step5_Complete_FoundEgg(Quest, QuestGiver, Player)
- elseif Step == 6 then
- Step6_Complete_FoundEgg(Quest, QuestGiver, Player)
- elseif Step == 7 then
- Step7_Complete_SpokeWithLia(Quest, QuestGiver, Player)
- end
- end
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