Devn00b c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 il y a 1 an
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Achievements 548007ea96 Base il y a 4 ans
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread il y a 3 ans
Bots cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 1 an
Chat 742f91c50f Removed IRC system. It was no longer used. il y a 1 an
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process il y a 4 ans
Commands f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! il y a 1 an
Guilds 4442e6bc02 Fix #465 and Fix #463 il y a 1 an
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields il y a 3 ans
Housing 562e914f26 fix %I64u to %llu il y a 1 an
Items 9d2dc8f186 Added Heirloom check to shared bank. il y a 1 an
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page il y a 1 an
Recipes be1220d3f8 additional recipe bug fixes il y a 1 an
Rules 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 1 an
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 il y a 2 ans
Traits 744ffb46d0 ghost map stability venture 3 il y a 2 ans
Zone 54fe1942aa Update Windows source/project to c++17. il y a 1 an
Appearances.h 548007ea96 Base il y a 4 ans
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries il y a 3 ans
ClientPacketFunctions.cpp 4442e6bc02 Fix #465 and Fix #463 il y a 1 an
ClientPacketFunctions.h 4442e6bc02 Fix #465 and Fix #463 il y a 1 an
Combat.cpp 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working il y a 1 an
Combat.h 04498a2490 Player/Target Radius added to distance checks il y a 4 ans
Entity.cpp f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! il y a 1 an
Entity.h f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! il y a 1 an
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! il y a 2 ans
Factions.h 24a1ccf3a2 EQ2Emu Base Updates il y a 4 ans
GroundSpawn.cpp 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes il y a 1 an
GroundSpawn.h 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes il y a 1 an
Languages.cpp 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration il y a 1 an
Languages.h 548007ea96 Base il y a 4 ans
LoginServer.cpp 1922ca362c Removed unused patch server code. il y a 1 an
LoginServer.h 1922ca362c Removed unused patch server code. il y a 1 an
LuaFunctions.cpp a32ffa1c81 Fix #491 GetEquippedItemBySlot can be used by entities, not just players il y a 1 an
LuaFunctions.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
LuaInterface.cpp 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables il y a 1 an
LuaInterface.h 0ac12173fe Remove LUA SpawnList design, changed GetSpawnListByID and its adjacent lua functions to use lua tables il y a 1 an
MutexHelper.h 548007ea96 Base il y a 4 ans
MutexList.h 548007ea96 Base il y a 4 ans
MutexMap.h 548007ea96 Base il y a 4 ans
MutexVector.h 548007ea96 Base il y a 4 ans
NPC.cpp f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
NPC.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
NPC_AI.cpp f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
NPC_AI.h f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
Object.cpp 13b1837623 Fix #384 group encounter mob loot il y a 1 an
Object.h 548007ea96 Base il y a 4 ans
Player.cpp 0301472fda Fixed info_struct->get_account_age_base() so account age displays on character page. il y a 1 an
Player.h 0301472fda Fixed info_struct->get_account_age_base() so account age displays on character page. il y a 1 an
PlayerGroups.cpp cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 1 an
PlayerGroups.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 1 an
Quests.cpp 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item il y a 1 an
Quests.h 40b156387a - Reward / Temp Reward now stack count by item id when putting in player inventory, not single item il y a 1 an
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 1 an
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 1 an
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). il y a 1 an
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support il y a 2 ans
Spawn.cpp 31e13d5c58 Fix #382 - ground mobs will swim in water instead of going to bottom surface il y a 1 an
Spawn.h cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 1 an
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides il y a 2 ans
SpellProcess.cpp 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working il y a 1 an
SpellProcess.h c7358a5fed fix hangup on cure il y a 1 an
Spells.cpp be924b2306 Fix custom spells persisting cross zone, food/drink as an example il y a 1 an
Spells.h be924b2306 Fix custom spells persisting cross zone, food/drink as an example il y a 1 an
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Titles.h 96debb941c Fixed titles, make sure to source in DB update! il y a 3 ans
Trade.cpp 5b0f52641c Trade check for Player cast il y a 1 an
Trade.h 682e023635 Complete Fix #418 item flags il y a 1 an
Transmute.cpp 1e2d5f98cf - Completed Fix #279 il y a 1 an
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) il y a 4 ans
Variables.h 548007ea96 Base il y a 4 ans
VisualStates.h 66505ccea3 RegionScripts, lava/death region support il y a 3 ans
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix il y a 2 ans
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' il y a 3 ans
World.cpp 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 1 an
World.h 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 1 an
WorldDatabase.cpp c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 il y a 1 an
WorldDatabase.h c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 il y a 1 an
WorldTCPConnection.h 548007ea96 Base il y a 4 ans
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case il y a 3 ans
classes.h 548007ea96 Base il y a 4 ans
client.cpp c359fd96e2 Added claim shared across account, Added check for incomplete transaction (lore confict etc). Added correct claim message based on live. Issue #127 il y a 1 an
client.h 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working il y a 1 an
makefile 7956735566 c++17 compile required for makefile now il y a 1 an
makefile.a64 b489814c9f makefile.a64 set to c++17 compile flag il y a 1 an
net.cpp f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
net.h 1922ca362c Removed unused patch server code. il y a 1 an
races.cpp 548007ea96 Base il y a 4 ans
races.h 548007ea96 Base il y a 4 ans
zoneserver.cpp e94b874668 fix spawns in sending state not being removed when private spawn il y a 1 an
zoneserver.h 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 1 an