Image f20c48285c navigation path crash prevention in map find vor 4 Jahren
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ChestTrap.cpp aed4f20a22 Revert "chest trap write lock when shuffling the map" vor 4 Jahren
ChestTrap.h 172065b60a fixed second depth of chest lists vor 4 Jahren
SPGrid.cpp eb06006c75 nix fix vor 4 Jahren
SPGrid.h eb06006c75 nix fix vor 4 Jahren
map.cpp ce1632941d Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class vor 4 Jahren
map.h ce1632941d Integrate SPGrid loading process into Map class, this is a temporary solution until we embed gridids to Map class vor 4 Jahren
mob_movement_manager.cpp f20c48285c navigation path crash prevention in map find vor 4 Jahren
mob_movement_manager.h 56f4d39864 Speed/CPU improvements vor 4 Jahren
pathfinder_interface.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
pathfinder_interface.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
pathfinder_nav_mesh.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
pathfinder_nav_mesh.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
pathfinder_null.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
pathfinder_null.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
pathfinder_waypoint.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
pathfinder_waypoint.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
position.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
position.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
raycast_mesh.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
raycast_mesh.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
water_map.cpp 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren
water_map.h 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing vor 4 Jahren