zoneserver.cpp 258 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #ifdef WIN32
  28. #include <WinSock2.h>
  29. #include <windows.h>
  30. #include <dbghelp.h>
  31. #pragma comment(lib,"imagehlp.lib")
  32. #else
  33. #include <sys/socket.h>
  34. #include <sys/stat.h>
  35. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  36. #include <sys/types.h>
  37. #endif
  38. #include <netinet/in.h>
  39. #include <arpa/inet.h>
  40. #include <errno.h>
  41. #include <pthread.h>
  42. #include <stdarg.h>
  43. #include "../common/unix.h"
  44. #define SOCKET_ERROR -1
  45. #define INVALID_SOCKET -1
  46. extern int errno;
  47. #endif
  48. #include "../common/servertalk.h"
  49. #include "../common/packet_dump.h"
  50. #include "WorldDatabase.h"
  51. #include "races.h"
  52. #include "classes.h"
  53. #include "../common/seperator.h"
  54. #include "../common/EQStream.h"
  55. #include "../common/EQStreamFactory.h"
  56. #include "../common/opcodemgr.h"
  57. #include "zoneserver.h"
  58. #include "client.h"
  59. #include "LoginServer.h"
  60. #include "World.h"
  61. #include <string>
  62. #include <assert.h>
  63. #include "LuaInterface.h"
  64. #include "Factions.h"
  65. #include "VisualStates.h"
  66. #include "ClientPacketFunctions.h"
  67. #include "SpellProcess.h"
  68. #include "../common/Log.h"
  69. #include "Rules/Rules.h"
  70. #include "Chat/Chat.h"
  71. #include "Tradeskills/Tradeskills.h"
  72. #include "RaceTypes/RaceTypes.h"
  73. #include <algorithm>
  74. #include <random>
  75. #include "Zone/SPGrid.h"
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define snprintf _snprintf
  79. #define vsnprintf _vsnprintf
  80. #define strncasecmp _strnicmp
  81. #define strcasecmp _stricmp
  82. #endif
  83. // int32 numplayers = 0; // never used?
  84. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  85. // extern bool holdzones; // never used?
  86. // extern volatile bool RunLoops; // never used in the zone server?
  87. // extern Classes classes; // never used in the zone server?
  88. extern WorldDatabase database;
  89. extern sint32 numzones;
  90. extern ClientList client_list;
  91. extern LoginServer loginserver;
  92. extern ZoneList zone_list;
  93. extern World world;
  94. extern ConfigReader configReader;
  95. extern Commands commands;
  96. extern LuaInterface* lua_interface;
  97. extern MasterFactionList master_faction_list;
  98. extern VisualStates visual_states;
  99. extern RuleManager rule_manager;
  100. extern Chat chat;
  101. extern MasterRaceTypeList race_types_list;
  102. extern MasterSpellList master_spell_list; // temp - remove later
  103. extern MasterSkillList master_skill_list;
  104. int32 MinInstanceID = 1000;
  105. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  106. ZoneServer::ZoneServer(const char* name) {
  107. depop_zone = false;
  108. repop_zone = false;
  109. respawns_allowed = true;
  110. instanceID = 0;
  111. strcpy(zone_name, name);
  112. zoneID = 0;
  113. rain = 0;
  114. cityzone = false;
  115. always_loaded = false;
  116. locked = false; // JA: implementing /zone lock|unlock commands
  117. pNumPlayers = 0;
  118. LoadingData = true;
  119. zoneShuttingDown = false;
  120. ++numzones;
  121. revive_points = 0;
  122. zone_motd = "";
  123. finished_depop = true;
  124. initial_spawn_threads_active = 0;
  125. minimumStatus = 0;
  126. minimumLevel = 0;
  127. maximumLevel = 0;
  128. minimumVersion = 0;
  129. weather_current_severity = 0;
  130. weather_signaled = false;
  131. xp_mod = 0;
  132. isDusk = false;
  133. dusk_hour = 0;
  134. dusk_minute = 0;
  135. dawn_hour = 0;
  136. dawn_minute = 0;
  137. reloading_spellprocess = false;
  138. expansion_flag = 0;
  139. holiday_flag = 0;
  140. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  141. Grid = nullptr;
  142. zonemap = nullptr;
  143. pathing = nullptr;
  144. strcpy(zonesky_file,"");
  145. reloading = true;
  146. watchdogTimestamp = Timer::GetCurrentTime2();
  147. }
  148. ZoneServer::~ZoneServer() {
  149. zoneShuttingDown = true; //ensure other threads shut down too
  150. //allow other threads to properly shut down
  151. while (spawnthread_active || initial_spawn_threads_active > 0){
  152. if (spawnthread_active)
  153. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  154. if (initial_spawn_threads_active > 0)
  155. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  156. Sleep(10);
  157. }
  158. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  159. changed_spawns.clear();
  160. transport_spawns.clear();
  161. safe_delete(spellProcess);
  162. safe_delete(tradeskillMgr);
  163. MMasterZoneLock->lock();
  164. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  165. DeleteData(true);
  166. RemoveLocationProximities();
  167. RemoveLocationGrids();
  168. DelayedSpawnRemoval(true);
  169. DeleteSpawns(true);
  170. DeleteGlobalSpawns();
  171. DeleteFlightPaths();
  172. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  173. MMasterZoneLock->unlock();
  174. safe_delete(MMasterZoneLock);
  175. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  176. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  177. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  178. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  179. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  180. database.DeleteInstance(instanceID);
  181. }
  182. if (Grid != nullptr)
  183. delete Grid;
  184. if (zonemap != nullptr)
  185. delete zonemap;
  186. if (pathing != nullptr)
  187. delete pathing;
  188. if (movementMgr != nullptr)
  189. delete movementMgr;
  190. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  191. --numzones;
  192. UpdateWindowTitle(0);
  193. zone_list.Remove(this);
  194. }
  195. void ZoneServer::Init()
  196. {
  197. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  198. zone_list.Add(this);
  199. spellProcess = new SpellProcess();
  200. tradeskillMgr = new TradeskillMgr();
  201. /* Dynamic Timers */
  202. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  203. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  204. shutdownTimer.Disable();
  205. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  206. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  207. /* Weather stuff */
  208. InitWeather();
  209. /* Static Timers */
  210. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  211. spawn_check_add.Start(1000);
  212. spawn_check_remove.Start(30000);
  213. spawn_expire_timer.Start(10000);
  214. respawn_timer.Start(10000);
  215. // there was never a starter for these?
  216. widget_timer.Start(5000);
  217. tracking_timer.Start(5000);
  218. movement_timer.Start(100);
  219. location_prox_timer.Start(1000);
  220. location_grid_timer.Start(1000);
  221. charsheet_changes.Start(500);
  222. // Send game time packet every in game hour (180 sec)
  223. sync_game_time_timer.Start(180000);
  224. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  225. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  226. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  227. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  228. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  229. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  230. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  231. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  232. database.LoadZoneFlightPaths(this);
  233. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  234. UpdateWindowTitle(0);
  235. string zoneName(GetZoneFile());
  236. if (Grid == nullptr) {
  237. Grid = new SPGrid(string(GetZoneFile()), 0);
  238. }
  239. if (zonemap == nullptr) {
  240. zonemap = Map::LoadMapFile(zoneName, Grid);
  241. }
  242. pathing = IPathfinder::Load(zoneName);
  243. movementMgr = new MobMovementManager();
  244. // else
  245. // LogWrite(ZONE__ERROR, 0, "SPGrid", "ZoneServer::Init() Grid is not null in init, wtf!");
  246. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  247. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  248. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  249. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  250. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  251. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  252. MSpawnList.SetName("ZoneServer::spawn_list");
  253. MTransporters.SetName("ZoneServer::m_transportMaps");
  254. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  255. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  256. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  257. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  258. MTransportLocations.SetName("ZoneServer::transporter_locations");
  259. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  260. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  261. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  262. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  263. MClientList.SetName("ZoneServer::clients");
  264. MWidgetTimers.SetName("ZoneServer::widget_timers");
  265. #ifdef WIN32
  266. _beginthread(ZoneLoop, 0, this);
  267. _beginthread(SpawnLoop, 0, this);
  268. #else
  269. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  270. pthread_detach(ZoneThread);
  271. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  272. pthread_detach(SpawnThread);
  273. #endif
  274. }
  275. void ZoneServer::CancelThreads() {
  276. #ifdef WIN32
  277. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  278. #else
  279. pthread_cancel(ZoneThread);
  280. pthread_cancel(SpawnThread);
  281. #endif
  282. }
  283. void ZoneServer::InitWeather()
  284. {
  285. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  286. if( weather_enabled && isWeatherAllowed())
  287. {
  288. string tmp;
  289. // set up weather system when zone starts up
  290. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  291. switch(weather_type)
  292. {
  293. case 3: tmp = "Chaotic"; break;
  294. case 2: tmp = "Random"; break;
  295. case 1: tmp = "Dynamic"; break;
  296. default: tmp = "Normal"; break;
  297. }
  298. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  299. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  300. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  301. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  302. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  303. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  304. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  305. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  306. // Allow a random roll to determine if weather should start out severe or calm
  307. if( MakeRandomInt(1, 100) > 50)
  308. {
  309. weather_pattern = 1; // default weather to increase in severity initially
  310. weather_current_severity = weather_min_severity;
  311. }
  312. else
  313. {
  314. weather_pattern = 0; // default weather to decrease in severity initially
  315. weather_current_severity = weather_max_severity;
  316. }
  317. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  318. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  319. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  320. if( weather_type > 0 )
  321. {
  322. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  323. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  324. }
  325. else
  326. weather_dynamic_offset = 0;
  327. SetRain(weather_current_severity);
  328. weather_last_changed_time = Timer::GetUnixTimeStamp();
  329. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  330. }
  331. }
  332. void ZoneServer::DeleteSpellProcess(){
  333. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  334. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  335. MMasterZoneLock->lock();
  336. reloading_spellprocess = true;
  337. // Remove spells from NPC's
  338. Spawn* spawn = 0;
  339. map<int32, Spawn*>::iterator itr;
  340. MSpawnList.readlock(__FUNCTION__, __LINE__);
  341. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  342. spawn = itr->second;
  343. if(spawn && spawn->IsNPC())
  344. ((NPC*)spawn)->SetSpells(0);
  345. }
  346. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  347. MMasterZoneLock->unlock();
  348. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  349. DismissAllPets();
  350. safe_delete(spellProcess);
  351. }
  352. void ZoneServer::LoadSpellProcess(){
  353. spellProcess = new SpellProcess();
  354. reloading_spellprocess = false;
  355. // Reload NPC's spells
  356. Spawn* spawn = 0;
  357. map<int32, Spawn*>::iterator itr;
  358. MSpawnList.readlock(__FUNCTION__, __LINE__);
  359. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  360. spawn = itr->second;
  361. if(spawn && spawn->IsNPC())
  362. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  363. }
  364. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  365. }
  366. void ZoneServer::LockAllSpells(Player* player) {
  367. if (player && spellProcess) {
  368. Client* client = GetClientBySpawn(player);
  369. if (client)
  370. spellProcess->LockAllSpells(client);
  371. }
  372. }
  373. void ZoneServer::UnlockAllSpells(Player* player) {
  374. if (player && spellProcess) {
  375. Client* client = GetClientBySpawn(player);
  376. if (client)
  377. spellProcess->UnlockAllSpells(client);
  378. }
  379. }
  380. void ZoneServer::DeleteFactionLists() {
  381. map<int32, vector<int32> *>::iterator faction_itr;
  382. map<int32, vector<int32> *>::iterator spawn_itr;
  383. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  384. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  385. safe_delete(faction_itr->second);
  386. enemy_faction_list.clear();
  387. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  388. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  389. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  390. safe_delete(faction_itr->second);
  391. reverse_enemy_faction_list.clear();
  392. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  393. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  394. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  395. safe_delete(spawn_itr->second);
  396. npc_faction_list.clear();
  397. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  398. }
  399. void ZoneServer::DeleteData(bool boot_clients){
  400. Spawn* spawn = 0;
  401. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  402. // Clear spawn groups
  403. spawn_group_map.clear();
  404. // Loop through the spawn list and set the spawn for deletion
  405. map<int32, Spawn*>::iterator itr;
  406. MSpawnList.readlock(__FUNCTION__, __LINE__);
  407. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  408. spawn = itr->second;
  409. if(spawn){
  410. if(!boot_clients && spawn->IsPlayer())
  411. tmp_player_list.push_back(spawn);
  412. else if(spawn->IsPlayer()){
  413. Client* client = GetClientBySpawn(spawn);
  414. if(client)
  415. client->Disconnect();
  416. }
  417. else{
  418. RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
  419. RemoveSpawnSupportFunctions(spawn);
  420. AddPendingDelete(spawn);
  421. }
  422. }
  423. }
  424. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  425. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  426. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  427. MSpawnList.writelock(__FUNCTION__, __LINE__);
  428. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  429. spawn_list.clear();
  430. // Moved this up so we only read lock the list once in this list
  431. vector<Spawn*>::iterator spawn_iter2;
  432. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  433. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  434. }
  435. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  436. // Clear player proximities
  437. RemovePlayerProximity(0, true);
  438. spawn_range_map.clear(true);
  439. if(boot_clients) {
  440. // Refactor
  441. vector<Client*>::iterator itr;
  442. MClientList.writelock(__FUNCTION__, __LINE__);
  443. for (itr = clients.begin(); itr != clients.end(); itr++)
  444. safe_delete(*itr);
  445. clients.clear();
  446. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  447. }
  448. // Clear and delete spawn locations
  449. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  450. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  451. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  452. safe_delete(spawn_location_iter->second);
  453. spawn_location_list.clear();
  454. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  455. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  456. if(revive_points && boot_clients){
  457. vector<RevivePoint*>::iterator revive_iter;
  458. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  459. safe_delete(*revive_iter);
  460. }
  461. safe_delete(revive_points);
  462. }
  463. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  464. map<int32, set<int32>*>::iterator assoc_itr;
  465. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  466. safe_delete(assoc_itr->second);
  467. spawn_group_associations.clear();
  468. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  469. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  470. map<int32, map<int32, int32>*>::iterator loc_itr;
  471. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  472. safe_delete(loc_itr->second);
  473. spawn_group_locations.clear();
  474. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  475. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  476. map<int32, list<int32>*>::iterator group_itr;
  477. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  478. safe_delete(group_itr->second);
  479. spawn_location_groups.clear();
  480. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  481. // Clear lists that need more then just a Clear()
  482. DeleteFactionLists();
  483. DeleteSpawnScriptTimers(0, true);
  484. DeleteSpawnScriptTimers();
  485. ClearDeadSpawns();
  486. // Clear lists
  487. heading_timers.clear();
  488. movement_spawns.clear();
  489. respawn_timers.clear();
  490. transport_spawns.clear();
  491. quick_database_id_lookup.clear();
  492. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  493. widget_timers.clear();
  494. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  495. map<int16, PacketStruct*>::iterator struct_itr;
  496. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  497. safe_delete(struct_itr->second);
  498. versioned_info_structs.clear();
  499. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  500. safe_delete(struct_itr->second);
  501. versioned_pos_structs.clear();
  502. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  503. safe_delete(struct_itr->second);
  504. versioned_vis_structs.clear();
  505. }
  506. void ZoneServer::RemoveLocationProximities() {
  507. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  508. while(itr.Next()){
  509. safe_delete(itr->value);
  510. }
  511. location_proximities.clear();
  512. }
  513. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  514. vector<RevivePoint*>::iterator revive_iter;
  515. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  516. if((*revive_iter)->id == id)
  517. return *revive_iter;
  518. }
  519. return 0;
  520. }
  521. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  522. {
  523. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  524. RevivePoint* closest_point = 0;
  525. // we should not check for revive points if this is null
  526. if ( revive_points != NULL )
  527. {
  528. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  529. float closest = 100000;
  530. float test_closest = 0;
  531. RevivePoint* test_point = 0;
  532. vector<RevivePoint*>::iterator revive_iter;
  533. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  534. {
  535. test_point = *revive_iter;
  536. if(test_point)
  537. {
  538. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  539. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  540. // should this be changed to list all revive points within max distance or just the closest
  541. if(test_closest < closest)
  542. {
  543. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  544. closest = test_closest;
  545. closest_point = test_point;
  546. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  547. points->push_back(closest_point);
  548. }
  549. }
  550. }
  551. }
  552. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  553. {
  554. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  555. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  556. points->push_back(closest_point);
  557. }
  558. else if(points->size() == 0)
  559. {
  560. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  561. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  562. closest_point = new RevivePoint;
  563. closest_point->heading = GetSafeHeading();
  564. closest_point->id = 0xFFFFFFFF;
  565. closest_point->location_name = "Zone Safe Point";
  566. closest_point->zone_id = GetZoneID();
  567. closest_point->x = GetSafeX();
  568. closest_point->y = GetSafeY();
  569. closest_point->z = GetSafeZ();
  570. points->push_back(closest_point);
  571. }
  572. return points;
  573. }
  574. void ZoneServer::TriggerCharSheetTimer(){
  575. charsheet_changes.Trigger();
  576. }
  577. void ZoneServer::RegenUpdate(){
  578. if(damaged_spawns.size(true) == 0)
  579. return;
  580. Spawn* spawn = 0;
  581. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  582. while(spawn_iter.Next()){
  583. spawn = GetSpawnByID(spawn_iter->value);
  584. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  585. if(spawn->IsEntity())
  586. ((Entity*)spawn)->DoRegenUpdate();
  587. if(spawn->IsPlayer()){
  588. Client* client = GetClientBySpawn(spawn);
  589. if(client && client->IsConnected())
  590. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  591. }
  592. }
  593. else
  594. RemoveDamagedSpawn(spawn);
  595. //Spawn no longer valid, remove it from the list
  596. if (!spawn)
  597. damaged_spawns.Remove(spawn_iter->value);
  598. }
  599. }
  600. void ZoneServer::ClearDeadSpawns(){
  601. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  602. dead_spawns.clear();
  603. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  604. }
  605. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  606. vector<Client*>::iterator client_itr;
  607. Client* client = 0;
  608. Spawn* spawn = 0;
  609. PacketStruct* packet = 0;
  610. int16 packet_version = 0;
  611. spawn_expire_timers.clear();
  612. MClientList.readlock(__FUNCTION__, __LINE__);
  613. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  614. client = *client_itr;
  615. if(!client)
  616. continue;
  617. client->GetPlayer()->SetTarget(0);
  618. if(repop)
  619. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  620. else{
  621. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  622. if(respawns_allowed)
  623. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  624. }
  625. if(!packet || packet_version != client->GetVersion()){
  626. safe_delete(packet);
  627. packet_version = client->GetVersion();
  628. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  629. }
  630. map<int32, Spawn*>::iterator itr;
  631. MSpawnList.readlock(__FUNCTION__, __LINE__);
  632. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  633. spawn = itr->second;
  634. if(spawn && !spawn->IsPlayer()){
  635. SendRemoveSpawn(client, spawn, packet);
  636. }
  637. }
  638. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  639. }
  640. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  641. DeleteTransporters();
  642. safe_delete(packet);
  643. if(!repop && respawns_allowed){
  644. spawn_range_map.clear(true);
  645. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  646. ClearDeadSpawns();
  647. map<int32, Spawn*>::iterator itr;
  648. MSpawnList.writelock(__FUNCTION__, __LINE__);
  649. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  650. spawn = itr->second;
  651. if (spawn) {
  652. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  653. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  654. if(spawn->IsPlayer())
  655. tmp_player_list.Add(spawn);
  656. else {
  657. RemoveSpawnSupportFunctions(spawn);
  658. AddPendingDelete(spawn);
  659. }
  660. }
  661. }
  662. spawn_list.clear();
  663. //add back just the clients
  664. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  665. while(spawn_iter2.Next()) {
  666. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  667. }
  668. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  669. }
  670. else
  671. DeleteData(false);
  672. if(repop)
  673. LoadingData = true;
  674. }
  675. void ZoneServer::Depop(bool respawns, bool repop) {
  676. respawns_allowed = respawns;
  677. repop_zone = repop;
  678. finished_depop = false;
  679. depop_zone = true;
  680. }
  681. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  682. if(!spawn)
  683. return false;
  684. Spawn* close_spawn = 0;
  685. bool ret = true;
  686. map<int32, Spawn*>::iterator itr;
  687. MSpawnList.readlock(__FUNCTION__, __LINE__);
  688. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  689. close_spawn = itr->second;
  690. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  691. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  692. if(close_spawn->GetSpawnGroupID() == 0){
  693. spawn->AddSpawnToGroup(close_spawn);
  694. close_spawn->AddSpawnToGroup(spawn);
  695. }
  696. else
  697. ret = false;
  698. }
  699. }
  700. }
  701. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  702. return ret;
  703. }
  704. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  705. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  706. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  707. if(spawns){
  708. if(!packet)
  709. return;
  710. Spawn* spawn = 0;
  711. vector<Spawn*>::iterator itr;
  712. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  713. spawn = *itr;
  714. SendRemoveSpawn(client, spawn, packet);
  715. }
  716. }
  717. safe_delete(spawns);
  718. SendRemoveSpawn(client, in_spawn, packet);
  719. spawn_check_add.Trigger();
  720. safe_delete(packet);
  721. }
  722. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  723. {
  724. bool isEntity = victim->IsEntity();
  725. if (npc->HasSpawnGroup()) {
  726. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  727. for (int32 i = 0; i < groupVec->size(); i++) {
  728. Spawn* group_member = groupVec->at(i);
  729. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  730. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  731. if (isEntity)
  732. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  733. else
  734. ((NPC*)group_member)->InCombat(true);
  735. }
  736. }
  737. safe_delete(groupVec);
  738. }
  739. else
  740. {
  741. if (isEntity)
  742. {
  743. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  744. npc->AddHate((Entity*)victim, 50);
  745. }
  746. else
  747. npc->InCombat(true);
  748. }
  749. return true;
  750. }
  751. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  752. if(!npc || !victim)
  753. return true;
  754. if (client) {
  755. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  756. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  757. AggroVictim(npc, victim, client);
  758. }
  759. }
  760. }
  761. else{
  762. AggroVictim(npc, victim, client);
  763. }
  764. return true;
  765. }
  766. bool ZoneServer::CheckEnemyList(NPC* npc) {
  767. vector<int32> *factions;
  768. vector<int32>::iterator faction_itr;
  769. vector<int32> *spawns;
  770. vector<int32>::iterator spawn_itr;
  771. map<float, Spawn*> attack_spawns;
  772. map<float, Spawn*> reverse_attack_spawns;
  773. map<float, Spawn*>::iterator itr;
  774. int32 faction_id = npc->GetFactionID();
  775. float distance;
  776. if (faction_id == 0)
  777. return true;
  778. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  779. if (enemy_faction_list.count(faction_id) > 0) {
  780. factions = enemy_faction_list[faction_id];
  781. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  782. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  783. if (npc_faction_list.count(*faction_itr) > 0) {
  784. spawns = npc_faction_list[*faction_itr];
  785. spawn_itr = spawns->begin();
  786. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  787. Spawn* spawn = GetSpawnByID(*spawn_itr);
  788. if (spawn) {
  789. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  790. attack_spawns[distance] = spawn;
  791. }
  792. }
  793. }
  794. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  795. }
  796. }
  797. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  798. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  799. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  800. factions = reverse_enemy_faction_list[faction_id];
  801. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  802. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  803. if (npc_faction_list.count(*faction_itr) > 0) {
  804. spawns = npc_faction_list[*faction_itr];
  805. spawn_itr = spawns->begin();
  806. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  807. Spawn* spawn = GetSpawnByID(*spawn_itr);
  808. if (spawn) {
  809. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  810. reverse_attack_spawns[distance] = spawn;
  811. }
  812. }
  813. }
  814. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  815. }
  816. }
  817. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  818. if (attack_spawns.size() > 0) {
  819. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  820. CheckNPCAttacks(npc, itr->second);
  821. }
  822. if (reverse_attack_spawns.size() > 0) {
  823. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  824. CheckNPCAttacks((NPC*)itr->second, npc);
  825. }
  826. return attack_spawns.size() == 0;
  827. }
  828. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  829. {
  830. int32 faction_id = spawn->GetFactionID();
  831. vector<int32> *spawns;
  832. vector<int32>::iterator itr;
  833. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  834. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  835. if (npc_faction_list.count(faction_id) > 0) {
  836. spawns = npc_faction_list[faction_id];
  837. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  838. if (*itr == spawn->GetID()) {
  839. spawns->erase(itr);
  840. break;
  841. }
  842. }
  843. }
  844. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  845. }
  846. void ZoneServer::AddEnemyList(NPC* npc){
  847. int32 faction_id = npc->GetFactionID();
  848. vector<int32> *hostile_factions;
  849. vector<int32>::iterator itr;
  850. if(faction_id <= 9)
  851. return;
  852. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  853. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  854. return;
  855. }
  856. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  857. if (npc_faction_list.count(faction_id) == 0) {
  858. if(faction_id > 10) {
  859. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  860. itr = hostile_factions->begin();
  861. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  862. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  863. if (enemy_faction_list.count(faction_id) == 0)
  864. enemy_faction_list[faction_id] = new vector<int32>;
  865. enemy_faction_list[faction_id]->push_back(*itr);
  866. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  867. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  868. if(reverse_enemy_faction_list.count(*itr) == 0)
  869. reverse_enemy_faction_list[*itr] = new vector<int32>;
  870. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  871. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  872. }
  873. }
  874. }
  875. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  876. if(enemy_faction_list.count(1) == 0)
  877. enemy_faction_list[1] = new vector<int32>;
  878. enemy_faction_list[1]->push_back(faction_id);
  879. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  880. }
  881. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  882. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  883. if(npc_faction_list.count(faction_id) == 0)
  884. npc_faction_list[faction_id] = new vector<int32>;
  885. npc_faction_list[faction_id]->push_back(npc->GetID());
  886. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  887. }
  888. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  889. if(client && spawn && (initial_login || client->IsConnected())) {
  890. if(spawn != client->GetPlayer()) {
  891. if(spawn_range_map.count(client) == 0)
  892. spawn_range_map.Put(client, new MutexMap<int32, float >());
  893. float curDist = spawn->GetDistance(client->GetPlayer());
  894. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  895. {
  896. return;
  897. }
  898. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  899. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  900. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  901. }
  902. if(!initial_login)
  903. CheckPlayerProximity(spawn, client);
  904. }
  905. }
  906. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  907. vector<Client*>::iterator client_itr;
  908. Client* client = 0;
  909. MClientList.readlock(__FUNCTION__, __LINE__);
  910. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  911. client = *client_itr;
  912. if(client && client->IsReadyForSpawns())
  913. CheckSpawnRange(client, spawn);
  914. }
  915. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  916. }
  917. void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  918. player->spawn_id++;
  919. player->player_spawn_id_map[player->spawn_id] = spawn;
  920. player->player_spawn_reverse_id_map[spawn] = player->spawn_id;
  921. }
  922. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  923. if (!client) {
  924. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  925. return;
  926. }
  927. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
  928. return;
  929. Spawn* spawn = 0;
  930. map<float, vector<Spawn*>* > closest_spawns;
  931. if(spawn_range_map.count(client) > 0) {
  932. if(initial_login || client->IsConnected()) {
  933. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  934. while(spawn_iter.Next()) {
  935. spawn = GetSpawnByID(spawn_iter->first, true);
  936. if(spawn && spawn->GetPrivateQuestSpawn()) {
  937. if(!spawn->IsPrivateSpawn())
  938. spawn->AddAllowAccessSpawn(spawn);
  939. if(spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  940. if(spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  941. spawn->AddAllowAccessSpawn(client->GetPlayer());
  942. }
  943. else if(spawn->AllowedAccess(client->GetPlayer()))
  944. spawn->RemoveSpawnAccess(client->GetPlayer());
  945. }
  946. if(spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  947. if((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE/2) || spawn->IsWidget()))) {
  948. if(closest_spawns.count(spawn_iter->second) == 0)
  949. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  950. closest_spawns[spawn_iter->second]->push_back(spawn);
  951. PrepareSpawnID(client->GetPlayer(), spawn);
  952. }
  953. }
  954. }
  955. }
  956. vector<Spawn*>::iterator spawn_iter2;
  957. map<float, vector<Spawn*>* >::iterator itr;
  958. for(itr = closest_spawns.begin(); itr != closest_spawns.end(); itr++) {
  959. for(spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  960. spawn = *spawn_iter2;
  961. client->GetPlayer()->ClearRemovedSpawn(spawn);
  962. SendSpawn(spawn, client);
  963. if(client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  964. client->TargetSpawn(spawn);
  965. }
  966. delete itr->second;
  967. }
  968. }
  969. if (initial_login)
  970. client->SetInitialSpawnsSent(true);
  971. }
  972. void ZoneServer::CheckSendSpawnToClient(){
  973. vector<Client*>::iterator itr;
  974. Client* client = 0;
  975. MClientList.readlock(__FUNCTION__, __LINE__);
  976. MSpawnList.readlock(__FUNCTION__, __LINE__);
  977. for (itr = clients.begin(); itr != clients.end(); itr++) {
  978. client = *itr;
  979. if(client->IsReadyForSpawns())
  980. CheckSendSpawnToClient(client);
  981. }
  982. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  983. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  984. }
  985. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  986. vector<Client*>::iterator itr;
  987. Client* client = 0;
  988. PacketStruct* packet = 0;
  989. int16 packet_version = 0;
  990. MClientList.readlock(__FUNCTION__, __LINE__);
  991. for (itr = clients.begin(); itr != clients.end(); itr++) {
  992. client = *itr;
  993. if(client){
  994. if(!packet || packet_version != client->GetVersion()){
  995. safe_delete(packet);
  996. packet_version = client->GetVersion();
  997. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  998. }
  999. if(spawn && spawn != client->GetPlayer() &&
  1000. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1001. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1002. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1003. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget())){
  1004. SendRemoveSpawn(client, spawn, packet);
  1005. spawn_range_map.Get(client)->erase(spawn->GetID());
  1006. }
  1007. }
  1008. }
  1009. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1010. safe_delete(packet);
  1011. }
  1012. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1013. bool ret = true;
  1014. if (spawn && spawn->IsEntity())
  1015. ((Entity*)spawn)->ProcessCombat();
  1016. return ret;
  1017. }
  1018. void ZoneServer::AddDelayedSpawnRemove(Spawn* spawn, int32 time) {
  1019. // this prevents a crash when a zone shuts down with a client in it
  1020. if (zoneShuttingDown)
  1021. return;
  1022. if (delayed_spawn_remove_list.count(spawn->GetID(), true) == 0)
  1023. delayed_spawn_remove_list.Put(spawn->GetID(), Timer::GetCurrentTime2() + time);
  1024. }
  1025. void ZoneServer::RemoveDelayedSpawnRemove(Spawn* spawn) {
  1026. if (delayed_spawn_remove_list.count(spawn->GetID(), true) > 0)
  1027. delayed_spawn_remove_list.erase(spawn->GetID());
  1028. }
  1029. void ZoneServer::DelayedSpawnRemoval(bool force_delete_all) {
  1030. if (delayed_spawn_remove_list.size(true) > 0) {
  1031. MutexMap<int32, int32>::iterator itr = delayed_spawn_remove_list.begin();
  1032. int32 current_time = Timer::GetCurrentTime2();
  1033. Spawn* spawn = 0;
  1034. // Cycle through all spawns scheduled for removal
  1035. while (itr.Next()) {
  1036. // If it is time for removal, or a force delete of all, then remove the spawn
  1037. if (force_delete_all || current_time >= itr->second) {
  1038. spawn = GetSpawnByID(itr->first);
  1039. delayed_spawn_remove_list.erase(itr->first);
  1040. if (spawn) {
  1041. if (spawn->IsEntity()) {
  1042. // Remove pets
  1043. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetPet());
  1044. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCharmedPet());
  1045. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetDeityPet());
  1046. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCosmeticPet());
  1047. }
  1048. if (spawn->IsPlayer())
  1049. RemoveSpawn(false, spawn, false);
  1050. else
  1051. RemoveSpawn(false, spawn);
  1052. }
  1053. }
  1054. }
  1055. }
  1056. }
  1057. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1058. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1059. if(spawn_delete_list.count(spawn) == 0)
  1060. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1061. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1062. }
  1063. void ZoneServer::DeleteSpawns(bool delete_all) {
  1064. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1065. if(spawn_delete_list.size() > 0){
  1066. map<Spawn*, int32>::iterator itr;
  1067. map<Spawn*, int32>::iterator erase_itr;
  1068. int32 current_time = Timer::GetCurrentTime2();
  1069. Spawn* spawn = 0;
  1070. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1071. if (delete_all || current_time >= itr->second){
  1072. spawn = itr->first;
  1073. if (spawn && movementMgr != nullptr) {
  1074. movementMgr->RemoveMob((Entity*)spawn);
  1075. }
  1076. erase_itr = itr++;
  1077. spawn_delete_list.erase(erase_itr);
  1078. safe_delete(spawn);
  1079. }
  1080. else
  1081. itr++;
  1082. }
  1083. }
  1084. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1085. }
  1086. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1087. if (spawn)
  1088. damaged_spawns.Add(spawn->GetID());
  1089. }
  1090. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1091. if (spawn)
  1092. damaged_spawns.Remove(spawn->GetID());
  1093. }
  1094. bool ZoneServer::Process()
  1095. {
  1096. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1097. SetWatchdogTime(Timer::GetCurrentTime2());
  1098. #ifndef NO_CATCH
  1099. try
  1100. {
  1101. #endif
  1102. while (zoneID == 0) { //this is loaded by world
  1103. SetWatchdogTime(Timer::GetCurrentTime2());
  1104. Sleep(10);
  1105. }
  1106. if (LoadingData) {
  1107. if (lua_interface) {
  1108. string tmpScript("ZoneScripts/");
  1109. tmpScript.append(GetZoneName());
  1110. tmpScript.append(".lua");
  1111. struct stat buffer;
  1112. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1113. if (fileExists)
  1114. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1115. }
  1116. if (reloading) {
  1117. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1118. database.LoadEntityCommands(this);
  1119. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1120. database.LoadNPCs(this);
  1121. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1122. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1123. database.LoadObjects(this);
  1124. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1125. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1126. database.LoadSigns(this);
  1127. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1128. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1129. database.LoadWidgets(this);
  1130. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1131. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1132. database.LoadGroundSpawns(this);
  1133. database.LoadGroundSpawnEntries(this);
  1134. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1135. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1136. database.GetPetNames(this);
  1137. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1138. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1139. database.LoadLoot(this);
  1140. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1141. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1142. database.LoadTransporters(this);
  1143. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1144. reloading = false;
  1145. }
  1146. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1147. spawn_group_associations.clear();
  1148. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1149. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1150. spawn_group_locations.clear();
  1151. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1152. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1153. spawn_location_groups.clear();
  1154. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1155. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1156. spawn_group_chances.clear();
  1157. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1158. while (zonemap != nullptr && zonemap->IsMapLoading())
  1159. {
  1160. SetWatchdogTime(Timer::GetCurrentTime2());
  1161. // Client loop
  1162. ClientProcess();
  1163. Sleep(10);
  1164. }
  1165. if (zonemap != nullptr && Grid != nullptr && !zonemap->IsMapLoaded())
  1166. {
  1167. delete Grid;
  1168. Grid = nullptr;
  1169. }
  1170. DeleteTransporters();
  1171. ReloadTransporters();
  1172. database.LoadSpawns(this);
  1173. ProcessSpawnLocations();
  1174. if (!revive_points)
  1175. revive_points = new vector<RevivePoint*>;
  1176. else {
  1177. while (!revive_points->empty()) {
  1178. safe_delete(revive_points->back());
  1179. revive_points->pop_back();
  1180. }
  1181. }
  1182. database.LoadRevivePoints(revive_points, GetZoneID());
  1183. RemoveLocationGrids();
  1184. database.LoadLocationGrids(this);
  1185. LoadingData = false;
  1186. spawn_range.Trigger();
  1187. spawn_check_add.Trigger();
  1188. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1189. if (lua_interface && zone_script) {
  1190. RemoveLocationProximities();
  1191. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1192. }
  1193. }
  1194. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1195. zoneShuttingDown = true;
  1196. if (reloading_spellprocess){
  1197. MMasterZoneLock->unlock();
  1198. return !zoneShuttingDown;
  1199. }
  1200. // Remove LD Player whos LD timer has expired
  1201. if (!zoneShuttingDown)
  1202. DelayedSpawnRemoval(false);
  1203. // client loop
  1204. if(charsheet_changes.Check())
  1205. SendCharSheetChanges();
  1206. // Client loop
  1207. ClientProcess();
  1208. if(spellProcess)
  1209. spellProcess->Process();
  1210. if (tradeskillMgr)
  1211. tradeskillMgr->Process();
  1212. // Client loop
  1213. if(client_save.Check())
  1214. SaveClients();
  1215. // Possibility to do a client loop
  1216. if(weather_enabled && weatherTimer.Check())
  1217. ProcessWeather();
  1218. // client related loop, move to main thread?
  1219. if(!zoneShuttingDown)
  1220. ProcessDrowning();
  1221. // client than location_proximities loop, move to main thread
  1222. if (location_prox_timer.Check() && !zoneShuttingDown)
  1223. CheckLocationProximity();
  1224. // client than location_grid loop, move to main thread
  1225. if (location_grid_timer.Check() && !zoneShuttingDown)
  1226. CheckLocationGrids();
  1227. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1228. SendTimeUpdateToAllClients();
  1229. if(lua_interface)
  1230. lua_interface->Process();
  1231. int hour = world.GetWorldTimeStruct()->hour;
  1232. int minute = world.GetWorldTimeStruct()->minute;
  1233. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1234. isDusk = true;
  1235. const char* zone_script = world.GetZoneScript(GetZoneID());
  1236. if (lua_interface && zone_script)
  1237. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1238. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1239. }
  1240. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1241. isDusk = false;
  1242. const char* zone_script = world.GetZoneScript(GetZoneID());
  1243. if (lua_interface && zone_script)
  1244. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1245. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1246. }
  1247. // damaged spawns loop, spawn related, move to spawn thread?
  1248. if(regenTimer.Check())
  1249. RegenUpdate();
  1250. // heading_timers loop
  1251. if(!zoneShuttingDown)
  1252. CheckHeadingTimers();
  1253. // respawn_timers loop
  1254. if(respawn_timer.Check() && !zoneShuttingDown)
  1255. CheckRespawns();
  1256. // spawn_expire_timers loop
  1257. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1258. CheckSpawnExpireTimers();
  1259. // widget_timers loop
  1260. if(widget_timer.Check() && !zoneShuttingDown)
  1261. CheckWidgetTimers();
  1262. // spawn_script_timers loop
  1263. if(!zoneShuttingDown)
  1264. CheckSpawnScriptTimers();
  1265. // Check to see if a dead spawn needs to be removed
  1266. CheckDeadSpawnRemoval();
  1267. #ifndef NO_CATCH
  1268. }
  1269. catch(...)
  1270. {
  1271. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1272. zoneShuttingDown = true;
  1273. MMasterZoneLock->unlock();
  1274. return false;
  1275. }
  1276. #endif
  1277. MMasterZoneLock->unlock();
  1278. return (zoneShuttingDown == false);
  1279. }
  1280. bool ZoneServer::SpawnProcess(){
  1281. if(depop_zone) {
  1282. depop_zone = false;
  1283. ProcessDepop(respawns_allowed, repop_zone);
  1284. finished_depop = true;
  1285. }
  1286. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1287. // If the zone is loading data or shutting down don't do anything
  1288. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1289. // Set some bool's for timers
  1290. bool movement = movement_timer.Check();
  1291. bool spawnRange = spawn_range.Check();
  1292. bool checkRemove = spawn_check_remove.Check();
  1293. bool aggroCheck = aggro_timer.Check();
  1294. vector<int32> pending_spawn_list_remove;
  1295. map<int32, Spawn*>::iterator itr;
  1296. if (spawnRange || checkRemove)
  1297. {
  1298. // Loop through the spawn list
  1299. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1300. // Loop throught the list to set up spawns to be sent to clients
  1301. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1302. // if zone is shutting down kill the loop
  1303. if (zoneShuttingDown)
  1304. break;
  1305. Spawn* spawn = itr->second;
  1306. if (spawn) {
  1307. // Checks the range to all clients in the zone
  1308. if (spawnRange)
  1309. CheckSpawnRange(spawn);
  1310. // Checks to see if the spawn needs to be removed from a client
  1311. if (checkRemove)
  1312. CheckRemoveSpawnFromClient(spawn);
  1313. }
  1314. }
  1315. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1316. }
  1317. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1318. // client loop, move to main thread?
  1319. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1320. // might be an issue with other functions moved from the spawn thread to the main thread?
  1321. if(spawn_check_add.Check() && !zoneShuttingDown)
  1322. CheckSendSpawnToClient();
  1323. // send spawn changes, changed_spawns loop
  1324. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1325. SendSpawnChanges();
  1326. }
  1327. if (movement || aggroCheck)
  1328. {
  1329. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1330. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1331. // Break the loop if the zone is shutting down
  1332. if (zoneShuttingDown)
  1333. break;
  1334. Spawn* spawn = itr->second;
  1335. if (spawn) {
  1336. // Process spawn movement
  1337. if (movement) {
  1338. spawn->ProcessMovement(true);
  1339. // update last_movement_update for all spawns (used for time_step)
  1340. spawn->last_movement_update = Timer::GetCurrentTime2();
  1341. if (!aggroCheck)
  1342. CombatProcess(spawn);
  1343. }
  1344. // Makes NPC's KOS to other NPC's or players
  1345. if (aggroCheck)
  1346. {
  1347. ProcessAggroChecks(spawn);
  1348. CombatProcess(spawn);
  1349. }
  1350. }
  1351. else {
  1352. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1353. pending_spawn_list_remove.push_back(itr->first);
  1354. }
  1355. }
  1356. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1357. }
  1358. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1359. if (pending_spawn_list_remove.size() > 0) {
  1360. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1361. vector<int32>::iterator itr2;
  1362. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1363. spawn_list.erase(*itr2);
  1364. pending_spawn_list_remove.clear();
  1365. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1366. }
  1367. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1368. if (pending_spawn_list_add.size() > 0) {
  1369. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1370. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1371. list<Spawn*>::iterator itr2;
  1372. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1373. Spawn* spawn = *itr2;
  1374. if (spawn)
  1375. spawn_list[spawn->GetID()] = spawn;
  1376. }
  1377. pending_spawn_list_add.clear();
  1378. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1379. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1380. }
  1381. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1382. if (movementMgr != nullptr)
  1383. movementMgr->Process();
  1384. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1385. // Do other loops for spawns
  1386. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1387. //if (tracking_timer.Check())
  1388. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1389. // Delete unused spawns, do this last
  1390. if(!zoneShuttingDown)
  1391. DeleteSpawns(false);
  1392. // Nothing should come after this
  1393. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1394. }
  1395. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1396. return (zoneShuttingDown == false);
  1397. }
  1398. void ZoneServer::CheckDeadSpawnRemoval() {
  1399. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1400. if(dead_spawns.size() > 0){
  1401. vector<Spawn*> tmp_dead_list;
  1402. int32 current_time = Timer::GetCurrentTime2();
  1403. Spawn* spawn = 0;
  1404. map<int32, int32>::iterator itr = dead_spawns.begin();
  1405. map<int32, int32>::iterator itr_delete;
  1406. while (itr != dead_spawns.end()) {
  1407. spawn = GetSpawnByID(itr->first);
  1408. if (spawn) {
  1409. if(current_time >= itr->second)
  1410. tmp_dead_list.push_back(spawn);
  1411. itr++;
  1412. }
  1413. else {
  1414. itr_delete = itr++;
  1415. dead_spawns.erase(itr_delete);
  1416. }
  1417. }
  1418. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1419. spawn = tmp_dead_list[i];
  1420. if (!spawn->IsPlayer())
  1421. {
  1422. dead_spawns.erase(spawn->GetID());
  1423. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1424. RemoveSpawn(false, spawn, true, true, true);
  1425. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1426. }
  1427. }
  1428. }
  1429. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1430. }
  1431. void ZoneServer::CheckRespawns(){
  1432. vector<int32> tmp_respawn_list;
  1433. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1434. while(itr.Next()){
  1435. if(Timer::GetCurrentTime2() >= itr->second)
  1436. tmp_respawn_list.push_back(itr->first);
  1437. }
  1438. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1439. if ( IsInstanceZone() )
  1440. {
  1441. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1442. {
  1443. }
  1444. else
  1445. {
  1446. }
  1447. }
  1448. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1449. respawn_timers.erase(tmp_respawn_list[i]);
  1450. }
  1451. }
  1452. void ZoneServer::CheckSpawnExpireTimers() {
  1453. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1454. while (itr.Next()) {
  1455. Spawn* spawn = GetSpawnByID(itr->first);
  1456. if (spawn) {
  1457. if (Timer::GetCurrentTime2() >= itr.second) {
  1458. spawn_expire_timers.erase(itr.first);
  1459. Despawn(spawn, spawn->GetRespawnTime());
  1460. }
  1461. }
  1462. else
  1463. spawn_expire_timers.erase(itr->first);
  1464. }
  1465. }
  1466. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1467. if (spawn) {
  1468. int32 actual_expire_time = expire_time;
  1469. if (expire_offset > 0) {
  1470. int32 low = expire_time;
  1471. int32 high = expire_time + expire_offset;
  1472. if (expire_offset < expire_time)
  1473. low = expire_time - expire_offset;
  1474. int32 range = (high - low) + 1;
  1475. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1476. }
  1477. actual_expire_time *= 1000;
  1478. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1479. }
  1480. }
  1481. void ZoneServer::SaveClient(Client* client){
  1482. client->Save();
  1483. }
  1484. void ZoneServer::SaveClients(){
  1485. vector<Client*>::iterator itr;
  1486. Client* client = 0;
  1487. MClientList.readlock(__FUNCTION__, __LINE__);
  1488. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1489. client = *itr;
  1490. if(client->IsConnected()){
  1491. SaveClient(client);
  1492. }
  1493. }
  1494. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1495. }
  1496. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1497. if(!spawn)
  1498. return;
  1499. vector<Client*>::iterator itr;
  1500. spawn->SetTempVisualState(type);
  1501. Client* client = 0;
  1502. MClientList.readlock(__FUNCTION__, __LINE__);
  1503. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1504. client = *itr;
  1505. if(client && client->GetPlayer() != spawn)
  1506. AddChangedSpawn(spawn);
  1507. }
  1508. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1509. }
  1510. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1511. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1512. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1513. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1514. }
  1515. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1516. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE){
  1517. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1518. if(outapp)
  1519. client->QueuePacket(outapp);
  1520. }
  1521. }
  1522. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1523. MSpawnList.readlock();
  1524. if(spawn && spawn->changed){
  1525. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1526. vector<Client*>::iterator itr;
  1527. Client* client = 0;
  1528. MClientList.readlock(__FUNCTION__, __LINE__);
  1529. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1530. client = *itr;
  1531. SendSpawnChanges(spawn, client);
  1532. }
  1533. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1534. }
  1535. spawn->changed = false;
  1536. spawn->info_changed = false;
  1537. if(spawn->IsPlayer() == false)
  1538. spawn->position_changed = false;
  1539. spawn->vis_changed = false;
  1540. }
  1541. MSpawnList.releasereadlock();
  1542. }
  1543. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1544. if(!searcher || !name)
  1545. return 0;
  1546. Spawn* spawn = 0;
  1547. vector<Spawn*> find_spawn_list;
  1548. vector<Spawn*>::iterator fspawn_iter;
  1549. int8 name_size = strlen(name);
  1550. map<int32, Spawn*>::iterator itr;
  1551. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1552. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1553. spawn = itr->second;
  1554. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1555. find_spawn_list.push_back(spawn);
  1556. }
  1557. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1558. Spawn* closest = 0;
  1559. float distance = 0;
  1560. float test_distance = 0;
  1561. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1562. spawn = *fspawn_iter;
  1563. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1564. distance = test_distance;
  1565. closest = spawn;
  1566. }
  1567. }
  1568. return closest;
  1569. }
  1570. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1571. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
  1572. return;
  1573. if (changed_spawns.count(spawn->GetID()) == 0)
  1574. changed_spawns.Add(spawn->GetID());
  1575. }
  1576. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1577. if (spawn)
  1578. changed_spawns.Remove(spawn->GetID());
  1579. }
  1580. void ZoneServer::AddDrowningVictim(Player* player){
  1581. Client* client = GetClientBySpawn(player);
  1582. if(client && drowning_victims.count(client) == 0)
  1583. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1584. }
  1585. void ZoneServer::RemoveDrowningVictim(Player* player){
  1586. Client* client = GetClientBySpawn(player);
  1587. if(client)
  1588. drowning_victims.erase(client);
  1589. }
  1590. Client* ZoneServer::GetDrowningVictim(Player* player){
  1591. Client* client = GetClientBySpawn(player);
  1592. if(client && drowning_victims.count(client) > 0)
  1593. return(client);
  1594. return 0;
  1595. }
  1596. void ZoneServer::ProcessDrowning(){
  1597. vector<Client*> dead_list;
  1598. if(drowning_victims.size(true) > 0){
  1599. sint32 damage = 0;
  1600. int32 current_time = Timer::GetCurrentTime2();
  1601. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1602. while(itr.Next()){
  1603. if(current_time >= itr->second) {
  1604. Client* client = itr->first;
  1605. Player* player = client->GetPlayer();
  1606. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1607. damage = player->GetTotalHP()/20 + player->GetHPRegen();
  1608. player->TakeDamage(damage);
  1609. if(player->GetHP() == 0)
  1610. dead_list.push_back(client);
  1611. player->SetCharSheetChanged(true);
  1612. SendCharSheetChanges(client);
  1613. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1614. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1615. }
  1616. }
  1617. }
  1618. if(dead_list.size() > 0){
  1619. vector<Client*>::iterator itr;
  1620. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1621. RemoveDrowningVictim((*itr)->GetPlayer());
  1622. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1623. (*itr)->SimpleMessage(CHANNEL_COLOR_WHITE, "You are sleeping with the fishes! Glug, glug...");
  1624. }
  1625. }
  1626. }
  1627. void ZoneServer::SendSpawnChanges(){
  1628. if (changed_spawns.size() < 1)
  1629. return;
  1630. set<Spawn*> spawns_to_send;
  1631. Spawn* spawn = 0;
  1632. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1633. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1634. int count = 0;
  1635. while(spawn_iter.Next()){
  1636. spawn = GetSpawnByID(spawn_iter->value);
  1637. if(spawn){
  1638. spawns_to_send.insert(spawn);
  1639. }
  1640. if (!spawn)
  1641. changed_spawns.Remove(spawn_iter->value);
  1642. }
  1643. changed_spawns.clear();
  1644. vector<Client*>::iterator client_itr;
  1645. Client* client = 0;
  1646. MClientList.readlock(__FUNCTION__, __LINE__);
  1647. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1648. client = *client_itr;
  1649. client->SendSpawnChanges(spawns_to_send);
  1650. }
  1651. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1652. for (const auto& spawn : spawns_to_send) {
  1653. spawn->changed = false;
  1654. spawn->position_changed = false;
  1655. spawn->vis_changed = false;
  1656. spawn->info_changed = false;
  1657. }
  1658. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1659. }
  1660. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1661. if(player){
  1662. player->position_changed = false;
  1663. Client* client = 0;
  1664. vector<Client*>::iterator client_itr;
  1665. MClientList.readlock(__FUNCTION__, __LINE__);
  1666. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1667. client = *client_itr;
  1668. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
  1669. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1670. if(outapp)
  1671. client->QueuePacket(outapp);
  1672. }
  1673. }
  1674. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1675. }
  1676. }
  1677. void ZoneServer::SendCharSheetChanges(){
  1678. vector<Client*>::iterator client_itr;
  1679. MClientList.readlock(__FUNCTION__, __LINE__);
  1680. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1681. SendCharSheetChanges(*client_itr);
  1682. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1683. }
  1684. void ZoneServer::SendCharSheetChanges(Client* client){
  1685. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1686. client->GetPlayer()->SetCharSheetChanged(false);
  1687. ClientPacketFunctions::SendCharacterSheet(client);
  1688. }
  1689. }
  1690. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1691. {
  1692. int32 group = 0;
  1693. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1694. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1695. if(groups_at_location){
  1696. list<int32>::iterator group_location_itr;
  1697. float chance = 0;
  1698. float total_chance = 0;
  1699. map<int32, float> tmp_chances;
  1700. set<int32>* associated_groups = 0;
  1701. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1702. if(tmp_chances.count(*group_location_itr) > 0)
  1703. continue;
  1704. associated_groups = GetAssociatedGroups(*group_location_itr);
  1705. if(associated_groups){
  1706. set<int32>::iterator group_itr;
  1707. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1708. chance = GetSpawnGroupChance(*group_itr);
  1709. if(chance > 0){
  1710. total_chance += chance;
  1711. tmp_chances[*group_itr] = chance;
  1712. }
  1713. else
  1714. tmp_chances[*group_itr] = 0;
  1715. }
  1716. }
  1717. else{ //single group, no associations
  1718. chance = GetSpawnGroupChance(*group_location_itr);
  1719. total_chance += chance;
  1720. tmp_chances[*group_location_itr] = chance;
  1721. }
  1722. }
  1723. if(tmp_chances.size() > 1){
  1724. //set the default for any chances not set
  1725. map<int32, float>::iterator itr2;
  1726. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1727. if(itr2->second == 0){
  1728. total_chance += 100/tmp_chances.size();
  1729. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1730. }
  1731. }
  1732. }
  1733. if(tmp_chances.size() > 1){
  1734. float roll = (float)(rand()%((int32)total_chance));
  1735. map<int32, float>::iterator itr3;
  1736. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1737. if(itr3->second >= roll){
  1738. group = itr3->first;
  1739. break;
  1740. }
  1741. else
  1742. roll -= itr3->second;
  1743. }
  1744. }
  1745. else if(tmp_chances.size() == 1)
  1746. group = tmp_chances.begin()->first;
  1747. }
  1748. if(group > 0){
  1749. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1750. if(locations){
  1751. map<int32, int32>::iterator itr;
  1752. Spawn* spawn = 0;
  1753. Spawn* leader = 0;
  1754. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1755. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1756. if(spawn_location_list.count(itr->second) > 0){
  1757. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1758. if(!leader && spawn)
  1759. leader = spawn;
  1760. if(leader)
  1761. leader->AddSpawnToGroup(spawn);
  1762. if(spawn){
  1763. //if(spawn_group_map.count(group) == 0)
  1764. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1765. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1766. groupList->Add(spawn->GetID());
  1767. spawn->SetSpawnGroupID(group);
  1768. }
  1769. }
  1770. }
  1771. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1772. }
  1773. }
  1774. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1775. return group;
  1776. }
  1777. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1778. {
  1779. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1780. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1781. if(spawn_location_list.count(location_id) > 0)
  1782. {
  1783. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1784. {
  1785. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1786. if(groups)
  1787. {
  1788. set<int32>* associated_groups = 0;
  1789. bool should_spawn = true;
  1790. list<int32>::iterator itr;
  1791. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1792. associated_groups = GetAssociatedGroups(*itr);
  1793. if(associated_groups)
  1794. {
  1795. set<int32>::iterator assoc_itr;
  1796. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1797. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1798. should_spawn = false;
  1799. }
  1800. }
  1801. }
  1802. if(should_spawn)
  1803. CalculateSpawnGroup(spawn_location_list[location_id]);
  1804. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1805. // need to unlock the list before we exit the function
  1806. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1807. return;
  1808. }
  1809. }
  1810. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1811. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1812. }
  1813. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1814. }
  1815. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1816. {
  1817. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1818. if(!spawnlocation)
  1819. return 0;
  1820. Spawn* spawn = 0;
  1821. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1822. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1823. {
  1824. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1825. continue;
  1826. if (spawnlocation->conditional > 0) {
  1827. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1828. continue;
  1829. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1830. continue;
  1831. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1832. continue;
  1833. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1834. continue;
  1835. }
  1836. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1837. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1838. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1839. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1840. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1841. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1842. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1843. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1844. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1845. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1846. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1847. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1848. database.GetHouseSpawnInstanceData(this, spawn);
  1849. if (!spawn)
  1850. {
  1851. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  1852. safe_delete(spawn);
  1853. continue;
  1854. }
  1855. if (spawn)
  1856. {
  1857. if(respawn)
  1858. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1859. else
  1860. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1861. }
  1862. break;
  1863. }
  1864. else
  1865. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1866. }
  1867. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1868. return spawn;
  1869. }
  1870. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1871. {
  1872. if(!spawnlocation)
  1873. return 0;
  1874. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1875. Spawn* spawn = 0;
  1876. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1877. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1878. {
  1879. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1880. continue;
  1881. int32 spawnTime = 0;
  1882. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1883. {
  1884. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1885. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1886. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1887. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1888. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1889. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1890. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1891. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1892. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1893. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1894. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1895. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1896. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1897. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1898. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1899. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1900. database.GetHouseSpawnInstanceData(this, spawn);
  1901. const char* script = 0;
  1902. for(int x=0;x<3;x++)
  1903. {
  1904. switch(x)
  1905. {
  1906. case 0:
  1907. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1908. break;
  1909. case 1:
  1910. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1911. break;
  1912. case 2:
  1913. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1914. break;
  1915. }
  1916. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1917. {
  1918. spawn->SetSpawnScript(string(script));
  1919. break;
  1920. }
  1921. }
  1922. if(spawn)
  1923. {
  1924. if (respawn)
  1925. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1926. else
  1927. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1928. if ( spawnTime > 1 )
  1929. {
  1930. spawn->SetRespawnTime(spawnTime);
  1931. }
  1932. }
  1933. break;
  1934. }
  1935. else
  1936. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1937. }
  1938. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1939. return spawn;
  1940. }
  1941. void ZoneServer::ProcessSpawnLocations()
  1942. {
  1943. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1944. map<int32,int32>* instNPCs = NULL;
  1945. map<int32,int32>* instGroundSpawns = NULL;
  1946. map<int32,int32>* instObjSpawns = NULL;
  1947. map<int32,int32>* instWidgetSpawns = NULL;
  1948. map<int32,int32>* instSignSpawns = NULL;
  1949. if ( this->IsInstanceZone() )
  1950. {
  1951. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1952. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1953. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1954. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1955. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1956. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1957. }
  1958. map<int32, bool> processed_spawn_locations;
  1959. map<int32, SpawnLocation*>::iterator itr;
  1960. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1961. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1962. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1963. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1964. continue;
  1965. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1966. {
  1967. int32 group_id = CalculateSpawnGroup(itr->second);
  1968. if(group_id)
  1969. {
  1970. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1971. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1972. if(associated_groups)
  1973. {
  1974. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  1975. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  1976. if(associated_locations)
  1977. {
  1978. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  1979. for(int32 i=0;i<associated_locations->size();i++)
  1980. {
  1981. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  1982. processed_spawn_locations[associated_locations->at(i)] = true;
  1983. }
  1984. safe_delete(associated_locations);
  1985. }
  1986. }
  1987. }
  1988. }
  1989. else
  1990. {
  1991. if ( this->IsInstanceZone() )
  1992. {
  1993. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  1994. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  1995. }
  1996. else
  1997. {
  1998. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  1999. ProcessSpawnLocation(itr->second);
  2000. }
  2001. }
  2002. }
  2003. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2004. safe_delete(instNPCs);
  2005. safe_delete(instGroundSpawns);
  2006. safe_delete(instObjSpawns);
  2007. safe_delete(instWidgetSpawns);
  2008. safe_delete(instSignSpawns);
  2009. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2010. }
  2011. void ZoneServer::AddLoot(NPC* npc){
  2012. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()));
  2013. if(loot_tables.size() > 0){
  2014. vector<LootDrop*>* loot_drops = 0;
  2015. vector<LootDrop*>::iterator loot_drop_itr;
  2016. LootTable* table = 0;
  2017. vector<int32>::iterator loot_list_itr;
  2018. float chancecoin = 0;
  2019. float chancetable = 0;
  2020. float chancedrop = 0;
  2021. float chancetally = 0;
  2022. float droptally = 0;
  2023. // the following loop,loops through each table
  2024. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2025. table = GetLootTable(*loot_list_itr);
  2026. if(table && table->maxcoin > 0){
  2027. chancecoin = rand()%100;
  2028. if(table->coin_probability >= chancecoin){
  2029. if(table->maxcoin > table->mincoin)
  2030. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2031. }
  2032. }
  2033. int numberchances = 1;
  2034. //if (table->lootdrop_probability == 100){ }
  2035. //else
  2036. //chancetally += table->lootdrop_probability;
  2037. int maxchance = 0;
  2038. if (table) {
  2039. maxchance = table->maxlootitems;
  2040. for (numberchances; numberchances <= maxchance; numberchances++) {
  2041. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2042. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2043. float droppercenttotal = 0;
  2044. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2045. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2046. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2047. loot_drops = GetLootDrops(*loot_list_itr);
  2048. if (loot_drops && loot_drops->size() > 0) {
  2049. LootDrop* drop = 0;
  2050. int16 count = 0;
  2051. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2052. int16 IC = 0;
  2053. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2054. drop = *loot_drop_itr;
  2055. droppercenttotal += drop->probability;
  2056. }
  2057. int droplistsize = loot_drops->size();
  2058. float chancedroptally = 0;
  2059. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2060. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2061. drop = *loot_drop_itr;
  2062. if (npc->HasLootItemID(drop->item_id))
  2063. continue;
  2064. if (droppercenttotal >= 100)
  2065. droppercenttotal = 100;
  2066. chancedroptally += 100 / droppercenttotal * drop->probability;
  2067. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2068. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2069. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2070. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2071. count++;
  2072. npc->AddLootItem(drop->item_id, drop->item_charges);
  2073. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2074. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2075. //if(drop->equip_item)
  2076. }
  2077. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2078. break;
  2079. }
  2080. }
  2081. }
  2082. }
  2083. }
  2084. }
  2085. }
  2086. }
  2087. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2088. if(!spawn || !spawnlocation)
  2089. return;
  2090. int offset = 0;
  2091. if(spawnlocation->x_offset > 0){
  2092. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2093. offset = (int)((spawnlocation->x_offset*1000)+1);
  2094. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2095. }
  2096. else
  2097. spawn->SetX(spawnlocation->x);
  2098. if(spawnlocation->y_offset > 0){
  2099. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2100. offset = (int)((spawnlocation->y_offset*1000)+1);
  2101. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2102. }
  2103. else
  2104. spawn->SetY(spawnlocation->y, true, true);
  2105. if(spawnlocation->z_offset > 0){
  2106. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2107. offset = (int)((spawnlocation->z_offset*1000)+1);
  2108. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2109. }
  2110. else
  2111. spawn->SetZ(spawnlocation->z);
  2112. spawn->SetHeading(spawnlocation->heading);
  2113. spawn->SetPitch(spawnlocation->pitch);
  2114. spawn->SetRoll(spawnlocation->roll);
  2115. spawn->SetSpawnOrigX(spawn->GetX());
  2116. spawn->SetSpawnOrigY(spawn->GetY());
  2117. spawn->SetSpawnOrigZ(spawn->GetZ());
  2118. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2119. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2120. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2121. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2122. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2123. }
  2124. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2125. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2126. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2127. if(npc){
  2128. DeterminePosition(spawnlocation, npc);
  2129. npc->SetDatabaseID(spawnentry->spawn_id);
  2130. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2131. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2132. npc->SetRespawnTime(spawnentry->respawn);
  2133. npc->SetExpireTime(spawnentry->expire_time);
  2134. if (spawnentry->expire_time > 0)
  2135. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2136. AddLoot(npc);
  2137. SetSpawnScript(spawnentry, npc);
  2138. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2139. AddSpawn(npc);
  2140. }
  2141. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2142. return npc;
  2143. }
  2144. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2145. vector<int32>* ret = 0;
  2146. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2147. if(groups){
  2148. int32 group_id = 0;
  2149. set<int32>::iterator group_itr;
  2150. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2151. if(!ret)
  2152. ret = new vector<int32>();
  2153. group_id = *group_itr;
  2154. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2155. if(spawn_group_locations.count(group_id) > 0){
  2156. map<int32, int32>::iterator itr;
  2157. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2158. ret->push_back(itr->first);
  2159. }
  2160. }
  2161. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2162. }
  2163. }
  2164. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2165. return ret;
  2166. }
  2167. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2168. set<int32>* ret = 0;
  2169. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2170. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2171. if(spawn_group_associations.count(group_id) > 0)
  2172. ret = spawn_group_associations[group_id];
  2173. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2174. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2175. return ret;
  2176. }
  2177. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2178. map<int32, int32>* ret = 0;
  2179. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2180. if(spawn_group_locations.count(group_id) > 0)
  2181. ret = spawn_group_locations[group_id];
  2182. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2183. return ret;
  2184. }
  2185. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2186. list<int32>* ret = 0;
  2187. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2188. if(spawn_location_groups.count(location_id) > 0)
  2189. ret = spawn_location_groups[location_id];
  2190. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2191. return ret;
  2192. }
  2193. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2194. float ret = -1;
  2195. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2196. if(spawn_group_chances.count(group_id) > 0)
  2197. ret = spawn_group_chances[group_id];
  2198. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2199. return ret;
  2200. }
  2201. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2202. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2203. spawn_group_chances[group_id] = percent;
  2204. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2205. }
  2206. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2207. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2208. //Check if we already have containers for these group ids, if not create them
  2209. if (spawn_group_associations.count(group_id1) == 0)
  2210. spawn_group_associations[group_id1] = new set<int32>;
  2211. if (spawn_group_associations.count(group_id2) == 0)
  2212. spawn_group_associations[group_id2] = new set<int32>;
  2213. //Associate groups 1 and 2 now
  2214. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2215. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2216. group_1->insert(group_id2);
  2217. group_2->insert(group_id1);
  2218. //Associate the remaining groups together
  2219. set<int32>::iterator itr;
  2220. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2221. group_2->insert(*itr);
  2222. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2223. if (assoc_itr != spawn_group_associations.end())
  2224. assoc_itr->second->insert(group_id2);
  2225. else {
  2226. set<int32>* new_set = new set<int32>;
  2227. spawn_group_associations[*itr] = new_set;
  2228. new_set->insert(group_id2);
  2229. }
  2230. }
  2231. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2232. group_1->insert(*itr);
  2233. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2234. if (assoc_itr != spawn_group_associations.end())
  2235. assoc_itr->second->insert(group_id1);
  2236. else {
  2237. set<int32>* new_set = new set<int32>;
  2238. spawn_group_associations[*itr] = new_set;
  2239. new_set->insert(group_id1);
  2240. }
  2241. }
  2242. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2243. }
  2244. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2245. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2246. if(spawn_group_locations.count(group_id) == 0)
  2247. spawn_group_locations[group_id] = new map<int32, int32>();
  2248. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2249. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2250. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2251. if(spawn_location_groups.count(location_id) == 0)
  2252. spawn_location_groups[location_id] = new list<int32>();
  2253. spawn_location_groups[location_id]->push_back(group_id);
  2254. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2255. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2256. if(spawn_group_associations.count(group_id) == 0)
  2257. spawn_group_associations[group_id] = new set<int32>();
  2258. spawn_group_associations[group_id]->insert(group_id);
  2259. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2260. }
  2261. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message){
  2262. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2263. if(!npc)
  2264. return false;
  2265. const char* script = npc->GetSpawnScript();
  2266. if ( script == nullptr || strlen(script) < 1 )
  2267. {
  2268. if (npc->GetZone() != nullptr)
  2269. {
  2270. string tmpScript;
  2271. tmpScript.append("SpawnScripts/");
  2272. tmpScript.append(npc->GetZone()->GetZoneName());
  2273. tmpScript.append("/");
  2274. int count = 0;
  2275. for (int s = 0; s < strlen(npc->GetName()); s++)
  2276. {
  2277. if (isalnum(npc->GetName()[s]))
  2278. {
  2279. tmpScript += npc->GetName()[s];
  2280. count++;
  2281. }
  2282. }
  2283. tmpScript.append(".lua");
  2284. if (count < 1)
  2285. {
  2286. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2287. }
  2288. else
  2289. {
  2290. struct stat buffer;
  2291. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2292. if (fileExists)
  2293. {
  2294. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2295. npc->SetSpawnScript(tmpScript);
  2296. script = npc->GetSpawnScript();
  2297. }
  2298. }
  2299. }
  2300. }
  2301. bool result = false;
  2302. if(lua_interface && script){
  2303. result = true; // default to true, if we don't match a switch case, return false in default case
  2304. switch(type){
  2305. case SPAWN_SCRIPT_SPAWN:{
  2306. lua_interface->RunSpawnScript(script, "spawn", npc);
  2307. break;
  2308. }
  2309. case SPAWN_SCRIPT_RESPAWN:{
  2310. lua_interface->RunSpawnScript(script, "respawn", npc);
  2311. break;
  2312. }
  2313. case SPAWN_SCRIPT_ATTACKED:{
  2314. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2315. break;
  2316. }
  2317. case SPAWN_SCRIPT_TARGETED:{
  2318. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2319. break;
  2320. }
  2321. case SPAWN_SCRIPT_HAILED:{
  2322. lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2323. break;
  2324. }
  2325. case SPAWN_SCRIPT_HAILED_BUSY:{
  2326. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2327. break;
  2328. }
  2329. case SPAWN_SCRIPT_DEATH:{
  2330. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2331. break;
  2332. }
  2333. case SPAWN_SCRIPT_KILLED:{
  2334. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2335. break;
  2336. }
  2337. case SPAWN_SCRIPT_AGGRO:{
  2338. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2339. break;
  2340. }
  2341. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2342. lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
  2343. break;
  2344. }
  2345. case SPAWN_SCRIPT_RANDOMCHAT:{
  2346. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2347. break;
  2348. }
  2349. case SPAWN_SCRIPT_CUSTOM:
  2350. case SPAWN_SCRIPT_TIMER:
  2351. case SPAWN_SCRIPT_CONVERSATION:{
  2352. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2353. break;
  2354. }
  2355. case SPAWN_SCRIPT_CASTED_ON: {
  2356. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2357. break;
  2358. }
  2359. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2360. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2361. break;
  2362. }
  2363. case SPAWN_SCRIPT_COMBAT_RESET: {
  2364. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2365. break;
  2366. }
  2367. case SPAWN_SCRIPT_GROUP_DEAD: {
  2368. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2369. break;
  2370. }
  2371. case SPAWN_SCRIPT_HEAR_SAY: {
  2372. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2373. break;
  2374. }
  2375. case SPAWN_SCRIPT_PRESPAWN: {
  2376. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2377. break;
  2378. }
  2379. default:
  2380. {
  2381. result = false;
  2382. break;
  2383. }
  2384. }
  2385. }
  2386. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2387. return result;
  2388. }
  2389. void ZoneServer::DeleteTransporters() {
  2390. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2391. transporter_locations.clear(); //world takes care of actually deleting the data
  2392. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2393. }
  2394. void ZoneServer::ReloadTransporters(){
  2395. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2396. if(locations){
  2397. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2398. while(itr.Next())
  2399. AddTransporter(itr->value);
  2400. }
  2401. }
  2402. void ZoneServer::CheckTransporters(Client* client) {
  2403. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2404. if(transporter_locations.size() > 0){
  2405. LocationTransportDestination* loc = 0;
  2406. list<LocationTransportDestination*>::iterator itr;
  2407. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2408. loc = *itr;
  2409. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2410. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2411. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2412. if(packet)
  2413. client->QueuePacket(packet);
  2414. }
  2415. else{
  2416. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2417. if(new_zone){
  2418. client->GetPlayer()->SetX(loc->destination_x);
  2419. client->GetPlayer()->SetY(loc->destination_y);
  2420. client->GetPlayer()->SetZ(loc->destination_z);
  2421. client->GetPlayer()->SetHeading(loc->destination_heading);
  2422. client->Zone(new_zone, false);
  2423. }
  2424. }
  2425. break;
  2426. }
  2427. }
  2428. }
  2429. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2430. }
  2431. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2432. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2433. transporter_locations.push_back(loc);
  2434. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2435. }
  2436. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2437. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2438. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2439. if(sign){
  2440. DeterminePosition(spawnlocation, sign);
  2441. sign->SetDatabaseID(spawnentry->spawn_id);
  2442. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2443. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2444. sign->SetRespawnTime(spawnentry->respawn);
  2445. sign->SetExpireTime(spawnentry->expire_time);
  2446. if (spawnentry->expire_time > 0)
  2447. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2448. SetSpawnScript(spawnentry, sign);
  2449. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2450. AddSpawn(sign);
  2451. }
  2452. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2453. return sign;
  2454. }
  2455. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2456. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2457. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2458. if(widget){
  2459. DeterminePosition(spawnlocation, widget);
  2460. widget->SetDatabaseID(spawnentry->spawn_id);
  2461. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2462. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2463. if(!widget->GetIncludeLocation()){
  2464. widget->SetX(widget->GetWidgetX());
  2465. if(widget->GetCloseY() != 0)
  2466. widget->SetY(widget->GetCloseY());
  2467. widget->SetZ(widget->GetWidgetZ());
  2468. }
  2469. widget->SetRespawnTime(spawnentry->respawn);
  2470. widget->SetExpireTime(spawnentry->expire_time);
  2471. widget->SetSpawnOrigHeading(widget->GetHeading());
  2472. if (spawnentry->expire_time > 0)
  2473. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2474. SetSpawnScript(spawnentry, widget);
  2475. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2476. AddSpawn(widget);
  2477. }
  2478. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2479. return widget;
  2480. }
  2481. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2482. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2483. Object* object = GetNewObject(spawnentry->spawn_id);
  2484. if(object){
  2485. DeterminePosition(spawnlocation, object);
  2486. object->SetDatabaseID(spawnentry->spawn_id);
  2487. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2488. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2489. object->SetRespawnTime(spawnentry->respawn);
  2490. object->SetExpireTime(spawnentry->expire_time);
  2491. if (spawnentry->expire_time > 0)
  2492. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2493. SetSpawnScript(spawnentry, object);
  2494. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2495. AddSpawn(object);
  2496. }
  2497. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2498. return object;
  2499. }
  2500. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2501. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2502. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2503. if(spawn){
  2504. DeterminePosition(spawnlocation, spawn);
  2505. spawn->SetDatabaseID(spawnentry->spawn_id);
  2506. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2507. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2508. spawn->SetRespawnTime(spawnentry->respawn);
  2509. spawn->SetExpireTime(spawnentry->expire_time);
  2510. if (spawnentry->expire_time > 0)
  2511. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2512. SetSpawnScript(spawnentry, spawn);
  2513. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2514. AddSpawn(spawn);
  2515. }
  2516. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2517. return spawn;
  2518. }
  2519. void ZoneServer::AddSpawn(Spawn* spawn) {
  2520. spawn->SetZone(this);
  2521. spawn->position_changed = false;
  2522. spawn->info_changed = false;
  2523. spawn->vis_changed = false;
  2524. spawn->changed = false;
  2525. if(!spawn->IsPlayer() || (spawn->IsPlayer() && !((Player*)spawn)->IsReturningFromLD())) {
  2526. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2527. // main spawn thread will put into the spawn_list when ever it has a chance.
  2528. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2529. pending_spawn_list_add.push_back(spawn);
  2530. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2531. }
  2532. else
  2533. ((Player*)spawn)->SetReturningFromLD(false);
  2534. spawn_range.Trigger();
  2535. spawn_check_add.Trigger();
  2536. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2537. {
  2538. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2539. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2540. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2541. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2542. spawn->SetShowCommandIcon(1);
  2543. }
  2544. if(spawn->IsNPC())
  2545. AddEnemyList((NPC*)spawn);
  2546. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2547. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2548. if (spawn->IsPlayer()) {
  2549. ((Player*)spawn)->GetInfoStruct()->rain = rain;
  2550. ((Player*)spawn)->SetCharSheetChanged(true);
  2551. }
  2552. if (Grid != nullptr) {
  2553. Grid->AddSpawn(spawn);
  2554. }
  2555. if (movementMgr != nullptr && spawn->IsEntity()) {
  2556. movementMgr->AddMob((Entity*)spawn);
  2557. }
  2558. AddSpawnProximities(spawn);
  2559. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2560. }
  2561. void ZoneServer::AddClient(Client* client){
  2562. MClientList.writelock(__FUNCTION__, __LINE__);
  2563. clients.push_back(client);
  2564. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2565. connected_clients.Add(client);
  2566. }
  2567. void ZoneServer::RemoveClient(Client* client)
  2568. {
  2569. Guild *guild;
  2570. if(client)
  2571. {
  2572. if (client->GetPlayer())
  2573. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2574. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2575. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2576. if (!client->IsZoning())
  2577. {
  2578. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2579. guild->GuildMemberLogoff(client->GetPlayer());
  2580. chat.LeaveAllChannels(client);
  2581. }
  2582. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2583. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2584. if(!zoneShuttingDown && !client->IsZoning())
  2585. {
  2586. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2587. if (gmi) {
  2588. int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
  2589. if (size > 1) {
  2590. bool send_left_message = size > 2;
  2591. world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
  2592. if (send_left_message)
  2593. world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2594. }
  2595. }
  2596. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2597. {
  2598. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2599. //AddDelayedSpawnRemove(client->GetPlayer(), LD_Timer);
  2600. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2601. }
  2602. else
  2603. {
  2604. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2605. }
  2606. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetPet());
  2607. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCharmedPet());
  2608. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetDeityPet());
  2609. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCosmeticPet());
  2610. //}
  2611. }
  2612. else
  2613. {
  2614. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2615. }
  2616. map<int32, int32>::iterator itr;
  2617. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2618. Spawn* spawn = GetSpawnByID(itr->second);
  2619. if (spawn && spawn->IsBot())
  2620. ((Bot*)spawn)->Camp();
  2621. }
  2622. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2623. MClientList.writelock(__FUNCTION__, __LINE__);
  2624. clients.erase(find(clients.begin(), clients.end(), client));
  2625. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2626. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2627. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2628. database.ToggleCharacterOnline(client, 0);
  2629. RemoveSpawn(false, client->GetPlayer(), false);
  2630. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2631. }
  2632. }
  2633. void ZoneServer::RemoveClientImmediately(Client* client) {
  2634. Guild *guild;
  2635. if(client)
  2636. {
  2637. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2638. if(connected_clients.count(client) > 0)
  2639. {
  2640. if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
  2641. guild->GuildMemberLogoff(client->GetPlayer());
  2642. MClientList.writelock(__FUNCTION__, __LINE__);
  2643. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2644. if (itr != clients.end())
  2645. clients.erase(itr);
  2646. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2647. //clients.Remove(client);
  2648. LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
  2649. connected_clients.Remove(client, true);
  2650. }
  2651. else
  2652. {
  2653. MClientList.writelock(__FUNCTION__, __LINE__);
  2654. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2655. if (itr != clients.end())
  2656. clients.erase(itr);
  2657. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2658. //clients.Remove(client, true);
  2659. }
  2660. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2661. database.ToggleCharacterOnline(client, 0);
  2662. }
  2663. }
  2664. void ZoneServer::ClientProcess()
  2665. {
  2666. if(connected_clients.size(true) == 0)
  2667. {
  2668. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2669. {
  2670. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2671. shutdownTimer.Start();
  2672. }
  2673. return;
  2674. }
  2675. shutdownTimer.Disable();
  2676. Client* client = 0;
  2677. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2678. while(iterator.Next())
  2679. {
  2680. client = iterator->value;
  2681. #ifndef NO_CATCH
  2682. try
  2683. {
  2684. #endif
  2685. if(zoneShuttingDown || !client->Process(true))
  2686. {
  2687. if(!zoneShuttingDown && !client->IsZoning())
  2688. {
  2689. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2690. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2691. {
  2692. //only set LD flag if we're disconnecting but not camping/quitting
  2693. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2694. if(client->GetPlayer()->GetGroupMemberInfo())
  2695. {
  2696. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2697. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2698. }
  2699. }
  2700. }
  2701. client_spawn_map.Put(client->GetPlayer(), 0);
  2702. client->Disconnect();
  2703. RemoveClient(client);
  2704. }
  2705. #ifndef NO_CATCH
  2706. }
  2707. catch(...)
  2708. {
  2709. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2710. try{
  2711. if(!client->IsZoning())
  2712. {
  2713. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2714. {
  2715. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2716. if(client->GetPlayer()->GetGroupMemberInfo())
  2717. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2718. }
  2719. }
  2720. client_spawn_map.Put(client->GetPlayer(), 0);
  2721. client->Disconnect();
  2722. RemoveClient(client);
  2723. }
  2724. catch(...){
  2725. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2726. }
  2727. }
  2728. #endif
  2729. }
  2730. }
  2731. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance){
  2732. Client* client = 0;
  2733. vector<Client*>::iterator client_itr;
  2734. MClientList.readlock(__FUNCTION__, __LINE__);
  2735. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2736. client = *client_itr;
  2737. if(from && client && client->IsConnected() && from->GetDistance(client->GetPlayer()) <= distance){
  2738. client->SimpleMessage(type, message);
  2739. }
  2740. }
  2741. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2742. }
  2743. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  2744. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  2745. if (client->GetVersion() <= 283) {
  2746. switch (channel) {
  2747. case CHANNEL_GROUP: {
  2748. channel = CLASSIC_CLIENT_CHANNEL_GROUP;
  2749. break;
  2750. }
  2751. case CHANNEL_RAID: {
  2752. channel = CLASSIC_CLIENT_CHANNEL_RAID;
  2753. break;
  2754. }
  2755. case CHANNEL_GUILD: {
  2756. channel = CLASSIC_CLIENT_CHANNEL_GUILD;
  2757. break;
  2758. }
  2759. case CHANNEL_SAYTARGET: {
  2760. channel = CLASSIC_CLIENT_CHANNEL_SAYTARGET;
  2761. break;
  2762. }
  2763. case CHANNEL_TELL: {
  2764. channel = CLASSIC_CLIENT_CHANNEL_TELL;
  2765. break;
  2766. }
  2767. case CHANNEL_OOC: {
  2768. channel = CLASSIC_CLIENT_CHANNEL_OOC;
  2769. break;
  2770. }
  2771. }
  2772. }
  2773. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2774. if (packet) {
  2775. if (from)
  2776. packet->setMediumStringByName("from", from->GetName());
  2777. if (client->GetPlayer() != from)
  2778. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2779. packet->setDataByName("channel", channel);
  2780. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
  2781. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2782. else
  2783. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2784. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2785. packet->setMediumStringByName("message", message);
  2786. packet->setDataByName("language", language);
  2787. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2788. packet->setDataByName("understood", 0);
  2789. else
  2790. packet->setDataByName("understood", 1);
  2791. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2792. if (channel_name)
  2793. packet->setMediumStringByName("channel_name", channel_name);
  2794. EQ2Packet* outapp = packet->serialize();
  2795. DumpPacket(outapp);
  2796. client->QueuePacket(outapp);
  2797. safe_delete(packet);
  2798. }
  2799. }
  2800. }
  2801. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2802. vector<Client*>::iterator client_itr;
  2803. Client* client = 0;
  2804. MClientList.readlock(__FUNCTION__, __LINE__);
  2805. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2806. client = *client_itr;
  2807. if(client && client->IsConnected())
  2808. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2809. }
  2810. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2811. }
  2812. void ZoneServer::HandleBroadcast(const char* message) {
  2813. vector<Client*>::iterator client_itr;
  2814. Client* client = 0;
  2815. MClientList.readlock(__FUNCTION__, __LINE__);
  2816. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2817. client = *client_itr;
  2818. if(client && client->IsConnected())
  2819. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2820. }
  2821. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2822. }
  2823. void ZoneServer::HandleAnnouncement(const char* message) {
  2824. vector<Client*>::iterator client_itr;
  2825. Client* client = 0;
  2826. int32 words = ::CountWordsInString(message);
  2827. if (words < 5)
  2828. words = 5;
  2829. MClientList.readlock(__FUNCTION__, __LINE__);
  2830. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2831. client = *client_itr;
  2832. if(client && client->IsConnected()) {
  2833. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2834. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2835. }
  2836. }
  2837. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2838. }
  2839. void ZoneServer::SendTimeUpdate(Client* client){
  2840. if(client){
  2841. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2842. if(packet){
  2843. client->QueuePacket(packet->serialize());
  2844. safe_delete(packet);
  2845. }
  2846. }
  2847. }
  2848. void ZoneServer::SendTimeUpdateToAllClients(){
  2849. Client* client = 0;
  2850. vector<Client*>::iterator client_itr;
  2851. MClientList.readlock(__FUNCTION__, __LINE__);
  2852. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2853. client = *client_itr;
  2854. if(client && client->IsConnected())
  2855. SendTimeUpdate(client);
  2856. }
  2857. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2858. }
  2859. void ZoneServer::UpdateVitality(float amount){
  2860. Client* client = 0;
  2861. vector<Client*>::iterator client_itr;
  2862. MClientList.readlock(__FUNCTION__, __LINE__);
  2863. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2864. client = *client_itr;
  2865. if(client && client->GetPlayer()->GetInfoStruct()->xp_vitality < 100){
  2866. if((client->GetPlayer()->GetInfoStruct()->xp_vitality + amount) > 100)
  2867. client->GetPlayer()->GetInfoStruct()->xp_vitality = 100;
  2868. else
  2869. client->GetPlayer()->GetInfoStruct()->xp_vitality += amount;
  2870. client->GetPlayer()->SetCharSheetChanged(true);
  2871. }
  2872. }
  2873. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2874. }
  2875. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2876. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2877. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2878. if(outapp)
  2879. client->QueuePacket(outapp);
  2880. /*
  2881. vis flags:
  2882. 2 = show icon
  2883. 4 = targetable
  2884. 16 = show name
  2885. 32 = show level/border
  2886. activity_status:
  2887. 4 - linkdead
  2888. 8 - camping
  2889. 16 - LFG
  2890. 32 - LFW
  2891. 2048 - mentoring
  2892. 4096 - displays shield
  2893. 8192 - immunity gained
  2894. 16384 - immunity remaining
  2895. attackable_status
  2896. 1 - no_hp_bar
  2897. 4 - not attackable
  2898. npc_con
  2899. -4 = scowls
  2900. -3 = threatening
  2901. -2 = dubiously
  2902. -1 = apprehensively
  2903. 0 = indifferent
  2904. 1 = amiably
  2905. 2 = kindly
  2906. 3 = warmly
  2907. 4 = ally
  2908. quest_flag
  2909. 1 = new quest
  2910. 2 = update and new quest
  2911. 3 = update
  2912. */
  2913. }
  2914. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2915. return client_spawn_map.Get(spawn);
  2916. }
  2917. Client* ZoneServer::GetClientByName(char* name) {
  2918. Client* ret = 0;
  2919. vector<Client*>::iterator itr;
  2920. MClientList.readlock(__FUNCTION__, __LINE__);
  2921. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2922. if ((*itr)->GetPlayer()) {
  2923. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2924. ret = *itr;
  2925. break;
  2926. }
  2927. }
  2928. }
  2929. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2930. return ret;
  2931. }
  2932. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2933. if (spawn)
  2934. movement_spawns.Put(spawn->GetID(), 1);
  2935. }
  2936. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  2937. if (spawn)
  2938. remove_movement_spawns.Add(spawn->GetID());
  2939. }
  2940. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2941. if(!client || !spawn)
  2942. return;
  2943. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  2944. if(packet){
  2945. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2946. packet->setDataByName("unknown1", 0xFFFFFFFF);
  2947. packet->setDataByName("unknown5", 1, 1);
  2948. packet->setDataByName("unknown5", 1, 6);
  2949. if(mp3){
  2950. packet->setMediumStringByName("mp3", mp3);
  2951. packet->setDataByName("key", key1);
  2952. packet->setDataByName("key", key2, 1);
  2953. }
  2954. packet->setMediumStringByName("name", spawn->GetName());
  2955. if(text)
  2956. packet->setMediumStringByName("text", text);
  2957. if(emote)
  2958. packet->setMediumStringByName("emote", emote);
  2959. if (language != 0)
  2960. packet->setDataByName("language", language);
  2961. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  2962. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  2963. packet->setDataByName("understood", 1);
  2964. EQ2Packet* app = packet->serialize();
  2965. //DumpPacket(app);
  2966. client->QueuePacket(app);
  2967. safe_delete(packet);
  2968. }
  2969. }
  2970. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2971. if(!client || !spawn)
  2972. return;
  2973. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  2974. if(packet){
  2975. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2976. packet->setMediumStringByName("mp3", mp3);
  2977. packet->setDataByName("key", key1);
  2978. packet->setDataByName("key", key2, 1);
  2979. client->QueuePacket(packet->serialize());
  2980. safe_delete(packet);
  2981. }
  2982. }
  2983. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2984. if(!spawn)
  2985. return;
  2986. Client* client = 0;
  2987. vector<Client*>::iterator client_itr;
  2988. MClientList.readlock(__FUNCTION__, __LINE__);
  2989. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2990. client = *client_itr;
  2991. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
  2992. continue;
  2993. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  2994. }
  2995. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2996. }
  2997. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2998. if(!spawn || !mp3)
  2999. return;
  3000. Client* client = 0;
  3001. vector<Client*>::iterator client_itr;
  3002. MClientList.readlock(__FUNCTION__, __LINE__);
  3003. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3004. client = *client_itr;
  3005. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
  3006. continue;
  3007. PlayVoice(client, spawn, mp3, key1, key2);
  3008. }
  3009. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3010. }
  3011. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3012. if(!name)
  3013. return;
  3014. PacketStruct* packet = 0;
  3015. if(client){
  3016. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3017. if(packet){
  3018. packet->setMediumStringByName("name", name);
  3019. packet->setDataByName("x", origin_x);
  3020. packet->setDataByName("y", origin_y);
  3021. packet->setDataByName("z", origin_z);
  3022. packet->setDataByName("unknown1", 1);
  3023. packet->setDataByName("unknown2", 2.5);
  3024. packet->setDataByName("unknown3", 15);
  3025. client->QueuePacket(packet->serialize());
  3026. safe_delete(packet);
  3027. }
  3028. }
  3029. else{
  3030. EQ2Packet* outapp = 0;
  3031. int16 packet_version = 0;
  3032. vector<Client*>::iterator client_itr;
  3033. MClientList.readlock(__FUNCTION__, __LINE__);
  3034. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3035. client = *client_itr;
  3036. if(client && (!packet || packet_version != client->GetVersion())){
  3037. safe_delete(packet);
  3038. safe_delete(outapp);
  3039. packet_version = client->GetVersion();
  3040. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3041. if(packet){
  3042. packet->setMediumStringByName("name", name);
  3043. packet->setDataByName("x", origin_x);
  3044. packet->setDataByName("y", origin_y);
  3045. packet->setDataByName("z", origin_z);
  3046. packet->setDataByName("unknown1", 1);
  3047. packet->setDataByName("unknown2", 2.5);
  3048. packet->setDataByName("unknown3", 15);
  3049. outapp = packet->serialize();
  3050. }
  3051. }
  3052. if(outapp && client && client->IsConnected())
  3053. client->QueuePacket(outapp->Copy());
  3054. }
  3055. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3056. safe_delete(packet);
  3057. safe_delete(outapp);
  3058. }
  3059. }
  3060. void ZoneServer::AddHeadingTimer(Spawn* spawn){
  3061. heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
  3062. }
  3063. void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
  3064. heading_timers.erase(spawn);
  3065. }
  3066. void ZoneServer::CheckHeadingTimers(){
  3067. if(heading_timers.size() > 0){
  3068. MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
  3069. Spawn* spawn = 0;
  3070. int32 current_time = Timer::GetCurrentTime2();
  3071. while(itr.Next()){
  3072. if(current_time >= itr->second){
  3073. spawn = itr->first;
  3074. spawn->SetHeading(spawn->GetSpawnOrigHeading());
  3075. spawn->SetTempActionState(-1);
  3076. heading_timers.erase(itr->first);
  3077. }
  3078. }
  3079. }
  3080. }
  3081. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3082. bool ret = false;
  3083. if (widget) {
  3084. int32 id = widget->GetID();
  3085. map<int32, int32>::iterator itr;
  3086. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3087. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3088. if(itr->first == id){
  3089. ret = true;
  3090. break;
  3091. }
  3092. }
  3093. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3094. }
  3095. return ret;
  3096. }
  3097. void ZoneServer::CheckWidgetTimers(){
  3098. vector<int32> remove_list;
  3099. map<int32, int32>::iterator itr;
  3100. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3101. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3102. if(Timer::GetCurrentTime2() >= itr->second){
  3103. /*Spawn* widget = GetSpawnByID(itr->first);
  3104. if (widget && widget->IsWidget())
  3105. ((Widget*)widget)->HandleTimerUpdate();*/
  3106. remove_list.push_back(itr->first);
  3107. }
  3108. }
  3109. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3110. for (int32 i = 0; i < remove_list.size(); i++) {
  3111. Spawn* widget = GetSpawnByID(remove_list[i]);
  3112. if (widget && widget->IsWidget())
  3113. ((Widget*)widget)->HandleTimerUpdate();
  3114. }
  3115. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3116. for(int32 i=0;i<remove_list.size(); i++)
  3117. widget_timers.erase(remove_list[i]);
  3118. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3119. }
  3120. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3121. if (widget && widget->IsWidget()) {
  3122. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3123. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3124. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3125. }
  3126. }
  3127. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3128. Spawn* ret = 0;
  3129. Spawn* spawn = 0;
  3130. map<int32, Spawn*>::iterator itr;
  3131. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3132. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3133. spawn = itr->second;
  3134. if(spawn){
  3135. if(spawn->GetSpawnGroupID() == id){
  3136. ret = spawn;
  3137. break;
  3138. }
  3139. }
  3140. }
  3141. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3142. return ret;
  3143. }
  3144. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3145. Spawn* ret = 0;
  3146. Spawn* current_spawn = 0;
  3147. map<int32, Spawn*>::iterator itr;
  3148. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3149. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3150. current_spawn = itr->second;
  3151. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3152. ret = current_spawn;
  3153. break;
  3154. }
  3155. }
  3156. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3157. return ret;
  3158. }
  3159. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3160. Spawn* ret = 0;
  3161. if(quick_database_id_lookup.count(id) > 0)
  3162. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3163. else{
  3164. Spawn* spawn = 0;
  3165. map<int32, Spawn*>::iterator itr;
  3166. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3167. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3168. spawn = itr->second;
  3169. if(spawn){
  3170. if(spawn->GetDatabaseID() == id){
  3171. quick_database_id_lookup.Put(id, spawn->GetID());
  3172. ret = spawn;
  3173. break;
  3174. }
  3175. }
  3176. }
  3177. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3178. }
  3179. return ret;
  3180. }
  3181. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3182. Spawn* ret = 0;
  3183. if (!spawnListLocked )
  3184. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3185. if (spawn_list.count(id) > 0)
  3186. ret = spawn_list[id];
  3187. if (!spawnListLocked)
  3188. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3189. return ret;
  3190. }
  3191. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3192. {
  3193. if(!client || !spawn)
  3194. return false;
  3195. int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
  3196. int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  3197. bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
  3198. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3199. if(packet && index > 0 && !wasRemoved)
  3200. {
  3201. packet->setDataByName("spawn_index", index);
  3202. client->GetPlayer()->GetPlayerSpawnMap()->erase(index);
  3203. client->GetPlayer()->GetPlayerSpawnIndexMap()->erase(spawn);
  3204. client->GetPlayer()->player_spawn_id_map.erase(cur_id);
  3205. client->GetPlayer()->player_spawn_reverse_id_map.erase(spawn);
  3206. client->GetPlayer()->RemoveSpawn(spawn); // sets it as removed
  3207. if(delete_spawn)
  3208. packet->setDataByName("delete", 1);
  3209. client->QueuePacket(packet->serialize());
  3210. return true;
  3211. }
  3212. return false;
  3213. }
  3214. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3215. //commands
  3216. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3217. }
  3218. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3219. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3220. }
  3221. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, char* value){
  3222. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3223. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3224. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3225. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3226. return;
  3227. Spawn* tmp = 0;
  3228. if(target->IsNPC())
  3229. tmp = GetNPC(target->GetDatabaseID());
  3230. else if(target->IsObject())
  3231. tmp = GetObject(target->GetDatabaseID());
  3232. else if(target->IsGroundSpawn())
  3233. tmp = GetGroundSpawn(target->GetDatabaseID());
  3234. else if(target->IsSign())
  3235. tmp = GetSign(target->GetDatabaseID());
  3236. else if(target->IsWidget())
  3237. tmp = GetWidget(target->GetDatabaseID());
  3238. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3239. tmp->SetSpawnScript(value);
  3240. else if(tmp)
  3241. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3242. Spawn* spawn = 0;
  3243. // this check needs to be here otherwise every spawn with 0 will be set
  3244. if ( target->GetDatabaseID ( ) > 0 )
  3245. {
  3246. map<int32, Spawn*>::iterator itr;
  3247. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3248. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3249. spawn = itr->second;
  3250. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3251. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3252. spawn->SetSpawnScript(value);
  3253. else
  3254. commands.SetSpawnCommand(client, spawn, type, value);
  3255. }
  3256. }
  3257. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3258. }
  3259. }
  3260. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3261. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3262. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3263. if(spawn_script_timers.size() > 0){
  3264. set<SpawnScriptTimer*>::iterator itr;
  3265. SpawnScriptTimer* timer = 0;
  3266. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3267. timer = *itr;
  3268. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3269. remove_spawn_script_timers_list.insert(timer);
  3270. }
  3271. if(all)
  3272. spawn_script_timers.clear();
  3273. }
  3274. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3275. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3276. }
  3277. void ZoneServer::DeleteSpawnScriptTimers() {
  3278. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3279. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3280. if(remove_spawn_script_timers_list.size() > 0){
  3281. set<SpawnScriptTimer*>::iterator itr;
  3282. SpawnScriptTimer* timer = 0;
  3283. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3284. timer = *itr;
  3285. spawn_script_timers.erase(timer);
  3286. safe_delete(timer);
  3287. }
  3288. remove_spawn_script_timers_list.clear();
  3289. }
  3290. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3291. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3292. }
  3293. void ZoneServer::CheckSpawnScriptTimers(){
  3294. DeleteSpawnScriptTimers();
  3295. SpawnScriptTimer* timer = 0;
  3296. vector<SpawnScriptTimer*> call_timers;
  3297. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3298. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3299. if(spawn_script_timers.size() > 0){
  3300. int32 current_time = Timer::GetCurrentTime2();
  3301. set<SpawnScriptTimer*>::iterator itr;
  3302. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3303. timer = *itr;
  3304. if(timer->current_count < timer->max_count && current_time >= timer->timer){
  3305. timer->current_count++;
  3306. call_timers.push_back(timer);
  3307. }
  3308. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3309. remove_spawn_script_timers_list.insert(timer);
  3310. }
  3311. }
  3312. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3313. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3314. if(call_timers.size() > 0){
  3315. vector<SpawnScriptTimer*>::iterator itr;
  3316. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3317. timer = *itr;
  3318. CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
  3319. }
  3320. }
  3321. }
  3322. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3323. Spawn* test_spawn = 0;
  3324. map<int32, Spawn*>::iterator itr;
  3325. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3326. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3327. test_spawn = itr->second;
  3328. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3329. if(test_spawn->GetDistance(spawn) < max_distance)
  3330. KillSpawn(true, test_spawn, spawn, send_packet);
  3331. }
  3332. }
  3333. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3334. }
  3335. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3336. Spawn* test_spawn = 0;
  3337. int32 type = commands.GetSpawnSetType(field);
  3338. if(type == 0xFFFFFFFF)
  3339. return;
  3340. map<int32, Spawn*>::iterator itr;
  3341. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3342. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3343. test_spawn = itr->second;
  3344. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3345. if(test_spawn->GetDistance(spawn) < max_distance){
  3346. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3347. }
  3348. }
  3349. }
  3350. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3351. }
  3352. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3353. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3354. spawn_script_timers.insert(timer);
  3355. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3356. }
  3357. /*
  3358. void ZoneServer::RemoveFromRangeMap(Client* client){
  3359. spawn_range_map.erase(client);
  3360. }
  3361. */
  3362. void ZoneServer::RemoveSpawn(bool spawnListLocked, Spawn* spawn, bool delete_spawn, bool respawn, bool lock)
  3363. {
  3364. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3365. spawn->RemoveSpawnProximities();
  3366. RemoveSpawnProximities(spawnListLocked, spawn);
  3367. if (Grid != nullptr) {
  3368. Grid->RemoveSpawnFromCell(spawn);
  3369. }
  3370. if (movementMgr != nullptr && spawn->IsEntity()) {
  3371. movementMgr->RemoveMob((Entity*)spawn);
  3372. }
  3373. RemoveSpawnSupportFunctions(spawn);
  3374. if (reloading)
  3375. RemoveDeadEnemyList(spawn);
  3376. if (lock)
  3377. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3378. if (dead_spawns.count(spawn->GetID()) > 0)
  3379. dead_spawns.erase(spawn->GetID());
  3380. if (lock)
  3381. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3382. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3383. spawn_expire_timers.erase(spawn->GetID());
  3384. RemoveDelayedSpawnRemove(spawn);
  3385. // Clear the pointer in the spawn list, spawn thread will remove the key
  3386. if (!spawnListLocked)
  3387. MSpawnList.writelock(__FUNCTION__, __LINE__);
  3388. spawn_list.erase(spawn->GetID());
  3389. if (!spawnListLocked)
  3390. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  3391. PacketStruct* packet = 0;
  3392. int16 packet_version = 0;
  3393. Client* client = 0;
  3394. vector<Client*>::iterator client_itr;
  3395. MClientList.readlock(__FUNCTION__, __LINE__);
  3396. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3397. client = *client_itr;
  3398. if (client) {
  3399. if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
  3400. {
  3401. safe_delete(packet);
  3402. packet_version = client->GetVersion();
  3403. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  3404. }
  3405. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3406. client->GetPlayer()->SetTarget(0);
  3407. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3408. if (spawn_range_map.count(client) > 0)
  3409. spawn_range_map.Get(client)->erase(spawn->GetID());
  3410. }
  3411. }
  3412. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3413. safe_delete(packet);
  3414. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3415. {
  3416. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3417. // handle instance spawn db info
  3418. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3419. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3420. {
  3421. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3422. // use respawn time to either insert/update entry (likely insert in this situation)
  3423. if ( spawn->IsNPC() )
  3424. {
  3425. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3426. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3427. }
  3428. else if ( spawn->IsObject ( ) )
  3429. {
  3430. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3431. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3432. }
  3433. safe_delete(spawn);
  3434. }
  3435. else
  3436. {
  3437. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3438. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3439. safe_delete(spawn);
  3440. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3441. }
  3442. }
  3443. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3444. if (lock && !respawn)
  3445. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3446. if(!respawn && delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3447. AddPendingDelete(spawn);
  3448. if (lock && !respawn)
  3449. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3450. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3451. }
  3452. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3453. Spawn* closest_spawn = 0;
  3454. Spawn* test_spawn = 0;
  3455. float closest_distance = 1000000;
  3456. float test_distance = 0;
  3457. map<int32, Spawn*>::iterator itr;
  3458. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3459. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3460. test_spawn = itr->second;
  3461. if(test_spawn && test_spawn->GetDatabaseID() == spawn_id){
  3462. test_distance = test_spawn->GetDistance(spawn);
  3463. if(test_distance < closest_distance){
  3464. closest_distance = test_distance;
  3465. closest_spawn = test_spawn;
  3466. }
  3467. }
  3468. }
  3469. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3470. return closest_spawn;
  3471. }
  3472. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3473. Spawn* closest_spawn = 0;
  3474. Spawn* test_spawn = 0;
  3475. float closest_distance = 1000000;
  3476. float test_distance = 0;
  3477. map<int32, Spawn*>::iterator itr;
  3478. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3479. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3480. test_spawn = itr->second;
  3481. if(test_spawn){
  3482. test_distance = test_spawn->GetDistance(spawn);
  3483. if(test_distance < closest_distance){
  3484. closest_distance = test_distance;
  3485. closest_spawn = test_spawn;
  3486. if(closest_distance < 10)
  3487. break;
  3488. }
  3489. }
  3490. }
  3491. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3492. if(closest_spawn)
  3493. return closest_spawn->GetLocation();
  3494. return 0;
  3495. }
  3496. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3497. if(!client)
  3498. return;
  3499. if(spawn){
  3500. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  3501. SendSpawnChanges(spawn, client, false, true);
  3502. }
  3503. else{
  3504. map<int32, Spawn*>::iterator itr;
  3505. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3506. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3507. spawn = itr->second;
  3508. if (spawn) {
  3509. spawn->m_requiredQuests.readlock(__FUNCTION__, __LINE__);
  3510. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && (client->GetPlayer()->CheckQuestRemoveFlag(spawn) || client->GetPlayer()->CheckQuestFlag(spawn) != 0 || (spawn->GetQuestsRequired()->size() > 0 && client->GetPlayer()->CheckQuestRequired(spawn))))
  3511. SendSpawnChanges(spawn, client, false, true);
  3512. spawn->m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
  3513. }
  3514. }
  3515. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3516. }
  3517. }
  3518. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3519. Spawn* spawn = 0;
  3520. if (spawn_range_map.count(client) > 0) {
  3521. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3522. while (itr.Next()) {
  3523. spawn = GetSpawnByID(itr->first);
  3524. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3525. SendSpawnChanges(spawn, client, false, true);
  3526. // Attempt to slow down the packet spam sent to the client
  3527. Sleep(5);
  3528. }
  3529. }
  3530. }
  3531. }
  3532. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3533. Spawn* spawn = 0;
  3534. if (spawn_range_map.count(client) > 0) {
  3535. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3536. while (itr.Next()) {
  3537. spawn = GetSpawnByID(itr->first);
  3538. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3539. SendSpawnChanges(spawn, client, true, true);
  3540. }
  3541. }
  3542. }
  3543. }
  3544. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3545. Spawn* spawn = 0;
  3546. if (spawn_range_map.count(client) > 0) {
  3547. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3548. while (itr.Next()) {
  3549. spawn = GetSpawnByID(itr->first);
  3550. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3551. SendSpawnChanges(spawn, client, false, true);
  3552. }
  3553. }
  3554. }
  3555. }
  3556. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3557. if(zoneShuttingDown)
  3558. return;
  3559. #ifdef WIN32
  3560. _beginthread(SendLevelChangedSpawns, 0, client);
  3561. #else
  3562. pthread_t thread;
  3563. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3564. pthread_detach(thread);
  3565. #endif
  3566. }
  3567. void ZoneServer::ReloadClientQuests(){
  3568. Client* client = 0;
  3569. vector<Client*>::iterator client_itr;
  3570. MClientList.readlock(__FUNCTION__, __LINE__);
  3571. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3572. client = *client_itr;
  3573. if(client)
  3574. client->ReloadQuests();
  3575. }
  3576. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3577. }
  3578. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3579. if (player && victim) {
  3580. if (player->GetGroupMemberInfo()) {
  3581. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3582. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(player->GetGroupMemberInfo()->group_id);
  3583. deque<GroupMemberInfo*>::iterator itr;
  3584. for (itr = members->begin(); itr != members->end(); itr++) {
  3585. GroupMemberInfo* gmi = *itr;
  3586. if (gmi->client) {
  3587. Player* group_member = gmi->client->GetPlayer();
  3588. float xp = group_member->CalculateXP(victim) / members->size();
  3589. if (xp > 0) {
  3590. int16 level = group_member->GetLevel();
  3591. if (group_member->AddXP((int32)xp)) {
  3592. gmi->client->Message(CHANNEL_COLOR_EXP, "You gain %u experience!", (int32)xp);
  3593. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3594. if(group_member->GetLevel() != level)
  3595. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3596. group_member->SetCharSheetChanged(true);
  3597. }
  3598. }
  3599. }
  3600. }
  3601. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3602. }
  3603. else {
  3604. float xp = player->CalculateXP(victim);
  3605. if (xp > 0) {
  3606. Client* client = GetClientBySpawn(player);
  3607. if(!client)
  3608. return;
  3609. int16 level = player->GetLevel();
  3610. if (player->AddXP((int32)xp)) {
  3611. client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
  3612. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3613. if(player->GetLevel() != level)
  3614. client->ChangeLevel(level, player->GetLevel());
  3615. player->SetCharSheetChanged(true);
  3616. }
  3617. }
  3618. }
  3619. }
  3620. }
  3621. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3622. {
  3623. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3624. {
  3625. bool update_result = false;
  3626. Faction* faction = 0;
  3627. vector<int32>* factions = 0;
  3628. Player* player = client->GetPlayer();
  3629. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3630. {
  3631. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3632. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3633. if(faction && update_result)
  3634. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3635. else if(faction)
  3636. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3637. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3638. if(factions)
  3639. {
  3640. vector<int32>::iterator itr;
  3641. for(itr = factions->begin(); itr != factions->end(); itr++)
  3642. {
  3643. if(player->GetFactions()->ShouldIncrease(*itr))
  3644. {
  3645. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3646. faction = master_faction_list.GetFaction(*itr);
  3647. if(faction && update_result)
  3648. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3649. else if(faction)
  3650. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3651. }
  3652. }
  3653. }
  3654. }
  3655. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3656. if(factions)
  3657. {
  3658. vector<int32>::iterator itr;
  3659. for(itr = factions->begin(); itr != factions->end(); itr++)
  3660. {
  3661. if(player->GetFactions()->ShouldDecrease(*itr))
  3662. {
  3663. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3664. faction = master_faction_list.GetFaction(*itr);
  3665. if(faction && update_result)
  3666. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3667. else if(faction)
  3668. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3669. }
  3670. }
  3671. }
  3672. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3673. if(outapp)
  3674. client->QueuePacket(outapp);
  3675. }
  3676. }
  3677. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3678. if (spawn && movementMgr != nullptr) {
  3679. movementMgr->RemoveMob((Entity*)spawn);
  3680. }
  3681. if(!spawn || spawn->IsPlayer())
  3682. return;
  3683. RemoveSpawnSupportFunctions(spawn);
  3684. if(spawn->IsEntity())
  3685. ((Entity*)spawn)->InCombat(false);
  3686. if(timer == 0)
  3687. timer = 1;
  3688. AddDeadSpawn(spawn, timer);
  3689. }
  3690. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3691. {
  3692. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3693. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3694. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3695. return;
  3696. }
  3697. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3698. PacketStruct* packet = 0;
  3699. Client* client = 0;
  3700. vector<int32>* encounter = 0;
  3701. bool killer_in_encounter = false;
  3702. if(dead->IsEntity())
  3703. {
  3704. ((Entity*)dead)->InCombat(false);
  3705. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3706. dead->SetHP(0);
  3707. dead->SetSpawnType(3);
  3708. dead->appearance.attackable = 0;
  3709. // Remove hate towards dead from all npc's in the zone
  3710. ClearHate((Entity*)dead);
  3711. // Check kill and death procs
  3712. if (killer && dead != killer){
  3713. if (dead->IsEntity())
  3714. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3715. if (killer->IsEntity())
  3716. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3717. }
  3718. //Check if caster is alive after death proc called, incase of deathsave
  3719. if (dead->Alive())
  3720. return;
  3721. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3722. if(dead->IsPlayer())
  3723. {
  3724. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3725. client = GetClientBySpawn(dead);
  3726. if(client) {
  3727. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3728. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion()));
  3729. client->DisplayDeadWindow();
  3730. }
  3731. }
  3732. else if (dead->IsNPC()) {
  3733. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3734. }
  3735. }
  3736. dead->SetActionState(0);
  3737. dead->SetTempActionState(0);
  3738. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3739. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3740. Spawn* spawn = 0;
  3741. int8 size = encounter->size();
  3742. // Needs npc to have access to the encounter list for who is allowed to loot
  3743. NPC* chest = 0;
  3744. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3745. dead->SetLootCoins(0);
  3746. dead->GetLootItems()->clear();
  3747. }
  3748. // If dead has loot attempt to drop a chest
  3749. if (dead->HasLoot()) {
  3750. chest = ((NPC*)dead)->DropChest();
  3751. }
  3752. for (int8 i = 0; i < encounter->size(); i++) {
  3753. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3754. // set a flag to let us know if the killer is in the encounter
  3755. if (!killer_in_encounter && spawn == killer)
  3756. killer_in_encounter = true;
  3757. if (spawn && spawn->IsPlayer()) {
  3758. // Update players total kill count
  3759. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3760. // If this was an epic mob kill send the announcement for this player
  3761. if (dead->GetEncounterLevel() >= 10)
  3762. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3763. // Clear hostile spells from the players spell queue
  3764. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3765. // Get the client of the player
  3766. client = GetClientBySpawn(spawn);
  3767. // valid client?
  3768. if (client) {
  3769. // Check for quest kill updates
  3770. client->CheckPlayerQuestsKillUpdate(dead);
  3771. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3772. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3773. ProcessFaction(dead, client);
  3774. // Send xp...this is currently wrong fix it
  3775. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3776. //SendCalculatedXP((Player*)spawn, dead);
  3777. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3778. if (xp > 0) {
  3779. int16 level = spawn->GetLevel();
  3780. if (((Player*)spawn)->AddXP((int32)xp)) {
  3781. client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
  3782. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3783. if (spawn->GetLevel() != level)
  3784. client->ChangeLevel(level, spawn->GetLevel());
  3785. ((Player*)spawn)->SetCharSheetChanged(true);
  3786. }
  3787. }
  3788. }
  3789. }
  3790. }
  3791. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3792. if (chest && spawn && spawn->IsEntity())
  3793. chest->Brain()->AddToEncounter((Entity*)spawn);
  3794. }
  3795. // If a chest is being dropped add it to the world and set the timer to remove it.
  3796. if (chest) {
  3797. AddSpawn(chest);
  3798. AddDeadSpawn(chest, 0xFFFFFFFF);
  3799. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3800. }
  3801. }
  3802. // Reset client pointer
  3803. client = 0;
  3804. // Killer was not in the encounter, give them the faction hit but no xp
  3805. if (!killer_in_encounter) {
  3806. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3807. if (killer && killer->IsPlayer()) {
  3808. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3809. client = GetClientBySpawn(killer);
  3810. if (client)
  3811. ProcessFaction(dead, client);
  3812. }
  3813. // Clear hostile spells from the killers spell queue
  3814. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3815. }
  3816. }
  3817. // Reset client pointer
  3818. client = 0;
  3819. vector<Spawn*>* group = dead->GetSpawnGroup();
  3820. if (group && group->size() == 1)
  3821. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3822. safe_delete(group);
  3823. // Remove the support functions for the dead spawn
  3824. RemoveSpawnSupportFunctions(dead);
  3825. // Erase the expire timer if it has one
  3826. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3827. spawn_expire_timers.erase(dead->GetID());
  3828. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3829. if(dead->IsNPC() || dead->IsObject())
  3830. {
  3831. // handle instance spawn db info
  3832. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3833. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3834. {
  3835. // use respawn time to either insert/update entry (likely insert in this situation)
  3836. if(dead->IsNPC())
  3837. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3838. else if ( dead->IsObject ( ) )
  3839. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3840. }
  3841. // Call the spawn scripts death() function
  3842. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3843. }
  3844. int32 victim_id = dead->GetID();
  3845. int32 attacker_id = 0xFFFFFFFF;
  3846. if(killer)
  3847. attacker_id = killer->GetID();
  3848. if(send_packet)
  3849. {
  3850. vector<Client*>::iterator client_itr;
  3851. MClientList.readlock(__FUNCTION__, __LINE__);
  3852. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3853. client = *client_itr;
  3854. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3855. continue;
  3856. else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
  3857. continue;
  3858. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3859. continue;
  3860. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3861. if(packet)
  3862. {
  3863. if(killer)
  3864. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3865. else
  3866. packet->setDataByName("attacker", 0xFFFFFFFF);
  3867. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3868. packet->setDataByName("damage_type", damage_type);
  3869. packet->setDataByName("blow_type", kill_blow_type);
  3870. client->QueuePacket(packet->serialize());
  3871. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3872. safe_delete(packet);
  3873. }
  3874. }
  3875. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3876. }
  3877. int32 pop_timer = 0xFFFFFFFF;
  3878. if(killer && killer->IsNPC())
  3879. {
  3880. // Call the spawn scripts killed() function
  3881. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3882. if(!dead->IsPlayer())
  3883. {
  3884. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3885. // Set the time for the corpse to linger to 5 sec
  3886. //pop_timer = 5000;
  3887. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3888. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3889. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3890. }
  3891. }
  3892. // If the dead spawns was not a player add it to the dead spawn list
  3893. if (!dead->IsPlayer() && !dead->IsBot())
  3894. AddDeadSpawn(dead, pop_timer);
  3895. // if dead was a player clear hostile spells from its spell queue
  3896. if (dead->IsPlayer())
  3897. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3898. if (dead->IsNPC())
  3899. ((NPC*)dead)->Brain()->ClearHate();
  3900. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3901. // Players pet is killed, clear the pet info from char sheet
  3902. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3903. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3904. safe_delete(encounter);
  3905. }
  3906. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  3907. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3908. //int32 attacker_id = 0xFFFFFFFF;
  3909. //if(attacker)
  3910. // attacker_id = attacker->GetID();
  3911. PacketStruct* packet = 0;
  3912. Client* client = 0;
  3913. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  3914. client = GetClientBySpawn(victim);
  3915. if (client)
  3916. client->TargetSpawn(attacker);
  3917. }
  3918. vector<Client*>::iterator client_itr;
  3919. MClientList.readlock(__FUNCTION__, __LINE__);
  3920. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3921. client = *client_itr;
  3922. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3923. continue;
  3924. if ((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
  3925. continue;
  3926. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3927. continue;
  3928. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  3929. continue;
  3930. switch (type1) {
  3931. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3932. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3933. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3934. break;
  3935. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3936. if (client->GetVersion() > 546)
  3937. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3938. else
  3939. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3940. break;
  3941. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  3942. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  3943. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3944. break;
  3945. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  3946. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  3947. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  3948. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  3949. if (client->GetVersion() > 546)
  3950. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  3951. else
  3952. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3953. if (packet)
  3954. packet->setSubstructDataByName("header", "unknown", 5);
  3955. break;
  3956. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  3957. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3958. break;
  3959. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  3960. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  3961. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3962. break;
  3963. default:
  3964. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  3965. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3966. return;
  3967. }
  3968. if (packet) {
  3969. if (client->GetVersion() > 546) {
  3970. packet->setSubstructDataByName("header", "packet_type", type1);
  3971. packet->setSubstructDataByName("header", "result_type", type2);
  3972. packet->setDataByName("damage_type", damage_type);
  3973. packet->setDataByName("damage", damage);
  3974. }
  3975. else {
  3976. switch (type2) {
  3977. case DAMAGE_PACKET_RESULT_MISS:
  3978. packet->setSubstructDataByName("header", "result_type", 1);
  3979. break;
  3980. case DAMAGE_PACKET_RESULT_DODGE:
  3981. packet->setSubstructDataByName("header", "result_type", 2);
  3982. break;
  3983. case DAMAGE_PACKET_RESULT_PARRY:
  3984. packet->setSubstructDataByName("header", "result_type", 3);
  3985. break;
  3986. case DAMAGE_PACKET_RESULT_RIPOSTE:
  3987. packet->setSubstructDataByName("header", "result_type", 4);
  3988. break;
  3989. case DAMAGE_PACKET_RESULT_BLOCK:
  3990. packet->setSubstructDataByName("header", "result_type", 5);
  3991. break;
  3992. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  3993. packet->setSubstructDataByName("header", "result_type", 7);
  3994. break;
  3995. case DAMAGE_PACKET_RESULT_RESIST:
  3996. packet->setSubstructDataByName("header", "result_type", 9);
  3997. break;
  3998. case DAMAGE_PACKET_RESULT_REFLECT:
  3999. packet->setSubstructDataByName("header", "result_type", 10);
  4000. break;
  4001. case DAMAGE_PACKET_RESULT_IMMUNE:
  4002. packet->setSubstructDataByName("header", "result_type", 11);
  4003. break;
  4004. }
  4005. packet->setArrayLengthByName("num_dmg", 1);
  4006. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4007. packet->setArrayDataByName("damage_type", damage_type);
  4008. packet->setArrayDataByName("damage", damage);
  4009. }
  4010. if (!attacker)
  4011. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4012. else
  4013. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4014. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4015. if (spell_name) {
  4016. packet->setDataByName("spell", 1);
  4017. packet->setDataByName("spell_name", spell_name);
  4018. }
  4019. EQ2Packet* app = packet->serialize();
  4020. //DumpPacket(app);
  4021. client->QueuePacket(app);
  4022. safe_delete(packet);
  4023. packet = 0;
  4024. }
  4025. }
  4026. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4027. }
  4028. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4029. Client* client = 0;
  4030. vector<Client*>::iterator client_itr;
  4031. MClientList.readlock(__FUNCTION__, __LINE__);
  4032. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4033. client = *client_itr;
  4034. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4035. continue;
  4036. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4037. continue;
  4038. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4039. continue;
  4040. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4041. continue;
  4042. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4043. if (packet) {
  4044. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4045. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4046. packet->setDataByName("heal_amt", heal_amt);
  4047. packet->setDataByName("spellname", spell_name);
  4048. packet->setDataByName("type", heal_type);
  4049. packet->setDataByName("unknown2", 1);
  4050. EQ2Packet* app = packet->serialize();
  4051. client->QueuePacket(app);
  4052. safe_delete(packet);
  4053. }
  4054. }
  4055. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4056. }
  4057. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4058. Client* client = 0;
  4059. vector<Client*>::iterator client_itr;
  4060. MClientList.readlock(__FUNCTION__, __LINE__);
  4061. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4062. client = *client_itr;
  4063. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4064. continue;
  4065. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4066. continue;
  4067. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4068. continue;
  4069. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4070. continue;
  4071. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4072. if (packet) {
  4073. packet->setDataByName("spell_name", spell_name);
  4074. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4075. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4076. packet->setDataByName("threat_amount", threat_amt);
  4077. client->QueuePacket(packet->serialize());
  4078. }
  4079. safe_delete(packet);
  4080. }
  4081. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4082. }
  4083. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4084. if(!client)
  4085. return;
  4086. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4087. if(packet){
  4088. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4089. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4090. packet->setDataByName("error_code", error);
  4091. //packet->PrintPacket();
  4092. client->QueuePacket(packet->serialize());
  4093. safe_delete(packet);
  4094. }
  4095. }
  4096. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell){
  4097. if(!interrupted || !spell)
  4098. return;
  4099. EQ2Packet* outapp = 0;
  4100. PacketStruct* packet = 0;
  4101. Client* client = 0;
  4102. vector<Client*>::iterator client_itr;
  4103. MClientList.readlock(__FUNCTION__, __LINE__);
  4104. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4105. client = *client_itr;
  4106. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
  4107. continue;
  4108. packet = configReader.getStruct("WS_Interrupt", client->GetVersion());
  4109. if(packet){
  4110. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4111. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4112. for (int32 i = 0; i < spell->targets.size(); i++)
  4113. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4114. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4115. outapp = packet->serialize();
  4116. client->QueuePacket(outapp);
  4117. safe_delete(packet);
  4118. }
  4119. }
  4120. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4121. safe_delete(packet);
  4122. }
  4123. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4124. EQ2Packet* outapp = 0;
  4125. PacketStruct* packet = 0;
  4126. Client* client = 0;
  4127. if(!caster || !spell || !spell->spell || spell->interrupted)
  4128. return;
  4129. vector<Client*>::iterator client_itr;
  4130. MClientList.readlock(__FUNCTION__, __LINE__);
  4131. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4132. client = *client_itr;
  4133. if(!client)
  4134. continue;
  4135. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4136. if(packet){
  4137. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4138. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4139. for (int32 i = 0; i < spell->targets.size(); i++)
  4140. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4141. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4142. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4143. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4144. packet->setDataByName("spell_level", 1);
  4145. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4146. outapp = packet->serialize();
  4147. client->QueuePacket(outapp);
  4148. safe_delete(packet);
  4149. }
  4150. }
  4151. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4152. safe_delete(packet);
  4153. }
  4154. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target) {
  4155. if (target) {
  4156. vector<Client*>::iterator client_itr;
  4157. MClientList.readlock(__FUNCTION__, __LINE__);
  4158. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4159. Client* client = *client_itr;
  4160. if (!client)
  4161. continue;
  4162. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4163. if (packet) {
  4164. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4165. packet->setArrayLengthByName("num_targets", 1);
  4166. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4167. packet->setDataByName("spell_id", 0xFFFFFFFF);
  4168. packet->setDataByName("spell_visual", spell_visual);
  4169. packet->setDataByName("cast_time", 0);
  4170. packet->setDataByName("spell_id", 0);
  4171. packet->setDataByName("spell_level", 0);
  4172. packet->setDataByName("spell_tier", 0);
  4173. client->QueuePacket(packet->serialize());
  4174. safe_delete(packet);
  4175. }
  4176. }
  4177. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4178. }
  4179. }
  4180. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4181. if (entity_command) {
  4182. Spawn* spawn = GetSpawnByID(spawn_id);
  4183. Spawn* target = GetSpawnByID(target_id);
  4184. if (!spawn || !target)
  4185. return;
  4186. Client* client = 0;
  4187. vector<Client*>::iterator client_itr;
  4188. MClientList.readlock(__FUNCTION__, __LINE__);
  4189. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4190. client = *client_itr;
  4191. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
  4192. continue;
  4193. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4194. if (packet) {
  4195. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4196. packet->setArrayLengthByName("num_targets", 1);
  4197. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4198. packet->setDataByName("num_targets", 1);
  4199. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4200. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4201. packet->setDataByName("spell_id", 1);
  4202. packet->setDataByName("spell_level", 1);
  4203. packet->setDataByName("spell_tier", 1);
  4204. EQ2Packet* outapp = packet->serialize();
  4205. client->QueuePacket(outapp);
  4206. safe_delete(packet);
  4207. }
  4208. }
  4209. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4210. }
  4211. }
  4212. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4213. if(zoneShuttingDown)
  4214. return;
  4215. #ifdef WIN32
  4216. _beginthread(SendInitialSpawns, 0, client);
  4217. #else
  4218. pthread_t thread;
  4219. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4220. pthread_detach(thread);
  4221. #endif
  4222. }
  4223. void ZoneServer::SendZoneSpawns(Client* client){
  4224. initial_spawn_threads_active++;
  4225. map<int32, Spawn*>::iterator itr;
  4226. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4227. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4228. Spawn* spawn = itr->second;
  4229. if (spawn) {
  4230. CheckSpawnRange(client, spawn, true);
  4231. }
  4232. }
  4233. CheckSendSpawnToClient(client, true);
  4234. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4235. client->SetConnected(true);
  4236. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4237. initial_spawn_threads_active--;
  4238. }
  4239. vector<Entity*> ZoneServer::GetPlayers(){
  4240. vector<Entity*> ret;
  4241. Client* client = 0;
  4242. vector<Client*>::iterator client_itr;
  4243. MClientList.readlock(__FUNCTION__, __LINE__);
  4244. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4245. client = *client_itr;
  4246. ret.push_back(client->GetPlayer());
  4247. }
  4248. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4249. return ret;
  4250. }
  4251. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4252. Spawn* test_spawn = 0;
  4253. int16 ret_val = 0;
  4254. map<int32, Spawn*>::iterator itr;
  4255. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4256. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4257. test_spawn = itr->second;
  4258. if(test_spawn){
  4259. if(test_spawn->GetDistance(spawn) <= distance){
  4260. test_spawn->SetTargetable(1);
  4261. ret_val++;
  4262. }
  4263. }
  4264. }
  4265. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4266. return ret_val;
  4267. }
  4268. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4269. Spawn* spawn = 0;
  4270. int16 ret_val = 0;
  4271. map<int32, Spawn*>::iterator itr;
  4272. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4273. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4274. spawn = itr->second;
  4275. if(spawn){
  4276. if(spawn->GetDatabaseID() == spawn_id){
  4277. spawn->SetTargetable(1);
  4278. ret_val++;
  4279. }
  4280. }
  4281. }
  4282. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4283. return ret_val;
  4284. }
  4285. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4286. client_spawn_map.Put(client->GetPlayer(), client);
  4287. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4288. packet->setSmallStringByName("server1",net.GetWorldName());
  4289. packet->setSmallStringByName("server2",net.GetWorldName());
  4290. packet->setDataByName("unknown1", 1, 1);//1, 1
  4291. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4292. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4293. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4294. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4295. if (client->GetVersion() >= 1193) {
  4296. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4297. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4298. packet->setDataByName("unknown3", 4294967295, 2);
  4299. }
  4300. else
  4301. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4302. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4303. packet->setDataByName("auction_port", 80);
  4304. packet->setSmallStringByName("upload_page", "test_upload.m");
  4305. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4306. packet->setSmallStringByName("zone", GetZoneFile());
  4307. //packet->setSmallStringByName("zone2", GetZoneName());
  4308. //if ( strlen(GetZoneSkyFile()) > 0 )
  4309. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4310. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4311. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4312. packet->setDataByName("x", client->GetPlayer()->GetX());
  4313. packet->setDataByName("y", client->GetPlayer()->GetY());
  4314. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4315. // unknown3 can prevent screen shots from being taken if
  4316. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4317. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4318. //packet->setDataByName("unknown3", 1, 2);
  4319. /*if (client->GetVersion() >= 63587) {
  4320. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4321. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4322. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4323. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4324. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4325. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4326. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4327. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4328. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4329. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4330. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4331. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4332. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4333. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4334. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4335. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4336. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4337. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4338. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4339. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4340. }
  4341. else if (client->GetVersion() >= 63214) {
  4342. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4343. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4344. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4345. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4346. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4347. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4348. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4349. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4350. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4351. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4352. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4353. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4354. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4355. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4356. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4357. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4358. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4359. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4360. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4361. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4362. }*/
  4363. if (client->GetVersion() >= 64644) {
  4364. packet->setDataByName("unknown3a", 12598924);
  4365. packet->setDataByName("unknown3b", 3992452959);
  4366. packet->setDataByName("unknown3c", 4294967183);
  4367. packet->setDataByName("unknown2a", 9);
  4368. packet->setDataByName("unknown2b", 9);
  4369. }
  4370. else if (client->GetVersion() >= 63181) {
  4371. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4372. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4373. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4374. packet->setDataByName("unknown2a", 8);// 63182
  4375. packet->setDataByName("unknown2b", 8);// 63182
  4376. }
  4377. else{
  4378. //packet->setDataByName("unknown3", 872447025,0);//63181
  4379. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4380. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4381. }
  4382. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4383. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4384. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4385. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4386. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4387. packet->setDataByName("unknown", 0);
  4388. packet->setDataByName("unknown7", 1);
  4389. packet->setDataByName("unknown7", 1, 1);
  4390. packet->setDataByName("unknown9", 13);
  4391. //packet->setDataByName("unknown10", 25188959);4294967295
  4392. //packet->setDataByName("unknown10", 25190239);
  4393. packet->setDataByName("unknown10", 25191524);//25191524
  4394. packet->setDataByName("unknown10b", 1);
  4395. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4396. packet->setDataByName("num_adv", 9);
  4397. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4398. packet->setArrayDataByName("adv_id", 6, 0);
  4399. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4400. packet->setArrayDataByName("adv_id", 5, 1);
  4401. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4402. packet->setArrayDataByName("adv_id", 8, 2);
  4403. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4404. packet->setArrayDataByName("adv_id", 7, 3);
  4405. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4406. packet->setArrayDataByName("adv_id", 3, 4);
  4407. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4408. packet->setArrayDataByName("adv_id", 4, 5);
  4409. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4410. packet->setArrayDataByName("adv_id", 0, 6);
  4411. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4412. packet->setArrayDataByName("adv_id", 1, 7);
  4413. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4414. packet->setArrayDataByName("adv_id", 2, 8);
  4415. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4416. vector<Variable*>* variables = world.GetClientVariables();
  4417. packet->setArrayLengthByName("num_client_setup", variables->size());
  4418. for(int i=variables->size()-1;i>=0;i--)
  4419. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4420. // For AoM clients so item link work
  4421. if (client->GetVersion() >= 60114)
  4422. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4423. safe_delete(variables);
  4424. //packet->setDataByName("unknown8", ); story?
  4425. // AA Tabs for 1193+ clients
  4426. if (client->GetVersion() >= 1193) {
  4427. packet->setArrayLengthByName("tab_count", 48);
  4428. int8 i = 0;
  4429. packet->setArrayDataByName("tab_index", i, i);
  4430. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4431. i++;
  4432. packet->setArrayDataByName("tab_index", i, i);
  4433. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4434. i++;
  4435. packet->setArrayDataByName("tab_index", i, i);
  4436. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4437. i++;
  4438. packet->setArrayDataByName("tab_index", i, i);
  4439. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4440. i++;
  4441. packet->setArrayDataByName("tab_index", i, i);
  4442. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4443. i++;
  4444. packet->setArrayDataByName("tab_index", i, i);
  4445. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4446. i++;
  4447. packet->setArrayDataByName("tab_index", i, i);
  4448. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4449. i++;
  4450. packet->setArrayDataByName("tab_index", i, i);
  4451. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4452. i++;
  4453. packet->setArrayDataByName("tab_index", i, i);
  4454. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4455. i++;
  4456. packet->setArrayDataByName("tab_index", i, i);
  4457. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4458. i++;
  4459. packet->setArrayDataByName("tab_index", i, i);
  4460. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4461. i++;
  4462. packet->setArrayDataByName("tab_index", i, i);
  4463. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4464. i++;
  4465. packet->setArrayDataByName("tab_index", i, i);
  4466. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4467. i++;
  4468. packet->setArrayDataByName("tab_index", i, i);
  4469. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4470. i++;
  4471. packet->setArrayDataByName("tab_index", i, i);
  4472. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4473. i++;
  4474. packet->setArrayDataByName("tab_index", i, i);
  4475. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4476. i++;
  4477. packet->setArrayDataByName("tab_index", i, i);
  4478. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4479. i++;
  4480. packet->setArrayDataByName("tab_index", i, i);
  4481. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4482. i++;
  4483. packet->setArrayDataByName("tab_index", i, i);
  4484. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4485. i++;
  4486. packet->setArrayDataByName("tab_index", i, i);
  4487. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4488. i++;
  4489. packet->setArrayDataByName("tab_index", i, i);
  4490. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4491. i++;
  4492. packet->setArrayDataByName("tab_index", i, i);
  4493. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4494. i++;
  4495. packet->setArrayDataByName("tab_index", i, i);
  4496. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4497. i++;
  4498. packet->setArrayDataByName("tab_index", i, i);
  4499. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4500. i++;
  4501. packet->setArrayDataByName("tab_index", i, i);
  4502. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4503. i++;
  4504. packet->setArrayDataByName("tab_index", i, i);
  4505. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4506. i++;
  4507. packet->setArrayDataByName("tab_index", i, i);
  4508. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4509. i++;
  4510. packet->setArrayDataByName("tab_index", i, i);
  4511. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4512. i++;
  4513. packet->setArrayDataByName("tab_index", i, i);
  4514. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4515. i++;
  4516. packet->setArrayDataByName("tab_index", i, i);
  4517. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4518. i++;
  4519. packet->setArrayDataByName("tab_index", i, i);
  4520. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4521. i++;
  4522. packet->setArrayDataByName("tab_index", i, i);
  4523. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4524. i++;
  4525. packet->setArrayDataByName("tab_index", i, i);
  4526. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4527. i++;
  4528. packet->setArrayDataByName("tab_index", i, i);
  4529. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4530. i++;
  4531. packet->setArrayDataByName("tab_index", i, i);
  4532. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4533. i++;
  4534. packet->setArrayDataByName("tab_index", i, i);
  4535. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4536. i++;
  4537. packet->setArrayDataByName("tab_index", i, i);
  4538. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4539. i++;
  4540. packet->setArrayDataByName("tab_index", i, i);
  4541. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4542. i++;
  4543. packet->setArrayDataByName("tab_index", i, i);
  4544. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4545. i++;
  4546. packet->setArrayDataByName("tab_index", i, i);
  4547. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4548. i++;
  4549. packet->setArrayDataByName("tab_index", i, i);
  4550. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4551. i++;
  4552. packet->setArrayDataByName("tab_index", i, i);
  4553. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4554. i++;
  4555. packet->setArrayDataByName("tab_index", i, i);
  4556. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4557. i++;
  4558. packet->setArrayDataByName("tab_index", i, i);
  4559. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4560. i++;
  4561. packet->setArrayDataByName("tab_index", i, i);
  4562. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4563. i++;
  4564. packet->setArrayDataByName("tab_index", i, i);
  4565. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4566. i++;
  4567. packet->setArrayDataByName("tab_index", i, i);
  4568. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4569. i++;
  4570. packet->setArrayDataByName("tab_index", i, i);
  4571. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4572. }
  4573. packet->setDataByName("unknown_mj", 1);//int8
  4574. packet->setDataByName("unknown_mj1", 335544320);//int32
  4575. packet->setDataByName("unknown_mj2", 4);//int32
  4576. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4577. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4578. packet->setDataByName("unknown_mj5", 1);//int32
  4579. packet->setDataByName("unknown_mj6", 386);//int32
  4580. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4581. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4582. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4583. packet->setDataByName("unknown_mj10", 1);//int32
  4584. packet->setDataByName("unknown_mj11", 391);//int32
  4585. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4586. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4587. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4588. packet->setDataByName("unknown_mj15", 1);//int32
  4589. packet->setDataByName("unknown_mj16", 394);//int32
  4590. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4591. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4592. packet->setDataByName("unknown_mj19", 107158108);//int32
  4593. packet->setDataByName("unknown_mj20", 1);//int32
  4594. packet->setDataByName("unknown_mj21", 393);//int32
  4595. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4596. EQ2Packet* outapp = packet->serialize();
  4597. //packet->PrintPacket();
  4598. //DumpPacket(outapp);
  4599. safe_delete(packet);
  4600. return outapp;
  4601. }
  4602. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4603. if (spawn == nullptr || command == nullptr)
  4604. return;
  4605. if (toPlayer)
  4606. {
  4607. if (!toPlayer->IsPlayer())
  4608. return;
  4609. Client* client = GetClientBySpawn(toPlayer);
  4610. if (client)
  4611. {
  4612. client->SendDefaultCommand(spawn, command, distance);
  4613. }
  4614. // we don't override the primary command cause that would change ALL clients
  4615. return;
  4616. }
  4617. Client* client = 0;
  4618. PacketStruct* packet = 0;
  4619. vector<Client*>::iterator client_itr;
  4620. MClientList.readlock(__FUNCTION__, __LINE__);
  4621. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4622. client = *client_itr;
  4623. client->SendDefaultCommand(spawn, command, distance);
  4624. }
  4625. if (strlen(command)>0)
  4626. spawn->SetPrimaryCommand(command, command, distance);
  4627. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4628. }
  4629. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4630. if (player_proximities.size() < 1)
  4631. return;
  4632. if(player_proximities.count(spawn->GetID()) > 0){
  4633. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4634. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4635. prox->clients_in_proximity[client] = true;
  4636. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4637. }
  4638. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4639. if(prox->leaving_range_lua_function.length() > 0)
  4640. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4641. prox->clients_in_proximity.erase(client);
  4642. }
  4643. }
  4644. }
  4645. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4646. RemovePlayerProximity(spawn);
  4647. PlayerProximity* prox = new PlayerProximity;
  4648. prox->distance = distance;
  4649. prox->in_range_lua_function = in_range_function;
  4650. prox->leaving_range_lua_function = leaving_range_function;
  4651. player_proximities.Put(spawn->GetID(), prox);
  4652. }
  4653. void ZoneServer::RemovePlayerProximity(Client* client){
  4654. PlayerProximity* prox = 0;
  4655. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4656. while(itr.Next()){
  4657. prox = itr->second;
  4658. if(prox->clients_in_proximity.count(client) > 0)
  4659. prox->clients_in_proximity.erase(client);
  4660. }
  4661. }
  4662. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4663. if(all){
  4664. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4665. while(itr.Next()){
  4666. player_proximities.erase(itr->first, false, true, 10000);
  4667. }
  4668. }
  4669. else if(player_proximities.count(spawn->GetID()) > 0){
  4670. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4671. }
  4672. }
  4673. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4674. LocationProximity* prox = new LocationProximity;
  4675. prox->x = x;
  4676. prox->y = y;
  4677. prox->z = z;
  4678. prox->max_variation = max_variation;
  4679. prox->in_range_lua_function = in_range_function;
  4680. prox->leaving_range_lua_function = leaving_range_function;
  4681. location_proximities.Add(prox);
  4682. }
  4683. void ZoneServer::CheckLocationProximity() {
  4684. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4685. if (!zone_script)
  4686. return;
  4687. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4688. Client* client = 0;
  4689. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4690. while(iterator.Next()){
  4691. client = iterator->value;
  4692. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4693. try {
  4694. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4695. LocationProximity* prox = 0;
  4696. while(itr.Next()){
  4697. prox = itr->value;
  4698. bool in_range = false;
  4699. float char_x = client->GetPlayer()->GetX();
  4700. float char_y = client->GetPlayer()->GetY();
  4701. float char_z = client->GetPlayer()->GetZ();
  4702. float x = prox->x;
  4703. float y = prox->y;
  4704. float z = prox->z;
  4705. float max_variation = prox->max_variation;
  4706. float total_diff = 0;
  4707. float diff = x - char_x; //Check X
  4708. if(diff < 0)
  4709. diff *= -1;
  4710. if(diff <= max_variation) {
  4711. total_diff += diff;
  4712. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4713. if(diff < 0)
  4714. diff *= -1;
  4715. if(diff <= max_variation) {
  4716. total_diff += diff;
  4717. if(total_diff <= max_variation) { //Check Total
  4718. diff = y - char_y; //Check Y
  4719. if(diff < 0)
  4720. diff *= -1;
  4721. if(diff <= max_variation) {
  4722. total_diff += diff;
  4723. if(total_diff <= max_variation) {
  4724. in_range = true;
  4725. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4726. prox->clients_in_proximity[client] = true;
  4727. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4728. }
  4729. }
  4730. }
  4731. }
  4732. }
  4733. }
  4734. if (!in_range) {
  4735. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4736. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4737. prox->clients_in_proximity.erase(client);
  4738. }
  4739. }
  4740. }
  4741. }
  4742. catch (...) {
  4743. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4744. return;
  4745. }
  4746. }
  4747. }
  4748. }
  4749. }
  4750. void ZoneServer::CheckLocationGrids() {
  4751. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4752. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4753. while (client_itr.Next()) {
  4754. Client* client = client_itr.value;
  4755. if (!client)
  4756. continue;
  4757. Player* player = client->GetPlayer();
  4758. float x = player->GetX();
  4759. float y = player->GetY();
  4760. float z = player->GetZ();
  4761. int32 grid_id = player->appearance.pos.grid_id;
  4762. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4763. while (location_grid_itr.Next()) {
  4764. LocationGrid* grid = location_grid_itr.value;
  4765. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4766. float x_small = 0;
  4767. float x_large = 0;
  4768. float y_small = 0;
  4769. float y_large = 0;
  4770. float z_small = 0;
  4771. float z_large = 0;
  4772. bool first = true;
  4773. bool in_grid = false;
  4774. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4775. while (location_itr.Next()) {
  4776. Location* location = location_itr.value;
  4777. if (first) {
  4778. x_small = location->x;
  4779. x_large = location->x;
  4780. if (grid->include_y) {
  4781. y_small = location->y;
  4782. y_large = location->y;
  4783. }
  4784. z_small = location->z;
  4785. z_large = location->z;
  4786. first = false;
  4787. }
  4788. else {
  4789. if (location->x < x_small)
  4790. x_small = location->x;
  4791. else if (location->x > x_large)
  4792. x_large = location->x;
  4793. if (grid->include_y) {
  4794. if (location->y < y_small)
  4795. y_small = location->y;
  4796. else if (location->y > y_large)
  4797. y_large = location->y;
  4798. }
  4799. if (location->z < z_small)
  4800. z_small = location->z;
  4801. else if (location->z > z_large)
  4802. z_large = location->z;
  4803. }
  4804. }
  4805. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  4806. in_grid = true;
  4807. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  4808. in_grid = true;
  4809. if (in_grid && grid->players.count(player) == 0) {
  4810. grid->players.Put(player, true);
  4811. bool show_enter_location_popup = true;
  4812. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  4813. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  4814. {
  4815. // check if player has already discovered this location
  4816. // if not, process new discovery
  4817. char tmp[200] = {0};
  4818. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  4819. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  4820. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4821. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  4822. show_enter_location_popup = false;
  4823. // else, print standard location entry
  4824. }
  4825. if( show_enter_location_popup )
  4826. {
  4827. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4828. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  4829. }
  4830. }
  4831. else if (!in_grid && grid->players.count(player) > 0) {
  4832. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4833. grid->players.erase(player);
  4834. }
  4835. }
  4836. }
  4837. }
  4838. }
  4839. }
  4840. // Called from a command (client, main zone thread) and the main zone thread
  4841. // so no need for a mutex container
  4842. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  4843. if (grid)
  4844. location_grids.Add(grid);
  4845. }
  4846. void ZoneServer::RemoveLocationGrids() {
  4847. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  4848. while (itr.Next())
  4849. itr.value->locations.clear(true);
  4850. location_grids.clear(true);
  4851. }
  4852. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast){
  4853. if(spellProcess)
  4854. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast);
  4855. }
  4856. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  4857. if(spellProcess)
  4858. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  4859. }
  4860. Spell* ZoneServer::GetSpell(Entity* caster){
  4861. Spell* spell = 0;
  4862. if(spellProcess)
  4863. spell = spellProcess->GetSpell(caster);
  4864. return spell;
  4865. }
  4866. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell){
  4867. if(spellProcess)
  4868. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell);
  4869. }
  4870. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  4871. if (spellProcess)
  4872. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  4873. }
  4874. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
  4875. if(!spawn)
  4876. return;
  4877. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  4878. if(spawn->IsEntity())
  4879. RemoveSpellTimersFromSpawn((Entity*)spawn, true);
  4880. RemoveDamagedSpawn(spawn);
  4881. spawn->SendSpawnChanges(false);
  4882. RemoveChangedSpawn(spawn);
  4883. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  4884. if (!reloading) {
  4885. RemoveDeadEnemyList(spawn);
  4886. spawn->changed = true;
  4887. spawn->info_changed = true;
  4888. spawn->vis_changed = true;
  4889. spawn->position_changed = true;
  4890. SendSpawnChanges(spawn);
  4891. if (spawn->GetSpawnGroupID() > 0) {
  4892. int32 group_id = spawn->GetSpawnGroupID();
  4893. spawn->RemoveSpawnFromGroup();
  4894. if (spawn_group_map.count(group_id) > 0)
  4895. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  4896. }
  4897. if (!spawn->IsPlayer()) {
  4898. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  4899. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  4900. }
  4901. RemoveHeadingTimer(spawn);
  4902. DeleteSpawnScriptTimers(spawn);
  4903. RemovePlayerProximity(spawn);
  4904. }
  4905. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  4906. // instead we remove it from the list directly
  4907. if (spawn->IsNPC())
  4908. movement_spawns.erase(spawn->GetID());
  4909. }
  4910. void ZoneServer::HandleEmote(Client* originator, string name) {
  4911. if (!originator) {
  4912. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  4913. return;
  4914. }
  4915. Client* client = 0;
  4916. Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
  4917. if(!origEmote){
  4918. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  4919. return;
  4920. }
  4921. Emote* emote = origEmote;
  4922. PacketStruct* packet = 0;
  4923. char* emoteResponse = 0;
  4924. vector<Client*>::iterator client_itr;
  4925. int32 cur_client_version = originator->GetVersion();
  4926. map<int32, Emote*> emote_version_range;
  4927. MClientList.readlock(__FUNCTION__, __LINE__);
  4928. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4929. client = *client_itr;
  4930. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  4931. continue;
  4932. // establish appropriate emote for the version used by the client
  4933. if (client->GetVersion() != originator->GetVersion())
  4934. {
  4935. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  4936. if (rangeitr == emote_version_range.end())
  4937. {
  4938. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  4939. if (tmp_new_emote)
  4940. {
  4941. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  4942. emote = tmp_new_emote;
  4943. } // else its missing just use the current clients default
  4944. }
  4945. else // we have an existing emote already cached
  4946. emote = rangeitr->second;
  4947. }
  4948. else // since the client and originator client match use the original emote
  4949. emote = origEmote;
  4950. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  4951. if(packet){
  4952. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  4953. if(!emoteResponse){
  4954. string message;
  4955. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  4956. message = emote->GetTargetedMessageString();
  4957. if(message.find("%t") < 0xFFFFFFFF)
  4958. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  4959. }
  4960. if(message.length() == 0)
  4961. message = emote->GetMessageString();
  4962. if(message.find("%g1") < 0xFFFFFFFF){
  4963. if(originator->GetPlayer()->GetGender() == 1)
  4964. message.replace(message.find("%g1"), 3, "his");
  4965. else
  4966. message.replace(message.find("%g1"), 3, "her");
  4967. }
  4968. if(message.find("%g2") < 0xFFFFFFFF){
  4969. if(originator->GetPlayer()->GetGender() == 1)
  4970. message.replace(message.find("%g2"), 3, "him");
  4971. else
  4972. message.replace(message.find("%g2"), 3, "her");
  4973. }
  4974. if(message.find("%g3") < 0xFFFFFFFF){
  4975. if(originator->GetPlayer()->GetGender() == 1)
  4976. message.replace(message.find("%g3"), 3, "he");
  4977. else
  4978. message.replace(message.find("%g3"), 3, "she");
  4979. }
  4980. if(message.length() > 0){
  4981. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  4982. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  4983. }
  4984. else{
  4985. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  4986. safe_delete(packet);
  4987. break;
  4988. }
  4989. }
  4990. packet->setMediumStringByName("emote_msg", emoteResponse);
  4991. packet->setDataByName("anim_type", emote->GetVisualState());
  4992. client->QueuePacket(packet->serialize());
  4993. safe_delete(packet);
  4994. safe_delete_array(emoteResponse);
  4995. }
  4996. }
  4997. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4998. }
  4999. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5000. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5001. instanceID = ++MinInstanceID;
  5002. else // db should pass the good ID
  5003. instanceID = createdInstanceID;
  5004. }
  5005. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5006. AddDeadSpawn(spawn, 0);
  5007. }
  5008. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5009. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5010. if (dead_spawns.count(spawn->GetID()) > 0)
  5011. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5012. else if(timer != 0xFFFFFFFF)
  5013. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5014. else{
  5015. if(spawn->IsEntity() && spawn->HasLoot()){
  5016. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5017. SendUpdateDefaultCommand(spawn, "loot", 10);
  5018. }
  5019. else
  5020. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5021. }
  5022. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5023. }
  5024. void ZoneServer::WritePlayerStatistics() {
  5025. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5026. while(client_itr.Next())
  5027. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5028. }
  5029. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5030. if (!client)
  5031. return false;
  5032. Spawn* spawn = 0;
  5033. bool ret = false;
  5034. map<int32, Spawn*>::iterator itr;
  5035. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5036. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5037. spawn = itr->second;
  5038. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5039. const char* type = "NPC";
  5040. const char* specialTypeID = "N/A";
  5041. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5042. if (spawn->IsObject())
  5043. {
  5044. Object* obj = (Object*)spawn;
  5045. specialID = obj->GetID();
  5046. specialTypeID = "GetID";
  5047. type = "Object";
  5048. }
  5049. else if (spawn->IsSign())
  5050. {
  5051. Sign* sign = (Sign*)spawn;
  5052. specialID = sign->GetWidgetID();
  5053. specialTypeID = "WidgetID";
  5054. type = "Sign";
  5055. }
  5056. else if (spawn->IsWidget())
  5057. {
  5058. Widget* widget = (Widget*)spawn;
  5059. specialID = widget->GetWidgetID();
  5060. specialTypeID = "WidgetID";
  5061. if ( specialID == 0xFFFFFFFF )
  5062. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5063. type = "Widget";
  5064. }
  5065. else if (spawn->IsGroundSpawn())
  5066. {
  5067. GroundSpawn* gs = (GroundSpawn*)spawn;
  5068. specialID = gs->GetGroundSpawnEntryID();
  5069. specialTypeID = "GroundSpawnEntryID";
  5070. type = "GroundSpawn";
  5071. }
  5072. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5073. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5074. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5075. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5076. ret = true;
  5077. }
  5078. }
  5079. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5080. return ret;
  5081. }
  5082. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5083. {
  5084. if (!regSearchStr || strlen(regSearchStr) < 1)
  5085. {
  5086. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5087. return;
  5088. }
  5089. string resString = string(regSearchStr);
  5090. try
  5091. {
  5092. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5093. bool output = std::regex_match(resString, pre_re_check);
  5094. if (output)
  5095. {
  5096. string newStr(".*");
  5097. newStr.append(regSearchStr);
  5098. newStr.append(".*");
  5099. resString = newStr;
  5100. }
  5101. }
  5102. catch (...)
  5103. {
  5104. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5105. return;
  5106. }
  5107. client->Message(CHANNEL_COLOR_WHITE, "RegEx Search Spawn List: %s", regSearchStr);
  5108. client->Message(CHANNEL_COLOR_WHITE, "Database ID | Spawn Name | X , Y , Z");
  5109. client->Message(CHANNEL_COLOR_WHITE, "========================");
  5110. map<int32, Spawn*>::iterator itr;
  5111. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5112. int32 spawnsFound = 0;
  5113. std::regex re(resString, std::regex_constants::icase);
  5114. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5115. Spawn* spawn = itr->second;
  5116. if (!spawn || !spawn->GetName())
  5117. continue;
  5118. bool output = false;
  5119. try {
  5120. output = std::regex_match(string(spawn->GetName()), re);
  5121. }
  5122. catch (...)
  5123. {
  5124. continue;
  5125. }
  5126. if (output)
  5127. {
  5128. client->Message(CHANNEL_COLOR_WHITE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5129. spawnsFound++;
  5130. }
  5131. }
  5132. client->Message(CHANNEL_COLOR_WHITE, "========================", spawnsFound);
  5133. client->Message(CHANNEL_COLOR_WHITE, "%u Results Found.", spawnsFound);
  5134. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5135. }
  5136. void ZoneServer::AddPlayerTracking(Player* player) {
  5137. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5138. Client* client = GetClientBySpawn(player);
  5139. if (client) {
  5140. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5141. if (packet) {
  5142. player->SetIsTracking(true);
  5143. players_tracking.Put(client->GetCharacterID(), player);
  5144. packet->setDataByName("mode", TRACKING_START);
  5145. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5146. client->QueuePacket(packet->serialize());
  5147. safe_delete(packet);
  5148. }
  5149. }
  5150. }
  5151. }
  5152. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5153. if (player && player->GetIsTracking()) {
  5154. Client* client = GetClientBySpawn(player);
  5155. if (client) {
  5156. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5157. if (packet) {
  5158. player->SetIsTracking(false);
  5159. players_tracking.erase(client->GetCharacterID());
  5160. packet->setDataByName("mode", mode);
  5161. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5162. client->QueuePacket(packet->serialize());
  5163. safe_delete(packet);
  5164. }
  5165. }
  5166. }
  5167. }
  5168. void ZoneServer::ProcessTracking() {
  5169. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5170. while (itr.Next())
  5171. ProcessTracking(GetClientBySpawn(itr->second));
  5172. }
  5173. void ZoneServer::ProcessTracking(Client* client) {
  5174. if (!client)
  5175. return;
  5176. Player* player = client->GetPlayer();
  5177. if (player && player->GetIsTracking()) {
  5178. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5179. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5180. if (packet) {
  5181. packet->setDataByName("mode", TRACKING_UPDATE);
  5182. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5183. vector<TrackedSpawn*> spawns_tracked;
  5184. while (spawn_itr.Next()) {
  5185. Spawn* spawn = spawn_itr->second;
  5186. float distance = player->GetDistance(spawn);
  5187. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5188. TrackedSpawn* ts = new TrackedSpawn;
  5189. ts->spawn = spawn;
  5190. ts->distance = distance;
  5191. /* Add spawns in ascending order from closest to furthest */
  5192. if (spawns_tracked.empty())
  5193. spawns_tracked.push_back(ts);
  5194. else {
  5195. vector<TrackedSpawn*>::iterator tracked_itr;
  5196. bool added = false;
  5197. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5198. TrackedSpawn* cur_ts = *tracked_itr;
  5199. if (ts->distance <= cur_ts->distance) {
  5200. spawns_tracked.insert(tracked_itr, ts);
  5201. added = true;
  5202. break;
  5203. }
  5204. }
  5205. if (!added)
  5206. spawns_tracked.push_back(ts);
  5207. }
  5208. }
  5209. }
  5210. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5211. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5212. TrackedSpawn* ts = spawns_tracked[i];
  5213. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5214. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5215. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5216. if (ts->spawn->IsPlayer())
  5217. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5218. else
  5219. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5220. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5221. }
  5222. packet->setArrayLengthByName("num_array1", 0);
  5223. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5224. //}
  5225. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5226. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5227. TrackedSpawn* ts = spawns_tracked[i];
  5228. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5229. packet->setArrayDataByName("list_number", i, i);
  5230. }
  5231. client->QueuePacket(packet->serialize());
  5232. safe_delete(packet);
  5233. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5234. safe_delete(spawns_tracked[i]);
  5235. }
  5236. }
  5237. }
  5238. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5239. if (killer && victim) {
  5240. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5241. if (killer->GetGroupMemberInfo()) {
  5242. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5243. deque<GroupMemberInfo*>::iterator itr;
  5244. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(killer->GetGroupMemberInfo()->group_id);
  5245. for (itr = members->begin(); itr != members->end(); itr++) {
  5246. GroupMemberInfo* gmi = *itr;
  5247. if (gmi->client) {
  5248. Player* group_member = gmi->client->GetPlayer();
  5249. if (group_member->GetGuild()) {
  5250. Guild* guild = group_member->GetGuild();
  5251. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5252. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5253. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5254. }
  5255. }
  5256. }
  5257. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5258. }
  5259. else if (killer->GetGuild()) {
  5260. Guild* guild = killer->GetGuild();
  5261. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5262. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5263. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5264. }
  5265. }
  5266. }
  5267. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5268. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5269. return;
  5270. // If faction based combat is not allowed then no need to run the loops so just return out
  5271. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5272. return;
  5273. if (spawn && spawn->IsNPC() && spawn->Alive())
  5274. CheckEnemyList((NPC*)spawn);
  5275. }
  5276. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5277. assert(client);
  5278. if (client->GetVersion() > 546)
  5279. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5280. }
  5281. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5282. if (!spawn)
  5283. return;
  5284. vector<Client*>::iterator itr;
  5285. PacketStruct *packet;
  5286. Client* current_client;
  5287. MClientList.readlock(__FUNCTION__, __LINE__);
  5288. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5289. current_client = *itr;
  5290. if (current_client->GetVersion() <= 546)
  5291. continue;
  5292. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5293. continue;
  5294. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5295. packet->setDataByName("player_name", spawn->GetName());
  5296. packet->setDataByName("unknown1", 1, 1);
  5297. if(suffix)
  5298. packet->setDataByName("suffix_title", suffix->GetName());
  5299. else
  5300. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5301. if(prefix)
  5302. packet->setDataByName("prefix_title", prefix->GetName());
  5303. else
  5304. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5305. packet->setDataByName("last_name", spawn->GetLastName());
  5306. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5307. current_client->QueuePacket(packet->serialize());
  5308. safe_delete(packet);
  5309. }
  5310. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5311. }
  5312. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5313. if(!spawn)
  5314. return;
  5315. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5316. transport_spawns.push_back(spawn->GetID());
  5317. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5318. }
  5319. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5320. Spawn* spawn = 0;
  5321. Spawn* closest_spawn = 0;
  5322. float closest_distance = 0.0;
  5323. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5324. vector<int32>::iterator itr = transport_spawns.begin();
  5325. while(itr != transport_spawns.end()){
  5326. spawn = GetSpawnByID(*itr);
  5327. if(spawn){
  5328. if(closest_distance == 0.0){
  5329. closest_spawn = spawn;
  5330. closest_distance = spawn->GetDistance(x, y, z);
  5331. }
  5332. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5333. closest_spawn = spawn;
  5334. closest_distance = spawn->GetDistance(x, y, z);
  5335. }
  5336. itr++;
  5337. }
  5338. else
  5339. itr = transport_spawns.erase(itr);
  5340. }
  5341. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5342. return closest_spawn;
  5343. }
  5344. void ZoneServer::SetRain(float val) {
  5345. rain = val;
  5346. vector<Client*>::iterator itr;
  5347. MClientList.readlock(__FUNCTION__, __LINE__);
  5348. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5349. Client* client = *itr;
  5350. client->GetPlayer()->GetInfoStruct()->rain = val;
  5351. client->GetPlayer()->SetCharSheetChanged(true);
  5352. if( val >= 0.75 && !weather_signaled )
  5353. {
  5354. client->SimpleMessage(CHANNEL_COLOR_WHITE, "It starts to rain.");
  5355. }
  5356. else if( val < 0.75 && weather_signaled )
  5357. {
  5358. client->SimpleMessage(CHANNEL_COLOR_WHITE, "It stops raining.");
  5359. }
  5360. }
  5361. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5362. if (val >= 0.75 && !weather_signaled) {
  5363. weather_signaled = true;
  5364. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5365. }
  5366. else if (val < 0.75 && weather_signaled) {
  5367. weather_signaled = false;
  5368. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5369. }
  5370. }
  5371. void ZoneServer::SetWind(float val) {
  5372. vector<Client*>::iterator itr;
  5373. MClientList.readlock(__FUNCTION__, __LINE__);
  5374. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5375. Client* client = *itr;
  5376. client->GetPlayer()->GetInfoStruct()->wind = val;
  5377. client->GetPlayer()->SetCharSheetChanged(true);
  5378. }
  5379. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5380. }
  5381. void ZoneServer::ProcessWeather()
  5382. {
  5383. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5384. if( !weather_enabled || !isWeatherAllowed() )
  5385. return;
  5386. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5387. float new_weather = 0;
  5388. float weather_offset = 0;
  5389. bool change_weather = false;
  5390. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5391. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5392. {
  5393. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5394. // reset last changed time (frequency check)
  5395. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5396. // this is the chance a weather change occurs at all at the expired interval
  5397. int8 weather_random = MakeRandomInt(1, 100);
  5398. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5399. if( weather_random <= weather_change_chance )
  5400. {
  5401. change_weather = true;
  5402. weather_offset = weather_change_amount;
  5403. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5404. {
  5405. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5406. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5407. weather_pattern = 2;
  5408. }
  5409. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5410. {
  5411. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5412. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5413. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5414. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5415. if( weather_random <= weather_alter )
  5416. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5417. }
  5418. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5419. {
  5420. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5421. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5422. if( weather_random <= weather_alter )
  5423. {
  5424. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5425. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5426. }
  5427. }
  5428. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5429. {
  5430. // do nothing (processed below)
  5431. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5432. }
  5433. // when all done, change the weather
  5434. if( change_weather )
  5435. {
  5436. if( weather_pattern == 1 )
  5437. {
  5438. // weather is getting worse, til it reaches weather_max_severity
  5439. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5440. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5441. if(new_weather > weather_max_severity)
  5442. {
  5443. new_weather = weather_max_severity - weather_offset;
  5444. weather_pattern = 0;
  5445. }
  5446. }
  5447. else if( weather_pattern == 0 )
  5448. {
  5449. // weather is clearing up, til it reaches weather_min_severity
  5450. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5451. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5452. if(new_weather < weather_min_severity)
  5453. {
  5454. new_weather = weather_min_severity + weather_offset;
  5455. weather_pattern = 1;
  5456. }
  5457. }
  5458. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5459. this->SetRain(new_weather);
  5460. weather_current_severity = new_weather;
  5461. }
  5462. }
  5463. }
  5464. else
  5465. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5466. }
  5467. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5468. if (!spawn->IsPrivateSpawn())
  5469. return;
  5470. Client* client = 0;
  5471. Player* player = 0;
  5472. PacketStruct* packet = 0;
  5473. MutexList<Client*>::iterator itr = connected_clients.begin();
  5474. while (itr->Next()) {
  5475. client = itr->value;
  5476. player = client->GetPlayer();
  5477. if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
  5478. packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  5479. SendRemoveSpawn(client, spawn, packet);
  5480. if(spawn_range_map.count(client) > 0)
  5481. spawn_range_map.Get(client)->erase(spawn->GetID());
  5482. if(player->GetTarget() == spawn)
  5483. player->SetTarget(0);
  5484. }
  5485. }
  5486. }
  5487. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5488. SpawnLocation* ret = 0;
  5489. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5490. if (spawn_location_list.count(id) > 0)
  5491. ret = spawn_location_list[id];
  5492. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5493. return ret;
  5494. }
  5495. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5496. Client* client = 0;
  5497. PacketStruct* packet = 0;
  5498. Spawn* exclude_spawn = 0;
  5499. if (!spawn)
  5500. return;
  5501. if (spawn2){
  5502. if(hide_type == 1){
  5503. client = GetClientBySpawn(spawn2);
  5504. if(client){
  5505. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5506. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5507. packet->setDataByName("anim_type", visual_state);
  5508. client->QueuePacket(packet->serialize());
  5509. }
  5510. return;
  5511. }
  5512. if(hide_type == 2)
  5513. exclude_spawn = spawn2;
  5514. }
  5515. vector<Client*>::iterator client_itr;
  5516. MClientList.readlock(__FUNCTION__, __LINE__);
  5517. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5518. client = *client_itr;
  5519. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5520. continue;
  5521. if(exclude_spawn == client->GetPlayer())
  5522. continue;
  5523. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5524. if (packet) {
  5525. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5526. packet->setDataByName("anim_type", visual_state);
  5527. client->QueuePacket(packet->serialize());
  5528. safe_delete(packet);
  5529. }
  5530. }
  5531. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5532. }
  5533. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5534. vector<Spawn*> tmp_list;
  5535. Spawn* spawn;
  5536. map<int32, Spawn*>::iterator itr;
  5537. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5538. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5539. spawn = itr->second;
  5540. if (spawn && (spawn->GetDatabaseID() == id))
  5541. tmp_list.push_back(spawn);
  5542. }
  5543. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5544. return tmp_list;
  5545. }
  5546. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5547. vector<Spawn*> ret;
  5548. Spawn* spawn = 0;
  5549. map<int32, Spawn*>::iterator itr;
  5550. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5551. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5552. spawn = itr->second;
  5553. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5554. ret.push_back(spawn);
  5555. }
  5556. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5557. return ret;
  5558. }
  5559. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5560. if(!client || !spawn)
  5561. return;
  5562. PendingResurrection* rez = client->GetCurrentRez();
  5563. if(!rez || !rez->caster)
  5564. return;
  5565. PacketStruct* packet = 0;
  5566. float power_perc = rez->mp_perc;
  5567. float health_perc = rez->hp_perc;
  5568. Spawn* caster_spawn = rez->caster;
  5569. sint32 heal_amt = 0;
  5570. sint32 power_amt = 0;
  5571. bool no_calcs = rez->no_calcs;
  5572. int8 crit_mod = rez->crit_mod;
  5573. Entity* caster = 0;
  5574. InfoStruct* info = 0;
  5575. bool crit = false;
  5576. string heal_spell = rez->heal_name;
  5577. int16 heal_packet_type = 0;
  5578. int16 power_packet_type = 0;
  5579. //Calculations for how much to heal the spawn
  5580. if(health_perc > 0)
  5581. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5582. if(power_perc > 0)
  5583. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5584. if(caster_spawn->IsEntity()){
  5585. caster = ((Entity*)caster_spawn);
  5586. info = caster->GetInfoStruct();
  5587. }
  5588. if(!no_calcs && caster){
  5589. //Potency Mod
  5590. heal_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5591. power_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5592. //Ability Mod
  5593. heal_amt += (int32)min((int32)info->ability_modifier, (int32)(heal_amt / 2));
  5594. power_amt += (int32)min((int32)info->ability_modifier, (int32)(power_amt / 2));
  5595. if(!crit_mod || crit_mod == 1){
  5596. if(crit_mod == 1)
  5597. crit = true;
  5598. else {
  5599. // Crit Roll
  5600. float chance = (float)max((float)0, (float)info->crit_chance);
  5601. crit = (MakeRandomFloat(0, 100) <= chance);
  5602. }
  5603. if(crit){
  5604. //Apply total crit multiplier with crit bonus
  5605. heal_amt *= ((info->crit_bonus / 100) + 1.3);
  5606. power_amt *= ((info->crit_bonus / 100) + 1.3);
  5607. }
  5608. }
  5609. }
  5610. //Set this rez as a crit to be passed to subspell (not yet used)
  5611. rez->crit = true;
  5612. //Set Heal amt to 1 if 0 now so the player has health
  5613. if(heal_amt == 0)
  5614. heal_amt = 1;
  5615. if(heal_amt > spawn->GetTotalHP())
  5616. heal_amt = spawn->GetTotalHP();
  5617. if(power_amt > spawn->GetTotalPower())
  5618. power_amt = spawn->GetTotalPower();
  5619. spawn->SetHP(heal_amt);
  5620. if(power_amt > 0)
  5621. spawn->SetPower(power_amt);
  5622. if(client && caster){
  5623. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5624. if(move)
  5625. client->QueuePacket(move);
  5626. }
  5627. if(crit){
  5628. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5629. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5630. }
  5631. else {
  5632. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5633. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5634. }
  5635. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5636. if(power_amt > 0)
  5637. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5638. //The following code sets the spawn as alive
  5639. if(dead_spawns.count(spawn->GetID()) > 0)
  5640. dead_spawns.erase(spawn->GetID());
  5641. if(spawn->IsPlayer()){
  5642. spawn->SetSpawnType(4);
  5643. client = GetClientBySpawn(spawn);
  5644. if(client){
  5645. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5646. if(packet){
  5647. client->QueuePacket(packet->serialize());
  5648. }
  5649. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5650. if(packet)
  5651. {
  5652. packet->setDataByName("parameter1", 8);
  5653. client->QueuePacket(packet->serialize());
  5654. packet->setDataByName("parameter1", 16);
  5655. client->QueuePacket(packet->serialize());
  5656. }
  5657. safe_delete(packet);
  5658. client->SimpleMessage(CHANNEL_COLOR_REVIVE, "You regain consciousness!");
  5659. }
  5660. }
  5661. spawn->SendSpawnChanges(true);
  5662. spawn->SetTempActionState(-1);
  5663. spawn->appearance.attackable = 1;
  5664. }
  5665. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5666. if(!caster || !target)
  5667. return;
  5668. Client* client = 0;
  5669. Player* player = 0;
  5670. PacketStruct* packet = 0;
  5671. vector<Client*>::iterator client_itr;
  5672. MClientList.readlock(__FUNCTION__, __LINE__);
  5673. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5674. client = *client_itr;
  5675. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5676. continue;
  5677. if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
  5678. continue;
  5679. if(caster && caster->GetDistance(player) > 50)
  5680. continue;
  5681. if(target && target->GetDistance(player) > 50)
  5682. continue;
  5683. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5684. if(packet){
  5685. packet->setDataByName("spell_name", spell_name.c_str());
  5686. packet->setDataByName("dispell_name", dispell_name.c_str());
  5687. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5688. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5689. packet->setDataByName("type", dispell_type);
  5690. client->QueuePacket(packet->serialize());
  5691. }
  5692. safe_delete(packet);
  5693. }
  5694. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5695. }
  5696. void ZoneServer::DismissAllPets() {
  5697. Spawn* spawn = 0;
  5698. map<int32, Spawn*>::iterator itr;
  5699. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5700. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5701. spawn = itr->second;
  5702. if (spawn && spawn->IsPet() && ((NPC*)spawn)->GetOwner())
  5703. ((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn);
  5704. }
  5705. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5706. }
  5707. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  5708. if (spellProcess)
  5709. spellProcess->RemoveTargetFromSpell(spell, target);
  5710. }
  5711. void ZoneServer::ClearHate(Entity* entity) {
  5712. Spawn* spawn = 0;
  5713. map<int32, Spawn*>::iterator itr;
  5714. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5715. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5716. spawn = itr->second;
  5717. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5718. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5719. }
  5720. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5721. }
  5722. ThreadReturnType ZoneLoop(void* tmp) {
  5723. #ifdef WIN32
  5724. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5725. #endif
  5726. if (tmp == 0) {
  5727. ThrowError("ZoneLoop(): tmp = 0!");
  5728. THREAD_RETURN(NULL);
  5729. }
  5730. ZoneServer* zs = (ZoneServer*) tmp;
  5731. while (zs->Process()) {
  5732. if(zs->GetClientCount() == 0)
  5733. Sleep(1000);
  5734. else
  5735. Sleep(10);
  5736. }
  5737. zs->Process(); //run loop once more to clean up some functions
  5738. safe_delete(zs);
  5739. THREAD_RETURN(NULL);
  5740. }
  5741. ThreadReturnType SpawnLoop(void* tmp) {
  5742. #ifdef WIN32
  5743. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5744. #endif
  5745. if (tmp == 0) {
  5746. ThrowError("SpawnLoop(): tmp = 0!");
  5747. THREAD_RETURN(NULL);
  5748. }
  5749. ZoneServer* zs = (ZoneServer*) tmp;
  5750. #ifndef NO_CATCH
  5751. try {
  5752. #endif
  5753. zs->spawnthread_active = true;
  5754. while (zs->SpawnProcess()) {
  5755. if(zs->GetClientCount() == 0)
  5756. Sleep(1000);
  5757. else
  5758. Sleep(20);
  5759. }
  5760. zs->spawnthread_active = false;
  5761. #ifndef NO_CATCH
  5762. }
  5763. catch(...) {
  5764. zs->spawnthread_active = false;
  5765. zs->initial_spawn_threads_active = 0;
  5766. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  5767. try{
  5768. zs->Shutdown();
  5769. }
  5770. catch(...){
  5771. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  5772. throw;
  5773. }
  5774. throw;
  5775. }
  5776. #endif
  5777. THREAD_RETURN(NULL);
  5778. }
  5779. ThreadReturnType SendInitialSpawns(void* tmp) {
  5780. #ifdef WIN32
  5781. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  5782. #endif
  5783. if (tmp == 0) {
  5784. ThrowError("SendInitialSpawns(): tmp = 0!");
  5785. THREAD_RETURN(NULL);
  5786. }
  5787. Client* client = (Client*) tmp;
  5788. client->GetCurrentZone()->SendZoneSpawns(client);
  5789. THREAD_RETURN(NULL);
  5790. }
  5791. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  5792. #ifdef WIN32
  5793. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5794. #endif
  5795. if (tmp == 0) {
  5796. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  5797. THREAD_RETURN(NULL);
  5798. }
  5799. Client* client = (Client*)tmp;
  5800. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  5801. THREAD_RETURN(NULL);
  5802. }
  5803. void ZoneServer::SetSpawnStructs(Client* client) {
  5804. int16 client_ver = client->GetVersion();
  5805. Player* player = client->GetPlayer();
  5806. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  5807. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  5808. player->SetSpawnPosStruct(pos);
  5809. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  5810. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  5811. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  5812. player->SetSpawnVisStruct(vis);
  5813. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  5814. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  5815. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  5816. player->SetSpawnInfoStruct(info);
  5817. if (versioned_info_structs.count(info->GetVersion()) == 0)
  5818. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  5819. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  5820. player->SetSpawnHeaderStruct(header);
  5821. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  5822. player->SetSpawnFooterStruct(footer);
  5823. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  5824. player->SetSignFooterStruct(sfooter);
  5825. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  5826. player->SetWidgetFooterStruct(wfooter);
  5827. }
  5828. Spawn* ZoneServer::GetSpawn(int32 id){
  5829. Spawn* ret = 0;
  5830. if(GetNPC(id))
  5831. ret = GetNewNPC(id);
  5832. else if(this->GetObject(id))
  5833. ret = GetNewObject(id);
  5834. else if(GetWidget(id))
  5835. ret = GetNewWidget(id);
  5836. else if(GetSign(id))
  5837. ret = GetNewSign(id);
  5838. else if(GetGroundSpawn(id))
  5839. ret = GetNewGroundSpawn(id);
  5840. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  5841. else if (!reloading && database.LoadNPC(this, id)) {
  5842. if (GetNPC(id))
  5843. ret = GetNewNPC(id);
  5844. else
  5845. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  5846. }
  5847. else if (!reloading && database.LoadObject(this, id)) {
  5848. if (this->GetObject(id))
  5849. ret = GetNewObject(id);
  5850. else
  5851. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  5852. }
  5853. else if (!reloading && database.LoadWidget(this, id)) {
  5854. if (GetWidget(id))
  5855. ret = GetNewWidget(id);
  5856. else
  5857. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  5858. }
  5859. else if (!reloading && database.LoadSign(this, id)) {
  5860. if (GetSign(id))
  5861. ret = GetNewSign(id);
  5862. else
  5863. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  5864. }
  5865. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  5866. if (GetGroundSpawn(id))
  5867. ret = GetNewGroundSpawn(id);
  5868. else
  5869. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  5870. }
  5871. if(ret)
  5872. ret->SetID(Spawn::NextID());
  5873. return ret;
  5874. }
  5875. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  5876. if(entity_command_list.count(id) > 0)
  5877. return entity_command_list[id];
  5878. else
  5879. return 0;
  5880. }
  5881. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  5882. if (entity_command_list.count(id) == 0)
  5883. entity_command_list[id] = new vector<EntityCommand*>;
  5884. entity_command_list[id]->push_back(command);
  5885. }
  5886. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  5887. EntityCommand* ret = 0;
  5888. if (entity_command_list.count(id) == 0)
  5889. return ret;
  5890. vector<EntityCommand*>::iterator itr;
  5891. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  5892. if ((*itr)->name == name) {
  5893. ret = (*itr);
  5894. break;
  5895. }
  5896. }
  5897. return ret;
  5898. }
  5899. void ZoneServer::ClearEntityCommands() {
  5900. if (entity_command_list.size() > 0) {
  5901. map<int32, vector<EntityCommand*>* >::iterator itr;
  5902. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  5903. vector<EntityCommand*>* entity_commands = itr->second;
  5904. if (entity_commands && entity_commands->size() > 0) {
  5905. vector<EntityCommand*>::iterator v_itr;
  5906. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  5907. safe_delete(*v_itr);
  5908. entity_commands->clear();
  5909. }
  5910. safe_delete(entity_commands);
  5911. }
  5912. entity_command_list.clear();
  5913. }
  5914. }
  5915. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  5916. npc_spell_list[list_id][spell_id] = tier;
  5917. }
  5918. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  5919. vector<Spell*>* ret = 0;
  5920. if(npc_spell_list.count(primary_list) > 0){
  5921. ret = new vector<Spell*>();
  5922. map<int32, int8>::iterator itr;
  5923. Spell* tmpSpell = 0;
  5924. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  5925. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5926. if(tmpSpell)
  5927. ret->push_back(tmpSpell);
  5928. }
  5929. }
  5930. if(npc_spell_list.count(secondary_list) > 0){
  5931. if(!ret)
  5932. ret = new vector<Spell*>();
  5933. map<int32, int8>::iterator itr;
  5934. Spell* tmpSpell = 0;
  5935. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  5936. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5937. if(tmpSpell)
  5938. ret->push_back(tmpSpell);
  5939. }
  5940. }
  5941. if(ret && ret->size() == 0){
  5942. safe_delete(ret);
  5943. ret = 0;
  5944. }
  5945. return ret;
  5946. }
  5947. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  5948. npc_skill_list[list_id][skill_id] = value;
  5949. }
  5950. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  5951. map<string, Skill*>* ret = 0;
  5952. if(npc_skill_list.count(primary_list) > 0){
  5953. ret = new map<string, Skill*>();
  5954. map<int32, int16>::iterator itr;
  5955. Skill* tmpSkill = 0;
  5956. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  5957. tmpSkill = master_skill_list.GetSkill(itr->first);
  5958. if(tmpSkill){
  5959. tmpSkill = new Skill(tmpSkill);
  5960. tmpSkill->current_val = itr->second;
  5961. tmpSkill->max_val = tmpSkill->current_val+5;
  5962. (*ret)[tmpSkill->name.data] = tmpSkill;
  5963. }
  5964. }
  5965. }
  5966. if(npc_skill_list.count(secondary_list) > 0){
  5967. if(!ret)
  5968. ret = new map<string, Skill*>();
  5969. map<int32, int16>::iterator itr;
  5970. Skill* tmpSkill = 0;
  5971. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  5972. tmpSkill = master_skill_list.GetSkill(itr->first);
  5973. if(tmpSkill){
  5974. tmpSkill = new Skill(tmpSkill);
  5975. tmpSkill->current_val = itr->second;
  5976. tmpSkill->max_val = tmpSkill->current_val+5;
  5977. (*ret)[tmpSkill->name.data] = tmpSkill;
  5978. }
  5979. }
  5980. }
  5981. if(ret && ret->size() == 0){
  5982. safe_delete(ret);
  5983. ret = 0;
  5984. }
  5985. return ret;
  5986. }
  5987. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  5988. npc_equipment_list[list_id].push_back(item_id);
  5989. }
  5990. void ZoneServer::SetNPCEquipment(NPC* npc) {
  5991. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  5992. Item* tmpItem = 0;
  5993. int8 slot = 0;
  5994. vector<int32>::iterator itr;
  5995. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  5996. tmpItem = master_item_list.GetItem(*itr);
  5997. if(tmpItem){
  5998. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  5999. if(slot < 255){
  6000. tmpItem = new Item(tmpItem);
  6001. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6002. }
  6003. }
  6004. }
  6005. }
  6006. }
  6007. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6008. npc_list[id] = npc;
  6009. }
  6010. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6011. widget_list[id] = widget;
  6012. }
  6013. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6014. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6015. return widget_list[id];
  6016. else
  6017. return 0;
  6018. }
  6019. Widget* ZoneServer::GetNewWidget(int32 id) {
  6020. if(!reloading && widget_list.count(id) > 0)
  6021. return widget_list[id]->Copy();
  6022. else
  6023. return 0;
  6024. }
  6025. void ZoneServer::LoadGroundSpawnEntries(){
  6026. MGroundSpawnItems.lock();
  6027. database.LoadGroundSpawnEntries(this);
  6028. MGroundSpawnItems.unlock();
  6029. }
  6030. void ZoneServer::LoadGroundSpawnItems() {
  6031. }
  6032. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6033. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6034. entry->min_skill_level = min_skill_level;
  6035. entry->min_adventure_level = min_adventure_level;
  6036. entry->bonus_table = bonus_table;
  6037. entry->harvest1 = harvest1;
  6038. entry->harvest3 = harvest3;
  6039. entry->harvest5 = harvest5;
  6040. entry->harvest_imbue = harvest_imbue;
  6041. entry->harvest_rare = harvest_rare;
  6042. entry->harvest10 = harvest10;
  6043. entry->harvest_coin = harvest_coin;
  6044. groundspawn_entries[groundspawn_id].push_back(entry);
  6045. }
  6046. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6047. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6048. entry->item_id = item_id;
  6049. entry->is_rare = is_rare;
  6050. entry->grid_id = grid_id;
  6051. groundspawn_items[groundspawn_id].push_back(entry);
  6052. }
  6053. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6054. vector<GroundSpawnEntry*>* ret = 0;
  6055. MGroundSpawnItems.lock();
  6056. if(groundspawn_entries.count(id) > 0)
  6057. ret = &groundspawn_entries[id];
  6058. MGroundSpawnItems.unlock();
  6059. return ret;
  6060. }
  6061. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6062. vector<GroundSpawnEntryItem*>* ret = 0;
  6063. if(groundspawn_items.count(id) > 0)
  6064. ret = &groundspawn_items[id];
  6065. return ret;
  6066. }
  6067. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6068. void ZoneServer::DeleteGroundSpawnItems()
  6069. {
  6070. MGroundSpawnItems.lock();
  6071. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6072. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6073. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6074. {
  6075. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6076. {
  6077. safe_delete(*groundspawnentry_itr);
  6078. }
  6079. }
  6080. groundspawn_entries.clear();
  6081. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6082. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6083. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6084. {
  6085. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6086. {
  6087. safe_delete(*groundspawnitem_itr);
  6088. }
  6089. }
  6090. groundspawn_items.clear();
  6091. MGroundSpawnItems.unlock();
  6092. }
  6093. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6094. groundspawn_list[id] = spawn;
  6095. }
  6096. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6097. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6098. return groundspawn_list[id];
  6099. else
  6100. return 0;
  6101. }
  6102. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6103. if(!reloading && groundspawn_list.count(id) > 0)
  6104. return groundspawn_list[id]->Copy();
  6105. else
  6106. return 0;
  6107. }
  6108. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6109. loot_tables[id] = table;
  6110. }
  6111. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6112. loot_drops[id].push_back(drop);
  6113. }
  6114. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6115. spawn_loot_list[spawn_id].push_back(id);
  6116. }
  6117. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6118. spawn_loot_list[spawn_id].clear();
  6119. }
  6120. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6121. level_loot_list.push_back(loot);
  6122. }
  6123. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6124. racial_loot_list[racial_id].push_back(loot);
  6125. }
  6126. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6127. zone_loot_list[zone].push_back(loot);
  6128. }
  6129. void ZoneServer::ClearLootTables(){
  6130. map<int32,LootTable*>::iterator table_itr;
  6131. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6132. safe_delete(table_itr->second);
  6133. }
  6134. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6135. vector<LootDrop*>::iterator drop_itr2;
  6136. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6137. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6138. safe_delete(*drop_itr2);
  6139. }
  6140. }
  6141. vector<GlobalLoot*>::iterator level_itr;
  6142. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6143. safe_delete(*level_itr);
  6144. }
  6145. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6146. vector<GlobalLoot*>::iterator race_itr2;
  6147. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6148. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6149. safe_delete(*race_itr2);
  6150. }
  6151. }
  6152. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6153. vector<GlobalLoot*>::iterator zone_itr2;
  6154. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6155. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6156. safe_delete(*zone_itr2);
  6157. }
  6158. }
  6159. loot_tables.clear();
  6160. loot_drops.clear();
  6161. spawn_loot_list.clear();
  6162. level_loot_list.clear();
  6163. racial_loot_list.clear();
  6164. zone_loot_list.clear();
  6165. }
  6166. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id) {
  6167. vector<int32> ret;
  6168. if(reloading)
  6169. return ret;
  6170. if (spawn_loot_list.count(spawn_id) > 0)
  6171. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6172. if (level_loot_list.size() > 0) {
  6173. vector<GlobalLoot*>::iterator itr;
  6174. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6175. GlobalLoot* loot = *itr;
  6176. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6177. ret.push_back(loot->table_id);
  6178. else {
  6179. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6180. ret.push_back(loot->table_id);
  6181. }
  6182. }
  6183. }
  6184. if (racial_loot_list.count(racial_id) > 0) {
  6185. vector<GlobalLoot*>::iterator itr;
  6186. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6187. GlobalLoot* loot = *itr;
  6188. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6189. ret.push_back(loot->table_id);
  6190. else {
  6191. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6192. ret.push_back(loot->table_id);
  6193. }
  6194. }
  6195. }
  6196. if (zone_loot_list.count(zone_id) > 0) {
  6197. vector<GlobalLoot*>::iterator itr;
  6198. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6199. GlobalLoot* loot = *itr;
  6200. if (loot->minLevel == 0 && loot->maxLevel == 0)
  6201. ret.push_back(loot->table_id);
  6202. else {
  6203. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  6204. ret.push_back(loot->table_id);
  6205. }
  6206. }
  6207. }
  6208. return ret;
  6209. }
  6210. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6211. if(!reloading && loot_drops.count(table_id) > 0)
  6212. return &(loot_drops[table_id]);
  6213. else
  6214. return 0;
  6215. }
  6216. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6217. return loot_tables[table_id];
  6218. }
  6219. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6220. LocationTransportDestination* loc = new LocationTransportDestination;
  6221. loc->message = message;
  6222. loc->trigger_x = trigger_x;
  6223. loc->trigger_y = trigger_y;
  6224. loc->trigger_z = trigger_z;
  6225. loc->trigger_radius = trigger_radius;
  6226. loc->destination_zone_id = destination_zone_id;
  6227. loc->destination_x = destination_x;
  6228. loc->destination_y = destination_y;
  6229. loc->destination_z = destination_z;
  6230. loc->destination_heading = destination_heading;
  6231. loc->cost = cost;
  6232. loc->unique_id = unique_id;
  6233. MTransporters.lock();
  6234. if(location_transporters.count(zone_id) == 0)
  6235. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6236. location_transporters[zone_id]->Add(loc);
  6237. MTransporters.unlock();
  6238. }
  6239. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6240. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6241. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6242. TransportDestination* transport = new TransportDestination;
  6243. transport->type = type;
  6244. transport->display_name = name;
  6245. transport->message = message;
  6246. transport->destination_zone_id = destination_zone_id;
  6247. transport->destination_x = destination_x;
  6248. transport->destination_y = destination_y;
  6249. transport->destination_z = destination_z;
  6250. transport->destination_heading = destination_heading;
  6251. transport->cost = cost;
  6252. transport->unique_id = unique_id;
  6253. transport->min_level = min_level;
  6254. transport->max_level = max_level;
  6255. transport->req_quest = quest_req;
  6256. transport->req_quest_step = quest_step_req;
  6257. transport->req_quest_complete = quest_complete;
  6258. transport->map_x = map_x;
  6259. transport->map_y = map_y;
  6260. transport->expansion_flag = expansion_flag;
  6261. transport->holiday_flag = holiday_flag;
  6262. transport->min_client_version = min_client_version;
  6263. transport->max_client_version = max_client_version;
  6264. transport->flight_path_id = flight_path_id;
  6265. transport->mount_id = mount_id;
  6266. transport->mount_red_color = mount_red_color;
  6267. transport->mount_green_color = mount_green_color;
  6268. transport->mount_blue_color = mount_blue_color;
  6269. MTransporters.lock();
  6270. transporters[transport_id].push_back(transport);
  6271. MTransporters.unlock();
  6272. }
  6273. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6274. if (!returnList)
  6275. return;
  6276. MTransporters.lock();
  6277. if (transporters.count(transport_id) > 0)
  6278. {
  6279. vector<TransportDestination*> list;
  6280. for (int i = 0; i < transporters[transport_id].size(); i++)
  6281. {
  6282. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6283. continue;
  6284. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6285. continue;
  6286. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6287. {
  6288. returnList->push_back(transporters[transport_id][i]);
  6289. }
  6290. }
  6291. }
  6292. MTransporters.unlock();
  6293. }
  6294. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6295. MutexList<LocationTransportDestination*>* ret = 0;
  6296. MTransporters.lock();
  6297. if(location_transporters.count(zone_id) > 0)
  6298. ret = location_transporters[zone_id];
  6299. MTransporters.unlock();
  6300. return ret;
  6301. }
  6302. void ZoneServer::DeleteGlobalTransporters(){
  6303. MTransporters.lock();
  6304. map<int32, vector<TransportDestination*> >::iterator itr;
  6305. vector<TransportDestination*>::iterator transport_vector_itr;
  6306. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6307. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6308. safe_delete(*transport_vector_itr);
  6309. }
  6310. }
  6311. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6312. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6313. itr2->second->clear(true);
  6314. delete itr2->second;
  6315. }
  6316. transporters.clear();
  6317. location_transporters.clear();
  6318. MTransporters.unlock();
  6319. }
  6320. void ZoneServer::DeleteGlobalSpawns() {
  6321. ClearLootTables();
  6322. map<int32, NPC*>::iterator npc_list_iter;
  6323. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6324. safe_delete(npc_list_iter->second);
  6325. }
  6326. npc_list.clear();
  6327. map<int32, Object*>::iterator object_list_iter;
  6328. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6329. safe_delete(object_list_iter->second);
  6330. }
  6331. object_list.clear();
  6332. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6333. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6334. safe_delete(groundspawn_list_iter->second);
  6335. }
  6336. groundspawn_list.clear();
  6337. map<int32, Widget*>::iterator widget_list_iter;
  6338. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6339. safe_delete(widget_list_iter->second);
  6340. }
  6341. widget_list.clear();
  6342. map<int32, Sign*>::iterator sign_list_iter;
  6343. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6344. safe_delete(sign_list_iter->second);
  6345. }
  6346. sign_list.clear();
  6347. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6348. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6349. safe_delete(appearance_list_iter->second);
  6350. }
  6351. npc_appearance_list.clear();*/
  6352. ClearEntityCommands();
  6353. DeleteGroundSpawnItems();
  6354. DeleteGlobalTransporters();
  6355. DeleteTransporterMaps();
  6356. }
  6357. void ZoneServer::AddTransportMap(int32 id, string name) {
  6358. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6359. m_transportMaps[id] = name;
  6360. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6361. }
  6362. bool ZoneServer::TransportHasMap(int32 id) {
  6363. bool ret = false;
  6364. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6365. ret = m_transportMaps.count(id) > 0;
  6366. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6367. return ret;
  6368. }
  6369. string ZoneServer::GetTransportMap(int32 id) {
  6370. string ret;
  6371. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6372. if (m_transportMaps.count(id) > 0)
  6373. ret = m_transportMaps[id];
  6374. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6375. return ret;
  6376. }
  6377. void ZoneServer::DeleteTransporterMaps() {
  6378. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6379. m_transportMaps.clear();
  6380. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6381. }
  6382. void ZoneServer::ReloadSpawns() {
  6383. if (reloading)
  6384. return;
  6385. reloading = true;
  6386. // Let every one in the zone know what is happening
  6387. HandleBroadcast("Reloading all spawns for this zone.");
  6388. DeleteGlobalSpawns();
  6389. Depop(false, true);
  6390. }
  6391. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6392. vector<Client*>::iterator itr;
  6393. MClientList.readlock(__FUNCTION__, __LINE__);
  6394. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6395. Client* client = *itr;
  6396. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6397. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6398. }
  6399. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6400. }
  6401. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6402. if (m_flightPaths.count(id) > 0) {
  6403. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6404. safe_delete(info);
  6405. return;
  6406. }
  6407. m_flightPaths[id] = info;
  6408. }
  6409. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6410. if (m_flightPaths.count(id) == 0) {
  6411. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6412. safe_delete(location);
  6413. return;
  6414. }
  6415. m_flightPathRoutes[id].push_back(location);
  6416. }
  6417. void ZoneServer::DeleteFlightPaths() {
  6418. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6419. vector<FlightPathLocation*>::iterator itr2;
  6420. map<int32, FlightPathInfo*>::iterator itr3;
  6421. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6422. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6423. safe_delete(*itr2);
  6424. }
  6425. itr->second.clear();
  6426. }
  6427. m_flightPathRoutes.clear();
  6428. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6429. safe_delete(itr3->second);
  6430. }
  6431. m_flightPaths.clear();
  6432. }
  6433. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6434. // Only send a packet if there are flight paths
  6435. if (m_flightPathRoutes.size() > 0) {
  6436. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6437. if (packet) {
  6438. int32 num_routes = m_flightPaths.size();
  6439. packet->setArrayLengthByName("number_of_routes", num_routes);
  6440. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6441. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6442. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6443. map<int32, FlightPathInfo*>::iterator itr;
  6444. int32 i = 0;
  6445. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6446. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6447. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6448. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6449. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6450. vector<FlightPathLocation*>::iterator itr2;
  6451. int32 j = 0;
  6452. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6453. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6454. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6455. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6456. }
  6457. }
  6458. client->QueuePacket(packet->serialize());
  6459. safe_delete(packet);
  6460. }
  6461. }
  6462. }
  6463. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6464. int32 index = 0;
  6465. map<int32, FlightPathInfo*>::iterator itr;
  6466. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6467. if (itr->first == id)
  6468. return index;
  6469. }
  6470. return -1;
  6471. }
  6472. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6473. float speed = 1;
  6474. if (m_flightPaths.count(id) > 0)
  6475. speed = m_flightPaths[id]->speed;
  6476. return speed;
  6477. }
  6478. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6479. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6480. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6481. map<int32, Spawn*>::iterator itr;
  6482. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6483. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6484. {
  6485. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6486. if (loc && loc->conditional > 0) {
  6487. if ((loc->conditional & condition) != condition) {
  6488. Despawn(itr->second, 0);
  6489. }
  6490. }
  6491. }
  6492. }
  6493. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6494. map<int32, SpawnLocation*>::iterator itr2;
  6495. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6496. SpawnLocation* loc = itr2->second;
  6497. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6498. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6499. ProcessSpawnLocation(loc);
  6500. }
  6501. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6502. }
  6503. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6504. Spawn* spawn = 0;
  6505. map<int32, Spawn*>::iterator itr;
  6506. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6507. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6508. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6509. spawn = itr->second;
  6510. if (spawn && spawn != newSpawn) {
  6511. if (newSpawn->GetDatabaseID())
  6512. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6513. if (newSpawn->GetSpawnLocationID())
  6514. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6515. if (spawn->GetDatabaseID())
  6516. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6517. if (spawn->GetSpawnLocationID())
  6518. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6519. }
  6520. }
  6521. list<Spawn*>::iterator itr2;
  6522. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6523. spawn = *itr2;
  6524. if (spawn && spawn != newSpawn) {
  6525. if (newSpawn->GetDatabaseID())
  6526. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6527. if (newSpawn->GetSpawnLocationID())
  6528. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6529. if (spawn->GetDatabaseID())
  6530. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6531. if (spawn->GetSpawnLocationID())
  6532. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6533. }
  6534. }
  6535. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6536. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6537. }
  6538. void ZoneServer::RemoveSpawnProximities(bool spawnListLocked, Spawn* oldSpawn) {
  6539. Spawn* spawn = 0;
  6540. map<int32, Spawn*>::iterator itr;
  6541. if (!spawnListLocked)
  6542. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6543. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6544. spawn = itr->second;
  6545. if (spawn && spawn != oldSpawn) {
  6546. if (oldSpawn->GetDatabaseID())
  6547. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6548. if (oldSpawn->GetSpawnLocationID())
  6549. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6550. // don't need to remove oldSpawn proximities, we clear them all out
  6551. }
  6552. }
  6553. if (!spawnListLocked)
  6554. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6555. }
  6556. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6557. {
  6558. if (!entry || !spawn)
  6559. return;
  6560. const char* script = 0;
  6561. for (int x = 0; x < 3; x++)
  6562. {
  6563. switch (x)
  6564. {
  6565. case 0:
  6566. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6567. break;
  6568. case 1:
  6569. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6570. break;
  6571. case 2:
  6572. script = world.GetSpawnScript(entry->spawn_id);
  6573. break;
  6574. }
  6575. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6576. {
  6577. spawn->SetSpawnScript(string(script));
  6578. break;
  6579. }
  6580. }
  6581. }
  6582. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6583. {
  6584. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6585. return std::vector<HouseItem>();
  6586. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6587. std::vector<HouseItem> items;
  6588. map<int32, Spawn*>::iterator itr;
  6589. Spawn* spawn = 0;
  6590. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6591. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6592. spawn = itr->second;
  6593. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  6594. {
  6595. HouseItem tmpItem;
  6596. tmpItem.item_id = spawn->GetPickupItemID();
  6597. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  6598. tmpItem.spawn_id = spawn->GetID();
  6599. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  6600. if (!tmpItem.item)
  6601. continue;
  6602. items.push_back(tmpItem);
  6603. }
  6604. }
  6605. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6606. return items;
  6607. }
  6608. void ZoneServer::SendHouseItems(Client* client)
  6609. {
  6610. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6611. return;
  6612. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6613. std::vector<HouseItem> items = GetHouseItems(client);
  6614. // setting this to 1 puts it on the door widget
  6615. packet->setDataByName("is_widget_door", 1);
  6616. packet->setArrayLengthByName("num_items", items.size());
  6617. for (int i = 0; i < items.size(); i++)
  6618. {
  6619. HouseItem tmpItem = items[i];
  6620. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  6621. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  6622. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  6623. // location, 0 = floor, 1 = ceiling
  6624. //packet->setArrayDataByName("location", 1, i, 0);
  6625. // item_state int8
  6626. // 0 = normal (cannot pick up item / move item / toggle visibility)
  6627. // 1 = virtual (toggle visibility available, no move item)
  6628. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  6629. // 3 = virtual/hidden/toggle visibility
  6630. // 4 = none (cannot pick up item / move item / toggle visibility)
  6631. // 5 = none, toggle visibility (cannot pick up item / move item)
  6632. // 8 = none (cannot pick up item / move item / toggle visibility)
  6633. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  6634. // makes it so we don't have access to move item/retrieve item
  6635. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  6636. //packet->setArrayDataByName("tradeable", 1, i);
  6637. //packet->setArrayDataByName("item_description", "failboat", i);
  6638. // access to move item/retrieve item, do not use in conjunction with tradeable
  6639. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  6640. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  6641. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  6642. //packet->setArrayDataByName("first_item_description", "test", i);
  6643. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  6644. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  6645. }
  6646. EQ2Packet* pack = packet->serialize();
  6647. client->QueuePacket(pack);
  6648. safe_delete(packet);
  6649. }
  6650. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  6651. {
  6652. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  6653. return nullptr;
  6654. map<int32, Spawn*>::iterator itr;
  6655. Spawn* spawn = 0;
  6656. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6657. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6658. spawn = itr->second;
  6659. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  6660. {
  6661. Spawn* tmpSpawn = spawn;
  6662. MSpawnList.releasereadlock();
  6663. return tmpSpawn;
  6664. }
  6665. }
  6666. MSpawnList.releasereadlock();
  6667. return nullptr;
  6668. }