zoneserver.cpp 242 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include "Commands/Commands.h"
  25. #include "Zone/pathfinder_interface.h"
  26. #ifdef WIN32
  27. #include <WinSock2.h>
  28. #include <windows.h>
  29. #include <dbghelp.h>
  30. #pragma comment(lib,"imagehlp.lib")
  31. #else
  32. #include <sys/socket.h>
  33. #include <sys/stat.h>
  34. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  35. #include <sys/types.h>
  36. #endif
  37. #include <netinet/in.h>
  38. #include <arpa/inet.h>
  39. #include <errno.h>
  40. #include <pthread.h>
  41. #include <stdarg.h>
  42. #include "../common/unix.h"
  43. #define SOCKET_ERROR -1
  44. #define INVALID_SOCKET -1
  45. extern int errno;
  46. #endif
  47. #include "../common/servertalk.h"
  48. #include "../common/packet_dump.h"
  49. #include "WorldDatabase.h"
  50. #include "races.h"
  51. #include "classes.h"
  52. #include "../common/seperator.h"
  53. #include "../common/EQStream.h"
  54. #include "../common/EQStreamFactory.h"
  55. #include "../common/opcodemgr.h"
  56. #include "zoneserver.h"
  57. #include "client.h"
  58. #include "LoginServer.h"
  59. #include "World.h"
  60. #include <string>
  61. #include <assert.h>
  62. #include "LuaInterface.h"
  63. #include "Factions.h"
  64. #include "VisualStates.h"
  65. #include "ClientPacketFunctions.h"
  66. #include "SpellProcess.h"
  67. #include "../common/Log.h"
  68. #include "Rules/Rules.h"
  69. #include "Chat/Chat.h"
  70. #include "Tradeskills/Tradeskills.h"
  71. #include "RaceTypes/RaceTypes.h"
  72. #include <algorithm>
  73. #include <random>
  74. #include "Zone/SPGrid.h"
  75. #include "Bots/Bot.h"
  76. #ifdef WIN32
  77. #define snprintf _snprintf
  78. #define vsnprintf _vsnprintf
  79. #define strncasecmp _strnicmp
  80. #define strcasecmp _stricmp
  81. #endif
  82. // int32 numplayers = 0; // never used?
  83. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  84. // extern bool holdzones; // never used?
  85. // extern volatile bool RunLoops; // never used in the zone server?
  86. // extern Classes classes; // never used in the zone server?
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. depop_zone = false;
  107. repop_zone = false;
  108. respawns_allowed = true;
  109. instanceID = 0;
  110. strcpy(zone_name, name);
  111. zoneID = 0;
  112. rain = 0;
  113. cityzone = false;
  114. always_loaded = false;
  115. locked = false; // JA: implementing /zone lock|unlock commands
  116. pNumPlayers = 0;
  117. LoadingData = true;
  118. zoneShuttingDown = false;
  119. ++numzones;
  120. revive_points = 0;
  121. zone_motd = "";
  122. finished_depop = true;
  123. initial_spawn_threads_active = 0;
  124. minimumStatus = 0;
  125. minimumLevel = 0;
  126. maximumLevel = 0;
  127. minimumVersion = 0;
  128. weather_current_severity = 0;
  129. weather_signaled = false;
  130. xp_mod = 0;
  131. isDusk = false;
  132. dusk_hour = 0;
  133. dusk_minute = 0;
  134. dawn_hour = 0;
  135. dawn_minute = 0;
  136. reloading_spellprocess = false;
  137. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  138. Grid = nullptr;
  139. zonemap = nullptr;
  140. pathing = nullptr;
  141. reloading = true;
  142. }
  143. ZoneServer::~ZoneServer() {
  144. zoneShuttingDown = true; //ensure other threads shut down too
  145. //allow other threads to properly shut down
  146. while (spawnthread_active || initial_spawn_threads_active > 0){
  147. if (spawnthread_active)
  148. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  149. if (initial_spawn_threads_active > 0)
  150. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  151. Sleep(10);
  152. }
  153. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  154. changed_spawns.clear();
  155. transport_spawns.clear();
  156. safe_delete(spellProcess);
  157. safe_delete(tradeskillMgr);
  158. MMasterZoneLock->lock();
  159. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  160. DeleteData(true);
  161. RemoveLocationProximities();
  162. RemoveLocationGrids();
  163. DelayedSpawnRemoval(true);
  164. DeleteSpawns(true);
  165. DeleteGlobalSpawns();
  166. DeleteFlightPaths();
  167. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  168. MMasterZoneLock->unlock();
  169. safe_delete(MMasterZoneLock);
  170. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  171. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  172. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  173. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  174. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  175. database.DeleteInstance(instanceID);
  176. }
  177. if (Grid != nullptr)
  178. delete Grid;
  179. if (zonemap != nullptr)
  180. delete zonemap;
  181. if (pathing != nullptr)
  182. delete pathing;
  183. if (movementMgr != nullptr)
  184. delete movementMgr;
  185. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  186. --numzones;
  187. UpdateWindowTitle(0);
  188. zone_list.Remove(this);
  189. }
  190. void ZoneServer::Init()
  191. {
  192. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  193. zone_list.Add(this);
  194. spellProcess = new SpellProcess();
  195. tradeskillMgr = new TradeskillMgr();
  196. /* Dynamic Timers */
  197. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  198. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  199. shutdownTimer.Disable();
  200. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  201. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  202. /* Weather stuff */
  203. InitWeather();
  204. /* Static Timers */
  205. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  206. spawn_check_add.Start(100);
  207. spawn_check_remove.Start(30000);
  208. spawn_expire_timer.Start(10000);
  209. respawn_timer.Start(10000);
  210. // there was never a starter for these?
  211. widget_timer.Start(5000);
  212. tracking_timer.Start(5000);
  213. movement_timer.Start(100);
  214. location_prox_timer.Start(1000);
  215. location_grid_timer.Start(1000);
  216. charsheet_changes.Start(500);
  217. // Send game time packet every in game hour (180 sec)
  218. sync_game_time_timer.Start(180000);
  219. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  220. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  221. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  222. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  223. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  224. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  225. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  226. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  227. database.LoadZoneFlightPaths(this);
  228. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  229. UpdateWindowTitle(0);
  230. string zoneName(GetZoneFile());
  231. if (Grid == nullptr) {
  232. Grid = new SPGrid(string(GetZoneFile()), 0);
  233. }
  234. if (zonemap == nullptr) {
  235. zonemap = Map::LoadMapFile(zoneName, Grid);
  236. }
  237. pathing = IPathfinder::Load(zoneName);
  238. movementMgr = new MobMovementManager();
  239. // else
  240. // LogWrite(ZONE__ERROR, 0, "SPGrid", "ZoneServer::Init() Grid is not null in init, wtf!");
  241. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  242. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  243. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  244. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  245. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  246. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  247. MSpawnList.SetName("ZoneServer::spawn_list");
  248. MTransporters.SetName("ZoneServer::m_transportMaps");
  249. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  250. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  251. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  252. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  253. MTransportLocations.SetName("ZoneServer::transporter_locations");
  254. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  255. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  256. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  257. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  258. MClientList.SetName("ZoneServer::clients");
  259. MWidgetTimers.SetName("ZoneServer::widget_timers");
  260. #ifdef WIN32
  261. _beginthread(ZoneLoop, 0, this);
  262. _beginthread(SpawnLoop, 0, this);
  263. #else
  264. pthread_t thread;
  265. pthread_create(&thread, NULL, ZoneLoop, this);
  266. pthread_detach(thread);
  267. pthread_t thread2;
  268. pthread_create(&thread2, NULL, SpawnLoop, this);
  269. pthread_detach(thread2);
  270. #endif
  271. }
  272. void ZoneServer::InitWeather()
  273. {
  274. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  275. if( weather_enabled && isWeatherAllowed())
  276. {
  277. string tmp;
  278. // set up weather system when zone starts up
  279. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  280. switch(weather_type)
  281. {
  282. case 3: tmp = "Chaotic"; break;
  283. case 2: tmp = "Random"; break;
  284. case 1: tmp = "Dynamic"; break;
  285. default: tmp = "Normal"; break;
  286. }
  287. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  288. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  289. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  290. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  291. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  292. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  293. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  294. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  295. // Allow a random roll to determine if weather should start out severe or calm
  296. if( MakeRandomInt(1, 100) > 50)
  297. {
  298. weather_pattern = 1; // default weather to increase in severity initially
  299. weather_current_severity = weather_min_severity;
  300. }
  301. else
  302. {
  303. weather_pattern = 0; // default weather to decrease in severity initially
  304. weather_current_severity = weather_max_severity;
  305. }
  306. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  307. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  308. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  309. if( weather_type > 0 )
  310. {
  311. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  312. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  313. }
  314. else
  315. weather_dynamic_offset = 0;
  316. SetRain(weather_current_severity);
  317. weather_last_changed_time = Timer::GetUnixTimeStamp();
  318. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  319. }
  320. }
  321. void ZoneServer::DeleteSpellProcess(){
  322. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  323. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  324. MMasterZoneLock->lock();
  325. reloading_spellprocess = true;
  326. // Remove spells from NPC's
  327. Spawn* spawn = 0;
  328. map<int32, Spawn*>::iterator itr;
  329. MSpawnList.readlock(__FUNCTION__, __LINE__);
  330. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  331. spawn = itr->second;
  332. if(spawn && spawn->IsNPC())
  333. ((NPC*)spawn)->SetSpells(0);
  334. }
  335. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  336. MMasterZoneLock->unlock();
  337. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  338. DismissAllPets();
  339. safe_delete(spellProcess);
  340. }
  341. void ZoneServer::LoadSpellProcess(){
  342. spellProcess = new SpellProcess();
  343. reloading_spellprocess = false;
  344. // Reload NPC's spells
  345. Spawn* spawn = 0;
  346. map<int32, Spawn*>::iterator itr;
  347. MSpawnList.readlock(__FUNCTION__, __LINE__);
  348. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  349. spawn = itr->second;
  350. if(spawn && spawn->IsNPC())
  351. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  352. }
  353. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  354. }
  355. void ZoneServer::LockAllSpells(Player* player) {
  356. if (player && spellProcess) {
  357. Client* client = GetClientBySpawn(player);
  358. if (client)
  359. spellProcess->LockAllSpells(client);
  360. }
  361. }
  362. void ZoneServer::UnlockAllSpells(Player* player) {
  363. if (player && spellProcess) {
  364. Client* client = GetClientBySpawn(player);
  365. if (client)
  366. spellProcess->UnlockAllSpells(client);
  367. }
  368. }
  369. void ZoneServer::DeleteFactionLists() {
  370. map<int32, vector<int32> *>::iterator faction_itr;
  371. map<int32, vector<int32> *>::iterator spawn_itr;
  372. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  373. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  374. safe_delete(faction_itr->second);
  375. enemy_faction_list.clear();
  376. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  377. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  378. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  379. safe_delete(faction_itr->second);
  380. reverse_enemy_faction_list.clear();
  381. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  382. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  383. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  384. safe_delete(spawn_itr->second);
  385. npc_faction_list.clear();
  386. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  387. }
  388. void ZoneServer::DeleteData(bool boot_clients){
  389. Spawn* spawn = 0;
  390. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  391. // Clear spawn groups
  392. spawn_group_map.clear();
  393. // Loop through the spawn list and set the spawn for deletion
  394. map<int32, Spawn*>::iterator itr;
  395. MSpawnList.readlock(__FUNCTION__, __LINE__);
  396. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  397. spawn = itr->second;
  398. if(spawn){
  399. if(!boot_clients && spawn->IsPlayer())
  400. tmp_player_list.push_back(spawn);
  401. else if(spawn->IsPlayer()){
  402. Client* client = GetClientBySpawn(spawn);
  403. if(client)
  404. client->Disconnect();
  405. }
  406. else{
  407. RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
  408. RemoveSpawnSupportFunctions(spawn);
  409. AddPendingDelete(spawn);
  410. }
  411. }
  412. }
  413. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  414. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  415. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  416. MSpawnList.writelock(__FUNCTION__, __LINE__);
  417. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  418. spawn_list.clear();
  419. // Moved this up so we only read lock the list once in this list
  420. vector<Spawn*>::iterator spawn_iter2;
  421. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  422. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  423. }
  424. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  425. // Clear player proximities
  426. RemovePlayerProximity(0, true);
  427. spawn_range_map.clear(true);
  428. if(boot_clients) {
  429. // Refactor
  430. vector<Client*>::iterator itr;
  431. MClientList.writelock(__FUNCTION__, __LINE__);
  432. for (itr = clients.begin(); itr != clients.end(); itr++)
  433. safe_delete(*itr);
  434. clients.clear();
  435. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  436. }
  437. // Clear and delete spawn locations
  438. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  439. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  440. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  441. safe_delete(spawn_location_iter->second);
  442. spawn_location_list.clear();
  443. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  444. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  445. if(revive_points && boot_clients){
  446. vector<RevivePoint*>::iterator revive_iter;
  447. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  448. safe_delete(*revive_iter);
  449. }
  450. safe_delete(revive_points);
  451. }
  452. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  453. map<int32, set<int32>*>::iterator assoc_itr;
  454. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  455. safe_delete(assoc_itr->second);
  456. spawn_group_associations.clear();
  457. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  458. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  459. map<int32, map<int32, int32>*>::iterator loc_itr;
  460. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  461. safe_delete(loc_itr->second);
  462. spawn_group_locations.clear();
  463. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  464. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  465. map<int32, list<int32>*>::iterator group_itr;
  466. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  467. safe_delete(group_itr->second);
  468. spawn_location_groups.clear();
  469. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  470. // Clear lists that need more then just a Clear()
  471. DeleteFactionLists();
  472. DeleteSpawnScriptTimers(0, true);
  473. DeleteSpawnScriptTimers();
  474. ClearDeadSpawns();
  475. // Clear lists
  476. heading_timers.clear();
  477. movement_spawns.clear();
  478. respawn_timers.clear();
  479. transport_spawns.clear();
  480. quick_database_id_lookup.clear();
  481. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  482. widget_timers.clear();
  483. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  484. map<int16, PacketStruct*>::iterator struct_itr;
  485. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  486. safe_delete(struct_itr->second);
  487. versioned_info_structs.clear();
  488. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  489. safe_delete(struct_itr->second);
  490. versioned_pos_structs.clear();
  491. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  492. safe_delete(struct_itr->second);
  493. versioned_vis_structs.clear();
  494. }
  495. void ZoneServer::RemoveLocationProximities() {
  496. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  497. while(itr.Next()){
  498. safe_delete(itr->value);
  499. }
  500. location_proximities.clear();
  501. }
  502. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  503. vector<RevivePoint*>::iterator revive_iter;
  504. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  505. if((*revive_iter)->id == id)
  506. return *revive_iter;
  507. }
  508. return 0;
  509. }
  510. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  511. {
  512. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  513. RevivePoint* closest_point = 0;
  514. // we should not check for revive points if this is null
  515. if ( revive_points != NULL )
  516. {
  517. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  518. float closest = 100000;
  519. float test_closest = 0;
  520. RevivePoint* test_point = 0;
  521. vector<RevivePoint*>::iterator revive_iter;
  522. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  523. {
  524. test_point = *revive_iter;
  525. if(test_point)
  526. {
  527. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  528. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  529. // should this be changed to list all revive points within max distance or just the closest
  530. if(test_closest < closest)
  531. {
  532. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  533. closest = test_closest;
  534. closest_point = test_point;
  535. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  536. points->push_back(closest_point);
  537. }
  538. }
  539. }
  540. }
  541. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  542. {
  543. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  544. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  545. points->push_back(closest_point);
  546. }
  547. else if(points->size() == 0)
  548. {
  549. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  550. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  551. closest_point = new RevivePoint;
  552. closest_point->heading = GetSafeHeading();
  553. closest_point->id = 0xFFFFFFFF;
  554. closest_point->location_name = "Zone Safe Point";
  555. closest_point->zone_id = GetZoneID();
  556. closest_point->x = GetSafeX();
  557. closest_point->y = GetSafeY();
  558. closest_point->z = GetSafeZ();
  559. points->push_back(closest_point);
  560. }
  561. return points;
  562. }
  563. void ZoneServer::TriggerCharSheetTimer(){
  564. charsheet_changes.Trigger();
  565. }
  566. void ZoneServer::RegenUpdate(){
  567. if(damaged_spawns.size(true) == 0)
  568. return;
  569. Spawn* spawn = 0;
  570. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  571. while(spawn_iter.Next()){
  572. spawn = GetSpawnByID(spawn_iter->value);
  573. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  574. if(spawn->IsEntity())
  575. ((Entity*)spawn)->DoRegenUpdate();
  576. if(spawn->IsPlayer()){
  577. Client* client = GetClientBySpawn(spawn);
  578. if(client && client->IsConnected())
  579. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  580. }
  581. }
  582. else
  583. RemoveDamagedSpawn(spawn);
  584. //Spawn no longer valid, remove it from the list
  585. if (!spawn)
  586. damaged_spawns.Remove(spawn_iter->value);
  587. }
  588. }
  589. void ZoneServer::ClearDeadSpawns(){
  590. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  591. dead_spawns.clear();
  592. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  593. }
  594. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  595. vector<Client*>::iterator client_itr;
  596. Client* client = 0;
  597. Spawn* spawn = 0;
  598. PacketStruct* packet = 0;
  599. int16 packet_version = 0;
  600. spawn_expire_timers.clear();
  601. MClientList.readlock(__FUNCTION__, __LINE__);
  602. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  603. client = *client_itr;
  604. if(!client)
  605. continue;
  606. client->GetPlayer()->SetTarget(0);
  607. if(repop)
  608. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  609. else{
  610. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  611. if(respawns_allowed)
  612. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  613. }
  614. if(!packet || packet_version != client->GetVersion()){
  615. safe_delete(packet);
  616. packet_version = client->GetVersion();
  617. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  618. }
  619. map<int32, Spawn*>::iterator itr;
  620. MSpawnList.readlock(__FUNCTION__, __LINE__);
  621. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  622. spawn = itr->second;
  623. if(spawn && !spawn->IsPlayer()){
  624. SendRemoveSpawn(client, spawn, packet);
  625. }
  626. }
  627. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  628. }
  629. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  630. DeleteTransporters();
  631. safe_delete(packet);
  632. if(!repop && respawns_allowed){
  633. spawn_range_map.clear(true);
  634. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  635. ClearDeadSpawns();
  636. map<int32, Spawn*>::iterator itr;
  637. MSpawnList.writelock(__FUNCTION__, __LINE__);
  638. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  639. spawn = itr->second;
  640. if (spawn) {
  641. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  642. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  643. if(spawn->IsPlayer())
  644. tmp_player_list.Add(spawn);
  645. else {
  646. RemoveSpawnSupportFunctions(spawn);
  647. AddPendingDelete(spawn);
  648. }
  649. }
  650. }
  651. spawn_list.clear();
  652. //add back just the clients
  653. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  654. while(spawn_iter2.Next()) {
  655. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  656. }
  657. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  658. }
  659. else
  660. DeleteData(false);
  661. if(repop)
  662. LoadingData = true;
  663. }
  664. void ZoneServer::Depop(bool respawns, bool repop) {
  665. respawns_allowed = respawns;
  666. repop_zone = repop;
  667. finished_depop = false;
  668. depop_zone = true;
  669. }
  670. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  671. if(!spawn)
  672. return false;
  673. Spawn* close_spawn = 0;
  674. bool ret = true;
  675. map<int32, Spawn*>::iterator itr;
  676. MSpawnList.readlock(__FUNCTION__, __LINE__);
  677. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  678. close_spawn = itr->second;
  679. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  680. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  681. if(close_spawn->GetSpawnGroupID() == 0){
  682. spawn->AddSpawnToGroup(close_spawn);
  683. close_spawn->AddSpawnToGroup(spawn);
  684. }
  685. else
  686. ret = false;
  687. }
  688. }
  689. }
  690. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  691. return ret;
  692. }
  693. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  694. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  695. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());;
  696. if(spawns){
  697. if(!packet)
  698. return;
  699. Spawn* spawn = 0;
  700. vector<Spawn*>::iterator itr;
  701. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  702. spawn = *itr;
  703. SendRemoveSpawn(client, spawn, packet);
  704. }
  705. }
  706. safe_delete(spawns);
  707. SendRemoveSpawn(client, in_spawn, packet);
  708. spawn_check_add.Trigger();
  709. safe_delete(packet);
  710. }
  711. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  712. {
  713. bool isEntity = victim->IsEntity();
  714. if (npc->HasSpawnGroup()) {
  715. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  716. for (int32 i = 0; i < groupVec->size(); i++) {
  717. Spawn* group_member = groupVec->at(i);
  718. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  719. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  720. if (isEntity)
  721. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  722. else
  723. ((NPC*)group_member)->InCombat(true);
  724. }
  725. }
  726. safe_delete(groupVec);
  727. }
  728. else
  729. {
  730. if (isEntity)
  731. {
  732. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  733. npc->AddHate((Entity*)victim, 50);
  734. }
  735. else
  736. npc->InCombat(true);
  737. }
  738. return true;
  739. }
  740. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  741. if(!npc || !victim)
  742. return true;
  743. if (client) {
  744. if (client->IsConnected() && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  745. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  746. AggroVictim(npc, victim, client);
  747. }
  748. }
  749. }
  750. else{
  751. AggroVictim(npc, victim, client);
  752. }
  753. return true;
  754. }
  755. bool ZoneServer::CheckEnemyList(NPC* npc) {
  756. vector<int32> *factions;
  757. vector<int32>::iterator faction_itr;
  758. vector<int32> *spawns;
  759. vector<int32>::iterator spawn_itr;
  760. map<float, Spawn*> attack_spawns;
  761. map<float, Spawn*> reverse_attack_spawns;
  762. map<float, Spawn*>::iterator itr;
  763. int32 faction_id = npc->GetFactionID();
  764. float distance;
  765. if (faction_id == 0)
  766. return true;
  767. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  768. if (enemy_faction_list.count(faction_id) > 0) {
  769. factions = enemy_faction_list[faction_id];
  770. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  771. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  772. if (npc_faction_list.count(*faction_itr) > 0) {
  773. spawns = npc_faction_list[*faction_itr];
  774. spawn_itr = spawns->begin();
  775. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  776. Spawn* spawn = GetSpawnByID(*spawn_itr);
  777. if (spawn) {
  778. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  779. attack_spawns[distance] = spawn;
  780. }
  781. }
  782. }
  783. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  784. }
  785. }
  786. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  787. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  788. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  789. factions = reverse_enemy_faction_list[faction_id];
  790. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  791. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  792. if (npc_faction_list.count(*faction_itr) > 0) {
  793. spawns = npc_faction_list[*faction_itr];
  794. spawn_itr = spawns->begin();
  795. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  796. Spawn* spawn = GetSpawnByID(*spawn_itr);
  797. if (spawn) {
  798. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  799. reverse_attack_spawns[distance] = spawn;
  800. }
  801. }
  802. }
  803. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  804. }
  805. }
  806. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  807. if (attack_spawns.size() > 0) {
  808. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  809. CheckNPCAttacks(npc, itr->second);
  810. }
  811. if (reverse_attack_spawns.size() > 0) {
  812. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  813. CheckNPCAttacks((NPC*)itr->second, npc);
  814. }
  815. return attack_spawns.size() == 0;
  816. }
  817. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  818. {
  819. int32 faction_id = spawn->GetFactionID();
  820. vector<int32> *spawns;
  821. vector<int32>::iterator itr;
  822. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  823. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  824. if (npc_faction_list.count(faction_id) > 0) {
  825. spawns = npc_faction_list[faction_id];
  826. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  827. if (*itr == spawn->GetID()) {
  828. spawns->erase(itr);
  829. break;
  830. }
  831. }
  832. }
  833. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  834. }
  835. void ZoneServer::AddEnemyList(NPC* npc){
  836. int32 faction_id = npc->GetFactionID();
  837. vector<int32> *hostile_factions;
  838. vector<int32>::iterator itr;
  839. if(faction_id <= 9)
  840. return;
  841. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  842. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  843. return;
  844. }
  845. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  846. if (npc_faction_list.count(faction_id) == 0) {
  847. if(faction_id > 10) {
  848. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  849. itr = hostile_factions->begin();
  850. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  851. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  852. if (enemy_faction_list.count(faction_id) == 0)
  853. enemy_faction_list[faction_id] = new vector<int32>;
  854. enemy_faction_list[faction_id]->push_back(*itr);
  855. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  856. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  857. if(reverse_enemy_faction_list.count(*itr) == 0)
  858. reverse_enemy_faction_list[*itr] = new vector<int32>;
  859. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  860. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  861. }
  862. }
  863. }
  864. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  865. if(enemy_faction_list.count(1) == 0)
  866. enemy_faction_list[1] = new vector<int32>;
  867. enemy_faction_list[1]->push_back(faction_id);
  868. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  869. }
  870. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  871. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  872. if(npc_faction_list.count(faction_id) == 0)
  873. npc_faction_list[faction_id] = new vector<int32>;
  874. npc_faction_list[faction_id]->push_back(npc->GetID());
  875. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  876. }
  877. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  878. if(client && spawn && (initial_login || client->IsConnected())) {
  879. if(spawn != client->GetPlayer()) {
  880. if(spawn_range_map.count(client) == 0)
  881. spawn_range_map.Put(client, new MutexMap<int32, float >());
  882. spawn_range_map.Get(client)->Put(spawn->GetID(), spawn->GetDistance(client->GetPlayer()));
  883. if(!initial_login && client && spawn->IsNPC() && spawn_range_map.Get(client)->Get(spawn->GetID()) <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  884. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  885. }
  886. if(!initial_login && player_proximities.size() > 0 && player_proximities.count(spawn->GetID()) > 0)
  887. CheckPlayerProximity(spawn, client);
  888. }
  889. }
  890. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  891. vector<Client*>::iterator client_itr;
  892. Client* client = 0;
  893. MClientList.readlock(__FUNCTION__, __LINE__);
  894. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  895. client = *client_itr;
  896. if(client && client->IsReadyForSpawns())
  897. CheckSpawnRange(client, spawn);
  898. }
  899. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  900. }
  901. void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  902. player->spawn_id++;
  903. player->player_spawn_id_map[player->spawn_id] = spawn;
  904. player->player_spawn_reverse_id_map[spawn] = player->spawn_id;
  905. }
  906. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  907. if (!client) {
  908. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  909. return;
  910. }
  911. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
  912. return;
  913. Spawn* spawn = 0;
  914. map<float, vector<Spawn*>* > closest_spawns;
  915. if(spawn_range_map.count(client) > 0) {
  916. if(initial_login || client->IsConnected()) {
  917. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  918. while(spawn_iter.Next()) {
  919. spawn = GetSpawnByID(spawn_iter->first);
  920. if(spawn && spawn->GetPrivateQuestSpawn()) {
  921. if(!spawn->IsPrivateSpawn())
  922. spawn->AddAllowAccessSpawn(spawn);
  923. if(spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  924. if(spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  925. spawn->AddAllowAccessSpawn(client->GetPlayer());
  926. }
  927. else if(spawn->AllowedAccess(client->GetPlayer()))
  928. spawn->RemoveSpawnAccess(client->GetPlayer());
  929. }
  930. if(spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  931. if((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE/2) || spawn->IsWidget()))) {
  932. if(closest_spawns.count(spawn_iter->second) == 0)
  933. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  934. closest_spawns[spawn_iter->second]->push_back(spawn);
  935. PrepareSpawnID(client->GetPlayer(), spawn);
  936. }
  937. }
  938. }
  939. }
  940. vector<Spawn*>::iterator spawn_iter2;
  941. map<float, vector<Spawn*>* >::iterator itr;
  942. for(itr = closest_spawns.begin(); itr != closest_spawns.end(); itr++) {
  943. for(spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  944. spawn = *spawn_iter2;
  945. client->GetPlayer()->ClearRemovedSpawn(spawn);
  946. SendSpawn(spawn, client);
  947. if(client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  948. client->TargetSpawn(spawn);
  949. }
  950. delete itr->second;
  951. }
  952. }
  953. if (initial_login)
  954. client->SetInitialSpawnsSent(true);
  955. }
  956. void ZoneServer::CheckSendSpawnToClient(){
  957. vector<Client*>::iterator itr;
  958. Client* client = 0;
  959. MClientList.readlock(__FUNCTION__, __LINE__);
  960. MSpawnList.readlock(__FUNCTION__, __LINE__);
  961. for (itr = clients.begin(); itr != clients.end(); itr++) {
  962. client = *itr;
  963. if(client->IsReadyForSpawns())
  964. CheckSendSpawnToClient(client);
  965. }
  966. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  967. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  968. }
  969. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  970. vector<Client*>::iterator itr;
  971. Client* client = 0;
  972. PacketStruct* packet = 0;
  973. int16 packet_version = 0;
  974. MClientList.readlock(__FUNCTION__, __LINE__);
  975. for (itr = clients.begin(); itr != clients.end(); itr++) {
  976. client = *itr;
  977. if(client){
  978. if(!packet || packet_version != client->GetVersion()){
  979. safe_delete(packet);
  980. packet_version = client->GetVersion();
  981. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  982. }
  983. if(spawn && spawn != client->GetPlayer() &&
  984. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  985. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  986. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  987. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget())){
  988. SendRemoveSpawn(client, spawn, packet);
  989. }
  990. }
  991. }
  992. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  993. safe_delete(packet);
  994. }
  995. bool ZoneServer::CombatProcess(Spawn* spawn) {
  996. bool ret = true;
  997. if (spawn && spawn->IsEntity())
  998. ((Entity*)spawn)->ProcessCombat();
  999. return ret;
  1000. }
  1001. void ZoneServer::AddDelayedSpawnRemove(Spawn* spawn, int32 time) {
  1002. // this prevents a crash when a zone shuts down with a client in it
  1003. if (zoneShuttingDown)
  1004. return;
  1005. if (delayed_spawn_remove_list.count(spawn->GetID(), true) == 0)
  1006. delayed_spawn_remove_list.Put(spawn->GetID(), Timer::GetCurrentTime2() + time);
  1007. }
  1008. void ZoneServer::RemoveDelayedSpawnRemove(Spawn* spawn) {
  1009. if (delayed_spawn_remove_list.count(spawn->GetID(), true) > 0)
  1010. delayed_spawn_remove_list.erase(spawn->GetID());
  1011. }
  1012. void ZoneServer::DelayedSpawnRemoval(bool force_delete_all) {
  1013. if (delayed_spawn_remove_list.size(true) > 0) {
  1014. MutexMap<int32, int32>::iterator itr = delayed_spawn_remove_list.begin();
  1015. int32 current_time = Timer::GetCurrentTime2();
  1016. Spawn* spawn = 0;
  1017. // Cycle through all spawns scheduled for removal
  1018. while (itr.Next()) {
  1019. // If it is time for removal, or a force delete of all, then remove the spawn
  1020. if (force_delete_all || current_time >= itr->second) {
  1021. spawn = GetSpawnByID(itr->first);
  1022. delayed_spawn_remove_list.erase(itr->first);
  1023. if (spawn) {
  1024. if (spawn->IsEntity()) {
  1025. // Remove pets
  1026. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetPet());
  1027. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCharmedPet());
  1028. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetDeityPet());
  1029. ((Entity*)spawn)->DismissPet((NPC*)((Entity*)spawn)->GetCosmeticPet());
  1030. }
  1031. if (spawn->IsPlayer())
  1032. RemoveSpawn(false, spawn, false);
  1033. else
  1034. RemoveSpawn(false, spawn);
  1035. }
  1036. }
  1037. }
  1038. }
  1039. }
  1040. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1041. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1042. if(spawn_delete_list.count(spawn) == 0)
  1043. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1044. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1045. }
  1046. void ZoneServer::DeleteSpawns(bool delete_all) {
  1047. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1048. if(spawn_delete_list.size() > 0){
  1049. map<Spawn*, int32>::iterator itr;
  1050. map<Spawn*, int32>::iterator erase_itr;
  1051. int32 current_time = Timer::GetCurrentTime2();
  1052. Spawn* spawn = 0;
  1053. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1054. if (delete_all || current_time >= itr->second){
  1055. spawn = itr->first;
  1056. if (spawn && movementMgr != nullptr) {
  1057. movementMgr->RemoveMob((Entity*)spawn);
  1058. }
  1059. erase_itr = itr++;
  1060. spawn_delete_list.erase(erase_itr);
  1061. safe_delete(spawn);
  1062. }
  1063. else
  1064. itr++;
  1065. }
  1066. }
  1067. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1068. }
  1069. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1070. if (spawn)
  1071. damaged_spawns.Add(spawn->GetID());
  1072. }
  1073. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1074. if (spawn)
  1075. damaged_spawns.Remove(spawn->GetID());
  1076. }
  1077. bool ZoneServer::Process()
  1078. {
  1079. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1080. #ifndef NO_CATCH
  1081. try
  1082. {
  1083. #endif
  1084. if (LoadingData) {
  1085. while (zoneID == 0) { //this is loaded by world
  1086. Sleep(10);
  1087. }
  1088. if (reloading) {
  1089. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1090. database.LoadEntityCommands(this);
  1091. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1092. database.LoadNPCs(this);
  1093. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1094. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1095. database.LoadObjects(this);
  1096. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1097. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1098. database.LoadSigns(this);
  1099. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1100. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1101. database.LoadWidgets(this);
  1102. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1103. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1104. database.LoadGroundSpawns(this);
  1105. database.LoadGroundSpawnEntries(this);
  1106. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1107. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1108. database.GetPetNames(this);
  1109. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1110. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1111. database.LoadLoot(this);
  1112. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1113. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1114. database.LoadTransporters(this);
  1115. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1116. reloading = false;
  1117. }
  1118. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1119. spawn_group_associations.clear();
  1120. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1121. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1122. spawn_group_locations.clear();
  1123. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1124. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1125. spawn_location_groups.clear();
  1126. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1127. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1128. spawn_group_chances.clear();
  1129. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1130. while (zonemap != nullptr && zonemap->IsMapLoading())
  1131. {
  1132. Sleep(10);
  1133. }
  1134. if (zonemap != nullptr && Grid != nullptr && !zonemap->IsMapLoaded())
  1135. delete Grid;
  1136. DeleteTransporters();
  1137. ReloadTransporters();
  1138. database.LoadSpawns(this);
  1139. ProcessSpawnLocations();
  1140. if (!revive_points)
  1141. revive_points = new vector<RevivePoint*>;
  1142. else {
  1143. while (!revive_points->empty()) {
  1144. safe_delete(revive_points->back());
  1145. revive_points->pop_back();
  1146. }
  1147. }
  1148. database.LoadRevivePoints(revive_points, GetZoneID());
  1149. RemoveLocationGrids();
  1150. database.LoadLocationGrids(this);
  1151. LoadingData = false;
  1152. spawn_range.Trigger();
  1153. spawn_check_add.Trigger();
  1154. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1155. if (lua_interface && zone_script) {
  1156. RemoveLocationProximities();
  1157. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1158. }
  1159. }
  1160. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1161. zoneShuttingDown = true;
  1162. if (reloading_spellprocess){
  1163. MMasterZoneLock->unlock();
  1164. return !zoneShuttingDown;
  1165. }
  1166. // Remove LD Player whos LD timer has expired
  1167. if (!zoneShuttingDown)
  1168. DelayedSpawnRemoval(false);
  1169. // client loop
  1170. if(charsheet_changes.Check())
  1171. SendCharSheetChanges();
  1172. // Client loop
  1173. ClientProcess();
  1174. if(spellProcess)
  1175. spellProcess->Process();
  1176. if (tradeskillMgr)
  1177. tradeskillMgr->Process();
  1178. // Client loop
  1179. if(client_save.Check())
  1180. SaveClients();
  1181. // Possibility to do a client loop
  1182. if(weather_enabled && weatherTimer.Check())
  1183. ProcessWeather();
  1184. // client related loop, move to main thread?
  1185. if(!zoneShuttingDown)
  1186. ProcessDrowning();
  1187. // client than location_proximities loop, move to main thread
  1188. if (location_prox_timer.Check() && !zoneShuttingDown)
  1189. CheckLocationProximity();
  1190. // client than location_grid loop, move to main thread
  1191. if (location_grid_timer.Check() && !zoneShuttingDown)
  1192. CheckLocationGrids();
  1193. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1194. SendTimeUpdateToAllClients();
  1195. if(lua_interface)
  1196. lua_interface->Process();
  1197. int hour = world.GetWorldTimeStruct()->hour;
  1198. int minute = world.GetWorldTimeStruct()->minute;
  1199. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1200. isDusk = true;
  1201. const char* zone_script = world.GetZoneScript(GetZoneID());
  1202. if (lua_interface && zone_script)
  1203. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1204. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1205. }
  1206. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1207. isDusk = false;
  1208. const char* zone_script = world.GetZoneScript(GetZoneID());
  1209. if (lua_interface && zone_script)
  1210. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1211. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1212. }
  1213. // damaged spawns loop, spawn related, move to spawn thread?
  1214. if(regenTimer.Check())
  1215. RegenUpdate();
  1216. // heading_timers loop
  1217. if(!zoneShuttingDown)
  1218. CheckHeadingTimers();
  1219. // respawn_timers loop
  1220. if(respawn_timer.Check() && !zoneShuttingDown)
  1221. CheckRespawns();
  1222. // spawn_expire_timers loop
  1223. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1224. CheckSpawnExpireTimers();
  1225. // widget_timers loop
  1226. if(widget_timer.Check() && !zoneShuttingDown)
  1227. CheckWidgetTimers();
  1228. // spawn_script_timers loop
  1229. if(!zoneShuttingDown)
  1230. CheckSpawnScriptTimers();
  1231. // Check to see if a dead spawn needs to be removed
  1232. CheckDeadSpawnRemoval();
  1233. #ifndef NO_CATCH
  1234. }
  1235. catch(...)
  1236. {
  1237. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1238. zoneShuttingDown = true;
  1239. MMasterZoneLock->unlock();
  1240. return false;
  1241. }
  1242. #endif
  1243. MMasterZoneLock->unlock();
  1244. return (zoneShuttingDown == false);
  1245. }
  1246. bool ZoneServer::SpawnProcess(){
  1247. if(depop_zone) {
  1248. depop_zone = false;
  1249. ProcessDepop(respawns_allowed, repop_zone);
  1250. finished_depop = true;
  1251. }
  1252. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1253. // If the zone is loading data or shutting down don't do anything
  1254. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1255. // Set some bool's for timers
  1256. bool movement = movement_timer.Check();
  1257. bool spawnRange = spawn_range.Check();
  1258. bool checkRemove = spawn_check_remove.Check();
  1259. bool aggroCheck = aggro_timer.Check();
  1260. vector<int32> pending_spawn_list_remove;
  1261. // Loop through the spawn list
  1262. map<int32, Spawn*>::iterator itr;
  1263. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1264. // Loop throught the list to set up spawns to be sent to clients
  1265. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1266. // if zone is shutting down kill the loop
  1267. if (zoneShuttingDown)
  1268. break;
  1269. Spawn* spawn = itr->second;
  1270. if (spawn) {
  1271. // Checks the range to all clients in the zone
  1272. if (spawnRange)
  1273. CheckSpawnRange(spawn);
  1274. // Checks to see if the spawn needs to be removed from a client
  1275. if (checkRemove)
  1276. CheckRemoveSpawnFromClient(spawn);
  1277. }
  1278. }
  1279. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1280. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1281. // client loop, move to main thread?
  1282. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1283. // might be an issue with other functions moved from the spawn thread to the main thread?
  1284. if(spawn_check_add.Check() && !zoneShuttingDown)
  1285. CheckSendSpawnToClient();
  1286. // send spawn changes, changed_spawns loop
  1287. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1288. SendSpawnChanges();
  1289. }
  1290. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1291. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1292. // Break the loop if the zone is shutting down
  1293. if (zoneShuttingDown)
  1294. break;
  1295. Spawn* spawn = itr->second;
  1296. if (spawn) {
  1297. // Process spawn movement
  1298. if (movement) {
  1299. spawn->ProcessMovement(true);
  1300. // update last_movement_update for all spawns (used for time_step)
  1301. spawn->last_movement_update = Timer::GetCurrentTime2();
  1302. }
  1303. // Makes NPC's KOS to other NPC's or players
  1304. if (aggroCheck)
  1305. ProcessAggroChecks(spawn);
  1306. // Process combat for the spawn
  1307. CombatProcess(spawn);
  1308. }
  1309. else {
  1310. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1311. pending_spawn_list_remove.push_back(itr->first);
  1312. }
  1313. }
  1314. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1315. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1316. if (pending_spawn_list_remove.size() > 0) {
  1317. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1318. vector<int32>::iterator itr2;
  1319. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1320. spawn_list.erase(*itr2);
  1321. pending_spawn_list_remove.clear();
  1322. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1323. }
  1324. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1325. if (pending_spawn_list_add.size() > 0) {
  1326. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1327. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1328. list<Spawn*>::iterator itr2;
  1329. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1330. Spawn* spawn = *itr2;
  1331. if (spawn)
  1332. spawn_list[spawn->GetID()] = spawn;
  1333. }
  1334. pending_spawn_list_add.clear();
  1335. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1336. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1337. }
  1338. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1339. if (movementMgr != nullptr)
  1340. movementMgr->Process();
  1341. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1342. // Do other loops for spawns
  1343. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1344. //if (tracking_timer.Check())
  1345. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1346. // Delete unused spawns, do this last
  1347. if(!zoneShuttingDown)
  1348. DeleteSpawns(false);
  1349. // Nothing should come after this
  1350. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1351. }
  1352. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1353. return (zoneShuttingDown == false);
  1354. }
  1355. void ZoneServer::CheckDeadSpawnRemoval() {
  1356. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1357. if(dead_spawns.size() > 0){
  1358. vector<Spawn*> tmp_dead_list;
  1359. int32 current_time = Timer::GetCurrentTime2();
  1360. Spawn* spawn = 0;
  1361. map<int32, int32>::iterator itr = dead_spawns.begin();
  1362. map<int32, int32>::iterator itr_delete;
  1363. while (itr != dead_spawns.end()) {
  1364. spawn = GetSpawnByID(itr->first);
  1365. if (spawn) {
  1366. if(current_time >= itr->second)
  1367. tmp_dead_list.push_back(spawn);
  1368. itr++;
  1369. }
  1370. else {
  1371. itr_delete = itr++;
  1372. dead_spawns.erase(itr_delete);
  1373. }
  1374. }
  1375. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1376. spawn = tmp_dead_list[i];
  1377. if (!spawn->IsPlayer())
  1378. {
  1379. dead_spawns.erase(spawn->GetID());
  1380. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1381. RemoveSpawn(false, spawn, true, true, true);
  1382. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1383. }
  1384. }
  1385. }
  1386. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1387. }
  1388. void ZoneServer::CheckRespawns(){
  1389. vector<int32> tmp_respawn_list;
  1390. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1391. while(itr.Next()){
  1392. if(Timer::GetCurrentTime2() >= itr->second)
  1393. tmp_respawn_list.push_back(itr->first);
  1394. }
  1395. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1396. if ( IsInstanceZone() )
  1397. {
  1398. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1399. {
  1400. }
  1401. else
  1402. {
  1403. }
  1404. }
  1405. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1406. respawn_timers.erase(tmp_respawn_list[i]);
  1407. }
  1408. }
  1409. void ZoneServer::CheckSpawnExpireTimers() {
  1410. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1411. while (itr.Next()) {
  1412. Spawn* spawn = GetSpawnByID(itr->first);
  1413. if (spawn) {
  1414. if (Timer::GetCurrentTime2() >= itr.second) {
  1415. spawn_expire_timers.erase(itr.first);
  1416. Despawn(spawn, spawn->GetRespawnTime());
  1417. }
  1418. }
  1419. else
  1420. spawn_expire_timers.erase(itr->first);
  1421. }
  1422. }
  1423. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1424. if (spawn) {
  1425. int32 actual_expire_time = expire_time;
  1426. if (expire_offset > 0) {
  1427. int32 low = expire_time;
  1428. int32 high = expire_time + expire_offset;
  1429. if (expire_offset < expire_time)
  1430. low = expire_time - expire_offset;
  1431. int32 range = (high - low) + 1;
  1432. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1433. }
  1434. actual_expire_time *= 1000;
  1435. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1436. }
  1437. }
  1438. void ZoneServer::SaveClient(Client* client){
  1439. client->Save();
  1440. }
  1441. void ZoneServer::SaveClients(){
  1442. vector<Client*>::iterator itr;
  1443. Client* client = 0;
  1444. MClientList.readlock(__FUNCTION__, __LINE__);
  1445. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1446. client = *itr;
  1447. if(client->IsConnected()){
  1448. SaveClient(client);
  1449. }
  1450. }
  1451. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1452. }
  1453. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1454. if(!spawn)
  1455. return;
  1456. vector<Client*>::iterator itr;
  1457. spawn->SetTempVisualState(type);
  1458. Client* client = 0;
  1459. MClientList.readlock(__FUNCTION__, __LINE__);
  1460. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1461. client = *itr;
  1462. if(client && client->GetPlayer() != spawn)
  1463. AddChangedSpawn(spawn);
  1464. }
  1465. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1466. }
  1467. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1468. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1469. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1470. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1471. }
  1472. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1473. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE){
  1474. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1475. if(outapp)
  1476. client->QueuePacket(outapp);
  1477. }
  1478. }
  1479. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1480. MSpawnList.readlock();
  1481. if(spawn && spawn->changed){
  1482. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1483. vector<Client*>::iterator itr;
  1484. Client* client = 0;
  1485. MClientList.readlock(__FUNCTION__, __LINE__);
  1486. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1487. client = *itr;
  1488. SendSpawnChanges(spawn, client);
  1489. }
  1490. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1491. }
  1492. spawn->changed = false;
  1493. spawn->info_changed = false;
  1494. if(spawn->IsPlayer() == false)
  1495. spawn->position_changed = false;
  1496. spawn->vis_changed = false;
  1497. }
  1498. MSpawnList.releasereadlock();
  1499. }
  1500. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1501. if(!searcher || !name)
  1502. return 0;
  1503. Spawn* spawn = 0;
  1504. vector<Spawn*> find_spawn_list;
  1505. vector<Spawn*>::iterator fspawn_iter;
  1506. int8 name_size = strlen(name);
  1507. map<int32, Spawn*>::iterator itr;
  1508. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1509. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1510. spawn = itr->second;
  1511. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1512. find_spawn_list.push_back(spawn);
  1513. }
  1514. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1515. Spawn* closest = 0;
  1516. float distance = 0;
  1517. float test_distance = 0;
  1518. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1519. spawn = *fspawn_iter;
  1520. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1521. distance = test_distance;
  1522. closest = spawn;
  1523. }
  1524. }
  1525. return closest;
  1526. }
  1527. void ZoneServer::AddChangedSpawn(Spawn* spawn){
  1528. if(!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed))
  1529. return;
  1530. if (changed_spawns.count(spawn->GetID()) == 0)
  1531. changed_spawns.Add(spawn->GetID());
  1532. }
  1533. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1534. if (spawn)
  1535. changed_spawns.Remove(spawn->GetID());
  1536. }
  1537. void ZoneServer::AddDrowningVictim(Player* player){
  1538. Client* client = GetClientBySpawn(player);
  1539. if(client && drowning_victims.count(client) == 0)
  1540. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1541. }
  1542. void ZoneServer::RemoveDrowningVictim(Player* player){
  1543. Client* client = GetClientBySpawn(player);
  1544. if(client)
  1545. drowning_victims.erase(client);
  1546. }
  1547. Client* ZoneServer::GetDrowningVictim(Player* player){
  1548. Client* client = GetClientBySpawn(player);
  1549. if(client && drowning_victims.count(client) > 0)
  1550. return(client);
  1551. return 0;
  1552. }
  1553. void ZoneServer::ProcessDrowning(){
  1554. vector<Client*> dead_list;
  1555. if(drowning_victims.size(true) > 0){
  1556. sint32 damage = 0;
  1557. int32 current_time = Timer::GetCurrentTime2();
  1558. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1559. while(itr.Next()){
  1560. if(current_time >= itr->second) {
  1561. Client* client = itr->first;
  1562. Player* player = client->GetPlayer();
  1563. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1564. damage = player->GetTotalHP()/20 + player->GetHPRegen();
  1565. player->TakeDamage(damage);
  1566. if(player->GetHP() == 0)
  1567. dead_list.push_back(client);
  1568. player->SetCharSheetChanged(true);
  1569. SendCharSheetChanges(client);
  1570. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1571. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1572. }
  1573. }
  1574. }
  1575. if(dead_list.size() > 0){
  1576. vector<Client*>::iterator itr;
  1577. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1578. RemoveDrowningVictim((*itr)->GetPlayer());
  1579. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1580. (*itr)->SimpleMessage(CHANNEL_COLOR_WHITE, "You are sleeping with the fishes! Glug, glug...");
  1581. }
  1582. }
  1583. }
  1584. void ZoneServer::SendSpawnChanges(){
  1585. set<Spawn*> spawns_to_send;
  1586. Spawn* spawn = 0;
  1587. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1588. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1589. int count = 0;
  1590. while(spawn_iter.Next()){
  1591. spawn = GetSpawnByID(spawn_iter->value);
  1592. if(spawn){
  1593. spawns_to_send.insert(spawn);
  1594. }
  1595. if (!spawn)
  1596. changed_spawns.Remove(spawn_iter->value);
  1597. }
  1598. changed_spawns.clear();
  1599. vector<Client*>::iterator client_itr;
  1600. Client* client = 0;
  1601. MClientList.readlock(__FUNCTION__, __LINE__);
  1602. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1603. client = *client_itr;
  1604. client->SendSpawnChanges(spawns_to_send);
  1605. }
  1606. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1607. for (const auto& spawn : spawns_to_send) {
  1608. spawn->changed = false;
  1609. spawn->position_changed = false;
  1610. spawn->vis_changed = false;
  1611. spawn->info_changed = false;
  1612. }
  1613. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1614. }
  1615. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1616. if(player){
  1617. player->position_changed = false;
  1618. Client* client = 0;
  1619. vector<Client*>::iterator client_itr;
  1620. MClientList.readlock(__FUNCTION__, __LINE__);
  1621. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1622. client = *client_itr;
  1623. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
  1624. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1625. if(outapp)
  1626. client->QueuePacket(outapp);
  1627. }
  1628. }
  1629. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1630. }
  1631. }
  1632. void ZoneServer::SendCharSheetChanges(){
  1633. vector<Client*>::iterator client_itr;
  1634. MClientList.readlock(__FUNCTION__, __LINE__);
  1635. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1636. SendCharSheetChanges(*client_itr);
  1637. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1638. }
  1639. void ZoneServer::SendCharSheetChanges(Client* client){
  1640. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1641. client->GetPlayer()->SetCharSheetChanged(false);
  1642. ClientPacketFunctions::SendCharacterSheet(client);
  1643. }
  1644. }
  1645. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1646. {
  1647. int32 group = 0;
  1648. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1649. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1650. if(groups_at_location){
  1651. list<int32>::iterator group_location_itr;
  1652. float chance = 0;
  1653. float total_chance = 0;
  1654. map<int32, float> tmp_chances;
  1655. set<int32>* associated_groups = 0;
  1656. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1657. if(tmp_chances.count(*group_location_itr) > 0)
  1658. continue;
  1659. associated_groups = GetAssociatedGroups(*group_location_itr);
  1660. if(associated_groups){
  1661. set<int32>::iterator group_itr;
  1662. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1663. chance = GetSpawnGroupChance(*group_itr);
  1664. if(chance > 0){
  1665. total_chance += chance;
  1666. tmp_chances[*group_itr] = chance;
  1667. }
  1668. else
  1669. tmp_chances[*group_itr] = 0;
  1670. }
  1671. }
  1672. else{ //single group, no associations
  1673. chance = GetSpawnGroupChance(*group_location_itr);
  1674. total_chance += chance;
  1675. tmp_chances[*group_location_itr] = chance;
  1676. }
  1677. }
  1678. if(tmp_chances.size() > 1){
  1679. //set the default for any chances not set
  1680. map<int32, float>::iterator itr2;
  1681. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1682. if(itr2->second == 0){
  1683. total_chance += 100/tmp_chances.size();
  1684. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1685. }
  1686. }
  1687. }
  1688. if(tmp_chances.size() > 1){
  1689. float roll = (float)(rand()%((int32)total_chance));
  1690. map<int32, float>::iterator itr3;
  1691. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1692. if(itr3->second >= roll){
  1693. group = itr3->first;
  1694. break;
  1695. }
  1696. else
  1697. roll -= itr3->second;
  1698. }
  1699. }
  1700. else if(tmp_chances.size() == 1)
  1701. group = tmp_chances.begin()->first;
  1702. }
  1703. if(group > 0){
  1704. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1705. if(locations){
  1706. map<int32, int32>::iterator itr;
  1707. Spawn* spawn = 0;
  1708. Spawn* leader = 0;
  1709. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1710. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1711. if(spawn_location_list.count(itr->second) > 0){
  1712. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1713. if(!leader && spawn)
  1714. leader = spawn;
  1715. if(leader)
  1716. leader->AddSpawnToGroup(spawn);
  1717. if(spawn){
  1718. //if(spawn_group_map.count(group) == 0)
  1719. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1720. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1721. groupList->Add(spawn->GetID());
  1722. spawn->SetSpawnGroupID(group);
  1723. }
  1724. }
  1725. }
  1726. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1727. }
  1728. }
  1729. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1730. return group;
  1731. }
  1732. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1733. {
  1734. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1735. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1736. if(spawn_location_list.count(location_id) > 0)
  1737. {
  1738. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1739. {
  1740. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1741. if(groups)
  1742. {
  1743. set<int32>* associated_groups = 0;
  1744. bool should_spawn = true;
  1745. list<int32>::iterator itr;
  1746. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1747. associated_groups = GetAssociatedGroups(*itr);
  1748. if(associated_groups)
  1749. {
  1750. set<int32>::iterator assoc_itr;
  1751. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1752. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1753. should_spawn = false;
  1754. }
  1755. }
  1756. }
  1757. if(should_spawn)
  1758. CalculateSpawnGroup(spawn_location_list[location_id]);
  1759. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1760. // need to unlock the list before we exit the function
  1761. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1762. return;
  1763. }
  1764. }
  1765. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1766. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1767. }
  1768. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1769. }
  1770. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1771. {
  1772. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1773. if(!spawnlocation)
  1774. return 0;
  1775. Spawn* spawn = 0;
  1776. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1777. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1778. {
  1779. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1780. continue;
  1781. if (spawnlocation->conditional > 0) {
  1782. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1783. continue;
  1784. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1785. continue;
  1786. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1787. continue;
  1788. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1789. continue;
  1790. }
  1791. if(spawnlocation->entities[i]->spawn_percentage >= rand_number){
  1792. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1793. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1794. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1795. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1796. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1797. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1798. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1799. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1800. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1801. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1802. if (!spawn)
  1803. {
  1804. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  1805. safe_delete(spawn);
  1806. continue;
  1807. }
  1808. const char* script = 0;
  1809. for(int x=0;x<3;x++)
  1810. {
  1811. switch(x)
  1812. {
  1813. case 0:
  1814. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1815. break;
  1816. case 1:
  1817. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1818. break;
  1819. case 2:
  1820. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1821. break;
  1822. }
  1823. if(script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  1824. {
  1825. spawn->SetSpawnScript(string(script));
  1826. break;
  1827. }
  1828. }
  1829. if (spawn)
  1830. {
  1831. if(respawn)
  1832. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1833. else
  1834. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1835. }
  1836. break;
  1837. }
  1838. else
  1839. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1840. }
  1841. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1842. return spawn;
  1843. }
  1844. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1845. {
  1846. if(!spawnlocation)
  1847. return 0;
  1848. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1849. Spawn* spawn = 0;
  1850. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1851. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1852. {
  1853. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1854. continue;
  1855. int32 spawnTime = 0;
  1856. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1857. {
  1858. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1859. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1860. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1861. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1862. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1863. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1864. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1865. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1866. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1867. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1868. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1869. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1870. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1871. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1872. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1873. const char* script = 0;
  1874. for(int x=0;x<3;x++)
  1875. {
  1876. switch(x)
  1877. {
  1878. case 0:
  1879. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1880. break;
  1881. case 1:
  1882. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1883. break;
  1884. case 2:
  1885. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1886. break;
  1887. }
  1888. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1889. {
  1890. spawn->SetSpawnScript(string(script));
  1891. break;
  1892. }
  1893. }
  1894. if(spawn)
  1895. {
  1896. if (respawn)
  1897. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1898. else
  1899. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1900. if ( spawnTime > 1 )
  1901. {
  1902. spawn->SetRespawnTime(spawnTime);
  1903. }
  1904. }
  1905. break;
  1906. }
  1907. else
  1908. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1909. }
  1910. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1911. return spawn;
  1912. }
  1913. void ZoneServer::ProcessSpawnLocations()
  1914. {
  1915. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1916. map<int32,int32>* instNPCs = NULL;
  1917. map<int32,int32>* instGroundSpawns = NULL;
  1918. map<int32,int32>* instObjSpawns = NULL;
  1919. map<int32,int32>* instWidgetSpawns = NULL;
  1920. map<int32,int32>* instSignSpawns = NULL;
  1921. if ( this->IsInstanceZone() )
  1922. {
  1923. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1924. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1925. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1926. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1927. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1928. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1929. }
  1930. map<int32, bool> processed_spawn_locations;
  1931. map<int32, SpawnLocation*>::iterator itr;
  1932. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1933. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1934. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1935. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1936. continue;
  1937. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1938. {
  1939. int32 group_id = CalculateSpawnGroup(itr->second);
  1940. if(group_id)
  1941. {
  1942. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1943. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1944. if(associated_groups)
  1945. {
  1946. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  1947. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  1948. if(associated_locations)
  1949. {
  1950. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  1951. for(int32 i=0;i<associated_locations->size();i++)
  1952. {
  1953. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  1954. processed_spawn_locations[associated_locations->at(i)] = true;
  1955. }
  1956. safe_delete(associated_locations);
  1957. }
  1958. }
  1959. }
  1960. }
  1961. else
  1962. {
  1963. if ( this->IsInstanceZone() )
  1964. {
  1965. LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  1966. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  1967. }
  1968. else
  1969. {
  1970. LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  1971. ProcessSpawnLocation(itr->second);
  1972. }
  1973. }
  1974. }
  1975. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1976. safe_delete(instNPCs);
  1977. safe_delete(instGroundSpawns);
  1978. safe_delete(instObjSpawns);
  1979. safe_delete(instWidgetSpawns);
  1980. safe_delete(instSignSpawns);
  1981. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1982. }
  1983. void ZoneServer::AddLoot(NPC* npc){
  1984. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()));
  1985. if(loot_tables.size() > 0){
  1986. vector<LootDrop*>* loot_drops = 0;
  1987. vector<LootDrop*>::iterator loot_drop_itr;
  1988. LootTable* table = 0;
  1989. vector<int32>::iterator loot_list_itr;
  1990. float chancecoin = 0;
  1991. float chancetable = 0;
  1992. float chancedrop = 0;
  1993. float chancetally = 0;
  1994. float droptally = 0;
  1995. // the following loop,loops through each table
  1996. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  1997. table = GetLootTable(*loot_list_itr);
  1998. if(table && table->maxcoin > 0){
  1999. chancecoin = rand()%100;
  2000. if(table->coin_probability >= chancecoin){
  2001. if(table->maxcoin > table->mincoin)
  2002. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2003. }
  2004. }
  2005. int numberchances = 1;
  2006. //if (table->lootdrop_probability == 100){ }
  2007. //else
  2008. //chancetally += table->lootdrop_probability;
  2009. int maxchance = 0;
  2010. if (table) {
  2011. maxchance = table->maxlootitems;
  2012. for (numberchances; numberchances <= maxchance; numberchances++) {
  2013. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2014. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2015. float droppercenttotal = 0;
  2016. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2017. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2018. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2019. loot_drops = GetLootDrops(*loot_list_itr);
  2020. if (loot_drops) {
  2021. LootDrop* drop = 0;
  2022. int16 count = 0;
  2023. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2024. int16 IC = 0;
  2025. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2026. drop = *loot_drop_itr;
  2027. droppercenttotal += drop->probability;
  2028. }
  2029. int droplistsize = loot_drops->size();
  2030. float chancedroptally = 0;
  2031. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2032. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2033. drop = *loot_drop_itr;
  2034. if (npc->HasLootItemID(drop->item_id))
  2035. continue;
  2036. if (droppercenttotal >= 100)
  2037. droppercenttotal = 100;
  2038. chancedroptally += 100 / droppercenttotal * drop->probability;
  2039. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2040. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2041. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2042. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2043. count++;
  2044. npc->AddLootItem(drop->item_id, drop->item_charges);
  2045. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2046. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2047. //if(drop->equip_item)
  2048. }
  2049. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2050. break;
  2051. }
  2052. }
  2053. }
  2054. }
  2055. }
  2056. }
  2057. }
  2058. }
  2059. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2060. if(!spawn || !spawnlocation)
  2061. return;
  2062. int offset = 0;
  2063. if(spawnlocation->x_offset > 0){
  2064. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2065. offset = (int)((spawnlocation->x_offset*1000)+1);
  2066. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2067. }
  2068. else
  2069. spawn->SetX(spawnlocation->x);
  2070. if(spawnlocation->y_offset > 0){
  2071. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2072. offset = (int)((spawnlocation->y_offset*1000)+1);
  2073. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2074. }
  2075. else
  2076. spawn->SetY(spawnlocation->y, true, true);
  2077. if(spawnlocation->z_offset > 0){
  2078. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2079. offset = (int)((spawnlocation->z_offset*1000)+1);
  2080. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2081. }
  2082. else
  2083. spawn->SetZ(spawnlocation->z);
  2084. spawn->SetHeading(spawnlocation->heading);
  2085. spawn->SetPitch(spawnlocation->pitch);
  2086. spawn->SetRoll(spawnlocation->roll);
  2087. spawn->SetSpawnOrigX(spawn->GetX());
  2088. spawn->SetSpawnOrigY(spawn->GetY());
  2089. spawn->SetSpawnOrigZ(spawn->GetZ());
  2090. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2091. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2092. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2093. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2094. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2095. }
  2096. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2097. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2098. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2099. if(npc){
  2100. DeterminePosition(spawnlocation, npc);
  2101. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2102. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2103. npc->SetRespawnTime(spawnentry->respawn);
  2104. npc->SetExpireTime(spawnentry->expire_time);
  2105. if (spawnentry->expire_time > 0)
  2106. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2107. AddLoot(npc);
  2108. AddSpawn(npc);
  2109. }
  2110. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2111. return npc;
  2112. }
  2113. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2114. vector<int32>* ret = 0;
  2115. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2116. if(groups){
  2117. int32 group_id = 0;
  2118. set<int32>::iterator group_itr;
  2119. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2120. if(!ret)
  2121. ret = new vector<int32>();
  2122. group_id = *group_itr;
  2123. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2124. if(spawn_group_locations.count(group_id) > 0){
  2125. map<int32, int32>::iterator itr;
  2126. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2127. ret->push_back(itr->first);
  2128. }
  2129. }
  2130. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2131. }
  2132. }
  2133. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2134. return ret;
  2135. }
  2136. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2137. set<int32>* ret = 0;
  2138. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2139. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2140. if(spawn_group_associations.count(group_id) > 0)
  2141. ret = spawn_group_associations[group_id];
  2142. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2143. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2144. return ret;
  2145. }
  2146. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2147. map<int32, int32>* ret = 0;
  2148. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2149. if(spawn_group_locations.count(group_id) > 0)
  2150. ret = spawn_group_locations[group_id];
  2151. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2152. return ret;
  2153. }
  2154. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2155. list<int32>* ret = 0;
  2156. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2157. if(spawn_location_groups.count(location_id) > 0)
  2158. ret = spawn_location_groups[location_id];
  2159. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2160. return ret;
  2161. }
  2162. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2163. float ret = -1;
  2164. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2165. if(spawn_group_chances.count(group_id) > 0)
  2166. ret = spawn_group_chances[group_id];
  2167. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2168. return ret;
  2169. }
  2170. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2171. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2172. spawn_group_chances[group_id] = percent;
  2173. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2174. }
  2175. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2176. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2177. //Check if we already have containers for these group ids, if not create them
  2178. if (spawn_group_associations.count(group_id1) == 0)
  2179. spawn_group_associations[group_id1] = new set<int32>;
  2180. if (spawn_group_associations.count(group_id2) == 0)
  2181. spawn_group_associations[group_id2] = new set<int32>;
  2182. //Associate groups 1 and 2 now
  2183. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2184. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2185. group_1->insert(group_id2);
  2186. group_2->insert(group_id1);
  2187. //Associate the remaining groups together
  2188. set<int32>::iterator itr;
  2189. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2190. group_2->insert(*itr);
  2191. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2192. if (assoc_itr != spawn_group_associations.end())
  2193. assoc_itr->second->insert(group_id2);
  2194. else {
  2195. set<int32>* new_set = new set<int32>;
  2196. spawn_group_associations[*itr] = new_set;
  2197. new_set->insert(group_id2);
  2198. }
  2199. }
  2200. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2201. group_1->insert(*itr);
  2202. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2203. if (assoc_itr != spawn_group_associations.end())
  2204. assoc_itr->second->insert(group_id1);
  2205. else {
  2206. set<int32>* new_set = new set<int32>;
  2207. spawn_group_associations[*itr] = new_set;
  2208. new_set->insert(group_id1);
  2209. }
  2210. }
  2211. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2212. }
  2213. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2214. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2215. if(spawn_group_locations.count(group_id) == 0)
  2216. spawn_group_locations[group_id] = new map<int32, int32>();
  2217. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2218. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2219. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2220. if(spawn_location_groups.count(location_id) == 0)
  2221. spawn_location_groups[location_id] = new list<int32>();
  2222. spawn_location_groups[location_id]->push_back(group_id);
  2223. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2224. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2225. if(spawn_group_associations.count(group_id) == 0)
  2226. spawn_group_associations[group_id] = new set<int32>();
  2227. spawn_group_associations[group_id]->insert(group_id);
  2228. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2229. }
  2230. void ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message){
  2231. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2232. if(!npc)
  2233. return;
  2234. const char* script = npc->GetSpawnScript();
  2235. if ( script == nullptr || strlen(script) < 1 )
  2236. {
  2237. if (npc->GetZone() != nullptr)
  2238. {
  2239. string tmpScript;
  2240. tmpScript.append("SpawnScripts/");
  2241. tmpScript.append(npc->GetZone()->GetZoneName());
  2242. tmpScript.append("/");
  2243. int count = 0;
  2244. for (int s = 0; s < strlen(npc->GetName()); s++)
  2245. {
  2246. if (isalnum(npc->GetName()[s]))
  2247. {
  2248. tmpScript += npc->GetName()[s];
  2249. count++;
  2250. }
  2251. }
  2252. tmpScript.append(".lua");
  2253. if (count < 1)
  2254. {
  2255. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2256. }
  2257. else
  2258. {
  2259. struct stat buffer;
  2260. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2261. if (fileExists)
  2262. {
  2263. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2264. npc->SetSpawnScript(tmpScript);
  2265. script = npc->GetSpawnScript();
  2266. }
  2267. }
  2268. }
  2269. }
  2270. if(lua_interface && script){
  2271. switch(type){
  2272. case SPAWN_SCRIPT_SPAWN:{
  2273. lua_interface->RunSpawnScript(script, "spawn", npc);
  2274. break;
  2275. }
  2276. case SPAWN_SCRIPT_RESPAWN:{
  2277. lua_interface->RunSpawnScript(script, "respawn", npc);
  2278. break;
  2279. }
  2280. case SPAWN_SCRIPT_ATTACKED:{
  2281. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2282. break;
  2283. }
  2284. case SPAWN_SCRIPT_TARGETED:{
  2285. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2286. break;
  2287. }
  2288. case SPAWN_SCRIPT_HAILED:{
  2289. lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2290. break;
  2291. }
  2292. case SPAWN_SCRIPT_HAILED_BUSY:{
  2293. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2294. break;
  2295. }
  2296. case SPAWN_SCRIPT_DEATH:{
  2297. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2298. break;
  2299. }
  2300. case SPAWN_SCRIPT_KILLED:{
  2301. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2302. break;
  2303. }
  2304. case SPAWN_SCRIPT_AGGRO:{
  2305. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2306. break;
  2307. }
  2308. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2309. lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
  2310. break;
  2311. }
  2312. case SPAWN_SCRIPT_RANDOMCHAT:{
  2313. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2314. break;
  2315. }
  2316. case SPAWN_SCRIPT_CUSTOM:
  2317. case SPAWN_SCRIPT_TIMER:
  2318. case SPAWN_SCRIPT_CONVERSATION:{
  2319. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2320. break;
  2321. }
  2322. case SPAWN_SCRIPT_CASTED_ON: {
  2323. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2324. break;
  2325. }
  2326. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2327. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2328. break;
  2329. }
  2330. case SPAWN_SCRIPT_COMBAT_RESET: {
  2331. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2332. break;
  2333. }
  2334. case SPAWN_SCRIPT_GROUP_DEAD: {
  2335. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2336. break;
  2337. }
  2338. case SPAWN_SCRIPT_HEAR_SAY: {
  2339. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2340. break;
  2341. }
  2342. }
  2343. }
  2344. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2345. }
  2346. void ZoneServer::DeleteTransporters() {
  2347. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2348. transporter_locations.clear(); //world takes care of actually deleting the data
  2349. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2350. }
  2351. void ZoneServer::ReloadTransporters(){
  2352. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2353. if(locations){
  2354. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2355. while(itr.Next())
  2356. AddTransporter(itr->value);
  2357. }
  2358. }
  2359. void ZoneServer::CheckTransporters(Client* client) {
  2360. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2361. if(transporter_locations.size() > 0){
  2362. LocationTransportDestination* loc = 0;
  2363. list<LocationTransportDestination*>::iterator itr;
  2364. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2365. loc = *itr;
  2366. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2367. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2368. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2369. if(packet)
  2370. client->QueuePacket(packet);
  2371. }
  2372. else{
  2373. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2374. if(new_zone){
  2375. client->GetPlayer()->SetX(loc->destination_x);
  2376. client->GetPlayer()->SetY(loc->destination_y);
  2377. client->GetPlayer()->SetZ(loc->destination_z);
  2378. client->GetPlayer()->SetHeading(loc->destination_heading);
  2379. client->Zone(new_zone, false);
  2380. }
  2381. }
  2382. break;
  2383. }
  2384. }
  2385. }
  2386. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2387. }
  2388. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2389. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2390. transporter_locations.push_back(loc);
  2391. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2392. }
  2393. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2394. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2395. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2396. if(sign){
  2397. DeterminePosition(spawnlocation, sign);
  2398. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2399. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2400. sign->SetRespawnTime(spawnentry->respawn);
  2401. sign->SetExpireTime(spawnentry->expire_time);
  2402. if (spawnentry->expire_time > 0)
  2403. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2404. AddSpawn(sign);
  2405. }
  2406. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2407. return sign;
  2408. }
  2409. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2410. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2411. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2412. if(widget){
  2413. DeterminePosition(spawnlocation, widget);
  2414. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2415. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2416. if(!widget->GetIncludeLocation()){
  2417. widget->SetX(widget->GetWidgetX());
  2418. if(widget->GetCloseY() != 0)
  2419. widget->SetY(widget->GetCloseY());
  2420. widget->SetZ(widget->GetWidgetZ());
  2421. }
  2422. widget->SetRespawnTime(spawnentry->respawn);
  2423. widget->SetExpireTime(spawnentry->expire_time);
  2424. widget->SetSpawnOrigHeading(widget->GetHeading());
  2425. if (spawnentry->expire_time > 0)
  2426. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2427. AddSpawn(widget);
  2428. }
  2429. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2430. return widget;
  2431. }
  2432. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2433. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2434. Object* object = GetNewObject(spawnentry->spawn_id);
  2435. if(object){
  2436. DeterminePosition(spawnlocation, object);
  2437. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2438. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2439. object->SetRespawnTime(spawnentry->respawn);
  2440. object->SetExpireTime(spawnentry->expire_time);
  2441. if (spawnentry->expire_time > 0)
  2442. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2443. AddSpawn(object);
  2444. }
  2445. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2446. return object;
  2447. }
  2448. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2449. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2450. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2451. if(spawn){
  2452. DeterminePosition(spawnlocation, spawn);
  2453. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2454. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2455. spawn->SetRespawnTime(spawnentry->respawn);
  2456. spawn->SetExpireTime(spawnentry->expire_time);
  2457. if (spawnentry->expire_time > 0)
  2458. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2459. AddSpawn(spawn);
  2460. }
  2461. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2462. return spawn;
  2463. }
  2464. void ZoneServer::AddSpawn(Spawn* spawn) {
  2465. spawn->SetZone(this);
  2466. spawn->position_changed = false;
  2467. spawn->info_changed = false;
  2468. spawn->vis_changed = false;
  2469. spawn->changed = false;
  2470. if(!spawn->IsPlayer() || (spawn->IsPlayer() && !((Player*)spawn)->IsReturningFromLD())) {
  2471. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2472. // main spawn thread will put into the spawn_list when ever it has a chance.
  2473. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2474. pending_spawn_list_add.push_back(spawn);
  2475. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2476. }
  2477. else
  2478. ((Player*)spawn)->SetReturningFromLD(false);
  2479. spawn_range.Trigger();
  2480. spawn_check_add.Trigger();
  2481. if(spawn->IsNPC())
  2482. AddEnemyList((NPC*)spawn);
  2483. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2484. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2485. if (spawn->IsPlayer()) {
  2486. ((Player*)spawn)->GetInfoStruct()->rain = rain;
  2487. ((Player*)spawn)->SetCharSheetChanged(true);
  2488. }
  2489. if (Grid != nullptr) {
  2490. Grid->AddSpawn(spawn);
  2491. }
  2492. if (movementMgr != nullptr) {
  2493. movementMgr->AddMob((Entity*)spawn);
  2494. }
  2495. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2496. }
  2497. void ZoneServer::AddClient(Client* client){
  2498. MClientList.writelock(__FUNCTION__, __LINE__);
  2499. clients.push_back(client);
  2500. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2501. connected_clients.Add(client);
  2502. }
  2503. void ZoneServer::RemoveClient(Client* client)
  2504. {
  2505. Guild *guild;
  2506. if(client)
  2507. {
  2508. if (client->GetPlayer())
  2509. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2510. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2511. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2512. if (!client->IsZoning())
  2513. {
  2514. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2515. guild->GuildMemberLogoff(client->GetPlayer());
  2516. chat.LeaveAllChannels(client);
  2517. }
  2518. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2519. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2520. if(!zoneShuttingDown && !client->IsZoning())
  2521. {
  2522. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2523. if (gmi) {
  2524. int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
  2525. if (size > 1) {
  2526. bool send_left_message = size > 2;
  2527. world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
  2528. if (send_left_message)
  2529. world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2530. }
  2531. }
  2532. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2533. {
  2534. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2535. //AddDelayedSpawnRemove(client->GetPlayer(), LD_Timer);
  2536. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2537. }
  2538. else
  2539. {
  2540. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2541. }
  2542. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetPet());
  2543. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCharmedPet());
  2544. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetDeityPet());
  2545. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCosmeticPet());
  2546. //}
  2547. }
  2548. else
  2549. {
  2550. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2551. }
  2552. map<int32, int32>::iterator itr;
  2553. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2554. Spawn* spawn = GetSpawnByID(itr->second);
  2555. if (spawn && spawn->IsBot())
  2556. ((Bot*)spawn)->Camp();
  2557. }
  2558. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2559. MClientList.writelock(__FUNCTION__, __LINE__);
  2560. clients.erase(find(clients.begin(), clients.end(), client));
  2561. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2562. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2563. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2564. database.ToggleCharacterOnline(client, 0);
  2565. RemoveSpawn(false, client->GetPlayer(), false);
  2566. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2567. }
  2568. }
  2569. void ZoneServer::RemoveClientImmediately(Client* client) {
  2570. Guild *guild;
  2571. if(client)
  2572. {
  2573. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2574. if(connected_clients.count(client) > 0)
  2575. {
  2576. if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
  2577. guild->GuildMemberLogoff(client->GetPlayer());
  2578. MClientList.writelock(__FUNCTION__, __LINE__);
  2579. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2580. if (itr != clients.end())
  2581. clients.erase(itr);
  2582. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2583. //clients.Remove(client);
  2584. LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
  2585. connected_clients.Remove(client, true);
  2586. }
  2587. else
  2588. {
  2589. MClientList.writelock(__FUNCTION__, __LINE__);
  2590. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2591. if (itr != clients.end())
  2592. clients.erase(itr);
  2593. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2594. //clients.Remove(client, true);
  2595. }
  2596. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2597. database.ToggleCharacterOnline(client, 0);
  2598. }
  2599. }
  2600. void ZoneServer::ClientProcess()
  2601. {
  2602. if(connected_clients.size(true) == 0)
  2603. {
  2604. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2605. {
  2606. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2607. shutdownTimer.Start();
  2608. }
  2609. return;
  2610. }
  2611. shutdownTimer.Disable();
  2612. Client* client = 0;
  2613. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2614. while(iterator.Next())
  2615. {
  2616. client = iterator->value;
  2617. #ifndef NO_CATCH
  2618. try
  2619. {
  2620. #endif
  2621. if(zoneShuttingDown || !client->Process(true))
  2622. {
  2623. if(!zoneShuttingDown && !client->IsZoning())
  2624. {
  2625. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2626. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2627. {
  2628. //only set LD flag if we're disconnecting but not camping/quitting
  2629. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2630. if(client->GetPlayer()->GetGroupMemberInfo())
  2631. {
  2632. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2633. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2634. }
  2635. }
  2636. }
  2637. client_spawn_map.Put(client->GetPlayer(), 0);
  2638. client->Disconnect();
  2639. RemoveClient(client);
  2640. }
  2641. #ifndef NO_CATCH
  2642. }
  2643. catch(...)
  2644. {
  2645. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2646. try{
  2647. if(!client->IsZoning())
  2648. {
  2649. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2650. {
  2651. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2652. if(client->GetPlayer()->GetGroupMemberInfo())
  2653. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2654. }
  2655. }
  2656. client_spawn_map.Put(client->GetPlayer(), 0);
  2657. client->Disconnect();
  2658. RemoveClient(client);
  2659. }
  2660. catch(...){
  2661. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2662. }
  2663. }
  2664. #endif
  2665. }
  2666. }
  2667. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance){
  2668. Client* client = 0;
  2669. vector<Client*>::iterator client_itr;
  2670. MClientList.readlock(__FUNCTION__, __LINE__);
  2671. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2672. client = *client_itr;
  2673. if(from && client && client->IsConnected() && from->GetDistance(client->GetPlayer()) <= distance){
  2674. client->SimpleMessage(type, message);
  2675. }
  2676. }
  2677. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2678. }
  2679. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2680. if((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))){
  2681. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2682. if(packet){
  2683. if(from)
  2684. packet->setMediumStringByName("from", from->GetName());
  2685. if(client->GetPlayer() != from)
  2686. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2687. packet->setDataByName("channel", channel);
  2688. if(from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
  2689. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2690. else
  2691. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2692. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2693. packet->setMediumStringByName("message", message);
  2694. packet->setDataByName("language", language);
  2695. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2696. packet->setDataByName("understood", 0);
  2697. else
  2698. packet->setDataByName("understood", 1);
  2699. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2700. if(channel_name)
  2701. packet->setMediumStringByName("channel_name", channel_name);
  2702. client->QueuePacket(packet->serialize());
  2703. safe_delete(packet);
  2704. }
  2705. }
  2706. }
  2707. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2708. vector<Client*>::iterator client_itr;
  2709. Client* client = 0;
  2710. MClientList.readlock(__FUNCTION__, __LINE__);
  2711. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2712. client = *client_itr;
  2713. if(client && client->IsConnected())
  2714. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2715. }
  2716. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2717. }
  2718. void ZoneServer::HandleBroadcast(const char* message) {
  2719. vector<Client*>::iterator client_itr;
  2720. Client* client = 0;
  2721. MClientList.readlock(__FUNCTION__, __LINE__);
  2722. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2723. client = *client_itr;
  2724. if(client && client->IsConnected())
  2725. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2726. }
  2727. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2728. }
  2729. void ZoneServer::HandleAnnouncement(const char* message) {
  2730. vector<Client*>::iterator client_itr;
  2731. Client* client = 0;
  2732. int32 words = ::CountWordsInString(message);
  2733. if (words < 5)
  2734. words = 5;
  2735. MClientList.readlock(__FUNCTION__, __LINE__);
  2736. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2737. client = *client_itr;
  2738. if(client && client->IsConnected()) {
  2739. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2740. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2741. }
  2742. }
  2743. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2744. }
  2745. void ZoneServer::SendTimeUpdate(Client* client){
  2746. if(client){
  2747. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2748. if(packet){
  2749. client->QueuePacket(packet->serialize());
  2750. safe_delete(packet);
  2751. }
  2752. }
  2753. }
  2754. void ZoneServer::SendTimeUpdateToAllClients(){
  2755. Client* client = 0;
  2756. vector<Client*>::iterator client_itr;
  2757. MClientList.readlock(__FUNCTION__, __LINE__);
  2758. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2759. client = *client_itr;
  2760. if(client && client->IsConnected())
  2761. SendTimeUpdate(client);
  2762. }
  2763. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2764. }
  2765. void ZoneServer::UpdateVitality(float amount){
  2766. Client* client = 0;
  2767. vector<Client*>::iterator client_itr;
  2768. MClientList.readlock(__FUNCTION__, __LINE__);
  2769. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2770. client = *client_itr;
  2771. if(client && client->GetPlayer()->GetInfoStruct()->xp_vitality < 100){
  2772. if((client->GetPlayer()->GetInfoStruct()->xp_vitality + amount) > 100)
  2773. client->GetPlayer()->GetInfoStruct()->xp_vitality = 100;
  2774. else
  2775. client->GetPlayer()->GetInfoStruct()->xp_vitality += amount;
  2776. client->GetPlayer()->SetCharSheetChanged(true);
  2777. }
  2778. }
  2779. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2780. }
  2781. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2782. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2783. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2784. if(outapp)
  2785. client->QueuePacket(outapp);
  2786. /*
  2787. vis flags:
  2788. 2 = show icon
  2789. 4 = targetable
  2790. 16 = show name
  2791. 32 = show level/border
  2792. activity_status:
  2793. 4 - linkdead
  2794. 8 - camping
  2795. 16 - LFG
  2796. 32 - LFW
  2797. 2048 - mentoring
  2798. 4096 - displays shield
  2799. 8192 - immunity gained
  2800. 16384 - immunity remaining
  2801. attackable_status
  2802. 1 - no_hp_bar
  2803. 4 - not attackable
  2804. npc_con
  2805. -4 = scowls
  2806. -3 = threatening
  2807. -2 = dubiously
  2808. -1 = apprehensively
  2809. 0 = indifferent
  2810. 1 = amiably
  2811. 2 = kindly
  2812. 3 = warmly
  2813. 4 = ally
  2814. quest_flag
  2815. 1 = new quest
  2816. 2 = update and new quest
  2817. 3 = update
  2818. */
  2819. }
  2820. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2821. return client_spawn_map.Get(spawn);
  2822. }
  2823. Client* ZoneServer::GetClientByName(char* name) {
  2824. Client* ret = 0;
  2825. vector<Client*>::iterator itr;
  2826. MClientList.readlock(__FUNCTION__, __LINE__);
  2827. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2828. if ((*itr)->GetPlayer()) {
  2829. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2830. ret = *itr;
  2831. break;
  2832. }
  2833. }
  2834. }
  2835. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2836. return ret;
  2837. }
  2838. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2839. if (spawn)
  2840. movement_spawns.Put(spawn->GetID(), 1);
  2841. }
  2842. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  2843. if (spawn)
  2844. remove_movement_spawns.Add(spawn->GetID());
  2845. }
  2846. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2847. if(!client || !spawn)
  2848. return;
  2849. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  2850. if(packet){
  2851. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2852. packet->setDataByName("unknown1", 0xFFFFFFFF);
  2853. packet->setDataByName("unknown5", 1, 1);
  2854. packet->setDataByName("unknown5", 1, 6);
  2855. if(mp3){
  2856. packet->setMediumStringByName("mp3", mp3);
  2857. packet->setDataByName("key", key1);
  2858. packet->setDataByName("key", key2, 1);
  2859. }
  2860. packet->setMediumStringByName("name", spawn->GetName());
  2861. if(text)
  2862. packet->setMediumStringByName("text", text);
  2863. if(emote)
  2864. packet->setMediumStringByName("emote", emote);
  2865. if (language != 0)
  2866. packet->setDataByName("language", language);
  2867. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  2868. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  2869. packet->setDataByName("understood", 1);
  2870. EQ2Packet* app = packet->serialize();
  2871. //DumpPacket(app);
  2872. client->QueuePacket(app);
  2873. safe_delete(packet);
  2874. }
  2875. }
  2876. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2877. if(!client || !spawn)
  2878. return;
  2879. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  2880. if(packet){
  2881. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2882. packet->setMediumStringByName("mp3", mp3);
  2883. packet->setDataByName("key", key1);
  2884. packet->setDataByName("key", key2, 1);
  2885. client->QueuePacket(packet->serialize());
  2886. safe_delete(packet);
  2887. }
  2888. }
  2889. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2890. if(!spawn)
  2891. return;
  2892. Client* client = 0;
  2893. vector<Client*>::iterator client_itr;
  2894. MClientList.readlock(__FUNCTION__, __LINE__);
  2895. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2896. client = *client_itr;
  2897. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
  2898. continue;
  2899. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  2900. }
  2901. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2902. }
  2903. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2904. if(!spawn || !mp3)
  2905. return;
  2906. Client* client = 0;
  2907. vector<Client*>::iterator client_itr;
  2908. MClientList.readlock(__FUNCTION__, __LINE__);
  2909. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2910. client = *client_itr;
  2911. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
  2912. continue;
  2913. PlayVoice(client, spawn, mp3, key1, key2);
  2914. }
  2915. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2916. }
  2917. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  2918. if(!name)
  2919. return;
  2920. PacketStruct* packet = 0;
  2921. if(client){
  2922. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  2923. if(packet){
  2924. packet->setMediumStringByName("name", name);
  2925. packet->setDataByName("x", origin_x);
  2926. packet->setDataByName("y", origin_y);
  2927. packet->setDataByName("z", origin_z);
  2928. packet->setDataByName("unknown1", 1);
  2929. packet->setDataByName("unknown2", 2.5);
  2930. packet->setDataByName("unknown3", 15);
  2931. client->QueuePacket(packet->serialize());
  2932. safe_delete(packet);
  2933. }
  2934. }
  2935. else{
  2936. EQ2Packet* outapp = 0;
  2937. int16 packet_version = 0;
  2938. vector<Client*>::iterator client_itr;
  2939. MClientList.readlock(__FUNCTION__, __LINE__);
  2940. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2941. client = *client_itr;
  2942. if(client && (!packet || packet_version != client->GetVersion())){
  2943. safe_delete(packet);
  2944. safe_delete(outapp);
  2945. packet_version = client->GetVersion();
  2946. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  2947. if(packet){
  2948. packet->setMediumStringByName("name", name);
  2949. packet->setDataByName("x", origin_x);
  2950. packet->setDataByName("y", origin_y);
  2951. packet->setDataByName("z", origin_z);
  2952. packet->setDataByName("unknown1", 1);
  2953. packet->setDataByName("unknown2", 2.5);
  2954. packet->setDataByName("unknown3", 15);
  2955. outapp = packet->serialize();
  2956. }
  2957. }
  2958. if(outapp && client && client->IsConnected())
  2959. client->QueuePacket(outapp->Copy());
  2960. }
  2961. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2962. safe_delete(packet);
  2963. safe_delete(outapp);
  2964. }
  2965. }
  2966. void ZoneServer::AddHeadingTimer(Spawn* spawn){
  2967. heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
  2968. }
  2969. void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
  2970. heading_timers.erase(spawn);
  2971. }
  2972. void ZoneServer::CheckHeadingTimers(){
  2973. if(heading_timers.size() > 0){
  2974. MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
  2975. Spawn* spawn = 0;
  2976. int32 current_time = Timer::GetCurrentTime2();
  2977. while(itr.Next()){
  2978. if(current_time >= itr->second){
  2979. spawn = itr->first;
  2980. spawn->SetHeading(spawn->GetSpawnOrigHeading());
  2981. spawn->SetTempActionState(-1);
  2982. heading_timers.erase(itr->first);
  2983. }
  2984. }
  2985. }
  2986. }
  2987. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  2988. bool ret = false;
  2989. if (widget) {
  2990. int32 id = widget->GetID();
  2991. map<int32, int32>::iterator itr;
  2992. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  2993. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  2994. if(itr->first == id){
  2995. ret = true;
  2996. break;
  2997. }
  2998. }
  2999. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3000. }
  3001. return ret;
  3002. }
  3003. void ZoneServer::CheckWidgetTimers(){
  3004. vector<int32> remove_list;
  3005. map<int32, int32>::iterator itr;
  3006. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3007. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3008. if(Timer::GetCurrentTime2() >= itr->second){
  3009. /*Spawn* widget = GetSpawnByID(itr->first);
  3010. if (widget && widget->IsWidget())
  3011. ((Widget*)widget)->HandleTimerUpdate();*/
  3012. remove_list.push_back(itr->first);
  3013. }
  3014. }
  3015. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3016. for (int32 i = 0; i < remove_list.size(); i++) {
  3017. Spawn* widget = GetSpawnByID(remove_list[i]);
  3018. if (widget && widget->IsWidget())
  3019. ((Widget*)widget)->HandleTimerUpdate();
  3020. }
  3021. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3022. for(int32 i=0;i<remove_list.size(); i++)
  3023. widget_timers.erase(remove_list[i]);
  3024. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3025. }
  3026. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3027. if (widget && widget->IsWidget()) {
  3028. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3029. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3030. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3031. }
  3032. }
  3033. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3034. Spawn* ret = 0;
  3035. Spawn* spawn = 0;
  3036. map<int32, Spawn*>::iterator itr;
  3037. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3038. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3039. spawn = itr->second;
  3040. if(spawn){
  3041. if(spawn->GetSpawnGroupID() == id){
  3042. ret = spawn;
  3043. break;
  3044. }
  3045. }
  3046. }
  3047. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3048. return ret;
  3049. }
  3050. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3051. Spawn* ret = 0;
  3052. Spawn* current_spawn = 0;
  3053. map<int32, Spawn*>::iterator itr;
  3054. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3055. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3056. current_spawn = itr->second;
  3057. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3058. ret = current_spawn;
  3059. break;
  3060. }
  3061. }
  3062. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3063. return ret;
  3064. }
  3065. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3066. Spawn* ret = 0;
  3067. if(quick_database_id_lookup.count(id) > 0)
  3068. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3069. else{
  3070. Spawn* spawn = 0;
  3071. map<int32, Spawn*>::iterator itr;
  3072. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3073. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3074. spawn = itr->second;
  3075. if(spawn){
  3076. if(spawn->GetDatabaseID() == id){
  3077. quick_database_id_lookup.Put(id, spawn->GetID());
  3078. ret = spawn;
  3079. break;
  3080. }
  3081. }
  3082. }
  3083. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3084. }
  3085. return ret;
  3086. }
  3087. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3088. Spawn* ret = 0;
  3089. if (!spawnListLocked )
  3090. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3091. if (spawn_list.count(id) > 0)
  3092. ret = spawn_list[id];
  3093. if (!spawnListLocked)
  3094. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3095. return ret;
  3096. }
  3097. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3098. {
  3099. if(!client || !spawn)
  3100. return false;
  3101. int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
  3102. int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  3103. bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
  3104. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3105. if(packet && index > 0 && !wasRemoved)
  3106. {
  3107. packet->setDataByName("spawn_index", index);
  3108. client->GetPlayer()->GetPlayerSpawnMap()->erase(index);
  3109. client->GetPlayer()->GetPlayerSpawnIndexMap()->erase(spawn);
  3110. client->GetPlayer()->player_spawn_id_map.erase(cur_id);
  3111. client->GetPlayer()->player_spawn_reverse_id_map.erase(spawn);
  3112. client->GetPlayer()->RemoveSpawn(spawn); // sets it as removed
  3113. if(delete_spawn)
  3114. packet->setDataByName("delete", 1);
  3115. client->QueuePacket(packet->serialize());
  3116. return true;
  3117. }
  3118. return false;
  3119. }
  3120. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3121. //commands
  3122. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3123. }
  3124. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3125. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3126. }
  3127. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, char* value){
  3128. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3129. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3130. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3131. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3132. return;
  3133. Spawn* tmp = 0;
  3134. if(target->IsNPC())
  3135. tmp = GetNPC(target->GetDatabaseID());
  3136. else if(target->IsObject())
  3137. tmp = GetObject(target->GetDatabaseID());
  3138. else if(target->IsGroundSpawn())
  3139. tmp = GetGroundSpawn(target->GetDatabaseID());
  3140. else if(target->IsSign())
  3141. tmp = GetSign(target->GetDatabaseID());
  3142. else if(target->IsWidget())
  3143. tmp = GetWidget(target->GetDatabaseID());
  3144. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3145. tmp->SetSpawnScript(value);
  3146. else if(tmp)
  3147. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3148. Spawn* spawn = 0;
  3149. // this check needs to be here otherwise every spawn with 0 will be set
  3150. if ( target->GetDatabaseID ( ) > 0 )
  3151. {
  3152. map<int32, Spawn*>::iterator itr;
  3153. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3154. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3155. spawn = itr->second;
  3156. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3157. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3158. spawn->SetSpawnScript(value);
  3159. else
  3160. commands.SetSpawnCommand(client, spawn, type, value);
  3161. }
  3162. }
  3163. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3164. }
  3165. }
  3166. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3167. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3168. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3169. if(spawn_script_timers.size() > 0){
  3170. set<SpawnScriptTimer*>::iterator itr;
  3171. SpawnScriptTimer* timer = 0;
  3172. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3173. timer = *itr;
  3174. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3175. remove_spawn_script_timers_list.insert(timer);
  3176. }
  3177. if(all)
  3178. spawn_script_timers.clear();
  3179. }
  3180. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3181. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3182. }
  3183. void ZoneServer::DeleteSpawnScriptTimers() {
  3184. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3185. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3186. if(remove_spawn_script_timers_list.size() > 0){
  3187. set<SpawnScriptTimer*>::iterator itr;
  3188. SpawnScriptTimer* timer = 0;
  3189. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3190. timer = *itr;
  3191. spawn_script_timers.erase(timer);
  3192. safe_delete(timer);
  3193. }
  3194. remove_spawn_script_timers_list.clear();
  3195. }
  3196. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3197. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3198. }
  3199. void ZoneServer::CheckSpawnScriptTimers(){
  3200. DeleteSpawnScriptTimers();
  3201. SpawnScriptTimer* timer = 0;
  3202. vector<SpawnScriptTimer*> call_timers;
  3203. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3204. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3205. if(spawn_script_timers.size() > 0){
  3206. int32 current_time = Timer::GetCurrentTime2();
  3207. set<SpawnScriptTimer*>::iterator itr;
  3208. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3209. timer = *itr;
  3210. if(timer->current_count < timer->max_count && current_time >= timer->timer){
  3211. timer->current_count++;
  3212. call_timers.push_back(timer);
  3213. }
  3214. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3215. remove_spawn_script_timers_list.insert(timer);
  3216. }
  3217. }
  3218. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3219. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3220. if(call_timers.size() > 0){
  3221. vector<SpawnScriptTimer*>::iterator itr;
  3222. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3223. timer = *itr;
  3224. CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
  3225. }
  3226. }
  3227. }
  3228. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3229. Spawn* test_spawn = 0;
  3230. map<int32, Spawn*>::iterator itr;
  3231. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3232. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3233. test_spawn = itr->second;
  3234. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3235. if(test_spawn->GetDistance(spawn) < max_distance)
  3236. KillSpawn(true, test_spawn, spawn, send_packet);
  3237. }
  3238. }
  3239. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3240. }
  3241. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3242. Spawn* test_spawn = 0;
  3243. int32 type = commands.GetSpawnSetType(field);
  3244. if(type == 0xFFFFFFFF)
  3245. return;
  3246. map<int32, Spawn*>::iterator itr;
  3247. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3248. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3249. test_spawn = itr->second;
  3250. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3251. if(test_spawn->GetDistance(spawn) < max_distance){
  3252. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3253. }
  3254. }
  3255. }
  3256. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3257. }
  3258. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3259. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3260. spawn_script_timers.insert(timer);
  3261. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3262. }
  3263. /*
  3264. void ZoneServer::RemoveFromRangeMap(Client* client){
  3265. spawn_range_map.erase(client);
  3266. }
  3267. */
  3268. void ZoneServer::RemoveSpawn(bool spawnListLocked, Spawn* spawn, bool delete_spawn, bool respawn, bool lock)
  3269. {
  3270. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3271. if (Grid != nullptr) {
  3272. Grid->RemoveSpawnFromCell(spawn);
  3273. }
  3274. if (movementMgr != nullptr) {
  3275. movementMgr->RemoveMob((Entity*)spawn);
  3276. }
  3277. RemoveSpawnSupportFunctions(spawn);
  3278. if (reloading)
  3279. RemoveDeadEnemyList(spawn);
  3280. if (lock)
  3281. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3282. if (dead_spawns.count(spawn->GetID()) > 0)
  3283. dead_spawns.erase(spawn->GetID());
  3284. if (lock)
  3285. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3286. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3287. spawn_expire_timers.erase(spawn->GetID());
  3288. RemoveDelayedSpawnRemove(spawn);
  3289. // Clear the pointer in the spawn list, spawn thread will remove the key
  3290. if (!spawnListLocked)
  3291. MSpawnList.writelock(__FUNCTION__, __LINE__);
  3292. spawn_list.erase(spawn->GetID());
  3293. if (!spawnListLocked)
  3294. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  3295. PacketStruct* packet = 0;
  3296. int16 packet_version = 0;
  3297. Client* client = 0;
  3298. vector<Client*>::iterator client_itr;
  3299. MClientList.readlock(__FUNCTION__, __LINE__);
  3300. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3301. client = *client_itr;
  3302. if (client) {
  3303. if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
  3304. {
  3305. safe_delete(packet);
  3306. packet_version = client->GetVersion();
  3307. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  3308. }
  3309. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3310. client->GetPlayer()->SetTarget(0);
  3311. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3312. if (spawn_range_map.count(client) > 0)
  3313. spawn_range_map.Get(client)->erase(spawn->GetID());
  3314. }
  3315. }
  3316. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3317. safe_delete(packet);
  3318. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3319. {
  3320. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3321. // handle instance spawn db info
  3322. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3323. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3324. {
  3325. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3326. // use respawn time to either insert/update entry (likely insert in this situation)
  3327. if ( spawn->IsNPC() )
  3328. {
  3329. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3330. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3331. }
  3332. else if ( spawn->IsObject ( ) )
  3333. {
  3334. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3335. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3336. }
  3337. safe_delete(spawn);
  3338. }
  3339. else
  3340. {
  3341. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3342. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3343. safe_delete(spawn);
  3344. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3345. }
  3346. }
  3347. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3348. if (lock && !respawn)
  3349. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3350. if(!respawn && delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3351. AddPendingDelete(spawn);
  3352. if (lock && !respawn)
  3353. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3354. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3355. }
  3356. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3357. Spawn* closest_spawn = 0;
  3358. Spawn* test_spawn = 0;
  3359. float closest_distance = 1000000;
  3360. float test_distance = 0;
  3361. map<int32, Spawn*>::iterator itr;
  3362. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3363. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3364. test_spawn = itr->second;
  3365. if(test_spawn && test_spawn->GetDatabaseID() == spawn_id){
  3366. test_distance = test_spawn->GetDistance(spawn);
  3367. if(test_distance < closest_distance){
  3368. closest_distance = test_distance;
  3369. closest_spawn = test_spawn;
  3370. }
  3371. }
  3372. }
  3373. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3374. return closest_spawn;
  3375. }
  3376. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3377. Spawn* closest_spawn = 0;
  3378. Spawn* test_spawn = 0;
  3379. float closest_distance = 1000000;
  3380. float test_distance = 0;
  3381. map<int32, Spawn*>::iterator itr;
  3382. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3383. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3384. test_spawn = itr->second;
  3385. if(test_spawn){
  3386. test_distance = test_spawn->GetDistance(spawn);
  3387. if(test_distance < closest_distance){
  3388. closest_distance = test_distance;
  3389. closest_spawn = test_spawn;
  3390. if(closest_distance < 10)
  3391. break;
  3392. }
  3393. }
  3394. }
  3395. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3396. if(closest_spawn)
  3397. return closest_spawn->GetLocation();
  3398. return 0;
  3399. }
  3400. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3401. if(!client)
  3402. return;
  3403. if(spawn){
  3404. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  3405. SendSpawnChanges(spawn, client, false, true);
  3406. }
  3407. else{
  3408. map<int32, Spawn*>::iterator itr;
  3409. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3410. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3411. spawn = itr->second;
  3412. if (spawn) {
  3413. spawn->m_requiredQuests.readlock(__FUNCTION__, __LINE__);
  3414. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && (client->GetPlayer()->CheckQuestRemoveFlag(spawn) || client->GetPlayer()->CheckQuestFlag(spawn) != 0 || (spawn->GetQuestsRequired()->size() > 0 && client->GetPlayer()->CheckQuestRequired(spawn))))
  3415. SendSpawnChanges(spawn, client, false, true);
  3416. spawn->m_requiredQuests.releasereadlock(__FUNCTION__, __LINE__);
  3417. }
  3418. }
  3419. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3420. }
  3421. }
  3422. void ZoneServer::SendAllSpawnsForLevelChange(Client* client){
  3423. Spawn* spawn = 0;
  3424. if(spawn_range_map.count(client) > 0) {
  3425. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3426. while(itr.Next()) {
  3427. spawn = GetSpawnByID(itr->first);
  3428. if(spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3429. SendSpawnChanges(spawn, client, false, true);
  3430. // Attempt to slow down the packet spam sent to the client
  3431. Sleep(5);
  3432. }
  3433. }
  3434. }
  3435. }
  3436. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3437. if(zoneShuttingDown)
  3438. return;
  3439. #ifdef WIN32
  3440. _beginthread(SendLevelChangedSpawns, 0, client);
  3441. #else
  3442. pthread_t thread;
  3443. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3444. pthread_detach(thread);
  3445. #endif
  3446. }
  3447. void ZoneServer::ReloadClientQuests(){
  3448. Client* client = 0;
  3449. vector<Client*>::iterator client_itr;
  3450. MClientList.readlock(__FUNCTION__, __LINE__);
  3451. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3452. client = *client_itr;
  3453. if(client)
  3454. client->ReloadQuests();
  3455. }
  3456. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3457. }
  3458. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3459. if (player && victim) {
  3460. if (player->GetGroupMemberInfo()) {
  3461. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3462. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(player->GetGroupMemberInfo()->group_id);
  3463. deque<GroupMemberInfo*>::iterator itr;
  3464. for (itr = members->begin(); itr != members->end(); itr++) {
  3465. GroupMemberInfo* gmi = *itr;
  3466. if (gmi->client) {
  3467. Player* group_member = gmi->client->GetPlayer();
  3468. float xp = group_member->CalculateXP(victim) / members->size();
  3469. if (xp > 0) {
  3470. int16 level = group_member->GetLevel();
  3471. if (group_member->AddXP((int32)xp)) {
  3472. gmi->client->Message(CHANNEL_COLOR_EXP, "You gain %u experience!", (int32)xp);
  3473. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3474. if(group_member->GetLevel() != level)
  3475. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3476. group_member->SetCharSheetChanged(true);
  3477. }
  3478. }
  3479. }
  3480. }
  3481. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3482. }
  3483. else {
  3484. float xp = player->CalculateXP(victim);
  3485. if (xp > 0) {
  3486. Client* client = GetClientBySpawn(player);
  3487. if(!client)
  3488. return;
  3489. int16 level = player->GetLevel();
  3490. if (player->AddXP((int32)xp)) {
  3491. client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
  3492. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3493. if(player->GetLevel() != level)
  3494. client->ChangeLevel(level, player->GetLevel());
  3495. player->SetCharSheetChanged(true);
  3496. }
  3497. }
  3498. }
  3499. }
  3500. }
  3501. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3502. {
  3503. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3504. {
  3505. bool update_result = false;
  3506. Faction* faction = 0;
  3507. vector<int32>* factions = 0;
  3508. Player* player = client->GetPlayer();
  3509. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3510. {
  3511. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3512. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3513. if(faction && update_result)
  3514. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3515. else if(faction)
  3516. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3517. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3518. if(factions)
  3519. {
  3520. vector<int32>::iterator itr;
  3521. for(itr = factions->begin(); itr != factions->end(); itr++)
  3522. {
  3523. if(player->GetFactions()->ShouldIncrease(*itr))
  3524. {
  3525. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3526. faction = master_faction_list.GetFaction(*itr);
  3527. if(faction && update_result)
  3528. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3529. else if(faction)
  3530. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3531. }
  3532. }
  3533. }
  3534. }
  3535. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3536. if(factions)
  3537. {
  3538. vector<int32>::iterator itr;
  3539. for(itr = factions->begin(); itr != factions->end(); itr++)
  3540. {
  3541. if(player->GetFactions()->ShouldDecrease(*itr))
  3542. {
  3543. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3544. faction = master_faction_list.GetFaction(*itr);
  3545. if(faction && update_result)
  3546. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3547. else if(faction)
  3548. client->Message(CHANNEL_COLOR_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3549. }
  3550. }
  3551. }
  3552. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3553. if(outapp)
  3554. client->QueuePacket(outapp);
  3555. }
  3556. }
  3557. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3558. if (spawn && movementMgr != nullptr) {
  3559. movementMgr->RemoveMob((Entity*)spawn);
  3560. }
  3561. if(!spawn || spawn->IsPlayer())
  3562. return;
  3563. RemoveSpawnSupportFunctions(spawn);
  3564. if(spawn->IsEntity())
  3565. ((Entity*)spawn)->InCombat(false);
  3566. if(timer == 0)
  3567. timer = 1;
  3568. AddDeadSpawn(spawn, timer);
  3569. }
  3570. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3571. {
  3572. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3573. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3574. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3575. return;
  3576. }
  3577. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3578. PacketStruct* packet = 0;
  3579. Client* client = 0;
  3580. vector<int32>* encounter = 0;
  3581. bool killer_in_encounter = false;
  3582. if(dead->IsEntity())
  3583. {
  3584. ((Entity*)dead)->InCombat(false);
  3585. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3586. dead->SetHP(0);
  3587. dead->SetSpawnType(3);
  3588. dead->appearance.attackable = 0;
  3589. // Remove hate towards dead from all npc's in the zone
  3590. ClearHate((Entity*)dead);
  3591. // Check kill and death procs
  3592. if (killer && dead != killer){
  3593. if (dead->IsEntity())
  3594. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3595. if (killer->IsEntity())
  3596. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3597. }
  3598. //Check if caster is alive after death proc called, incase of deathsave
  3599. if (dead->Alive())
  3600. return;
  3601. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3602. if(dead->IsPlayer())
  3603. {
  3604. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3605. client = GetClientBySpawn(dead);
  3606. if(client) {
  3607. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3608. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion()));
  3609. client->DisplayDeadWindow();
  3610. }
  3611. }
  3612. else if (dead->IsNPC()) {
  3613. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3614. }
  3615. }
  3616. dead->SetActionState(0);
  3617. dead->SetTempActionState(0);
  3618. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3619. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3620. Spawn* spawn = 0;
  3621. int8 size = encounter->size();
  3622. // Needs npc to have access to the encounter list for who is allowed to loot
  3623. NPC* chest = 0;
  3624. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3625. ((NPC*)dead)->SetLootCoins(0);
  3626. ((NPC*)dead)->GetLootItems()->clear();
  3627. }
  3628. // If dead has loot attempt to drop a chest
  3629. if (((NPC*)dead)->HasLoot()) {
  3630. chest = ((NPC*)dead)->DropChest();
  3631. }
  3632. for (int8 i = 0; i < encounter->size(); i++) {
  3633. spawn = GetSpawnByID(encounter->at(i),spawnListLocked);
  3634. // set a flag to let us know if the killer is in the encounter
  3635. if (!killer_in_encounter && spawn == killer)
  3636. killer_in_encounter = true;
  3637. if (spawn && spawn->IsPlayer()) {
  3638. // Update players total kill count
  3639. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3640. // If this was an epic mob kill send the announcement for this player
  3641. if (dead->GetEncounterLevel() >= 10)
  3642. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3643. // Clear hostile spells from the players spell queue
  3644. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3645. // Get the client of the player
  3646. client = GetClientBySpawn(spawn);
  3647. // valid client?
  3648. if(client) {
  3649. // Check for quest kill updates
  3650. client->CheckPlayerQuestsKillUpdate(dead);
  3651. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3652. if(!dead->IsPlayer() && dead->GetFactionID() > 10)
  3653. ProcessFaction(dead, client);
  3654. // Send xp...this is currently wrong fix it
  3655. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3656. //SendCalculatedXP((Player*)spawn, dead);
  3657. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3658. if (xp > 0) {
  3659. int16 level = spawn->GetLevel();
  3660. if (((Player*)spawn)->AddXP((int32)xp)) {
  3661. client->Message(CHANNEL_COLOR_EXP, "You gain %u XP!", (int32)xp);
  3662. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3663. if(spawn->GetLevel() != level)
  3664. client->ChangeLevel(level, spawn->GetLevel());
  3665. ((Player*)spawn)->SetCharSheetChanged(true);
  3666. }
  3667. }
  3668. }
  3669. }
  3670. }
  3671. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3672. if (chest)
  3673. chest->Brain()->AddToEncounter((Entity*)spawn);
  3674. }
  3675. // If a chest is being dropped add it to the world and set the timer to remove it.
  3676. if (chest) {
  3677. AddSpawn(chest);
  3678. AddDeadSpawn(chest, 0xFFFFFFFF);
  3679. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3680. }
  3681. }
  3682. // Reset client pointer
  3683. client = 0;
  3684. // Killer was not in the encounter, give them the faction hit but no xp
  3685. if (!killer_in_encounter) {
  3686. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3687. if (killer && killer->IsPlayer()) {
  3688. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3689. client = GetClientBySpawn(killer);
  3690. if (client)
  3691. ProcessFaction(dead, client);
  3692. }
  3693. // Clear hostile spells from the killers spell queue
  3694. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3695. }
  3696. }
  3697. // Reset client pointer
  3698. client = 0;
  3699. vector<Spawn*>* group = dead->GetSpawnGroup();
  3700. if (group && group->size() == 1)
  3701. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3702. safe_delete(group);
  3703. // Remove the support functions for the dead spawn
  3704. RemoveSpawnSupportFunctions(dead);
  3705. // Erase the expire timer if it has one
  3706. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3707. spawn_expire_timers.erase(dead->GetID());
  3708. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3709. if(dead->IsNPC() || dead->IsObject())
  3710. {
  3711. // handle instance spawn db info
  3712. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3713. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3714. {
  3715. // use respawn time to either insert/update entry (likely insert in this situation)
  3716. if(dead->IsNPC())
  3717. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3718. else if ( dead->IsObject ( ) )
  3719. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3720. }
  3721. // Call the spawn scripts death() function
  3722. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3723. }
  3724. int32 victim_id = dead->GetID();
  3725. int32 attacker_id = 0xFFFFFFFF;
  3726. if(killer)
  3727. attacker_id = killer->GetID();
  3728. if(send_packet)
  3729. {
  3730. vector<Client*>::iterator client_itr;
  3731. MClientList.readlock(__FUNCTION__, __LINE__);
  3732. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3733. client = *client_itr;
  3734. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3735. continue;
  3736. else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
  3737. continue;
  3738. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3739. continue;
  3740. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3741. if(packet)
  3742. {
  3743. if(killer)
  3744. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3745. else
  3746. packet->setDataByName("attacker", 0xFFFFFFFF);
  3747. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3748. packet->setDataByName("damage_type", damage_type);
  3749. packet->setDataByName("blow_type", kill_blow_type);
  3750. client->QueuePacket(packet->serialize());
  3751. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3752. safe_delete(packet);
  3753. }
  3754. }
  3755. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3756. }
  3757. int32 pop_timer = 0xFFFFFFFF;
  3758. if(killer && killer->IsNPC())
  3759. {
  3760. // Call the spawn scripts killed() function
  3761. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3762. if(!dead->IsPlayer())
  3763. {
  3764. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3765. // Set the time for the corpse to linger to 5 sec
  3766. //pop_timer = 5000;
  3767. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3768. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3769. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3770. }
  3771. }
  3772. // If the dead spawns was not a player add it to the dead spawn list
  3773. if (!dead->IsPlayer() && !dead->IsBot())
  3774. AddDeadSpawn(dead, pop_timer);
  3775. // if dead was a player clear hostile spells from its spell queue
  3776. if (dead->IsPlayer())
  3777. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3778. if (dead->IsNPC())
  3779. ((NPC*)dead)->Brain()->ClearHate();
  3780. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3781. // Players pet is killed, clear the pet info from char sheet
  3782. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3783. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3784. safe_delete(encounter);
  3785. }
  3786. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name){
  3787. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3788. //int32 attacker_id = 0xFFFFFFFF;
  3789. //if(attacker)
  3790. // attacker_id = attacker->GetID();
  3791. PacketStruct* packet = 0;
  3792. Client* client = 0;
  3793. if(attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0){
  3794. client = GetClientBySpawn(victim);
  3795. if(client)
  3796. client->TargetSpawn(attacker);
  3797. }
  3798. vector<Client*>::iterator client_itr;
  3799. MClientList.readlock(__FUNCTION__, __LINE__);
  3800. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3801. client = *client_itr;
  3802. if(!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3803. continue;
  3804. if((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
  3805. continue;
  3806. if(attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3807. continue;
  3808. if(victim && victim->GetDistance(client->GetPlayer()) > 50)
  3809. continue;
  3810. switch(type1){
  3811. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3812. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3813. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3814. break;
  3815. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3816. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3817. break;
  3818. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  3819. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  3820. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3821. break;
  3822. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  3823. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  3824. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  3825. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  3826. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  3827. if (packet)
  3828. packet->setSubstructDataByName("header", "unknown", 5);
  3829. break;
  3830. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  3831. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3832. break;
  3833. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  3834. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  3835. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3836. break;
  3837. default:
  3838. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  3839. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3840. return;
  3841. }
  3842. if(packet){
  3843. packet->setSubstructDataByName("header", "packet_type", type1);
  3844. packet->setSubstructDataByName("header", "result_type", type2);
  3845. if(!attacker)
  3846. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  3847. else
  3848. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  3849. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  3850. packet->setDataByName("damage_type", damage_type);
  3851. packet->setDataByName("damage", damage);
  3852. if(spell_name)
  3853. packet->setSmallStringByName("spell_name", spell_name);
  3854. EQ2Packet* app = packet->serialize();
  3855. //DumpPacket(app);
  3856. client->QueuePacket(app);
  3857. safe_delete(packet);
  3858. packet = 0;
  3859. }
  3860. }
  3861. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3862. }
  3863. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  3864. Client* client = 0;
  3865. vector<Client*>::iterator client_itr;
  3866. MClientList.readlock(__FUNCTION__, __LINE__);
  3867. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3868. client = *client_itr;
  3869. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  3870. continue;
  3871. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  3872. continue;
  3873. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  3874. continue;
  3875. if(target && target->GetDistance(client->GetPlayer()) > 50)
  3876. continue;
  3877. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  3878. if (packet) {
  3879. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3880. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  3881. packet->setDataByName("heal_amt", heal_amt);
  3882. packet->setDataByName("spellname", spell_name);
  3883. packet->setDataByName("type", heal_type);
  3884. packet->setDataByName("unknown2", 1);
  3885. EQ2Packet* app = packet->serialize();
  3886. client->QueuePacket(app);
  3887. safe_delete(packet);
  3888. }
  3889. }
  3890. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3891. }
  3892. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  3893. Client* client = 0;
  3894. vector<Client*>::iterator client_itr;
  3895. MClientList.readlock(__FUNCTION__, __LINE__);
  3896. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3897. client = *client_itr;
  3898. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  3899. continue;
  3900. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  3901. continue;
  3902. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  3903. continue;
  3904. if(target && target->GetDistance(client->GetPlayer()) > 50)
  3905. continue;
  3906. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  3907. if (packet) {
  3908. packet->setDataByName("spell_name", spell_name);
  3909. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3910. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  3911. packet->setDataByName("threat_amount", threat_amt);
  3912. client->QueuePacket(packet->serialize());
  3913. }
  3914. safe_delete(packet);
  3915. }
  3916. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3917. }
  3918. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  3919. if(!client)
  3920. return;
  3921. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  3922. if(packet){
  3923. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  3924. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  3925. packet->setDataByName("error_code", error);
  3926. //packet->PrintPacket();
  3927. client->QueuePacket(packet->serialize());
  3928. safe_delete(packet);
  3929. }
  3930. }
  3931. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell){
  3932. if(!interrupted || !spell)
  3933. return;
  3934. EQ2Packet* outapp = 0;
  3935. PacketStruct* packet = 0;
  3936. Client* client = 0;
  3937. vector<Client*>::iterator client_itr;
  3938. MClientList.readlock(__FUNCTION__, __LINE__);
  3939. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3940. client = *client_itr;
  3941. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
  3942. continue;
  3943. packet = configReader.getStruct("WS_Interrupt", client->GetVersion());
  3944. if(packet){
  3945. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  3946. packet->setArrayLengthByName("num_targets", spell->targets.size());
  3947. for (int32 i = 0; i < spell->targets.size(); i++)
  3948. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  3949. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  3950. outapp = packet->serialize();
  3951. client->QueuePacket(outapp);
  3952. safe_delete(packet);
  3953. }
  3954. }
  3955. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3956. safe_delete(packet);
  3957. }
  3958. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  3959. EQ2Packet* outapp = 0;
  3960. PacketStruct* packet = 0;
  3961. Client* client = 0;
  3962. if(!caster || !spell || !spell->spell || spell->interrupted)
  3963. return;
  3964. vector<Client*>::iterator client_itr;
  3965. MClientList.readlock(__FUNCTION__, __LINE__);
  3966. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3967. client = *client_itr;
  3968. if(!client)
  3969. continue;
  3970. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  3971. if(packet){
  3972. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  3973. packet->setArrayLengthByName("num_targets", spell->targets.size());
  3974. for (int32 i = 0; i < spell->targets.size(); i++)
  3975. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  3976. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  3977. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  3978. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  3979. packet->setDataByName("spell_level", 1);
  3980. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  3981. outapp = packet->serialize();
  3982. client->QueuePacket(outapp);
  3983. safe_delete(packet);
  3984. }
  3985. }
  3986. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3987. safe_delete(packet);
  3988. }
  3989. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target) {
  3990. if (target) {
  3991. vector<Client*>::iterator client_itr;
  3992. MClientList.readlock(__FUNCTION__, __LINE__);
  3993. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3994. Client* client = *client_itr;
  3995. if (!client)
  3996. continue;
  3997. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  3998. if (packet) {
  3999. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4000. packet->setArrayLengthByName("num_targets", 1);
  4001. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4002. packet->setDataByName("spell_id", 0xFFFFFFFF);
  4003. packet->setDataByName("spell_visual", spell_visual);
  4004. packet->setDataByName("cast_time", 0);
  4005. packet->setDataByName("spell_id", 0);
  4006. packet->setDataByName("spell_level", 0);
  4007. packet->setDataByName("spell_tier", 0);
  4008. client->QueuePacket(packet->serialize());
  4009. safe_delete(packet);
  4010. }
  4011. }
  4012. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4013. }
  4014. }
  4015. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4016. if (entity_command) {
  4017. Spawn* spawn = GetSpawnByID(spawn_id);
  4018. Spawn* target = GetSpawnByID(target_id);
  4019. if (!spawn || !target)
  4020. return;
  4021. Client* client = 0;
  4022. vector<Client*>::iterator client_itr;
  4023. MClientList.readlock(__FUNCTION__, __LINE__);
  4024. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4025. client = *client_itr;
  4026. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
  4027. continue;
  4028. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4029. if (packet) {
  4030. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4031. packet->setArrayLengthByName("num_targets", 1);
  4032. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4033. packet->setDataByName("num_targets", 1);
  4034. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4035. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4036. packet->setDataByName("spell_id", 1);
  4037. packet->setDataByName("spell_level", 1);
  4038. packet->setDataByName("spell_tier", 1);
  4039. EQ2Packet* outapp = packet->serialize();
  4040. client->QueuePacket(outapp);
  4041. safe_delete(packet);
  4042. }
  4043. }
  4044. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4045. }
  4046. }
  4047. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4048. if(zoneShuttingDown)
  4049. return;
  4050. #ifdef WIN32
  4051. _beginthread(SendInitialSpawns, 0, client);
  4052. #else
  4053. pthread_t thread;
  4054. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4055. pthread_detach(thread);
  4056. #endif
  4057. }
  4058. void ZoneServer::SendZoneSpawns(Client* client){
  4059. initial_spawn_threads_active++;
  4060. map<int32, Spawn*>::iterator itr;
  4061. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4062. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4063. Spawn* spawn = itr->second;
  4064. if (spawn) {
  4065. CheckSpawnRange(client, spawn, true);
  4066. }
  4067. }
  4068. CheckSendSpawnToClient(client, true);
  4069. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4070. client->SetConnected(true);
  4071. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4072. initial_spawn_threads_active--;
  4073. }
  4074. vector<Entity*> ZoneServer::GetPlayers(){
  4075. vector<Entity*> ret;
  4076. Client* client = 0;
  4077. vector<Client*>::iterator client_itr;
  4078. MClientList.readlock(__FUNCTION__, __LINE__);
  4079. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4080. client = *client_itr;
  4081. ret.push_back(client->GetPlayer());
  4082. }
  4083. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4084. return ret;
  4085. }
  4086. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4087. Spawn* test_spawn = 0;
  4088. int16 ret_val = 0;
  4089. map<int32, Spawn*>::iterator itr;
  4090. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4091. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4092. test_spawn = itr->second;
  4093. if(test_spawn){
  4094. if(test_spawn->GetDistance(spawn) <= distance){
  4095. test_spawn->SetTargetable(1);
  4096. ret_val++;
  4097. }
  4098. }
  4099. }
  4100. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4101. return ret_val;
  4102. }
  4103. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4104. Spawn* spawn = 0;
  4105. int16 ret_val = 0;
  4106. map<int32, Spawn*>::iterator itr;
  4107. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4108. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4109. spawn = itr->second;
  4110. if(spawn){
  4111. if(spawn->GetDatabaseID() == spawn_id){
  4112. spawn->SetTargetable(1);
  4113. ret_val++;
  4114. }
  4115. }
  4116. }
  4117. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4118. return ret_val;
  4119. }
  4120. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4121. client_spawn_map.Put(client->GetPlayer(), client);
  4122. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4123. packet->setSmallStringByName("server1",net.GetWorldName());
  4124. packet->setSmallStringByName("server2",net.GetWorldName());
  4125. packet->setDataByName("unknown1", 1, 1);//1, 1
  4126. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4127. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4128. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4129. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4130. if (client->GetVersion() >= 1193) {
  4131. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4132. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4133. packet->setDataByName("unknown3", 4294967295, 2);
  4134. }
  4135. else
  4136. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4137. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4138. packet->setDataByName("auction_port", 80);
  4139. packet->setSmallStringByName("upload_page", "test_upload.m");
  4140. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4141. packet->setSmallStringByName("zone", GetZoneFile());
  4142. packet->setSmallStringByName("zone2", GetZoneName());
  4143. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4144. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4145. packet->setDataByName("x", client->GetPlayer()->GetX());
  4146. packet->setDataByName("y", client->GetPlayer()->GetY());
  4147. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4148. // unknown3 can prevent screen shots from being taken if
  4149. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4150. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4151. //packet->setDataByName("unknown3", 1, 2);
  4152. /*if (client->GetVersion() >= 63587) {
  4153. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4154. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4155. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4156. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4157. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4158. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4159. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4160. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4161. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4162. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4163. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4164. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4165. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4166. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4167. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4168. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4169. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4170. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4171. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4172. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4173. }
  4174. else if (client->GetVersion() >= 63214) {
  4175. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4176. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4177. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4178. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4179. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4180. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4181. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4182. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4183. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4184. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4185. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4186. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4187. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4188. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4189. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4190. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4191. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4192. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4193. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4194. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4195. }*/
  4196. if (client->GetVersion() >= 64644) {
  4197. packet->setDataByName("unknown3a", 12598924);
  4198. packet->setDataByName("unknown3b", 3992452959);
  4199. packet->setDataByName("unknown3c", 4294967183);
  4200. packet->setDataByName("unknown2a", 9);
  4201. packet->setDataByName("unknown2b", 9);
  4202. }
  4203. else if (client->GetVersion() >= 63181) {
  4204. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4205. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4206. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4207. packet->setDataByName("unknown2a", 8);// 63182
  4208. packet->setDataByName("unknown2b", 8);// 63182
  4209. }
  4210. else{
  4211. //packet->setDataByName("unknown3", 872447025,0);//63181
  4212. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4213. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4214. }
  4215. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4216. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4217. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4218. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4219. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4220. packet->setDataByName("unknown", 0);
  4221. packet->setDataByName("unknown7", 1);
  4222. packet->setDataByName("unknown7", 1, 1);
  4223. packet->setDataByName("unknown9", 13);
  4224. //packet->setDataByName("unknown10", 25188959);4294967295
  4225. //packet->setDataByName("unknown10", 25190239);
  4226. packet->setDataByName("unknown10", 25191524);//25191524
  4227. packet->setDataByName("unknown10b", 1);
  4228. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4229. packet->setDataByName("num_adv", 9);
  4230. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4231. packet->setArrayDataByName("adv_id", 6, 0);
  4232. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4233. packet->setArrayDataByName("adv_id", 5, 1);
  4234. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4235. packet->setArrayDataByName("adv_id", 8, 2);
  4236. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4237. packet->setArrayDataByName("adv_id", 7, 3);
  4238. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4239. packet->setArrayDataByName("adv_id", 3, 4);
  4240. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4241. packet->setArrayDataByName("adv_id", 4, 5);
  4242. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4243. packet->setArrayDataByName("adv_id", 0, 6);
  4244. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4245. packet->setArrayDataByName("adv_id", 1, 7);
  4246. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4247. packet->setArrayDataByName("adv_id", 2, 8);
  4248. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4249. vector<Variable*>* variables = world.GetClientVariables();
  4250. packet->setArrayLengthByName("num_client_setup", variables->size());
  4251. for(int i=variables->size()-1;i>=0;i--)
  4252. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4253. // For AoM clients so item link work
  4254. if (client->GetVersion() >= 60114)
  4255. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4256. safe_delete(variables);
  4257. //packet->setDataByName("unknown8", ); story?
  4258. // AA Tabs for 1193+ clients
  4259. if (client->GetVersion() >= 1193) {
  4260. packet->setArrayLengthByName("tab_count", 48);
  4261. int8 i = 0;
  4262. packet->setArrayDataByName("tab_index", i, i);
  4263. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4264. i++;
  4265. packet->setArrayDataByName("tab_index", i, i);
  4266. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4267. i++;
  4268. packet->setArrayDataByName("tab_index", i, i);
  4269. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4270. i++;
  4271. packet->setArrayDataByName("tab_index", i, i);
  4272. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4273. i++;
  4274. packet->setArrayDataByName("tab_index", i, i);
  4275. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4276. i++;
  4277. packet->setArrayDataByName("tab_index", i, i);
  4278. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4279. i++;
  4280. packet->setArrayDataByName("tab_index", i, i);
  4281. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4282. i++;
  4283. packet->setArrayDataByName("tab_index", i, i);
  4284. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4285. i++;
  4286. packet->setArrayDataByName("tab_index", i, i);
  4287. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4288. i++;
  4289. packet->setArrayDataByName("tab_index", i, i);
  4290. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4291. i++;
  4292. packet->setArrayDataByName("tab_index", i, i);
  4293. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4294. i++;
  4295. packet->setArrayDataByName("tab_index", i, i);
  4296. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4297. i++;
  4298. packet->setArrayDataByName("tab_index", i, i);
  4299. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4300. i++;
  4301. packet->setArrayDataByName("tab_index", i, i);
  4302. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4303. i++;
  4304. packet->setArrayDataByName("tab_index", i, i);
  4305. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4306. i++;
  4307. packet->setArrayDataByName("tab_index", i, i);
  4308. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4309. i++;
  4310. packet->setArrayDataByName("tab_index", i, i);
  4311. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4312. i++;
  4313. packet->setArrayDataByName("tab_index", i, i);
  4314. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4315. i++;
  4316. packet->setArrayDataByName("tab_index", i, i);
  4317. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4318. i++;
  4319. packet->setArrayDataByName("tab_index", i, i);
  4320. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4321. i++;
  4322. packet->setArrayDataByName("tab_index", i, i);
  4323. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4324. i++;
  4325. packet->setArrayDataByName("tab_index", i, i);
  4326. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4327. i++;
  4328. packet->setArrayDataByName("tab_index", i, i);
  4329. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4330. i++;
  4331. packet->setArrayDataByName("tab_index", i, i);
  4332. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4333. i++;
  4334. packet->setArrayDataByName("tab_index", i, i);
  4335. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4336. i++;
  4337. packet->setArrayDataByName("tab_index", i, i);
  4338. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4339. i++;
  4340. packet->setArrayDataByName("tab_index", i, i);
  4341. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4342. i++;
  4343. packet->setArrayDataByName("tab_index", i, i);
  4344. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4345. i++;
  4346. packet->setArrayDataByName("tab_index", i, i);
  4347. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4348. i++;
  4349. packet->setArrayDataByName("tab_index", i, i);
  4350. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4351. i++;
  4352. packet->setArrayDataByName("tab_index", i, i);
  4353. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4354. i++;
  4355. packet->setArrayDataByName("tab_index", i, i);
  4356. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4357. i++;
  4358. packet->setArrayDataByName("tab_index", i, i);
  4359. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4360. i++;
  4361. packet->setArrayDataByName("tab_index", i, i);
  4362. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4363. i++;
  4364. packet->setArrayDataByName("tab_index", i, i);
  4365. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4366. i++;
  4367. packet->setArrayDataByName("tab_index", i, i);
  4368. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4369. i++;
  4370. packet->setArrayDataByName("tab_index", i, i);
  4371. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4372. i++;
  4373. packet->setArrayDataByName("tab_index", i, i);
  4374. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4375. i++;
  4376. packet->setArrayDataByName("tab_index", i, i);
  4377. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4378. i++;
  4379. packet->setArrayDataByName("tab_index", i, i);
  4380. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4381. i++;
  4382. packet->setArrayDataByName("tab_index", i, i);
  4383. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4384. i++;
  4385. packet->setArrayDataByName("tab_index", i, i);
  4386. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4387. i++;
  4388. packet->setArrayDataByName("tab_index", i, i);
  4389. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4390. i++;
  4391. packet->setArrayDataByName("tab_index", i, i);
  4392. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4393. i++;
  4394. packet->setArrayDataByName("tab_index", i, i);
  4395. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4396. i++;
  4397. packet->setArrayDataByName("tab_index", i, i);
  4398. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4399. i++;
  4400. packet->setArrayDataByName("tab_index", i, i);
  4401. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4402. i++;
  4403. packet->setArrayDataByName("tab_index", i, i);
  4404. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4405. }
  4406. packet->setDataByName("unknown_mj", 1);//int8
  4407. packet->setDataByName("unknown_mj1", 335544320);//int32
  4408. packet->setDataByName("unknown_mj2", 4);//int32
  4409. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4410. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4411. packet->setDataByName("unknown_mj5", 1);//int32
  4412. packet->setDataByName("unknown_mj6", 386);//int32
  4413. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4414. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4415. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4416. packet->setDataByName("unknown_mj10", 1);//int32
  4417. packet->setDataByName("unknown_mj11", 391);//int32
  4418. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4419. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4420. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4421. packet->setDataByName("unknown_mj15", 1);//int32
  4422. packet->setDataByName("unknown_mj16", 394);//int32
  4423. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4424. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4425. packet->setDataByName("unknown_mj19", 107158108);//int32
  4426. packet->setDataByName("unknown_mj20", 1);//int32
  4427. packet->setDataByName("unknown_mj21", 393);//int32
  4428. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4429. EQ2Packet* outapp = packet->serialize();
  4430. //packet->PrintPacket();
  4431. //DumpPacket(outapp);
  4432. safe_delete(packet);
  4433. return outapp;
  4434. }
  4435. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance){
  4436. Client* client = 0;
  4437. PacketStruct* packet = 0;
  4438. vector<Client*>::iterator client_itr;
  4439. MClientList.readlock(__FUNCTION__, __LINE__);
  4440. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4441. client = *client_itr;
  4442. if(client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && client->GetPlayer()->WasSpawnRemoved(spawn) == false){
  4443. packet = configReader.getStruct("WS_SetDefaultCommand", client->GetVersion());
  4444. if(packet){
  4445. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4446. packet->setMediumStringByName("command_name", command);
  4447. packet->setDataByName("distance", distance);
  4448. client->QueuePacket(packet->serialize());
  4449. safe_delete(packet);
  4450. }
  4451. }
  4452. spawn->SetPrimaryCommand(command, command, distance);
  4453. }
  4454. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4455. }
  4456. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4457. if(player_proximities.count(spawn->GetID()) > 0){
  4458. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4459. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4460. prox->clients_in_proximity[client] = true;
  4461. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4462. }
  4463. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4464. if(prox->leaving_range_lua_function.length() > 0)
  4465. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4466. prox->clients_in_proximity.erase(client);
  4467. }
  4468. }
  4469. }
  4470. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4471. RemovePlayerProximity(spawn);
  4472. PlayerProximity* prox = new PlayerProximity;
  4473. prox->distance = distance;
  4474. prox->in_range_lua_function = in_range_function;
  4475. prox->leaving_range_lua_function = leaving_range_function;
  4476. player_proximities.Put(spawn->GetID(), prox);
  4477. }
  4478. void ZoneServer::RemovePlayerProximity(Client* client){
  4479. PlayerProximity* prox = 0;
  4480. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4481. while(itr.Next()){
  4482. prox = itr->second;
  4483. if(prox->clients_in_proximity.count(client) > 0)
  4484. prox->clients_in_proximity.erase(client);
  4485. }
  4486. }
  4487. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4488. if(all){
  4489. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4490. while(itr.Next()){
  4491. player_proximities.erase(itr->first, false, true, 10000);
  4492. }
  4493. }
  4494. else if(player_proximities.count(spawn->GetID()) > 0){
  4495. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4496. }
  4497. }
  4498. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4499. LocationProximity* prox = new LocationProximity;
  4500. prox->x = x;
  4501. prox->y = y;
  4502. prox->z = z;
  4503. prox->max_variation = max_variation;
  4504. prox->in_range_lua_function = in_range_function;
  4505. prox->leaving_range_lua_function = leaving_range_function;
  4506. location_proximities.Add(prox);
  4507. }
  4508. void ZoneServer::CheckLocationProximity() {
  4509. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4510. if (!zone_script)
  4511. return;
  4512. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4513. Client* client = 0;
  4514. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4515. while(iterator.Next()){
  4516. client = iterator->value;
  4517. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4518. try {
  4519. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4520. LocationProximity* prox = 0;
  4521. while(itr.Next()){
  4522. prox = itr->value;
  4523. bool in_range = false;
  4524. float char_x = client->GetPlayer()->GetX();
  4525. float char_y = client->GetPlayer()->GetY();
  4526. float char_z = client->GetPlayer()->GetZ();
  4527. float x = prox->x;
  4528. float y = prox->y;
  4529. float z = prox->z;
  4530. float max_variation = prox->max_variation;
  4531. float total_diff = 0;
  4532. float diff = x - char_x; //Check X
  4533. if(diff < 0)
  4534. diff *= -1;
  4535. if(diff <= max_variation) {
  4536. total_diff += diff;
  4537. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4538. if(diff < 0)
  4539. diff *= -1;
  4540. if(diff <= max_variation) {
  4541. total_diff += diff;
  4542. if(total_diff <= max_variation) { //Check Total
  4543. diff = y - char_y; //Check Y
  4544. if(diff < 0)
  4545. diff *= -1;
  4546. if(diff <= max_variation) {
  4547. total_diff += diff;
  4548. if(total_diff <= max_variation) {
  4549. in_range = true;
  4550. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4551. prox->clients_in_proximity[client] = true;
  4552. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4553. }
  4554. }
  4555. }
  4556. }
  4557. }
  4558. }
  4559. if (!in_range) {
  4560. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4561. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4562. prox->clients_in_proximity.erase(client);
  4563. }
  4564. }
  4565. }
  4566. }
  4567. catch (...) {
  4568. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4569. return;
  4570. }
  4571. }
  4572. }
  4573. }
  4574. }
  4575. void ZoneServer::CheckLocationGrids() {
  4576. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4577. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4578. while (client_itr.Next()) {
  4579. Client* client = client_itr.value;
  4580. if (!client)
  4581. continue;
  4582. Player* player = client->GetPlayer();
  4583. float x = player->GetX();
  4584. float y = player->GetY();
  4585. float z = player->GetZ();
  4586. int32 grid_id = player->appearance.pos.grid_id;
  4587. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4588. while (location_grid_itr.Next()) {
  4589. LocationGrid* grid = location_grid_itr.value;
  4590. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4591. float x_small = 0;
  4592. float x_large = 0;
  4593. float y_small = 0;
  4594. float y_large = 0;
  4595. float z_small = 0;
  4596. float z_large = 0;
  4597. bool first = true;
  4598. bool in_grid = false;
  4599. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4600. while (location_itr.Next()) {
  4601. Location* location = location_itr.value;
  4602. if (first) {
  4603. x_small = location->x;
  4604. x_large = location->x;
  4605. if (grid->include_y) {
  4606. y_small = location->y;
  4607. y_large = location->y;
  4608. }
  4609. z_small = location->z;
  4610. z_large = location->z;
  4611. first = false;
  4612. }
  4613. else {
  4614. if (location->x < x_small)
  4615. x_small = location->x;
  4616. else if (location->x > x_large)
  4617. x_large = location->x;
  4618. if (grid->include_y) {
  4619. if (location->y < y_small)
  4620. y_small = location->y;
  4621. else if (location->y > y_large)
  4622. y_large = location->y;
  4623. }
  4624. if (location->z < z_small)
  4625. z_small = location->z;
  4626. else if (location->z > z_large)
  4627. z_large = location->z;
  4628. }
  4629. }
  4630. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  4631. in_grid = true;
  4632. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  4633. in_grid = true;
  4634. if (in_grid && grid->players.count(player) == 0) {
  4635. grid->players.Put(player, true);
  4636. bool show_enter_location_popup = true;
  4637. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  4638. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  4639. {
  4640. // check if player has already discovered this location
  4641. // if not, process new discovery
  4642. char tmp[200] = {0};
  4643. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  4644. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  4645. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4646. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  4647. show_enter_location_popup = false;
  4648. // else, print standard location entry
  4649. }
  4650. if( show_enter_location_popup )
  4651. {
  4652. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4653. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  4654. }
  4655. }
  4656. else if (!in_grid && grid->players.count(player) > 0) {
  4657. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4658. grid->players.erase(player);
  4659. }
  4660. }
  4661. }
  4662. }
  4663. }
  4664. }
  4665. // Called from a command (client, main zone thread) and the main zone thread
  4666. // so no need for a mutex container
  4667. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  4668. if (grid)
  4669. location_grids.Add(grid);
  4670. }
  4671. void ZoneServer::RemoveLocationGrids() {
  4672. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  4673. while (itr.Next())
  4674. itr.value->locations.clear(true);
  4675. location_grids.clear(true);
  4676. }
  4677. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast){
  4678. if(spellProcess)
  4679. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast);
  4680. }
  4681. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  4682. if(spellProcess)
  4683. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  4684. }
  4685. Spell* ZoneServer::GetSpell(Entity* caster){
  4686. Spell* spell = 0;
  4687. if(spellProcess)
  4688. spell = spellProcess->GetSpell(caster);
  4689. return spell;
  4690. }
  4691. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell){
  4692. if(spellProcess)
  4693. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell);
  4694. }
  4695. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  4696. if (spellProcess)
  4697. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  4698. }
  4699. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
  4700. if(!spawn)
  4701. return;
  4702. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  4703. if(spawn->IsEntity())
  4704. RemoveSpellTimersFromSpawn((Entity*)spawn, true);
  4705. RemoveDamagedSpawn(spawn);
  4706. spawn->SendSpawnChanges(false);
  4707. RemoveChangedSpawn(spawn);
  4708. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  4709. if (!reloading) {
  4710. RemoveDeadEnemyList(spawn);
  4711. spawn->changed = true;
  4712. spawn->info_changed = true;
  4713. spawn->vis_changed = true;
  4714. spawn->position_changed = true;
  4715. SendSpawnChanges(spawn);
  4716. if (spawn->GetSpawnGroupID() > 0) {
  4717. int32 group_id = spawn->GetSpawnGroupID();
  4718. spawn->RemoveSpawnFromGroup();
  4719. if (spawn_group_map.count(group_id) > 0)
  4720. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  4721. }
  4722. if (!spawn->IsPlayer()) {
  4723. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  4724. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  4725. }
  4726. RemoveHeadingTimer(spawn);
  4727. DeleteSpawnScriptTimers(spawn);
  4728. RemovePlayerProximity(spawn);
  4729. }
  4730. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  4731. // instead we remove it from the list directly
  4732. if (spawn->IsNPC())
  4733. movement_spawns.erase(spawn->GetID());
  4734. }
  4735. void ZoneServer::HandleEmote(Client* originator, string name) {
  4736. if (!originator) {
  4737. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  4738. return;
  4739. }
  4740. Client* client = 0;
  4741. Emote* emote = visual_states.FindEmote(name);
  4742. if(!emote){
  4743. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  4744. return;
  4745. }
  4746. PacketStruct* packet = 0;
  4747. char* emoteResponse = 0;
  4748. vector<Client*>::iterator client_itr;
  4749. MClientList.readlock(__FUNCTION__, __LINE__);
  4750. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4751. client = *client_itr;
  4752. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  4753. continue;
  4754. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  4755. if(packet){
  4756. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  4757. if(!emoteResponse){
  4758. string message;
  4759. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  4760. message = emote->GetTargetedMessageString();
  4761. if(message.find("%t") < 0xFFFFFFFF)
  4762. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  4763. }
  4764. if(message.length() == 0)
  4765. message = emote->GetMessageString();
  4766. if(message.find("%g1") < 0xFFFFFFFF){
  4767. if(originator->GetPlayer()->GetGender() == 1)
  4768. message.replace(message.find("%g1"), 3, "his");
  4769. else
  4770. message.replace(message.find("%g1"), 3, "her");
  4771. }
  4772. if(message.find("%g2") < 0xFFFFFFFF){
  4773. if(originator->GetPlayer()->GetGender() == 1)
  4774. message.replace(message.find("%g2"), 3, "him");
  4775. else
  4776. message.replace(message.find("%g2"), 3, "her");
  4777. }
  4778. if(message.find("%g3") < 0xFFFFFFFF){
  4779. if(originator->GetPlayer()->GetGender() == 1)
  4780. message.replace(message.find("%g3"), 3, "he");
  4781. else
  4782. message.replace(message.find("%g3"), 3, "she");
  4783. }
  4784. if(message.length() > 0){
  4785. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  4786. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  4787. }
  4788. else{
  4789. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  4790. safe_delete(packet);
  4791. break;
  4792. }
  4793. }
  4794. packet->setMediumStringByName("emote_msg", emoteResponse);
  4795. packet->setDataByName("anim_type", emote->GetVisualState());
  4796. client->QueuePacket(packet->serialize());
  4797. safe_delete(packet);
  4798. safe_delete_array(emoteResponse);
  4799. }
  4800. }
  4801. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4802. }
  4803. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  4804. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  4805. instanceID = ++MinInstanceID;
  4806. else // db should pass the good ID
  4807. instanceID = createdInstanceID;
  4808. }
  4809. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  4810. AddDeadSpawn(spawn, 0);
  4811. }
  4812. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  4813. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  4814. if (dead_spawns.count(spawn->GetID()) > 0)
  4815. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  4816. else if(timer != 0xFFFFFFFF)
  4817. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  4818. else{
  4819. if(spawn->IsEntity() && ((Entity*)spawn)->HasLoot()){
  4820. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  4821. SendUpdateDefaultCommand(spawn, "loot", 10);
  4822. }
  4823. else
  4824. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  4825. }
  4826. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  4827. }
  4828. void ZoneServer::WritePlayerStatistics() {
  4829. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4830. while(client_itr.Next())
  4831. client_itr->value->GetPlayer()->WritePlayerStatistics();
  4832. }
  4833. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  4834. if (!client)
  4835. return false;
  4836. Spawn* spawn = 0;
  4837. bool ret = false;
  4838. map<int32, Spawn*>::iterator itr;
  4839. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4840. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4841. spawn = itr->second;
  4842. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  4843. const char* type = "NPC";
  4844. const char* specialTypeID = "N/A";
  4845. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  4846. if (spawn->IsObject())
  4847. {
  4848. Object* obj = (Object*)spawn;
  4849. specialID = obj->GetID();
  4850. specialTypeID = "GetID";
  4851. type = "Object";
  4852. }
  4853. else if (spawn->IsSign())
  4854. {
  4855. Sign* sign = (Sign*)spawn;
  4856. specialID = sign->GetWidgetID();
  4857. specialTypeID = "WidgetID";
  4858. type = "Sign";
  4859. }
  4860. else if (spawn->IsWidget())
  4861. {
  4862. Widget* widget = (Widget*)spawn;
  4863. specialID = widget->GetWidgetID();
  4864. specialTypeID = "WidgetID";
  4865. if ( specialID == 0xFFFFFFFF )
  4866. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  4867. type = "Widget";
  4868. }
  4869. else if (spawn->IsGroundSpawn())
  4870. {
  4871. GroundSpawn* gs = (GroundSpawn*)spawn;
  4872. specialID = gs->GetGroundSpawnEntryID();
  4873. specialTypeID = "GroundSpawnEntryID";
  4874. type = "GroundSpawn";
  4875. }
  4876. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  4877. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  4878. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  4879. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  4880. ret = true;
  4881. }
  4882. }
  4883. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4884. return ret;
  4885. }
  4886. void ZoneServer::AddPlayerTracking(Player* player) {
  4887. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  4888. Client* client = GetClientBySpawn(player);
  4889. if (client) {
  4890. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  4891. if (packet) {
  4892. player->SetIsTracking(true);
  4893. players_tracking.Put(client->GetCharacterID(), player);
  4894. packet->setDataByName("mode", TRACKING_START);
  4895. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  4896. client->QueuePacket(packet->serialize());
  4897. safe_delete(packet);
  4898. }
  4899. }
  4900. }
  4901. }
  4902. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  4903. if (player && player->GetIsTracking()) {
  4904. Client* client = GetClientBySpawn(player);
  4905. if (client) {
  4906. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  4907. if (packet) {
  4908. player->SetIsTracking(false);
  4909. players_tracking.erase(client->GetCharacterID());
  4910. packet->setDataByName("mode", mode);
  4911. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  4912. client->QueuePacket(packet->serialize());
  4913. safe_delete(packet);
  4914. }
  4915. }
  4916. }
  4917. }
  4918. void ZoneServer::ProcessTracking() {
  4919. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  4920. while (itr.Next())
  4921. ProcessTracking(GetClientBySpawn(itr->second));
  4922. }
  4923. void ZoneServer::ProcessTracking(Client* client) {
  4924. if (!client)
  4925. return;
  4926. Player* player = client->GetPlayer();
  4927. if (player && player->GetIsTracking()) {
  4928. MutexMap<int32, Spawn*>::iterator spawn_itr;
  4929. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  4930. if (packet) {
  4931. packet->setDataByName("mode", TRACKING_UPDATE);
  4932. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  4933. vector<TrackedSpawn*> spawns_tracked;
  4934. while (spawn_itr.Next()) {
  4935. Spawn* spawn = spawn_itr->second;
  4936. float distance = player->GetDistance(spawn);
  4937. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  4938. TrackedSpawn* ts = new TrackedSpawn;
  4939. ts->spawn = spawn;
  4940. ts->distance = distance;
  4941. /* Add spawns in ascending order from closest to furthest */
  4942. if (spawns_tracked.empty())
  4943. spawns_tracked.push_back(ts);
  4944. else {
  4945. vector<TrackedSpawn*>::iterator tracked_itr;
  4946. bool added = false;
  4947. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  4948. TrackedSpawn* cur_ts = *tracked_itr;
  4949. if (ts->distance <= cur_ts->distance) {
  4950. spawns_tracked.insert(tracked_itr, ts);
  4951. added = true;
  4952. break;
  4953. }
  4954. }
  4955. if (!added)
  4956. spawns_tracked.push_back(ts);
  4957. }
  4958. }
  4959. }
  4960. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  4961. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  4962. TrackedSpawn* ts = spawns_tracked[i];
  4963. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  4964. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  4965. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  4966. if (ts->spawn->IsPlayer())
  4967. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  4968. else
  4969. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  4970. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  4971. }
  4972. packet->setArrayLengthByName("num_array1", 0);
  4973. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  4974. //}
  4975. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  4976. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  4977. TrackedSpawn* ts = spawns_tracked[i];
  4978. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  4979. packet->setArrayDataByName("list_number", i, i);
  4980. }
  4981. client->QueuePacket(packet->serialize());
  4982. safe_delete(packet);
  4983. for (int32 i = 0; i < spawns_tracked.size(); i++)
  4984. safe_delete(spawns_tracked[i]);
  4985. }
  4986. }
  4987. }
  4988. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  4989. if (killer && victim) {
  4990. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4991. if (killer->GetGroupMemberInfo()) {
  4992. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4993. deque<GroupMemberInfo*>::iterator itr;
  4994. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(killer->GetGroupMemberInfo()->group_id);
  4995. for (itr = members->begin(); itr != members->end(); itr++) {
  4996. GroupMemberInfo* gmi = *itr;
  4997. if (gmi->client) {
  4998. Player* group_member = gmi->client->GetPlayer();
  4999. if (group_member->GetGuild()) {
  5000. Guild* guild = group_member->GetGuild();
  5001. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5002. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5003. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5004. }
  5005. }
  5006. }
  5007. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5008. }
  5009. else if (killer->GetGuild()) {
  5010. Guild* guild = killer->GetGuild();
  5011. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5012. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5013. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5014. }
  5015. }
  5016. }
  5017. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5018. // If faction based combat is not allowed then no need to run the loops so just return out
  5019. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5020. return;
  5021. if (spawn && spawn->IsNPC() && spawn->Alive())
  5022. CheckEnemyList((NPC*)spawn);
  5023. }
  5024. void ZoneServer::SendUpdateTitles(Client *client, Title *suffix, Title *prefix) {
  5025. assert(client);
  5026. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5027. }
  5028. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5029. if (!spawn)
  5030. return;
  5031. vector<Client*>::iterator itr;
  5032. PacketStruct *packet;
  5033. Client* current_client;
  5034. MClientList.readlock(__FUNCTION__, __LINE__);
  5035. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5036. current_client = *itr;
  5037. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5038. break;
  5039. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5040. packet->setDataByName("player_name", spawn->GetName());
  5041. packet->setDataByName("unknown1", 1, 1);
  5042. if(suffix)
  5043. packet->setDataByName("suffix_title", suffix->GetName());
  5044. else
  5045. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5046. if(prefix)
  5047. packet->setDataByName("prefix_title", prefix->GetName());
  5048. else
  5049. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5050. packet->setDataByName("last_name", spawn->GetLastName());
  5051. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5052. current_client->QueuePacket(packet->serialize());
  5053. safe_delete(packet);
  5054. }
  5055. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5056. }
  5057. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5058. if(!spawn)
  5059. return;
  5060. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5061. transport_spawns.push_back(spawn->GetID());
  5062. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5063. }
  5064. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5065. Spawn* spawn = 0;
  5066. Spawn* closest_spawn = 0;
  5067. float closest_distance = 0.0;
  5068. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5069. vector<int32>::iterator itr = transport_spawns.begin();
  5070. while(itr != transport_spawns.end()){
  5071. spawn = GetSpawnByID(*itr);
  5072. if(spawn){
  5073. if(closest_distance == 0.0){
  5074. closest_spawn = spawn;
  5075. closest_distance = spawn->GetDistance(x, y, z);
  5076. }
  5077. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5078. closest_spawn = spawn;
  5079. closest_distance = spawn->GetDistance(x, y, z);
  5080. }
  5081. itr++;
  5082. }
  5083. else
  5084. itr = transport_spawns.erase(itr);
  5085. }
  5086. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5087. return closest_spawn;
  5088. }
  5089. void ZoneServer::SetRain(float val) {
  5090. rain = val;
  5091. vector<Client*>::iterator itr;
  5092. MClientList.readlock(__FUNCTION__, __LINE__);
  5093. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5094. Client* client = *itr;
  5095. client->GetPlayer()->GetInfoStruct()->rain = val;
  5096. client->GetPlayer()->SetCharSheetChanged(true);
  5097. if( val >= 0.75 && !weather_signaled )
  5098. {
  5099. client->SimpleMessage(CHANNEL_COLOR_WHITE, "It starts to rain.");
  5100. }
  5101. else if( val < 0.75 && weather_signaled )
  5102. {
  5103. client->SimpleMessage(CHANNEL_COLOR_WHITE, "It stops raining.");
  5104. }
  5105. }
  5106. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5107. if (val >= 0.75 && !weather_signaled) {
  5108. weather_signaled = true;
  5109. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5110. }
  5111. else if (val < 0.75 && weather_signaled) {
  5112. weather_signaled = false;
  5113. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5114. }
  5115. }
  5116. void ZoneServer::SetWind(float val) {
  5117. vector<Client*>::iterator itr;
  5118. MClientList.readlock(__FUNCTION__, __LINE__);
  5119. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5120. Client* client = *itr;
  5121. client->GetPlayer()->GetInfoStruct()->wind = val;
  5122. client->GetPlayer()->SetCharSheetChanged(true);
  5123. }
  5124. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5125. }
  5126. void ZoneServer::ProcessWeather()
  5127. {
  5128. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5129. if( !weather_enabled || !isWeatherAllowed() )
  5130. return;
  5131. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5132. float new_weather = 0;
  5133. float weather_offset = 0;
  5134. bool change_weather = false;
  5135. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5136. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5137. {
  5138. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5139. // reset last changed time (frequency check)
  5140. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5141. // this is the chance a weather change occurs at all at the expired interval
  5142. int8 weather_random = MakeRandomInt(1, 100);
  5143. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5144. if( weather_random <= weather_change_chance )
  5145. {
  5146. change_weather = true;
  5147. weather_offset = weather_change_amount;
  5148. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5149. {
  5150. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5151. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5152. weather_pattern = 2;
  5153. }
  5154. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5155. {
  5156. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5157. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5158. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5159. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5160. if( weather_random <= weather_alter )
  5161. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5162. }
  5163. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5164. {
  5165. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5166. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5167. if( weather_random <= weather_alter )
  5168. {
  5169. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5170. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5171. }
  5172. }
  5173. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5174. {
  5175. // do nothing (processed below)
  5176. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5177. }
  5178. // when all done, change the weather
  5179. if( change_weather )
  5180. {
  5181. if( weather_pattern == 1 )
  5182. {
  5183. // weather is getting worse, til it reaches weather_max_severity
  5184. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5185. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5186. if(new_weather > weather_max_severity)
  5187. {
  5188. new_weather = weather_max_severity - weather_offset;
  5189. weather_pattern = 0;
  5190. }
  5191. }
  5192. else if( weather_pattern == 0 )
  5193. {
  5194. // weather is clearing up, til it reaches weather_min_severity
  5195. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5196. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5197. if(new_weather < weather_min_severity)
  5198. {
  5199. new_weather = weather_min_severity + weather_offset;
  5200. weather_pattern = 1;
  5201. }
  5202. }
  5203. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5204. this->SetRain(new_weather);
  5205. weather_current_severity = new_weather;
  5206. }
  5207. }
  5208. }
  5209. else
  5210. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5211. }
  5212. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5213. if (!spawn->IsPrivateSpawn())
  5214. return;
  5215. Client* client = 0;
  5216. Player* player = 0;
  5217. PacketStruct* packet = 0;
  5218. MutexList<Client*>::iterator itr = connected_clients.begin();
  5219. while (itr->Next()) {
  5220. client = itr->value;
  5221. player = client->GetPlayer();
  5222. if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
  5223. packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  5224. SendRemoveSpawn(client, spawn, packet);
  5225. if(spawn_range_map.count(client) > 0)
  5226. spawn_range_map.Get(client)->erase(spawn->GetID());
  5227. if(player->GetTarget() == spawn)
  5228. player->SetTarget(0);
  5229. }
  5230. }
  5231. }
  5232. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5233. SpawnLocation* ret = 0;
  5234. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5235. if (spawn_location_list.count(id) > 0)
  5236. ret = spawn_location_list[id];
  5237. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5238. return ret;
  5239. }
  5240. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5241. Client* client = 0;
  5242. PacketStruct* packet = 0;
  5243. Spawn* exclude_spawn = 0;
  5244. if (!spawn)
  5245. return;
  5246. if (spawn2){
  5247. if(hide_type == 1){
  5248. client = GetClientBySpawn(spawn2);
  5249. if(client){
  5250. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5251. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5252. packet->setDataByName("anim_type", visual_state);
  5253. client->QueuePacket(packet->serialize());
  5254. }
  5255. return;
  5256. }
  5257. if(hide_type == 2)
  5258. exclude_spawn = spawn2;
  5259. }
  5260. vector<Client*>::iterator client_itr;
  5261. MClientList.readlock(__FUNCTION__, __LINE__);
  5262. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5263. client = *client_itr;
  5264. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5265. continue;
  5266. if(exclude_spawn == client->GetPlayer())
  5267. continue;
  5268. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5269. if (packet) {
  5270. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5271. packet->setDataByName("anim_type", visual_state);
  5272. client->QueuePacket(packet->serialize());
  5273. safe_delete(packet);
  5274. }
  5275. }
  5276. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5277. }
  5278. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5279. vector<Spawn*> tmp_list;
  5280. Spawn* spawn;
  5281. map<int32, Spawn*>::iterator itr;
  5282. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5283. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5284. spawn = itr->second;
  5285. if (spawn && (spawn->GetDatabaseID() == id))
  5286. tmp_list.push_back(spawn);
  5287. }
  5288. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5289. return tmp_list;
  5290. }
  5291. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5292. vector<Spawn*> ret;
  5293. Spawn* spawn = 0;
  5294. map<int32, Spawn*>::iterator itr;
  5295. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5296. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5297. spawn = itr->second;
  5298. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5299. ret.push_back(spawn);
  5300. }
  5301. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5302. return ret;
  5303. }
  5304. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5305. if(!client || !spawn)
  5306. return;
  5307. PendingResurrection* rez = client->GetCurrentRez();
  5308. if(!rez || !rez->caster)
  5309. return;
  5310. PacketStruct* packet = 0;
  5311. float power_perc = rez->mp_perc;
  5312. float health_perc = rez->hp_perc;
  5313. Spawn* caster_spawn = rez->caster;
  5314. sint32 heal_amt = 0;
  5315. sint32 power_amt = 0;
  5316. bool no_calcs = rez->no_calcs;
  5317. int8 crit_mod = rez->crit_mod;
  5318. Entity* caster = 0;
  5319. InfoStruct* info = 0;
  5320. bool crit = false;
  5321. string heal_spell = rez->heal_name;
  5322. int16 heal_packet_type = 0;
  5323. int16 power_packet_type = 0;
  5324. //Calculations for how much to heal the spawn
  5325. if(health_perc > 0)
  5326. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5327. if(power_perc > 0)
  5328. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5329. if(caster_spawn->IsEntity()){
  5330. caster = ((Entity*)caster_spawn);
  5331. info = caster->GetInfoStruct();
  5332. }
  5333. if(!no_calcs && caster){
  5334. //Potency Mod
  5335. heal_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5336. power_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5337. //Ability Mod
  5338. heal_amt += (int32)min((int32)info->ability_modifier, (int32)(heal_amt / 2));
  5339. power_amt += (int32)min((int32)info->ability_modifier, (int32)(power_amt / 2));
  5340. if(!crit_mod || crit_mod == 1){
  5341. if(crit_mod == 1)
  5342. crit = true;
  5343. else {
  5344. // Crit Roll
  5345. float chance = (float)max((float)0, (float)info->crit_chance);
  5346. crit = (MakeRandomFloat(0, 100) <= chance);
  5347. }
  5348. if(crit){
  5349. //Apply total crit multiplier with crit bonus
  5350. heal_amt *= ((info->crit_bonus / 100) + 1.3);
  5351. power_amt *= ((info->crit_bonus / 100) + 1.3);
  5352. }
  5353. }
  5354. }
  5355. //Set this rez as a crit to be passed to subspell (not yet used)
  5356. rez->crit = true;
  5357. //Set Heal amt to 1 if 0 now so the player has health
  5358. if(heal_amt == 0)
  5359. heal_amt = 1;
  5360. if(heal_amt > spawn->GetTotalHP())
  5361. heal_amt = spawn->GetTotalHP();
  5362. if(power_amt > spawn->GetTotalPower())
  5363. power_amt = spawn->GetTotalPower();
  5364. spawn->SetHP(heal_amt);
  5365. if(power_amt > 0)
  5366. spawn->SetPower(power_amt);
  5367. if(client && caster){
  5368. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5369. if(move)
  5370. client->QueuePacket(move);
  5371. }
  5372. if(crit){
  5373. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5374. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5375. }
  5376. else {
  5377. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5378. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5379. }
  5380. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5381. if(power_amt > 0)
  5382. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5383. //The following code sets the spawn as alive
  5384. if(dead_spawns.count(spawn->GetID()) > 0)
  5385. dead_spawns.erase(spawn->GetID());
  5386. if(spawn->IsPlayer()){
  5387. spawn->SetSpawnType(4);
  5388. client = GetClientBySpawn(spawn);
  5389. if(client){
  5390. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5391. if(packet){
  5392. client->QueuePacket(packet->serialize());
  5393. }
  5394. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5395. if(packet)
  5396. {
  5397. packet->setDataByName("parameter1", 8);
  5398. client->QueuePacket(packet->serialize());
  5399. packet->setDataByName("parameter1", 16);
  5400. client->QueuePacket(packet->serialize());
  5401. }
  5402. safe_delete(packet);
  5403. client->SimpleMessage(CHANNEL_COLOR_REVIVE, "You regain consciousness!");
  5404. }
  5405. }
  5406. spawn->SendSpawnChanges(true);
  5407. spawn->SetTempActionState(-1);
  5408. spawn->appearance.attackable = 1;
  5409. }
  5410. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5411. if(!caster || !target)
  5412. return;
  5413. Client* client = 0;
  5414. Player* player = 0;
  5415. PacketStruct* packet = 0;
  5416. vector<Client*>::iterator client_itr;
  5417. MClientList.readlock(__FUNCTION__, __LINE__);
  5418. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5419. client = *client_itr;
  5420. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5421. continue;
  5422. if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
  5423. continue;
  5424. if(caster && caster->GetDistance(player) > 50)
  5425. continue;
  5426. if(target && target->GetDistance(player) > 50)
  5427. continue;
  5428. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5429. if(packet){
  5430. packet->setDataByName("spell_name", spell_name.c_str());
  5431. packet->setDataByName("dispell_name", dispell_name.c_str());
  5432. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5433. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5434. packet->setDataByName("type", dispell_type);
  5435. client->QueuePacket(packet->serialize());
  5436. }
  5437. safe_delete(packet);
  5438. }
  5439. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5440. }
  5441. void ZoneServer::DismissAllPets() {
  5442. Spawn* spawn = 0;
  5443. map<int32, Spawn*>::iterator itr;
  5444. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5445. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5446. spawn = itr->second;
  5447. if (spawn && spawn->IsPet() && ((NPC*)spawn)->GetOwner())
  5448. ((NPC*)spawn)->GetOwner()->DismissPet((NPC*)spawn);
  5449. }
  5450. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5451. }
  5452. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  5453. if (spellProcess)
  5454. spellProcess->RemoveTargetFromSpell(spell, target);
  5455. }
  5456. void ZoneServer::ClearHate(Entity* entity) {
  5457. Spawn* spawn = 0;
  5458. map<int32, Spawn*>::iterator itr;
  5459. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5460. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5461. spawn = itr->second;
  5462. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5463. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5464. }
  5465. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5466. }
  5467. ThreadReturnType ZoneLoop(void* tmp) {
  5468. #ifdef WIN32
  5469. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5470. #endif
  5471. if (tmp == 0) {
  5472. ThrowError("ZoneLoop(): tmp = 0!");
  5473. THREAD_RETURN(NULL);
  5474. }
  5475. ZoneServer* zs = (ZoneServer*) tmp;
  5476. while (zs->Process()) {
  5477. if(zs->GetClientCount() == 0)
  5478. Sleep(1000);
  5479. else
  5480. Sleep(10);
  5481. }
  5482. zs->Process(); //run loop once more to clean up some functions
  5483. safe_delete(zs);
  5484. THREAD_RETURN(NULL);
  5485. }
  5486. ThreadReturnType SpawnLoop(void* tmp) {
  5487. #ifdef WIN32
  5488. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5489. #endif
  5490. if (tmp == 0) {
  5491. ThrowError("SpawnLoop(): tmp = 0!");
  5492. THREAD_RETURN(NULL);
  5493. }
  5494. ZoneServer* zs = (ZoneServer*) tmp;
  5495. #ifndef NO_CATCH
  5496. try {
  5497. #endif
  5498. zs->spawnthread_active = true;
  5499. while (zs->SpawnProcess()) {
  5500. if(zs->GetClientCount() == 0)
  5501. Sleep(1000);
  5502. else
  5503. Sleep(20);
  5504. }
  5505. zs->spawnthread_active = false;
  5506. #ifndef NO_CATCH
  5507. }
  5508. catch(...) {
  5509. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  5510. try{
  5511. zs->Shutdown();
  5512. }
  5513. catch(...){
  5514. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  5515. }
  5516. }
  5517. #endif
  5518. THREAD_RETURN(NULL);
  5519. }
  5520. ThreadReturnType SendInitialSpawns(void* tmp) {
  5521. #ifdef WIN32
  5522. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  5523. #endif
  5524. if (tmp == 0) {
  5525. ThrowError("SendInitialSpawns(): tmp = 0!");
  5526. THREAD_RETURN(NULL);
  5527. }
  5528. Client* client = (Client*) tmp;
  5529. client->GetCurrentZone()->SendZoneSpawns(client);
  5530. THREAD_RETURN(NULL);
  5531. }
  5532. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  5533. #ifdef WIN32
  5534. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5535. #endif
  5536. if (tmp == 0) {
  5537. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  5538. THREAD_RETURN(NULL);
  5539. }
  5540. Client* client = (Client*)tmp;
  5541. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  5542. THREAD_RETURN(NULL);
  5543. }
  5544. void ZoneServer::SetSpawnStructs(Client* client) {
  5545. int16 client_ver = client->GetVersion();
  5546. Player* player = client->GetPlayer();
  5547. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  5548. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  5549. player->SetSpawnPosStruct(pos);
  5550. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  5551. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  5552. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  5553. player->SetSpawnVisStruct(vis);
  5554. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  5555. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  5556. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  5557. player->SetSpawnInfoStruct(info);
  5558. if (versioned_info_structs.count(info->GetVersion()) == 0)
  5559. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  5560. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  5561. player->SetSpawnHeaderStruct(header);
  5562. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  5563. player->SetSpawnFooterStruct(footer);
  5564. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  5565. player->SetSignFooterStruct(sfooter);
  5566. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  5567. player->SetWidgetFooterStruct(wfooter);
  5568. }
  5569. Spawn* ZoneServer::GetSpawn(int32 id){
  5570. Spawn* ret = 0;
  5571. if(GetNPC(id))
  5572. ret = GetNewNPC(id);
  5573. else if(this->GetObject(id))
  5574. ret = GetNewObject(id);
  5575. else if(GetWidget(id))
  5576. ret = GetNewWidget(id);
  5577. else if(GetSign(id))
  5578. ret = GetNewSign(id);
  5579. else if(GetGroundSpawn(id))
  5580. ret = GetNewGroundSpawn(id);
  5581. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  5582. else if (!reloading && database.LoadNPC(this, id)) {
  5583. if (GetNPC(id))
  5584. ret = GetNewNPC(id);
  5585. else
  5586. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  5587. }
  5588. else if (!reloading && database.LoadObject(this, id)) {
  5589. if (this->GetObject(id))
  5590. ret = GetNewObject(id);
  5591. else
  5592. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  5593. }
  5594. else if (!reloading && database.LoadWidget(this, id)) {
  5595. if (GetWidget(id))
  5596. ret = GetNewWidget(id);
  5597. else
  5598. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  5599. }
  5600. else if (!reloading && database.LoadSign(this, id)) {
  5601. if (GetSign(id))
  5602. ret = GetNewSign(id);
  5603. else
  5604. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  5605. }
  5606. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  5607. if (GetGroundSpawn(id))
  5608. ret = GetNewGroundSpawn(id);
  5609. else
  5610. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  5611. }
  5612. if(ret)
  5613. ret->SetID(Spawn::NextID());
  5614. return ret;
  5615. }
  5616. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  5617. if(entity_command_list.count(id) > 0)
  5618. return entity_command_list[id];
  5619. else
  5620. return 0;
  5621. }
  5622. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  5623. if (entity_command_list.count(id) == 0)
  5624. entity_command_list[id] = new vector<EntityCommand*>;
  5625. entity_command_list[id]->push_back(command);
  5626. }
  5627. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  5628. EntityCommand* ret = 0;
  5629. if (entity_command_list.count(id) == 0)
  5630. return ret;
  5631. vector<EntityCommand*>::iterator itr;
  5632. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  5633. if ((*itr)->name == name) {
  5634. ret = (*itr);
  5635. break;
  5636. }
  5637. }
  5638. return ret;
  5639. }
  5640. void ZoneServer::ClearEntityCommands() {
  5641. if (entity_command_list.size() > 0) {
  5642. map<int32, vector<EntityCommand*>* >::iterator itr;
  5643. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  5644. vector<EntityCommand*>* entity_commands = itr->second;
  5645. if (entity_commands && entity_commands->size() > 0) {
  5646. vector<EntityCommand*>::iterator v_itr;
  5647. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  5648. safe_delete(*v_itr);
  5649. entity_commands->clear();
  5650. }
  5651. safe_delete(entity_commands);
  5652. }
  5653. entity_command_list.clear();
  5654. }
  5655. }
  5656. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  5657. npc_spell_list[list_id][spell_id] = tier;
  5658. }
  5659. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  5660. vector<Spell*>* ret = 0;
  5661. if(npc_spell_list.count(primary_list) > 0){
  5662. ret = new vector<Spell*>();
  5663. map<int32, int8>::iterator itr;
  5664. Spell* tmpSpell = 0;
  5665. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  5666. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5667. if(tmpSpell)
  5668. ret->push_back(tmpSpell);
  5669. }
  5670. }
  5671. if(npc_spell_list.count(secondary_list) > 0){
  5672. if(!ret)
  5673. ret = new vector<Spell*>();
  5674. map<int32, int8>::iterator itr;
  5675. Spell* tmpSpell = 0;
  5676. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  5677. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  5678. if(tmpSpell)
  5679. ret->push_back(tmpSpell);
  5680. }
  5681. }
  5682. if(ret && ret->size() == 0){
  5683. safe_delete(ret);
  5684. ret = 0;
  5685. }
  5686. return ret;
  5687. }
  5688. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  5689. npc_skill_list[list_id][skill_id] = value;
  5690. }
  5691. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  5692. map<string, Skill*>* ret = 0;
  5693. if(npc_skill_list.count(primary_list) > 0){
  5694. ret = new map<string, Skill*>();
  5695. map<int32, int16>::iterator itr;
  5696. Skill* tmpSkill = 0;
  5697. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  5698. tmpSkill = master_skill_list.GetSkill(itr->first);
  5699. if(tmpSkill){
  5700. tmpSkill = new Skill(tmpSkill);
  5701. tmpSkill->current_val = itr->second;
  5702. tmpSkill->max_val = tmpSkill->current_val+5;
  5703. (*ret)[tmpSkill->name.data] = tmpSkill;
  5704. }
  5705. }
  5706. }
  5707. if(npc_skill_list.count(secondary_list) > 0){
  5708. if(!ret)
  5709. ret = new map<string, Skill*>();
  5710. map<int32, int16>::iterator itr;
  5711. Skill* tmpSkill = 0;
  5712. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  5713. tmpSkill = master_skill_list.GetSkill(itr->first);
  5714. if(tmpSkill){
  5715. tmpSkill = new Skill(tmpSkill);
  5716. tmpSkill->current_val = itr->second;
  5717. tmpSkill->max_val = tmpSkill->current_val+5;
  5718. (*ret)[tmpSkill->name.data] = tmpSkill;
  5719. }
  5720. }
  5721. }
  5722. if(ret && ret->size() == 0){
  5723. safe_delete(ret);
  5724. ret = 0;
  5725. }
  5726. return ret;
  5727. }
  5728. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  5729. npc_equipment_list[list_id].push_back(item_id);
  5730. }
  5731. void ZoneServer::SetNPCEquipment(NPC* npc) {
  5732. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  5733. Item* tmpItem = 0;
  5734. int8 slot = 0;
  5735. vector<int32>::iterator itr;
  5736. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  5737. tmpItem = master_item_list.GetItem(*itr);
  5738. if(tmpItem){
  5739. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  5740. if(slot < 255){
  5741. tmpItem = new Item(tmpItem);
  5742. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  5743. }
  5744. }
  5745. }
  5746. }
  5747. }
  5748. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  5749. npc_list[id] = npc;
  5750. }
  5751. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  5752. widget_list[id] = widget;
  5753. }
  5754. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  5755. if((!reloading || override_loading) && widget_list.count(id) > 0)
  5756. return widget_list[id];
  5757. else
  5758. return 0;
  5759. }
  5760. Widget* ZoneServer::GetNewWidget(int32 id) {
  5761. if(!reloading && widget_list.count(id) > 0)
  5762. return widget_list[id]->Copy();
  5763. else
  5764. return 0;
  5765. }
  5766. void ZoneServer::LoadGroundSpawnEntries(){
  5767. MGroundSpawnItems.lock();
  5768. database.LoadGroundSpawnEntries(this);
  5769. MGroundSpawnItems.unlock();
  5770. }
  5771. void ZoneServer::LoadGroundSpawnItems() {
  5772. }
  5773. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  5774. GroundSpawnEntry* entry = new GroundSpawnEntry;
  5775. entry->min_skill_level = min_skill_level;
  5776. entry->min_adventure_level = min_adventure_level;
  5777. entry->bonus_table = bonus_table;
  5778. entry->harvest1 = harvest1;
  5779. entry->harvest3 = harvest3;
  5780. entry->harvest5 = harvest5;
  5781. entry->harvest_imbue = harvest_imbue;
  5782. entry->harvest_rare = harvest_rare;
  5783. entry->harvest10 = harvest10;
  5784. entry->harvest_coin = harvest_coin;
  5785. groundspawn_entries[groundspawn_id].push_back(entry);
  5786. }
  5787. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  5788. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  5789. entry->item_id = item_id;
  5790. entry->is_rare = is_rare;
  5791. entry->grid_id = grid_id;
  5792. groundspawn_items[groundspawn_id].push_back(entry);
  5793. }
  5794. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  5795. vector<GroundSpawnEntry*>* ret = 0;
  5796. MGroundSpawnItems.lock();
  5797. if(groundspawn_entries.count(id) > 0)
  5798. ret = &groundspawn_entries[id];
  5799. MGroundSpawnItems.unlock();
  5800. return ret;
  5801. }
  5802. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  5803. vector<GroundSpawnEntryItem*>* ret = 0;
  5804. if(groundspawn_items.count(id) > 0)
  5805. ret = &groundspawn_items[id];
  5806. return ret;
  5807. }
  5808. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  5809. void ZoneServer::DeleteGroundSpawnItems()
  5810. {
  5811. MGroundSpawnItems.lock();
  5812. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  5813. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  5814. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  5815. {
  5816. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  5817. {
  5818. safe_delete(*groundspawnentry_itr);
  5819. }
  5820. }
  5821. groundspawn_entries.clear();
  5822. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  5823. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  5824. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  5825. {
  5826. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  5827. {
  5828. safe_delete(*groundspawnitem_itr);
  5829. }
  5830. }
  5831. groundspawn_items.clear();
  5832. MGroundSpawnItems.unlock();
  5833. }
  5834. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  5835. groundspawn_list[id] = spawn;
  5836. }
  5837. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  5838. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  5839. return groundspawn_list[id];
  5840. else
  5841. return 0;
  5842. }
  5843. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  5844. if(!reloading && groundspawn_list.count(id) > 0)
  5845. return groundspawn_list[id]->Copy();
  5846. else
  5847. return 0;
  5848. }
  5849. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  5850. loot_tables[id] = table;
  5851. }
  5852. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  5853. loot_drops[id].push_back(drop);
  5854. }
  5855. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  5856. spawn_loot_list[spawn_id].push_back(id);
  5857. }
  5858. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  5859. spawn_loot_list[spawn_id].clear();
  5860. }
  5861. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  5862. level_loot_list.push_back(loot);
  5863. }
  5864. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  5865. racial_loot_list[racial_id].push_back(loot);
  5866. }
  5867. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  5868. zone_loot_list[zone].push_back(loot);
  5869. }
  5870. void ZoneServer::ClearLootTables(){
  5871. map<int32,LootTable*>::iterator table_itr;
  5872. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  5873. safe_delete(table_itr->second);
  5874. }
  5875. map<int32, vector<LootDrop*> >::iterator drop_itr;
  5876. vector<LootDrop*>::iterator drop_itr2;
  5877. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  5878. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  5879. safe_delete(*drop_itr2);
  5880. }
  5881. }
  5882. vector<GlobalLoot*>::iterator level_itr;
  5883. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  5884. safe_delete(*level_itr);
  5885. }
  5886. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  5887. vector<GlobalLoot*>::iterator race_itr2;
  5888. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  5889. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  5890. safe_delete(*race_itr2);
  5891. }
  5892. }
  5893. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  5894. vector<GlobalLoot*>::iterator zone_itr2;
  5895. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  5896. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  5897. safe_delete(*zone_itr2);
  5898. }
  5899. }
  5900. loot_tables.clear();
  5901. loot_drops.clear();
  5902. spawn_loot_list.clear();
  5903. level_loot_list.clear();
  5904. racial_loot_list.clear();
  5905. zone_loot_list.clear();
  5906. }
  5907. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id) {
  5908. vector<int32> ret;
  5909. if(reloading)
  5910. return ret;
  5911. if (spawn_loot_list.count(spawn_id) > 0)
  5912. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  5913. if (level_loot_list.size() > 0) {
  5914. vector<GlobalLoot*>::iterator itr;
  5915. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  5916. GlobalLoot* loot = *itr;
  5917. if (loot->minLevel == 0 && loot->maxLevel == 0)
  5918. ret.push_back(loot->table_id);
  5919. else {
  5920. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  5921. ret.push_back(loot->table_id);
  5922. }
  5923. }
  5924. }
  5925. if (racial_loot_list.count(racial_id) > 0) {
  5926. vector<GlobalLoot*>::iterator itr;
  5927. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  5928. GlobalLoot* loot = *itr;
  5929. if (loot->minLevel == 0 && loot->maxLevel == 0)
  5930. ret.push_back(loot->table_id);
  5931. else {
  5932. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  5933. ret.push_back(loot->table_id);
  5934. }
  5935. }
  5936. }
  5937. if (zone_loot_list.count(zone_id) > 0) {
  5938. vector<GlobalLoot*>::iterator itr;
  5939. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  5940. GlobalLoot* loot = *itr;
  5941. if (loot->minLevel == 0 && loot->maxLevel == 0)
  5942. ret.push_back(loot->table_id);
  5943. else {
  5944. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel)
  5945. ret.push_back(loot->table_id);
  5946. }
  5947. }
  5948. }
  5949. return ret;
  5950. }
  5951. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  5952. if(!reloading && loot_drops.count(table_id) > 0)
  5953. return &(loot_drops[table_id]);
  5954. else
  5955. return 0;
  5956. }
  5957. LootTable* ZoneServer::GetLootTable(int32 table_id){
  5958. return loot_tables[table_id];
  5959. }
  5960. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  5961. LocationTransportDestination* loc = new LocationTransportDestination;
  5962. loc->message = message;
  5963. loc->trigger_x = trigger_x;
  5964. loc->trigger_y = trigger_y;
  5965. loc->trigger_z = trigger_z;
  5966. loc->trigger_radius = trigger_radius;
  5967. loc->destination_zone_id = destination_zone_id;
  5968. loc->destination_x = destination_x;
  5969. loc->destination_y = destination_y;
  5970. loc->destination_z = destination_z;
  5971. loc->destination_heading = destination_heading;
  5972. loc->cost = cost;
  5973. loc->unique_id = unique_id;
  5974. MTransporters.lock();
  5975. if(location_transporters.count(zone_id) == 0)
  5976. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  5977. location_transporters[zone_id]->Add(loc);
  5978. MTransporters.unlock();
  5979. }
  5980. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y){
  5981. TransportDestination* transport = new TransportDestination;
  5982. transport->type = type;
  5983. transport->display_name = name;
  5984. transport->message = message;
  5985. transport->destination_zone_id = destination_zone_id;
  5986. transport->destination_x = destination_x;
  5987. transport->destination_y = destination_y;
  5988. transport->destination_z = destination_z;
  5989. transport->destination_heading = destination_heading;
  5990. transport->cost = cost;
  5991. transport->unique_id = unique_id;
  5992. transport->min_level = min_level;
  5993. transport->max_level = max_level;
  5994. transport->req_quest = quest_req;
  5995. transport->req_quest_step = quest_step_req;
  5996. transport->req_quest_complete = quest_complete;
  5997. transport->map_x = map_x;
  5998. transport->map_y = map_y;
  5999. MTransporters.lock();
  6000. transporters[transport_id].push_back(transport);
  6001. MTransporters.unlock();
  6002. }
  6003. vector<TransportDestination*>* ZoneServer::GetTransporters(int32 transport_id){
  6004. vector<TransportDestination*>* ret = 0;
  6005. MTransporters.lock();
  6006. if(transporters.count(transport_id) > 0)
  6007. ret = &transporters[transport_id];
  6008. MTransporters.unlock();
  6009. return ret;
  6010. }
  6011. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6012. MutexList<LocationTransportDestination*>* ret = 0;
  6013. MTransporters.lock();
  6014. if(location_transporters.count(zone_id) > 0)
  6015. ret = location_transporters[zone_id];
  6016. MTransporters.unlock();
  6017. return ret;
  6018. }
  6019. void ZoneServer::DeleteGlobalTransporters(){
  6020. MTransporters.lock();
  6021. map<int32, vector<TransportDestination*> >::iterator itr;
  6022. vector<TransportDestination*>::iterator transport_vector_itr;
  6023. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6024. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6025. safe_delete(*transport_vector_itr);
  6026. }
  6027. }
  6028. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6029. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6030. itr2->second->clear(true);
  6031. delete itr2->second;
  6032. }
  6033. transporters.clear();
  6034. location_transporters.clear();
  6035. MTransporters.unlock();
  6036. }
  6037. void ZoneServer::DeleteGlobalSpawns() {
  6038. ClearLootTables();
  6039. map<int32, NPC*>::iterator npc_list_iter;
  6040. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6041. safe_delete(npc_list_iter->second);
  6042. }
  6043. npc_list.clear();
  6044. map<int32, Object*>::iterator object_list_iter;
  6045. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6046. safe_delete(object_list_iter->second);
  6047. }
  6048. object_list.clear();
  6049. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6050. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6051. safe_delete(groundspawn_list_iter->second);
  6052. }
  6053. groundspawn_list.clear();
  6054. map<int32, Widget*>::iterator widget_list_iter;
  6055. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6056. safe_delete(widget_list_iter->second);
  6057. }
  6058. widget_list.clear();
  6059. map<int32, Sign*>::iterator sign_list_iter;
  6060. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6061. safe_delete(sign_list_iter->second);
  6062. }
  6063. sign_list.clear();
  6064. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6065. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6066. safe_delete(appearance_list_iter->second);
  6067. }
  6068. npc_appearance_list.clear();*/
  6069. ClearEntityCommands();
  6070. DeleteGroundSpawnItems();
  6071. DeleteGlobalTransporters();
  6072. DeleteTransporterMaps();
  6073. }
  6074. void ZoneServer::AddTransportMap(int32 id, string name) {
  6075. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6076. m_transportMaps[id] = name;
  6077. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6078. }
  6079. bool ZoneServer::TransportHasMap(int32 id) {
  6080. bool ret = false;
  6081. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6082. ret = m_transportMaps.count(id) > 0;
  6083. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6084. return ret;
  6085. }
  6086. string ZoneServer::GetTransportMap(int32 id) {
  6087. string ret;
  6088. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6089. if (m_transportMaps.count(id) > 0)
  6090. ret = m_transportMaps[id];
  6091. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6092. return ret;
  6093. }
  6094. void ZoneServer::DeleteTransporterMaps() {
  6095. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6096. m_transportMaps.clear();
  6097. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6098. }
  6099. void ZoneServer::ReloadSpawns() {
  6100. if (reloading)
  6101. return;
  6102. reloading = true;
  6103. // Let every one in the zone know what is happening
  6104. HandleBroadcast("Reloading all spawns for this zone.");
  6105. DeleteGlobalSpawns();
  6106. Depop(false, true);
  6107. }
  6108. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6109. vector<Client*>::iterator itr;
  6110. MClientList.readlock(__FUNCTION__, __LINE__);
  6111. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6112. Client* client = *itr;
  6113. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6114. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6115. }
  6116. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6117. }
  6118. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6119. if (m_flightPaths.count(id) > 0) {
  6120. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6121. safe_delete(info);
  6122. return;
  6123. }
  6124. m_flightPaths[id] = info;
  6125. }
  6126. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6127. if (m_flightPaths.count(id) == 0) {
  6128. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6129. safe_delete(location);
  6130. return;
  6131. }
  6132. m_flightPathRoutes[id].push_back(location);
  6133. }
  6134. void ZoneServer::DeleteFlightPaths() {
  6135. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6136. vector<FlightPathLocation*>::iterator itr2;
  6137. map<int32, FlightPathInfo*>::iterator itr3;
  6138. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6139. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6140. safe_delete(*itr2);
  6141. }
  6142. itr->second.clear();
  6143. }
  6144. m_flightPathRoutes.clear();
  6145. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6146. safe_delete(itr3->second);
  6147. }
  6148. m_flightPaths.clear();
  6149. }
  6150. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6151. // Only send a packet if there are flight paths
  6152. if (m_flightPathRoutes.size() > 0) {
  6153. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6154. if (packet) {
  6155. int32 num_routes = m_flightPaths.size();
  6156. packet->setArrayLengthByName("number_of_routes", num_routes);
  6157. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6158. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6159. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6160. map<int32, FlightPathInfo*>::iterator itr;
  6161. int32 i = 0;
  6162. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6163. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6164. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6165. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6166. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6167. vector<FlightPathLocation*>::iterator itr2;
  6168. int32 j = 0;
  6169. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6170. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6171. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6172. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6173. }
  6174. }
  6175. client->QueuePacket(packet->serialize());
  6176. safe_delete(packet);
  6177. }
  6178. }
  6179. }
  6180. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6181. int32 index = 0;
  6182. map<int32, FlightPathInfo*>::iterator itr;
  6183. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6184. if (itr->first == id)
  6185. return index;
  6186. }
  6187. return -1;
  6188. }
  6189. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6190. float speed = 1;
  6191. if (m_flightPaths.count(id) > 0)
  6192. speed = m_flightPaths[id]->speed;
  6193. return speed;
  6194. }
  6195. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6196. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6197. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6198. map<int32, Spawn*>::iterator itr;
  6199. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6200. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6201. {
  6202. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6203. if (loc && loc->conditional > 0) {
  6204. if ((loc->conditional & condition) != condition) {
  6205. Despawn(itr->second, 0);
  6206. }
  6207. }
  6208. }
  6209. }
  6210. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6211. map<int32, SpawnLocation*>::iterator itr2;
  6212. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6213. SpawnLocation* loc = itr2->second;
  6214. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6215. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6216. ProcessSpawnLocation(loc);
  6217. }
  6218. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6219. }