123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118 |
- --[[
- Script Name : SpawnScripts/EastFreeport/EFGuards.lua
- Script Purpose : Waypoint Path for ef_guard_lower.lua
- Script Author : Cynnar
- Script Date : 09/08/2018 02:20:27 PM
- Script Notes : <special-instructions>
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -189.86, -55.92, -16.44, 2, 0)
- MovementLoopAddLocation(NPC, -190.46, -55.87, -3.26, 2, 0)
- MovementLoopAddLocation(NPC, -185.01, -55.83, 9.76, 2, 0)
- MovementLoopAddLocation(NPC, -181.3, -56.75, 66.36, 2, 0)
- MovementLoopAddLocation(NPC, -181.84, -57.3, 104.81, 2, 0)
- MovementLoopAddLocation(NPC, -185.17, -57.29, 112.73, 2, 0)
- MovementLoopAddLocation(NPC, -190.12, -57.29, 113.46, 2, 0)
- MovementLoopAddLocation(NPC, -194.08, -57.3, 107.44, 2, 0)
- MovementLoopAddLocation(NPC, -194.6, -57.02, 80.65, 2, 0)
- MovementLoopAddLocation(NPC, -218.36, -56.07, 58.92, 2, 0)
- MovementLoopAddLocation(NPC, -239.17, -56.07, 58.9, 2, 0)
- MovementLoopAddLocation(NPC, -242.89, -56.07, 60.42, 2, 0)
- MovementLoopAddLocation(NPC, -244.14, -56.07, 61.03, 2, 0)
- MovementLoopAddLocation(NPC, -246.02, -56.07, 59.53, 2, 0)
- MovementLoopAddLocation(NPC, -247.36, -56.07, 58.52, 2, 0)
- MovementLoopAddLocation(NPC, -252.65, -56.07, 58.95, 2, 0)
- MovementLoopAddLocation(NPC, -277.33, -56.07, 58.95, 2, 0)
- MovementLoopAddLocation(NPC, -304.72, -56.07, 58.97, 2, 0)
- MovementLoopAddLocation(NPC, -304.11, -56.07, 68.74, 2, 3)
- MovementLoopAddLocation(NPC, -306.25, -56.07, 71.26, 2, 0)
- MovementLoopAddLocation(NPC, -301.18, -56.07, 85.95, 2, 0)
- MovementLoopAddLocation(NPC, -303.9, -56.07, 107.34, 2, 0)
- MovementLoopAddLocation(NPC, -299.51, -56.07, 109.45, 2, 0)
- MovementLoopAddLocation(NPC, -290.26, -56.07, 109.42, 2, 0)
- MovementLoopAddLocation(NPC, -286.51, -56.07, 107.43, 2, 0)
- MovementLoopAddLocation(NPC, -284.54, -56.07, 101.79, 2, 0)
- MovementLoopAddLocation(NPC, -282.24, -56.07, 85.72, 2, 0)
- MovementLoopAddLocation(NPC, -280.94, -56.07, 64.28, 2, 0)
- MovementLoopAddLocation(NPC, -213.49, -56.07, 65.38, 2, 0)
- MovementLoopAddLocation(NPC, -209.06, -56.07, 56.68, 2, 0)
- MovementLoopAddLocation(NPC, -209.19, -56.07, -67.07, 2, 0)
- MovementLoopAddLocation(NPC, -211.21, -56.07, -72.08, 2, 0)
- MovementLoopAddLocation(NPC, -213.28, -56.07, -73.4, 2, 0)
- MovementLoopAddLocation(NPC, -228.28, -56.07, -73.3, 2, 0)
- MovementLoopAddLocation(NPC, -238.66, -56.07, -75.05, 2, 0)
- MovementLoopAddLocation(NPC, -248.38, -56.07, -75.17, 2, 0)
- MovementLoopAddLocation(NPC, -256.86, -56.07, -72.89, 2, 0)
- MovementLoopAddLocation(NPC, -300.28, -56.07, -72.61, 2, 0)
- MovementLoopAddLocation(NPC, -306.28, -55.71, -77.39, 2, 0)
- MovementLoopAddLocation(NPC, -300.18, -56.07, -81.26, 2, 3)
- MovementLoopAddLocation(NPC, -255.99, -56.07, -80.53, 2, 0)
- MovementLoopAddLocation(NPC, -235.89, -56.07, -82.36, 2, 0)
- MovementLoopAddLocation(NPC, -203.13, -56.07, -82.93, 2, 0)
- MovementLoopAddLocation(NPC, -197.85, -55.78, -85.24, 2, 0)
- MovementLoopAddLocation(NPC, -181.72, -56.31, -110.02, 2, 0)
- MovementLoopAddLocation(NPC, -172.06, -56.65, -98.75, 2, 0)
- MovementLoopAddLocation(NPC, -177.01, -56.78, -86.72, 2, 0)
- MovementLoopAddLocation(NPC, -189.09, -56.75, -45.23, 2, 0)
- MovementLoopAddLocation(NPC, -189.75, -56.06, -21.61, 2, 0)
- MovementLoopAddLocation(NPC, -189.09, -56.75, -45.23, 2, 0)
- MovementLoopAddLocation(NPC, -177.01, -56.78, -86.72, 2, 0)
- MovementLoopAddLocation(NPC, -172.06, -56.65, -98.75, 2, 0)
- MovementLoopAddLocation(NPC, -181.72, -56.31, -110.02, 2, 0)
- MovementLoopAddLocation(NPC, -197.85, -55.78, -85.24, 2, 0)
- MovementLoopAddLocation(NPC, -203.13, -56.07, -82.93, 2, 0)
- MovementLoopAddLocation(NPC, -235.89, -56.07, -82.36, 2, 0)
- MovementLoopAddLocation(NPC, -255.99, -56.07, -80.53, 2, 0)
- MovementLoopAddLocation(NPC, -300.18, -56.07, -81.26, 2, 3)
- MovementLoopAddLocation(NPC, -306.28, -55.71, -77.39, 2, 0)
- MovementLoopAddLocation(NPC, -300.28, -56.07, -72.61, 2, 0)
- MovementLoopAddLocation(NPC, -256.86, -56.07, -72.89, 2, 0)
- MovementLoopAddLocation(NPC, -248.38, -56.07, -75.17, 2, 0)
- MovementLoopAddLocation(NPC, -238.66, -56.07, -75.05, 2, 0)
- MovementLoopAddLocation(NPC, -228.28, -56.07, -73.3, 2, 0)
- MovementLoopAddLocation(NPC, -213.28, -56.07, -73.4, 2, 0)
- MovementLoopAddLocation(NPC, -211.21, -56.07, -72.08, 2, 0)
- MovementLoopAddLocation(NPC, -209.19, -56.07, -67.07, 2, 0)
- MovementLoopAddLocation(NPC, -209.06, -56.07, 56.68, 2, 0)
- MovementLoopAddLocation(NPC, -213.49, -56.07, 65.38, 2, 0)
- MovementLoopAddLocation(NPC, -280.94, -56.07, 64.28, 2, 0)
- MovementLoopAddLocation(NPC, -282.24, -56.07, 85.72, 2, 0)
- MovementLoopAddLocation(NPC, -284.54, -56.07, 101.79, 2, 0)
- MovementLoopAddLocation(NPC, -286.51, -56.07, 107.43, 2, 0)
- MovementLoopAddLocation(NPC, -290.26, -56.07, 109.42, 2, 0)
- MovementLoopAddLocation(NPC, -299.51, -56.07, 109.45, 2, 0)
- MovementLoopAddLocation(NPC, -303.9, -56.07, 107.34, 2, 0)
- MovementLoopAddLocation(NPC, -301.18, -56.07, 85.95, 2, 3)
- MovementLoopAddLocation(NPC, -306.25, -56.07, 71.26, 2, 0)
- MovementLoopAddLocation(NPC, -304.11, -56.07, 68.74, 2, 0)
- MovementLoopAddLocation(NPC, -304.72, -56.07, 58.97, 2, 0)
- MovementLoopAddLocation(NPC, -277.33, -56.07, 58.95, 2, 0)
- MovementLoopAddLocation(NPC, -252.65, -56.07, 58.95, 2, 0)
- MovementLoopAddLocation(NPC, -247.36, -56.07, 58.52, 2, 0)
- MovementLoopAddLocation(NPC, -246.02, -56.07, 59.53, 2, 0)
- MovementLoopAddLocation(NPC, -244.14, -56.07, 61.03, 2, 0)
- MovementLoopAddLocation(NPC, -242.89, -56.07, 60.42, 2, 0)
- MovementLoopAddLocation(NPC, -239.17, -56.07, 58.9, 2, 0)
- MovementLoopAddLocation(NPC, -218.36, -56.07, 58.92, 2, 0)
- MovementLoopAddLocation(NPC, -194.6, -57.02, 80.65, 2, 0)
- MovementLoopAddLocation(NPC, -194.08, -57.3, 107.44, 2, 0)
- MovementLoopAddLocation(NPC, -190.12, -57.29, 113.46, 2, 0)
- MovementLoopAddLocation(NPC, -185.17, -57.29, 112.73, 2, 0)
- MovementLoopAddLocation(NPC, -181.84, -57.3, 104.81, 2, 0)
- MovementLoopAddLocation(NPC, -181.3, -56.75, 66.36, 2, 0)
- MovementLoopAddLocation(NPC, -185.01, -55.83, 9.76, 2, 0)
- MovementLoopAddLocation(NPC, -190.46, -55.87, -3.26, 2, 0)
- MovementLoopAddLocation(NPC, -189.86, -55.92, -16.44, 2, 0)
- end
|