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- --[[
- Script Name : SpawnScripts/Ruins/SpawnScripts/Ruins/aLonetuskwarrior.lua
- Script Purpose : a Lonetusk warrior
- Script Author : Scatman
- Script Date : 2009.08.21
- Script Notes :
- --]]
- dofile("SpawnScripts/Ruins/LonetuskVoiceOvers.lua")
- local spoke = false
- function spawn(NPC)
- spoke = false
- local sli = GetSpawnLocationID(NPC)
-
- if sli == 159756 then
- StartPath1(NPC)
- elseif sli == 159757 then
- StartPath2(NPC)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function aggro(NPC, Spawn)
- local chance = math.random(0, 100)
- if chance <= 25 then
- generic_aggro(NPC, Spawn)
- end
- end
- function healthchanged(NPC, Spawn)
- local chance = math.random(0, 100)
- if chance <= 25 then
- local health_percent = GetHP(NPC) / GetMaxHP(NPC)
- if health_percent < 0.50 and spoke == false then
- spoke = true
- generic_healthchanged(NPC, Spawn)
- end
- end
- end
- function killed(NPC, Spawn)
- generic_killed(NPC, Spawn)
- end
- function death(NPC, Spawn)
- spoke = false
- local chance = math.random(0, 100)
- if chance <= 25 then
- generic_death(NPC, Spawn)
- end
- end
- function StartPath1(NPC)
- MovementLoopAddLocation(NPC, -0.13, -4.26, 165.68, 2, 0)
- MovementLoopAddLocation(NPC, -14.62, -4.33, 163.43, 2, 0)
- MovementLoopAddLocation(NPC, -23.68, -4.32, 157.94, 2, 0)
- MovementLoopAddLocation(NPC, -24.96, -4.28, 139.69, 2, 0)
- MovementLoopAddLocation(NPC, -22.01, -4.36, 139.48, 2, 0)
- MovementLoopAddLocation(NPC, -20.86, -4.37, 146.05, 2, 0)
- MovementLoopAddLocation(NPC, -21.55, -4.29, 153.57, 2, 0)
- MovementLoopAddLocation(NPC, -12.1, -4.24, 159.76, 2, 0)
- MovementLoopAddLocation(NPC, 11.83, -4.28, 157.78, 2, 0)
- MovementLoopAddLocation(NPC, 12.93, -4.24, 164.87, 2, 0)
- end
- function StartPath2(NPC)
- MovementLoopAddLocation(NPC, -18.8, -4.39, 161.74, 2, 0)
- MovementLoopAddLocation(NPC, -12.84, -4.29, 163.4, 2, 0)
- MovementLoopAddLocation(NPC, 11.15, -4.26, 166.07, 2, 0)
- MovementLoopAddLocation(NPC, 11.89, -4.24, 158.55, 2, 0)
- MovementLoopAddLocation(NPC, -16.14, -4.24, 158.93, 2, 0)
- MovementLoopAddLocation(NPC, -19.88, -4.36, 146.36, 2, 0)
- MovementLoopAddLocation(NPC, -24.98, -4.28, 139.56, 2, 0)
- MovementLoopAddLocation(NPC, -25.94, -4.42, 155.75, 2, 0)
- end
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