ASewerSlime391997.lua 3.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/ThievesWay/asewerslime391997.lua
  3. Script Purpose : Waypoint Path for asewerslime391997.lua
  4. Script Author : Rylec
  5. Script Date : 09-17-2019 08:39:48
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, -179.21, 1.57, 52.09, 2, math.random(10, 22))
  18. MovementLoopAddLocation(NPC, -179.07, 1.22, 54.80, 2, 0)
  19. MovementLoopAddLocation(NPC, -176.82, 1.22, 59.04, 2, 0)
  20. MovementLoopAddLocation(NPC, -172.07, 1.81, 62.33, 2, math.random(10, 22), "changegrid_Going_Up")
  21. MovementLoopAddLocation(NPC, -174.57, 1.24, 61.71, 2, 0, "changegrid_Going_Down")
  22. MovementLoopAddLocation(NPC, -175.73, 1.22, 59.88, 2, 0)
  23. MovementLoopAddLocation(NPC, -177.24, 1.31, 55.92, 2, 0)
  24. MovementLoopAddLocation(NPC, -176.85, 1.56, 54.34, 2, 0)
  25. MovementLoopAddLocation(NPC, -177.28, 1.88, 52.93, 2, 0)
  26. MovementLoopAddLocation(NPC, -177.81, 1.56, 51.69, 2, 0)
  27. MovementLoopAddLocation(NPC, -179.27, 1.34, 49.19, 2, 0)
  28. MovementLoopAddLocation(NPC, -179.00, 1.60, 52.82, 2, 0)
  29. MovementLoopAddLocation(NPC, -178.17, 1.22, 56.17, 2, 0)
  30. MovementLoopAddLocation(NPC, -177.59, 1.22, 56.84, 2, 0)
  31. MovementLoopAddLocation(NPC, -177.66, 1.22, 56.93, 2, math.random(10, 22))
  32. MovementLoopAddLocation(NPC, -180.12, 1.36, 53.80, 2, 0)
  33. MovementLoopAddLocation(NPC, -179.96, 1.58, 52.83, 2, math.random(10, 22))
  34. MovementLoopAddLocation(NPC, -179.53, 1.22, 55.16, 2, 0)
  35. MovementLoopAddLocation(NPC, -176.51, 1.25, 57.57, 2, 0)
  36. MovementLoopAddLocation(NPC, -174.15, 1.32, 58.72, 2, 0)
  37. MovementLoopAddLocation(NPC, -169.84, 1.22, 61.18, 2, 0, "changegrid_Going_Up")
  38. MovementLoopAddLocation(NPC, -174.68, 1.22, 59.62, 2, 0, "changegrid_Going_Down")
  39. MovementLoopAddLocation(NPC, -175.84, 1.22, 58.70, 2, 0)
  40. MovementLoopAddLocation(NPC, -177.45, 1.23, 56.83, 2, math.random(10, 22))
  41. MovementLoopAddLocation(NPC, -175.66, 1.27, 58.09, 2, 0)
  42. MovementLoopAddLocation(NPC, -173.78, 1.35, 58.89, 2, 0)
  43. MovementLoopAddLocation(NPC, -172.61, 1.90, 59.16, 2, 0, "changegrid_Going_Up")
  44. MovementLoopAddLocation(NPC, -170.97, 1.53, 60.38, 2, math.random(10, 22))
  45. MovementLoopAddLocation(NPC, -172.26, 1.79, 60.17, 2, 0)
  46. MovementLoopAddLocation(NPC, -174.34, 1.22, 59.81, 2, 0, "changegrid_Going_Down")
  47. MovementLoopAddLocation(NPC, -178.17, 1.22, 58.18, 2, math.random(10, 22))
  48. MovementLoopAddLocation(NPC, -178.83, 1.22, 55.09, 2, 0)
  49. MovementLoopAddLocation(NPC, -179.17, 1.58, 52.87, 2, 0)
  50. MovementLoopAddLocation(NPC, -179.70, 1.34, 50.02, 2, 0)
  51. end
  52. --------------------------------------------------------------------------------------
  53. -- NPC Change Grid
  54. --------------------------------------------------------------------------------------
  55. function changegrid_Going_Up(NPC)
  56. SetGridID(NPC, 3098524280)
  57. end
  58. function changegrid_Going_Down(NPC)
  59. SetGridID(NPC, 2981397110)
  60. end