dead_mans_eyes.lua 1.8 KB

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  1. --[[
  2. Script Name : dead_mans_eyes.lua
  3. Script Purpose : Handles the quest, "Dead Man's Eyes"
  4. Script Author : torsten
  5. Script Date : 18.07.2022
  6. Script Notes :
  7. Zone : Longshadow Alley
  8. Quest Giver : Divek L`Narr
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I must collect two zombie eyes", 2, 20, "I need to kill zombies, then choose the least rotted pair of eyes. I should be able to find some in the Graveyard.", 83, 1250008, 1250011, 1250018, 1250024, 1250028, 1250030)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have collected two zombie eyes")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I have found a pair of zombie eyes from two different zombies.")
  19. AddQuestStepChat(Quest, 2, "I should return to Divek.", 1, "I should return to Divek.", 11, 1380029)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. UpdateQuestDescription(Quest, "Divek has paid me for the eyes that he claims will be used to look for his brother's soul. I have been warned not to interrupt his ritual. At least I was paid for the job.")
  24. GiveQuestReward(Quest, Player)
  25. end
  26. function Accepted(Quest, QuestGiver, Player)
  27. -- Add dialog here for when the quest is accepted
  28. end
  29. function Declined(Quest, QuestGiver, Player)
  30. -- Add dialog here for when the quest is declined
  31. end
  32. function Deleted(Quest, QuestGiver, Player)
  33. -- Remove any quest specific items here when the quest is deleted
  34. end
  35. function Reload(Quest, QuestGiver, Player, Step)
  36. if Step == 1 then
  37. Step1Complete(Quest, QuestGiver, Player)
  38. elseif Step == 2 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end