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mutilated_employees.lua 1.7 KB

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  1. --[[
  2. Script Name : Quests/EdgewaterDrains/mutilated_employees.lua
  3. Script Purpose : Handles the quest, "Mutilated Employees"
  4. Script Author : premierio015
  5. Script Date : 06.07.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Edgewater Drains
  8. Quest Giver : employee report(Item)
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. SetQuestFeatherColor(Quest, 3)
  14. SetQuestRepeatable(Quest)
  15. AddQuestStepKill(Quest, 1, "Slay six rotting sewerfins.", 6, 100, "This note was apparently meant for someone else here in these sewers.", 611, 1560019)
  16. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  17. end
  18. function Accepted(Quest, QuestGiver, Player)
  19. -- Add dialog here for when the quest is accepted
  20. end
  21. function Declined(Quest, QuestGiver, Player)
  22. -- Add dialog here for when the quest is declined
  23. end
  24. function Deleted(Quest, QuestGiver, Player)
  25. -- Remove any quest specific items here when the quest is deleted
  26. end
  27. function QuestComplete(Quest, QuestGiver, Player)
  28. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  29. UpdateQuestStepDescription(Quest, 1, "I've slain six rotting sewerfins.")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "I've carried out the tasks stated in the note.")
  31. if HasItem(Player, 6752) then
  32. RemoveItem(Player, 6752)
  33. end
  34. UpdateQuestDescription(Quest, "Interesting... I guess it was worth it for the experience. I suppose it couldn't hurt to take on adventures such as these.")
  35. GiveQuestReward(Quest, Player)
  36. end
  37. function Reload(Quest, QuestGiver, Player, Step)
  38. if Step == 1 then
  39. QuestComplete(Quest, QuestGiver, Player)
  40. end
  41. end