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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- */
- #include "../common/debug.h"
- #include <string.h>
- #include <stdarg.h>
- #ifdef WIN32
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include <winsock.h>
- #include <process.h>
- #else
- #include <sys/socket.h>
- #include <netinet/in.h>
- #include <arpa/inet.h>
- #include <unistd.h>
- #include <errno.h>
- #include <stdlib.h>
- #include "../common/unix.h"
- #define SOCKET_ERROR -1
- #define INVALID_SOCKET -1
- extern int errno;
- #endif
- #include "../common/servertalk.h"
- #include "LWorld.h"
- #include "net.h"
- #include "client.h"
- #include "../common/packet_dump.h"
- #include "login_opcodes.h"
- #include "login_structs.h"
- #include "LoginDatabase.h"
- #include "PacketHeaders.h"
- #include "../common/ConfigReader.h"
- #ifdef WIN32
- #define snprintf _snprintf
- #define vsnprintf _vsnprintf
- #define strncasecmp _strnicmp
- #define strcasecmp _stricmp
- #endif
- extern ClientList client_list;
- extern NetConnection net;
- extern LWorldList world_list;
- extern LoginDatabase database;
- extern ConfigReader configReader;
- extern volatile bool RunLoops;
- #include "../common/Log.h"
- using namespace std;
- LWorld::LWorld(TCPConnection* in_con, bool in_OutgoingLoginUplink, int32 iIP, int16 iPort, bool iNeverKick) {
- Link = in_con;
- RemoteID = 0;
- LinkWorldID = 0;
- if (iIP)
- ip = iIP;
- else
- ip = in_con->GetrIP();
- struct in_addr in;
- in.s_addr = in_con->GetrIP();
- char* ipadd = inet_ntoa(in);
- if(ipadd)
- strncpy(IPAddr,ipadd,64);
- if (iPort)
- port = iPort;
- else
- port = in_con->GetrPort();
- ID = 0;
- pClientPort = 0;
- memset(account, 0, sizeof(account));
- memset(address, 0, sizeof(address));
- memset(worldname, 0, sizeof(worldname));
- status = 0;
- accountid = 0;
- admin_id = 0;
- IsInit = false;
- kicked = false;
- pNeverKick = iNeverKick;
- pPlaceholder = false;
- pshowdown = false;
- pConnected = in_con->Connected();
- pReconnectTimer = 0;
- pStatsTimer = NULL;
- isAuthenticated = false;
- if (in_OutgoingLoginUplink) {
- pClientPort = port;
- ptype = Login;
- OutgoingUplink = true;
- if (net.GetLoginMode() == Mesh) {
- pReconnectTimer = new Timer(INTERSERVER_TIMER);
- pReconnectTimer->Trigger();
- }
- }
- else {
- ptype = UnknownW;
- OutgoingUplink = false;
- }
- in.s_addr = GetIP();
- strcpy(address, inet_ntoa(in));
- isaddressip = true;
- num_players = 0;
- num_zones = 0;
- }
- LWorld::LWorld(int32 in_accountid, char* in_accountname, char* in_worldname, int32 in_admin_id) {
- pPlaceholder = true;
- Link = 0;
- ip = 0;
- port = 0;
- ID = 0;
- strcpy(IPAddr,"");
- pClientPort = 0;
- memset(account, 0, sizeof(account));
- memset(address, 0, sizeof(address));
- memset(worldname, 0, sizeof(worldname));
- status = 0;
- accountid = in_accountid;
- admin_id = in_admin_id;
- IsInit = false;
- kicked = false;
- pNeverKick = false;
- pshowdown = true;
- RemoteID = 0;
- LinkWorldID = 0;
- OutgoingUplink = false;
- pReconnectTimer = 0;
- pConnected = false;
- pStatsTimer = NULL;
- ptype = World;
- strcpy(account, in_accountname);
- strcpy(worldname, in_worldname);
- strcpy(address, "none");
- isaddressip = true;
- num_players = 0;
- num_zones = 0;
- }
- LWorld::LWorld(TCPConnection* in_RemoteLink, int32 in_ip, int32 in_RemoteID, int32 in_accountid, char* in_accountname, char* in_worldname, char* in_address, sint32 in_status, int32 in_adminid, bool in_showdown, int8 in_authlevel, bool in_placeholder, int32 iLinkWorldID) {
- Link = in_RemoteLink;
- RemoteID = in_RemoteID;
- LinkWorldID = iLinkWorldID;
- ip = in_ip;
-
- struct in_addr in;
- if(in_RemoteLink)
- in.s_addr = in_RemoteLink->GetrIP();
- else if (in_ip)
- in.s_addr = in_ip;
- char* ipadd = inet_ntoa(in);
- if(ipadd)
- strncpy(IPAddr,ipadd,64);
- port = 0;
- ID = 0;
- pClientPort = 0;
- memset(account, 0, sizeof(account));
- memset(address, 0, sizeof(address));
- memset(worldname, 0, sizeof(worldname));
- status = in_status;
- accountid = in_accountid;
- admin_id = in_adminid;
- IsInit = true;
- kicked = false;
- pNeverKick = false;
- pPlaceholder = in_placeholder;
- pshowdown = in_showdown;
- OutgoingUplink = false;
- pReconnectTimer = 0;
- pConnected = true;
- pStatsTimer = NULL;
- ptype = World;
- strcpy(account, in_accountname);
- strcpy(worldname, in_worldname);
- strcpy(address, in_address);
- isaddressip = false;
- num_players = 0;
- num_zones = 0;
- }
- LWorld::~LWorld() {
- safe_delete ( pStatsTimer );
- num_zones = 0;
- num_players = 0;
- database.UpdateWorldServerStats(this, -4);
- if (ptype == World && RemoteID == 0) {
- if (net.GetLoginMode() != Mesh || (!pPlaceholder && IsInit)) {
- ServerPacket* pack = new ServerPacket(ServerOP_WorldListRemove, sizeof(int32));
- *((int32*) pack->pBuffer) = GetID();
- world_list.SendPacketLogin(pack);
- delete pack;
- }
- }
- if (Link != 0 && RemoteID == 0) {
- world_list.RemoveByLink(Link, 0, this);
- if (OutgoingUplink)
- delete Link;
- else
- Link->Free();
- }
- Link = 0;
- safe_delete(pReconnectTimer);
- world_list.RemoveByID ( this->GetID ( ) );
- }
- bool LWorld::Process() {
- bool ret = true;
- if (Link == 0)
- return true;
- if (Link->Connected()) {
- if (!pConnected) {
- pConnected = true;
- }
- }
- else {
- pConnected = false;
- if (pReconnectTimer) {
- if (pReconnectTimer->Check() && Link->ConnectReady()) {
- pReconnectTimer->Start(pReconnectTimer->GetTimerTime() + (rand()%15000), false);
- }
- return true;
- }
- return false;
- }
- if (RemoteID != 0)
- return true;
- if(pStatsTimer && pStatsTimer->Check())
- {
- if(isAuthenticated && (database.IsServerAccountDisabled(account) || database.IsIPBanned(IPAddr)))
- {
- this->Kick(ERROR_BADPASSWORD);
- return false;
- }
- database.UpdateWorldServerStats(this, GetStatus());
- }
- ServerPacket* pack = 0;
- while (ret && (pack = Link->PopPacket())) {
- // this stops connections from sending invalid packets without first authenticating
- // with the login server to show it is a legit server
- if(!isAuthenticated && pack->opcode != ServerOP_LSInfo)
- {
- Kick("This connection has not authenticated.");
- break;
- }
- switch(pack->opcode) {
- case 0:
- break;
- case ServerOP_KeepAlive: {
- // ignore this
- break;
- }
- case ServerOP_LSFatalError: {
- net.Uplink_WrongVersion = true;
- ret = false;
- kicked = true;
- break;
- }
- case ServerOP_CharacterCreate: {
- WorldCharNameFilterResponse_Struct* wcnfr = (WorldCharNameFilterResponse_Struct*) pack->pBuffer;
- Client* client = client_list.FindByLSID(wcnfr->account_id);
- if(!client){
- if(wcnfr->account_id == 0){
- client_list.FindByCreateRequest();
- }
- break;
- }
- if(wcnfr->response == 1)
- {
- client->CharacterApproved(GetID(),wcnfr->char_id);
- }
- else
- {
- client->CharacterRejected(wcnfr->response);
- }
- break;
- }
- case ServerOP_UsertoWorldReq: {
- UsertoWorldRequest_Struct* ustwr = (UsertoWorldRequest_Struct*) pack->pBuffer;
- if (ustwr->ToID) {
- LWorld* world = world_list.FindByID(ustwr->ToID);
- if (!world) {
- break;
- }
- if (this->GetType() != Login) {
- break;
- }
- ustwr->FromID = this->GetID();
- world->SendPacket(pack);
- }
- break;
- }
- case ServerOP_UsertoWorldResp: {
- if (pack->size != sizeof(UsertoWorldResponse_Struct))
- break;
- UsertoWorldResponse_Struct* seps = (UsertoWorldResponse_Struct*) pack->pBuffer;
- if (seps->ToID) {
- LWorld* world = world_list.FindByID(seps->ToID);
- if (this->GetType() != Login) {
- break;
- }
- if (world) {
- seps->ToID = world->GetRemoteID();
- world->SendPacket(pack);
- }
- }
- else {
- Client* client = 0;
- client = client_list.FindByLSID(seps->lsaccountid);
- if(client == 0)
- break;
- if(this->GetID() != seps->worldid && this->GetType() != Login)
- break;
- client->WorldResponse(GetID(),seps->response, seps->ip_address, seps->port, seps->access_key);
- }
- break;
- }
- case ServerOP_CharTimeStamp: { // This is being sent to synch a new timestamp on the login server
- if(pack->size != sizeof(CharacterTimeStamp_Struct))
- break;
- CharacterTimeStamp_Struct* cts = (CharacterTimeStamp_Struct*) pack->pBuffer;
- if(!database.UpdateCharacterTimeStamp(cts->account_id,cts->char_id,cts->unix_timestamp,GetAccountID()))
- printf("TimeStamp update error with character id %i of account id %i on server %i\n",cts->char_id,cts->account_id,GetAccountID());
- //Todo: Synch with the other login servers
- break;
- }
- case ServerOP_GetTableData:{
- Kick("This is not an update server, update your LoginServer.ini file.");
- break;
- }
- case ServerOP_GetTableQuery:{
- Kick("This is not an update server, update your LoginServer.ini file.");
- break;
- }
- case ServerOP_GetLatestTables:{
- Kick("This is not an update server, update your LoginServer.ini file.");
- break;
- }
- case ServerOP_ZoneUpdate:{
- if(pack->size > CHARZONESTRUCT_MAXSIZE)
- break;
- CharZoneUpdate_Struct* czu = (CharZoneUpdate_Struct*)pack->pBuffer;
- database.UpdateCharacterZone(czu->account_id, czu->char_id, czu->zone_id, GetAccountID());
- break;
- }
- case ServerOP_RaceUpdate: {
- if(pack->size != sizeof(RaceUpdate_Struct))
- break;
- RaceUpdate_Struct* ru = (RaceUpdate_Struct*) pack->pBuffer;
- database.UpdateCharacterRace(ru->account_id , ru->char_id , ru->model_type , ru->race , this->GetAccountID ( ));
- break;
- }
- case ServerOP_BasicCharUpdate: {
- if(pack->size != sizeof(CharDataUpdate_Struct))
- break;
- CharDataUpdate_Struct* cdu = (CharDataUpdate_Struct*) pack->pBuffer;
- switch(cdu->update_field)
- {
- case LEVEL_UPDATE_FLAG:
- {
- database.UpdateCharacterLevel(cdu->account_id,cdu->char_id,cdu->update_data,this->GetAccountID());
- break;
- }
- case CLASS_UPDATE_FLAG:
- {
- database.UpdateCharacterClass(cdu->account_id,cdu->char_id,cdu->update_data,this->GetAccountID());
- break;
- }
- case GENDER_UPDATE_FLAG:
- {
- database.UpdateCharacterGender(cdu->account_id,cdu->char_id,cdu->update_data,this->GetAccountID());
- break;
- }
- case DELETE_UPDATE_FLAG:
- {
- if(cdu->update_field == 1)
- database.DeleteCharacter(cdu->account_id,cdu->char_id,this->GetAccountID());
- break;
- }
- }
- break;
- }
- case ServerOP_LSInfo: {
- if (pack->size != sizeof(ServerLSInfo_Struct)) {
- this->Kick(ERROR_BADVERSION);
- ret = false;
- //struct in_addr in;
- //in.s_addr = GetIP();
- }
- else {
- ServerLSInfo_Struct* lsi = (ServerLSInfo_Struct*) pack->pBuffer;
- if (strcmp(lsi->protocolversion, EQEMU_PROTOCOL_VERSION) != 0 || !database.CheckVersion(lsi->serverversion)) {
- cout << "ERROR - KICK BAD VERSION: Got versions: protocol: '" << lsi->protocolversion << "', database version: " << lsi->serverversion << endl;
- cout << "To allow all world server versions to login, run query on your login database (alternatively replacing * with the database version if preferred): insert into login_versions set version = '*';" << endl;
- this->Kick(ERROR_BADVERSION);
- ret = false;
- //struct in_addr in;
- //in.s_addr = GetIP();
- }
- else if (!SetupWorld(lsi->name, lsi->address, lsi->account, lsi->password, lsi->serverversion)) {
- this->Kick(ERROR_BADPASSWORD);
- ret = false;
- //struct in_addr in;
- //in.s_addr = GetIP();
- }
- else{
- isAuthenticated = true;
- devel_server = (lsi->servertype == 4);
- }
- }
- break;
- }
- case ServerOP_LSStatus: {
- ServerLSStatus_Struct* lss = (ServerLSStatus_Struct*) pack->pBuffer;
- if(lss->num_players > 5000 || lss->num_zones > 500) {
- this->Kick("Your server has exceeded a number of players and/or zone limit.");
- ret = false;
- break;
- }
- UpdateStatus(lss->status, lss->num_players, lss->num_zones, lss->world_max_level);
- break;
- }
- case ServerOP_SystemwideMessage: {
- if (this->GetType() == Login) {
- // no looping plz =p
- //world_list.SendPacket(pack, this);
- }
- else if (this->GetType() == Chat) {
- world_list.SendPacket(pack);
- }
- else {
- }
- break;
- }
- case ServerOP_ListWorlds: {
- if (pack->size <= 1 || pack->pBuffer[pack->size - 1] != 0) {
- break;
- }
- world_list.SendWorldStatus(this, (char*) pack->pBuffer);
- break;
- }
- case ServerOP_WorldListUpdate: {
- break;
- }
- case ServerOP_WorldListRemove: {
- if (this->GetType() != Login) {
- // cout << "Error: ServerOP_WorldListRemove from a non-login connection? WTF!" << endl;
- break;
- }
- if (pack->size != sizeof(int32)) {
- // cout << "Wrong size on ServerOP_WorldListRemove. Got: " << pack->size << ", Expected: " << sizeof(int32) << endl;
- break;
- }
- cout << "Got world remove for remote #" << *((int32*) pack->pBuffer) << endl;
- if ((*((int32*) pack->pBuffer)) > 0) {
- LWorld* world = world_list.FindByLink(this->GetLink(), *((int32*) pack->pBuffer));
- if (world && world->GetRemoteID() != 0) {
- *((int32*) pack->pBuffer) = world->GetID();
- if (net.GetLoginMode() != Mesh)
- world_list.SendPacketLogin(pack, this);
- world_list.RemoveByID(*((int32*) pack->pBuffer));
- }
- }
- else {
- // cout << "Error: ServerOP_WorldListRemove: ID = 0? ops!" << endl;
- }
- break;
- }
- case ServerOP_TriggerWorldListRefresh: {
- world_list.UpdateWorldList();
- if (net.GetLoginMode() != Mesh)
- world_list.SendPacketLogin(pack, this);
- break;
- }
- case ServerOP_ZoneUpdates:{
- pack->Inflate();
- ZoneUpdateList_Struct* updates = 0;
- if(pack->size >= sizeof(ZoneUpdateList_Struct) && ((ZoneUpdateList_Struct*)pack->pBuffer)->total_updates <= MAX_UPDATE_COUNT){
- updates = (ZoneUpdateList_Struct*)pack->pBuffer;
- ZoneUpdate_Struct* zone = 0;
- int32 pos = sizeof(ZoneUpdateList_Struct);
- sint16 num_updates = 0;
- map<int32, LoginZoneUpdate> zone_updates;
- LoginZoneUpdate update;
- while(pos < pack->size && num_updates < updates->total_updates){
- zone = (ZoneUpdate_Struct*)(pack->pBuffer+pos);
- if((pos + zone->zone_name_length + zone->zone_desc_length + sizeof(ZoneUpdate_Struct)) <= pack->size){
- update.name = string(zone->data, zone->zone_name_length);
- update.description = string(zone->data + zone->zone_name_length, zone->zone_desc_length);
- pos += sizeof(ZoneUpdate_Struct) + zone->zone_name_length + zone->zone_desc_length;
- num_updates++;
- zone_updates[zone->zone_id] = update;
- }
- else
- break;
- }
- if(zone_updates.size() == updates->total_updates)
- world_list.AddServerZoneUpdates(this, zone_updates);
- else
- cout << "Error processing zone updates for server: " << GetAccount() << endl;
- }
- else
- Kick("Possible Hacking Attempt");
- break;
- }
- case ServerOP_LoginEquipment: {
- LogWrite(OPCODE__DEBUG, 1, "Opcode", "Opcode %04X (%i): ServerOP_LoginEquipment", pack->opcode, pack->opcode);
- pack->Inflate();
- EquipmentUpdateList_Struct* updates = 0;
- if(pack->size >= sizeof(EquipmentUpdateList_Struct) && ((EquipmentUpdateList_Struct*)pack->pBuffer)->total_updates <= MAX_LOGIN_APPEARANCE_COUNT){
- updates = (EquipmentUpdateList_Struct*)pack->pBuffer;
- EquipmentUpdate_Struct* equip = 0;
- int32 pos = sizeof(EquipmentUpdateList_Struct);
- sint16 num_updates = 0;
- map<int32, LoginEquipmentUpdate> equip_updates;
- LoginEquipmentUpdate update;
- while(pos < pack->size && num_updates < updates->total_updates){
- equip = (EquipmentUpdate_Struct*)(pack->pBuffer+pos);
- update.world_char_id = equip->world_char_id;
- update.equip_type = equip->equip_type;
- update.red = equip->red;
- update.green = equip->green;
- update.blue = equip->blue;
- update.highlight_red = equip->highlight_red;
- update.highlight_green = equip->highlight_green;
- update.highlight_blue = equip->highlight_blue;
- update.slot = equip->slot;
- pos += sizeof(EquipmentUpdate_Struct);
- num_updates++;
- equip_updates[equip->id] = update; // JohnAdams: I think I need item_appearances.id from World here?
- }
- LogWrite(LOGIN__DEBUG, 1, "Login", "Processing %i Login Appearance Updates...", num_updates);
- if(equip_updates.size() == updates->total_updates)
- {
- world_list.AddServerEquipmentUpdates(this, equip_updates);
- }
- else
- {
- LogWrite(LOGIN__ERROR, 0, "Login", "Error processing login appearance updates for server: %s\n\t%s, function %s, line %i", GetAccount(), __FILE__, __FUNCTION__, __LINE__);
- }
- }
- else
- {
- LogWrite(LOGIN__ERROR, 0, "Login", "World ID '%i', Possible Hacking Attempt (func: %s, line: %i", GetAccountID(), __FUNCTION__, __LINE__);
- Kick("Possible Hacking Attempt");
- }
- break;
- }
- case ServerOP_BugReport:{
- if(pack->size == sizeof(BugReport)){
- BugReport* report = (BugReport*)pack->pBuffer;
- database.SaveBugReport(GetAccountID(), report->category, report->subcategory, report->causes_crash, report->reproducible, report->summary, report->description, report->version, report->player, report->account_id, report->spawn_name, report->spawn_id, report->zone_id);
- }
- break;
- }
- case ServerOP_EncapPacket: {
- if (this->GetType() != Login) {
- // cout << "Error: ServerOP_EncapPacket from a non-login connection? WTF!" << endl;
- break;
- }
- ServerEncapPacket_Struct* seps = (ServerEncapPacket_Struct*) pack->pBuffer;
- if (seps->ToID == 0xFFFFFFFF) { // Broadcast
- ServerPacket* inpack = new ServerPacket(seps->opcode);
- inpack->size = seps->size;
- // Little trick here to save a memcpy, be careful if you change this any
- inpack->pBuffer = seps->data;
- world_list.SendPacketLocal(inpack, this);
- inpack->pBuffer = 0;
- delete inpack;
- }
- else {
- LWorld* world = world_list.FindByID(seps->ToID);
- if (world) {
- ServerPacket* inpack = new ServerPacket(seps->opcode);
- inpack->size = seps->size;
- // Little trick here to save a memcpy, be careful if you change this any
- inpack->pBuffer = seps->data;
- world->SendPacket(inpack);
- inpack->pBuffer = 0;
- delete inpack;
- }
- }
- if (net.GetLoginMode() != Mesh)
- world_list.SendPacketLogin(pack, this);
- break;
- }
- default:
- {
- cout << "Unknown LoginSOPcode: 0x" << hex << (int)pack->opcode << dec;
- cout << " size:" << pack->size << " from " << GetAccount() << endl;
- DumpPacket(pack->pBuffer, pack->size);
- //Kick("Possible Hacking Attempt");
- break;
- }
- }
- delete pack;
- }
- return ret;
- }
- void LWorld::SendPacket(ServerPacket* pack) {
- if (Link == 0)
- return;
- if (RemoteID) {
- ServerPacket* outpack = new ServerPacket(ServerOP_EncapPacket, sizeof(ServerEncapPacket_Struct) + pack->size);
- ServerEncapPacket_Struct* seps = (ServerEncapPacket_Struct*) outpack->pBuffer;
- seps->ToID = RemoteID;
- seps->opcode = pack->opcode;
- seps->size = pack->size;
- memcpy(seps->data, pack->pBuffer, pack->size);
- Link->SendPacket(outpack);
- delete outpack;
- }
- else {
- Link->SendPacket(pack);
- }
- }
- void LWorld::Message(const char* to, const char* message, ...) {
- va_list argptr;
- char buffer[256];
- va_start(argptr, message);
- vsnprintf(buffer, 256, message, argptr);
- va_end(argptr);
- ServerPacket* pack = new ServerPacket(ServerOP_EmoteMessage, sizeof(ServerEmoteMessage_Struct) + strlen(buffer) + 1);
- ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer;
- strcpy(sem->to, to);
- strcpy(sem->message, buffer);
- SendPacket(pack);
- delete pack;
- }
- void LWorld::Kick(const char* message, bool iSetKickedFlag) {
- if (iSetKickedFlag)
- kicked = true;
- if (message) {
- ServerPacket* pack = new ServerPacket(ServerOP_LSFatalError, strlen(message) + 1);
- strcpy((char*) pack->pBuffer, message);
- SendPacket(pack);
- delete pack;
- }
- if (Link && GetRemoteID() == 0)
- Link->Disconnect();
- }
- bool LWorld::CheckServerName(const char* name) {
- if (strlen(name) < 10)
- return false;
- for (size_t i=0; i<strlen(name); i++) {
- if (!((name[i] >= 'a' && name[i] <= 'z') || (name[i] >= 'A' && name[i] <= 'Z') || (name[i] >= '0' && name[i] <= '9') || name[i] == ' ' || name[i] == '\'' || name[i] == '-' || name[i] == '(' || name[i] == ')' || name[i] == '[' || name[i] == ']' || name[i] == '/' || name[i] == '.' || name[i] == ',' || name[i] == '_' || name[i] == '+' || name[i] == '=' || name[i] == ':' || name[i] == '~'))
- return false;
- }
- return true;
- }
- bool LWorld::SetupWorld(char* in_worldname, char* in_worldaddress, char* in_account, char* in_password, char* in_version) {
- if (strlen(in_worldaddress) > 3) {
- isaddressip = false;
- strcpy(address, in_worldaddress);
- }
- if (strlen(in_worldname) > 3) {
- char tmpAccount[30];
- memcpy(tmpAccount, in_account, 29);
- tmpAccount[29] = '\0';
- int32 id = database.CheckServerAccount(tmpAccount, in_password);
- if(id == 0)
- return false;
- if(database.IsServerAccountDisabled(tmpAccount) || database.IsIPBanned(IPAddr) || (isaddressip && database.IsIPBanned(address)))
- return false;
-
- LWorld* world = world_list.FindByID(id);
- if(world)
- world->Kick("Ghost Kick!");
- ID = id;
- accountid = id;
- strncpy(account,tmpAccount,30);
- char* name = database.GetServerAccountName(id);
- if(name)
- snprintf(worldname, (sizeof(worldname)) - 1, "%s", name);
- else{ //failed to get account
- account[0] = 0;
- IsInit = false;
- this->Kick ( "Could not load server information." );
- return false;
- }
- //world_list.KickGhostIP(GetIP(), this);
- IsInit = true;
- ptype = World;
- world_list.SendWorldChanged(id, true);
- }
- else {
- // name too short
- account[0] = 0;
- IsInit = false;
- return false;
- }
-
- database.UpdateWorldVersion(GetAccountID(), in_version);
- pStatsTimer = new Timer ( 60000 );
- pStatsTimer->Start ( 60000 );
- return true;
- }
- void LWorldList::SendWorldChanged(int32 server_id, bool sendtoallclients, Client* sendto){
- EQ2Packet* outapp = new EQ2Packet(OP_WorldStatusChangeMsg, 0, sizeof(LS_WorldStatusChanged));
- LS_WorldStatusChanged* world_changed = (LS_WorldStatusChanged*)outapp->pBuffer;
- world_changed->server_id = server_id;
- LWorld* world = world_list.FindByID(server_id);
- if(!world || world->ShowDown())
- world_changed->up = 0;
- else
- world_changed->up = 1;
- if(sendtoallclients || sendto == 0)
- client_list.SendPacketToAllClients(outapp);
- else
- sendto->QueuePacket(outapp);
- world_list.SetUpdateServerList(true);
- }
- void LWorld::UpdateWorldList(LWorld* to) {
- world_list.SetUpdateServerList( true );
- }
- void LWorld::ChangeToPlaceholder() {
- ip = 0;
- status = -1;
- pPlaceholder = true;
- if (Link != 0 && RemoteID == 0) {
- Link->Disconnect();
- }
- UpdateWorldList();
- }
- void LWorld::SetRemoteInfo(int32 in_ip, int32 in_accountid, char* in_account, char* in_name, char* in_address, int32 in_status, int32 in_adminid, sint32 in_players, sint32 in_zones) {
- ip = in_ip;
- accountid = in_accountid;
- // strcpy(account, in_account);
- strcpy(worldname, in_name);
- strcpy(address, in_address);
- status = in_status;
- admin_id = in_adminid;
- num_players = in_players;
- num_zones = in_zones;
- }
- LWorldList::LWorldList() {
- server_update_thread = true;
- NextID = 1;
- tcplistener = new TCPServer(net.GetPort(), true);
- if (net.GetLoginMode() == Slave)
- OutLink = new TCPConnection(true);
- else
- OutLink = 0;
- UpdateServerList = true;
- #ifdef WIN32
- _beginthread(ServerUpdateLoop, 0, this);
- #else
- pthread_t thread;
- pthread_create(&thread, NULL, &ServerUpdateLoop, this);
- #endif
- }
- LWorldList::~LWorldList() {
- server_update_thread = false;
- while(!server_update_thread){
- Sleep(100);
- }
- safe_delete(tcplistener);
- safe_delete(OutLink);
- }
- void LWorldList::Shutdown() {
- LinkedListIterator<LWorld*> iterator(list);
- iterator.Reset();
- while(iterator.MoreElements())
- {
- iterator.RemoveCurrent ( );
- }
- safe_delete(tcplistener);
- }
- void LWorldList::Add(LWorld* worldserver) {
- LWorld* worldExist = FindByID(worldserver->GetID ( ) );
- if( worldExist )
- {
- worldExist->Kick();
- MWorldMap.writelock();
- worldmap.erase(worldExist->GetID());
- MWorldMap.releasewritelock();
- safe_delete(worldExist);
- }
- MWorldMap.writelock();
- worldmap[worldserver->GetID()] = worldserver;
- MWorldMap.releasewritelock();
- database.ResetWorldServerStatsConnectedTime(worldserver);
- database.UpdateWorldIPAddress(worldserver->GetID(), worldserver->GetIP());
- }
- void LWorldList::AddInitiateWorld ( LWorld* world )
- {
- list.Insert ( world );
- }
- void LWorldList::KickGhostIP(int32 ip, LWorld* NotMe, int16 iClientPort) {
- if (ip == 0)
- return;
- map<int32,LWorld*>::iterator map_list;
- MWorldMap.readlock();
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++ ) {
- LWorld* world = map_list->second;
- if (!world->IsKicked() && world->GetIP() == ip && world != NotMe) {
- if ((iClientPort == 0 && world->GetType() == World) || (iClientPort != 0 && world->GetClientPort() == iClientPort)) {
- struct in_addr in;
- in.s_addr = world->GetIP();
- // cout << "Removing GhostIP LWorld(" << world->GetID() << ") from ip: " << inet_ntoa(in) << " port: " << (int16)(world->GetPort());
- if (!world->Connected())
- {
- // cout << " (it wasnt connected)";
- // cout << endl;
- if (NotMe) {
- in.s_addr = NotMe->GetIP();
- cout << "NotMe(" << NotMe->GetID() << ") = " << inet_ntoa(in) << ":" << NotMe->GetPort() << " (" << NotMe->GetClientPort() << ")" << endl;
- }
- world->Kick("Ghost IP kick");
- }
- }
- }
- }
- MWorldMap.releasereadlock();
- }
- void LWorldList::KickGhost(ConType in_type, int32 in_accountid, LWorld* ButNotMe) {
- map<int32,LWorld*>::iterator map_list;
- MWorldMap.readlock();
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++ ) {
- LWorld* world = map_list->second;
- if (!world->IsKicked() && world->GetType() == in_type && world != ButNotMe && (in_accountid == 0 || world->GetAccountID() == in_accountid)) {
- if (world->GetIP() != 0) {
- //struct in_addr in;
- //in.s_addr = world->GetIP();
- // cout << "Removing GhostAcc LWorld(" << world->GetID() << ") from ip: " << inet_ntoa(in) << " port: " << (int16)(world->GetPort()) << endl;
- }
- if (world->GetType() == Login && world->IsOutgoingUplink()) {
- world->Kick("Ghost Acc Kick", false);
- // cout << "softkick" << endl;
- }
- else
- world->Kick("Ghost Acc Kick");
- }
- }
- MWorldMap.releasereadlock();
- }
- void LWorldList::UpdateWorldStats(){
- map<int32,LWorld*>::iterator map_list;
- MWorldMap.readlock();
- for(map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- LWorld* world = map_list->second;
- if(world && world->GetAccountID() > 0)
- database.UpdateWorldServerStats(world, world->GetStatus());
- }
- MWorldMap.releasereadlock();
- }
- void LWorldList::Process() {
- TCPConnection* newtcp = 0;
- LWorld* newworld = 0;
- LinkedListIterator<LWorld*> iterator(list);
- iterator.Reset();
- while(iterator.MoreElements())
- {
- if(iterator.GetData( )->GetID ( ) > 0 )
- {
- LWorld* world = iterator.GetData ( );
- iterator.RemoveCurrent ( false );
- Add( world );
- }
- else
- {
- if(! iterator.GetData ( )->Process ( ) )
- iterator.RemoveCurrent ( );
- else
- iterator.Advance();
- }
- }
- while ((newtcp = tcplistener->NewQueuePop())) {
- newworld = new LWorld(newtcp);
- newworld->SetID(0);
- AddInitiateWorld(newworld);
- struct in_addr in;
- in.s_addr = newtcp->GetrIP();
- LogWrite(LOGIN__INFO, 0, "Login", "New Server connection: %s port %i", inet_ntoa(in), ntohs(newtcp->GetrPort()));
- net.numservers++;
- net.UpdateWindowTitle();
- world_list.UpdateWorldList();
- }
- map<int32,LWorld*>::iterator map_list;
- for( map_list = worldmap.begin(); map_list != worldmap.end(); ) {
- LWorld* world = map_list->second;
- int32 account_id = world->GetAccountID();
- if (world->IsKicked() && !world->IsNeverKick()) {
- map_list++;
- worldmap.erase ( account_id );
- net.numservers--;
- net.UpdateWindowTitle();
- safe_delete ( world );
- continue;
- }
- else if (!world->Process()) {
- //struct in_addr in;
- //in.s_addr = world->GetIP();
- if (world->GetAccountID() == 0 || !(world->ShowDown()) || world->GetType() == Chat) {
- map_list++;
- worldmap.erase ( account_id );
- net.numservers--;
- net.UpdateWindowTitle();
- if(account_id > 0){
- LWorld* world2 = FindByID(account_id);
- if(world2)
- world2->ShowDownActive(true);
- }
- SendWorldChanged(account_id, true);
- safe_delete ( world );
- continue;
- }
- else {
- world->ChangeToPlaceholder();
- }
- }
- map_list++;
- }
- }
- // Sends packet to all World and Chat servers, local and remote (but not to remote login server's ::Process())
- void LWorldList::SendPacket(ServerPacket* pack, LWorld* butnotme) {
- map<int32,LWorld*>::iterator map_list;
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- LWorld* world = map_list->second;
- if (world != butnotme) {
- if (world->GetType() == Login) {
- ServerPacket* outpack = new ServerPacket(ServerOP_EncapPacket, sizeof(ServerEncapPacket_Struct) + pack->size);
- ServerEncapPacket_Struct* seps = (ServerEncapPacket_Struct*) outpack->pBuffer;
- seps->ToID = 0xFFFFFFFF;
- seps->opcode = pack->opcode;
- seps->size = pack->size;
- memcpy(seps->data, pack->pBuffer, pack->size);
- world->SendPacket(outpack);
- delete outpack;
- }
- else if (world->GetRemoteID() == 0) {
- world->SendPacket(pack);
- }
- }
- }
- }
- // Sends a packet to every local TCP Connection, all types
- void LWorldList::SendPacketLocal(ServerPacket* pack, LWorld* butnotme) {
- map<int32,LWorld*>::iterator map_list;
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- LWorld* world = map_list->second;
- if (world != butnotme && world->GetRemoteID() == 0) {
- world->SendPacket(pack);
- }
- }
- }
- // Sends the packet to all login servers
- void LWorldList::SendPacketLogin(ServerPacket* pack, LWorld* butnotme) {
- map<int32,LWorld*>::iterator map_list;
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++ ) {
- LWorld* world = map_list->second;
- if (world != butnotme && world->GetType() == Login) {
- world->SendPacket(pack);
- }
- }
- }
- void LWorldList::UpdateWorldList(LWorld* to) {
- map<int32,LWorld*>::iterator map_list;
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- LWorld* world = map_list->second;
- if (net.GetLoginMode() != Mesh || world->GetRemoteID() == 0)
- world->UpdateWorldList(to);
- }
- }
- LWorld* LWorldList::FindByID(int32 LWorldID) {
- if(worldmap.count(LWorldID) > 0)
- return worldmap[LWorldID];
- return 0;
- }
- LWorld* LWorldList::FindByIP(int32 ip) {
- map<int32,LWorld*>::iterator map_list;
- LWorld* world = 0;
- LWorld* ret = 0;
- MWorldMap.readlock();
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- world = map_list->second;
- if (world->GetIP() == ip){
- ret = world;
- break;
- }
- }
- MWorldMap.releasereadlock();
- return ret;
- }
- LWorld* LWorldList::FindByAddress(char* address) {
- map<int32,LWorld*>::iterator map_list;
- LWorld* world = 0;
- LWorld* ret = 0;
- MWorldMap.readlock();
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- world = map_list->second;
- if (strcasecmp(world->GetAddress(), address) == 0){
- ret = world;
- break;
- }
- }
- MWorldMap.releasereadlock();
- return ret;
- }
- LWorld* LWorldList::FindByLink(TCPConnection* in_link, int32 in_id) {
- if (in_link == 0)
- return 0;
- LWorld* world = 0;
- LWorld* ret = 0;
- map<int32,LWorld*>::iterator map_list;
- MWorldMap.readlock();
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- world = map_list->second;
- if (world->GetLink() == in_link && world->GetRemoteID() == in_id){
- ret = world;
- break;
- }
- }
- MWorldMap.releasereadlock();
- return ret;
- }
- LWorld* LWorldList::FindByAccount(int32 in_accountid, ConType in_type) {
- if (in_accountid == 0)
- return 0;
- LWorld* world = 0;
- LWorld* ret = 0;
- map<int32,LWorld*>::iterator map_list;
- MWorldMap.readlock();
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- world = map_list->second;
- if (world->GetAccountID() == in_accountid && world->GetType() == in_type){
- ret = world;
- break;
- }
- }
- MWorldMap.releasereadlock();
- return ret;
- }
- int8 LWorld::GetWorldStatus(){
- if(IsDevelServer() && IsLocked() == false)
- return 1;
- else if(IsInit && IsLocked() == false)
- return 0;
- else
- return 2;
- }
- void LWorld::SendDeleteCharacter ( int32 char_id , int32 account_id )
- {
- ServerPacket* outpack = new ServerPacket(ServerOP_BasicCharUpdate, sizeof(CharDataUpdate_Struct));
- CharDataUpdate_Struct* cdu = (CharDataUpdate_Struct*)outpack->pBuffer;
- cdu->account_id = account_id;
- cdu->char_id = char_id;
- cdu->update_field = DELETE_UPDATE_FLAG;
- cdu->update_data = 1;
- SendPacket(outpack);
- }
- vector<PacketStruct*>* LWorldList::GetServerListUpdate(int16 version){
- vector<PacketStruct*>* ret = new vector<PacketStruct*>;
- map<int32,LWorld*>::iterator map_list;
- PacketStruct* packet = 0;
- MWorldMap.readlock();
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- LWorld* world = map_list->second;
- if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World) {
- packet = configReader.getStruct("LS_WorldUpdate", version);
- if(packet){
- packet->setDataByName("server_id", world->GetID());
- packet->setDataByName("up", 1);
- if(world->IsLocked())
- packet->setDataByName("locked", 1);
- ret->push_back(packet);
- }
- }
- }
- MWorldMap.releasereadlock();
- return ret;
- }
- EQ2Packet* LWorldList::MakeServerListPacket(int8 lsadmin, int16 version) {
- // if the latest world list has already been loaded, just return the string
- MWorldMap.readlock();
- if (!UpdateServerList && ServerListData.count(version))
- {
- MWorldMap.releasereadlock();
- return ServerListData[version];
- }
- //LWorld* world = 0;
- int32 ServerNum = 0;
- /* while(iterator.MoreElements()){
- world = iterator.GetData();
- if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World)
- ServerNum++;
- iterator.Advance();
- }
- ServerNum+=3;
- */
- uint32 tmpCount = 0;
- map<int32, LWorld*>::iterator map_list;
- for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- LWorld* world = map_list->second;
- if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World) {
- tmpCount++;
- }
- }
- PacketStruct* packet = configReader.getStruct("LS_WorldList", version);
- packet->setArrayLengthByName("num_worlds", tmpCount);
- string world_data;
- for (map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- LWorld* world = map_list->second;
- if ((world->IsInit || (world->ShowDown() && world->ShowDownActive())) && world->GetType() == World) {
- ServerNum++;
- packet->setArrayDataByName("id", world->GetID(), ServerNum - 1);
- if (version <= 283) {
- packet->setArrayDataByName("name", world->GetName(), ServerNum - 1);
- if (!world->ShowDown())
- packet->setArrayDataByName("online", 1, ServerNum - 1);
- if (world->IsLocked())
- packet->setArrayDataByName("locked", 1, ServerNum - 1);
- packet->setArrayDataByName("unknown2", 1, ServerNum - 1);
- packet->setArrayDataByName("unknown3", 1, ServerNum - 1);
- packet->setArrayDataByName("load", world->GetWorldStatus(), ServerNum - 1);
- }
- else
- {
- if (version < 1212)
- packet->setArrayDataByName("allowed_races", 0xFFFFFFFF, ServerNum - 1);
- else if (version < 60006)
- packet->setArrayDataByName("allowed_races", 0x000FFFFF, ServerNum - 1); // + Freeblood
- else
- packet->setArrayDataByName("allowed_races", 0x001FFFFF, ServerNum - 1); // + Aerakyn
- packet->setArrayDataByName("number_online_flag", 1, ServerNum - 1);
- packet->setArrayDataByName("num_players", world->GetPlayerNum(), ServerNum - 1);
- packet->setArrayDataByName("name", world->GetName(), ServerNum - 1);
- packet->setArrayDataByName("name2", world->GetName(), ServerNum - 1);
- packet->setArrayDataByName("feature_set", 0, ServerNum - 1);
- packet->setArrayDataByName("load", world->GetWorldStatus(), ServerNum - 1);
- if (world->IsLocked())
- packet->setArrayDataByName("locked", 1, ServerNum - 1);
- if (world->ShowDown())
- packet->setArrayDataByName("tag", 0, ServerNum - 1);
- else
- packet->setArrayDataByName("tag", 1, ServerNum - 1);
- if (version < 1212)
- packet->setArrayDataByName("unknown", ServerNum, ServerNum - 1);
- }
- }
- }
- EQ2Packet* pack = packet->serialize();
- #ifdef DEBUG
- //Only dump these for people trying to debug this...
- printf("WorldList:\n");
- DumpPacket(pack->pBuffer, pack->size);
- #endif
- if (ServerListData.count(version))
- {
- map<int32, EQ2Packet*>::iterator it = ServerListData.find(version);
- EQ2Packet* tmpPack = ServerListData[version];
- safe_delete(tmpPack);
- ServerListData.erase(it);
- }
- ServerListData.insert(make_pair(version, pack));
- MWorldMap.releasereadlock();
- SetUpdateServerList(false);
- return ServerListData[version];
- }
- void LWorldList::SendWorldStatus(LWorld* chat, char* adminname) {
- struct in_addr in;
- int32 count = 0;
- map<int32,LWorld*>::iterator map_list;
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- LWorld* world = map_list->second;
- if (world->GetIP() != 0 && world->GetType() == World) {
- chat->Message(adminname, "Name: %s", world->GetName());
- in.s_addr = world->GetIP();
- if (world->GetAccountID() != 0) {
- chat->Message(adminname, " Account: %s", world->GetAccount());
- }
- chat->Message(adminname, " Number of Zones: %i", world->GetZoneNum());
- chat->Message(adminname, " Number of Players: %i", world->GetPlayerNum());
- chat->Message(adminname, " IP: %s", inet_ntoa(in));
- if (!world->IsAddressIP()) {
- chat->Message(adminname, " Address: %s", world->GetAddress());
- }
- count++;
- }
- }
- chat->Message(adminname, "%i worlds listed.", count);
- }
- void LWorldList::RemoveByLink(TCPConnection* in_link, int32 in_id, LWorld* ButNotMe) {
- if (in_link == 0)
- return;
- map<int32,LWorld*>::iterator map_list;
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- LWorld* world = map_list->second;
- if (world != ButNotMe && world->GetLink() == in_link && (in_id == 0 || world->GetRemoteID() == in_id)) {
- // world->Link = 0;
- map_list++;
- worldmap.erase ( world->GetID ( ) );
- safe_delete ( world );
- continue;
- }
- }
- }
- void LWorldList::RemoveByID(int32 in_id) {
- if (in_id == 0)
- return;
- LWorld* existWorld = FindByID(in_id);
- if ( existWorld != NULL )
- {
- MWorldMap.writelock();
- worldmap.erase ( in_id );
- MWorldMap.releasewritelock();
- safe_delete ( existWorld );
- }
- }
- bool LWorldList::Init() {
-
- database.ResetWorldStats ( );
- if (!tcplistener->IsOpen()) {
- return tcplistener->Open(net.GetPort());
- }
- return false;
- }
- void LWorldList::InitWorlds(){
- vector<LWorld*> server_list;
- database.GetServerAccounts(&server_list);
- vector<LWorld*>::iterator iter;
- int i = 0;
- for(iter = server_list.begin(); iter != server_list.end(); iter++, i++){
- LWorld* world = FindByID(server_list[i]->GetAccountID());
- if(!world){
- server_list[i]->ShowDown(true);
- server_list[i]->ShowDownActive(true);
- server_list[i]->SetID ( server_list[i]->GetAccountID ( ) );
- Add ( server_list[i] );
- }
- }
- }
- void LWorldList::ListWorldsToConsole() {
- struct in_addr in;
- cout << "World List:" << endl;
- cout << "============================" << endl;
- map<int32,LWorld*>::iterator map_list;
- for( map_list = worldmap.begin(); map_list != worldmap.end(); map_list++) {
- LWorld* world = map_list->second;
- in.s_addr = world->GetIP();
- if (world->GetType() == World) {
- if (world->GetRemoteID() == 0)
- cout << "ID: " << world->GetID() << ", Name: " << world->GetName() << ", Local, IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", Status: " << world->GetStatus() << ", AccID: " << world->GetAccountID() << endl;
- else
- cout << "ID: " << world->GetID() << ", Name: " << world->GetName() << ", RemoteID: " << world->GetRemoteID() << ", LinkWorldID: " << world->GetLinkWorldID() << ", IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", Status: " << world->GetStatus() << ", AccID: " << world->GetAccountID() << endl;
- }
- else if (world->GetType() == Chat) {
- cout << "ID: " << world->GetID() << ", Chat Server, IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl;
- }
- else if (world->GetType() == Login) {
- if (world->IsOutgoingUplink()) {
- if (world->Connected())
- cout << "ID: " << world->GetID() << ", Login Server (out), IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl;
- else
- cout << "ID: " << world->GetID() << ", Login Server (nc), IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl;
- }
- else
- cout << "ID: " << world->GetID() << ", Login Server (in), IP: " << inet_ntoa(in) << ":" << world->GetPort() << " (" << world->GetClientPort() << "), AccID: " << world->GetAccountID() << endl;
- }
- else {
- cout << "ID: " << world->GetID() << ", Unknown Type, Name: " << world->GetName() << ", IP: " << inet_ntoa(in) << ":" << world->GetPort() << ", AccID: " << world->GetAccountID() << endl;
- }
- }
- cout << "============================" << endl;
- }
- void LWorldList::AddServerZoneUpdates(LWorld* world, map<int32, LoginZoneUpdate> updates){
- int32 server_id = world->GetID();
- map<int32, LoginZoneUpdate>::iterator itr;
- for(itr = updates.begin(); itr != updates.end(); itr++){
- if(zone_updates_already_used.size() >= 1500 || zone_updates_already_used[server_id].count(itr->first) > 0){
- world->Kick("Hacking attempt.");
- return;
- }
- zone_updates_already_used[server_id][itr->first] = true;
- }
- server_zone_updates.Put(server_id, updates);
- }
- //devn00b temp
- void LWorldList::AddServerEquipmentUpdates(LWorld* world, map<int32, LoginEquipmentUpdate> updates){
- int32 server_id = world->GetID();
- map<int32, LoginEquipmentUpdate>::iterator itr;
- for(itr = updates.begin(); itr != updates.end(); itr++){
- LogWrite(MISC__TODO, 1, "TODO", "JA: Until we learn what this does, can't risk worlds being kicked performing login appearance updates...\n%s, func: %s, line: %i", __FILE__, __FUNCTION__, __LINE__);
- /*if(equip_updates_already_used.size() >= 1500 || equip_updates_already_used[server_id].count(itr->first) > 0)
- {
- LogWrite(LOGIN__ERROR, 0, "Login", "World ID '%i': Hacking attempt. (function: %s, line: %i", world->GetAccountID(), __FUNCTION__, __LINE__);
- world->Kick("Hacking attempt.");
- return;
- }*/
- equip_updates_already_used[server_id][itr->first] = true;
- }
- server_equip_updates.Put(server_id, updates);
- }
- void LWorldList::RequestServerUpdates(LWorld* world){
- if(world){
- ServerPacket* pack = new ServerPacket(ServerOP_ZoneUpdates, sizeof(ZoneUpdateRequest_Struct));
- ZoneUpdateRequest_Struct* request = (ZoneUpdateRequest_Struct*)pack->pBuffer;
- request->max_per_batch = MAX_UPDATE_COUNT;
- world->SendPacket(pack);
- delete pack;
- zone_update_timeouts.Put(world->GetID(), Timer::GetCurrentTime2() + 30000);
- }
- }
- void LWorldList::ProcessServerUpdates(){
- MutexMap<int32, map<int32, LoginZoneUpdate> >::iterator itr = server_zone_updates.begin();
- while(itr.Next()){
- if(itr->second.size() > 0){
- database.SetServerZoneDescriptions(itr->first, itr->second);
- if(itr->second.size() == MAX_UPDATE_COUNT)
- awaiting_zone_update.Put(itr->first, Timer::GetCurrentTime2() + 10000); //only process 20 updates in a 10 second period to avoid network problems
- server_zone_updates.erase(itr->first);
- }
- if(zone_update_timeouts.count(itr->first) == 0 || zone_update_timeouts.Get(itr->first) <= Timer::GetCurrentTime2()){
- zone_update_timeouts.erase(itr->first);
- server_zone_updates.erase(itr->first);
- }
- }
- LWorld* world = 0;
- MWorldMap.readlock();
- map<int32, LWorld*>::iterator map_itr;
- for(map_itr = worldmap.begin(); map_itr != worldmap.end(); map_itr++){
- world = map_itr->second;
- if(world && world->GetID()){
- if(last_updated.count(world) == 0 || last_updated.Get(world) <= Timer::GetCurrentTime2()){
- zone_updates_already_used[world->GetID()].clear();
- RequestServerUpdates(world);
- last_updated.Put(world, Timer::GetCurrentTime2() + 21600000);
- }
- if(awaiting_zone_update.count(world->GetID()) > 0 && awaiting_zone_update.Get(world->GetID()) <= Timer::GetCurrentTime2()){
- awaiting_zone_update.erase(world->GetID());
- RequestServerUpdates(world);
- }
- }
- }
- ProcessLSEquipUpdates();
- MWorldMap.releasereadlock();
- }
- void LWorldList::RequestServerEquipUpdates(LWorld* world)
- {
- if(world)
- {
- ServerPacket *pack_equip = new ServerPacket(ServerOP_LoginEquipment, sizeof(EquipmentUpdateRequest_Struct));
- EquipmentUpdateRequest_Struct *request_equip = (EquipmentUpdateRequest_Struct *)pack_equip->pBuffer;
- request_equip->max_per_batch = MAX_LOGIN_APPEARANCE_COUNT; // item appearance data smaller, request more at a time?
- LogWrite(LOGIN__DEBUG, 1, "Login", "Sending equipment update requests to world: (%s)... (Batch Size: %i)", world->GetName(), request_equip->max_per_batch);
- world->SendPacket(pack_equip);
- delete pack_equip;
- equip_update_timeouts.Put(world->GetID(), Timer::GetCurrentTime2() + 30000);
- }
- }
- void LWorldList::ProcessLSEquipUpdates()
- {
- // process login_equipment updates
- MutexMap<int32, map<int32, LoginEquipmentUpdate> >::iterator itr_equip = server_equip_updates.begin();
- while(itr_equip.Next())
- {
- if(itr_equip->second.size() > 0)
- {
- LogWrite(LOGIN__DEBUG, 1, "Login", "Setting Login Appearances...");
- database.SetServerEquipmentAppearances(itr_equip->first, itr_equip->second);
- if(itr_equip->second.size() == MAX_LOGIN_APPEARANCE_COUNT)
- awaiting_equip_update.Put(itr_equip->first, Timer::GetCurrentTime2() + 10000); //only process 100 updates in a 10 second period to avoid network problems
- server_equip_updates.erase(itr_equip->first);
- }
- if(equip_update_timeouts.count(itr_equip->first) == 0 || equip_update_timeouts.Get(itr_equip->first) <= Timer::GetCurrentTime2())
- {
- LogWrite(LOGIN__DEBUG, 1, "Login", "Clearing Login Appearances Update Timers...");
- equip_update_timeouts.erase(itr_equip->first);
- server_equip_updates.erase(itr_equip->first);
- }
- }
- LWorld* world = 0;
- MWorldMap.readlock();
- map<int32, LWorld*>::iterator map_itr;
- for(map_itr = worldmap.begin(); map_itr != worldmap.end(); map_itr++)
- {
- world = map_itr->second;
- if(world && world->GetID())
- {
- if(last_equip_updated.count(world) == 0 || last_equip_updated.Get(world) <= Timer::GetCurrentTime2())
- {
- LogWrite(LOGIN__DEBUG, 1, "Login", "Clearing Login Appearances Update Counters...");
- equip_updates_already_used[world->GetID()].clear();
- RequestServerEquipUpdates(world);
- last_equip_updated.Put(world, Timer::GetCurrentTime2() + 900000); // every 15 mins
- }
- if( awaiting_equip_update.count(world->GetID()) > 0 && awaiting_equip_update.Get(world->GetID()) <= Timer::GetCurrentTime2())
- {
- LogWrite(LOGIN__DEBUG, 1, "Login", "Erase awaiting equip updates...");
- awaiting_equip_update.erase(world->GetID());
- RequestServerEquipUpdates(world);
- }
- }
- }
- MWorldMap.releasereadlock();
- }
- ThreadReturnType ServerUpdateLoop(void* tmp) {
- #ifdef WIN32
- SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
- #endif
- if (tmp == 0) {
- ThrowError("ServerUpdateLoop(): tmp = 0!");
- THREAD_RETURN(NULL);
- }
- LWorldList* worldList = (LWorldList*) tmp;
- while (worldList->ContinueServerUpdates()) {
- Sleep(1000);
- worldList->ProcessServerUpdates();
- }
- worldList->ResetServerUpdates();
- THREAD_RETURN(NULL);
- }
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