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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- */
- #include "LoginAccount.h"
- LoginAccount::LoginAccount(){
- }
- LoginAccount::~LoginAccount(){
- vector<CharSelectProfile*>::iterator iter;
- for(iter = charlist.begin(); iter != charlist.end(); iter++){
- safe_delete(*iter);
- }
- }
- void LoginAccount::flushCharacters ( )
- {
- vector<CharSelectProfile*>::iterator iter;
- for(iter = charlist.begin(); iter != charlist.end(); iter++){
- safe_delete(*iter);
- }
- charlist.clear ( );
- }
- CharSelectProfile* LoginAccount::getCharacter(char* name){
- vector<CharSelectProfile*>::iterator char_iterator;
- CharSelectProfile* profile = 0;
- EQ2_16BitString temp;
- for(char_iterator = charlist.begin(); char_iterator != charlist.end(); char_iterator++){
- profile = *char_iterator;
- temp = profile->packet->getType_EQ2_16BitString_ByName("name");
- if(strcmp(temp.data.c_str(), name)==0)
- return profile;
- }
- return 0;
- }
- void LoginAccount::removeCharacter(char* name){
- vector<CharSelectProfile*>::iterator iter;
- CharSelectProfile* profile = 0;
- EQ2_16BitString temp;
- for(iter = charlist.begin(); iter != charlist.end(); iter++){
- profile = *iter;
- temp = profile->packet->getType_EQ2_16BitString_ByName("name");
- if(strcmp(temp.data.c_str(), name)==0){
- safe_delete(*iter);
- charlist.erase(iter);
- return;
- }
- }
- }
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