VeNode.cs 2.7 KB

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  1. #region License information
  2. // ----------------------------------------------------------------------------
  3. //
  4. // libeq2 - A library for analyzing the Everquest II File Format
  5. // Blaz (blaz@blazlabs.com)
  6. //
  7. // This program is free software; you can redistribute it and/or
  8. // modify it under the terms of the GNU General Public License
  9. // as published by the Free Software Foundation; either version 2
  10. // of the License, or (at your option) any later version.
  11. //
  12. // This program is distributed in the hope that it will be useful,
  13. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  14. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  15. // GNU General Public License for more details.
  16. //
  17. // You should have received a copy of the GNU General Public License
  18. // along with this program; if not, write to the Free Software
  19. // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
  20. //
  21. // ( The full text of the license can be found in the License.txt file )
  22. //
  23. // ----------------------------------------------------------------------------
  24. #endregion
  25. #region Using directives
  26. using System;
  27. using System.Collections.Generic;
  28. using System.Diagnostics;
  29. #endregion
  30. namespace Everquest2.Visualization
  31. {
  32. public class VeNode : VeBase
  33. {
  34. public VeNode()
  35. {
  36. }
  37. /// <summary>
  38. /// Special constructor used when deserializing the instance of the class.
  39. /// </summary>
  40. /// <param name="reader">Reader used to read the instance data.</param>
  41. protected VeNode(Util.Eq2Reader reader, Util.StreamingContext context) : base(reader, context)
  42. {
  43. byte classVersion = context.ClassVersions[typeof(VeNode)];
  44. if (classVersion >= 1) nodeFlags = reader.ReadUInt32();
  45. if (classVersion >= 3) WidgetID = reader.ReadUInt32(); // the widget id
  46. if (classVersion >= 2)
  47. {
  48. uint count = reader.ReadUInt32();
  49. AssociatedNodes = new uint[count];
  50. for (uint i = 0; i < count; ++i)
  51. {
  52. AssociatedNodes[i] = reader.ReadUInt32();
  53. }
  54. }
  55. }
  56. public virtual void AddChild(VeNode child)
  57. {
  58. children.Add(child);
  59. }
  60. public virtual IEnumerator<VeNode> EnumerateChildren()
  61. {
  62. return children.GetEnumerator();
  63. }
  64. private IList<VeNode> children = new List<VeNode>();
  65. public uint nodeFlags;
  66. public uint WidgetID;
  67. public uint[] AssociatedNodes;
  68. }
  69. }