Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
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Achievements 548007ea96 Base 4 jaren geleden
AltAdvancement 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 jaren geleden
Bots d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
Chat ebddaba763 Tutorial instructions for the Far Journey zone 3 jaren geleden
Collections cb0d07c5fa Character saves needed to be async, too slow to run synchronous in client process 4 jaren geleden
Commands d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
Guilds c94a043cdc Work on Issue #418 for item flags (update #2) 1 jaar geleden
HeroicOp 7775ea3e66 Fix HO starter wheel pre-stage bug not honoring the abilities fields 3 jaren geleden
Housing ad58cd85ec Appearance equipment, content feature requests, fixed ability to delete mail and see item icons in the main list if stack is 0 3 jaren geleden
IRC 548007ea96 Base 4 jaren geleden
Items 71e9fef163 address type 1 item stats not calculating correctly 1 jaar geleden
Patch 548007ea96 Base 4 jaren geleden
RaceTypes 8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 1 jaar geleden
Recipes 548007ea96 Base 4 jaren geleden
Rules 1e2d5f98cf - Completed Fix #279 1 jaar geleden
Tradeskills 54a61e0c39 Should fix issue 407, 408, 409 2 jaren geleden
Traits 744ffb46d0 ghost map stability venture 3 2 jaren geleden
Zone 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 2 jaren geleden
Appearances.h 548007ea96 Base 4 jaren geleden
CMakeLists.txt d4b59319ce Techwizz: Fix CMake to include boost libraries 3 jaren geleden
ClientPacketFunctions.cpp 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 jaren geleden
ClientPacketFunctions.h dffca17379 Status is supported for housing now, purchase, upkeep, escrow 3 jaren geleden
Combat.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
Combat.h 04498a2490 Player/Target Radius added to distance checks 4 jaren geleden
Entity.cpp 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 1 jaar geleden
Entity.h 5c969ba508 Additional work for Issue #279, added skills last night now item stats are now added to the skill base 1 jaar geleden
Factions.cpp 009705f75c Whoops not sure why that Player.H was there! Really! 2 jaren geleden
Factions.h 24a1ccf3a2 EQ2Emu Base Updates 4 jaren geleden
GroundSpawn.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 2 jaren geleden
GroundSpawn.h 13b1837623 Fix #384 group encounter mob loot 1 jaar geleden
Languages.cpp 548007ea96 Base 4 jaren geleden
Languages.h 548007ea96 Base 4 jaren geleden
LoginServer.cpp f169cb6d6e Procyon Updates #3 2 jaren geleden
LoginServer.h 548007ea96 Base 4 jaren geleden
LuaFunctions.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
LuaFunctions.h 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 1 jaar geleden
LuaInterface.cpp 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 1 jaar geleden
LuaInterface.h 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 1 jaar geleden
MutexHelper.h 548007ea96 Base 4 jaren geleden
MutexList.h 548007ea96 Base 4 jaren geleden
MutexMap.h 548007ea96 Base 4 jaren geleden
MutexVector.h 548007ea96 Base 4 jaren geleden
NPC.cpp 13b1837623 Fix #384 group encounter mob loot 1 jaar geleden
NPC.h 1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 1 jaar geleden
NPC_AI.cpp b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns 2 jaren geleden
NPC_AI.h 517ae12865 /bot follow id and /bot stopfollow id added 3 jaren geleden
Object.cpp 13b1837623 Fix #384 group encounter mob loot 1 jaar geleden
Object.h 548007ea96 Base 4 jaren geleden
Player.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
Player.h 1e2d5f98cf - Completed Fix #279 1 jaar geleden
PlayerGroups.cpp 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 1 jaar geleden
PlayerGroups.h 6fbc15029d - Fixed Cure not working if there was no levels table on the detrimental spell 1 jaar geleden
Quests.cpp 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 2 jaren geleden
Quests.h 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 2 jaren geleden
Sign.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
Sign.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
Skills.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
Skills.h bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 2 jaren geleden
Spawn.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
Spawn.h c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 1 jaar geleden
SpawnLists.h f52e5f59db Further expanded spawn_location_placement stat overrides 2 jaren geleden
SpellProcess.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
SpellProcess.h 4b322d60ae - ZoneServer::PlayAnimation Fix #395 - spawn id 0 check to avoid bad packets, also client versioning methodology added, no longer creating a packet for each client 1 jaar geleden
Spells.cpp 0ba4872482 don't do early commits kids! 1 jaar geleden
Spells.h 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 2 jaren geleden
Titles.cpp 96debb941c Fixed titles, make sure to source in DB update! 3 jaren geleden
Titles.h 96debb941c Fixed titles, make sure to source in DB update! 3 jaren geleden
Trade.cpp 5b0f52641c Trade check for Player cast 1 jaar geleden
Trade.h 682e023635 Complete Fix #418 item flags 1 jaar geleden
Transmute.cpp 1e2d5f98cf - Completed Fix #279 1 jaar geleden
Transmute.h b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit) 4 jaren geleden
Variables.h 548007ea96 Base 4 jaren geleden
VisualStates.h 66505ccea3 RegionScripts, lava/death region support 3 jaren geleden
Widget.cpp 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2 jaren geleden
Widget.h 567117054d LUA support for triggering a door and overriding via spawnscripts vs code 'always accept open door' 3 jaren geleden
World.cpp 0335c9768d Fixed HandleTellClient. Fixing 'You tell you' bug 2 jaren geleden
World.h 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 2 jaren geleden
WorldDatabase.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
WorldDatabase.h 8aee382185 - Broker 'btypes' (special effects) addressed for AoM client, new table broker_item_map created check DB/updates/broker_item_map_july3_2022.sql Fix #336 1 jaar geleden
WorldTCPConnection.h 548007ea96 Base 4 jaren geleden
classes.cpp 0cb26e084d Fixed the camel case function for classes to upper case the first character AFTER setting to lower case 3 jaren geleden
classes.h 548007ea96 Base 4 jaren geleden
client.cpp d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
client.h d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 1 jaar geleden
makefile 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 jaren geleden
makefile.a64 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 2 jaren geleden
net.cpp 519119d622 Add servername to title window. 2 jaren geleden
net.h a9f087b40c Cleanup logging behavior 3 jaren geleden
races.cpp 548007ea96 Base 4 jaren geleden
races.h 548007ea96 Base 4 jaren geleden
zoneserver.cpp 1e2d5f98cf - Completed Fix #279 1 jaar geleden
zoneserver.h 2f541603fd Fix #391 - no crash on eq2world shutdown 1 jaar geleden