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- --[[
- Script Name : bloodsaber_medic.lua
- Script Purpose : Waypoint Path for bloodsaber_medic.lua
- Script Author : Auto Generated
- Script Date : 06/08/2020 11:32:30 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 0.23, 6.99, -11.49, 2, 0)
- MovementLoopAddLocation(NPC, -0.68, 6.81, -21.95, 2, 0)
- MovementLoopAddLocation(NPC, -8.52, 6.86, -30.23, 2, 0)
- MovementLoopAddLocation(NPC, -2.98, 6.85, -23.82, 2, 0)
- MovementLoopAddLocation(NPC, 0.61, 7.01, -15.25, 2, 0)
- MovementLoopAddLocation(NPC, 0.99, 6.99, -10.35, 2, 0)
- MovementLoopAddLocation(NPC, -8.28, 5.92, -7.06, 2, 0)
- MovementLoopAddLocation(NPC, -12.19, 4.88, -0.66, 2, 0)
- MovementLoopAddLocation(NPC, -10.63, 3.63, 7.13, 2, 0)
- MovementLoopAddLocation(NPC, -4.96, 2.7, 11.35, 2, 0)
- MovementLoopAddLocation(NPC, 1.74, 1.78, 11.92, 2, 0)
- MovementLoopAddLocation(NPC, 7.98, 0.86, 9.02, 2, 0)
- MovementLoopAddLocation(NPC, 11.05, -0.04, 1.96, 2, 0)
- MovementLoopAddLocation(NPC, 12.47, -0.04, -0.14, 2, 0)
- MovementLoopAddLocation(NPC, 24.6, 0.06, 0.56, 2, 0)
- MovementLoopAddLocation(NPC, 32.11, -0.12, 3.6, 2, 0)
- MovementLoopAddLocation(NPC, 37.68, 0.35, 1.58, 2, 0)
- MovementLoopAddLocation(NPC, 43.42, -0.2, -5.51, 2, 0)
- MovementLoopAddLocation(NPC, 42.84, 0.15, -30.87, 2, 0)
- MovementLoopAddLocation(NPC, -11.3, 5.35, -4.18, 2, 0)
- MovementLoopAddLocation(NPC, -12.24, 4.52, 1.98, 2, 0)
- MovementLoopAddLocation(NPC, -10.79, 3.63, 6.94, 2, 0)
- MovementLoopAddLocation(NPC, -5.04, 2.7, 11.3, 2, 0)
- MovementLoopAddLocation(NPC, 0.98, 1.87, 12, 2, 0)
- MovementLoopAddLocation(NPC, 6.97, 0.91, 9.07, 2, 0)
- MovementLoopAddLocation(NPC, 10.38, 0.1, 3.79, 2, 0)
- MovementLoopAddLocation(NPC, 10.38, -0.05, -2.75, 2, 0)
- MovementLoopAddLocation(NPC, 6.85, -0.05, -8.21, 2, 0)
- MovementLoopAddLocation(NPC, 5.3, -0.05, -9.33, 2, 0)
- MovementLoopAddLocation(NPC, -0.08, -4.93, 0.05, 2, 0)
- MovementLoopAddLocation(NPC, 5.96, -0.05, -9.56, 2, 0)
- MovementLoopAddLocation(NPC, 11.91, -0.04, -0.28, 2, 0)
- MovementLoopAddLocation(NPC, 14.89, -0.01, 0.6, 2, 0)
- MovementLoopAddLocation(NPC, 23.29, -0.1, 0.23, 2, 0)
- MovementLoopAddLocation(NPC, 33.44, -0.12, 3.44, 2, 0)
- MovementLoopAddLocation(NPC, 37.42, 0.35, 1.41, 2, 0)
- MovementLoopAddLocation(NPC, 33.09, -0.12, 3.45, 2, 0)
- MovementLoopAddLocation(NPC, 23.65, 0.05, 0.3, 2, 0)
- MovementLoopAddLocation(NPC, 16.03, -0.01, 0.76, 2, 0)
- MovementLoopAddLocation(NPC, 12.15, -0.04, 0.24, 2, 0)
- MovementLoopAddLocation(NPC, 9.96, 0.43, 7.11, 2, 0)
- MovementLoopAddLocation(NPC, 5.44, 1.33, 12.23, 2, 0)
- MovementLoopAddLocation(NPC, 0.08, 1.94, 13.54, 2, 0)
- MovementLoopAddLocation(NPC, -5.29, 2.7, 11.98, 2, 0)
- MovementLoopAddLocation(NPC, -9.03, 3.39, 8.12, 2, 0)
- MovementLoopAddLocation(NPC, -12.11, 4.17, 3.63, 2, 0)
- MovementLoopAddLocation(NPC, -12.1, 5.01, -1.49, 2, 0)
- MovementLoopAddLocation(NPC, -6.73, 6.21, -8.4, 2, 0)
- MovementLoopAddLocation(NPC, -0.12, 6.99, -11.48, 2, 0)
- MovementLoopAddLocation(NPC, -0.18, 7.01, -16.4, 2, 0)
- MovementLoopAddLocation(NPC, -1.62, 6.85, -21.05, 2, 0)
- MovementLoopAddLocation(NPC, -8.53, 6.84, -30.7, 2, 0)
- MovementLoopAddLocation(NPC, -1.62, 6.85, -21.05, 2, 0)
- MovementLoopAddLocation(NPC, -0.18, 7.01, -16.4, 2, 0)
- MovementLoopAddLocation(NPC, -0.12, 6.99, -11.48, 2, 0)
- MovementLoopAddLocation(NPC, -6.73, 6.21, -8.4, 2, 0)
- MovementLoopAddLocation(NPC, -12.1, 5.01, -1.49, 2, 0)
- MovementLoopAddLocation(NPC, -12.11, 4.17, 3.63, 2, 0)
- MovementLoopAddLocation(NPC, -9.03, 3.39, 8.12, 2, 0)
- MovementLoopAddLocation(NPC, -5.29, 2.7, 11.98, 2, 0)
- MovementLoopAddLocation(NPC, 0.08, 1.94, 13.54, 2, 0)
- MovementLoopAddLocation(NPC, 5.44, 1.33, 12.23, 2, 0)
- MovementLoopAddLocation(NPC, 9.96, 0.43, 7.11, 2, 0)
- MovementLoopAddLocation(NPC, 12.15, -0.04, 0.24, 2, 0)
- MovementLoopAddLocation(NPC, 16.03, -0.01, 0.76, 2, 0)
- MovementLoopAddLocation(NPC, 23.65, 0.05, 0.3, 2, 0)
- MovementLoopAddLocation(NPC, 33.09, -0.12, 3.45, 2, 0)
- MovementLoopAddLocation(NPC, 37.42, 0.35, 1.41, 2, 0)
- MovementLoopAddLocation(NPC, 33.44, -0.12, 3.44, 2, 0)
- MovementLoopAddLocation(NPC, 23.29, -0.1, 0.23, 2, 0)
- MovementLoopAddLocation(NPC, 14.89, -0.01, 0.6, 2, 0)
- MovementLoopAddLocation(NPC, 11.91, -0.04, -0.28, 2, 0)
- MovementLoopAddLocation(NPC, 5.96, -0.05, -9.56, 2, 0)
- MovementLoopAddLocation(NPC, -0.08, -4.93, 0.05, 2, 0)
- MovementLoopAddLocation(NPC, 5.3, -0.05, -9.33, 2, 0)
- MovementLoopAddLocation(NPC, 6.85, -0.05, -8.21, 2, 0)
- MovementLoopAddLocation(NPC, 10.38, -0.05, -2.75, 2, 0)
- MovementLoopAddLocation(NPC, 10.38, 0.1, 3.79, 2, 0)
- MovementLoopAddLocation(NPC, 6.97, 0.91, 9.07, 2, 0)
- MovementLoopAddLocation(NPC, 0.98, 1.87, 12, 2, 0)
- MovementLoopAddLocation(NPC, -5.04, 2.7, 11.3, 2, 0)
- MovementLoopAddLocation(NPC, -10.79, 3.63, 6.94, 2, 0)
- MovementLoopAddLocation(NPC, -12.24, 4.52, 1.98, 2, 0)
- MovementLoopAddLocation(NPC, -11.3, 5.35, -4.18, 2, 0)
- MovementLoopAddLocation(NPC, 42.84, 0.15, -30.87, 2, 0)
- MovementLoopAddLocation(NPC, 43.42, -0.2, -5.51, 2, 0)
- MovementLoopAddLocation(NPC, 37.68, 0.35, 1.58, 2, 0)
- MovementLoopAddLocation(NPC, 32.11, -0.12, 3.6, 2, 0)
- MovementLoopAddLocation(NPC, 24.6, 0.06, 0.56, 2, 0)
- MovementLoopAddLocation(NPC, 12.47, -0.04, -0.14, 2, 0)
- MovementLoopAddLocation(NPC, 11.05, -0.04, 1.96, 2, 0)
- MovementLoopAddLocation(NPC, 7.98, 0.86, 9.02, 2, 0)
- MovementLoopAddLocation(NPC, 1.74, 1.78, 11.92, 2, 0)
- MovementLoopAddLocation(NPC, -4.96, 2.7, 11.35, 2, 0)
- MovementLoopAddLocation(NPC, -10.63, 3.63, 7.13, 2, 0)
- MovementLoopAddLocation(NPC, -12.19, 4.88, -0.66, 2, 0)
- MovementLoopAddLocation(NPC, -8.28, 5.92, -7.06, 2, 0)
- MovementLoopAddLocation(NPC, 0.99, 6.99, -10.35, 2, 0)
- MovementLoopAddLocation(NPC, 0.61, 7.01, -15.25, 2, 0)
- MovementLoopAddLocation(NPC, -2.98, 6.85, -23.82, 2, 0)
- MovementLoopAddLocation(NPC, -8.52, 6.86, -30.23, 2, 0)
- MovementLoopAddLocation(NPC, -0.68, 6.81, -21.95, 2, 0)
- MovementLoopAddLocation(NPC, 0.23, 6.99, -11.49, 2, 0)
- end
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