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- --[[
- Script Name : SpawnScripts/EnchantedLands/DeputyGuzzlesea.lua
- Script Purpose : Deputy Guzzlesea
- Script Author : Cynnar
- Script Date : 2015.02.24
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- local choice = math.random(1,5)
- if choice == 1 then
- PlayFlavor(NPC, "", "Hello traveler, I am Deputy Guzzlesea.", "", 1689589577, 4560189, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "Oh I'm so tired...", "yawn", 1689589577, 4560189, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "Deputy Guzzlesea reporting for duty!", "salute", 1689589577, 4560189, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "How are you today?", "", 1689589577, 4560189, Spawn)
- elseif choice == 5 then
- PlayFlavor(NPC, "", "Its a nice day today.", "stare", 1689589577, 4560189, Spawn)
- else
- end
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1006.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "It's just me, Deputy. Have you seen anything in the water?", "dlg_9_1")
- AddConversationOption(conversation, "Oh nothing, sorry to bother you.")
- StartConversation(conversation, NPC, Spawn, "Hello, who goes there?")
- if convo==13 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1024.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "It's just me, Deputy. Have you seen anything in the water?", "dlg_13_1")
- AddConversationOption(conversation, "Oh nothing, sorry to bother you.")
- StartConversation(conversation, NPC, Spawn, "Hello, who goes there?")
- end
- if convo==14 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1024.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "It's just me, Deputy. Have you seen anything in the water?", "dlg_14_1")
- AddConversationOption(conversation, "Oh nothing, sorry to bother you.")
- StartConversation(conversation, NPC, Spawn, "Hello, who goes there?")
- end
- end
- function dlg_9_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Okay, thank you, Deputy Guzzlesea.", "dlg_9_2")
- StartConversation(conversation, NPC, Spawn, "In the water? No, not that I've noticed. It's not as clear as it used to be, but I haven't seen anything strange.")
- end
- --[[ raw_conversations
- PlayFlavor(NPC, "", "Hello traveler, I am Deputy Guzzlesea.", "", 1689589577, 4560189, Spawn)
- PlayFlavor(NPC, "", "Oh I'm so tired...", "yawn", 1689589577, 4560189, Spawn)
- PlayFlavor(NPC, "", "Deputy Guzzlesea reporting for duty!", "salute", 1689589577, 4560189, Spawn)
- PlayFlavor(NPC, "", "How are you today?", "", 1689589577, 4560189, Spawn)
- PlayFlavor(NPC, "", "Its a nice day today.", "stare", 1689589577, 4560189, Spawn)
- --]]
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