NoRiskNoReward.lua 2.2 KB

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  1. --[[
  2. Script Name : no_risk_no_reward.lua
  3. Script Purpose : Handles the quest, "No Risk, No Reward"
  4. Script Author : QuestParser (Replace this)
  5. Script Date : 17.05.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Commonlands
  8. Quest Giver :
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStep(Quest, 1, "I need to find a clump of ordinary looking stone", 1, 100, "Madam Vi wants me to find a clump of stone for her from inside the Wailing Caves.", 1125)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. FaceTarget(QuestGiver, Player)
  18. local conversation = CreateConversation()
  19. AddConversationOption(conversation, "I am always careful.")
  20. StartConversation(conversation, QuestGiver, Player, "Be careful, those caves are dangerous!")
  21. end
  22. function Declined(Quest, QuestGiver, Player)
  23. -- Add dialog here for when the quest is declined
  24. end
  25. function Deleted(Quest, QuestGiver, Player)
  26. -- Remove any quest specific items here when the quest is deleted
  27. end
  28. function Step1Complete(Quest, QuestGiver, Player)
  29. UpdateQuestStepDescription(Quest, 1, "I found a clump of stone.")
  30. UpdateQuestTaskGroupDescription(Quest, 1, "I have the clump of stone for Madam Vi.")
  31. AddQuestStepChat(Quest, 2, "I should return to Madam Vi", 1, "I found a clump of stone inside the Wailing Caves and should return to Madam Vi at the Crossroads.", 11, 330179)
  32. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  33. end
  34. function QuestComplete(Quest, QuestGiver, Player)
  35. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  36. UpdateQuestStepDescription(Quest, 2, "I gave Madam Vi the clump of stone.")
  37. UpdateQuestTaskGroupDescription(Quest, 2, "I took the stone to Madam Vi at the Crossroads.")
  38. UpdateQuestDescription(Quest, "I brought the clump of stone to Madam Vi at the Crossroads.")
  39. GiveQuestReward(Quest, Player)
  40. end
  41. function Reload(Quest, QuestGiver, Player, Step)
  42. if Step == 1 then
  43. Step1Complete(Quest, QuestGiver, Player)
  44. elseif Step == 2 then
  45. QuestComplete(Quest, QuestGiver, Player)
  46. end
  47. end