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- --[[
- Script Name : Quests/TheCommonlands/QuenchingTheirThirst.lua
- Script Purpose : Handles the quest, "Quenching Their Thirst"
- Script Author : premierio015
- Script Date : 17.05.2021
- Script Notes : Auto generated with QuestParser.
- Zone : Commonlands
- Quest Giver : Madam Vi
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepLocation(Quest, 1, "I need to fill a flask with water from a freshwater lake far to the west", 5 , "Madam Vi wants me to fill three flasks: one with water from a freshwater lake, one from a river, and one from the sea.", 310, 537.02, -49.98, -398.14)
- AddQuestStepLocation(Quest, 2, "I need to fill a flask with water from a nearby river west of the Crossroads", 5, "Madam Vi wants me to fill three flasks: one with water from a freshwater lake, one from a river, and one from the sea.", 310, -12.00, -46.80, -417.76)
- AddQuestStepLocation(Quest, 3, "I need to fill a flask with water from the sea to the northeast", 5, "Madam Vi wants me to fill three flasks: one with water from a freshwater lake, one from a river, and one from the sea.", 310, -1056.41, -145.45, -634.32)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Of course.")
- StartConversation(conversation, QuestGiver, Player, "Do make sure there are no parasites in the water.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have filled a flask with lake water.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have filled a flask with water from a nearby river.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have filled a flask with water from the sea.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 5222, 1) and QuestStepIsComplete(Player, 5222, 2) and QuestStepIsComplete(Player, 5222, 3) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have the three filled flasks for Madam Vi at the Crossroads.")
- AddQuestStepChat(Quest, 4, "I should return to Madam Vi at the Crossroads", 1, "I have filled the flasks for Madam Vi.", 310, 330179)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 4, "I have filled the flasks and returned them to Madam Vi.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have returned the three flasks to Madam Vi at the Crossroads.")
- UpdateQuestDescription(Quest, "I filled the three flasks for Madam Vi.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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