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- --[[
- Script Name : SpawnScripts/Caves/InvisibleCubeAtramentor.lua
- Script Author : LordPazuzu
- Script Date : 2022.10.10 03:10:18
- Script Purpose : Atramentor Spawn Camp Script
- :
- --]]
- function spawn(NPC)
- CampSpawn(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function CampSpawn(NPC, Spawn) -- Stage 1
- local zone = GetZone(NPC)
- local CampSpawn1 = SpawnByLocationID(zone, 133777642) --Atramentor(inactive)
- local CampSpawn2 = SpawnByLocationID(zone, 133777659)--Rockpaw Stonemaster
- local CampSpawn3 = SpawnByLocationID(zone, 133777660)--alabaster behemoth
- local CampSpawn4 = SpawnByLocationID(zone, 133777661)--alabaster behemoth
- local CampSpawn5 = SpawnByLocationID(zone, 133777662)--alabaster behemoth
- local CampSpawn6 = SpawnByLocationID(zone, 133777663)--alabaster behemoth
- local CampSpawn7 = SpawnByLocationID(zone, 133777643)--obsidian rocks
- local CampSpawn8 = SpawnByLocationID(zone, 133777656)--obsidian rocks
- local CampSpawn9 = SpawnByLocationID(zone, 133777657)--obsidian rocks
- local CampSpawn10 = SpawnByLocationID(zone, 133777658)--obsidian rocks
- AddTimer(NPC,6000,"CampSpawnCheck_Stage1")
- end
- function CampSpawnCheck_Stage1(NPC, Spawn) --Stage 1 Living Check
- local zone = GetZone(NPC)
- local CampSpawn2 = GetSpawnByLocationID(zone, 133777659)
- local CampSpawn3 = GetSpawnByLocationID(zone, 133777660)
- local CampSpawn4 = GetSpawnByLocationID(zone, 133777661)
- local CampSpawn5 = GetSpawnByLocationID(zone, 133777662)
- local CampSpawn6 = GetSpawnByLocationID(zone, 133777663)
- if IsAlive(CampSpawn2) == true then
- AddTimer(NPC,6000,"CampSpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(CampSpawn3) == true then
- AddTimer(NPC,6000,"CampSpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(CampSpawn4) == true then
- AddTimer(NPC,6000,"CampSpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(CampSpawn5) == true then
- AddTimer(NPC,6000,"CampSpawnCheck_Stage1",1, Spawn)
- elseif IsAlive(CampSpawn6) == true then
- AddTimer(NPC,6000,"CampSpawnCheck_Stage1",1, Spawn)
- else
-
- AddTimer(NPC, 6000, "Camp_Stage2")
- end
- end
-
- function Camp_Stage2(NPC, Spawn) --Stage 2 Atramentor(active)
- local zone = GetZone(NPC)
- local choice = math.random(0,100)
- if choice <=20 then -- % Chance for Boss to Spawn
- local CampSpawn1 = GetSpawnByLocationID(zone, 133777642) --Atramentor(inactive)
- local CampSpawn7 = GetSpawnByLocationID(zone, 133777643)
- local CampSpawn8 = GetSpawnByLocationID(zone, 133777656)
- local CampSpawn9 = GetSpawnByLocationID(zone, 133777657)
- local CampSpawn10 = GetSpawnByLocationID(zone, 133777658)
- Despawn(CampSpawn1)
- Despawn(CampSpawn7)
- Despawn(CampSpawn8)
- Despawn(CampSpawn9)
- Despawn(CampSpawn10)
- local Boss=SpawnByLocationID(zone, 133777665)--Atramentor
- FaceTarget(Boss, Spawn)
- Attack(Boss, Spawn)
- AddTimer(NPC,6000,"CampSpawnCheck_Stage2")
- else -- Failed Atramentor Spawn
- AddTimer(NPC,900000,"CampReset")
-
- end
- end
- function CampSpawnCheck_Stage2(NPC, Spawn) --Stage 2 Living Check
- local zone = GetZone(NPC)
- local Boss = GetSpawnByLocationID(zone, 133777665) --Atramentor
- if IsAlive(Boss) == true then
- AddTimer(NPC,6000,"CampSpawnCheck_Stage2",1,Spawn)
- else
- AddTimer(NPC, 900000, "CampReset",1,Spawn)
-
- end
- end
- function CampReset(NPC)
- local zone = GetZone(NPC)
- local CampObject = GetSpawnByLocationID(zone, 133777664) --Invis Cube
- local CampSpawn7 = GetSpawnByLocationID(zone, 133777643)
- local CampSpawn8 = GetSpawnByLocationID(zone, 133777656)
- local CampSpawn9 = GetSpawnByLocationID(zone, 133777657)
- local CampSpawn10 = GetSpawnByLocationID(zone, 133777658)
- if CampObject~= nil then
- Despawn(CampObject)
- elseif CampSpawn7~= nil then
- Despawn(CampSpawn7)
- elseif CampSpawn8~= nil then
- Despawn(CampSpawn8)
- elseif CampSpawn9~= nil then
- Despawn(CampSpawn9)
- elseif CampSpawn10~= nil then
- Despawn(CampSpawn10)
- end
- end
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