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forager2.lua 2.8 KB

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  1. --[[
  2. Script Name : forager2.lua
  3. Script Purpose : Waypoint Path for forager2.lua
  4. Script Author : Devn00b
  5. Script Date : 05/12/2020 12:47:30 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -102.38, -0.08, -117.71, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -97.3, 0.47, -127.51, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -90.39, 0.46, -130.14, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -90.01, -0.06, -136.17, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -82.99, -0.1, -137.47, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -71.63, -0.12, -125.74, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -74.22, -0.09, -126.24, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -86.07, -0.09, -145.19, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -78.21, -0.03, -130.59, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -82.01, -0.09, -125.26, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -83.58, -0.11, -119.57, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -84.08, -0.03, -115.27, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -83.69, -0.11, -104.89, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -65.51, 0.07, -97.41, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -58.07, -0.08, -95.36, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -56.86, -0.07, -86.25, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -52.2, -0.06, -72.12, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -56.86, -0.07, -86.25, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -58.07, -0.08, -95.36, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -65.51, 0.07, -97.41, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -83.69, -0.11, -104.89, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -84.08, -0.03, -115.27, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -83.58, -0.11, -119.57, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -82.01, -0.09, -125.26, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -78.21, -0.03, -130.59, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -86.07, -0.09, -145.19, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -74.22, -0.09, -126.24, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -71.63, -0.12, -125.74, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -82.99, -0.1, -137.47, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -90.01, -0.06, -136.17, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -90.39, 0.46, -130.14, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -97.3, 0.47, -127.51, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -102.38, -0.08, -117.71, 2, math.random(0,10))
  51. end