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- --[[
- Script Name : Quests/Antonica/sparkly_or_nothing.lua
- Script Author : Premierio015
- Script Date : 2021.08.16 09:08:14
- Script Purpose :
- Zone : Antonica
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to hunt granitescale basilisks.", 10, 100, "Licha has asked me to hunt granitescale basilisks to get the shiniest scales I can find.", 84, 120028)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Okay.")
- StartConversation(conversation, QuestGiver, Player, "Go quickly! And they must be very shiny!")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have found the scales.")
- AddQuestStepKill(Quest, 2, "To make these scales even shinier, I could use the oils that come from darkclaw crabs.", 1, 25, "Licha has asked me to hunt granitescale basilisks to get the shiniest scales I can find.", 139, 120118, 120762, 121265)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have made these scales very shiny.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found some very shiny scales.")
- AddQuestStepChat(Quest, 3, "I should take these scales to Licha.", 1, "I found the scales that Licha wanted. I should probably take them to her.", 84, 121308)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I have given the scales to Licha.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I gave Licha the scales.")
- UpdateQuestDescription(Quest, "I have returned the scales to Licha.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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